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What the FUCK is his problem?
Anthony Bell
Charles Bailey
He was jealous, angry, maybe racist agaist rareware at the time of the golden era of the studio
Daniel James
Cranky. Needs a nap.
Jack Hill
>BOTW
>Rare golden era
Julian Ramirez
He's senile and shouldn't be allowed near a development studio again.
Luis Howard
Grayson Taylor
He's honestly going senile at this point.
What the last good game he make? I honestly couldn't remember.
Austin Bailey
He doesntg make games anymore he just goes around yelling at people at random.
Daniel Collins
Absolutely out of touch and past his prime
Blake Clark
Galaxy 2
Camden Jackson
BOTW does climbing so well he was probably admiring it from a technical perspective
Jeremiah Green
This. The man made legendary games for the time, but that's the key, for the time.
Austin Russell
What, is a man not allowed to relive his youth by climbing trees in a video game?
Ryder Gutierrez
Miyamoto Shigeru-Sama would never stoop low enough to indulge in such filth.
Ayden Taylor
He's made some great games in the past, but I hate how much control he has over genres he's not good at handling. He strips the story from RPGs and makes everything samey while constantly forcing tutorials/"helper" characters. It's funny since SMB1 taught you everything dynamically with zero handholding.
Robert Bennett
He's just a creative consultant, at best, now.
Caleb Peterson
>game about freeform movement in an open world
>miyamoto tests to see if the freeform movement feels good
Mason Brown
He's a jap, degenerate porn shit is the norm for them.
Christopher Harris
I think he was likely just playing around and seeing just how good it feels to merely move Link around, and climbing is most of what the movement will be, realistically.
Makes sense too when you remember that this is the same man who, before making any kind of obstacles for Mario 64, did nothing but just run around and jump in a flat, empty plane for hours and hours on end.
Jack Anderson
Ahem...
FUCK Miyamoto
Chase Jones
He's been at it too long he's out of ideas and bitter
Jason Bell
...
Dominic Fisher
I swear to god Yea Forums can pretend to be experts on anything
None of you retards know anything about miyamoto or have even thought about him until this thread appeared
Aaron Jones
Why jealous? Because he didn't want disgusting prerendered sprites in Yoshi Island?
Josiah Williams
Practically a rambling Alzheimer's escapee. This is hella sad, Yea Forumsros.
Juan Collins
BUT YOU DON’TU RIKE WINDU WAKA
Jack Turner
Shut the fuck up you mutt
Caleb Johnson
He hasn't done shit in years. All he's known for doing in the past decade is taking a dump on paper Mario and removing the story from Mario galaxy 2. Koizumi took his job a long time ago and he's only still around for brand value.
Eli Ross
>enthusiasts never pay attention to who produces their content
wut
Jack Mitchell
climbing trees is fun you sperg
Luke Martinez
>Japan does nasty shit
>Call them out on it
>”G-Go back to /pol/“
John Stewart
Well he has a point. In fact, one might say that even borders on deceptive advertising.
Gabriel Ortiz
What's the issue here?
Lincoln Morris
What's wrong with a man simply wanting to go up and down?
Easton Reyes
>You once thought he was a genius
>You've lived long enough to see him become a senile old man who shouldn't be allowed much if any say in game design anymore
Kinda sucks.
Hunter Williams
based
Levi Rodriguez
>told a mutt to shut the fuck up
>he’s still talking
Shut the fuck up you mutt
Christian Williams
>What is his problem?
Nothing? Why would he have a problem?
Robert Howard
>He thinks I’m that user
Pffffff....
Nathaniel Taylor
you're all genuinely retarded
Alexander Wood
he was doing the right thing, dumbass
if the simple act of climbing a tree in your game isn't enjoyable, then the rest of your game is shit.
David Phillips
Most recent was Star Fox Zero. Fucking Star Fox Zero god DAMN how he ruined it.
Jaxson Lewis
It's the whole "die a hero or live to be a villain" thing really. The way games are as a medium means you *need* new blood over time, Miyamoto would still be remembered wonderfully in my mind if it weren't for the fact that he's fucked up a lot of things I enjoy, the main thing that pops into mind is Paper Mario, but I'm slowly getting over it.
Christian Brooks
The issue is that miyamotos view of game design is too outdated and simply doesn't work in the modern era. Games have become so complex but he doesn't have any interest in that. I guarantee you koizumi is not spending hours climbing trees or testing the jump mechanics.
Colton Wright
miyamoto is nowhere near senile
likely he just doesn't give a shit about games any more or was politic'd out of any design authority
Wyatt Martin
>defending another user
What are you a semen slurper??
Caleb Garcia
The way boards are as a medium means you *need* reddit faggots like you to leave.
Chase Richardson
I saw he made a good point and you were a faggot about it
Austin Young
>So complex
>Press F to pay respects
Jose Cruz
Are you going to make a point or just ignore what I said, nigger?
Austin Mitchell
>Paper Mario
I certainly get you.
Gabriel Bennett
Oh so you really do suck cock? I guess that’s a good point too
Christopher Sanders
Does anyone know if Miyamoto was heavily involved in BOTW? Because that game did a lot of shit that was new and interesting for games as a whole without being gimmicky or retarded and I somehow honestly doubt he was involved
William Russell
>If you don't worship Miyamoto-sama, you're Reddit trash.
May as well come right out and say you're trying to fit in next time.
Cooper Perry
>Because he didn't want disgusting prerendered sprites
I always thought people loved donkey Kong for those. I'm glad I'm not the only one who finds them utterly disgusting and lazy.
Cameron Clark
The only things he went full retard with were Star Fox and F-Zero, he's the scapegoat of every shitty thing in other Nintendo stuff
>games have become too complex
Since when? Consoles have been using the same standard controllers since 5th gen, genres tend to barely change gameplay and Nintendo was recently praised for doing open world shit right like 2 decades after it became cool.
Jonathan Hall
>I guarantee you koizumi is not spending hours climbing trees or testing the jump mechanics.
>Implying the best devs don't spend hours testing and fine tuning their mechanics and controls
Yes retard, Koizumi probably did spend quite a lot of time making sure Mario's jumps and controls felt just right in Odyssey.
Josiah Miller
Miyamoto hasn't been heavily involved in game development for a long time. I remember hearing that he was put into a corner so he could work on Pikmin and other little titles, but that was years ago at this point.
Ethan Hernandez
>Lazy
>They bought ridiculously expensive and powerful computers specifically designed to render insanely detailed and high-fidelity models for the time
>They learned how to use those machines to make gorgeous renditions of a new Donkey Kong design and had to *create* a method for injecting them into the game as sprites without losing too much fidelity
>But it's lazy
You're a fucking retard and I hope you realize it.
Hunter Fisher
Isn't he just a producer now? I didn't think he had much to do with development anymore.
Liam Allen
I'm honestly kind of glad, but even Pikmin I don't entirely trust him with anymore.
I just want the man to retire and let the newer generations share their ideas and creativity.
Ryan Torres
how about you justify your point? why would (in your words) "so, like, the way games are, you know, sort of like... as a *medium*... means that, y'know, you just kinda sorta pretty much need new blood or kinda doesn't WORK, you know?"
explain to me why a team of immortal game developers would inevitably fail, without cop out excuses like "hey so okay what would happen is they'd get tired of life and want to die"
absolute reddit faggot.
Logan Robinson
This happens to literally everyone who has pride, so you shouldn’t be surprised.
Ryan Rivera
He seems to be a lot more hands on with Mario.
Brandon James
>I just want the man to retire
He's Japanese. Best you can hope for is for him to kick the bucket.
Zachary Wright
I'm not. Still sucks.
Charles Stewart
Sounds like his cognitive abilities have been reduced to that of a lab rat. This is painful to hear about.
John Rodriguez
He's enjoying the simple things. Like how it feels to go outdoors and explore. Something Yea Forums wouldn't know anything about.
David Miller
Yeah. It's lazy and does not achieve the fidelity of handdrawn sprites by far. The tech wasn't there for subtle animations and it shows. It's all done with 3D studio 4.0 Dos edition and one silicon graphics onyx machine nobody understood at the time. Game looks like ass and without hardware gradients in the background would look much worse.
Joshua Gutierrez
Because whether or not you want to admit it, even if someone were immortal, they would eventually run out of ideas for new mechanics, new stories, new environments because one person with one life experience is not nearly enough to keep pumping out new shit for fucking ever.
Games are a more complex medium than any other form of entertainment by the very virtue of being interactive, you need to have more than *just* a story, *just* a pretty picture, you need solid mechanics, gameplay, and as Miyamoto's gotten older, technology has left him behind, he can't think of new shit to do with new hardware, or even new shit to do with hardware that's already been here for ages.
You need new people who didn't start with something as basic as the fucking NES to make new shit for the new age. He's got this outdated philosophy that you MUST innovate for innovation's sake, that's an unhealthy mindset to make games with, but it's something that he's had to develop to work in the age where he was popular, because innovation in terms of controls and not game's systems and all that was necessary, but nowadays all the innovating regarding controls has been done, so focus on the gameplay...but he doesn't want to, he just keeps putting in gimmicky motion control bullshit, he's focused on the controller when he should be focused on the game itself.
That's where new blood comes in, new people who understand that innovation regarding controls is mostly done and that you need to innovate in terms of the actual software, the game world.
Ryan Cooper
>made Zelda to emulate his sense of wonder exploring nearby woods
>first zelda to actually achieve the goal he set out in the 80s
>anons: DUR HE IS SENILE
I hate you newfags so fucking much
Easton Reed
Maybe he just like climbing trees, have you tought about that?
Ryder Rodriguez
New blood like Miyamoto? To tell the old guard that ink rabbits are fucking stupid?
You might have things a little backward.
Blake Ross
It does look admittedly dated today, sure, but at the time that didn't matter.
Even if you think it looks bad now, calling it lazy is absolutely ludicrous, it would be lazy if they took pre-made models and used an already-discovered method of injecting them into the game as sprites, but that's not what they did, they CREATED the models, and INVENTED the way to inject them into the game.
That's not fucking laziness.
Grayson Diaz
What's he even going on about?
Robert Rivera
>they would eventually run out of ideas for new mechanics, new stories, new environments because one person with one life experience
"one life experience" is roughly 85 years. for an immortal that doesn't matter, you fucking reddit loser. unless you're literally going senile you can continue to learn and change without a zoomer faggot coming in to tell you everything should be fortnite
fuck your reddit shit.
Owen Stewart
This is an urban legend.
Caleb Sanchez
Miyamoto is just a weird genius. We owe videogames to him.
Joshua Long
Half are just seething Paper Mario fags that continue to propogate the Miyamoto scapegoat meme
Zachary Gonzalez
There's a point that the human brain becomes less able to learn new things, but keep telling yourself that, you mental fucking midget.
Robert Lee
And mario maker was one of the most popular games of the last generation, because it was both simple and complex.
Kevin Ross
The best-feeling Mario game in fucking years game from a team that Miyamoto was hardly involved in. He's old, and the old are not meant to work, they're meant to retire.
Julian Russell
He believes in the 3-Cs - camera, controls, character, and in 'finding the fun'.
If it feels bad to play, its a bad game.
Jaxson Torres
yeah, as it ages and decays. you fucking loser. not relevant to an immortal. fuck you and your young zoomer blood
you are a worm and you will never succeed
Grayson Carter
He actually shows a lot of wisdom in this.
Kayden Gutierrez
He doesn't need to retire. He's already given more power to Nintendo's younger devs and isn't involved in anything major anymore. The only stuff he works on now is the theme park deal with Universal and consulting on Pikmin.
>Shigeru Miyamoto (Representative Director, Fellow): I am continuing to entrust more authority to younger people, and I believe it is through them that we have established our own unique, Nintendo-like development structure. I want to continue to nurture their growth, while we preserve Nintendoʼs unique way of making games.
Isaac Cook
Lazy might be the wrong word, but they were looking for an efficient way to integrate pre-rendered sprites into the medium because everyone jumped on that bandwagon at the time. And they probably learned that the time wasn't right because very few other games were released using that tech, and all of them looked inferior to traditional handdrawn sprites.
Andrew Clark
DKC might be the reason console games started using pre-rendered backgrounds so much in 5th gen, I think that was a better use of the technique since it must have been massively impractical to do animated sprites with it and 32bit hardware could produce very detailed sprites that also scale better than pre-rendered, it might have worked for the DKC games but just because it did it first doesn't mean it was the best use of it.
Hudson Martinez
You are autistic.
Gabriel Cox
Pikmin 1, that I can think of.
Since around then anything he's worked on has been mostly as producer, "consultant", or "creative fellow" as Nintendo once called his role in there.
Brody Sanders
Why has no one asked for source on this yet instead of just taking this small section at face value?
Xavier Brown
>The best-feeling Mario game in fucking years game from a team that Miyamoto was hardly involved in
Yeah and it's also the worst sandbox Mario because all it had was good controls.
Oliver Foster
Any proof that Miyamoto doesn't do exactly what you want new people to do?
>inb4 star fox zero
That series was never going to be cool again.
Adam Cooper
>He's got this outdated philosophy that you MUST innovate for innovation's sake
That's not outdated at all, innovation is the reason why video games advanced so much and are the most innovative form of entertainment, also the reason why it's responsible for a lot of new tech.
William Morales
You've used nothing but buzzwords and shit to try and have your "gotcha" moment with me but it's not going to work.
I may have worded what i meant pretty poorly but goddamn man, you're losing your fucking mind over the idea that somebody could even say the word "medium" when referring to games, which is objectively what they are, an entertainment medium, or an art medium if you wanna be pretentious about it.
Jason Hall
No but he's not bitter or actively out to ruin games either. He had three relatively recent good contributions. Inklings didn't end up being tofu rabbits that sprayed so(y) sauce on each other. Dash socks in Mario and Luigi Paper Jam. And Link doesn't jam weapons into stone cliff faces to restore stamina.
Camden Fisher
>it would be lazy if they took pre-made models and used an already-discovered method of injecting
You're giving them too much credit. They simply rendered a hires frame and resized it to fit on the spritesheet. Although Photoshop wasn't a thing yet, they already had good graphic applications like dpaint or brilliance or inhouse tools.
Leo Richardson
I fucked up in the way I phrased that honestly, so my bad there, what I meant was that he's too focused on innovating how we interact with games rather than the actual games themselves, the thing that people care more about than anything else is what the game itself is actually like, and how we interact with them is becoming somewhat of a solved puzzle, you use a controller the vast majority of the time, and shoehorning in weird motion gimmicks when they didn't need to be there just feels awkward and dumb.
Ian Morgan
you're pathetic. you don't even know what you did wrong. just try to tell me you don't post on reddit. worthless trash.
your zoomer game developers can and will lose to my immortal team.
Cooper Morales
Jesus Christ you are wrong on nearly everything, if you ignore the older developers you're ignoring the wisdom of people who had much less hardware to work with, people who had decades to learn what's fun or not. On top of all of that it's due to the switch that one of the biggest innovations for controls happened, using motion controls for any sort of shooting mechanic is the best thing that happened to consoles in ages.
Literally talk less and study more you ignorant child.
Hunter Turner
dont care boomer
Austin Davis
This, who gives THIS much of a fuck about stupid retarded video games?
Chase Richardson
It was probably the first time he ever played a game that let you climb everything. I can see why he had fun just doing that for hours. Probably reminded him of his childhood or some shit.
Jayden Green
>what I meant was that he's too focused on innovating how we interact with games rather than the actual games themselves
Maybe because over the years he learned that's what he's good at? You realize that game developers generally aren't OMAs right? You work with a gigantic team, and if you want the game to be good each section of the team MUST be focused on pushing the boundaries on what they specialize at.
>the thing that people care more about than anything else is what the game itself is actually like
You can only push that to a certain degree, and that's specifically the segment that the industry in general has been focusing on after the wiiu died, so give it or take 15 years. He ISN'T just focused on controls, but even if he were that's precisely what would be most innovative to the industry atm. You don't see shooter games on the PS4 or the xbone fully utilizing the control capabilities there are available like splatoon or BoTW does, that alone is telling how stagnated this section is and how much it needs to be focused on.
>you use a controller the vast majority of the time
And controllers are an extremely ineffective input device, that's what anyone that works with computers, not just game developers, will tell you. Not to mention the entire part on how the gameplay will work depends entirely on which input devices you have available. Jesus Christ you are stuck at mount stupid.
Benjamin Wright
Exactly. And bones or morphs were incredible hard to use because the tools were still in their infancy. I remember that animators for Jurassic Park used external puppeteer hardware to get the dinos moving because keyframe interpolation or visual graph views didn't yet exist. They recorded every animation on the fly.
Nathan Martinez
Nice confession of defeat. Petulant child.
Ethan Parker
He probably was just either amazed that the game let you do such a mundane yet previously unachievable thing such as climbing trees. That's the kind of interactions he would have loved having in Oot but it would have been clunky and pointless back then.
Also he spent and autistically long amount of time chasing rabbits during M64's development before the team could even start making levels just so controlling mario felt as smooth and natural as it had to. BotW's controls have a m64 quality to them. Link moves in such a seamless and unrestrained way and he was probably just enjoying that.
He coached the team behind Splatoon and that turned our amazing. Also he was pretty enthusiastic about it.
Luke Cox
Jeremiah Hughes
What a beast. That's a mentor right fucking there.
Connor Cooper
kek
Tyler Bailey
I don't get it
Austin Walker
There's a moment uncle shiggy makes a gesture to the kid because he forgot to bow down to their audience. It's a small detail that goes a long way as to cause a very personal impression of the brand as a whole. Miyamoto always bows in a very old school way after talking to an audience and his kids must carry that legacy on.
Nolan Perry
Nintendo left Rareware along and the Brits completely betrayed the company with buggy games that were delayed and over budget.
By the time Rare was bought out by Nintendo - no one cared. People still forget that Conker and Perfect Dark both flopped on release. Miyamoto had every right to think they were shallow bimbos.
Samuel Gutierrez
Jayden Powell
but why does bill put his hand up before that
Liam Mitchell
They so bad even Nintendo cancels them.
wired.co.uk
Jonathan Gonzalez
What the FUCK is wrong with that mans ears? Seriously what the FUCK. It looks fake. Is he wearing fake, rubber ears?
Juan Sanchez
Like 99% of you in this thread just might well admit you're REEEEEE'ing because of your misunderstanding of the Paper Mario situation. People keep circulating that shitty compilation of snipets from interviews thinking Miyamoto single handedly ruined the game. He just said try not to do TTYD again.
The battle system they had was already well in place and you could see that from the early screenshots which people conveniently forget about. Not Miyamoto's fault the dev team didn't have a clear direction for the game at the time.
Yes, Sticker Star turned out bad, and it wasn't because there wasn't some Koopa wearing a hat by your side, or Bowser being mute. The development had a lack of focus and thus the gameplay itself, the most important part was all over the place. And unfortunately because of that misstep, Color Splash, which is actually a solid game and the team clearly knew what they were doing at that point is vastly underrated and overlooked by virtue of Sticker Star existing. Its almost the complete opposite of that.
I really have to wonder what it is about TTYD that splits people in the PM fanbase so much. A lot of the chapters are either garbage, or worsened by backtracking or the fact that the magic of some of said chapters doesn't work when you replay it unless you have the memory of a goldfish. TTYD's battle system may be better, but 64 destroys it when it comes to consistent chapter quality. Both 64 (once you get action commands) and Color Splash have the most consistent quality of the series the entire way through.
Jeremiah Morris
Just stop. Fuck off, I'm too tired to listen to such shit opinions
Josiah Martinez
You know stickers wouldn't be so flawed if levelling up let you expand inventory kind of like a combination of increasing BP and FP. Hell I think the gameplay in general could be improved just by adding levels. People like to shit on the battle system but aside from partners it's clear that Intelligent Systems intended for it to be that way from the start. Just look at beta images. Stickers.
Michael Davis
Jezus fuck, underboob is so hot
Connor Bailey
This. TTYD was already going downhill with half the chapters having no business in a Paper Mario game. Super Paper Mario went complete retard, you could rip out any Mario reference and the game would barely change.
That's why Miyamoto put his foot down. IS was too busy jerking off their OC that they completely lost touch with the Paper Mario concept. Sticker Star would've been bad with or without him.
Ethan Powell
Based and tree climbing pilled
Luke Mitchell
He knew
He's been Miyamoto translator for a long while
Isaiah Cruz
>something that takes more work is lazy because I don't like it
Justin Taylor
Your ears never stop growing as you age.
Aaron James
Color Splash is what I'd actually call a hidden gem. I love it, the writing is incredible.
Luis Thomas
devs behind BOTW invited Miyamoto to play the game, but he spent an hr just climbing up trees instead of the millions of other shit you could do in the game.
Asher Sullivan
Very cute
James Turner
CLIMB ALL THE TREES!
Ayden Price
True, but Anno has always had naturally big goofy elf ears.
Watch documentaries and interviews of him back in the 80s. They were still huge even back then.
Isaac Torres
Miyamoto design philosophy usually hinges on making a mechanic the central part of the game then making everything this around that (for example, ink in Splatoon or the hat in Odyssey), so usually that feature had to be as polished as possible.
He probably understood how climbing was one of the most important aspects of the game, and also it was something relatively new for the series, he was just playtesting, observing how the mechanic worked and how link reacted to everything he tried. It's not even weird if you think about it.
Mason Price
Yeah or he's a senile old man whose time has gone and gone who needs to step aside so people with actual innovative ideas can take over
William Gray
He only worked when it was just a console and a controller. He gets too giddy with gimmicks.
Nolan Perry
>buggy games that were delayed and over budget
it's okay when nintendo does it
Jaxson Gray
While I don't remember the source, I do remember this information from the time BOTW came out. It is true and it is just like Miyamoto to do something autistic like this.
Ryder Wood
I played the first zelda firdt time a year ago, thats the only zelda game that gave a feeling of wonder and discovery. Hidden Caves wasnt hiden behind obvous telegraph rocks, you had look for them.
Jeremiah Lopez
What the fuck are you talking about? Younger devs who took over development and brought new ideas to the table asked for his opinion. Judging by the reception and sales of the game, I would say it turned out pretty alright.
Jace Robinson
But you can't really just accept this information without hearing the larger context.
Brody Barnes
No "one man" makes video games anymore
Joseph Hernandez
He didn't give his opinion he just sat there drooling and climbing trees then probably needed his nap
Justin Cox
Wow what a moron I can't believe someone who cut his teeth making games with like 8 on screen colors and who at the height of his career oversaw the creators of games that codified the way 3D games are designed would be amazed by how far technology has come, reveling in the small details
If you get genuine joy and wonder out of games like this, you are some kind of retard megaboomer and need to be euthanized
Xavier Walker
He works for a modern game company. If modern games amaze him, that's a problem. Why is he not keeping up with modern developments? Just take the senile old fuck out back already and let the new blood take over.
Logan Clark
>but nowadays all the innovating regarding controls has been done,
WRONG
Innovation will NEVER die!
Samuel Miller
He's a gook. Insectoid by nature.