Does luck have a place in modern gaming/RPGS?

Does luck have a place in modern gaming/RPGS?

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yes

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>Get into shmups
>At the highest level on one of the "best" games you can die due to luck
That's when I knew shmups are garbage

>shmups

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Agreed. Besides a few standouts it's a fucking awful genre

Gacha is giving fags their fair share of luck

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Shitty hitboxes.

>Tick_rate 10

if luck has no place in it it can't be an RPG.

Always hated those claw games, no way to win unless the machines wants to

>you can die due to luck

either write "due to lack of luck" or "bad luck", or otherwise, according to how language works, this formulation means that dying is desirable.

Luck shouldn't be a stat.

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for rpgs yeah not modern games or modern rpgs though, zoomers can't handle it

youtube.com/watch?v=JlGMsJgyORk
yes

Are you selling progress for MTX money?
No.
Are you NOT selling progress for MTX money?
Yes.

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Luck adds value to most games

How do you exist?

>dying is desirable
for shmups players i wouldn't exactly rule it out

Are they giants?

Battle Royales would be boring if everything spawned in the same place every time

Of course it does, it wouldn't be an RPG without it.
...but that is in the context of an RPG game. In nearly any other scenario, I despise it. Take fortnite for example, your aim is irrelevant because of bloom, or take G&W's side B in smash bros, it is completely luck based. Do away with things like these and things become balanced and fair.

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