Well, Yea Forums? Is it?
Well, Yea Forums? Is it?
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because switch has no games?
I bought the DLC but since I wanted to restart the game on master mode, I just lost all the hours I put in before so I'd say no, its is not time to return to BoTW
I'm missing like one fucking Talus and three Hinox to get the medals.
I've been marking them on my map, and the count seems to be right, which means I marked one without actually fighting it and now I have to go back and recheck all of them.
And that's one of the only things I have left (besides ~200 korok seeds)
So I'm not exactly in a hurry to do it.
not a bad idea actually, the game is compulsively replayable.....but probably on normal mode only, master mode os okay, but the regenerating health is FUCKING RETARDED seriously it's about the only thing i really dislike about BotW
Thank you Nathan Grayson, $100 credit has been deposited into your eShop account.
Mod to disable it was released just recently so get your Cemu working
I'm playing TW3 for the first time right now (inb4 >witcher 3 in 2019) and I'm definitely missing certain aspects of BotW's quest structure and world design. Minimap-dependent open world games feel painful now.
Is the combat not shit yet?
dunno
i played botw close to release, cleared almost every temple and every side quest i found, got into ganon's castle and before jumping in i just stopped playing
so i guess ganon wins
botw has regenerating health?
yeah I've been doing my first master mode run with dlc enabled, I skipped it at first as heard mixed things but after such a long break from the game it's nice knowing there's still some new stuff for me to do.
master mode only
both of those games have terrible world design
this webm is older than you are, everyone knows that lizalfos come in groups for a reason
>Soloing an enemy with a durable weapon
wow
what a scandal
Yes, that is indeed how spears work.
Never was.
It's countered by the durability system, you'll only get a few free kills out of it before it's gone.
It's just like a power star in mario.
I loved the game, but I don't really like to repeat Zelda play-throughs. Not any of them. I still remember all the heart locations for OOT. It's just a checklist the second time around.
>Returning video games
what why
the enemies do, not link.
Ive been playing it for the first time and Its pretty fucking sweet, Its definitely the most beautiful game have ever played imo.
Im getting towards the end and so far it dosnt seem like the kind of game I would replay.
why's he need to hit it like 47 times?
>replaying a game with no replayability
>mfw nintendrrones have to resort to literal pretzel logic to justify an unrewarding experience by saying that intrinsic rewards are worth more than the rewards in the game
>definitely the most beautiful game have ever played imo
i like my switch, and i like zelda, but damn son, you need to get out more
This would be fine if weapons didn't break.
You've sure spent a lot of time obsessed with what other people are playing. Two years now and you're still upset.
10/10 gameplay
it's okay when nintendo does it
I'm more excited to replay Skyward Sword, actually
You're coming from the right place but you fucked up on that last part. Playing the game is the fun part of playing the game, not touching the shiny and having the game put a gold star on your report.
webms of the first area do not fucking count. Its deliberately designed to make you do this shit, its not impressive that you rolled a rock down a hill that they clearly fucking expected you to do
I have really mixed feelings on the combat. not the environmental interactions you can use to kill enemies, those are cool. I mean the actual combat.
When its good its fucking great, but most of the time its very eh. What would you do to fix it?
nah, still waiting for the switch homebrew scene to fully mature like the 3ds
>ga ga goo goo bah bah wwhaaaaaaaaa
sorry can you speak english next time
Emptiest open world game ever jesus christ. The entire game is korok seeds and shrines how is this superior to any ubisoft game that at least isnt ugly as shit
Daruk's Protection breaks the game so hard I'm glad I got it so much later than the game intended me to
>s-stop playing the game the fun way
Please kill yourself
10/10 frames of combat.
>Nathan Grayson
Isn't he one of the 5 guys?
he's needlessly salty but he's right. Great Plateau is a hub of deliberate setpieces and gameplay funnels, which helps make it the best part of the whole game.
I just really like how the game looks
It's a videogame you fucking autismo. Why aren't you complaining about the weapon not slashing into the body with every thrust? Also,
>spear
You think too much and feel too little. Games are a visual medium and as such need visual feedback, not intrinsic feedback. I feel nothing when i accomplish a puzzle in a game because there is no real world return on investment for doing so, rather it's a momentary obstacle before returning to the game loop proper.
one of the 5 jews of the apocalypse
Literally everything in that webm that's not shoving boulders is possible pretty much everywhere else in the game. And that webm is barely scratching the surface.
Your first statement is a direct contradiction of the sentiment expressed in the rest of this post
>wasting a fire arrow on a fucking red bokoblin that isn't at least an environmental kill
okay, now I'm mad
No lol. The game has very little replay value. A replay might be worthwhile in a few more years.
Probably did it for the cool factor
I would if my gamepad wasn't acting up. Maybe I'll buy it on Switch if they make a release with the DLC on it.
>it's bad because a video game is a video game
okay
Why do people pay attention to this boomer fraud when JA's videos are better and he has more subscribers?
Wasn't sure if I was gonna get the headshot or not since he was turned around
Because this is the most difficult Zelda game ever! It takes inspiration from other hardcore RPGs like Skyrim and Dark Souls.
>autismo can't read
Yako
Is there a mod to replace all gerudo with cute girls in CEMU yet?
What's wrong with BotW's environment design? The way they (literally) shaped the terrain itself to encourage exploration and curiosity is brilliant. It uses space more effectively than any other game I've played. Most importantly, you're not staring at the corner of the screen the whole time following a GPS line or opening the map screen to find the next icon to run to, you're out in the world with Link.
Do you get those weeb blades?
>Return.
Never checked in to begin with.
because he's /ourcuck/ or some gay meme, the niggers here are sheep so of course they latch on to ecelebs
You can pick them up. They last longer if you exclusively use the ranged attack.
Yes, and their charged attacks throw sharp wind currents.
The design is too much like a themepark. No real world looks like this.
>No real world looks like this.
Why did you have to say that?
everything there could have just been killed in seconds spamming 1 button. you wasted yours and everyone else's time making this webm of you playing like a retard. you didn't do a single thing interesting in that entire clip.
Sweet.
The ONLY problems with Breath of the Wild:
- dungeons (should have been fewer shrines, each should have been unique, story dungeons should have been much longer, uniquely designed visually and with individual mechanics [gimmicks]).
- enemy variety (marginally mitigated by later DLC including master mode but nothing like enough)
Other than that it was better than ANY other open-world-meme game.
Guess what, the real world is also fucking boring.
That's some stupid fucking AI.
>Kotaku
no
Why should anybody be invested in a world that is the videogame equivalent of a disney land? They didn't care when they made the game, i can't be bothered to care either.
>the real world is also fucking boring.
Get the fuck out of your mother's basement faggot, the real world is crazy as fuck as proven by penguin documentaries.
because JA is a rambly nitpicky contrarian
If you're not picking them off one-by-one, you're getting swarmed. If you're getting swarmed, you're certainly not spamming 1 button.
They're goblins.
>Why should anybody be invested in a world that is the videogame equivalent of a disney land?
Retards user, it's the reason why Bethesda makes so much bank releasing the same mod over and over again. I just said that because botwfags don't care it about it not being like the real world.
I don't understand this at all. EVERY video game is Disney Land. That's...kind of the point.
Why are you bothering? Whoever you're replying to most likely hasn't played the game.
>you're getting swarmed
good thing their AI is shit and they dont do anything but wait to get hit and poke every 5 years when they do
Why are you so autistic you can't understand the appeal of a carefully crafted world that encapsulates the illusion of exploration through its intuitive verticality in its design?
realism is the most degenerate goal a non-simulation game can aim for
>woah so amazing what a big open world...
>it's literally just the tutorial area after leaving a tutorial area
For ripping off the opening to Fallout 3/4 and every Elder Scrolls game since Morrowind where you are actually thrust into the world without any handholding, people really love this scene and call it iconic even (can't you tell, it has the zelda logo on it and everything! Iconic! I remember that game from my childhood!). It really shows that the generations are changing hands and nobody cares about the legacy of videogames anymore.
I see the autistic faggot from two days ago actually believe he can waltz into these threads as if he didn't get absolutely BTFO and exposed as the pretentious brainlet he was.
using big words does not make you smart
This thread sucks.
That's blatantly false though. The A.I is surprisingly good - they'll even stagger their attacks when in a group. You can even see them forming a triangle around me in that webm. And these are just the basic bokoblin enemies that are supposed to be primitive and dumb.
game doesn't provide enough extrinsic value to be worth replaying
Now this is autism.
why have a sound system if the enemies are deaf?
>verticality is a big word
Absolute brainlet.
His back was turned user. He heard the tree falling. That's what alerted him.
>AI is shit and they dont do anything but wait to get hit and poke every 5 years when they do
Why, is the DLC half price or something?
Oh did switchfags finish Mario Odyssey and Smash and are going back to replay games already?
This is the perfect example of optimizing the fun out of a game.
The point of BotW's combat is not to be a mechanically interesting action game (no Zelda's combat is mechanically interesting desu), it's the potential for creative approaches and on-the-fly improvisation. This is an endgame enemy with an endgame health pool fought with an endgame weapon in the most boring way possible. Bonus, the webm maker has already cleared all the other enemies in this area who would otherwise be interrupting him in an effort to push his narrative.
>that one faggot who unironically believes he can undo the praise and legacy of the game by shitposting anonymously
Why even bother? The game was an instant classic. It's been two years. Move on.
Hand crafted doesn't necessarily make it good, if anything the over-abundance of handcraftedness actually kills the game and player exploration in the process.
Art dies when you explain absolutely every detail of the work it's exploring. It's why Dark Souls has such a dedicated following despite the games being really linear, it's detailed but leaves enough to the imagination that it hooks you.
>The game was an instant classic
It couldn't beat OoT or GTA IV on metacritic, so much for a classic.
I found this game to be repetitive enough on one playthrough. It'll be a few more years before I play it again
I know people love to shitpost about him, but I was kinda interesting in the idea that shield surfing should have been the primary way of traversing the environment horizontally.
Though Im surprised how he didnt mention that the inclusion of horses clash with the core concept of being able to "climb anywhere".
I can't be the only one who regularly ditched his horse in favor of going off the beaten track or scaling a sheer cliff.
Stop being retarded. The game is handcrafted around multiplicity and player choice. Comparing it to an exercise in forcing your audience to write the lore for you as Dark Souls is only shows you know nothing about what you're talking about.
A derivative will never outshine the originals.
it's no masterpiece.
>forcing your audience to write the lore for you
that's exactly what Zelda does though
What a pathetically arbitrary measure.
Assassin's Creed doesn't use minimaps or towers anymore either (well it still has towers but their only function is fast travel just like BOTW)
What originals? Mention all those open world games with chemistry engines or even a fraction of this or stop posting
>inb4 uhhh you can burn grass in far cry and uhhhh Terraria
it's okay because it was designed to be shitty, it's a feature
t. Matthewphimosis
metacritic >>>>>>>>>>>> some cuck (you) on Yea Forums
The entire industry>>>>>>>>some cherrypicking desperate faggot
Is BOTW the Dark Souls of Zelda?
DF has all of this and more and it's only made by one person.
Chemistry engines are gimmicks at best and don't add anything to the actual gameplay.
>it's the potential for creative approaches and on-the-fly improvisation
You can only get away with this with red enemies, maybe black. Definitely not silver and gold. The "creative" ways to fight enemies also happen to do pitiful damage. Bombs will just tickle them. Same with flinging/dropping objects.
metacritic >>>>>>>>>>>>>> some desperate faggot relying on the most bankrupt industry
*EEEEEEHHHHHHHH* WRRROOOOOOOOOOONGGG
can you emulate this game on a toaster?
Yeah, that's one of the flaws imo. It really shows on Master Mode where you're more incentivized to use environmental damage to save durability, but it's so ineffective.
This is honestly why I feel like BOTW should have had more unique weapons, similar to the magic rods or boomerangs, instead of just tiers of basic weaponry.
Its especially bad in the late game, when every enemy has a royal broadsword. Which means the player themselves will end up with an inventory of nothing but top tier weapons.
this man creates waves larger than himself
>DF has all of this
Ah yes the ASCII spreadsheet simulator with a hostile interface. Totally comparable.
>chemistry engines are gimmicks are best
Confirmed for either not playing BOTW or making it boring for yourself.
It's a brainlet filter, sorry that you are a basic Yea Forumsitch who just wants to fit in here instead of actually discussing video games and developing taste.
Dwarf Fortress is also an ASCII game under development by the world's most supreme lord autist (god bless him) for the majority of a lifetime so far, the objective of which is entirely dependent on simulating such minutia.
Notice how the bombs and barrels aren't what's damaging him, it's the sword attacks and arrows, and he doesn't even get killed in the webm. Style over substance.
A Ryzen 5 2600 toaster, yes.
>all of that
>still has over half his health bar
lole
I'm so glad I don't know who any of these names are
Imagine moving the goalposts this hard while achieving nothing.
Game is still a masterpiece, kid, your TWENTY MONTHS of endless shitposting didn't change shit.
what the hell is a chemistry engine
I haven't played any of the nu-AC but that sounds like a positive change
I don't really get anything out of abusing physics engines and tying 1 arm behind my back to wring fun out of a stone.
I already played garry's mod back in the 2000's
>Game is still a masterpiece
Not when it can can’t top OoT, a game from fucking 1998. Lol fun with your Ubishit faggot.
>i don't care if it's being done to ragdoll and launch enemies into prime position, if it's not doing half their health bar it doesn't count
Of course it is. Yea Forums is full of Spikes.
Cope post. Can't undo the praise, sorry. No matter how much you shitpost anonymously like the coward rat you are.
I'm just saying it's ineffective. The game encourages you to be creative and then almost immediately makes it worthless to do. Of course you can go out of your way to do fancy-looking things but in reality it's still the rare swords and arrow headshots that do 90% of the work.
>Chemistry=physics
Go back to middle school.
Why is this getting posted in every thread?
non-weapon damage not being percentage-based is the stupidest shit and shows they didn't playtest how the game scales enough
Yes. Unlike other 2H swords, where you can do this continuous spinning strong attack, they have a quick spin, like a 1H sword. They can also shoot weak sword beams.
Zelda and Nintendo in general has zero influence on the industry at large. OoT wasnt the first open world action game, LoZ wasn't the first open world game, BOTW wasn't the first open world game with a physics engine and chemistry engine and ubisoft towers.
Nintendo never innovates, only iterates on proven market successes.
battletoads.jpg
lmaooooo absolute desperation. Imagine thinking you can rewrite history by fucking lying on an imageboard
>Game is still a masterpiece, kid, your TWENTY MONTHS of endless shitposting didn't change shit.
not that user, but what's wrong with you? it's a game with flaws, not your wife
he aint wrong tho
tho mario was the first 3d open world
Face it bitchboy, your shiny polished turds never push the industry forward, they only hold it back.
>Of course you can go out of your way to do fancy-looking things
isn't it the point tho ? like every hack and slash game at some point is just looking as flashy as possible , just having fun
thought it was mediocre and have will most likely never play it again
Sure, but personally I would have more fun if the wacky creative stuff was equally effective throughout the whole game
It optimizes damage and minimizes weapon degradation. Stealth hits are especially valuable since you can kill any common mob in 2-3 hits if you chain stealth strikes. Using the bomb to lure away the blue bokoblin is also very useful to help single out the other enemies.
We both know that if he just spammed attack you'd just complain about how the combat has no depth and weapons always break after every encounter.
Nope.
Last year, when Cemu was able to emulate BOTW at 4k60 with little issue, Switch owners told me that the game was too old and wasn't worth playing by that point, so it must be worth even less by now.
Master Mode just makes every fun method not work. And the regen health is what drives it home. Every creative option in combat, gone.
Someone needs to git gud, and stop relying on cheese.
Impressive as that is, it's easier and more optimal to just use an ice weapon to freeze him and do triple damage with your most powerful weapon.
>Switch owners told me that the game was too old and wasn't worth playing by that point
What?
ALL THE DAY BRO
>replay
Nah, I really liked what I played but the game's dungeons and bosses are not good enough to replay it. There is zero sense of progression. Real 6/10, it's fun to play and it looks beautiful but I'll wait for the next one.
Also Ganon took like 2 minutes combined and I was nowhere near full power, they also twisted the sword that SS already put in Ganondorf's heart. Character has been completely assassinated.
Bullshit. Really? Sauce and I'll replay this fucker today.
>Drop a lit torch on the ground.
>Get enemy to walk on top of it.
>Continuously dodge their attacks until their health depletes.
Wii U or Switch?
why would you go through all that effort when you could just smack them a bit? just admit BOTW combat sucks and all these "fun" and "creative" kills are extremely niche and situational and far suboptimal
CEMU
>Nintendo wasn't first so it doesn't matter
Neither was Oreo.
Ok, now a suggestion from someone who isn’t an illiterate retard?
It literally doesn't matter
CEMU
yeah, they make the effective combat methods flashy with animations and effects, not by adding shitty environmentals that do no damage.
this is the equivalent of going into darksouls and opening with a running jump and then parrying and then switching to a fist and then backstabbing instead of taking the ripost and then parrying again and then throwing a firebomb instead of taking a riposte. you're just doing silly, ineffective shit just to be silly. stop deluding yourself.
>just tried playing it again two days ago
>CLIMB THIS CLIMB THAT
Just like the majority of Yea Forums
it is, there are still plenty of places I havent explored so, this time I want to do it, but on horse isntead of floating around everywhere.
He's right though
did something happen? I thought there was no more dlc to be released
Why do JA fanboys constantly try to shill him any time someone mentions MM?
Trips of truth
Yea Forums will deny it tho
JA has been on a downward spiral since his SMO video. Getting midnfucked by Silent Hill 2 and getting sidelined by Matt over nu-god of war didn't help either.
Two year anniversary. Some supposedly credible leak fag also teased that people who enjoyed Breath of the Wild would really like 2020, whatever that means. Maybe a sequel in the same engine like people speculated.
>this is the canon ending
I'm sick with the flu and I'm playing this in bed
So yes. It's the ultimate comfy
>Ask someone to name an example of a flaw.
"You're just cherry-picking!"
>Thoroughly details multiple criticisms of said flaws.
"You're just nitpicking!"
I fucking hope to god this is pasta. Name one game where this statement would be remotely acceptable
>The point of [[GAME’S]] combat is not to be a mechanically interesting action game (no [[GAME’S]] combat is mechanically interesting desu), it's the potential for creative approaches and on-the-fly improvisation
So the combat, as in, the core method of engagement with enemies, the thing that contributes to you losing hearts and using up weapon durability, and potentially dying, is, admittedly, not mechanically interesting. It’s up to the player to find creative applications of these shit mechanics to conjure up what they consider to be a “good” gaming experience.
Get the fuck out of here.
>garbage combat
>horrendous music
>aimless wandering and collecting
>last gen graphics
>zero plot/story, with absolute garbage voice work
>climbing animations that are outperformed by PS1 games
>actual fan service
>officially on one two different consoles, a “generation” apart, with little to no variance in gameplay experience
>still full price after two years
The absolute state of this “masterpiece”
>GOTY 2017 still causing this level of butthurt in 2017 + 2
be nice, user. It's only two years old.
Better dodges with iframes
Enemies get up faster instead of rolling around so long
All weapons have 5x durability
There's a start
you really showed that strawman who's boss
so nothing content wise?
>ugh stop doing things for the sake of doing things once you've reached a stage where you've perfected combat and thusly it's no longer difficult you can't do that
>now i will make shit up
>phoneposter
I fucking hope to god this is pasta.
PS4
>he stops playing certain games
this is the 4th time ive played botw and 2nd time im playing rdr2
Can't return to a place I've never been.
don't bother, a huge chunk of Zeldafags are extremely dedicated shitposters and will purposely say retarded shit to rile up other Zeldafags or fans of other Ninty series
>b-but goty though
in 2017, aka 2014 2
Imagine turning on a computer, sitting in front of it, opening up Yea Forums, typing up absolutely nothing as a rebuttal, all the while giving yourself back problems and carpal tunnel. And then getting mad at someone else’s method of posting in 2019
I bet you thought you showed me, huh.
>Butthurt
Citizen, no. Whatever you think is good about this game is simply due to your inexperience with gaming as a whole. You simply haven’t put in the time across enough titles. There are people in this world who think Fortnite is the greatest game ever created. Unironically, it’s MORE ridiculous to make that statement for BotW
You think you know, but you don’t. And that’s ok.
Matt at least only makes videos if he thinks he has something worthwhile to say.
JA, meanwhile
>Haha FO76 is so bad guys
>And another video... did you know FO76 is bad? Subscribe for more cutting-edge commentary
This can't be... this post... it's draining my brain cells... I thought this was only possible in the movies...
Matt has no strong opinions to anything and he doesn't really have the language to fully communicate his ideas as well as he thinks he does.
>implying you have braincells
But where is your rebuttal? Surely you can argue back? You must be making assumptions as to whether or not I’ve played it; where my “allegiance” lies, and how sweaty I must be?
Or will you disappoint me just like everyone else has on here, for the past 10+ years?
What do you mean you lost all the hours you put in? You know you can switch back to normal mode and your save file is still there, right?
I can't... fucking take this shit... so... fucking retarded....
*scccccchhllllllooorpppp* Aaaah, much better.
Why would anyone waste their time on BoTW when they could be playing an actually good action game instead?
fucking based
Or a good puzzle game.
That's definitely a better use of your time as well.
Or a good Switch game
Well the PC version has dozens of awesome mods
Aw, what happened? :(
>370 awards vs 320
>1 other GOTY contender vs 4
Not sure senpai I already have 500 hours put in the game think I've had enough for a while
yo bros is there anyway to start another game file on normal mode without just playing it on another Switch account?
I haven't played master mode yet, so what, does it just make your health regenerate slowly? Can you not eat food in exchange or something?
hahahahaha cope
Sometimes I see the cool shit people are able to pull off, or the alternative ways they solved puzzles/fights, and it makes me want to play again.
Then I remember how much of a fucking slog the game became at the 50-70 hour mark or so, once the novelty wears off and you realize how shallow the game really is.
other GOTY contender vs 4
I'm sorry what? What 4 other games that came out in 2017 were serious GOTY contenders or even came close to RDR2?
You'd have to switch profile, no way around it if you wanna keep your current progress
>Nathan Grayson
Just started up a new save file on my switch a week ago and I can confirm it has been a ton of fun. Low level hyrule castle run is tops.
>more open world sandbox garbage
>inb4 damage control
>Switch game
haha it's on PC, toddler. Looks like both your 97s are gone :(
Yep and they're pretty good, because they are much faster than normal 2handers and their ranged attack is a windcutter instead of throwing
The enemies' health nigga. It makes you waste arrows just to pelt bosses so they don't recover.
I don't get why this game brings out so much autism on both sides
I don't care how you play it or what your thoughts are on it, I'm just saying it's better than Zelda
>has more subscribers
haha yeah based
So there’s only two classics in videogame history now
Oh. That's fucking retarded.
*Bap*
>I hate gaming journalism!
>Proceeds to spend all the free time on their sites and shilling it for free
Is dlc worth???
He still has more subs faggot.
Fuck that I already did all the shrines because I'm an autistic fuck, I've had enough of perfect dodging dumbass enemies just to shove a weapon up their ass and replace it with what is virtually the same weapon. I'll just wait for BotW 2 and hope that they throw some actual dungeons in there because Hyrule Castle felt like one of the few parts of the map that wasn't just shrines.
>I already have 500 hours
What do you even do for that long?
It's still fine. It just encourages you to not ram your head against a wall and actually use that conglomeration of neurons you have jammed in your skull to get through battles.
yes we know andersonfag, that doesn’t make him any less of an annoying self absorbed cunt
I have yet to do a 3-heart challenge, but it doesn't really seem like the most interesting challenge run in botw. Know any good challenge playthroughs?
This was so tasteless of him. Way to be unselfaware.
BotW arguments will never end. The sandbox and open exploration are the main game for some people. Where as other people found the game lacking because they don't care about that stuff and just wanted a traditional game. It's just completely different mindsets that will never understand the other.
The rare perfect post
Only change outfits at home
Only use food outside of battles
Nah, I'm replaying the other 7 main Zelda that give me what I want from this series.
I played it all day lads, and I regret nothing.
Is Matt the most powerful critic in gaming?
JA rambles for 2 hours because he can't make a concise point. It shouldn't take 2 hours to say "I didn't like this game because I didn't have fun."
I actually love the game. I don't know if I could replay it, though. I got all the shrines in my first playthrough, and the DLC doesn't change the base game enough.
Imagine if the game was moddable, though. Not just texture swaps.
Zelda has never been an action game
>Matthew's video had him playing with Japanese voices
>Joseph's video had him playing with the English dub
Joseph is clearly someone with no taste and who can't be taken seriously.
The town made him stupid.
Zelda drones
>enemies sitting next to RED THING THAT EXPLODES is fun and exciting combat
No it's literally the dumbest videogame trope and has existed for a long time.
You don't understand the average zelda fan to them anything in the game is good design and amazing no matter what and on top of that if you think differently they have to prove it to you why you are wrong.
Game doesn't reward you for exploring.
>make a youtube essay about how this is actually good design and how other games are doing it wrong
Yes, I also watched that YouTube video.
There aren't that many critics to begin with. Most are "reviewers", and many of the ones who are going deeper than consumer level product reviews are contrarian charlatans.
>Game doesn't reward you for exploring.
That's literally why korok seeds exist dude
Ahahahahahahah! You're still fucking seething and traumatised two years later!
Absolutely wonderful. What a sad loser lol
I don't know about you but I don't want to stumble upon a shit currency item if I am exploring I wan't to find some actual cool shit like new equips or something or some dank lore.
LOL never getting over it.
>Played BOTW on and off for about a year
>Loved every bit of it
>Still get the urge to play it again but I've done everything
>It's been a year now and it's too fresh in my mind
Sequel when?
Breath Of The Wild is probably the best adventure game I've ever played on any system. Its not perfect but it's pretty close.
>no Zelda's combat is mechanically interesting desu
Shut the fuck up zoomer, I'm still waiting for them to successfully replicate this in 3D
I'm replaying it using Cemu. 2k, 60 fps, no fog and Linkle mod. Truly the master race
>Best game of all time!!!!! Wow!!!!
If this was a ps4 game
>omg this game is so shit, trash!!!!
Is this autism in its purest form?
Jesus. Imagine being that guy.
>2k
that was disappointing
Did they release new content or why is it "the perfect time" now?
Just got my Switch at xmas with Smash. Only picked up BotW last week. Fucking incredible game, I can see why it got so much praise. I've only done one of the great beast robots so far. Is there anyway farm arrows? I always seem to run out.
Considering that Nintendo are only just now putting out Link's Awakening and not a direct sequel, we aren't getting a direct sequel, it's straight onto the next Zelda game, that will be at least 5 years after Breath of the Wild's release, new engine, new art style, new everything, Nintendo aren't smart enough to go straight into a direct sequel, unfortunately.
Just sell rocks and buy them whenever you can. The run up to Zora's Domain is a good place to farm if you really need it
Link's Awakening is clearly a half-assed outsourced side project. The response to BOTW was so overwhelmingly positive I guarantee they'll attempt it again, but whether or not they'll improve on the formula or fuck it up completely remains to be seen.
I wonder who is behind this post?
>Link's Awakening is clearly a half-assed outsourced side project
So far it looks like it's being made by the main development team, although this undoubtedly won't take a significant portion of the teams resources to make, and it really is half assed.
>I guarantee they'll attempt it again
Undoubtedly, but they will take the stupid route, instead of a direct sequel reusing the same engine and some of the assets, it looks like they are moving straight on to the next Zelda title, new engine, new art style, refinement of gameplay systems maybe, but because they didn't go the smart route of direct sequel it will be 5+ years from BotW's release, instead of only around 2 like a direct sequel would allow.
Are you me?
This retard has god awful opinions
>JA
>Good
That dumbfuck said Soma's story was great, he's a hack
The sad thing is that other devs are unlikely to be inspired by BotW because most devs are lazy as fuck.
There is somewhat of a drought on Ubisoft games recently so it's always good to play some older ones.
When i hit a person with a tourch they also explode in a fire to the point where i, myself catch on fire.
Realism is overrated and people who want games to be like real life should fuck off.
It's coming on the 2 year anniversary isn't it? It's Kotaku so probably a paid piece
>The design is too much like a themepark.
I think we have a different opinion on what a themepark game is.
A themepark game, to me at least, is a game which doesn't allow you to control freely. The game has a design were the game moves you forward, rather than you moving the game. It's like a roller coaster ride. Keep your hands inside the cart and enjoy the ride pretty much.
BotW is not designed like that.
BotW is the most overrated shallow piece of shit game in all of Nintendo history. It is a disgrace to the name of Zelda and is the clearest example of bias benefiting Nintendo in videogame journalism. This piece of shit was a 7/10 at BEST and instead it was praised as a 10/10 second coming of OoT. Unbelievable.
Well, OoT isn't all that good either and aged like shit.
who called it the second coming of OoT? It's absolutely nothing like OoT
seething
zoom zoom
I played OoT when it was released. I'm also probably older than you.
?
I fundamentally disagree, the game has a ton of replayability. It's not this shitty corridor game with heavy exposition like skyward sword has, now that's a game with no replayability. BoTW embraces freedom while sacrificing some of the stronger aspects of Zelda games but that freedom is what brings so much replayability to me, I'm on my third replay now and while it's not perfect it's still a blast
I want to go back to it but I still feel like I know Hyrule too well. The way the world is structured makes you actually learn your way around it.
That and solving shrines does not seem appealing again.
itt retards that have no clue how to have fun unless it's spelled out
2K is 1440p which is still infinitely better than Switch.
>Get the fuck out of here.
>>garbage combat
Yes
>>horrendous music
Fuck off, pleb
>>aimless wandering and collecting
So what?
>>last gen graphics
I'm not a graphics whore
>>zero plot/story
Thank god
>>voice acting
Don't give a fuck
>>climbing animations that are outperformed by PS1 games
Don't give a fuck
>>actual fan service
?
>>officially on one two different consoles, a “generation” apart, with little to no variance in gameplay experience
How the fuck does this matter at all?
>>still full price after two years
I bought it used, don't give a fuck what you pay for it
then you're not interested in exploration, you're just interested in the prize. i don't give a fuck about your argument, in that case
>realismfags
>Chemistry isn't physics
Fucking retard
>Never finished it because too bored with it
>Get back to it month ago
>Bored after an hour
No, the game isn't that great. Going to shelf it and never touch it again probably.
If you're going to be pendantic, then everything is physics and mathematics. However, we clearly have a distinction in physics, chemistry, mathematics, and biology. They're all related but definitely not the same thing. Try getting a job as a lab assistant with a physics degree, you smug retard.
>If you're going to be pendantic, then everything is physics and mathematics
Nah, taxonomy in biology isn't dictated by physics, for example. So biology isn't "just" physics, like you'd claim.
>Try getting a job as a lab assistant with a physics degree, you smug retard
That's absolutely possible, chemistry isn't about mixing colors together. Shit, I'm not the one telling people to go back to middle school here, when are you gonna get off your high horse?
honestly its such an amazing game. ive spent 50 hours so far not doing any missions, just wandering around the world. no other game has even come close to having such an interesting world to explore. any flaws it has are totally negligible when its so fun
>empty world
>nothing to do
>looks like ass
>boring puzzles
I never replay games
>Switch gets zero games for the next 6 months
>perfect time to return to a launch title
I'm kinda disappointed in Master Mode, I think some of the additions are kinda cool but it has kinda made me afraid to fight more often than not because enemies are tougher, regenerate health, and I feel like weapons degrade quicker. It makes it a true rush to get the Master Sword.
you can switch the powers off if you want. Just go into inventory and select the ones you want to deactivate. I did that for all but revalis bs
Biology boils down to chemical reactions, which is chemistry, which is eventually 'just' physics. Shut the fuck up if you don't know what you're talking about.
And no you won't ever become a lab assistant as a physics student. You lack a vast assortment of skills.
I'm not sure if you're the one saying this, but chemistry is also a part of physics.
because you can. botw is fun because it lets you do this shit. Yeah it's a fucking time wasting shit and you can be off with the rest of the game by going th easy way, but for many people it's a nice change of pace to play however the fuck you want.
Today I will remind them.
Someone should teach him what responsive means. It's not about the reaction from the player doing an action, but rather how delayed it responds in the game.
Tight controls are just a term of responsive controls were the time from when you press a button to it showing on the screen is short. It can also mean that a button combination doesn't feel awkward.
Sometimes it can depend on the controllers hardware, but most of the time these days it's because the game is either designed to have input lag or they've done the algorithm badly.
I guess if that's his quote in the image, he doesn't know more than the controller has buttons, and the buttons gives output to the game.
It has to be believable at the very least. It doesn't have to be grounded, but it has to be believable. When you catch on fire for swinging a torch onto an enemy in front of you, something is wrong.
>this thread survived 10 hours, in a game 2 years old
Yea Forums really did get broken by this game
Bro please stop trying to be a psued
I returned and it's awfully boring
Can you learn to use capitalization and punctuation before criticizing someone's grammar?
>Countering a strawman with another strawman
>I can't be the only one who regularly ditched his horse in favor of going off the beaten track or scaling a sheer cliff.
The one time I tried riding a horse I missed an absolute fuck ton of stuff on the way to where I was going so I never bothered again.
You better replay that shit because there's no way they can pull another post-apocalyptic open world Zelda game after this, it'll have to be Majora's Mask of the Wild or fill Hyrule with SOMETHING
however only using small words makes you absolutely fucking retarded
Playing videogames for the sandbox potential is fucking stupid. I already played hundreds of hours of Garry's Mod and Minecraft, once you milk all of the fun out of them and realize you wasted all your time doing nothing you will feel like a retard.
I finally understand the appeal of BoTW now though thanks to you two, it's a digital playground filled with plastic toys and rubber knifes that you can't cut yourself on. A perfect daycare for parents who want to get rid of their kids for a few weeks.
A no buy run maybe? Though the DLC makes that a lot less impressive
Nah. How can I return if I never went in the first place?
I started playing it again yesterday after shelving it for months, happens probably two or three times a year at this point. Only ever done one dungeon.
it's just an exploration game to me, if I cared about the story I'd never finish it because every time I do this I'd feel the need to reset. As is I just treat it as a world I dig around for 10-15 hours once every three months and I love it that way.
>2018+1, year of our Lord
>BotW is STILL causing asspain to contrarian haters on Yea Forums
Has this ever happened with any other game? Dear Lord even the haters are obsessed with this game.
>Has this ever happened with any other game?
maybe Bloodborne? although even BB I don't think went this far in terms of butts hurt.
There are literally daily anti-botw threads, most days you have at least 5 threads in total (though some get pruned), it's insane. Never seen anything like it before.
The game that broke the snoyboy permanently. Truly a feat.
I forgot that mid-combat freezing was a thing - did it get patched?
Anderson literally has a discord full of actual furries that make and raid any threads about either of them on Yea Forums. Someone posted a bunch of screenshots of it in a thread a while back. I will see if I can find them in archives.
Imagine being this deluded. I guess you need to be to consider BotW a decent game though.
imagine being this blind, even right this second there's 2 threads up and 2 that just ended, that's already 4 today.
P A T H E T I C
shitposts aside, I do kinda wanna replay BotW as my first run only got less than half the shrines. The problem is that replaying shrines I already did seems kinda lame, I dunno whether the DLC is worth, and the game is a huge ass time commitment.
>The problem is that replaying shrines I already did seems kinda lame
then skip those shrines?
I think it was a step in the right direction but it's not as fun for me as past entries.
Taking away full-sized THEMED dungeons was the thing that really hurt the experience for me. They were my favorite part of Zelda. The divine beasts ranged from ok to meh, and I flat out despised the shrines, they feel like a chore after like ten of them. Also the enemy variety was really lacking. And I personally found the voice acting both bad and out of place (all of the people who were upset link didnt talk still confuse me)
I think it's probably my third or fourth favorite Zelda despite this.
But I want to do 100% shrines.
Dark Souls
I literally just booted it up after not having played it in a while, and quickly remembered why.
>oh wow that looks interestin, I wonder what I can find there
Worst case scenario:
>a couple low quality assets and a chest with arrows or whatever
Best case scenario:
>a couple low quality assets and a korok
Game desperately needed more interesting things to find and play with. The world is way too big for what it's filled with, and it's only filled with copy pasted content everywhere. It doesn't matter that you can individually cut down almost every tree on the map, because interactivity isn't inherently fun.
could try to cheese them or find alternate solutions, most shrines have ways to cheese/speedrun them
>Game desperately needed more interesting things to find and play with
such as?
this game has zero replayability due to the tedium of shrines
The problem with the game is that late game most of these tactics are meaningless since only high dmg weapons are do significant damage to enemies
dungeons, caves, castles. Anything to explore that isn't an open empty field.
Will we ever see a better game this gen than BotW?
>this game has zero replayability due to the tedium of shrines
You mean those things which you don't have to do if you don't want to?
Sekiro comes out this month dude
So, why does this game have weapons that break every 4 hits? Is it to sell Ambiios?
That was a bug specific to moblins, something about their collision made the engine freak out
It got patched pretty quickly though
this is the defense you resort to
>great replay if you dont play the game
Single digit IQ right their
>PC fags are disgustingly casual
Not news, but funny
A hookshot would be a good start. There's a bunch of items that already exist in different Zelda games that would've worked perfectly in Zelda.
Pegasus boots, limited Cane of Somaria/Pacci, Rock's Feather, gauntlets/bracelets (for carrying heavier items like tree trunks and boulders), Gust Jar/whatever the wind blower item from SS is called, transformation masks (imagine rolling across hyrule as the MM goron at 200km/h) etc.
Underwater exploration, more difficult places to reach (climbing everywhere replacing the metroid-esque "find item to unlock new areas" structure was a mistake since nothing feels special), longer and more interesting shrines (or actual cool dungeons. The sky is literally the limit in Zelda).
Another form of character progression than HP, stamina and inventory space could've been good.
I'm not a game designer, though. I just feel like there's very little incentive to do anything in the game once the wow-factor of everything being new runs out.
the game has all those things, but if you mean dungeons that have a style/aesthetic more like past 3D zeldas then I agree with you. For me, though, hyrule castle more than delivered as a castle. Not sure if more caves would add much to the experience, but would be nice to see I guess.
I still haven't played it. Might start it tomorrow
>Name one game where this statement would be remotely acceptable
Anyone that pulls it off? How is encouraging the player to find weird, creative ways to kill things bad? Armored Core is fun for this reason, I like figuring out ways to shoot more than a few things at once or focusing fire on one thing, even though the only thing I'm really doing is navigating in 3 directions while the guns are aimed for me.
I fucked up playing Breath of the Wild
>Really loving the game, play it all day and late into the night for several days straight
>Defeat 3 of the beasts, did a shitload of temples, got the mastersword, got a bunch of great armor sets, upgraded some of them, did a lot of sidequests and secrets
>Have to stop playing it for a while to focus on my thesis
>Game has DLC released now and patches that added stuff in, but when I go back to play the game it had been so long that I just sort of lost my groove
I am in that horrible spot of having played far too much of the game to replay it, but I didn't beat it.
They've literally only released smash in the last year, still waiting on everything else
I feel a hookshot would risk trivializing the climbing mechanic, so I can understand why it wasn't included - though it would be cool if the next game kept the same engine and climbing but reintroduced the double-hookshot from TP so you could fling around like some spiderman. Pegasus boots and rock's feather are redundant due to move speed elixirs and the glider, and the wind blower thing is redundant since korok leafs exist that can do the exact same thing; power glove to pickup heavy boulders would be nice though.
Underwater is a must for the next game imo, it was a fucking tease to see into the water (even be able to see the ground and things that have sunk, like gemstones which don't float) but not be able to dive down there. Not even sure they there isn't underwater swimming in BotW already, maybe the engine couldn't handle some interactions underwater? idk
>more difficult places to reach
you say that yet you want to add the hookshot back in?
I don't know if that can be realistically pulled off without just making it a straight-up linear zelda game instead
Grreat game.
what's the problem? just jump back in, I've love to be in that position where there's over a third of the game left that I've partially forgotten about, sounds fun
At this point now it has been literally years since I played it, I'd have to totally start over.
nah, the game's design makes it easy to jump into and get back into the swing of things. It's build around the idea of you getting lost anyway
>I feel a hookshot would risk trivializing the climbing mechanic
>trivializing holding up on the analog stick against a wall
>you say that yet you want to add the hookshot back in?
The hookshot wouldn't necessarily make things easier. It would reward creativity. Holding up on the left stick isn't creative.
>I don't know if that can be realistically pulled off without just making it a straight-up linear zelda game instead
Limiting what areas can be reached is a good way of keeping things fresh and making them feel special. I often didn't bother exploring in BotW because I knew what I'd find, which is the worst thing that can happen in a game based around exploration.
It's similar to Super Mario Odyssey in a way. If you see something special, you almost immediately know what to do, how to do it and what your reward will be. BotW needs something other than stones to lift to receive bag space, but I'm not sure that the openness of BotW lends itself to anything else.
>trivializing holding up on the analog stick against a wall
contrary to popular belief, there is actually more to the climbing than that. You're not supposed to just hold up, you're supposed to jump up and side to side and occasionally let go to climb more efficiently by recovering stamina. Using wind and updrafts to your advantage is also a major thing to consider when climbing large cliffs.
I think a lot of people really don't understand how to climb effectively in this game; explains why people complain about the rain despite being straightforward to overcome if you know the proper timing.
>The hookshot wouldn't necessarily make things easier. It would reward creativity. Holding up on the left stick isn't creative.
I think the opposite would be true, actually, with a hookshot you'd just need to point at the nearest tree and press A to go there almost autonomously.
>Limiting what areas can be reached is a good way of keeping things fresh and making them feel special
I agree, but as I already said I don't know how that could be achieved in a game like botw and it seems like you don't know either.
>I think a lot of people really don't understand how to climb effectively in this game
I think people don't care because there's no reason to bother.
1. There's nothing at the top of most mountains
2. You can usually make it up most mountains on two stamina circles
3. There's always an easier way up, like a slope
Definitive opinion coming through, faggots.
Breath of the Wild is fantastic for what it is, a vast open world designed for you to explore and quest in at your own leisure. Most of the mechanics are reworked from past games in a way that suits the new overworld, but also so that they're faithful to older entries in the franchise. Speaking of mechanics, BotW does even the most boring of mechanics better than other AAA shlock that's mass produced to cater to mindless drones, with the usual Nintendo polish. The game is very engaging, and definitely warrants praise for how beautiful it can be both visually and gameplay-wise.
However; the game has a massive abundance of flaws. The only progression (unless you count finding better weapons) is locked behind dozens of repetitive shrines and Korok seeds, which are a massive bore once you've progressed far enough into the game. It becomes less about the experience, and more about doing your chores, which would be fine if the main story wasn't so absurdly short. Shrines and seeds could have (and should have) been used to break up the main dungeons and give the player opportunity to "prepare" before heading to the next main boss, even if it isn't necessary because of their skill level. Regardless of whether or not you care about the plot, interspersing side content between large-scale quests would have easily made Shrines much more palatable. That being said, once you've actually finished the MSQ and defeated Ganon, basically the only progression left to the player is the aforementioned Shrines and seeds, which is where the game lost me as a player. Doing the same few things over and over became a slog to play through, and even mixing it up with creative kills like the webms being posted ITT didn't serve to do much. The easiest and most efficient way to kill is simply to hack and slash, which again, becomes a monotonous chore after enough hours played.
Solid game worth playing, but horribly overrated. 7/10.
>1. There's nothing at the top of most mountains
there's usually at least a korok, often there'll be a rare weapon or something as well
>2. You can usually make it up most mountains on two stamina circles
true, if you climb properly instead of literally holding up like a bumbling moron
>3. There's always an easier way up, like a slope
not always, some areas only have vertical cliffs with no alternative, pretty sure there's areas like this in both faron jungle and the edge of akkala.
>You're not supposed to just hold up, you're supposed to jump up and side to side and occasionally let go to climb more efficiently by recovering stamina.
But there's nothing stopping you from climbing up any place regardless given you have enough stamina. The point is that there is nothing saying "hey, you can't just do this, you have to come up with an entirely different, creative way to get up there".
Anderson doesn't understand any of the symbolism of Silent Hill 2.
>The point is that there is nothing saying "hey, you can't just do this, you have to come up with an entirely different, creative way to get up there".
there are a small selection of places like that, like that one tower that is covered in the malice goo that you can't climb up, and there's a couple other areas that use malice to cockblock you from climbing. I think though that climbing and gliding is overpowered in the game, a hookshot would only have made it even worse though so I don't know why that user wants a hookshot to be added to the game. You do have to think a little more about your climbing when it rains, though, which I think helps make it more interesting.
did he like it? I know he can be critical of Zelda games.
>at least a korok
at most a korok>true, if you climb properly instead of literally holding up like a bumbling moron
rarely needed, and see point 1.
>not always, some areas only have vertical cliffs with no alternative, pretty sure there's areas like this in both faron jungle and the edge of akkala.
see point 1. No reason to even bother.
what if I actually really like the shrines and korok puzzles? the majority of shrines are really good imo, I can understand why they're considered controversial though. I also think the game has some great quests, like tarry town, eventide, the kakariko mystery, etc. I'd personally rank the game as a solid 9/10 overall.
>there's usually at least a korok, often there'll be a rare weapon or something as well
In otherwords: Literally fucking N O T H I N G
>true, if you climb properly instead of literally holding up like a bumbling moron
I don't understand what exactly you're "countering" here.
>not always, some areas only have vertical cliffs with no alternative, pretty sure there's areas like this in both faron jungle and the edge of akkala.
Oh. No. 0.0001% of the mountains in the game HAVE to be climbed. You sure proved ME wrong here.
>at most a korok
what was the point in this as a response? You just straight-up ignored what I said for no justified reason whatsoever. There are mountains that have more than a korok on top of them, just an example off the top of my head is that the mountains surrounding kakariko have an eightfold blade (rare) and silent princess flowers (also rare) on top of them.
>rarely needed
it's not about being a necessity to do, it's significantly more efficient if you climb properly, you'll get to the top significantly faster than holding up like a fool. Unless you're still harking on the idea that there's no reason to get to the top of the mountain because there's "nothing up there", why not just say you hate the game by this point?
>supposed critic and writer
>plays through silent hill 2 and doesn't understand the point of pyramid head, the single most blatant and obvious piece of symbolism in the entire game (James LITERALLY fucking spells it out for you in the final confrontation)
>the town made him stoopid
where the fuck do i find the fuck to give the seeds to? i found him the first time and upgraded 3 times at which point he leaves. havnt found him since and im 20-30 hours in
>resorting to the "game is empty" meme again
like clockwork
The real letdown was how little Gerudo porn BOTW spawned.
yes
he'll either be in korok forest or on the path leading towards there I think
I have the collectors edition sitting unopened because I still haven't got around to getting the Switch to play it. Waiting for some more games.
alright, i guess ill fuck around until i find korok forest then. i read he could be at a few stables, but didnt weant to look them up. ill assume theyre the ones on the path there and not some random ones elsewhere
Supposed writer indeed
if you follow the path from kakariko towards korok forest he might be somewhere between them, I can't remember specifically where he appears when he's supposed to be heading towards korok forest
outside a stable on the center lake for 3 more upgrades. then he moves to korok forest
If you like the Shrines and Korok seeds then hey, more power to you, I'm glad you had a good time with the game. If you think it's a 9/10 then I'm glad you enjoyed the game more than me, but I think you'll be a rare outlier in liking the collectible side content. Either way I still wish there was more to do outside of Shrines & Seeds/MSQ; it seems like Nintendo spent most of their time building this gorgeous world and ended up strapped for time actually putting a lot of varied content into it.
gear that gives other values than just stat boosts. They skimped out on everything that has to do with water.
>no diving under water
>no fishing
>not at least giving you gear like iron boots to walk under water
>hover or pegasus boots?
>no gust bellows that aches to SS and MC functionality
>no beetle
>no hyoi pear
>not even magic cape from ALTTP that depletes stamina (although this would be kinda broken given the cooking and elixirs)
>no masks outside of DLC (that one mask that does almost what magic cape does)
>no fucking alternatives to the whistle, like musical instruments OR YOU KNOW, USING GRASS to whistle with different effect for something
honestly there's so much that can be done. They even fucking left out the mechanic of turning small. I really hope they bring that back. I was so glad to see many things like boomerang, the rods, even new things like the elemental blades and guardian tools etc.
>like that one tower that is covered in the malice goo that you can't climb up, and there's a couple other areas that use malice to cockblock you from climbing
Yes, and those are some of the best parts of the game because you actually have to come up with more interesting solutions to the problem of getting up there.
the gameplay is good but the game is too easy and gives you too much power to do any of these stuff
thats why the island challenge was so good
there was basically no good weapons there and i had to think of an alternative way to kill the enemies
i hope if they ever make another zelda with the same formula they make it a bit harder
Silver and gold enemies have much higher health and the weapon might not have much damage.
there are masks at the monster store
I'll never get over those titles, it's like he is actively trying to be as banal as physically possible.
>unironically writing an entire book just to call it "attack of the dragon"
what the fuck is this nigger doing
>but I think you'll be a rare outlier in liking the collectible side content
I doubt this, given the scores of the game, both user score and critic scores appear to agree with me. I agree, though, more content would be great, you can neve rhave enough and botw lacks some key aspects like dungeons etc.
what I meant is that there are no masks with intricate and delicate usage. Again, the masks ache to what the magic cape does, you basically go unnoticed for a mob, and using MM just nullifies the usage of the others apart from aesthetics. They're as usefull as the stone mask.
don't get me wrong, I like the masks. But I wish the game invited me to wear them more often.
Nah, just sneak around avoiding enemies until you get 20~ shrines. Better quality weapons start spawning and you start taking out enemies faster than you run out of weapons just like in normal.
>gear that gives other values than just stat boosts
there's several sets of armor that do exactly that, such as the zora armor which allow you to do a spin attack in the water as well as swim up waterfalls, or the rubber armor that grants immunity to electrical attacks and lightning. Would be nice to have much more of those, but they absolutely do exist. Also, if you want gust bellows use korok leaves, it's nearly the same effect. Pegasus boots? use speed elixirs, same result. I feel like I went over these things several posts ago, which you appear to have ignored.
Casual retard, master mode should be named easy mode and normal mode should be renamed literal baby mode
it's mandatory to get the chests on those floating platforms, it's the only way to get weapons that last long enough to actually fight enemies - otherwise you will have a net loss of gear each fight. It's also a good idea to make use of all your abilities (stasis, magnesis, and bombs especially) in an encounter in master mode to help conserve your weaponry.
Anyone else excited that in only 2 or 3 more years we'll probably have the next Zelda game, this time with a lot of varied dungeons/mini dungeons and other content? Since they are done with the engine and figuring out open world, this should be their main focus and they can knock it out the park. BotW was a great step forward, and this follow up could be the game that finally brings Zelda back to masterpiece-tier.
If the most efficient way of playing is not fun, then it's bad design.
I like BotW, but I am surprised that people even consider fighting enemies stronger than black. I did it only when really mandatory. Killing enemies wastes more resources than you earn for killing them. Like, destroy 2 good weapons, 1 shield, shot 8 arrows and lose some hp to get 1 mediocre weapon and 6 cheap monster parts (you can usually get more easily by destroying skeletons at night with one hit).
I usually sneak/fly into the middle of the monster camp, then steal stuff I need and teleport out.
>mipha is still dead
Nah, I've gotten enough out of it.
true, but I find myself coming up with other ways to climb things anyway as it's much faster to do so compared to climbing normally, especially when it's raining. Areas like that just force you with no other option.
I'm not asking for things similar to the other items. I'm asking for the fucking rush of a pegasus boost that darts you into a surface. Gust bellows that can suck up and shoot off items. If you have to fucking compare speed elixir to pegasus boots you should just off yourself.
Yes, there are armors that do more than just stat boosts but we could've had more. Once you get the helmet from gerudo the rubber armor is useless.
I didn't give shit about what you've posted earlier, I was replying to user asking for what items and such can be included to make for entertaining play.
every game in history is no fun when playing optimally to min/max everything. Most people do not play that way, however.
We switched the discussion from being about the impact of climbing to the reasons people don't bother optimizing their climbing, right? That's why I listed reasons. You never need to learn how to climb effectively, so climbing can basically be reduced to holding the stick in a direction. We can add "jumping" to that complex move system if you want.
I like BotW as a concept but I've already described why I dislike it in practice.
pegasus boosts in the way you want aren't possible in an open world game as the environment wouldn't be able to render fast enough to keep up, so you'd suffer from load times or freezing.
>Once you get the helmet from gerudo the rubber armor is useless.
that helmet takes forever to get, you have to do every gerudo quest and shrine iirc.
You trying to equate shrines, the vast majority of which have different content to help them feel mechanically fresh and enjoyable, with "chores" is just bad faith criticism.
There are flaws in the game, and then there are the mental gymnastics you're doing to make it seem worse than it actually is.
>You never need to learn how to climb effectively, so climbing can basically be reduced to holding the stick in a direction
by that logic you could say that you never need to learn how to aim a shot, so firing shots and random until one of them hits is fine, right?
why the fuck would anyone argue that climbing in the slowest, and least interesting, way possible in a reasonable thing to do?
>still only around 30-40 fps on cemu on my rig
maybe in a few more years
>Either way I still wish there was more to do outside of Shrines & Seeds/MSQ
The shrines alone are quite possibly the most varied content in the entire game. Shrine quests in particular are the best sidequests I've ever played in a Zelda title, and yes, I'm including MM in that assessment.
Of course it seems like little if you group them into those broad categories, but your argument makes no sense because you're implying that you're doing the same thing over and over again when you're very clearly not.
Breath of the Wild much like most modern video games, is only good for one play through.
>Name one game where this statement would be remotely acceptable
Every DMC and Platinum game, since on their base they can all be beaten without the cuhrazee style shit, and even with the cuhrazee style shit it is effectively repeating the same boring actions over and over again to get an S rank. But it's ok, because it's not Nintendo, as we learned with Bayo 2.
Substandard argument. All Zelda games are good for only one playthrough.
I bet you only played with guns on Hotline Miami.
before you do though make sure to replay all other zeldas first. If you still want to play Botw after that play Okami, demons souls, and darksouls. If you still want to play more zelda after all that for some reason then replay all of the above until you don't feel like playing zelda anymore. Repeat when you feel the need to play botw again.
>pegasus boosts in the way you want aren't possible in an open world game as the environment wouldn't be able to render fast enough to keep up, so you'd suffer from load times or freezing
yet they included horses and that fucking bike which still cause this issue you mention. 0 excuse on that one desu.
bike got patched eventually, horses aren't as fast as your proposed pegasus boots would be.
>every game in history is no fun when playing optimally
rhythm games
Mario Kart drifting
Quake rocket jumping
Devil May Cry
every match-3 and tetris clone
puzzle games
Europa Universalis
stop playing bad games.
not asking to run at speed of light. It would have to be relative to the overworld and links size and physical ability to move. Running as fast as the bike is enough with the only hindrance being to run in a straight line.
are those the only games you play then?
BOTW is fun and pretty relaxing tbqh
I am not a huge fan of the inlated health pools of gold enemies, but otherwise I love Master Mode way more than the regular mode.
Those flying platforms are actually great, and the regenerating health isn't even that bad provided gold enemies aren't present.
>why the fuck would anyone argue that climbing in the slowest, and least interesting, way possible in a reasonable thing to do?
No one is, but I don't see how you think climbing is anything other than glorified, vertical walking. The only two interesting aspect of climbing is one weather condition which changes the mechanics, as well as the fact that some walls are unclimbable.
Maybe if climbing was actually involving (timing jumps and scouting for areas where you can rest not included), there'd be some merit to what you're saying. At this point, though, it feels like you basically could be calling SS's running-up-slopes and climbing segments interesting because you have to reach the green fruits before your bar runs out.
Standard mode with floating platforms would be great. Game would be near-perfect on Master Mode if they made it so you had to eat in real-time so you actually had to heal with timing
>Running as fast as the bike
then what's the point? just get on the bike nigger
No, these are just examples to invalidate your statement.
most platformers
nearly any racing game
probably most turn base and tactical games in general
If a game isn't fun playing optimally then the devs really fucked up
a game that doesn't meet your arbitrary standard is not automatically bad
Because he is doing inefficient basic attacks with a weapon that is weaker than the other weapons, but has a more powerful charge attack that he is refusing to use.
He didn't even bother to do the jump attack when jumping off the cliff.
It's pure bait. You still overestimated the hit count though.
Devil May Cry is actually more fun when you're not doing inertia-fueled shit like the Dong and just kinda flying by the seat of your pants and comboing re-actively instead of setting combos up
but I digress
I was saying that most games now are only good for one play through.
idk about you but when I need to climb a mountain I rarely just run up to it and hold up, I usually look around first to see if there's a faster route, if it's not raining I may also create fire to use as an updraft to get a good headstart up the cliff. Then I'd equip stamina boost and/or climbing gear and jump, let go of climb if there's an incline I can recover stamina on, then repeat - edging myself towards ledges as I climb if there are any. This is about as good as a climbing system can be in a game.
i want to start master mode before i get too far in the base game to want to go back. but after installing the DLC in CEMU, master mode doesnt show up anywhere. whatd i fuck up?
Dunno, i sold my Wii U version, along with a stack of other Wii U games that are on Switch now, gonna grab em on Switch through out the year
I enjoyed it when I played it, will probably get again when I'm in the mood
More keen on getting stuff like Hyrule Warriors that had mountains of DLC I never got to on Wii U
>BOTW is fun and pretty relaxing tbqh
This seriously. Its such a chill relaxing game to play.
>look how hardcore I am! Can I be in your elite secret club now?
it is unironically the comfiest game I've ever played
>stopping under a large tree during heavy rainfall so I can make a fire to pass the time
>and npc on horseback runs up to me and also takes shelter under the tree, complaining about the rain
>buy some stuff from them since they're one of those travelling trader npcs
I don't get moments like these in any other game
It's pretty much vidya ASMR. Solid game to wind down to but when I'm looking for something more entralling or interesting I'll go elsewhere.
on CEMU, sure.
I think you're giving it way too much credit by explaining it like that.
>This is about as good as a climbing system can be in a game.
If you limit it to the player character's own hands, maybe. Luna Nights and Völgarr the Viking lets you jump on your own weapons to scale walls (Luna Nights lets you time stop your own projectiles in mid-air to use as platforms), Prey 2017 has a gun that shoots foam blobs that stick to walls which you can use to scale walls if you place them properly (limited by the shape of the walls and your ammo).
I'd argue BotW's climbing system is the bare minimum of what is necessary to not make it awful, just like Assassin's Creed (where the focus is on fancy animations and scaling quickly to access other gameplay aspects, rather than being a gameplay aspect.
two of those examples aren't even 3D games, the comparison makes little sense and their mechanics wouldn't translate well in a 3D open world environment either. Also, are you forgetting about magnesis and cryonis? cryonis in particularly is extremely effective if you need to climb a cliff that has a waterfall nearby, as cryonis pillars attach horizontally to those. But yes, in terms of climbing by hand, it's the best system possible since it respects the level of incline and exertion requires matches that (i.e. stamina drains slower and you move quicker if it's a shallow area; shallow enough and you can briefly let go to regain stamina). Asscreed is a poor example as climbing is scripted in most of the series.
>e-celeb trash
YIKES
then whats the point of the bike? just get on a horse
what's the fucking point of anything? to have fun you numbskull. Also bike is fucking dlc.
love how babbies still have no defense for this bullshit which is exacerbated even more by master mode that FORCES you to wail on enemies like a retard otherwise they regain most of it
>then whats the point of the bike?
you can spawn it anywhere, you can't really do the same with the horse and horse don't like to run around on a mountain whilst the bike is all-terrain. Are you really this dense?
>still no arguments
exactly so pegasus boots would be nice if you don't want to shill out on dlc. why are you dense?
>Room becomes uncomfortably hot during summer, same room with PC, PS4 (normally played by brother at the same time as I play on PC) and Switch.
>Therefore use Switch as a summer gaming device, using my PC monitor, then mobile mode if it's heatwave weather.
>These threads keep making me want to play BotW again despite it being barely Spring.
It's especially annoying since I'm currently in a slump of PC games, trying to find other stuff to play.
pegasus boots are redundant because of the bike though. The bike would be objectively better since it lights up your surroundings and hurts enemies it's also more fun
I agree it's shit to lock that behind a paywall, though, but I pirated it so idrc
All these interactions that you can have the environment are nice. But
> retarded graphics for kids
> retarded sounds for kids
> all enemies look the same
> no PC version
Is the game really that good?
>452979460
>452979567
except for the ~10 posts you ignored that responded to it, sure. But let's be real you just want (You)s
>reddit matthewmatosis
no thanks
unlikely
once an openworld game goes stale on me, I can't ever get back into it again
I basically did that foam thing to climb waterfalls before I had the zora armor. I made ice blocks in steps going up the waterfalls because I didnt have enough stamina to climb those mountains then
It's a fun game, not worth buying a switch for it tho
that's what I mean. Pegasus boots should've been in the base game and only allowing you to spring in one direction would evidently make bike a more preferable thing. Just like how the helmet makes it better than the rubber gear or a horse is better than running along a plain. There's 0 excuses to not include pegasus boots given it could be implemented in a fun way. Fuck it they removed hookshots.
> no PC version
have you been living under a rock?
could be neat I guess but the moment you'd get pegasus boots you'd basically never use horses ever, even the bike has somewhat of a limit by the fuel gauge so it doesn't make horses redundant. If they were well-hidden or a reward for some major though then sure
300 Euro for the Switch + 50 Euro for the game. That's indeed a bit too much.
FPBP
>No weapons (They break so doesn't count)
>No items (Hookshot w.e)
>Horses are useless
>Korok seeds are useless
>Nothing really interesting to do besides rush the four faggots and kill ganon
yeah such a boring game, just play and finish it in less than 10 hours and never touch it again.
I heard Nathan Grayson accepts bribes and is a cuck
pretty sure shield surfing was made as a balanced way to incorporate a pegasus boots effect
>and their mechanics wouldn't translate well in a 3D open world environment either
Sure they would. I'm certain I've seen games where you throw a projectile into a wall which you can later stand on in a 3D game.
>Also, are you forgetting about magnesis and cryonis
No, because that's way better and definitely nothing like just holding the left joystick in a direction, which is what we're talking about. You can catapult yourself up cliffs in different ways thanks to the physics as well.
Unfortunately, this is neither available everywhere nor viable all the time.
>Asscreed is a poor example as climbing is scripted in most of the series.
Only if you look at it from a gameplay perspective. Just like how running doesn't require stamina in Asscreed, neither does climbing, and it works in that game. Climbing in Asscreed games is (just like in BotW) that game's equivalent of moving on ground.
Why can't other devs compete with Nintendo?
This is what I'm talking about. This is great. Your limited resources aren't enough, so you need to use creativity and skills to make due.
Problem here is that once you do have three bars of stamina, you no longer have to do that.
if those things were available everywhere then you'd never use traditional climbing and it wouldn't be as satisfying when you notice you can climb a surface more efficiently by using magnesis/cryonis/whatever instead.
>once you do have three bars of stamina, you no longer have to do that.
it's still quicker to do that then trying to brute-force with traditional climbing, though.
its another episode of 500posts of nintenshillls and normalne people who dont care about this boring empty "game"
based
>normalne
???
But the foam shooter (GLOO Gun) in Prey 2017 is available basically from the start and being creative with it (it also works against enemies) never stopped being interesting. You just had to use it creatively. This is really easy to compare, actually, since Arkane (who made Prey 2017) had a different, immensely less satisfying way of climbing structures in Dishonored/2, which is just to teleport yourself up buildings.
BotW would just need a better designed map and more options.
not saying it's impossible, but doing what you're suggesting in a huge open world is significantly more difficult than you'd think to achieve from a game design perspective, without it fucking up or allowing you to break the game.
can we post beautiful shots?
sure
WAKEY WAKEY
>but doing what you're suggesting in a huge open world is significantly more difficult than you'd think to achieve from a game design perspective
I think I've already mentioned how little I like the BotW world, anyways. It pretty much showcases the worst aspects of open world games and is more or less the textbook definition of quantity over quality.
I know that the idea was that players should be able to actually get lost in the world, but I don't think it worked. "Getting lost" isn't really interesting on its own.
I disagree completely, but respect your opinion
>the game proves you can mount just about everything
>except mipha
been meaning to get back to cemu (in the process of rebuilding my pc), what graphicspack you using?
>ZELDA COOKING GOOD
>ARX FATALIS COOKING BAD
>Why do people pay attention to this boomer fraud when JA's videos are better and he has more subscribers?
just repost what both people had to say about BOTWs Flurry Rush
Why has this thread with a clickbait screencap been up for 14 hours?
You missed the best part
>zelda doesn't punish experimentation except in obvious circumstances
>most other open world memes only let you follow exact recipes
also name another game that lets you use enviromental effects to change food like using death mountain as a hot plate or a frozen tundra to freeze stuff
I'm using my switch and a capture card lol. I pull down brightness by -7 and increase saturation a bit.
then how are they 1080p? or are you just upscaling? I guess now tht I look at it I can see some jaggies so maybe you're just upscaling. I've just been posting unedited wii u screencaps, been recently replaying in master mode for the first time.
>it's a perfect time to return to a terrible game
When will nintenbabs learn
the lighting in botw can shift really dramatically sometimes. pic semi related
Because its ripe for Yea Forums shitposters to spam buzzwords at each other until it archives
like I said, I'm using a capture card. I don't use the screenshot feature on the console, instead I use my elgato to snap pictures directly from the input to the monitor.
compared to this. No idea why it's so bright either in this pic
post more scenery
here's one on a lower quality snap and no brightness/saturation changes. I'm taking screenshots as we speak.
nice
lurelin is the coziest village in the game
last post for faron best region
>reee stop having fun!