So I replayed Mass Effect for the first time since it originally came out on the 360...

So I replayed Mass Effect for the first time since it originally came out on the 360. Finished the first and have just started on 2 which I never finished the first time. Do people seriously think this game is better than the first? I'm only a couple of hours in but it seems to have way more of a focus on combat than anything else - in a game that has subpar combat. At least vanguard isn't complete shit this time

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You picked a fun class so you got nothing to worry about

>finally waking up
It is fact that a lot of people have utter shit taste, welcome to reality.

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>no krogan romance

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filthy casuls get off on shooting stuff and banging ayys like a """bad ass""" news at 11

The powers you get in 2 are way more fun than the first. Saren was a bitch to fight in his 2nd form in one.
Yeah like that's a big revelation, I guess what I'm saying is, I've seen people here say 2 is the best in the series and I'm perplexed as to why that is

it had more polished gameplay than the first though it suffered in different ways from being a generic cover shooter
Vanguard became the first good class in the series
The biggest problem was the story going nowhere the whole time, plus retcons

the combat is much better with PC controls, you can be a lot more aggressive without being anchored down by shitty thumbstick aim

but yeah Mass Effect 1 is the best of the OT

what's the most fun class for a trilogy playthrough?

It definitely has more polished gameplay, after replaying the first I saw how dated the shooting mechanics are.
One thing though, it's nitpicking but on PC the menus are slower to go through in 2
I'm playing them on PC now, I have no idea how I managed to finish the first with a controller. You can definitely go way faster on PC

Also can you fuck Tali in 2?
Asking for a friend

Singularity and lift in ME1 were pretty fun to use, adept got a massive nerf in ME2 on anything above normal difficulty due to everything having shields and shields allowing even basic mooks to almost completely no sell the entire point of your class. Things got a little better in ME3 with more primer and detonator power combos, but ME1 was definitely the best time to have any kind of biotics. The vanguard rush was pretty sweet, but gameplay wise entirely different animal from anything in ME1.

Nop. The first is by far the best

>only a couple hours in
lol

What do you mean? Shared cooldowns in me2 made using skills boring as fuck

She's one of the romances in 2

Eventually it cools down fast after upgrades you can use virtually unlimited powers late game

Yeah I'm not a big fan of the shared cooldowns, I just like the charge and I forget the name but it sends enemies flying in the air.
The cooldowns for powers in 1 took for fucking ever though. At least in 2 you're only waiting a couple of seconds
Far enough to tell the game is a shooty shooty bang bang mess.
Thanks

The reason I think it’s better is because I only had three days with the first game because I rented it. My parents bought this for me at release and I played ME2 for months and almost had all the achievements.

Would need more time with the first to make up an opinion. Also I still haven’t beaten the third game.

Would like to know this as well

I can relate to what you're saying, there are games I like for similar reasons.
I'm just coming from a fresh playthrough of one and straight into 2 after not having played either of them in nearly 10 years

The story in 2 is shit, especially in light of all the games having since come out. You could have completely cut 2 out and you don't really miss much from the overarching story. The characters are, for the most part, pretty great though (I thought most of your crew was pretty flat in the first game desu.) I've never liked the shooting in any of these games, but most people seem to like the combat in the second one more.

There's just something about the first game that puts it over the second for me. I think it did a much better job at immersing you in the world. Little roleplaying events like the Admiral coming to inspect the Normandy made you feel as if you were actually part of the Alliance; which is way cooler than working for billionaire terrorists in the second game. Being a sort of ambassador for humanity was cool in the first game as well; so were the phone calls with the Council. Also the Mako sections were cool.

I agree with everything you said
EXCEPT
You are the only person I have ever heard calling the mako sections cool. I thought they were bad on a controller but with a KBM they are a fucking pain whenever you have to zoom in and shoot + drive. Just in general the control of it I didn't like, it reminded me of a super floaty Halo 1 warthog

I played it with a controller, and it felt fine to me. Maybe I was more inclined to enjoy them because all I'd ever heard was that they were really shit, so I was actually surprised with how much fun I was having. In any case, I think driving the Mako around planets was more interesting than just scanning them for resources.

I'd agree it's more interesting than just scanning for resources. I don't think it's the worst vehicle section to exist in a game, at least it's powerful and fast enough. Noveria really shat me up the wall though when you had to go down highways and dodge the geth while shooting back at them from afar. Same as the planet with all the lava, I forget it's name

ME2 is my least favorite Mass Effect
the whole game is a giant side quest

>it had more polished gameplay than the first
Elaborate.

>Singularity and lift in ME1 were pretty fun to use
Try Lift + double Throw aka Death By Skybox next time.

Mass Effect 1 was the GOAT minus the combat i guess

ME2 definitely doesn't hold up. I'm glad people are starting to admit this but be prepared to be called a contrarian.

Well as I said I didn't finish it the first time so I never really had a good view of the game. I'll finish it this time but I definitely think 1 is better so far. The combat in 1 isn't as good but neither does it pit you against room after room of enemies with little downtime in between. I just finished getting the Krogan and that planet is one of the worst I've played so far in the series

>You are the only person I have ever heard calling the mako sections cool.
Initial fanbase didn't mind it on average. Only when ME2 brought much greater numbers of shooterfags Mako became the coming of Satan.

I played the game on release and didn't like the mako then, I dislike it more now. In general though I don't like vehicle sections in games where they are put in as a gimmick or small section that takes you out of it (CoD 2 and Gears 2 come to mind)

When you're on a mission it's combat time, the downtime is between that on your ship and planet hubs

And that's perfectly fine. You do not, however, hate it with a fury of a thousand suns and whine on BioWare forums/social media how Mako literally genocided their entire family line.
There's not much reason to kill things with the vehicle because this way you get less XP. Put Rail Extension + Tungsten or Explosive Ammo on your sniper rifle and you'll be dropping Armatures like flies.

And just in case: I like FPS myself, I just don't confuse ME1 for one.

am I crazy for liking ME's combat?

yes

I understand what you're saying but I disagree. The first game gave you a variety of ways to complete missions that didn't always lead to combat. For example you could convince Saren to kill himself and skip the first phase of his battle.
I wasn't trying to confuse ME1 for a shooter when I brought up other examples of vehicle sections I don't like. My main reason for thinking 1 > 2 is because 2 is confusing itself as to whether it's a shooter or not.
I was playing Vanguard so only access to pistol or shotgun which meant vehicle was a requirement for the sections you're supposed to be in it.

>I wasn't trying to confuse ME1 for a shooter
No, I got that, it's the majority they started pandering to since 2 who doe that. Sorry, should've made that clear. But good threads die in the blink of an eye when ruggashit and the like occupy the first half of the catalog 24/7 so one has to hurry up a bit to post at all.

>I was playing Vanguard so only access to pistol or shotgun which meant vehicle was a requirement for the sections you're supposed to be in it.
Yeah, one of the two worst classes along with Sentinel, unfortunately. Still, Armatures can be taught to fly. You just have to be really aggressive. Either let your sniper(s) pick off the Geth infantry first, then drive up close, go outside and launch it off a cliff/into a wall several times or just go in guns blazing right away.

Man I'm surprised this thread is still going. Usually if I post anything without baiting people into discussion it dies really quickly. It's nice to see some people on Yea Forums still like to actually talk about games they have played.

I'll keep that in mind about the geth armatures if I play the game again. I was doing all the side missions in the first game but I don't know if my patience will keep for the rest of the series, already in 2 I am feeling that I just want to do the main missions and not give a fuck about anything on the side.

indeed you can friend

>Man I'm surprised this thread is still going.
My normal experience on 4 is that about 50% of the threads I want to reply to are on page 8 or 9 and die either while I'm solving the captcha or slightly before that.

>It's nice to see some people on Yea Forums still like to actually talk about games they have played.
I've been thinking about doing a replay recently. But no proper sequel still hurts a bit, with how much potential was there in plain view.
Even ME2 wasn't a total failure. There were cool characters, squadmates and no, fun quests and some worldbuilding.

>I'll keep that in mind about the geth armatures if I play the game again.
Also double Lift only makes them float up a bit but doesn't actually kill them (unless damaged and there's low ceiling). Triple sends them into orbit, though.
Similar with Throws. Those bastards are heavy. One of the good things in ME1 is how all (or most) things physics make sense.
Biotics indeed were fun in ME1.

>already in 2 I am feeling that I just want to do the main missions and not give a fuck about anything on the side.
I preferred "loyalty missions" more than the inane main quest (Protean retcon, really?) and the Gritty And Edgy(tm).

Disregard that about three Lifts, I suck mating tubes. Lifts never KSP anyone, but at least two are needed to give Armatures wings.

I haven't gotten to any of the loyalty missions yet, what are they? I was playing earlier when I started the thread but gave it a break as it's not really a game I can play for long periods of time.

>I've been thinking about doing a replay recently.
I had really fond memories of the first one when I played it years ago. I found I got a lot more out of the story playing it as an adult rather than a teenager. Read enough about the rest of the series on here that I thought it was worth giving the whole thing a go

Wait, have you not finished ME2 before? I'd rather not spoil you if you didn't. You'll know those missions, really hard to miss if you talk to your crew while on the ship.

The ShadowBroker is still one of my favorite singleplayer DLCs

>I'm only a couple of hours in but it seems to have way more of a focus on combat than anything else - in a game that has subpar combat.

Crank the difficulty all the way up. On Insanity the game is actually a lot of fun. You'll die really quick out of cover so you'll need to plan out a strategy of how to approach each encounter. I loved Mass Effect 2's combat, every now and then you run into a mission that really challenges you to think it out.

Or you can just play Vanguard and zip around like a spaz.

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I started ME2 when it came out but dropped it pretty quick, from memory I got to where you meet Garrus and then stopped. I don't think I even finished that mission.
Alright I'll keep talking to my crew members, if they're better than the main quest as you said it's worth a go
Alright I'll give it a go, I already die a fair bit but most of the time that's because of being a spaz as the vanguard and charging into cunts

biotics in 1 was deciding which ability to use where in order to maximize space for your crew

biotics in 2 was just use warp lol

>Alright I'll keep talking to my crew members, if they're better than the main quest as you said it's worth a go
Not all of them. Some of them. Some side missions are also better than the main quest. Have fun.

>been replaying the trilogy
>got to 3
>have spent 15 hours in multiplayer with an hour in the story
WHY IS THIS MULTIPLAYER SO GODDAMN GOOD, IT'S JUST A HORDE MODE. Also it's amazingly active for a game that's nearly 7 years old, on any difficulty rank I get a match in seconds.

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Regarding the Sentinels, by the way. Their only saving grace is Medic for Neural Shock.

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I'll keep it in mind
That's crazy man, I remember watching my sister playing it on 360 when it came out. Never would have expected it to stay alive

In fairness it's the PC version and I think that's stuck around because they stopped banning people for using cheat engine to give themselves effectively infinite points to spend on the lootboxes, so people can just have fun without spending money

So without giving too much away, I'm playing the 3rd next and I heard multiplayer gives you shit for SP or something along those lines. How worth is it to spend time in MP

that gif brings back fond memories

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You don't ACTUALLY have to play the multiplayer for that, it just makes getting the "best" ending easier. But you'll probably play the multiplayer more than the story anyway because it's really fun.

MP was only fun with friends. playing with rando was boring

That it does.

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There's a bar called galactic readiness tied to multiplayer I think you can set it to 100% on PC if you change something in a file

Alright thanks, if that's all it does I don't think I'll worry too much. I'll give it a go but I'm not sure it'll be my thing, The gameplay isn't really what entices me about these games

I'm not sure I get the joke.

u had to be there pre-me3 release to get it

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Should I post one of the collages?

>The characters are, for the most part, pretty great though (I thought most of your crew was pretty flat in the first game desu.)
I felt the opposite about most characters, old and new. It annoyed me how hard the game tried to make them "badass". There was no subtlety or depth to their personality. Of the new crewmates, I really only liked Mordin.

>Of the new crewmates, I really only liked Mordin.
Seems like he is universally liked.

To be fair, salarians are underrepresented for how important they are in the universe and Mordin is the only salarian crewmate you get in the entire trilogy, so people's enjoyment of the character might partly come from him being a rare window in his race's culture.

He's well written. First of all, for those who are aware the series didn't start with a 2, he deals with the "hold the line" issue without it coming off edgy. Then there's him exemplifying how the Renegade thingy is supposed to work, without going full Dark Side.

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I've beat ME2 multiple time, barely touched the third game and my ranking is: 1>3>2.

It's not great but its serviceable. I just replayed it after a few years and enjoyed it but I can see where other people would have a problem with it.

>1>3>2
And yet in 2 at least some of the choices you made matter, even if a little.

Vanguard is really good in 1.

Other than that you are right about everything.

>Vanguard is really good in 1.
No access to either sniper or assault isn't "really good". It's decent. But others are good or better.

In some forms it is. The overall gameplay's a lot better than 1 (especially if you're a Vanguard like I am) and the finale's a shitload better, but it really lost that "space cowboy going around solving crimes" space opera feel and traded it in for the gritty 90s Sci-Fi feel it has, and while I like their design, the Collectors have nowhere near the presence that Saren commands. Saren's specter always hangs over ME1's plot, I never got that feeling with the Collectors.

For real though, at least once you should do Lair of the Shadow Broker as a Vanguard, Tela Vasir's fight is dope as fuck for it.

Really? I thought Garrus, Kaidan, Tali and even Wrex all fell very flat for me in the first game. You're right, a lot of the characters fall into the 'badass' trap in the second, but they were for the most part a lot more likeable to me, including the ones carried over from the first game.

Go Soldier for ME1, Vanguard for 2 and 3, unless you want a challenge in 3. Vanguard's so overpowered in 3 it's entirely possible to cycle between Charge/Nova for endless i-frames while shitting out a retarded amount of damage.

>No access to either sniper or assault isn't "really good".

Then unlock the skill and give it to vanguard.

ME1 was supposed to be the space cop game cause you're a fresh spectre and it's a big deal mentioned in every other conversation. In 2 you're under the radar and it doesn't matter much.

Or just go Soldier. Biotics never really become enjoyable until 2.

>Then unlock the skill and give it to vanguard.
Be the time you hit NG+ it doesn't matter as much unless you're playing on maximum difficulty.

>Biotics never really become enjoyable until 2.
Lol.

But soldier is boring. Infiltrator is probably the most fun. Biotics is fun if you are the type of person who finds it fun to just turn on god mode and run around killing everyone without any fear of ever dying.

It's a shitty corridor shooter. The combat is so lame, you can sit eternally at the same spot shooting and spamming powers without being threatened by anything, even on Insanity. The new characters are awful. It's a fucking spin off.

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>Be the time you hit NG+

You don't need NG+ to unlock a skill for a class. You just need to use it enough times with one character. I think it's something like 70 times and then the option to add it to any class that doesn't have it is available.

Soldier with Adrenaline is god mode, not Adept who is made of porcelain once his barrier drops.

I need a replay, then. Don't remember this at all.

Soldier is too vanilla for me I enjoyed Sentinel because warp and overload can deal with any shielded enemy it's pretty good in all 3 games.

>not Adept who is made of porcelain once his barrier drops

Doesn't matter. He can stunlock.

Even the good AoE power only affects so much space and Singularity is meh at best.
Soldier just turns on Immunity and his regen compensates for those tiny blips on his HP bar that might happen. Once it runs out he uses Adrenaline, resetting not only Immunity but everything else as well, and keeps killing shit with impunity.

YOU CAN UNLOCK PROFICIENCIES WITH AR AND SNIPER AS VANGUARD IN ME1!??!?!?!

Have ME1fags reached Big Brother levels of doublethink?
>empty wasteland is open world exploration
>immunity to damage and permanent biotic knockdown is tactical depth
>+stats after maxing charm or intimidate is nuanced RPG character building
>4 guns with slightly different colors and progressively higher numbers is weapon diversity

Where did anyone say any of those points?
Sounds like an awful lot of projecting you fucking faggot

Mass Effect 2 was the beginning of the fall of Bioware. They took a scifi space opera and turned it into a boring ass shooter, devoid of interesting politics, story, or characters. They made being a spectre mean nothing and only normalfags praise the game because of 'muh character banter' or 'muh asshole sheperd!' There's very little improved upon in the game, all they did was strip out all the RPG features for cod babbies.

This pic made me crave some space exploration. Should I give Andromeda another chance? Ignore whatever shitty story it's got and just explore some planets?

Engineer in 1 and 3, Soldier in 2.

I played andromeda a few months back because everyone said how cool me1 was. I figured 3 would be good too, same company right? I'm never buying another bioware game

>They made being a spectre mean nothing

This was so weird considering how much they treated being a spectre as a big thing in the first game. Although, to be fair, I think the only time being a spectre is ever actually relevant in the game is that one planet where they want to confiscate your weapons but can't because spectres are above the law. They have you running around doing Alliance shit all the time, they probably should have had you doing some spectre shit every now and again too.

Soldier, hardest difficulty, rely on squad for powers

>Mass Effect 2 was the beginning of the fall of Bioware
No it wasn't it was the highest rated game in Bioware's history and won GOTY. Dragon Age 2 a year later was horrible compared to ME2 and started the real decline.

Combat is better than ME1, which is damn near unplayable compared to the rest of the series.

>salarians are underrepresented for how important they are in the universe
Probably because they live for 30 years and all the cool salarians are long dead.

need new rpg tired of replaying nostalgia bullshit

suggestions?

DA2 was just a natural progression from ME2. ME2 was the game were Bioware indicated they were targeting a different type of audience to what they previously did and that is what led to their downfall.

I definitely think it was the beginning of the end. It shifted the focus from story to combat and made levels into corridor shooters. It was still a good game but it was a turning point. Kind of similar as what RE4 is to the previous games

Skyrim and Fallout 4 are both really good.

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I felt the whole killing Shepard and immediately bringing him back just so that he would allegiance with ceberus and his former teammates would split up and he'd have to track them all down again was meh.
I don't know why they felt the need to break him away from the alliance and the politics (which I actually liked).
Also the human reaper at the end turned out to be fucking useless other than a boring final boss.

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Why did they make her look so weird in ME3? Basically all the faces besides default male Shepard look like fetal alcohol syndrome victims.

RPG threads pretty much unanimously recommend Age of Decadence and Underrail. A lot of voices in favor of Divinity: Original Sin. Look up the latest 1 or 2 threads in the archive. Or wait for a new one.

>I felt the whole killing Shepard and immediately bringing him back just so that he would allegiance with ceberus and his former teammates would split up and he'd have to track them all down again was meh.

You kind of undermine your "suicide mission" hook when in the opening cinematic you establish death doesn't mean much because space magic to revive the dead exists. Bioware have never been genius writers but they previously weren't THAT bad.

youtube.com/watch?v=bX85F85Lg0c
Nothing will come close to the first game's atmosphere, world building and the feel of the universe. That cold but somehow comfy Noveria, the utopian Citadel, the barren but beautiful exploration planets, unf. Still, with a bunch of mods installed for the third game (like the ending mod, Citadel DLC being the epilogue etc.) was good enough as a finish for the trilogy. The second game is an outlier for me in this, I just can't find any enjoyment in that UE3 gritty cover based shooter.

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>Basically all the faces besides default male Shepard look like fetal alcohol syndrome victims.

That's because default shepard is the only face that was scanned from a real human. When Bioware said we were getting a "default" femshep people expected something of similar quality, not literally the exact same thing as has been in the game since ME1 except with a slightly different hair style.

Cerberus spent a fortune to bring him back Shepard is the billion dollar man. They weren't going to do it again if he failed.

>That cold but somehow comfy Noveria
Every time I'm reminded of this game I remember the sterile, empty mall/hanger/whatever you get to see and those obviously cut off pathways to other locations. Like once bleeding wounds cauterized by liquid nitrogen.

youtube.com/watch?v=-xc7xHvxvCI

>Every time I'm reminded of this game
Of this location.

Doesn't matter. You've established death has been conquered for no real reason which was just retarded. Shepard even working with Cerberus considering the past between the two is also ridiculous. It's obvious their new writer just really wanted to piss over the previous writer's work for ego reasons.

Shamus at TwentySided brought up an interesting point in his ME retrospective that in my opinion highlights the wrong approach Bioware took in the second and third games' writing. Cerberus brings Shepard back not because he can understand Prothean, thus being able to interface with their tech to learn more about the Reapers, but because "he's a hero, a bloody icon". The search for knowledge is not important anymore, a quest for understanding the enemy is not the focus. They bring him back because he shoot reaper good.

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Shepard is meant to be space Jesus so he died and had a second coming, hence the Lazarus Project

lurk more newfag, beyond your very first Mass Effect thread

Except he wasn't meant to be that. Shepard was just a guy. A remarkable guy but still just a guy. It was purely fortune that put him in a position to take down Saren. Not prophecy or destiny or some other bullshit. Remember when Bioware said it was going to be possible for Shepard to die and not be the hero of the franchise at the end depending on how players played? Remember when people were speculating that that is what Conrad Verner was being set up for? Instead none of that shit happens. Shepard was made, as you put, space jesus.

And no one said shit about it here, you're just stirring shit for no fucking reason you mong.

>The search for knowledge is not important anymore, a quest for understanding the enemy is not the focus.
This makes sense. The culling of Codex even serves as an in-game manifestation of this.

He's right about lurking.

Only Shepard could use the beacon on eden prime he's been special from day one

kino
youtube.com/watch?v=R_NAoNd4YyY

What? It was just activated by Saren, it even reacted to Ashley. If Shepard didn't throw her out of the way, would she be the space Jesus of the franchise?
That's the difference between the first and second game. He was a remarkable human, a Spectre, a good soldier and commander, and that's it, no more is needed. But now he's suddenly "a bloody icon" and Lazarus himself. That makes the universe feel so small and restricted, since now it revolves around Shepard.

even more kino
youtube.com/watch?v=xHAbZEq7X8g

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No, not really. The closest he gets to being special is they say most people would have been driven mad by the beacon. Not all people, just most people. And that's just because humans are shit. Saren, a turian, uses it fine. Liara indirectly uses it via Shepard.

I think 1 is the best in the series but it annoys me to no end that people actually thought this scene was good writing, especially considering those exact people seem to be the ones who are most vocal about ME3 having a downer ending

Ah, yes, "reapers".

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>Do people seriously think this game is better than the first?
Yes.

Revisionist faggot?

Saren's mind was reinforced by a reaper, it probably would have made Ashley's head explode

>shepard can make impossible peace between the geth and quarians, proving that organics have finally evolved and can co-exist with their synthetic creations rendering the entire objective and purpose of the reapers null and void.
>star child: nope organics can never be friends with robots

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I still haven't played 3 yet but I fucking enjoyed ME2 it was a good 7/10 game. 1 honestly bores me down if not for the interesting Trek like lore, atmosphere, and the soundtracks.

>made Ashley's head explode

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>good writing
It's fine at what it needs to do - make Reapers this unknowable threat that lurks somewhere out there. The problem is that Bioware made them the antagonists instead of just leaving him in dark space or whatever. This retroactively ruins this scene because not only is the Reapers motivation retarded, Sovereign's whole spiel about "lmao we dont even think about you people we're so above you" falls flat because Harbinger taunts Shepard and engages him on the battlefield fucking CONSTANTLY. So yeah, the scene is good, but it's made worse by the following games.

>but it annoys me to no end that people actually thought this scene was good writing

Agreed. It's a nice reveal that the true villain is the ship and it has an unnerving tone to it but nothing is said here. The writing is meandering "Ooooohhhhhh, I'm so eeeeeviiiiil. Are you spooked yet?" nonsense and it's full of all sorts of cop outs like "You cannot comprehend the answer so I won't even try to explain it." That's not good writing at all. It's lazy writing.

>Improved visuals
>Improved conversation system
>Soundtrack is still great
>Combat is generic but an improvement over the broken dogshit that was in ME1
>Final boss is just mostly shit instead of complete shit like ME1
>Can keep playing after the credits roll
It's really not a surprise that some people prefer ME2

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Mass Effect has the good old "1 > 3 > 2" going on.

yes. i think it's overall an improvement.
My only complaint is the ditching of an incentory system and not expanding on the uncharted worlds mechanic.
Other than that i'd say it beats mass effect by a tiny bit.
Presentation is really important and so is gameplay.
ME1 may had had the best writing overall but to me the fun wasn't in the shooting or combat

The fucking trailer was better than the game desu
youtube.com/watch?v=Y2O-0-fQOOs

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this

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the suicide mission is still one of my favorite final levels to a game.

Mass effect 2 was better but Mass effect 1 was a tour de force

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Let’s settle this once and for all. What’s the best Shepard. For me it’s:
Earthborn
War Hero
Vanguard
Paragon
Tali Romance
Destroy

>earthborn AKA nigger shep
>paragon or better known as faggot shep
>tali fag, so the above two check out

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Bitch, what?

For me it's
Colonist
Sole Survivor
Soldier
Rengade/paragon(me1)Paragon/renegade(me2)
Tali or Miranda
Destroy

>not having Shepard Earthborn to up the stakes of 3 by having Shepard want to save his home planet from destruction.
Post your Shepard than if it’s so much better

Earthborn
Sole Survivor
Vanguard
Paragon
Steve
Synthesis

All this except the vanguard. Shepard would be a soldier, he's too meat-headed to be a biotic or have a background in high level engineering and electronics.

Although I agree, soldier can get boring in 2 and 3 gameplay-wise. I always pick soldier in 1 though

the inverse of this.
Soldier is fun in 2 and 3 and a bore in 1.
Adrenaline rush is fun and useful as hell for insanity runs

femshep sound smarter than manshep

Soldier being boring in 2/3 is a meme. Guns actually feel different and fun to use, especially in 3 where you have a dozen options for each weapon type.
Meanwhile, power-focused classes play exactly the same through the entire game, and you don't even have to aim.

Te'quila se'lai

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based tiny Javik

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Quarians started everything with trying to purge the geth once they started becoming sentient and then went all dindu nuffin after reigniting the conflict with the geth by trying to retake their homeworld by force. Then it's revealed that the geth kept their homeworld nice and tidy and were simply waiting for their creators to come home and coexist peacefully.
The entire quarian-geth conflict in ME3 boiled down to politicking bad writing by the quarian admiralty board and deciding to be niggers and dragging us to help solve their mess.

Then best boy arbitrarily sacrificed himself and made me not regret letting the geth fleet destroy the quarian fleet.

I think, at some point, you just realize that the changes in 2 make sense. Series needed legs. First game was on stilts. More grounded decisions were logical, even if it stood out above its peers.

>bad writing

It makes sense if you expose the truth in ME2

TWO WORDS MOTHERFUCKER

BIOTIC


CHARGE

eh the way I've always seen it is that the Geth are just another alien rave in terms of how advanced technology they are. But machines don't really have limits so while there is peace there now, Geth are just gonna get stronger and process things fast than any organic life form and just obliterate organic races.

no way..

I've done both full playthroughs and I like femshep more despite thinking the tali x maleshep romance is the best

ME1 was too much of a diamond in the rough. I'm sure it's handily the least played of the trilogy, even here. ME2 had a massive marketing push and copied the generic cover shooter formula at the time. It did that well, but it was also completely forgettable gameplay. Nobody is going back to play ME2 because they liked the combat. But this is enough for people to call it the best, much like with Witcher 1 and 2, because they couldn't wrap their head around the combat in the original. To be honest, I think the writing in 2 is almost as bad as 3. It has very little going for it in the RPG department. The change with you joining Cerberus was retarded, the suicide mission only affects the very end and is just a check to see if you actually played the game instead of skipping all the side content, of which the vast majority of content feels like side content. Nothing is accomplished over the course of the game; the final cutscene is almost a remake of ME1's last cutscene. Paragon and Renegade become I win buttons in conversations; you will never change attitude after picking your first one, they are always the best option, and they now show up in every major decision. And of course every single cumbersome feature in ME1 gets stripped away and streamlined. Player choice is at an all time low, the story goes nowhere, none of your choices from the first game mattered. Mass Effect died with 2.

man mass effect had some absolutely top tier skyboxes. is this modded in any way btw?

renegade manshep is a blast in 3, especially Citadel DLC. But femshep has that mommy feeling..

Blond Bombshell FemShep
Colonist
War Hero
Vanguard
Paragon
Liara Romance
Control

Colonist gives me every reason to hate the Baatarians and makes my War Hero stand all that much more cathartic. I'm every hit the hero though and don't let it consume me. I choose Control because the Reapers are a retarded and need a conscience and I can watch over my little blue daughter as a space God

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>I think, at some point, you just realize that the changes in 2 make sense.
No, they don't. They outright said that they "want a more mature audience" or some such tripe that was hip at the time. Gritty and edgy, my ass. You are a shooterfag and like shooters with banging blue space chicks? Great. But don't pretend that it's objectively better than a different genre with a poorly fitted FPS combat.

>Series needed legs. First game was on stilts.
And that's why they cut out its heart and brain and made prosthetics of those as well as of legs.

Earthborn
Ruthless
Vanguard
Renegade
Garrus romance
Destroy

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>is a male
>plays female shep
>romances another dude AND an alien
absolute faggotry.

Spacer
War Hero
Infiltrator
Paragon
Ashley - Miranda - coin toss for "canon"
CONTROL

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>another dude AND an alien

not gay because it's not human

too bad I romanced Kaidan in 1 tho

Almost forgot.

strawpoll.com/43sgxdzc

Let's keep this rolling.

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>no rachni

Damn I'm probably never going to enjoy a game this much again am I? Is the ending of ME3 the main reason/v hates everything so much? I never touched ME until 2018 so will everything just be a disappointment?

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femshep will always be best girl

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Warble some more, fgt.

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OHNOHNOHONOHONOHO

>Tali in first

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>People prefer the Mako to probing the planets
>People actually prefer the gunplay of 1 to 2

What the fuck?
I'm playing through the game right now again as a vanguard and it's always the same shit
>No money at the start
>Shitty equipment so you keep getting one-shot by every sniper and that retarded geth armatur fight when rescuing Liara
>Finally put all your points in Marksman and hover the mouse over enemies until they're dead
>Adrenalin Rush
>Barrier
>Repeat

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They made the combat slight better at the expense of pretty much everything else but it is still a good game

>choosing anything other than destroy

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>playing mass effect for the gunplay
lmaoing at your life my friend

You do realize people voted for that face, right?

They spent as much on that ad campaign as on development. 25 mil? Or more?

The story of ME2 and 3 is retarded even without the ending. They're still fun though.

The only people who actually praise it are nostalgiafag zoomers. ME2 was when the game went to shit. It's just that it got overshadowed by the clusterfuck that was ME3.

>People prefer the Mako to probing the planets
People prefer FUN over tedium? SHOCKED!

Also nexusmods.com/masseffect/mods/115

You're right, I play it for the amazing exploration and dialogue, like these Unity-tier stretched textures.
>Planet is described as a lush jungle world full of deadly fauna
>Get this shit with some "monkeys" running around

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>>Paragon
>>Not saving everyone

Never

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zoomers don't have the attention span to play any ME game

Give them some slack. They had to work with UE3 and for Xbox 360.

They focused on combat in the sequel because like you said, the primary gameplay loop of Mass Effect was shit.
That's why Mass Effect 2 is better.

>nostalgiafag zoomers

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I think you misunderstand me user
I love Mass Effect, in fact I love Mass Effect so much that I own the entire series including the DLC twice, once for PS3 and once for PC and I must have played through it at least 7 or 8 times now with different builds and characters and romances
Currently on my ninth playthrough and I still enjoy finding all these weird weebao named guns and drifting spaceships full of husks.
But anybody who honestly claims that they prefer the gunplay of 1 to 2 or 3 is either lying or inbred.

what do you play mass effect for then?
the dialogue wheel?

To get a savegame to import into Mass Effect 2

yes

Colonist
War Hero
Infiltrator
Paragon
Liara Romance
Merge

If your Shepard wasn't an overall good guy who just happened to have a near pathological disgust for slavers and batarians so absolutely dominating that he went out of his way to genocide one of them then I dunno what to tell you

ME3 would have been the best of the series if they kept the Dark Energy story and cemented Mass Effect as the best series ever. The improved gameplay and healthy medium of just enough RPG stuff compared to 1 and 2 made it the most fun to just play and going back to the Arena is often better than slogging through the end game story

I think he means zoomers who played ME2 as their first ME game when they were 10 or whatever

>gunplay
>RPG
Such a shame you can't just go chop some mooks with swords and axes in first-person with a bro on a couch in Planescape: Torment.

Shepard is a mass murderer who admits enjoying killing people no matter what.
Also he didn't genocide the batarians, it was just a small colony.

I think what's really hurting me is how much the small choices really affect how ME3 plays out, from who lived or died in the suicide mission to what quests you even did back in one. The assassination for example, or the entire geth subplot, the genophage and what happens if mordin is dead and you didn't save the data in 2...and then everything gets undone by the same three endings, every time, no matter what you did.
Mass effect is an ARPG with shitty combat, stop defending it

>it was just a small colony.
Damn shame

>ARPG
ME2 probably is, ME1 wasn't.
One of your failures is thinking I'm defending anything.

>merge

so your shep raped everyone in the galaxy?

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It's not rape if they can't say no

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>and then everything gets undone by the same three endings, every time, no matter what you did
I'm still perplexed by how assmad people got about this, or how they ever believed the "SIXTEEN ENDINGS" meme. Like, how the fuck could the game possibly have ended besides
>Reapers win
>Reapers don't win
Everything else is just minor details.

Its the disconnect between everything else in universe. All your work over three games turns into a scoring system that has my minor effects on how well your team does in the final battle. Most of which is utterly irrelevant

Again, how would you have added more variation to the ending? It'd be one thing if you were unsatisfied with any of the various race arcs, which other people have done, but you just admitted you were satisfied with everything except the ending.

I think my biggest problem with the scoring system is that it assigns an outright value to the choices we made, with there always being an objectively better choice.
Shoot Shaira or whatever her name was on Feros because she is A: Working for Saren and B:Indoctrinated by an alien?
That's less points for you, should have let her live and work with the colonists

Not that it matters in the end anyway
unless you purposefully go through and do every single "bad" choice in terms of points...you basically end up completely full.

It wasn't the greatest but I'll take that over ME2 scanning bullshit.

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I mean, wouldn't you only be aware of which choice is "correct" if you purposefully compared the point values in some FAQ or something?

...or if you played through the games more than once and notice how playing full paragorn ends with a much higher GR than full renegade?

>fucking everyone over is bad
shocking/10

The problem with your logic is acting like saving a life doesn’t matter. That’s like saying genociding another race doesn’t matter because it’s only about points and the 3 specific outcomes. Your choices do matter and can lead to squad mates deaths or deaths of entire species like Krogan, each I, quarian, and geth

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There's 2 ways to play renegade, either with intimidation or force. If you intimidate then you still get Wrex, Geth, Quarians etc for the war but being violent obviously wipes people out. It's smarter just to scare them if they're useful.

Do you understand what I'm saying?

The simple gimmick of "Stuff you did in the last game carries over" was a great way to draw the player into the world. It can be simple as popping up in news reports or where it actually affects story/quests. Its fucking great

In 3 your choices are largely irrelevant and just maybe added points to determine minor variations of the ending. Of course with multiplayer and DLC getting the points for the minor cosmetic additions that count as "Best" endings are easy to get. Even if you don't the ending is pretty much the same

I unironically thought the 3rd one was the best

Normies in the gaming media and casual gamer shits have memed this game into its "legendary" status. It is one of the prime examples of a massively overrated game. I would even argue people do not truly even get why they rate it so highly. They just do out of some weird monkey see monkey do nonsense going on. ME2 was an absolute bastardization of this franchise is what it actually was. If it was its own unique franchise it would be pretty decent as an action game. However it shouldn't ever be called an RPG since it is not.

I am really not sure what else to say. Its just such an obviously overrated game but yet nothing about my measly post will ever change a goddamn thing. The world will continue to meme that ME2 is the best in the series despite it being a bastardization.

Do YOU understand what I'M saying? The overarching plot with the Reapers can literally only end with them winning or losing. Bioware wrote themselves into a corner from the first game by making them spoopy galaxy-destroying eldritch horrors. There's no real room for nuance or variation there. Sure, some guys may have had the Geth and Quarians show up together, or just the Quarians, or neither, or the Salarians or the Krogan, or the Rachni, but those would just be minor variations on "we did it guys!" or "I guess it wasn't enough"

So fucktard tell me it ruined from the first game? The hordes of powers nobody put points into? The clunky impossible to navigate inventory full of useless shit that you pick up from treasure chests in every room? The way every character is an info dump on their species because they are still introducing you to the universe

Mordins loyalty mission is a better than most games manage in total and why ME2 stands above most other series

ME2 was "we want halokiddies and gearstards audience" move.

List some choices that are irrelevant in 3. And I don’t mean minor choices like how to get a garage pass.

Its not that the first was perfect. Far from it. The issue is Bioware didn't even attempt to try improving what the first build upon. Instead they actually fucked their own series hard thanks to EA's meddling. Playing this game should make it painfully obvious to people they wanted to make an action game and not a real follow up to their action RPG that seemed promising although needed a lot more improvements in the sequels. They never improved on it. They just stripped down the game and released a butchered action game with a story and quests that really wasn't even that great since it bastardized the franchise it belonged to.

>If I keep saying it's bad and bastardized people will believe me

Stop trying so hard to get Yea Forums-cred, ME2 is a massive improvement over 1 in every possible way except for MAYBE the thermal clip issue

So fucking what? Conrad disappears into dossier of 25 points thats pretty irrelevant to thousands you get from the main story. Same for Kasumi Dr.Chaklas the Virmire Survivor who doesn't even go to party if mulched into 25 points etc. None of them matter are seen or heard from and the ending is still colored lights that doesn't really matter. Compare this to a game like New Vegas where your choices are wildly different and shown at the end and thats a disappointment

For the idea of it being a binary "Reapers win or don't" choice nobody cares. You could easily write something better especially with the Dark Energy story instead of the shit tossed together in a dark room by a couple EA execs at the last minute which ACTUALLY HAPPENED. You could have a had anything work better than colored lights. Hell I'd take another NV thing and even be satisfied with talking them to death

>planet scanning is an improvement

Basically you're saying that you wanted the story to be completely retooled to de-emphasize or even remove the Reapers. Which would be at least vaguely reasonable if you weren't simultaneously trying to insinuate that the awfulness of the Reaper plot was somehow the product of le ebil EA executive meddling.

It was built into the story from the beginning.

If you never finished Mass Effect 2, then you're missing the whole point. The Suicide Mission is one of the best "final levels" of modern games. It's truly a masterpiece.

God your fucking stupid

You have to be trolling to asspull "You want the Reapers removed". Are you actually aware that the original story was scrapped when the writer was fired and replaced with the shitshow of 3s organic vs synthetic that was just a B story for the Quarians.

You probably are trolling and should slit your fat piglet wrists

ME2 is one entire sidequest, with you running around recruiting and befriending random niggers while mostly ignoring the overarching reaper threat plotline.
And thats why its the best in the series.
An ancient evil awakens is a garbage plot that only serves to string you along with it boring narrative.

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>Earthborn
>Sole Survivor
>Soldier
>Sheploo
>Paragon with Pragmatic Renegade
>Tali or Jack
>Destroy

Also why the Citadel DLC is the best in the series
Because it's character focused

Yeah, it focused too much on side characters and there were too many of them. Kinda went full capeshit, but I guess EA thought that's what people would like.

>Also why the Citadel DLC is the best in the series

How much did I miss if I played the Mass Effect games without most of their DLC, but especially 2? I think it's about time for a trilogy replay.

A shhitton actually
Grubby EA Jews locked a lot of the best content behind the DLC paywall

>The overarching plot with the Reapers can literally only end with them winning or losing.
Or Reapers temporarily (century, thousand years, million years etc.) stop being a threat independent of what anyone wants or does (ending #3) or because of something someone (Shepard) does (ending #4) or they fuck off of their own volition because they realized something (ending #5) or an unpleasant compromise-truce is reached (ending #6). I'm not claiming even one of those is an example of good storytelling (but perhaps can made into one by someone with actual talent, who knows) but at least it's not pic related.

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Shadow Broker is 2's best mission

Fuck Yea Forums making me play this series again after the heartbreak that was ME3
I just love the damn IP

corepacks.com/index.php?/topic/51452-mass-effect-complete-franchise-corepack-50-gb/&tab=comments#comment-194239
For those who like me don't want any more cash going to EA

EA under John Riccitiello was better than EA under Andrew Wilson. Prove me wrong.

For consumers yes. For shareholders fuck no.

>Yea Forums-cred
Holy shit. I'm starting to think about half of "gunplay" fags aren't really worth arguing with.

Spacer
War Hero
Soldier
Paragon with good people, Renegade with Krogans, Batarians, Vorcha, and assholes in general.
Ash Romance
Destroy

>You've established death has been conquered for no real reason
And nobody brings the people who died in the Suicide Mission back. They can't and won't be revived, it is made explicitly clear.

>thermal clips
haha no

Found a torrent a while ago called the "Mass Effect Galaxy Edition" which I'm pretty sure was just this repack of all the games. Even though I own the games it's a mess, with them being split between Steam and Origin and not having all DLC. It's not even available with DLC on Origin's Premier access thing. They sell a "Mass Effect Trilogy" for like $30 that doesn't even come with all the DLC.

Lair of the Shadow Broker is fanfic level of writing.

Tali has a shit ass.

>Or Reapers temporarily (century, thousand years, million years etc.) stop being a threat
I don't see how the timeframe makes any difference unless it's so short that they'd have to deal with them again within the main cast's lifetime, in which case it's not so much an ending as a cop-out/sequel hook.
>independent of what anyone wants or does
would remove player agency and defeat the whole point of adding more endings in the first place

>because of something someone (Shepard) does (ending #4)
What does this even mean? Are you trying to imply that Shepard doesn't do anything in the existing ending? Did you expect him to stop the Reapers all by himself with the sheer power of his enormous dong or something?

>they fuck off of their own volition because they realized something (ending #5)
Again, removing player agency, see above

>or an unpleasant compromise-truce is reached (ending #6)
This is basically the Control ending if you're not a brainlet.

It sounds like you're more bothered by the presentation of the endings rather than the actual content/structure of them. You probably didn't like the Star Child, for instance, and would've preferred if there was some kind of action-y sequence that led to you making the final Control/Synthesis/Destroy choice. But that would've just been window-dressing to a functionally-identical ending.

Nonsense, Soldier in 1 is easymode. Between Immunity and Adrenaline Burst, you're functionally immortal and can facetank Geth Armitages on Insanity without breaking a sweat.

Then in 2 and 3, Soldier becomes godmode Sniper. You get ammo to strip every kind of weakness that exists, plus Adrenaline Rush to headshot everything.

Fuck shareholders.

Had to look up when he reigned as I don't follow these kind of things and quickly forget them.

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>I don't see how the timeframe makes any difference unless it's so short that they'd have to deal with them again within the main cast's lifetime, in which case it's not so much an ending as a cop-out/sequel hook.
Would've made a proper sequel possible instead of Asspuldromeda.

>would remove player agency and defeat the whole point of adding more endings in the first place
Just like it retroactively removed all player agency over the previous two games because lol only Reapers matter?

And overall, I get it. You liked ME3. You even consider 3deep5you endings not literal shit. We'll have to just walk away in opposite directions here.

The ending should have been this
>No starchild
>Crucible fires
>Reapers die
>You see what happens in the aftermath, taking into account the choices you've made and your galactic readiness score
Instead you got Starchild, three options that each prevents the franchise from having a future, while disregarding everything you did to get there.

I literally have no problem with anything you are saying except for your bizarre assertion that it's somehow possible to have a game with the Reapers that still mainly focuses on character/ayy drama. The two are fundamentally incompatible. It seems like the only reason you're even trying to defend the Reapers, despite being vocally opposed to everything they stand for, is because then it'll ruin your narrative of Mass Effect being pure and perfect until the filthy EA jews ruined everything. It's ironic that you bring up "Asspuldromeda," because I'm 90% sure they would've just made a regular sequel if autists like you hadn't REEEE'd so hard about the ending of ME3.

>your bizarre assertion that it's somehow possible to have a game with the Reapers that still mainly focuses on character/ayy drama
>mainly
>trying to defend the Reapers
>despite being vocally opposed to everything they stand for
>your narrative of Mass Effect being pure and perfect
No. It seems a lot of arguments on modern Yea Forums arises from anons skimming through posts of others. Then again you're a crossboarder so it's not big surprise.

>People still spout this
>Despite fighting a Human Reaper larva at the end
>Weakpoints are never discussed again because they were an ass pull for a "totally rad boss fight bros!"
Fuck off.

>weakpoints
It was incomplete you jackoff. Also the reapers do have a weak point in ME3

The whole game is a masterpiece.

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The tali one is so painful. I didn't care much for Tali as seemingly most of the Mass Effect fanbase did but I can only imagine after all these years they do decide to reveal how she looks like, and it's just a fucking stock image of some lady with her fingers sliced off. That level of lazy seems reserved for joke steam games that google "woman picture sunset" and go "Yeah that's good enough"

lolwat
you have less abilities to choose from and cant do fun stuff like lift+throw
me2 powers are utter trash, they ruined the gameplay

Mass Effect 2 had a better combat system, and was more comfy. I can't say it's worse or better than ME1, just different.

I really like it too user, on pc with kb+mouse using the ability to manually crouch, quick switching weapons and avoiding spamming immunity like 90% of plebs was real fun.
also mako a good time

I agree that the first game is more memorable and had more soul. They removed RPG elements by oversimplifying the inventory management and skill points allocation in 2. The Mako driving was bad in 1 but they just had to fix the handling and the gunplay. Planet scanning is severely uninspiring. 2 has the better gameplay, sure, but as a complete package, Mass Effect 1 has the classic status.

Its a completely run of the mill RPG and brain dead half wits trusted Bioware hook line and sinker that they would backload an entire open narrative with the final game, which allowed them to beleive the three or so choices they make and the glorified character select were infinite branching pathways

one of the few days that i really felt like i had a sense of belonging after getting feelings of neglect was when I powered through the game after it getting released, it taking a few days because of being on Insanity from the start, then getting to the ending of the trilogy, going "what the fuck" out loud, and checking the threads here to see the similar reactions. For once I didn't feel alone.

Also I really liked the meme pictures we made of the final geth guard or whatever that stood in our way blocking us from teleporting up to the citadel. It was the true protector of the series

>Reaper weak points can be destroyed by regular hand held weapons, tech and biotics
Incomplete doesn't excuse an entire ass pull when one Reaper ripped the combined might of the galaxy's Navies to shreds, get bent Hudson.

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>Can keep playing after the credits roll

Yeah even when you complete all side quests just to be stuck in the empty world without any form of activity ... forever.

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You can, uh, mine lots of minerals for a little EMS points boost in ME3. Yeah. Isn't that worth it?

Everyone circlejerks around the first game non-stop, where the fuck did you get the idea that anyone thinks 2 is a better game?

Well alright ... you got me here.

no, they voted for the skin and hair color. the face was the same on all 6 options, with exception for the freckles

______ ____ __ ____!