Be honest, was this unironically worse then

Be honest, was this unironically worse then
Skyward Sword?

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no

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The Open world looks cool until you realize there is literally no worthwile content

Op is a Arinbot
In a nutshell, Skyward sword was a nice game.

But nope.


Both of them are good.

I don't agree, but I respect your right to an opinion.

Yeah, SS was a game I could enjoy binging while BotW felt like a chore most of the time.

It must be pretty amazing with all the threads you make.

it's the best zelda game but has zero replay value

complete opposite for me

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Shrines, weapon hunting, food making, etc. all get dull as fuck the longer you play, SS was varied enough that this wasn't a problem aside from the backtracking portions.

haven't played a zelda game since twilight princess and skyward sword looks more interesting to me.

Worse 3D Zelda.

For me, no. Skyward Sword is so incredibly poorly paced that the few good bits are wedge in-between boring filler.

its unironically the only good 3d zelda game

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I don't agree

I'm over 100 hours in and still loving it, and given the general sentiment so did most people

Skyward's sword stamina was so fucking awful. You had to constantly buy potions just to tolerate it.
BOTW made it work so much fucking better and used it for more stuff, not to mention you could permanently upgrade it.
These things alone should fucking tell you which game was better.

>varied enough
>rehashed collect-a-thon, tutorials and waggle minigames instead of exploration and action

I recently played Majora's mask and realized how awful the dungeons are. I remember this game being so good as a kid, what happened?

Why?
What intervals do you play in?
There was nothing wrong with dowsing itself, the tutorials stopped after the prologue, and minigames are optional.

>Why?
because the gameplay didn't get dull for me after 150 hours of playing. I'm even replaying it right now for the in master mode for the first time (I skipped the dlc when it released) and enjoying it still

I did the exact same thing, it was only fine when I was going to story points. Exploration for any other reason gets really repetitive.

Uh, you must be pretty bored, user
boards.fireden.net/v/search/image/neKtE_lOJY4r-ZG808Ysww/

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great game established new norms in gameworld interactivity and exploration
the most 10/10 reviews

not sure this conversation can really go anywhere as it's not possible to really quantify why I liked something more than you did, it's just down to personal taste at this point.

BotW's thousands of mini and micro-games couldn't really entertain me beyond the 30 hour mark. It never picks up the pace, you never unlock new critical abilities, no part of it can built upon another because everything needs to be solvable from the start. Maybe people enjoy this kind of design, I think it's shit.

You grew up. I like BOTW because I hate dungeons in every other zelda game. They're boring and formulaic. In botw I can do a puzzle and it won't take up 2 hours if it sucks and I can get right back to the fun part of the game.

Funny, I find exploration to be the most rewarding part. I'm methodically combing through the entire map looking for shrines, koroks, encampments, memories, mini-bosses (lynel/talus/stalnox/etc.), and scenic areas. That and doing all the sidquests.
Different strokes for different folks I guess, I love it.

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BOTW is the only Zelda game ive played and the answer is still yes. Empty world, repetitive identitcal shrines peppering it, 4 decent storied missions chalk full of cliche and anime shit, final battle was underwhelming, not much enemy diversity. It was decent, but not good or great. Extremely overrated.

I think it is but I'm not into what BotW was trying to sell whereas SS was at least still what I wanted out of Zelda. Neither are great in my eyes but I'll take SS any day of the week.

>I'm methodically combing through the entire map looking for shrines, koroks, encampments, memories, mini-bosses (lynel/talus/stalnox/etc.), and scenic areas.
I guess that's what makes it so controversial at the end of the day here, it's like checking off a list which only some people find satisfying.
It's not bad design and I might love it if there weren't so much, but this really never had any place in Zelda in the first place.

>In botw I can do a puzzle and it won't take up 2 hours if it sucks and I can get right back to the fun part of the game.

Absolute polar opposite for me. In BotW I spend 2 hours wandering the overworld looking for the next actually fun place to explore or puzzle to solve.

Skyward Sword had a lot of really bad issues. The things it did good, it did so good. The things it did bad were insufferable. I think Skyward Sword could greatly benefit from an HD remake the way Windwaker did.
Have Fi shut the fuck up, have stuff stop telling you what it is every time you load the game, make the flying sections less boring or faster, and try to get the player to the dungeons a bit faster.

Well, SS is at least a Zelda game. BotW isn't.

And it still manages to be more entertaining than the whole franchise.

How is BOTW not a zelda game?

because i don't like it :(

By not being anything like Zelda. It's a great Ubisoft game though.

I mean, if you love collectibles and shit bosses, sure.

Ok, how are you pulling a rayman comparison out of your ass?

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>a game has to follow the same formula as its predecessors in order to be considered within the same series

It's fundamentally different, plain and simple.

C'mon now.
>Wowee I hit the boss three times, now it's dead.
>I love collecting: Tears, bugs, pointless shit that does nothing.
At least BotW's ganon's take some skill until the last one. And collectibles have plagued the game since link to the past. Don't even kid yourself here.

its a fact tho brainlet. the "open world" is empty

>Rayman
Oh, fellow bommer-kun. If only you knew just how bad things really are.
Not really, most recent and pretty radical example would be the new GoW which ironically is also a better Zelda game than BotW.

To add to this, there's poe souls, triforce pieces, fucking charts, I forgot what Skyward sword had. Link's a mother fucking hoarder.

I dont agree.
>the new GoW which ironically is also a better Zelda game than BotW.

What do you mean by this?

I'd have to replay Skyward Sword, but I don't really like to compare games within their own franchise when they clearly exist within a genre, one even this series in particular helped to define and advance.
That being said, comparatively speaking, LoZ has been bargain bin action-adventure since 1998, and I say that as a fan of the Oracle iterations. It's fucking embarrassing how mechanically stagnate and creatively bankrupt the series is, now, more than ever.
I guess everybody's comfortable over at Nintendo living off the memories of their early strife. Doubly so for the fanbase, I imagine.
I'm not one to complain. It's a shame, sure, but if they're just going to keep shitting out low effort trash for easily impressed people, then there's really no harm, even if there's a decent amount of foul.
Needless to say I wouldn't put either in a top ten.

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No. It's one of the best zeldas. It just needed a proper city, and some proper dungeons.

..no? Skyward sword wasn't that bad either, it was a middling game with avoidable flaws.

>used it for more stuff
what did stamina affect other than free climbing?
was it used in swinging two handers
or something?

Heavy weapon charge attacks and swimming largely. As well as mounting.

You are the hero we need, but not the one we deserve...

Skyward Sword is a bad game
Breath of the Wild is a bad game, but one that I can accept normies liking.

>collectibles and shit bosses,
isnt that the whole apeal of zelda

I'm gonna be the unpopular one and say "yes". The series generally benefits more from structured challenges than open world. In this sense, skyward sword excels greatly. Dungeons were fantastic, and even the regions felt like their own dungeons. Yet, the sky overworld was dogshit, and there weren't really any secrets to find. BotW is the other extreme. You got lots of miscellaneous things to find and play with, but the whole game feels aimless and samey.

No but skyward sword was pretty good still.
Only bad Zelda is Twilight Princess and it's really not even that bad, just incredibly bland.

I wanna fug midna's impish ass.

I like them both, OP is a faggot.

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game's great imo

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squidward sword tried a bunch of shit that didn't work
breath of my asshole tried a bunch of shit and a lot of it worked

this except that the overworld was cool to explore until you realize all you can find are shrines with the same breakable weapons or rupees

Only bad Zelda is Wind Waker
Ftfy

No, I would say it's one of the better ones

The only significant flaws I can think of is the lack of music and how boringly similar the dungeons were.

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>shrines that are like single puzzles out of dungeons
>upgrade currency
>plants and animals for ingredients, which you can spend a decent amount of time figuring out the best combinations for cooking
>shield surfing is fun

idk what else of value you would expect out of an open world, theres plenty there to occupy your time

>Exploration doesn't have any place in a Zelda game

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BOTW had potential to be an amazing zelda, but all it boiled down to was being a glorified sandbox for people to take selfies in and unironically somehow a better physics engine sandbox then fucking Garry's Mod. People didnt stay for refighting gannon a billion times, they stayed for exploration and "Look what I can do" shenanigans

Is it a good game because of this? Fuck no. Is it a fun game because of this? Fuck yes.

Good game falls short of being great by being too shallow.

>A game is fun but it's not good

But games are meant to be fun?

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>new GoW which ironically is also a better Zelda game than BotW
what about it? does it have puzzles? ive never seen that mentioned

lore, adventure, sidequest adventures, etc...
Why didn't No Man's Sky work? You could argue that the core gameplay sucks, which it kinda does, but it's mainly the lack of notoriety in anything and everything you do. There are lore tidbits and a vague storyline stringing the exploration along, but ultimately it's unsatisfying.
So why does BotW work? Generally speaking the lore is nothing special. The story is a little more than bare minimum, with some emphasis on Zelda if you care to follow along a character arc that ultimately becomes nonsensical, the core gameplay isn't exactly revolutionizing the genre, and in terms of exploration you're not gonna be finding much of anything you haven't seen before, and absolutely none of it has any depth.
I personally expect gameplay out of video games, open world or otherwise, so the depressing element of BotW, and the series as a whole for twenty years is the absolute fuck-all attempt at desiging fun action combat or meaningful puzzles. I expect an open world to be just that, but BotW seems like the opposite. There's no more "open" elements than 1986, there's just no frame slides. Nothing of value is expressed in the open element of the game except the breadth. There could have been a genuine survival element, but they just threw in some generic stuff and didn't actually balance or design the world around it. Traveling the world isn't exactly threatening or rewarding, unless you like heart pieces. I like heart pieces, as in I'm on my way to the next dungeon so I'll check around the area on the way, not fuck about for 150 hours for them.
I stand to reason that quality will almost always outweigh quantity, so judging a game based on how much time you can find arbitrary, forgettable shit to screw with isn't exactly my type of experience.

It was a stupendous game, but a shitty Zelda game.

I MASTURBATE TO SKYWARD SWORD ZELDA

WHENEVER I WANT AN ERECTION, I TURN ON MY WII AND RUB UP AND DOWN ON MY JOHNSON JUST LOOKING AT ZELDA UNTIL MY ICING AND CREAM FLY ALL OVER MY WII AND TV. DOES ANYONE HAVE THAT NUDE MOD??

Wtf lmao op btfo. The absolute state of this board.

i guess it does have puzzles. theyre not all like this, right? this is like that windwaker webm that was getting spammed for a while youtube.com/watch?v=-uyfTQ4zLGw

I want Groose to impregnate me with his chad red haired children so fucking badly

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3D Zeldas don't have worthwhile results for the kind of exploration BotW uses, you'd find a hole/chest with rupees or a single heart piece.
Zelda at the start was about examining your environment and solving puzzles with that in itself, only a handful of shrines do this in BotW and the solutions are given to you anyway.
The bottom line is that treading from place to place based on markers over and over and finding something out in the open over and over does not belong in Zelda.

>So why does BotW work?
When you look at each individual element, BotW isn't that stand-out; the music is great but it doesn't play frequently, the dungeons are a lot of fun but far too short and samey, the combat is really interesting but feels inconsistent and easy to cheat. But I've now realized that none of these things are what I loved about BotW. Even when the game is at its most boring point - when you're just travelling between from one point to something you know will be predictable, i.e a shrine - the traversal options, Korok seeds and possible encounters are always great and prod you to use your logic to its best. Oh, should shield surf over there to get there very quickly but whittle my shield's durability and possibly get interrupted by an enemy, or get to a high point and safely glide over there? Oh, sweet, I found a new ingredient to cook with on my way down. Hey, there's a pinwheel on that small hill behind the shrine. Damn, these balloons are tough to hit... I know, I'll make an updraft and shoot them in slow-mo. Sweet, this shrine is one of the multi-room ones; awesome. It's sequences like these that I consistently experienced throughout the game. Throughout all of this, you have really good and somber sound and graphic design - the piano swells up whenever you make it to the top of the cliff, you hear the new shiny swords and bows you collect clinking on your back, you see great mountainous vistas rush past you on horseback. That's what I, and many others, really enjoyed about the game. That really modular way of exploring that's almost a complete puzzle in of itself.
Of course, that by itself isn't enough for a cohesive and great experience but it's the fact that all of this freedom is caked on top of all the content available in the form of the dungeons, town quests and segmented shrines that excels it to an almost-masterpiece.

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>2048x1152

Sure. Nice emulator.

No, its significantly better. But SS did do some things better than BotW. Chiefly dungeons and characters.

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REMINDER THAT MATTHEW WAS RIGHT, JUST LIKE ALWAYS

/OURGUY/

Most underrated husbando coming through.

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Nintendo dropped the ball by focusing on the champions rather than the newbies.

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Agreed. I think Teba suffers the most, though.

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Nope, it was better than Skyward Sword. it was better than Twilight Princess, and on par with Wind Waker.
I.e. it's still shit.

Oh, and did anyone else thing Vah Medoh was by far the shortest and simplest of the divine beasts? I think I did the whole thing in maybe 8 minutes, including the boss battle.

The whole Rito part of the story just needed to be more fleshed out.

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>focusing
They had like 5 minutes screentime combined and were archetypical as hell. THAT'S focusing?
Teba has a nice design, but the only reason the "newbies" are more appealing is because they have less emphasis. It's the imagination that drives the appeal of the latter, and the context that makes the former fucking horrible.
Why does BotW even have cutscenes?
If they're not even gonna try then why don't they just fuck off like the early games. Get rid of this horseshit already, maybe try a half-original backdrop for the adventure.
Fuck it, how about designing some gameplay not from 1998.

I feel the opposite. Skyward Sword's stamina wheel last so much longer than BotW's default, 3 seconds vs 8 seconds, and Link moves so much faster in SS, both sprinting and jogging, plus SS has handy Samina fruits littered in places where you'd do a lot of sprinting. It's honestly hard to go back to BotW due to how slow Link is.

Fuck no. for all its problems I still consider BotW to have a lot of replay value, but I never played SS again after beating it the first time.

I don't like Breath of the Wild and deeply resent how well this garbage game sold.

>better than TP but on par with WW
WW was never good tho.

So basically, you're saying that you always have to think to get through and the visuals/music support this?
If you are saying that, I completely disagree that it's anywhere near a masterpiece because the thought required is repetitive and simplistic majority of the time.

Amazing:
Ocarina of Time
Majora's Mask

Great:
A Link to the Past
Link's Awakening
Oracle of Ages
Oracle of Seasons

Good:
The Wind Waker
The Minish Cap
Four Swords Adventures
A Link Between Worlds

Ok:
Twilight Princess
Breath of the Wild
The Legend of Zelda
Zelda II: The Adventure of Link

Bad:
Phantom Hourglass
Spirit Tracks
Skyward Sword

Just what I think.

Like clockwork.

>WW above BotW and TP

I never played Skyward Sword because I avoided that motion crap gimmick like the plague. That's actually my problem with the Zelda series currently. It just feels like Nintendo wants to chase gimmicks and not actually concentrate on making a solid Zelda game.

This game really sucks if you don't find any of that crap enjoyable. But I know BotW fans have a hard time accepting the possibility that anyone could dislike the general gameplay.

Don't be mean to me. I'm very sensitive. I just want to talk about video games.

yes

i've been a fan for 20 years and i swear to god i wont get the next one if its the same barren wasteland sandbox bullshit again

good thing ive never played a zelda game before

No, I'm saying that the overworld is extremely well designed and the core traversal and combat options are very unique and fun to use - and it's all accompanied by great visuals, sound design all caked on top of segmented pieces of deeper content which creates a wholly interactive and breathing world.

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disgusting 30 fps

No, retard. SS is the worst 3D Zelda.

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Prettiest Zelda game girl

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it's actually an upscale of a wii u screencap from a while ago

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this user basically hit the nail on the head here. BotW feels like it's constant exploration and problem-solving using its clever physics/interaction systems that all interplay with each other, it's great and never before has a game had so much depth with its interactive environment puzzles.

I like all zeldas

they are all lovely.

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even CDi zeldas?

Majora's Mask was never good. Autists like it a lot because it's all 'dark and shit' but as a game in its own right it's the worst 3D Zelda unless you actually enjoy gratuitous repetition and waiting.

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>but as a game in its own right it's the worst 3D Zelda unless you actually enjoy gratuitous repetition and waiting.
Literally WW

>extremely well designed
Not really, getting from location to location is often a hassle to the point that they give you warp points everywhere to mitigate backtracking.
>combat options are very unique and fun to use
Sure, but there isn't all that much depth to them. The enemies are pretty bad this time around.
>sound design
While it does compliment the experience, it doesn't help invoke a strong feeling making it dull and forgettable.
>segmented pieces of deeper content
???

alright, so the game isnt for you. why do you have to complain about other people liking the game. it seems you have a hard time accepting the possibility that anyone could like different things than you

I didn't play skyward sword. So no.

>Autists like it a lot because it's all 'dark and shit'
Over a decade and people are still eating out ZU's ass.
>the worst 3D Zelda unless you actually enjoy gratuitous repetition and waiting.
You could have picked anything, but you chose the one thing worse in other titles in the series.

Jevel?