Is a Psionics-only run possible and/or enjoyable?

Is a Psionics-only run possible and/or enjoyable?

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I did a Psi run on impossible so yeah. Just make sure to save an ICE unit for the one required hack in the game.

>possible
yes
>enjoyable
no

spotted the retard that didn't know you could bind abilities to f1-f10

>possible
yes
>enjoyable
No, psi skills aren't that interesting nor is struggling to feed your hypo addiction

too busy setting myself on fire and killing bots in 2 hits whilst taking no damage to read this post

I purposely avoided psi stuff during my first playthrough thinking I could do a psi mage run during my next

ohh boyyy

Navychads will always be superior to Marinelets and OSA incels, deal with it.

OSA gets the most CMs out of any Career.

>ran out of ammo at the end of the game
>had enough psi-stims and cybernetic modules that i could train that pyrokenetic ability and use that for the last few hours
>was fucking boring
you probably could, but i wouldnt want to

Cryokinesis and the fireball spell are just for taking out cameras. Adrenaline overproduction + psi blade = rape.

yeah, a total that amounts to less than 1% of the total cyber modules in the game and is forced to be spent on useless psionicshit

mad AGIlet

Psionics is the brainlet filter of SS2
Tier 5 kinda sucks though

>he didn’t go marine
Explain yourselves, Yea Forums

never spent a point in psychonics. I believe in guns, not fancy mind games.

Psionics + melee only run is really powerful and fun.

Reminder if you don't play on at least Hard or Impossible, your opinions are not worth reading.

I just hit everything with a ligthsaber

It's not about that. He's right because wrench and that crystal thing doesn't require energy while Psi does.

What's the benefits of marine if you want pure gunplay but navy also offers hacking and other tech skills with it?

>possible
no
>enjoyable
yes

I think this game has the biggest asshole spiders out of any game

>he fell for the energy meme

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>Adrenaline
>*smack*
That was easy

wait until you get to the last level and you have to cheese the game in order to progress

This, shit's extremely overpowered if you get into it. I can see how a pure PSI run can be difficult but if you even pair it with a bit of hacking to stay up on hypos then you're gold.

You're right, I did. The rifle was okay. It was my first playthrough.

Energy + Exotic is actually a fun challenge run

Most of psi powers are shit

Once you get Invisibility from Tier 4, the game is pretty much over as long as you can maintain your Psi hypo supply

how do you mean?

>a fun challenge run
No argument here. Except that the crystal is fucking OP. Especially with the right traits.

Do a pure Exotic run if you aren't a faggot.

i like high agility

I liked that one fire aura spell.

Not even wrench? Getting to deck 4 would be interesting

Official Shock Series Power Rankings

5. Bioshock Infinite
4. System Shock
3. Bioshock
2. System Shock 2
1. Prey

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Even on Impossible a Psi run is easy

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I am so used to music cues that when I started playing this game the looping music would throw me off

>Bioshock over System Shock
This is worse than having Prey above SS2. Prey at least tried(mostly succeeded!) to be good. Bioshock is just Shock 2 but worse in every way.

>1. Prey

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>SS 1 n 2
>Some interesting weapons that sound good on paper
>Most of them are SHIT
What was Looking Glass thinking? They can make OP shit like laser rapier or Mag- Pulse then they make Riot Gun/Stun Gun/EMP rifle/Stasis Field Generator

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Riot gun and stun gun are great for pushing around primed landmines. Please learn how to play the game properly before criticizing it user.

>EMP rifle
>shit
Is this bait?

Post the webm

>Wasting space on that
>When you can just detonate mine in the first place
>Or just use tranq darts to push them

Neither work on Shodan.

>Bioshock is just Shock 2 but worse in every way.
How so?

I want SHODAN to whisper mean things into my ear.

being able to start with a grenade launcher, I guess.

Crystal requires literally 1 Exotic, though. Not wanting to burn two traits on melee I kinda can understand, but otherwise you're going to kill most of the enemies for free.

SS2>Prey>SS1>Bioshock>Infinite

and 4 research

SS1>Prey>SS2>Bioshock>Infinite

Just switch SS2 and Prey and you're golden

Prey>SS1>SS2>BS>BS2>Infinite

too many hitscanners for SS1 to be top

Psi + Pistol can be fun but psi on it's own is a slog
Fighting robots with cryokinesis makes my pp small

It's not like you're going to have low research but I guess it does prevent you from getting the crytstal "early".

yes

but it ain't fun
get ready to fucking inject hypos 24/7!

>fall for energy meme
>securitybots and cyborg ninjas cease to exist
What else is even a threat in this game? You save so much ammo with energy you can spam anything else out of existence.

Nothing is a threat after your third or so playthrough

I keep seeing this, and you guys must be shit at the game considering how psi hypos give you 20 points each, the game is littered with them and you can go through the whole game without ever even hacking one of the storage containers or using the vending machines for them, and the maximum any ability costs is 5 points which you generally only get at the end of the game. You also never lose psi points for dying. Do you guys just keep spamming abilities between short level transitions? Alternatively do you actually use cryokinesis for anything but cameras?

On an unrelated note, both SS1 and SS2 are on sale on steam right now.
store.steampowered.com/app/410710/System_Shock_Enhanced_Edition/
store.steampowered.com/app/238210/System_Shock_2/

shotgun hybrids on early impossible runs still make my anus pucker

>paying for a game released 20 years ago

Don't forget the O/S Upgrade that makes them give you 24 Psi points

no seeds on SS1 enhanced source port

>>securitybots and cyborg ninjas
Have you heard about AP ammo? Cyberninjas also love grenade launcher for some reason.

You just don't know where to look. It's even on igg.

What's a good source for game torrents, now that that gog page is dead?

I use ygg but it's in french. Also rutracker but it's in russian. igg is direct links stuff.

Prey is fucking garbage you clown. System Shock 1 is the pinnacle of game design and the ultimate pleb filter

>pinnacle of game design is leaning and shooting hitscanners in the foot while BLEEP BLOOP BLARP plays in the background

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>Bioshock is just Shock 2 but worse in every way.
I love SS2 to death and it did a lot of things better than BioShock but let's not over exaggerate to prove a point. BioShock was much better in several ways.
>rpg elements were spread across different functions through Gene Tonics and research rather than just increased level numbers and four OS upgrades
>gunplay in general was much better. SS2 is far more awkward.
>far more emergent gameplay through combining independent systems for neat combat opportunities.
>gun upgrades changed functionally and visually rather than just increased numbers
>voice acting and writing quality were hilariously better

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Seething boomer

no bioshock is garbage
prey is 90% as good as ss2

SS2>Prey>SS1>BS2>>>BS1>>>>>>>>>>>>>>>>BSI

Bioshock tonics are hardly RPG elements and shit like the shotgun and machine gun were ass. It really is just a dumbed down SS2 but I've never tried any balance mods for it that make it neither a cakewalk or annoying bullet sponge fest like the original. That said, its far better than the shit that gets peddled here like VtM:B.

Biggest problem with Prey is the fact that there's only 4 or 5 guns, no ammo types, and no enemy variety.

>>rpg elements were spread across different functions through Gene Tonics and research rather than just increased level numbers and four OS upgrades
How retarded are you? SS2's RPG elements affect every facet of gameplay. Having a highr agility stat increases your movement speed and reduces fall damage. Having higher endurance gives you both more HP and higher resistance to environmental hazards. STR increases both melee damage and inventory space. Higher PSI gives you more PSI points and makes your psi powers stronger. On top of that you have skills like hacking, maintenance/repair, needing to invest in specific attributes to unlock equipment.

Furthermore, Bioshock is not a true RPG, unlike SS2. A true RPG forces you to make permanent choices about your character build. In Bioshock not only do you get enough ADAM to buy virtually everything, but you never make any permanent choices, since the tonics and plasmids can be slotted in and out.

Another sign of a true RPG is that your character build determines what your character do. In Bioshock this is not the case (e.g. any character can hack, you don't have to specialize in a hacking skill to be able to do it).

Bioshock is about as much an RPG as any generic action-adventure game. Probably less, even.


>>gunplay in general was much better. SS2 is far more awkward.
Bioshock's gunplay is awful. SS2's isn't great either, but it never feels aggressively awful to control like it does in BS. BS also has WAY more emphasis on shooting, whereas shooting in SS2 is pretty much optional (you can't even use guns until you have sufficient stats).

>>voice acting and writing quality were hilariously better
Bullshit. Story is just a dumber rehash of SS2 (you were working for the villain all along).

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Also: you shouldn't be able to fabricate infinite neuromods. Breaks the game completely. Would be fine if you had to keep finding licenses for them.
And biggest problem in my eyes: the fact that every single optional feature in the game is tagged as a side quest. Kills exploration. Using the computers to locate bodies is great, but having a log entry for every single interesting thing you can find kinda takes the fun out of finding it on your own.
Solve these three(big!) issues, and the game would've been comparable to SS2.

My point made perfectly. The ultimate pleb filter System Shock 1 is

don't overrated it too much. SS2 is hardly an RPG, its what shooting games should of been all along.

Yeah, if you like SS1 you're a pleb.

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>>voice acting and writing quality were hilariously better
Bioshock's writing is dumb on so many levels that I don't even know where to begin. The worst thing about Bioshock's story is how contrived it is presented. EVERY SINGLE LEVEL plays out exactly the same:

>some npc contacts you
>they are conveniently locked in a room behind bulletproof, unbreakable glass so that you can see them, but not interact them (because god forbid you had actual freedom to make choices)
>the level is locked off until you agree to do something for them. only then does the level open up
>after doing that thing and returning to them, some calamity occurs that kills that npc (e.g. they are attacked by a splicer, or andrew ryan injects poisonous glass in the room that npc is in)
>some combat setpiece or terrible boss fight starts

It's such a rigid and boring template and makes it impossible to take the story seriously with how artificial and contrived it is. What also doesn't help, is the heavy reliance on people constantly communicating over radios, which completely kills any sense of solititude or creepiness Rapture could have had.
The silent protagonist in SS1/SS2 made sense because you couldn't really talk to anyone, people could only talk to you through one-way emails. In Bioshock people are constantly talking to you, either behind bulletproof glass or over the radio, so your silence makes absolutely no sense

The 'would you kindly' plot twist is completely pointless with how linear the game is. It's not as if you have any freedom to do things differently.

Also:

>the task of harvesting dangerous chemicals is left to 8-year old girls
>we are expected tot take this seriously

>said girls are assigned a big daddy to protect them
>during gameplay they are completely invulnerable from harm, they literally are immortal outside of qte prompts for 'rescue' or 'harvest'

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the majority of ss1 is just slower doom with terrible controls, there's no reason to return to it after the release of ss2 and I say this as someone who just replayed it a few weeks ago

Deus Ex is better than either anyway, so who cares?

>score under 2M
ALL FUCKING ZOOMERS MUST FUCKING HANG

The first 70% of Deus Ex is amazing but the entire end of the game is a corridor shooter and is garbage

>psi not enjoyable

>killing rumblers in hit with adrenaline overproduction
>mindcontrolling enemies into fighting for you
>localized pyrokinesis + invisibility

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I've actually seen almost this exact post before, and it was torn to pieces in the same thread. Is this pasta?
Of the 9 main levels, only 2 do the thing that you say happens "EVERY SINGLE LEVEL".

Thief and System Shock are both better than Deus Ex. A focused experience that does one thing well will always beat a jack of all trades.

>The first 70% of Deus Ex is amazing but the entire end of the game is a corridor shooter and is garbage
What are you even talking about? the later levels of DX are more open-ended if anything.

false and you're both pleb niggers

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Meant to say:
>killing rumblers in ONE hit

the controls aren't too bad if you use the mouse look mod. Again you keep proving me right its the ultimate pleb filter

youtube.com/watch?v=Wbu0yITIoXQ

System Shock 1 intro is spooky

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I guess you're right that plebs like you get stuck on it and everyone with taste passes to better things

seething

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You just can't put out enough damage against biological organisms which comprise 90% of the last area.

everything after catacombs is just one long run and gun or sneak and snipe segment, the story completely goes out the window and it's just jumping from one military installation to the next to "kill bad guy"

it is and it is amazing aswell. Much better than that really shitty game called Prey (2017)

SS2 > SS1 but I just got the enhanced edition. How do I remove the faggot mac portraits?

>the majority of ss1 is just slower doom with terrible controls
Are you retarded? System Shock 1 is currently only available as the enhanced edition, which has mouselook straight out of the box. Whereas Doom requires downloading a sourceport to have true mouselook.

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That wouldn't be so bad except DX's combat is awful

check the MODS tab in the main menu

woooow it took 24 years for ss1 to be easier to configure than doom
great argument

He's talking about the UI and absolute clusterfuck of hotkeys, dummy.

>Regenerations: 53
I hope that isn't your screenshot.

The is an EMP rifle in SS2

Music is good.

>Bioshock tonics are hardly RPG elements
You’re upgrading and adding functionality to your abilities through passives. Some of them even do the same things as SS2’s OS upgrades, like increased movement speed. How is that not an RPG element?
>shit like the shotgun and machine gun were ass
The Shotgun is god-tier even on the hardest difficulties and upgrading it from pump-action to semi-auto just makes it better. What’s your justification?

>everything about SS2’s stats
Pic related. I never said they didn’t. I said BioShock has that in addition adding new depth to builds through tonics.
>A true RPG forces you to make permanent choices about your character build
I don’t accept this. It’s utterly arbitrary. By this logic, any “true RPG” you could name would cease being one if there was a respec function. If a game switches genres by the addition of a single NPC or mechanic that lets you experiment with more gameplay options, it’s a lousy definition to begin with.
Conversely, a game with minimum RPG elements that were permanent would become a true RPG.
Even so, BioShock does have permanent stat upgrades. Health/Researchboosts/EVE are all permanent and cost money/ADAM.
ADAM is a non-renewable resource, there is a limited supply in the game, and there is no way to get everything in a single run. Your choices of purchases with those are permanent and exclude others. The difference is you can choose which are equipped.
> Bullshit. Story is just a dumber rehash of SS2 (you were working for the villain all along).
For one, writing=/=story. Secondly, if it was a rehash, you would have been working for the Many in SS2, or Ryan would have been the final boss of BioShock.

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Recently replayed it, that's just not true. The Ocean Lab and the middle third of Area 51 are corridor shooters. The rest of the late game (Paris Cathedral, Vandenburg Airforce Base, Gas Station, Missile Silo) are objectively some of the largest and most creatively designed levels in the game. The reason everyone thinks the whole endgame is linear is because the Ocean Lab drags on so damn much.

the controls are still garbage with the majority of things you actually need to be doing regularly being tied to mouse input and not having a hotkey e.g. reloading, or using the majority of the interface, you can't even do things like rearranging weapon order without dropping and picking everything back up, and don't even get me started on how the grenades work

replay it nigga. You've misremembered.

> Bioshock's writing is dumb on so many levels that I don't even know where to begin
That’s some advanced levels of “no argument” you got there.
>all this stuff about radios
Are you seriously such a zoomer you think a wireless shortwave radio set from the 50’s is a 2-way device like a cell phone? Of course there’s no way to talk to them.
> The silent protagonist in SS1/SS2 made sense because you couldn't really talk to anyone, people could only talk to you through one-way emails.
So, like all the audio diaries in BioShock? And even then, there are plenty of times when you get voice calls from living people. And unlike in BioShock, there's no lore explanation because you should have 2-way electronic communication in a sci-fi setting, and you're not a 2-year-old genetic aberration under mind control.
You’re just lying to make your case.

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Once you're done configuring your hotkeys you're good for the rest of the game.

Yes and no. System Shock without hacking? Really?

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SS1 is so different compared to SS2 there's no point in arguing which one is better

>Stasis Field Generator
Which is integral to pacifist runs
Games don't have to have optimal weapons, some oddball shit here and there sometimes leads to interesting options

Doom has native mouse look

You still just run through and mow down enemies, and the only reason you're in any of those areas is kill shit or push a button. The story doesn't matter at all again until the very end, it's way too early to have that kind of plot resolution.
I've definitely replayed it far more times than you. Everything in the lategame is a boring pointless slog. Once you've used the high end weapons and augments once with maxed skills the sheen is gone and the combat gets incredibly boring.

My first ss2 run I didn't put anything into hacking and only had 1 ICE for the fight with shodan. I had to go back to a previous save 2 hours earlier and upgrade hacking to beat the game

system shock 3 is literally never coming out
they FUCKED it up again! was going to be a day1 buy

WHY! faggots, gonna pirate it if a miracle happens and it does release

You don't need hacking to defeat shodan.

You're mom is awful.

What does pic related look like?

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fuck ICE

We'll be lucky if the SS1 remake actually releases
System Shock is cursed

dum dum lmoa

>ADAM is a non-renewable resource, there is a limited supply in the game
Wrong, you utter mongoloid. You get enough ADAM to max everything except maybe one or two tonic upgrades, most of which are useless anyway. It doesn't even matter if you harvest or rescue little sisters, since rescuing rewards you with an gift basket filled with adam + free plasmids.

Yes I will admit that the premise of BioShock looks retarded on paper. But they somehow managed to make it work in the game.

Nah it was really stupid
t. Bioshock fanatic until the game actually released

I did notice the lightsaber really sucked dicks against spiders, probably why I had so much trouble with them and those flying assholes in that one boss room

It's a note by note ripoff of SS2's plot progression with a hamfisted coating of Rand, the worst thing about it is just that it's insultingly lazy. They directly ripped off all significant elements of SS2 in every way.

>I've definitely replayed it far more times than you.
I've replayed it in its entirety once every 18-24 months since 2001, so I highly doubt that. More power to you if you've done so whilst clearly having such serious reservations about critical aspects of the gameplay. Even if you have played it through more than the 10 times I have, I don't know that there are anything but diminishing returns of knowledge to have gained from it.

>Everything in the lategame is a boring pointless slog. Once you've used the high end weapons and augments once with maxed skills the sheen is gone and the combat gets incredibly boring.

This is moving the goalposts, "corridor shooter" implies linear level design. A good chunk of Area 51, most of the catacombs and the entirety of the Ocean Lab are indeed "corridor shooter" levels and I won't disagree, but you were referring to the last 30% of the game in its entirety. I just don't know what to say to you if you think that Paris Cathedral, Vandenburg Airforce Base and the Gas Station are "corridor" levels, heck if you try and run and gun the gas station you literally fail the level! As to your story comments: I actually don't agree, but I won't debate it because I don't feel the need to convince you. The only thing I was initially arguing with was the idea that the last 30% of the game uses corridor level design, which is just categorically untrue apart from the levels I listed.

based
bioshock was the game release that made me stop reading/watching anything about a game prerelease forever holy shit they blatantly lied about so much of it

How are you supposed to beat her without hacking?

The ammo management in this game is extremely annoying since you need to switch ammo type pretty much every new fight.

alt+f4 and pretend they didn't rush the ending lmaoooo

You too huh? I still have that garbage big daddy collector's edition figure displayed to remind me. Fuck Levine, LGS totally carried him on SS2 and let him scrawl his name on it in crayon.

Can't you just brute force her shields with emp or something

mine is in my closet somewhere lol

You can literally delete her with your assault rifle. That goes for everything in the game, nothing is safe.
I can't think of anything more brain-dead and easy then pure physical stats + guns and it's my favorite way to play

>pinnacle of game design is leaning and shooting hitscanners in the foot.
Agreed
>while BLEEP BLOOP BLARP plays in the background
Pic related. I'm still amazed how Greg Lo Piccolo make different sounds using midi format, back them. Also SS2 Music is hollow and uninteresting

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>Also SS2 Music is hollow and uninteresting
I've always really enjoyed the SS2 track. Of course, it helps that I always play the game as fast as possible.

just press B or whatever its bound to by default

SS1 music is unironically terrible.

SS2's soundtrack is mostly boring but almost all of SS1's tracks are actively awful, only a couple are good, executive is the first good one that isn't just offensive or distracting.

But you can't get past her shield without hacking so how can you do damage to her?

Funnily I bet 90% of gamers had never even heard about Ayn Rand.

That is what I give Levine credit for: using that university degree to pump some cultural sophistication into modern videogames.

>But you can't get past her shield without hacking so how can you do damage to her?
You can destroy the shield by damaging it.

By shooting the shield. Seriously, you can just load your AP rounds and fill Shodan + her avatar with lead.

>when you first find the crystal shard, shodan contacts you and encourages you to invest in exotic weapons skill to be able to equip it
>in the boss fight against her, she is immune to it
Pure kino.

Well its more that I can't imagine not playing SS as a hacker just for story purposes. But gameplay wise it can be done.

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>Navy Hacker May Have Been Too Smart To Win

I can understand not liking Medical deck theme, but how is Research and Reactor deck theme bad?

To be fair few tracks of SS2 is undoubtedly good. But what I love in SS1 OST and Art vision the most is unique vision of future and music as well.

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>But what I love in SS1 OST and Art vision the most is unique vision of future and music as well.
What's even more amazing is the dynamic nature of the music, and how it adjusts to every situation the player is in, not just what enemies or environment, but also what level of health they're on. I still get surprised by new music combinations I've never heard before./