Why was BotW's combat so bad?

Why was BotW's combat so bad?

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better still than your mom

Because it's a game for twelve year olds, tops - what did you expect?

Because you're bad

You never pressed more than one button.

Zelda games aren't known for having good combat.

Because there was no variety to movesets aside from a small handful of different weapon types so every fight was the exact same pattern.

It wasent, Played it almost to 100% , I still boot it up time to time and wonder around.

Easily best Zelda game ever, Maybe the best game ever.

Fuck off Wind Waker fags. It was ok, but it aged like milk. Too much filler, the highs were high, but most game wasent high.

And he never had to.
Depth that is not required or at least incentivized is not actually depth at all. The absolute state of tendie apologists.

Aside from the one-button spam that health sponge is ridiculous.

to desincourage the player from taking everything head on

you want a generic sword battle or a the trill of sneaking on the enemy base and taking one by one

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>Easily best Zelda game ever, Maybe the best game ever.
I shutter to think what this utter dirth of taste must feel like. Probably insidiously positive.

And I liked it. Solid 8. But jesus christ are you a fucking pleb. RE4 is the best RE game, too. Right?

>to desincourage the player from taking everything head on
Why did they create Urbosas Fury then?

for the last battle against ganon

why was the entire game so bad?

Because Nintendo doesn't know what they're doing.
Hopefully they will improve with the sequel. Maybe have a couple employees from Platinum consult instead of making the graphics for fucking Star Fox.

Why are you so obsessed with a 2 year old game?

Except that stops being true once you have a well-stocked inventory. You only need to "think on your feet" in the early game and Eventide.

Shrines should have been self-contained like Eventide, it would actually justify them being instanced.

That looks like it'd be fun exactly once.

Maybe because Zelda is one of the most popular video game franchises and this is the latest game.

but there is SO MUCH shit to do in this game that by the time you done doing something you forgot what you did before and it becomes neat and new again

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it's actually pretty great

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compared to what?

>And he never had to.
But if he wanted to defeat the enemy twice as fast, he would have had to.
The enemy also wasn't on its own initially since they move in groups, and groups wouldn't have allowed him to fight like that either.

So not only is it not particularly representative of actual combat encounters since the enemy is alone. But it's also very ineffective even within the scenario presented.
It's just a shitposting webm, really.

Whoa.. traversing through an empty world

Is the dlc worth the 20$? Im 10 hours in and this game is good, thought it was shit at first but its pretty well made if you turn off all the handholding gps shit and play it in self found mode

Who are you replying to?

>empty
you can say lots of things about zelda but empty world is not one of then. when the world is so fucking alive that you can cut a tree, set it on fire and use it as a fucking catapult projectile against robots on the other side of the lake

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Because you played a game where you have hundreds of ways to take on enemies with several objects powers and physics and all your brain could muster was approaching them and hitting them with your sword which got repetitive really fast but you never bothered to try anything else

>based matt releases an instantly popular video explaining why botw is a fantastic game
>Yea Forums speds immediately go back to shitposting to soothe their asspain
OH NO NO NO NO NO

just imagine the autist that worked on that for hours to make the shit combat look flashy and it does less damage than the OP

absolute lel

Pure flash, zero substance.

Nobody on this board actually thinks that breath of the wild is better than other actual good Zelda games right? Or even good?

Botw was stale as fuck and am still not sure why it is praised.

>but he never had to
Wow, that's like every combat system ever that has incredible amounts of depth. What a retarded argument.

except we've been having these threads almost non-stop since release
has nothing to do with e-celebs

Empty world is actually quite accurate. Tedious is another good word to describe BotW.

The fuck you're talking about there's at least one Zelda thread everyday here. Keep your e-celeb trash where it belong.

>And he never had to.
Like most games really.

>It's not empty, it has trees and enemies!
lmao

No, it's a rip-off. Especially since it has all the qol shit that should've been in the main game.

whatever makes you sleep at night ,mate

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not the same enemy, also a completely retarded point because op's vid isn't the optimal damage output either

as expected from shitposter kun

>Empty world
Empty world is a buzzword, you just call any open world game empty. There is not a single open world game that Yea Forums has not called empty.

filtered

If you are liking the gameplay, yes. It's basically a bunch of challenges.
The prizes are very good, usable for the entirety of the game.

Because that's correct.

The game allows you multiple methods of dealing with enemies. Boomerangs are viable long range and come back to you, while spears can knock something out but won't. Stealth is a viable option depending on where you are and what you have. If the right pieces are around, you can use magnesis and time stop to creative and effective ends. The problem is that you often don't need to try anything other than running up and hitting them with your sword. This is actually a problem in a lot of video games, where you have options but you can get through by simply brute forcing it.

Please do enlighten us with your superior taste. Let's hear your top 10

Shudder, not shutter. Shutters aka blinds are the shit that protect your windows from the light you goddamn ESL moron.

dictionary.com/browse/shudder

shudder[shuhd-er]
verb (used without object)
to tremble with a sudden convulsive movement, as from horror, fear, or cold.

This.

>But if he wanted to defeat the enemy twice as fast, he would have had to.
And how would he do that in this situation?

>Wow, that's like every combat system ever that has incredible amounts of depth.
No, not really. The enemy in the webm can't even fight back. You never have to use the depth in Monster Hunter or get good to kill monsters, but it's incentivized since the longer you let them live, the more time and opportunity they have to kill you. You can get good with a Hammer and kill AT Kushala in 5 minutes or you can just use SnS and buttonmash like in OP's webm, but you will probably need 20 minutes and get killed by all the wind shit at least once.

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The only problem I have with it is that fighting two or more enemies is kinda pointless because of the random AI
You'll get an opening on one while the other stands around, then decides to attack mid animation

Also the incredibly wonky hitboxes. Hinox is the best example: sometimes my feed hurt you when I'm moving my arms, sometimes they don't, even though they stay still

>nobody on Yea Forums has skill to do this

Bullshit. Headshots and stealth attacks don't even kill stronger enemies, so they will just alarm the rest of the base and the game turns into boring button mashing.

It all boils down to you not liking open world games. You can't call something empty if you don't have anything that you'd admit to being the counterweight to the claim. If you dislike everything then it just becomes a buzzword, it doesn't really mean anything anymore.

>You could LEARN GAME DO GOOD to kill faster in monster hunter world
>Or you can button mash
>"But you can do the same in botw, by utilizing in-game mechanics to kill enemies faster than just button ma-"
>Doesn't count
The state of snorts.

>The problem is that you often don't need to try anything other than running up and hitting them with your sword.
Master Mode fixes this by discouraging brute forcing with regenerating enemy health and 1 tier stronger enemies. Now if you try to unga you'll find yourself without good weapons, so environmental kills and multiplying damage instead becomes the smart way to play, and the one encouraged.

Holy fucking based. What was the bomb hop tech you used?

Nah, I liked The Witcher 3 because it wasn't empty unlike BotW

stronger enemies never stay on towers
they are sleeping or playing around in the campfire

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Combat is a minor part in Zelda games. Are you really this new to the gaming world? Holy shit lol. Newfag.

That’s like complaining about the 1-up minigames in a Mario game. Who gives a fucking shit?

>witcher 3
>not empty
??????????

You just explained why low IQ people can stomach bad games like Dark Souls. They just forget all the flaws and once they see the credits they think it's perfect.

Or why they think BotW is a 10/10.

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Because that's what most of them are these days. There are a lot of open world games I enjoyed but where I would most definitely remove the retarded open world shit.

BotW is equally terrible. I'm just being honest here.

I haven't played Master Mode, but now I think I'll at least give it a try. I wish games asked more of their players in normal play but I guess that's not commercially viable.

Yes, and I explained to you why it doesn't count. Buttonmashing isn't safe in Monster Hunter. I love to discuss this, but turn your brain on when you reply to me from now on, OK?

indeed?

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>Because that's what most of them are these days.
>these days
Always. Just stick to on rails games if you don't like open world games. It's the genre you don't like, not any individual game, therefore it's disingenuous to use it as critique for any one game.

What the fuck is your point? No one said anything about hitboxes.

Are BotW fanboys/shills deranged?

you posted a webm of a problem with both AI and hitboxes on darksouls user

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I like open world games. They are just terrible for the most part. If you can't make it good, then don't make it at all.

Impressive physics, sad that this is the only thing BotW has to offer

well i desagree

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>I disagree
>Posts webm to prove me right even further
Are BotW drones even human?

Scripted shit =/= good ai m8.

The ai in BotW is dumb as fuck but you know that already.

yes user
chickens atacking enemies are COMPLETLY related to physics
youre right and im wrong

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Nice sandbox

RE4 is absolutly unironically the best RE game. I still pop it in and play through on a boring day.

If you are curious of my taste, see below.

RE4>RE=Resident Evil 2>RE:CV = RE:0 = RE3 >Revolations 1 + 2 >>> RE6 = RE5 = REmake2

>The enemy in the webm can't even fight back.
But his friends could before they were killed.

>And how would he do that in this situation?
Just as an example from the top of my head. When he knocked the enemy off of the cliff at the very start, he could have followed that up with a bow shot or a couple to the horn as he was falling, and or deliver a falling ground strike.
Then when the enemy is knocked down from that, he could have at the very least have charged the spear for a charge attack which is much, much more effective than the standard strikes when it comes to spears.

But of course he did none of that. Nor anything else among the numerous and much more effective options available.
Instead he just isolated an enemy, which he of course cut out from the recording, then ineffectively did a bunch of basic attacks over and over again against the lone and isolated enemy that was left.

They got rid of the directional inputs from previous 3D games. Instead of being able to swipe from a specific side, do an overhead swing, stab, etc. each weapon only had a standard attack string and a charge attack.

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All day, every day for two years.

Don’t bother
He doesn’t even believe the shit he’s posting

get out of jail free card.

the OP post, you dumb fucking dickhead

Then why didn't you quote the OP instead of blindly posting to nobody in particular like a retard?

Zelda's never had particularly good combat, but I really hated how limited the movesets are with each weapon in this game. Sure, you have some experimentation with leaves and bombs, but that's about it. I guess it's because I've played games with way better combat, but the combat was the most disappointing part in BOTW to me.

yes, there're just a few camps you can do that.

>but I really hated how limited the movesets are with each weapon in this game
It's setup that way to encourage you to actively swap weapons on the fly. It's not the first game to do that and wont be the last.

No one ever has ever cried over it on Yea Forums you dumb shits.
Valid criticism is not crying.

this isn't reddit, kiddo

you don't have to link the OP because it's assumed that every post in the thread that isn't responding to other posts is responding to the OP