Here's your modern UI bro

here's your modern UI bro

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youtube.com/watch?v=46YM-7g2800
pcgamer.com/the-witcher-2-e2809cdesigned-with-console-in-minde2809d/
youtu.be/6wrsbh-0fMA
youtu.be/mAR-8JTdcVw
youtu.be/3bUYx8h8TwA
youtube.com/watch?v=_MiPoPXsrJY
youtube.com/watch?v=_zbJ5v6IxUk
twitter.com/SFWRedditGifs

Where's the similarity between these?

all are popular games

Then that would mean it's cherrypicked (unreliable) data. There are recent games that get UI right.

They all have a shitty UI. Clunky, overwhelming, time-consuming, etc.


A good UI won't overwhelm you, will be accessible, and won't damage the flow of the game.

This happened because any course related to "game design" teaches you how to design UI/UX for mobiles and tablets. And predictably when you have smaller screen space they don't encourage you to step away from tried and tested text sizes and typefaces. Also because UI/UX guys are autistic like programmers and are only good at purely functional things and are not creative.

But yeah it's all due to everything becoming homogenised. Companies want solid profit and less problems to worry about, and that shit kills innovation

top two are unrelated bait
bottom two are a clusterfuck of poorly implemented rpg systems

Isn't fancy but at least it's easy to read even from the distance.

The GTA one isn't even valid since it's a fucking settings menu and pretty much every settings menu in every game looks the same and can't be pulled off in a "minimalistic" way. The others are fine, there's a lot of items in those games and you can't really stick them all on a weapon wheel or whatever it is you'd ideally have.

Unironically ubisoft is saving UI atm, from the last few games I have played of theirs they have been using a PC UI on console. It's perfect, best of both worlds.
Imo morrowind was the best UI I have seen.

arr rook same

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