Why are there no truly

Why are there no truly

OPEN

Open world games? Why does everything have to be so close together and theres basically no significant travel time on land or sea to add to the sense of scale and distance and realism of the world?

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Because when game's do that people get pissed off
Look at Dragon's Dogma or Black Desert Online, the significant travel time and lack of readily available fast travel is a huge point of contention for a lot of players

dakar 18 or some other of the dakar games
>The world of the game is over 5,791 square miles (15,000 km2) in size

is that fuel in the OP btw?

sounds like daggerfall is your type of game

I wish someone took a massively popular open world game and made it like gothic 2 notr to piss off the casuals

Because this is literally everyone's biggest complaint about the open world meme.

Gothic 3 is what happens

So just add fast travel for those that want it, while still allowing players to traverse the world without it and throwing in easter eggs and hidden content within those vast open spaces to be discovered too, but not too much

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unfinished, ruined potential? I don't get why.

EVE does that I believe.

Because it wouldn't be fun.

>is that fuel in the OP btw?
Can't remember, maybe.

Saved it from here deadendthrills.com/

I mean, RDR2 is pretty spread out. Or do you mean like literal hours of travel from one side of the map to the other?

wtf I played the game and don't remember this

Red dead redemption 2.
Half of the game is riding on horseback to your destination through open wilderness.

Yeah hours, like this stretch of road taking over an hour to traverse a vast dry lakebed, shit like that that really makes the world feel massive instead of closed in and "convenient"

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well it's fuel I think. it had a massive open world if you're interested btw, like the size of a small country IIRC

It's not fun

Whats the point of that when you have the real world user?

Play daggerfall op

>see you in 60 years

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real world has boring skyboxes

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