Give an explanation to why overworld encounters and following Pokémon were cut from Sword/Shield?

Give an explanation to why overworld encounters and following Pokémon were cut from Sword/Shield?

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because all the autists screeched about it

As an autist that likes to hunt for shinies, I enjoyed it.

it took too much effort and all of the pokemon retards will buy it anyway
are we going to call sword and shield SS?

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>Make overworld models and behavior for under 151 Pokemon
Sure.

>Make overworld models and behavior for upwards of 800 Pokemon
Less sure.

Gamefreak has a fetish for pouring hours into a mechanic only to cut if from the next one.

Why should they? You faggots will buy it anyway.

because you faggots raised such a big fucking stink about it because "it's not muh gen one"

I'm gonna call it pokemon swish

The soi memes literally make themselves, holy shit.

That's gonna be an oofa doofa from me, my dude.

it's just their battle model anyway, the work is basically done

How's Game Freak's cock taste?

The world would unironically be better without you in it.

I don't think he was defending it. Just pointing out Gamefreak's laziness.

Because it was lifted from Pokemon Go

Does Yea Forums not hate Pokemon Go now?

I didn't know they were cut but I gotta guess it;s because thEY ARE ANNOYING AS FUCK.
(But then again there is an Item in the game too stop it from happening)

I don't really know *laughs*

>models and behavior
They literally just have a walk cycle and go back and forth, retard. None of them are unique.

Without the help of KANTOOOOOOOO, they'd have to actually design routes and areas that support having roaming visible pokemon. And that sounds like far too much effort for gamefreak

The models and walk cycles for every pokemon already exists.
youtube.com/watch?v=ABPd7vwocuY

The shiny Ponyta kid is now streaming?

Someone's angry.

You're a retard if you think theses games when't made simultaneously

Hmmm, almost like the meme was based on a real world phenomenon...

>Make overworld models and behavior for upwards of 800 Pokemon
There's already 823+Megas done, they just need to do the gen 8 ones.

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*weren't

Probably frame drops. Just play the peevee demo and see for yourself.

I don't care about overworld encounters but Pokemon not following you is utter bullshit. Am legit tired of not having that option in every fucking game. I wish it was enough to make me not buy it but if it was that'd seem petty. If the EV minigame doesn't return I will actually be pissed. I know methods later in Sun/Moon were faster but it's still a nice option if you don't want to go farm the items or plan it out. Just take your mon, play a minigame, earn EV's. You could do it quick and while doing minor other things.

Have the Japanese said anything negative about it? Once they piss off those fans enough to make them bitch maybe they'll start doing shit people want.

It's GameFreak tradition to change a thing or add a new feature that people like, then change it back or remove it again for no reason in the next game. That's just how things are.

Because it looks like something that would be in a Chinese phone game. It's ugly as shit.

Because Pokemon isn't supposed to progress

It was never intended to come back, LGPE connects with Pokemon Go and works the same way, so it has the Pokemon walking around.

Its actually a lot worse than having random battles you can influence, ORAS did it right and let you search specifically for any Pokemon you wanted on that route/area if you've encountered one before, and sometimes they'll be higher level than usual or have higher IVs and egg/tutor moves it wouldn't normally learn through level up.

Rowlet is so FUCKING cute.

>cut
Why do you faggots use that word under the assuming everything is readded by default? Anyways I don't think they were going to add this in the first place. It's a Let's Go selling point now.

Nobody but Pokemon Let's/Go players want overworld encounters. Following pokemon, sure why not.

That was easily the best feature in ORAS.

Hell it was the only feature in ORAS

Following pokémon were featured just twice, and one of those times was in a non-canon game. Random encounters are way more fun so they add tension when you are looking for certain pokémons. There. Now close the thread.

They're fucking awful with the scale of current Pokemon games. They're not naturally integrated into an overworld like real creatures. Until they up the scale of the games (which they should be doing now) random encounters are the best alternative.

Wasn't planned from the start and too late to add it in now. They were probably also afraid people would hate it.

yeah but following pokemon is cool and good.

because overworld pokemon look out of place unless you have a ginormous world, which GF is too incompetent to make

....so they're lazy.
I shouldn't have expected any different from Gamefreak.

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Gamefreak are incompetent as fuck and could only manage to slightly improve the visuals by removing excess overworld models.

Not a mainline staple and they should not be.

Fucking lazy nippon game freak fucks. Even a mediocre western RPG shits on pokemon games hard. If it wasnt for the ip the series would sell nothing.

>overworld encounters
Random encounters are better
>following Pokémon
Gamefreak are lazy faggots and this game supports way more than 151 Pokemon.

youtube.com/watch?v=qsX_jvbsnSw

Idk. It was the one good thing about LGPE to me

It's literally at best, 2 animation states and you're done. What, you think you need two different models just for overworld use and battle use?
Pokemon GoD and Colosseum already had all that effort with far less Pokemon in even more detailed environments, on the Gamecube, which is like 5 gens (consoles) ago... actually, it IS 5 gens ago, Pokemon wise.

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>people defending random encounters
They're fucking stupid, even DQ and SMT dropped that shit

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SS /ss/ doujins when?

Overworld Pokemon is an experimental idea and is tied to GO because Game Freak knows these are side games.
Following Pokemon were brought back and cut for reasons I can't guess. Maybe just because they thought it was neat and tied into the overworld Pokemon?
The trailer might've had altered gameplay though if you feel like being optimistic.

I'm confused. Yesterday people were bitching that they weren't and now people are bitching that they were? The trailer made it look like they were so I assume there was an unnecessary announcement for the autists that can't use their eyes?

>Pokemon aren't to scale
>They just appear out of fucking nowhere, and walk around awkwardly before disappearing
The implementation was atrocious. I don't mind it conceptually, but they'd need to rebuild the system to make it less atrocious.

1) Because seeing the pokemon before you fight them in a "competitive" game leads to spamming screen transitions or however it works in order to get the one you want to spawn.
2) Because being able to "dodge" encounters means that there is more incentive to do so, and therefore end up with underleveled pokemon.
3) The following pokemon was SS/HG's gimmick. And even though it was a nice one, when they have gone to 3D rather than 2D, animating actually large pokemon it's a lot more work to simply recapture something a previous game did. Better to come up with an independent gimmick, unrelated to previous.

>When eevee spawns east of Rustburo city
I had so many more pokemon to catch it was great.

>dude what if we made a terrible battle move that you NEED in order to just walk from point A to B
HMs are the real thing that needs to die.
I dont get how that shit lasted for over 20 years where there's tons of games that have done it better years before green and red

THERE IT IS
THERE IT IS
THERE IT IS
THERE IT IS

Ending up with underleveled pokemon is fun.
and you can always turn around.

Pokemon SWOrd and SHield.
Swo-Sh
Pokemone swosh

>and therefore end up with underleveled pokemon
I never fight wild pokemon for xp in any game and I'm never underlevelled. Who the fuck has to do that?

I can believe Game Freak is dumb enough to think being able to grind like that is an unfair advantage. 2 is already safeguarded against with exp share though.

Because the idea is that you want interactivity between your team and the world around you.

HOWEVER there are ways to do that without fucking over your move set. How about all Pokemon who can learn cut can naturally have it once you earn the badge? I think Scyther would know how to cut down a branch without needing to be taught. This also means that you're not to use Tackle except with LESS accuracy. Same deal for Surf and Rock Smash.

but user, there were no hms in gen 7, the little pokemon ride things aren't battle moves.

Too bad those games wouldn't shut up and let you play so the thing you have to traverse is never a problem that needs to be overcome by finding out where to get the ride, you just kinda get them before you even know there's something you need to get passed.

It'd be possible to get in a situation where you don't have something you need to get out. Also, that still forces you to have certain Pokemon on your team just to get by an obstacle.

>Random encounters are better
nope

Well there's also the implementation. SuMo is super linear. Like Victory Road had little block puzzles to figure out in order to progress. And Seafoam Island had one that involved multiple floors and it rewarded you with a legendary. But SuMo's Victory Road is almost a straight line to the finish. And yeah one of the Tapu's has a block puzzle but that only consists of a single room. Hell I ran into Zygarde entirely on accident.

Don't get me wrong I love Ride Pager. I just wish the world took advantage of it.

No it wouldn't because the only way to remove a party member is via the PC. The only trade is that you couldn't allow players to exchange party members for newly caught Pokemon. But considering you're also not forced to give up 25% of your move list or 1/6 of your team for an hm slave I say that's a fair trade especially since Pokecenters are plentiful.

People complained about it, and it doesn't look right when they're only in small patches of grass and in narrow spaces.

Overworld encounters need a larger world to work and look properly.

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>road is blocked off
>do story stuff
>road is no longer blocked
>immediately run into spikey floor and can't continue
>gives you Mudsdale ride right then and there to continue
>only use it in one or two other places in the game and they're both after that
For what purpose?

You're assuming everyone will have a Pokemon that can cut down plants or whatever is needed. Many people will still have to give up a team member or two to get passed some areas.

There's a limit to being underlevelled, as the game starts to resemble rocket tag via type matchups it becomes a lot harder to make a comeback.
>See: 8th Johto gym in SS/HG
The highest level wild pokemon before that point are 5-10 levels beneath the actual gym, and if you have actually been spreading out experience between a full team of 6 you end up pretty underlevelled for that fight with little way to catch up (possible with the right team, but you aren't levelling something new to be that level anytime soon). At least, that's what happened to me every time. I know in one playthrough my most efficient source of experience was the Tauros before the Safari Zone.

Models for the pokemon are already done, there's no reason not to have following pokemon

Gamefreak are fucking pathetic is why

That is one weak chin.

LGPE did it right. Your partner knows all the HMs (even though eevee or pikachu cant normally learn HMs), and still can use abilities if you leave him out of your party of 6.
Only need for the partner pokemon to be interchangeable.
Pokeautists will probably get triggered though, even though changing the current HM system is the biggest qol these games can receive right now

>are we going to call these new games by their abbreviations like we've done with every previous game in the series?
yes

Nah, I think that's fair. It incentivises having a few backup pokemon in a fair level range, but doesn't degrade their actual usefullness by locking out 1-4 move slots.

Also, personally at least, without having it tied to the pokemon in your party it would feel a lot less interactive. By catching a pokemon with the "surf" or "waterfall" or "dive" capability, part of the fun is that it's "my pokemon" I'm riding around on. Unlike other user in this thread, I actually didn't like the Ride Pager, the concept was good, but it felt like I was just "renting" which was strange to me.

LGPE was the 3rd game to have following Pokemon

Imagine having this low of standards. It's no wonder Game Freak keeps getting away with doing fucking nothing.

HMs should just work like using it on a pokemon adds the ability to use the field effect permanently to them as a passive trait and then it's optional if you want to replace one of your moves with the actual move it teaches.

because gamefreak is lazy and they know that people will lap up any game they make with minimal effort. that's why we always have features missing from past entires. it's also so they can advertise these missing features later when they make it into another game

>1) Because seeing the pokemon before you fight them in a "competitive" game leads to spamming screen transitions or however it works in order to get the one you want to spawn.
You can already do that by running through grass until you get the encounter you want
>2) Because being able to "dodge" encounters means that there is more incentive to do so, and therefore end up with underleveled pokemon.
Repels exist
>3) The following pokemon was SS/HG's gimmick. And even though it was a nice one, when they have gone to 3D rather than 2D, animating actually large pokemon it's a lot more work to simply recapture something a previous game did. Better to come up with an independent gimmick, unrelated to previous.
All the animations for at least up to all the Pokemon introduced in Sun and Moon already exist. At most they would have to animate the handful for new mons from USUM and everything new to gen 8.

t. Someone who doesn't even want LGPE style encounters, but realizes that your points are bad.

Digimon lets my partners follow me around.
Lazy

This came out? I thought it was cancelled.

Why the fuck were these animations made, exactly? To fuck with people?

Because its retarded and ruins the game for normal players in favor of appealing to retards that think the games are too hard and autists that take it too seriously with trading and breeding.
It takes away the mystery of the game and a lot if challenge if you can just run away from everything

You are sick in the head

>if you can just run away from everything
Repel

>You can already do that by running through grass until you get the encounter you want
Yeah, but it actually involves engaging with the combat system in some capacity, rather than just playing peek-a-boo with the doorway/cave entrance
>Repels exist
As a "resource", yes they do. But their existence does not incentivise a "minimal combat" playstyle, the same way turning combat into a "punishment" for being unable to dodge wild pokemon is.
>All the animations for at least up to all the Pokemon introduced in Sun and Moon already exist.
I wasn't just talking about animations, I also talking about scale and perspective. It worked in HG/SS because there was a bit of a disconnect in how big a pokemon actually was, which you could tell because it wasn't allowed in certain locations. It's something that, like it or not, does require a game to be designed around as far as level design goes to a certain degree.

I don't want them either, but OP asked for "an explanation", and since I don't work for GameFreak, I can only guess and generalise. It's not to say that they are without arguments against, but they are reasons that exist, and all it takes is for whoever is in charge to either think of them, or just go "It was a nice gimmick, but I liked 'traditional' random encounters more".

Fuck off arlo, you casual piece of shit, non fan bandwagoner

>game freak ever keeping nice elements from game to game unless forced at gunpoint
Remember when they tried to claim only France knew about the concept of changing clothes?

It's not like passive field abilities are new. Illuminate passively modifies the encounter rate. Just make so all pokemon have passive HM effects attached to them. So if you're carrying a Nidoking and you approach water the game will allow you to surf without it eating a move slot

THEY LITERALLY HAVE WALK CYCLES FOR ALL POKÉMON UP TO GEN 7, LAZYNESS IS NOT AN EXCUSE, THE WORK IS ALREADY DONE IT'S IN THE GAME FILES IT'S BEEN DATAMINED IT ALREADY EXISTS JESUS FUCK GAME FREAK JUST PUT IT IN THE GAME IT'S RIGHT THERE YOU'VE ALREADY DONE THE WORK JUST PUT IT IN THE ACTUAL FUCKING GAME

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That's one determined little guy

youtube.com/watch?v=0T1_IJ1quiA

Too many pokemon for a proper overworld encounter system like this, would take too much time and resources to develop it in a way that looks natural and not like shit, as seen in LGPE

Expanding the map would only increase that cost, and require a new gameplay style to fit the more expansive world

Would probably require massive changes to the engine and the game structure, which would rise up cost as well

All in the hands of a developer that is unfamiliar with how to develop this type of game, and cooperating with other developers can result in a game that is conflicted in its nature.

If Gamefreak took a 5 year break to properly develop this concept, like how BoTW took forever to develop as well, then it would be possible, sure, but, as we all know, gamefreak can't afford to stay that many years without a new mainline game because of how the franchise works, being spread throughout multiple different types of entertainment.

Would you want to spend 5 years without a new pokemon game? Do you think the anime movies, TCG, etc can all work without a single new piece of content from gamefreak proper? Do you think that a second, smaller team would be able to create high quality games that would allow the series to survive those years?

Try using your brain for once and realize how this is never going to work.

don't.
fuckle.

>Would you want to spend 5 years without a new Pokemon game?

If it meant that it was actually good and challenging and not so goddamn lazy, absolutely. I'd rather wait for quality stuff than have an unlimited supply of tasteless gruel.

Imagine putting anything but the bare minimum of time, effort and cash into developing a Pokemon game.

Gamefreak is lazy. That's it

To get people to buy the Let's Go games.

future proofing
these models will last at least 2 gen more, with minor adjustment
when will those fags at game freak use the "future" is unknown

you, don't know, shit about vidya production.

>"future proofing"
>the models look like shit and are really watered down in colour compared to the sprites
sasuga, gamefreak

thats not soi, thats just plain ol vanilla autism. The wrist flapping is a dead giveaway.

Not him and don't agree with him, but you don't know shit about commas.

because its a core game

>SuMo is super linear.
The reason for that is that the SM level design is terrible. If they got rid of the bottom map and quest markers it would be literally impossible to find anything in the overworld. This is one area where the games actually regressed, as even going back to ORAS blew my mind because level design was actually a thing.

despite fans saying they want pokemon to stop giving them the same game for all these years, the moment they change something up in a significant way they end up screaming louder

I can explain that one. Gamefreak is actually a subpar and borderline incompetent development team. The fact that they barely change anything is actually a good thing. Change is only good if you have a competent developers (see the Rune Factory devs). If you have a bad one like Gamefreak, they any new "creative" changes are going to be hot garbage. GF is lucky because they struck gold in the Pokemon formula that is good even if kept the same, making up for their incompetence.

GS and HGSS are notorious for being awful to level up Pokemon in. Every game after gen 4 made it much easier for underleveled Pokemon to catch up with the rest.

Well part of their problem is that no one's can figure out what's an experiment and what's an genuine improvement to them. They realized the Special stat was retarded and then they split the physical and special moves. And these changes are good, they were genuine improvements to the formula. So you figure that GF would look at something like PSS, or followmons, making Gen 5 a true sequel rather than an enhanced version, things people liked and would make them standard right? But no they went away because as far as GF is concerned that was only an experiment for that particular generation. And rather than improve on anything they just cut it entirely. Why the fuck would any rational group of people think like this? Especially when the resources already exist? The removal of HMs was universally praised but there's no reason to think that change might stick around.