Nioh thread

I'm fairly early in the game just defeated Umi Bozu, how does the crafting and forging work??? Also best builds/weapon types?

Attached: s-l300.jpg (272x300, 17K)

The blacksmith is in the Starting Point.

Keep everything and dissasemble the useless weapons and armor for parts, remember to make better parts in forge>tools. You can get smithing texts from beating missions. There are also basic smith texts already unlocked.

My other advice is to save higher level weapons even if they are common so you can use them to soul match a lower level weapon. Soul matching allows you to extend the maximum damage/familiarity of your weapon. The process is farm higher lvl weapons>soul match>build familiarity>rinse & repeat. It gets quite expensive the more you soul match btw but its worth it if its a weapon with an elemental, as elemental weapons are rare.

go on youtube and look up the combat techniques, specifically from a dude named xlh. one of the pretty cool things about this game is that builds and loot don't really matter...the combat is the true highlight in the game. for whatever reason though, the game was designed as if you should expect this. but tons of people made the mistake of playing it like Dark Souls.

anyways loot comes non stop as is, especially if you're online and fighting revnents*, which are the graves of other people online who died. they're identified by the red graves...they all usually hold high end gear and there's a TON of them to fight, so they'll be dropping armor/weapons. plus you got in game loot from NPC's that is non stop as well.

but yeah the combat...the amount of punishment that is designed to be linked together is beyond satisfying since the difficulty and Ai can be super cheap.

still though, nothing is preventing you from playing it like souls...dodge, strike 2 or 3 times, dodge strike 2 or 3 times...etc etc, its just you don't have to play it like that. you can link together so much punishment through combos, it's ridiculous.

>how does the crafting and forging work???
ignore it until NG+. just use whatever drops and/or farm revenantss
>Also best builds/weapon types?
whatever you enjoy the most just remember to use ninjitsu and magic

another reason why i would focus on getting to understand the combat before anything is because the loot management becomes ridiculous. soul matching is always too expensive, forging is pointless unless you come across a high end smithing text which can be attained by farming, the loot NEVER ENDS...especially if you're aiming to clean out levels.

i literally spend like 10- 15 minutes organizing loot after or before every session. i pick up everything though and just sift through it for good stuff at the end of the level.

also to speed this up, remember that there's ways to check multiple objects to sell/disassemble at once. you don't have to do them individually.

>how does the crafting and forging work???
It doesn't, and don't bother until NG+++.

use the slow down magic and make the game pointless, no thanks needed

>Wears off before you even reach the enemy.

That is worthless beyond NG

oh i stopped after ng because i have better stuff to do, fun game tho

>finish the main game
>jump into new game +
>start working on my weapons and crafting shit
>decide to go back to normal and finish the DLC
>mfw those missions
>mfw lost any desire to keep playing after the DLC
Also the game didn't felt brainlet friendly since I had to check guides to understand some systems.

Attached: diablo man.png (507x530, 232K)

The game has some help menus to explain it, on top of anything people have already said, it's actually quite self explanatory. The best build is knowledge and the best weapon is practice.

>>decide to go back to normal and finish the DLC
>>mfw those missions
whats wrong with them?

Level design wise they are more annoying than anything else in the game.
Bosses are either great or shit and hard as fuck.

You should do the DLC first. Strong is for a little later during it, though it can honestly be skipped safely. What systems? There's a lot of info in the game as is.

I agree with these two, don’t bother much with the Blacksmith until way later. It’s for fine-tuning.

For now just turn leftover gear into materials; amrita or money.

bosses are cheap as fuck...one thing i love/hate about this game is that you can't go through the motions. you have to pay attention non stop.

it is pretty fucking sadistic though when the AI decides to do that 1 out of 5 technique to go full cheese against you.
eg; just this morning...i was playing the champion of the east mission (its a straight boss fight and nothing else), i do this over and over just warm up because combat is what this game is about. 10 matches against one of these boss only levels will have your shit on point.

but my point, playing against this faggot of the east boss....and 1 out of every 3-5 matches or so, the AI will go full cheese. this faggot of the east used like 3 buffs in one match and tried to spam me with that dashing spear move he does. this faggot of the east will do this every now and than.

but every boss is like this, you never know which version you're going to get...the walk over, or the cheesefest sadistic faggot cock sucker.

You don't have to, but spending a little time getting effects you like can help a lot and make things fun without taking much time. Plus knowing how helps later.

I found the tuning of the DLC a bit high if you come straight from final boss. My understanding was that they’d balanced it for players who already played the end-game. The recommended level range jumps significantly.

I didn’t bother with Way of the Strong originally; but when the DLC released I eventually dipped into it to grab some quick higher level stuff, before returning to the new levels.

It also caused me to get hungry for the treadmill; I smashed through NG+ and NG++ without stopping. Currently left it at the final difficulty, the White Tiger and that flying mage both pushed my shit in so I left it for a bit.

please please for the love of god let nioh 2 not have any random loot bullshit and all the needless stats and Microsoft excel menu navigation being half of the gameplay. More than 3 enemy types would be nice too

what changes in the higher difficulties and ng? do bosses extend their combos? does their health get higher? are they more aggressive?

Enemies get stronger and in some higher levels get some buffs.
Your gear becomes more important. I had a kunai build and I could defeat most bosses on ng++ easily.

in ng++ some enemies get a buff, elemental type attacks, I don't remember for the bosses

Git gud.
Min-max autism isn't required.

do the basically fight the same though? just more spongey?

I think so. But at some points, there are tougher kinds of enemies or more enemies.

>tfw Everlasting Duty

Nioh is a perfect example of a game with top tier mechanics and bottom tier literally everything else.

It isn't, it's just a small increase due to it being set after beating the game so it expects that level of knowledge about the game, but everything from mission level to equipment found denotes it as being directly after the end of the main game. In particular the boss himself is designed as a potent refresher on the core mechanics of the game. After the first level Strong does mirror it a bit but only for half of it, and Strong is a bit too similar to Samurai.

i see

Sadly this. I reinstalled it recently and thought I'd give NG+ a go but the levels and bosses are so boring I really couldn't. Hopefully 2 is much better in this regard

yokai get some extra moves, human bosses spam living weapon from the start
at some point the enemy placement changes a bit and red versions(perma-buffed, think diablo elites) of enemies appear

There are some new enemy placements.
More stats on enemies and your gear.

Starting from NG++:
Some DLC enemies get retroactively added to missions.
Angry red enemies that have lots of buffs on them that don’t respawn.
Bosses typically have buffs and immunities.

Unlocking higher NG+ modes also unlocks leveling-up spirits; equipping two spirits at once; raised spirit level-cap; raised skill-caps.

The raised skill-caps is more interesting than it seems. By that point you’ll be have skills at level 99 typically so going above that cap opens up more choices to you. Just kidding, put everything in Body bay-bee!

should have spent more time creating more enemies and better levels instead of making 5000 samey looking levels with 5 or 6 enemies

You know what, I think I mis-remembered too. It was the gap between DLC 1 and 2 that seemed like the jump to me and caused me to seek out power-increases in Way of the Strong.

If you still disagree then that is okay; you were probably just a good player.

>i literally spend like 10- 15 minutes organizing loot after or before every session
God I hope this is gone in the sequel.

All difficulties increase base stats of enemies.
Strong adds one or two new enemies to some missions and bosses power up sooner in the fight.
Demon adds more new enemies, introduces red enemies which replace some with stronger versions that have additional properties on attacks like status ailments, reducing the Amrita gauge, and after killing them they revert to standard enemies. Bosses also get some of those effects, and the base and + values of equipment are also increased from here on in all difficulties.
Wise changes the enemy placement of all the missions, adds new moves to some enemies and bosses, adds more effects to red enemies and bosses, and introduces a new tier of rarity with several new set bonuses and effects. It also makes bosses power up even sooner and more frequently.
Nioh adds even more effects to red enemies and bosses as well as some new rare effects on equipment.

How long until people finally realize feudal Japan sucks as a setting and put it to rest?

It really isn't. Nice job on being the perfect example of the average Yea Forums poster who can think in nothing but extremes though.

cope shill

where is the dual boss fight with nobunaga and his bitch?

the final non-dlc region after queen's eyes

I hate hearing this argument. There was easily thirty enemies, not counting bosses or being finnicky and counting the different colours. And there was surely about thirty bosses or so too.

The problem is the Dark Souls games just straight up did variety better. There was about eleven unique enemies in the first main level of Dark Souls 3, compared to the five or whatever samey humans and a Yoki I can remember from Nioh’s first mission in Japan.

They humans throught the game are all semi-unique as well; but since you kind of just knock their heads off the same. with a Kurisagama instead of having epic duels it doesn’t matter if it is a spear guy or a sword guy.

I hope Nioh 2 isn’t mission based; re-using locations ontop of random loot kills exploring.

is it worth doing?

Oh, the gap extends a litlle more during the DLCs and the first half of Strong sits alongside them, but maybe it's just that there are more missions in between. Still with a bit of practice it's not too severe, it felt like a natural progression. I just want to dispel the false belief that it all requires going through Strong first before attempting. People don't realise what they have access to.

if your goal is to become the fucking strong, not really
the best way to powerlevel is
>rush through difficulties doing easy/quick missions
>farm amirita and gear by cheesing WotN marobashi
>get your endgame sets using crafting and abyss

if your goal is to challenge yourself, do it faggot

Just think, I’ve played that first Isle of Demons map so many times.

>Isle or Demons
>Blessed Village (Twilight)
>Death to Bandits
>Wreathed in Flame

Then again, on each difficulty. Twenty different versions of that beach.

>Which flavour would you like your beach today?
Demons please.
>Red, very red, or not red?
Have you got any with fire actually?
>An excellent choice, sir.

Nioh has vastly more enemies than that, on top of each enemy also having both a larger more varied moveset on average and more mechanical complexity through the base systems like Ki and also things like weakpoints. This also isn't counting the wild variety William has. Souls games rely a lot on varying the enemy appearance and animations to build on the atmosphere of each area, but they aim more for quantity in this regard. Also the only instances of reused locations were in sidemissions outside of one which all still had differences in path and enemies, and loot was still hand placed along with several other useful items and areas so exploring is fully rewarded.

I swear Secrets of the dead is way harder than the double nobunaga fights

it is literally the exact same formula as diablo

Enemies get stronger, there are more of them, and you get special mobs with special abilities that get more special abilities depending on what difficulty you're on. Things don't actually start to get difficult until WotW and WotN. Before that point basically any build can carry you through the content.

It's a damn good map though. Especially back on alpha. It's such a beautifully well crafted first level it still amazes me when I think about it.

want to replay this game but accidently returned it to gamestop while drunk.

umi bozu once annihilated me the instant i walked into the fight with its water cannon

way of the strong adds divine gear
way of the demon greatly increases divine drop rate
way of the wise adds ethereal gear, which have new unique set bonuses
way of the wise greatly increases the drop rate of ethereal

IZA

The hardest part about this game is catching the season pass on sale.

That’s funny, see usually people try to argue that there is less than thirty and I show them the wiki. There is about thirty non-boss yokai; plus all the bosses; plus as we’ve both said all the humans and their varieties and naunces.

I like Nioh anyway and hope Nioh 2 is better. I think side missions and the random loot were the weak points of the experience and something closer to Souls and even Ninja Gaiden would make me happy.

*blocks your path*

Attached: file.png (731x219, 263K)

Just defeated toyotomi hideyori, thought the game was going to end for good there.

almost there

I prefer the locations of the Ninja Mansion and Omi Bozu half-drowning shrine place. I think if they front-loaded those two levels in the first act instead of two primarily under-ground levels people wouldn’t say there wasn’t level diversity.

But we all know that most people wash out in the first act before posting here.

Spend like 30 minutes on this nigga, I'm not sure if I want an even more difficult boss now or another gimmick giant snake heads for the boss.

Hope you like Naruto.

I hope you like getting your head bitten off.

You're expected to use i-frames to dodge a lot, right? I'm relying on experience in Bloodborne so far but the longer delay before dodge and general difference in feel is really throwing me off.

Low stance>Mid>High

No, blocking is OP. Except when it's not, then you just need to get good.

switch to low stance when you plan to dodge a lot

The yokai bestiary, which doesn't have all the variations or any humans has 40 in it. The wiki isn't even close to complete, the final count comes to around 80-90 total. It's just people parrotting the common voice and false equivalences everywhere.
The sidemissions weren't really weak at all, they were what you'd expect but still came with their own variations while each being shorter. They're there for those that want more, and while more within them would be great it's not so damning to be a flaw due to their sheer nature and that of the game itself. There was nothing wrong with the loot system though, it's different to Souls but works very well for the type of game it is.

A few enemies actually get new moves.
>mfw the basic demon guy gets a new "instantly turn around and grab you" move (NG+, I think)
>mfw the big skeleton axe guy gets a new "MAD SPINNER" move (NG+++, I think)

Mid stance kusarigama feels so bad holy hell. I'm also using tonfas and their mid stance is my favourite one

The yokai bestiary includes bosses.

Any build that cause the confused status effect is OP as fuck. Also sloth and guardian beast talismans are the ultimate cheese weapons.

What irritated me is that you're seeing the same enemies from the first few missions in the very last missions. It would be like going into the Kiln of the First Flame in DS1 and getting assaulted by the same hollows you found in Undead Burg. A gradual enemy difficulty curve would have been a great improvement. That said I loved the game anyway so idk.

there are black knights in the burg

Oh jesus that instant grab on the basic oni gave me so much trouble, since it does a fuckton of damage with no startup animation

I just stopped attacking them from behind, personally.

Cycling through all of them > picking one

Played until the lightning tiger boss, god the game is so fucking repetitive

I don't really see how it's any more repetitive than anything else out there right now.

WotW/N gives bosses new moves that are all designed to throw you off. It's a fantastic addition. I wish the filler of WotS/D wasn't in. Most people probably never got to experience the WotW/N changes.

>WotW Giant Toad for the first time

It was as hilarious as it was painful.

>Played until I got stuck at the lightning tiger boss
FTFY

Mid>High>Low
I use high stance occasionally for beating up single enemies (the spear high-stance combo in particular is very good at knocking down the AI when you have the range-extending mystic art, which they aren't expecting), but nothing beats mid stance overall.
t. literally never used low stance and got to Way of the Wise

it’s a cluster fuck of a game

>the spear high-stance combo in particular is very good at knocking down the AI
Specifically, the four-hit combo where the final hit is a downward swing that knocks down the enemy if it lands. I forget its name.

>start DLC
>oh new enemies that's cool
>reach the boss
>oh shit this nigga looks pretty menacing
>dead in 2 seconds
Dude is like some Bloodborne boss on steroids, what the shit?

Attached: 1538252386887.png (360x360, 2K)

learn to play, slut

>Also best builds/weapon types?
Odachi.

I was speaking more in terms of how it's designed to play through. Visually I'm a big fan of those two, as well as Dazaifu (Nue) and Honnouji (Yuki-onna), the latter's irony gives it a lot of extra points for me. The thing about those two levels though is that despite having "underground" sections they're both worlds apart visually, in colour and in layout, even within themselves. I don't know people even expect when they try to say those levels aren't visually distinct, just look at them.

Odachi stance dancing is kino. Combo them in low then end with a heavy high finisher

You're expected to use all forms of defense where most appropriate, between blocking, the three types of dodge and dashing away from attacks.
>not recognising every stance for it's strengths and weaknesses and using them all

you need to fight him at mid distance.

Shigezane almost made me quit the game when I first fought him ngl. That entire first dlc easily has the hardest bosses in the entire game. I'm glad that the third dlc made up for it though with the best boss in the entire game.

>best boss
who? please no spoilers if possible.
Just started the 3rd dlc.

note on fighting shigezane

hit his centepede arm

Hi, I'm the worst boss in the game.

Attached: Bloodshed_End_Onmoraki[1].jpg (1600x900, 366K)

he does seem to have 3 times more HP than the average boss

boop him in his glowing horn

get free hits

That's not the giant centipede, the only boss in the game to be average.

man I thought shigezane was pretty easy, beat him first time

He also has very poor tracking so exploiting his rear works well.

If you need a hand beating him, I suggest looking up on the wiki to see which flavour of magic works best on him, then slapping him with two different Guardian Spirit Talismans and elemental Shots to get that sweet Discord debuff. That pretty much applies to every boss in this game.

I don’t even consider myself a heavy magic dude but if an enemy presents a threat I’ll chuck out some magic. At first I didn’t understand the Shots in this game because the description is shit; then I didn’t appreciate the spirits.

If you didn’t know the Guardian Spirit Talismans (and their replenishable talent-tree version) shoot out a spell custom to your current spirit. Each spirit has a different spell. Some give buffs, some debuff, some knockdown, some do lots of damage; some easily inflict that element. Switching spirit mid-combat lets you shoot two spirits back-to-back.

My favourite is he wrinkly old guy in the DLC because it’s instant Water. I quite liked the Tanuki; the Centipede; and Paired Raiken. The main goldfish chick doesn’t really do damage but you can soft-spec into this permanent living weapon style of playing because her spirit attack awards amrita buffs that near instantly ready the next dose. No build required, just using her, some Talismans and getting used to Living Weapon and casting the Spirit directly.

The area where you have to fight umi bosu is so fucking boring, I might end up picking it up again later when I have more time

FUCK Shigezane.
Masamune too, but mostly Shigezane.

Attached: Nioh_ Complete Edition_20190201022605.png (1920x1080, 2.36M)

Generally, I suggest holding block after all attacks against Yoki (the common Yokai).

After attacking, can transition to a block way faster than you can transition to a roll. You can even roll OUT of a block and back into one, like Ninja Gaiden.

It was super weird because Dark Souls trained us that blocking without a shield is shit; but you’ll soon realise you can block massive demon fists and shit; eventually you can harmlessly block fireballs with a sword.

You can shoot this guy from outside his arena or something right? Can’t recall if that made him easier or not.

>Play Nioh
>Absolutely fucking hate it
>It's like Souls meets DMC, but shit
>Put it down for a year
>Reinstall because good game drought
>Realize my builds were just really, really shit
>Make a good build
>Suddenly the game is fun
>Spend my Patronage points on actually-important shit this time (Soul Matching and Reforging Cost Down)
>The game is literally just a Feudal Japanese Borderlands looter-shooter, I can get behind that
>Start getting all my gear into the level 250 range and playing WotStrong missions that rolled me in WotSam easily and actually having fun
>Burn out on the low map and enemy count, but leave with generally positive feeling for the game this time
Feels weird man. Game has some absolutely fucking retarded balance problems, but I like it now way more than I did at launch.