>That underground temple chock full of murderbots
>That ancient road through the river basin now falling apart and home to monsters
>That shrine behind the waterfall
>The twin peaks separated by a long winding river that traverses the entire province
>That freezing mountain with a holy oasis guarded by a corrupt dragon
>That massive lake with the long bridge spanning it and the first time seeing Farosh come out of it
>The wide open grasslands filled with murderbots and ruins of a civilisation destroyed
>Hyrule Castle, which is just an amazing area full of secrets and interesting nooks and crannies
>The storm rought rainforest
>Those mysterious monolithic laberyths full of peril and treasure
>The massive volcano that spews fireballs at you
>The province caught in eternal autumn all around a beautiful waterfall and lake
>The fish kingdom plauged by eternal rain
>The desert sandstorm and how easy it is to get lost in it
>The temple in the mines guarded by flying sentries
>The giant horse, last of his kind roaming the dry grasslands
>The horse god
>All the towers with their unique surroundings and obstacles
>The long intracite enemy camps built over water or some other hazard
>The mysterious foggy woods that travelers get lost in
>The assassin's base and the quest to head there
>The frozen desert steppe
>The ancient keep where the soldiers of the king made their stand
>That wall before Hateno surrounded by !dead guardians
>The first time you come across a Talus by accidentally standing on top of it
>The snowboarding route in Hebra
>Finding a bear and riding it
That underground temple chock full of murderbots
Other urls found in this thread:
cemuhook.sshnuke.net
youtube.com
youtube.com
youtu.be
twitter.com
>The long windmill filled winding ravine carved out by a dragon
>The cherry tree filled peak where you can find a divine mount who you can ride, but not tame
>The sole descendant of the royal steed, roaming wild
>The beautiful lake and the forest besides it with a view of the twin peaks
>The swampland full of lizardfolk armed to the teeth with boomarangs and spears
>All the wildlife and plants, all fully interactive and part of the game
>Stalking a deer through the forest and catching it to ride
>The mineral deposits that glow an erie bluish green at night and can be seen from afar
>Those hidden mountain hotsprings
>The cursed statue that only shows itself during the nighttime
>The matriarchal town that you have to sneak into disguised as a woman
>The secret store full of men's clothes within
>The skeleton of a massive ancient creature hidden deep in the desert housing a great fairy
>The long steep cliffside in between the Zora and Akkala
>Those massive seastacks patrolled by sentries and hiding a secret shrine
>The plateau chock full of deer and the excellent shrine quest there
>The library full of hidden passages behind bookcases
>The secret harbour underneath the castle
>Sneaking past a massive centaur to steal his arrows and jumping off a cliff into a lake when he catches you
>escorting a message down a river between two lovers
>The group of horse mounted bokogoblins terrorizing the dry grasslands
>Skeletons
>Who are riding skeleton horses
>Giant skeleton ogre
>The territorial mountain goats that will butt you off a cliff if you aren't paying attention
>The wolves that circle you and dart in to bite you when you back is turned
>Catfishing some beta to con him out of his boots
>The 7 monolithic statues in the desert and solving their mystery
>The forest so dark you can't see 5 metres in front of you
>The assassins posing as travelers in need of assistance
>That shrine in Hebra hidden inside a cave with an entrance halfway up a cliff
>The long trails to strengthen your sword where your resources are extremely limited and every heart counts
>Stealing the weapons from your enemies before you attack them so they have to fistfight you
>Using electricity to disarm your opponents
>That first time you ran into a Lynel and he absolutely pummeled you until you decided to come back when you were stronger
>The mounted goblins hunting deer and game
>That one cozy fisherman village
>Racing sand seals through the desert
>Snowball bowling
>Shield surfing down the snowy slopes of Hebra
>Golfing with massive boulders
>Fishing for sunken treasure at the bottom of the sea by using your magnesis powers
>Enemies armed with electric arrows in the swamp shooting the water and zapping you
>Enemies kicking your bomb around like a football completely oblivious to their impending doom
>The castle prison full of monsters locked in their cells trying to jab you through the bars
>The lizardfolk that stay out of your attack range darting left and right only going in to swiftly attack
>The lumbering lanky giants that hit hard but are clumsy and easy to dodge
>The swarms of bats that divebomb you before flying off
>Using bombs to catch fish
>The world so massive that it takes 20 minutes to run accross, and that's in a beeline assuming no climbing or combat
>The massive grouping of waterfalls and lakes deep within the rainforest
>All the enemy camps, each slightly different from the last and with different ways to kill the monsters within
>Pushing a raft up a river or over the ocean using a korok leaf
And this is only a selection of things to see and do in BOTW
This list only names a few shrine quests, meaning that even after you do and see everything in this list you still have 110+ shrines to complete.
BOTW is by no means a perfect game and nobody is saying it doesn't have faults, but one thing is certain, people who say it's
empty or low on content are mistaken.
>Endless shitty shrines
>3 seed puzzles repeated amongst 900 seeds
>No story
>No characters
>Every weapon find is garbage because its just some trash that'll break
Very bad posts
What other games besides BOTW let me kill frogs?
What specs to make it look so neat?
> Posters: 3
Silly samefag frogposter
>people who say it's empty or low on content are mistaken.
Wrong. It is low on content. Half of your shitty list was just "HURR DIS PRETTY AREA". A pretty vista isn't content, retard.
MGS3, aka the best game ever made
Not only can you kill frogs, but you can also tranq them, capture them, and then later throw them at guards to distract them. Or if its a poison frog, you can even kill guards by throwing frogs at them.
Final Fantasy IX. Frog enemies and regular size frogs that you can eat.
all those areas in your first post would have made great locations for dungeons but nah heres shrine #89 btw its another trial of strength because we ran out of childrens puzzle ideas
Nice PS2 game.
this was running on a build a year and a half old, CEMU has improved a lot since then pretty much any mid tier pc can run it fine at 30 (it's intended framerate) and if you want to get 60 then you've got the sacrifice some things like animation smoothness to get there.
my build is an I5-6500, 8gb ram and a gtx 1060 and i'm just running the 4k graphics pack and a couple others that change the shading around to increase contrast or something.
be warned though that while CEMU is great, setting it up will take quite a few hours so be patient
why do you need extrinsic motivation for everything, why can't you just have fun for funs sake and enjoy exploring for exploring's sake? Why do you need a fancy skinnerbox reward for everything you do in a game?
Installed CEMU last night and I'm getting occasional FPS dips to the low 10-20 range, what settings are you running to get it so stable?
Also where's this 4k graphics pack you speak of?
BotW is the only recent open world shit without horrible janky controls and menus. Like how can people love RDR and Witcher with their crappy controls?
Not an argument. A games world is not content, what is IN the world is content. The twin peaks mountain isn't content, the shrines on it are, the camp at its base, the orc to mine on its side, those are content.
Kindly go mindlessly shill elsewhere you dumb faggot.
what's your cpu?
like I said cemu requires a lot of addons and tweaking to get things working fine.
there is a github repository of a lot of cemu graphics packs, some of which are fps boosters, cemuhook is an absolute must have last time i checked, your cemu setting should be set to the absolute fastest settings, etc
The r/cemu and r/cemupiracy subplebbits are great resources, don't avoid using them just because of Yea Forums memes, they're the best places to find cemu information and downloads, there should be plenty of installations guides out there
Everquest my nigga
>the world isn't content
I'd disagree with you there, when I think back on BOTW i think about the beautiful handcrafted world and how amazing it felt to explore. If BOTW was exclusively 'content' as you define it then it would be forgettible and bland, as it stands it's one of my top 3 games of all time.
i'd suggest watching Matt's video on BOTW
I downloaded all the Graphics packs that Cemu downloads from the "Download Latest Community Graphics Packs" option. Tried running both the static and dynamic FPS++ packs and I'm still getting dips, most of the time I get a stable 30FPS but it dips quite a bit if I use the Master Cycle or something like that.
Also I got AWFUL freezes when I first started playing, every time it loaded a new particle effect, but only the first time I experienced said effect.
It baffles me that people still call the game empty and still struggle with the durability system. What's Yea Forums's average IQ, even?
>i need a reward when i push the button or else it's not good!
t.skinner's box'd brainlet
Zoomers are too conditioned by Diablo/Skyrim/WoW game design even though they claim to hate those games.
okay I don't know what you haven't and have done so i'm just going to list everything I remember doing.
This is back on cemu 1.12.0, I don't really know if anything has changed for the latest version of cemu
cemuhook (this is massively useful)
cemuhook.sshnuke.net
the graphics pack shown in pic related
CPU settings:
>duel core recompiler (fast)
>host based timer
>affinity: all logical cores
Bilinear upscale filter
all experimental settings on
Low GPU buffer cache accuracy
if you have done these and they aren't working then make a thread on reddit asking for help, they know more than i do
posted the wrong graphics packs list, this is my most recent one for 1.12.0
Most of those settings look the same as what I have, I appreciate you taking the time to write up what you have. I may have to try reddit and see what someone there says.
>not searching for new areas to fight new enemies
That's essentially reward enough for me. I explored the world of Dark Souls specifically for that reason. When I find a new type of Lynel, or huge group of enemies I can take down as a personal challenge, I'm happy. Obviously it's nice to find weapons and other items, but you always find something. It's never just nothing
>play botw
>see a differently shaped rock
wow I will cherish these precious moments and tell my grandkids about them -Nintendo fans
Playing this right now for the first time.
It's unironically really fucking based.
When should I bother with the DLC?
Your life must suck to be so completely jaded. Do you go hiking and roll your eyes at all the 'differently shaped rocks' and trees?
woah is that RDR2?
The DLC is good, the sword trials are actually fun and quite challenging, master mode is garbage and you can ignore it, the shrines and content added in the second dlc are fun and better than the normal shrines and the motorbike is fun (but you shouldn't get it until you've finished the rest of the game as it makes horses and walking normally completely pointless and will take away from the fun if you get it too early)
that being said, I didn't pay for the dlc, I might have felt differently if I had to pay 40$ or what have you for it
I genuinely can't tell if this post is a joke or not
also the game has literally the sexiest protagonist in gaming history so there's that
>He doesn't play modded BOTW as a waifu
>He doesn't have a durability fix
durability is a key component of the game and adds a lot to the experience. Why would I want to remove it?
yeah the game falls apart without that mechanic.
I don't personally use it, just trying to point out there's fixes for people that complain about it.
The only one I use is infinite shield surfing durability because it's fun as fuck.
>A games world is not content
Addicted to skinnerboxes
based
post screenshots
/thread
nice argument.
>dude extrinsic vs intrinsic lol
Look BOTW was my game of the year too but let's not keep quoting e-celebs, it makes us look bad.
His video was good though
Not that guy, but I've been using the "intrinsic value" argument since the game came out. Matt just worded it well.
And let's be honest, we're probably gonna get that a lot in the future now. Remember all the parrotting when he released his Bioshock Infinite review half a decade ago? Atleast he had the decency to release his BotW review two years after the buzz died down.
Is this what it takes to keep him from seeing through the disguise?
god imagine him getting pinned down and fucked by that Lynel wouldn't that be funny haha
>That underground temple chock full of murderbots
Speaking of which, did they nerf the amount of Guardians there? I remember it being packed full the first time I played it after release, but I played it again a month or so ago and it felt like there were a lot less.
Because the game's empty world isn't fun to explore and I shouldn't have to be forced to make my own fun.
You don't just sit in a sandbox and stare at the sand. You play in it with toys like shovels and buckets.
I hate the internet for being full of retards who only know how to conform their opinion to that of someone else, but as a person who loves BotW to death, I can at least be hypocritically thankful to Matthewmatosis for inevitably silencing most of the game's mindless haters.
But the world isn't empty. Level design is content, and traversal is gameplay. The traversal is fun. Thus, it's a fun game.
>Because the game's empty world isn't fun to explore
I would disagree, I had an amazing time exploring the world for the first time
Pathetic.
Oh no, the lowest level mook in the game is dumb, oh no!
Its shit bro
ffxiv
You got better at the game and felt less subjectively overwhelmed
Nigga go play that fucking Conan Exiles game that released last year. If you want to explore and see all this cool shit and have it actually have a purpose besides YAHAHA that's the game for it.
your stupid
you're a chimp
But all of those places felt so pointless, user. Finding the Forgotten Temple was legitimately a huge surprise, but you get to the end and it's just a shrine and a statue. Same with the dragon shrines, Naydra's was great because there was a quest involved with it, but the other two are just "find a scale, get a shrine". Shrines are bad rewards because they are interchangeable with EVERY OTHER SHRINE.
Contrast this with other open-world games that tuck lore fucking everywhere, and every side thing you do feels like you're finding out something new about the world. Bethesda games, Witcher 3. Even though it's not open world, Dark Souls. BotW is completely missing that kind of environmental story telling, the history of the world is limited to "this is Hyrule, and there was an apocalypse".
yikes
>I want to read instead of playing
Shrines are great, advocating for their removal is retarded. They could've just added more lore on top of them.
what does durability add to the game apart from hoarding weapons because you don't want to break any of the good ones?
>play for the 2nd time
>do that shrine on the little island where you can't step pn the flowers
>she kicks my ass on a special cutscene for stepping on them too much
>That never happened the first time I played
>decide to leave the place with her raft as revenge
>Go fast down the river
>Accidentally run over this huge pack of ducks that were passing through
>chicken meat all around me drifting on the water
That was fucking awesome and totally unscripted. Never happened when I first played through. This game's great. Such a funny little moment.
>zero arguments
Last thread, people thought I was a lying snoyboi for thinking you couldn't get one-shot in BotW, now I am vindicated
Forgive me for not predicting that none of the rules of the overworld apply to the shrines
>lore nigger
okay OP.
Except 99% of what you listed isn't needed to beat the game. The game has four short dungeons, then Hyrule castle, where you can basically climb to the top in a minute or so from the main entrance.
>why are you playing a Zelda game for just the dungeons
Because those are what Zelda is and have always been about. Heck, the NES Zelda wasn't even going to have an overworld at first; you were going to select the dungeon from a menu. The overworld was added midway through development. I want a Zelda game with dungeons, puzzles, and item progression, not a physics sandbox.
Sounds pretty cool, too bad I won't buy a switch for one game
Nah I like BotW, but certain aspects of it are not well-realized.
Where did I say I wanted shrines removed? I want them to be less monotonous and interchangeable. Give them unique themes for the area instead of being these abstract Portal test chambers, put more distinct rewards inside them.
>>That underground temple chock full of murderbots
>>Those mysterious monolithic laberyths full of peril and treasure
I started a second playthrough recently and found the room underneath one of the mazes that was filled with not!dead guardians. I completely missed that my first playthrough.
Share similar experiences, anons.
>kojima drone
>wanting arguments
Linkle is cute!
i think you can get one-shot in master mode
Lore is just an example. What I'm getting at is that BotW's design does not result in a realized world, everything feels identical.
Maybe. I'll never know because I'm principled against the practice of DLC. Games should be finished when they release.
>still no arguments
"Exploring" a static world isn't exploring, it's going to an amusement park. If you and I put BotW in and turn it on, we'll both be in the exact same world. The same world that millions of others have been in. If I wanted to "explore", as in see something completely new and chart it out, I'd go play Minecraft or some other procedurally generated game. Oh wait, I did, like nine years ago. You're not exploring in BotW, you're going to Disneyland. I play games to beat the game.
It makes you think outside to box in attacking enemy encampment, it makes you change up your gameplay, without durability you would simply find one sword and stick with it for the entire game, pushing directly into enemy camps to just fight them hand to hand since that's the fastest way of killing enemies.
With durabiltiy you're incentivized to use all the other tools in your toolkit, you're incentivized to sneak in and steal the enemies weapons and use them against them, you're incentivized to find rocks or logs to roll down onto the camp, you're incentivized to throw weapons at enemies for bonus damage when they're about to break, etc etc etc
without durability the game's combat completely falls apart, if the game had just had an invincible master sword then combat would be significantly worse off on every front
Is this meant to be impressive? The bullet time at the beginning was raw bullshit. This isn't creative gameplay.
everything feels identical in every game out there.
did not know you could do that
Nope, he still eventually figured it out
You can't get one-shot in master mode.
>quoting ecelebs
In any case, Zelda is an RPG, even if it doesn't want to admit it. In an RPG everything you do should tie back in some way to either story progression or character progression.
Crash Bandicoot 3
>Zelda is an RPG
not this faggot again...
Crusader Kings II
>Zelda is an RPG
false
Or maybe he just decided that even if you were another Lynel, he wanted to shoot you anyhow.
>everything you do should
Any time your thoughts of a game include this, you are wrong.
>Is this meant to be impressive?
Not really? It looked fun though. Why does everything BOTW related needs to be this world changing thing otherwise it's proof the game is shit?
I get the mine carts, but what makes the raft fly?
emulate it dummy
sucks that you can't enjoy the game for what it is. I'm glad Nintendo didn't make the game you wanted, dungeons in Zelda have gotten very stale.
You don't have to see something for the first time ever for it to be exploring. You just have to see something for the first time youself.
how the fuck is that guardian flying around on a raft ?
It's some weird glitch between the raft and the guardians. They just push each other up.
a weapon to surpass metal gear
I'm kinda surprised he likes the cart on cart. I tried the cart on cart before coming up with box in cart, and I just found cart on cart to be horribly unstable.
Sure, maybe for the first ten hours or so. Once you start accumulating gear, fighting enemies becomes less and less rewarding because you're losing more than you're gaining. At the same time, enemies are getting stronger and the fixed-damage environmental tricks aren't effective anymore. Taking down enemy camps is fun, but your character progression gradually outpaces the rewards, and the weapon system means that if you're coming out of encounters in the red, you are LOSING progression. Link has no free attacks that scale with his strength. The final nail in the coffin is that once you have lategame gear or the Master Sword, it IS viable to just ride in and mow down everything with your sword since you're so showered with strong gear you don't have to care anymore.
This is why the Great Plateau and Eventide Isle are the best parts of the game. This is also why Master Mode sucks, because encounters sap so much durability and the rewards are so underwhelming that you're better off avoiding enemies altogether – until you hit that inflection point in Link's gear and the world's level where it literally doesn't matter anymore.
>a-a game that isn't z-zelda?!?
I love glitches like this.
>since you're so showered with strong gear you don't have to care anymore.
That's the point, moron. It's to prevent entry level players from keeping the best weapon in the game the whole game.
If you have great weapons in the end game it doesn't matter.
Yeah, that sounds about right. In fact I almost wish they had a way for you to pit overworld bosses against each other
BotW was a complete game though.
That would be nice. Imagine if you could get whole camps to turn on each other. At least you can bring a cuccos out to them, or set bees onto some of them.
There are a number of ways to prevent players from abusing high-level gear in the beginning without completely ruining the rewards system.
Which means the DLC is unnecessary and I'm not missing anything by skipping it.
>2 years later
>Yea Forums still seething
hehe
I agree with you completely my friend. I felt the lategame was disappointing because of this too.
DLC2 is basically an expansion pack. It gives a new dungeon and a bunch more shrines. It's more game than it came with originally.
>Once you start accumulating gear, fighting enemies becomes less and less rewarding because you're losing more than you're gaining.
I don't understand this argument. People always say this, but I never had that problem. Where there are enemies, there are weapons to grab. I often found myself standing in a pile of weapons because I couldn't carry any more.
I can't talk about master mode because fuck dlc, but I certainly never had that problem in the standard game.
Why would I want to fight once I have an inventory full of royal swords?
There like 4 different movesets in the game that all function very similarly outside of the spear and you learn to use them in the tutorial area, so no, you don't have to think outside of the box or change up gameplay at all for combat. It still consists of blocking, dodging, and mashing attack or flurry rushing. You get some magic effects later, sure, two of which are just for stunning. Every enemy you fight is worth it because you get a weapon to replace the one you used with good enough stats to deal with the enemies in the area so you never have to consider your losses even in Master Mode once you leave the plateau. All having durability does is make weapons less valuable or interesting to find, they get reduced to an ammo pick up. The single time weapon durability is ever a problem you have to think about is floor 10 (or 11?) on the Master Trials with the Silver Lizalfos on master mode.
Bro, I think you just sold me a Switch.
i think the people with that perspective are doing two things together. First yhey are consistently using the nicest weapon in their inventory, so they are breaking their nicest stuff. Second, they are still acting like exterminators that feel the need to wipe out every monster they see, including the weak ones they killed near the beginning of the game before.
As it should be. It’s not a negative on the DLC.
RuneScape
Switch makes sense if there are other games you also want. Otherwise, the WiiU is cheap right now and plays the exact same game in the same way.
Getting a new pc next month
cant wait to try this game in fork kay
Metroid Prime 4 and Shin Megami Tensei V are coming out eventually haha
>One thing I always liked about open worlds is finding giant creatures.
>Tfw seeing the Dragons the First time
>I genuinely can't tell if this post is a joke or not
Check out the smoothbrain on this guy
I can't wait to get the grip gloves so I can climb in the next Zelda
The base game is amazing without it but I would say if you enjoy it then you should check out the DLC. I'm going through it now, it's pretty damn hard but it's making me appreciate the base game much more. Trial of the Sword specifically- by putting me in a corner with extremely limited resources I'm having to get good in ways that just weren't necessary before which is pretty cool.
I ended up liking anthem's freeplay more than botw in terms of exploration and traversal. Whoever pitched the ideas that it should be impossible to climb while it's raining and that all the weapons should be made of glass deserves to be fired. Fighting and climbing make up a good 40-50% of the game.
ahem, WEAPON DURABILITY.
I remember the first time i stumbled up on a sleeping Hinox. Didn't even know they were in the game before that moment. It was just this giant thing. i walked around it carefully at a distance, just anticipating that waking it up must be a bad idea. I wasn't even on the path, so I partially was concerned that I had stumbled into some late stage of the game that I wasn't ready for.
I just got one a couple months ago, I don't participate in console wars shit but if I'm being honest I enjoy it more than my PS4. Both are great though. Enjoy user.
will botw run well on a machine with:
gtx 1660TI
16gb ram
ryzen 2600
upgrading cpu soon but i wanna know
You can have a durability system without having the rare weapons break faster than normal ones, giving next to no reason to ever seek them out. I'll take 20 rupees over a guardian weapon.
>first time playing the game
>left Kakariko via the east exit past the fairy fountain
>thought this was the path to Hateno
>instead, mountain
>don't have a map yet, still think this is probably the way anyway
>climb
>fucking giant dragon at the top
that shit was fun, fighting all those ice lizalfos on the way up with nothing but my plinky starting gear and only two short lived cold resist foods to strengthen my plinky warm doublet to level 2 cold resistance. I ran out just as I hit the top and had to start a fire
Sounds like you just suck at the game. Get good.
>pc gaming
no thanks i can afford to play games properly
Should run fine unless you try to run on a very high resolution.
Probably.
Maybe you should just use your brain instead of having things handed to you on a silver platter. You casual kids are ruining games with your win-button requirements.
Nope. Just 1080p with maybe a graphics preset
They both impede the flow of gameplay, either for you to mindlessly collect more identical weapons, or go the long way around an obstacle. Or perhaps worst of all, be stuck at a wall when it starts raining, forcing you to wait for the rain to stop.
There's literally no way you can defend this, it was designed to hinder your progress.
Ah man I had no idea too, getting through and up the mountain to be greeted by that dragon was amazing.
Had to wear the doublet and a fire rod to manage it, was pretty tough
That's because the first time you see a new shader effects the emulator needs to compile it or something like that and then stores it so for subsequent times it needs to run the effects it wont lag. You can download a complete shader cache to avoid that. Also, what resolusion pack are you using? not every gpu can actually hit 30 stable at 4k.
They impede your insistence that you do the one mindless action that you are fixating on. There are dozens of ways to approach every situation, if you think about what you are doing any at all. You basically just suck. It's not the game, it's you. You are what was designed wrong.
The only thing you would miss from having the weapons be non-breakable would be going to find a copy of the same weapon for when it does break.
>brain
Since when has zelda combat needed a brain?? Hit thing, dodge telegraph.
what are some good graphics packs/presets? Most ive seen are ugly as fuck
>you can't explore something that's already been explored once
That isn't how that works
BotW is a good game and I enjoy it very much
Yes, there are dozens of weapons to use in combat, which all break like they're made of popsicle sticks and school glue. As for climbing, that's objectively false. If there was a way to get somewhere that wasn't climbing, you would be doing that in the first place. The only alternative would be to get to a higher place and glide, but to do that, you would likely need to climb.
The game isn't as vast as you think bucko, sorry for bursting your bubble.
no no no, you don't understand
the combat would fall apart without it (because it's dogshit, repetitive and unbalanced)
DQ
People keep defending it to the death but if they removed it literally nobody would complain.
see the graphics pack list I posted earlier in this thread, that's what has been used for the majority of my screenshots
game's good but stop hailing it so much lest it will never be improved which is something it needs
I asked the same question few months ago. I were told to uninstall everything and follow this video carefully youtube.com
There is new updated instruction as well youtube.com
I would, a huge part of the appeal for me is scavenging materials. But I can see how others wouldn't like it.
That's just you sucking. There is nothing stopping you from approaching combat in a different way. There is nothing stopping you from saving a weapon you want to save and destroying a weapon you are fine with destroying. There is nothing stopping you from walking the fuck around the rock instead of brainlessly trying to climb over it when you are clearly bad at rain climbing. You don't even see it in your posts that you are advocating beating your head on the wall until the universe gifts you with the result you dreamed of. There is no game in the world that will be easy enough for someone that sucks as much as you.
>first 10 minutes
>you are encouraged to use the world at your advantage by chopping down a tree to cross a path, set up a makeshift bridge for a glacial river and shield surf down a slope to reach another point fast
>and you will never do it ever gain because from then on you can just fly over everything with the glider
people like BOTW because they have never played any other open world game
it's just the Ubisoft formula with a fun physics engine
I don't mind it as a concept, it's just implemented to a ridiculous degree. If they lowered the rate at which they degraded, stopped them from breaking entirely and put them in your non-weapon inventory as broken, added whetstone items that could repair weapons, and put blacksmiths in towns that could repair gear for a moderate price based on weapon rarity, it'd give me a lot more reason to care about individual weapons. The forced diversity and complete lack of connection to breakable items puts a damper on receiving them as rewards, as it is.
>With durabiltiy you're incentivized to use all the other tools in your toolkit, you're incentivized to sneak in and steal the enemies weapons and use them against them, you're incentivized to find rocks or logs to roll down onto the camp, you're incentivized to throw weapons at enemies for bonus damage when they're about to break, etc etc etc
Bullshit argument.
I use infinite durability mod but I still do all those things and more.
Gating off Hyrule Castle until later in the game is one, but then you wouldn't have that precious freedom to do anywhere that people love so much.
Stronger enemies spawn during blood moons, so the weapons you find could change as well.
Looks like the player's dumb there too.
if you genuinely think BOTW is the Ubisoft formula you're too far gone to reason with
The history of Hyrule is pretty lame, I agree. The level design is pretty good though, which is much more important. I agree that there should be more lore, but BotW did a great job even without that.
>saving a weapon
Ancient gaming pitfall, "I'll save it until I need it". You'll never use it, because you want to save it for when you'll need it. It's usually items, but this game manages to do it with primary weapons.
>walk around the rock
If by 'rock' you mean 'cliff face', that's a lot of walking just from the game deciding you can't climb anymore. Sure you could, but tell me, is that fun? Are you having fun when the game decides you can't take the fast way and forces you to walk around?
Sounds to me like you're doing a lot of apologizing for bad design. Nintendo doesn't give a shit about you, you line their pockets.
I think it should be changed to "With durability you're FORCED to use all the other tools in your toolkit".
Botw gives you a bunch of toys, but occasionally slaps one out of your hands and orders you to play with another.
I'm not really interested in reasoning with people that think a 7/10 is a 10/10
Remember when the same mooks were shown picking up dropped weapons and setting arrows on fire, and everyone went apeshit about 'muh smurt ai'?
If they aren't worth saving, than you are whining for no reason. It's not bad design to ask you to put forth some effort. You are literally asking to be given a free win with no effort.
I don't care what a x out of y it is. Stop reducing games to numbers. It's a good game worth playing. That is the judgement that ultimately matters.
In what way do you think BotW is just the Ubisoft formula with physics?
If they are worth saving, then you'll save them indefinitely.
If they aren't worth saving, why bother owning them?
Literally no part of the challenge would be affected with the removal of durability. The tedium of recollecting previously owned weapons and waiting for the master sword to recharge don't fall under the category of 'challenge'.
>recollecting previously owned weapons
You are just picking some random tedious task for yourself that the game didn't even ask you to do.
Weapon durability forces you to improvise and adapt in the first few hours of the game, making you experiment with the different systems in place. In the end game it does not matter, because you are loaded with great waepon options. In the mid-game it prevents you from one-shotting everything with that one great sword you got on your sneaking tour through Hyrule castle you did that one time. And generally it keeps the exploration cycle going as a side effect.
It is a well-considered mechanic, even if I think the numbers could be tweaked a bit.
he's dead tough
>can't fight them
>i'd suggest watching Matt's video on BOTW
Cringe. No wonder we've got a fresh new batch of mindless retards defending the lack of content, because an eceleb defended the game.
Fuck off.
I don't know what to tell you, I've been saying that the durability system forces you to stop using a weapon and that you'll have to go find it again to be able to use it, and you're telling me that recollecting said weapons is a random task that the game doesn't want me to do.
I'll give you a minute.
I love Kass!
You basically do the next best thing. How else would you imagine a dragon fight to play out with BotW's combat system?
Why do you need to find that exact same weapon again?
>Get Royal weapons
>See golden enemy
>Kill golden enemy, breaking the royal weapon
>Get a royal weapon back, plus gems
>Net profit, I can sell the gems for rupees
I don't see what the issue here is. Gold and silver enemies are walking treasure chests with teeth, crack their skulls open and take your prize. Gold lynels can even drop star fragments.
>Watch Matts video
>Come to Yea Forums
>Suddenly a big BOTW thread with anons making the same arguments word for word
Can nobody think for themselves?
Nice copypasta
People made fun of you ages ago
>that amazingly artisanal mine
>that unbelievably hand crafted timer
>that ability to flag spots where you think a mine is
>that incredible fontwork
Kys
The system doesn't force you to find any weapon again. Move on and get another weapon instead of fixating on it. What's wrong with you?
This was a good game.
game would be ten tiles better if it had a repair kit of sorts.
durability system is shit no matter what anyone else says.
I don't really see any new points brought up in this thread. BotW discussion has largely been the same over the last two years.
Great game though.
I personally found it more intrusive as time went on. In the beginning, almost everything you come across was usable, if very very fragile. You almost never had a problem with weapons, because you could find them on enemies or just lying about. As the game progresses and you get access to weapons that require quests or purchase or exploration to find, the same low-quality weapons aren't as desirable, while still being plentiful. While I knew that I would always have a constant stream of weapons handy, they felt more like a punishment.
Nice blurry image, the fuck are people supposed to see here? Gives me eye cancer
>S-Shut up, sure theres BOTW threads suddenly right in time with Matts video all parroting the same shit he said, b-but!
Bunch of zoomers without a single original thought, no wonder e-celebs are so popular, they are literally acting as your NPC brains.
Maybe consider I like the weapon's unique qualities and would like to hold onto it? You know, the driving force behind exploration games, finding loot you can actually keep as a trophy of your self-appointed achievements?
Gosh you guys really were taken on papa nintendo's wild ride with this one, huh?
>gave BOTW another go, because I hated it the first time and yet everyone says I'm being unfair to it
>start off a new file
>immediately get shoved into 5 hours of cutscenes and tutorials
>enemies are all braindead
>accidentally die once because my controller joycons drift too much
>don't lose any progress, as the game constantly auto-saves
>don't even lose my gear
>realize that I can just infinitely eat items without consequence, so combat is trivial
>cutscenes everywhere
I have to say, this second impression of the game just reminded me of why I don't like BOTW, and mind you this is before I even get off the great plateau. Didn't get much better once I paraglided into the rest of hyrule. Why do Nintendo fans defend such cinematic bloat in their games?
The best battles in the game are the Ganonblight memory battles on Master Mode. There's no cheesing those, you better know those bosses and how to best damage them quickly to beat them before you end up empty handed and impaled on a beamsword.
>pirating windows
No, you are right, of course there are new BotW threads right after Matthewmatosis uploads a video. He's popular on Yea Forums, and him talking about something means more people on Yea Forums talk about that. I just don't think I have seen any argument in this thread that I haven't heard before in one of the hundreds of threads about this game.
Get a new weapon. Half of the objects in the world are sharpened. Pick one of them. How can anyone suck as bad as you? Do you tie your own shoes?
Oh, and I can't believe I forgot to mention the disgustingly long load times between shrines and the overworld. Are you serious? Nintendo is THAT incompetent that every single transition needs a massive loading screen?
>5 hours of cutscenes and tutorials
In user's defense, it's not worth paying for.
Something like this?
He is a non-prohud using shitter what do you expect? Windws 10 is literally $4 on ebay
Well, this game simply wasn't made for hat mindset then. If you failed to adapt to that after losing a weapon a few times then sure, the game's not for you. And that's fine.
Just don't assume everyone liking the game is in Nintendo's pockets or whatever.
I want a whole game in a place like that village. BotW: Hawaii is my ideal universe.
this post is so retarded on so many fronts i don't even know where to start
There's hardly any cutscenes in the entire game, even the tutorial is pretty cutscene light as far as tutoritals go, and once you leave the tutorial there will be literally zero cutscenes for the rest of the entire game except in and around divine beasts and memories (which are 100% optional)
don't bother replying to my post, i don't speak retard so i won't bother reading
>fuck your choice, choose something else
>you can't choose that either, choose something else
The biggest sin for an open world exploration game is the restriction of choice. Botw gets so much right, but this one integral part completely wrong.
Based. Never tire of seeing shitters BTFO.
I'm 50 hours in and I've only gotten the Zora beast. I'm enjoying this game slowly and rp'ing with the environment and the npcs and cooking. I guess most people don't have the same imagination and excitement for those things and only care for winning the game but hey that's your loss :3
Let me run you through it if you don't remember.
>wake up in shrine of resurrection (cutscene)
>forced into cinematic panoramic view of hyrule (cutscene)
>listen to old man talk (cutscene)
>the four shrines (filled with cutscenes, from listening to the monks to seeing the recycled animation of the distillation rune into your shiekah tablet)
>more cutscenes about the old man's past and how he's actually the king
And I forgot to mention my favorite part: skipping the cutscnes (if you even can) results in a massive loading screen. Some game you got there Nintendo.
I beat the game despite it, I've never once said that I dislike the game. I vehemently dislike the durability system and the moments of fun it drained from my playthrough.
seeCUTSCENES SHOULD NEVER EXIST. IT DOESN'T MATTER IF THEY'RE OPTIONAL.
Stop defending the cancer ruining video games.
You chose to torture yourself because they didn't wipe your ass for you. If you want to fixate on getting the exact same thing, then that's your choice. Nobody made you put your dick in the pencil sharpener, that was your decision. The game is working properly, it's you that is designed badly.
this is what autists will never understand
> hours
Look at this faggot
>I'm enjoying this game slowly
BotW is best enjoyed at a leisurely pace.
>Why didn't Nintendo make everything automatic and easy for me?
>less than a minute
>10 seconds
>less than a minute
>like a minute total per shrine, but you should be skipping shrine cutscenes anyways
>less than 5 minutes
all together that's less than 10 minutes of cutsce
Xenoblade 1 and 2. Don't recall if X had any frog-like enemies.
It doesn't restrict your choice. It just doesn't allow your choice to last forever. Make another choice when you are done with that one. Don't settle into one thing.
>the Witcher 3, the new Spiderman, and skyrim have so much cahntent!
>that lake with treasure chests at the bottom
>this pretty building
>that pretty building!
>that town sitting on top of a lake
WHOA LOOK AT ALL THIS PLAYABLE CONTENT
You keep acting as if removing durability would make the game easier, as in 'wiping my ass for me', when all it would do is save me from picking up new weapons that I don't particularly want every 30 minutes. Or is that your idea of variation?
Just how big is the map? I've heard people say that the starting area (Great Plateau) is just as big as some games worlds
He now, game journalists might be low level, mooks and dumb but... you know what, never mind.
Either he's too stupid to understand you, or he's willfully obtuse for the replies. Time to ween him.
You are such a sad casual
I'm not hearing any justifications for this. The game should not have even one second of cutscenes. If casuals can't figure out the story or what to do, or where to go, they don't deserve to play video games.
the only reason you know the story is because of the cutscenes
the witcher 3 and skyrim are both universally acclaimed as some of the best open world games of all time and yes, you're right they are chock full of content
>picking up weapons is hard
Yes, that is having the game wipe your ass for you, you literal fucking mongoloid.
Seething
Dark Souls has frog-ish enemies
Choices aren't always good. Restrictions are a vital part of any game and pretending they aren't is idiotic and childish.
And I wish I didn't know. It was generic "bad guy takes over the world" garbage. I don't care about their failed plan to attack it with easily corruptible machines. I don't care about the champions. And I sure as hell don't care about some bitch of a princess. The game didn't need anything more than me fighting ganon. But Nintendo, being the incompetent hacks that they are, had to shove in a bunch of cinematic gimmicks to keep people's attention.
Nioh had a good one
I don't know what else to say, weapon switching isn't even close to being the game's main source of challenge. I have no idea how you would come to the conclusion that being able to choose exactly which weapons you have fun using and being able to switch on your own terms is easy and automatic. Well, beyond being a blind fanboy.
>"it doesn't restrict your choice, it will just eventually force you to choose something different"
The best way to make a player vary their playstyle is to give them the freedom to do so. Forcing a player to change consistently and constantly all the way through the game just leads to annoyance and unnecessary micromanaging.
so you're just being a crybaby about it for the attention? got it.
Frogger, if you're bad at it. Literal bloodbath.
It's big enough.
I'm criticizing a game that I legally purchased and played. Did you want a hugbox like you'd find on r*ddit?
No, it's tedius. You've actually been the one imposing challenge on it, implying it somehow has to do with player skill rather than patience.
pretty huge, makes skyrim look like shit.
qq more bitch i'm not listening
delusional: the post
The game is empty, dead, and soul-less. Enjoy your nigger korok seed "gameplay" and your """""""""""dungeons"""""""""""""
that's an exaggeration, but the game's world kept me engaged and finding new things for 70-80 hours.
Call of duty is also nearly universally praised. Take your shit opinions to reddit
Oh right, how silly of me. I should've started off my post with a giant 50 hour cutscene to get your attention. My bad.
>the fixed-damage environmental tricks aren't effective anymore
Absolute bullshit. Just about everything except for fall damage is effective throughout the game. Heavy metal blocks are instakills, and you can drown most enemies as well, which is an instakill on pretty much everything that isn't a lizaflos. Fire melts the health of every gold enemy that isn't a lynel, and all elemental enemies die instantly to the opposite element. Fall damage is 100% relevant again if you freeze your opponent before giving them the push. Sneak attack bonus damage is also a massive help.
I play primarily on master mode because it makes normal combat horribly inefficient, while allowing all of the alternative combat options to remain awesome. The end result is that the game stays fun the entire way through (with one glaring problem) because you have to be creative in your kills. Anyone who complains that master mode is dumb simply tries to bash things with their highest number sword and doesn't take advantage of any combat mechanics deeper than attacking and blocking.
The glaring issue that remains is the statistical factor: Champion abilities are horribly OP. Urbossa's fury single handedly wins every combat encounter (which sucks for balance, but is another way the common complaint of "losing progression" because urbossa's fury alone insta wins 95% of all combat encounters in the game. You can win most fights without even using durability. Then you have Mipha's Grace and Daruk's protection on top of that. And then the instant pause healing. It is pretty much statistically impossible for any skilled player to lose any single encounter after clearing a couple divine beasts. Any loss at that point just means you are laughably, DSP tier bad at the game, or you are turning off/ignoring systems to try and challenge yourself.
seething: the post
what am I seething about exactly? lol
all you have are shrines and korok seed puzzles. That doesn't make a game. You are still delusional.
why are nincels always this assmad?
seething
when were you diagnosed with autism
>Replies: 281
>Posters: 82
I find it funny and somewhat sad that all you can do is spew buzzwords.
I find it absolutely hilarious that you're getting mad about a video game as if it had touched you inappropriately as a child.
what kind of low IQ projection is this? Did daddy bad-touch you as a kid? hilarious.
thats almost three whole posts per person, like a conversation or something is happening.
negro seething
EDF 5
3500 hours in, finished the first trial on threplateau, botw is amazing.
When it comes to an open world experience, I still prefer pic related. It beats Zelda in every single way possible, not that Zelda is bad. I'd easily rate it as an okay game with some cool ideas, but execution wise, it's lacking.
Fuck off ACfag
ACfag's a Terraria autist? Somehow I'm not surprised. Does he know about the apaches?
is this guy unironically REEE'ing away from the thread? HAHAHA the absolute state of snoys
>don't insult Zelda
>just prefer another game
>get called a fag
Such hate. i expected more from this fandom.
Dude? The inevitable is to hoard weapons and never use them. My entire inventory is nothing but royal and Lynel weapons. The FRAGILITY system falls apart as people see no profit in raiding monsters when the rewards is a negative value in payoffs vs the effort.
What games let me kill Frogposters?
Yeah, that's pretty nice