Thoughts on non-human player characters in videogames?
>Do they contribute anythung to the lore or setting?
>Are they a creatively bankrupt cop-out?
>Is everyone who plays them a degenerate?
OR
>Do they enhance the lore or setting through variety?
>Are they a recognizable way to succinctly categorize character types?
>Is their target audience people who want to experience something different than what they are in real life?
Thoughts on non-human player characters in videogames?
that's one fluffy boi
>creative race with unique abilities and drawbacks due to their physiology
Good!
>”beast” race that is just bait for virgin furfags and has nothing else going for it
Bad!
Examples of the former?
The latter is all too common.
Old school fantasy like baldurs gate
Anything modern?
Literally nothing. Maybe divinity original sin 2 with the undead race
Rainworld. You COULD do it with a human, but slugcat's advance platforming, and tunnel manuvering would lose a lot in translation. It would also take a way from how alien the ecosystem is, which is the entire fucking point of the game.
Too bad rainworld isn't very fun...
What did you expect from a game about the budhistic concept of endless suffering?