Vermintide 2 expansion

pcgamer.com/vermintide-2-winds-of-magic-beastmen/
>Vermintide 2's new expansion adds Beastmen and an infinite endgame
Are you ready to crack some goat skulls Yea Forums?

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Hopefully they will unfuck grind and make loot interesting alongside it.

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I'd like to have some new heroes.

Vermintide: Orc Invasion when?

Fucking this

Cool, fucked up AI director in another expansion every second patch!

>beastmen, the most common enemy for Bretonnia
>but no Bretonnian character
I kindof dilike that when GW has a posterboy faction it does nothing but push that faction and only that faction. Give me a Paladin or something, god damn.

> Fatshark aren't planning to create a new campaign of adventure maps
Dropped.

new heroes would need to have a new VA and have every other VA provide new dialogues with them

>Fatshark aren't planning to create a new campaign of adventure maps

fuck this game then.

And? They created whole maps and models with their own dialogues. I think VA work is the least of the problems, I think making it balanced would be more the issue.

>Paladin
>Battle Pilgrim
>Grail Knight

Give me, I want to see Saltspyre and a Paladin spit smarm bullshit at eachother over who is more holy, the flaming sword or the silver bullet.

I want see actual environmental use, I want a rat abo as a boss, I want actual working hitboxes and bugs that get posted and exist since beta fixed.

It would atleast add something to the game. The base characters get tiresome as fuck after capping them. I'm not gonna bother going back to play the same set of characters only to remember how tired they are. If Shitshark didn't want to add another character they should have just said it from the get go instead of hyping this garbage up.

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>no new campaign of adventure maps

for what purpose then

Fuck VA. There are plenty of mute characters. And dialogues in VT are overrated anyway.

This game could so good with actual mod tools and no rng loot

>Still boring loot and ungodly grind for it
>Shitty questboard despite it working fine in V1
>Utterly pointless power system
>Boring as fuck skins
>No map tools
>No dedicated servers
>No lorebook
>Only 4 maps from V1 were imported and in paid dlc at that
>First dlc was shit, Fatshark misinterpreted backslash and removed them from quickplay
>V1 outfits still can't equip hats
>Annoying relloling of properties despite it working fine in V1
This looks cool at least. If it will be done well replaying maps will be much more interesting and new enemies to fight against will be fun. Shame that only one new map, I'm really fucking annoyed at lack of V1 maps, they would make this game much more replayable. Also I hope that those magic filters won't be as annoying as in pictures.

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This game is the epitome of wasted potential, I love the game but it could so much better with a competent Dev team behind

You do not want to fight orcs. Theyll fuck you up easily

also why is the dlc paid? if you are gonna make me pay for later parts of the game, might as well just increase the game price and make dlc's free,i am not gonna buy dlc if i know that all future content is gonna be paid!

>just increase the game price
What kind of logic is that?

I want new enemies. Fimir, Skinwolves, Wolves, Harpies at least and they are from Chaos factions only. There is so much interesting things to kill in Warhammer.
but it will be fun

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They weren't allied with them in ET, why would including them make it more difficult for the player?

Can you play as the skaven yet?

Vermintide: the game of DLC. Everything released since launch should have just been free or bundled into 1 expansion. I don't support devs who start cranking out DLC after DLC on a very flawed game that needs near complete redesigns of several classes.

Nah I want 5 orcs as playable characters and I wanna smash some rats.

Black orc
Savage Orc
Shaman
Arrer Boy
Night Goblin riding a squig

Unless this game got a lot better than I remember, it basically needs a complete remastering of multiple levels, classes, spawn systems, balance passes ect. I heard balance has improved depending on who you ask but last I played they were just nerfing powerful classes and giving the weakest ones tiny buffs.

too bad fantasy orcs aren't as rad as 40k orks but it might still be ok

It'd be a goblin archer and you know it.

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>Throwable axes

Well I'm fucken sold!

I'll wait for the GOTY version

POO POO PEE PEE

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Same.

Don't Night Gobbos get fucked up by sunlight or anything bright in general?

How is 2? Does it improve on 1? I'm thinking of getting the humble monthly for it. EDF looks good too so it looks like a decent package.

Nice, more chaos to kill

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>no maptools

Stingray is not supported by Autodesk anymore devs are fucked

the game was $35 you fucking cheap nigger kike
i will admit though the dlc released so far was ass and is overpriced to hell still doesn't mean they owe you $60 worth of content for $35 kike coon

>throwable axes for likely Bardin
Neat

I don't know how good this will be for the playerbase but the game is solid with friends every once in awhile

It's the everyday fantasy fix for me
Along with NWN

garbage piece of shit game

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>Just a roaring Saurus

It’s a damn good game. It has some problems but overall I’d say it’s a straight improvement on the first. Character classes adds a lot more play style variety and the new enemy variants keeps things interesting.
Loot is Grindy and I wish they’d have kept the ones system of showing gear stats but it’s intuitive enough to work out what is good at what after a little testing

Maybe they can add some fucking Chivos to the steam version for all that DLC finally so I'll have an excuse to play.

>infinite endgame
What does that even mean?
>While Winds of Magic will likely offer a new introductory mission, Fatshark aren't planning to create a new campaign of adventure maps. Instead, the focus of the expansion will be a new mode: an ongoing gauntlet of exponentially more difficult challenges, each with a special modifier related to one of Warhammer's eight winds of magic.
Fucking gay.
>The Winds of Magic is made up of what Fatshark is currently calling "Weaves". Each Weave will be a combination of the following elements:Map: A chunk of one of the existing adventure maps, remixed to add variety. In the example I was shown, for instance, the map was played back-to-front.
Double gay, they're just rehasing old maps with modifiers.
Jesus christ this is half assed, even by Fat Shark standards.

i have no faith in fatshark

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>No new maps
>No new heroes
This sounds terrible.
I'll pick it up for $5 on sale.

>no new maps
>rehashing maps with little shits in it
atleast there's beastman
fucking incompetent bastards. I thought DICE was shit but this goes beyond. Literally no GOOD new map for a year. I would support them if VT1 maps were free but jewing shit and making them overpriced is dickmove.

Damn, dude. I pity you so hard.

>implying Obesewhale will add minotaurs
>gors will be reskinned marauders
>ungors will be reskinned fanatics
>no new bosses
>no new maps

>No new heroes
Thats a good thing though?
They have confirmed new talents for existing characters which is a way better direction.

>It is a mystery.
Man, for a moment I thought I was on the codex.

>New difficulty
Honestly I'm most hyped about this. Legend is a fucking joke and the biggest reason why nobody of my group of friends bothers to play anymore. When you need to go to modded realm to find any reasonable challenge it aint cool.

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Don't bother, I'm not the one who's a virgin, bruh.

Beastmen have access to wolves and harpies.

Minotaurs were the only redeeming factor in that DLC, I don't know why but they just haven't been topped

The opposite of what content the game needs. Beause a new hero and its sidepaths would have to compete with existing one in terms of balance and at worst be relegated to warming the bench while playing the same content.