post your top 5 combat systems in a vidya
1. bloodborne
2. god of war 2018
3. nioh
4. dark souls 1
5. witcher 3
post your top 5 combat systems in a vidya
1. bloodborne
2. god of war 2018
3. nioh
4. dark souls 1
5. witcher 3
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That is some garbo zoomer taste
God Hand
Dragon's Dogma
you have SHIT fucking taste MAN
witcher 3's combat is the most bland shit I've ever seen
Post yours or don't talk shit.
>god hand
What? It wasn't bad, but it's nothing special either.
>Witcher 3
lmao
>God of War
No jump or roll and has that awful over the shoulder cam. No thanks.
Devil May Cry 3 SE
Final Fantasy X
God Hand
Mario 2
Nioh
youtube.com
If we stick to third person games and don't count shooting mechanics (which seems to be what OP is implying), then fighting games have by far the best combat in gaming.
>nothing special either.
Holy shit what the fuck are you on about, you can do absolutely crazy shit with that system.
DMC3 with Style Switcher mod
>but it's nothing special either.
pls giv specail gaem
In no particular order:
>Dragons Dogma
>DMC series (inb4 Donte)
>NieR automata (liked the floaty feel of the dodge)
Possibly Warframe when Melee 3.0 is added.
>gow 2018
Kys
KH1
KH3
KH358/2
KHcom
Jak1
Easy my fellow zoomer
1.black ops 4
2.pubg
3.dark souls
4.dark souls 3
5.fortnite
6.mark ass brownlee
Team fortress 2
Quake Live
I love souls combat as much as anyone else but the fanboyism is strong in your list.
I don’t play enough games so I don’t have a list to provide.
Bayonetta and SMT/Persona
Agree on Bloodborne but can't see why you put Dark Souls 1 in the same category. I have no idea how you think Witcher 3 is a top 5 combat system either. Haven't played the rest of your list.
In no particular order:
Bloodborne, Devil May Cry 4, Ninja Gaiden 2, Metal Gear Rising, Dragon's Dogma
I assume you meant action games. If you just mean pure combat systems in general I'd give a different list.
Bloodborne is just roll and punish, occassionally use your guns or spam for health, am I taking crazy pills, whats so special about this?
I liked the game but fuckin ell it's very simple.
There's no way this isn't bait. I refuse to believe otherwise.
>tw3
low quality bait
nice bait, but chivalry is undisputed king of medieval combat
I think it’s the trick weapon system. All the weapons are so unique and satisfying to use especially when compared to dark souls 3 with its shit weapons.
Baited me into a laugh, cheers op.
Ds 1 and bloodborne are god tier games, what's on your list, apex and fortnite?
There hasn't been a game with better fighting mechanics than Ninja Gaiden 2.
The trick weapon system is one of the most creative additions to a combat system I've seen in like five years. It's amazing how much depth and enjoyment something as simple as it adds and with more development it could span an absolutely incredible combat system. Also how fast and fluid the combat in general is and how well it improves on the Souls formula. Quickstepping, the rally mechanic, lack of defensive options, needing to land a charged hit to the back in order to set up for a backstab, the beast meter, how fast it is, all of it together made for an incredible stride forward from Dark Souls. I think its really underrated. Seriously, think about how improved the system is from Dark Souls. It's crazy to me.
The fuck? Those aren't hack and slash
>dark souls 1
>best combat system in vidya
Stop sucking dick
Take a breather dude, the trick weapons mostly just alter range or damage, the vast majority of your time is still just spent dodging then spaming, that's it.
souls fags never cease to impress me with how complacent they are with Ocarina of Time but with a stamina bar.
>No DMC, NG, or God Hand
Jesus christ what is that zoomer taste
When the chips are down
m.youtube.com
GOW has rolls though. It's like a double dodge. And the camera zooms out to Kratos feet once you start swinging
Top 9
Dragons Dogma, Monster Hunter, Metal Gear Rising (it looks cool alright), The World Ends With You, Custom Robo Arena and The Dog Island.
Sekino
1.dmc3
2. Blood borne
3. Bioshock 2
4. Max Payne
5. Kh2 fm
Based jak poster
>Age of Empires II
>Deus Ex
>Dragon's Dogma
>Phoenix Wright: Ace Attorney
>Rainbow Six: Siege
No they don't, they completely alter the weapon. It gives you access to a different moveset. Also it isn't just having access to two weapons, its the transformation attacks and how they themselves can be used to build combos or to have consequences on meter. The possibilities with the trick weapon idea are pretty great if someone else were to expand it.
Also, you seem to think because you can describe something in simple terms therefore its somehow bad. Every action game on the planet can be described as "dodge/hit", or as "block/dodge/hit". You have nothing but non-arguments that rely on appeals to ridicule, i.e. if I can describe something in such a way that makes it seem simple, therefore it must be bad.
For action games, its
1. Nioh
2. Dark Souls
3. KH3
4. DMC3 (style switch mod)
5. Dragons Dogma
>all these Dark Souls posts
The combat has been completely outmoded by successive entries in its own franchise. How does someone actually pick Dark Souls over Bloodborne or Dark Souls 3?
>I have literally never played an action game in my life especially one that allows you to switch weapons on the fly or mid combo.
You have to understand that most people don't actually play fighting games or really any action game with depth. That would require learning and they would rather mash, or in this case, spam r1 and dodgeroll through a game than learn the intricacies of high level DMC/Bayo/etc.
The transformations attacks at best stun an enemy, these combos you talk of is just dealing damage to different degrees. Look at the best BB player, he will be doing the EXACT same shit aas normal players only more consistently. Now look at the best DMC, GoD Hand, Bayo, NG players, they will be doing shit the average player couldn't dream of doing. Im not saying the combat is bad but it's simple for a reason, it's combat is in the context of a game that puts level design at the core of the experience (among other things) but to call BB's combat deep is laughable.
I already explained what makes the trick weapon system distinct from a weapon switch but I guess joke's on me for expecting you to have basic reading comprehension.
hammerfight
die by the sword
quest for glory 4
battledrome
future cop lapd
m.youtube.com
>blocks your path
>The transformations attacks at best stun an enemy
Nah. They also can build beast meter more quickly and allow a weapon switch with a simultaneous move execution which opens up numerous strategic possibilities, and they are unique attacks within themselves.
>these combos you talk of is just dealing damage to different degrees.
Not only is this false, even if it were true its just another clumsy appeal to ridicule.
>. Look at the best BB player, he will be doing the EXACT same shit aas normal players only more consistently. Now look at the best DMC, GoD Hand, Bayo, NG players, they will be doing shit the average player couldn't dream of doing. Im not saying the combat is bad but it's simple for a reason
I'm not going to pretend that Bloodborne play reaches the same level of complexity as these other games, sure, but I also would say that it focuses on different things and the combat system serves a different purpose than it does in these games.
>but to call BB's combat deep is laughable.
Who called it deep?
even if the diehards disliked the dismemberment I really loved NG2's combat overall.
what is the "trick weapon system"?
Every weapon having another form that can be transformed into inside or outside of a combo chain. I call it a "system" because it includes the two form nature of each weapon as well as the two transformation attacks.
neat
>actually listing games from various genres instead of 5 from just one or two genres
I can't judge your taste but you have a better idea than the people who just listed 5 games from the same genre.
Because the next entries streamlined the combat too much. Dark Souls 1 on the other hand had the proper balance.
Action:
>DMC3 with style switcher
>Blade of Darkness
>Nioh
>Ninja Gaiden 2
>Nier Automata
Turn based:
>Wizardry 8
>Jagged Alliance 2
>Mana Khemia 2
>Etrian Odyssey 5
>Underrail
>any soulshit in the top including BB with its hilariously unrefined movesets and complete lack of mechanical intricacy
Yeah nah
Bloodborne
Ninja gaiden
Nu Gow
Nioh
Godhand.
Next entries improved the combat in every fucking way imaginable you delusional poisebaby, DS1 out of all Souls games never had anything close to proper balance
gow got two different evades and it works very well.
1. Magicka
best western action game ever and on hardest difficulty its bloodborne ng+5 tier with no healing items
>best western action game ever
Severance and DMoM&M eat it fucking alive.
weapon and enemy variety keeps fighting fresh. nioh got deeper combat but shitty enemy and weapon varety so it eats up the game.
DMC 3-4 and 5 are better than all the trash games you listed. Souls games have the worst combat of all time, and Witcher's combat is literal piss and shit in videogame form.
Nioh keeps giving you new moves for the entire fucking NG cycle and combined with the amount of tools and utility you get out of two casting systems it blows BB so fucking hard it will never recover.
There's more moves on one weapon stance in Nioh than on some trick weapons in BB entirely.
dated bullshit that are good and pretty much dark souls 1 tier. good games but you aint going to die to bosses 50 times like in nu gow because you have to git gud.
combat is good but if you kill same fucking enemies all the time it gets boring and weapon arts ruins bossfights.
There's virtually nothing dated about them aside from visuals and they fuck any system with specials on cooldowns raw
KH2FM >>>> All of these
nioh is fundamentally a shit show, thy did really good shit and they did compeatly additional bullshit. wasted potential. nioh could be bloodborne tier game if it had 4 times more enemies and better level design alone. diablo loot is also really meh.
>you kill same fucking enemies
In Bloodborne you keep killing the same 3 type of peasants for half of the fucking game and reskinned werewolves up to the fucking Yahar'Gul on top of the painfully samey pthumerians in chalice dungeons, you really shouldn't open your mouth about enemy variety if you're going to include that game.
Besides, even with limited enemy pool Nioh is way better at actually using them and giving fights with them mechanical intricacy. No enemy in Bloodborne requires you to remove their horns to stagger them or gives you an option of overcharging them with elemental damage to a point they blow up.
even dark souls one is dated now.
I'm sorry for your shit taste.
Now watch as the souls series is dying and rotting while Nioh is going to thrive and become better for years to come
havent played much of tw3, but why does combat feel so much worse than tw2?
>bloodborne
>dark souls
KEK
Bloodborne literally has more unique enemies than any other Soulsborne game.
And half of them are still either reskins, walking bosses, mobs promoted to the status of a chalice boss or rare mobs barely utilized whatsoever even in chalice dungeons like that vore slug thing.
the way bloodborne uses enemy placements and unique enemies in every area and how they fit there on terms of combat and story design is unbeatable, its all around polished gem, even if nioh got better combat system and it kinda does, thats not enough to make it relly good overall game. nioh is good but so underwhelming in every other way than combat.
Literally name one Bloodborne enemy that is an actual legitimate reskin of another one.
1*NIOH
Yahargul flesh werewolves
im pretty sure sekiro will remove every reason that nioh had to exist.
While it is a welcome addition to the Souls formula being able to switch to a different moveset mid-combat is not really anything new
>witcher 3
kys
Jedi knight. Retards
Look user, I love Soulsborne as much as the next gamer with great taste, but let's be real here - the gameplay is one of the weakest parts of it. It's really simplified compared to what Bayonetta, Devil May Cry 4 and Ninja Gaiden Black offers, hell even Yakuza 0 has a better combat system.
In terms of story? Maybe.
Combat? Absolutely not. Encounter design in souls games generally sucks ass while Nioh adds elements like buff crystals to the equation that makes both exploration and preparation for encounters far more important, on top of having mechanically better enemies.
Nioh both has the best stamina-based combat system and fantastic level design kinda remeniscent of self-contained DeS levels with multiple shortcuts, secrets and even branching paths.
>people who put kingdom hearts and souls games
Zoomers are hilarious.
Based man right here
Sekiro and Nioh are absolutely different and you need to have enormous brain damage to even compare the two
Those aren't unique enemies, "werewolf" is 1 enemy. That's like you saying that we should consider the red huntsmen in Yahar'Gul to be unique enemies because they're red and then saying that they're reskins because they're red. Name a non-retard non-sophist example, please. Something that is presented as a different enemy but is just a reskin.
one nemy from 80 enemies is reskin and it looks good, thats not too bad.
>god of war 2018
I never played it but it looks alot like bamham combat. Is this correct or are there major differences?
Jesus Christ read the thread. As much as you try to handwave it the fact that the switch comes along with a mandatory attack is absolutely an interesting mechanic.
1. Wonderful 101
2. Dragon Dogma Online
3. Bloodborne/DS3
4. Devil May Cry 4
5. Metal Gear Rising Revengence
In no order.
Nioh
Souls
Melee
Godhand
DBZBT3
>Those aren't unique enemies
Of fucking course they are not you brain damaged dipshit, they are the very definition of reskins, glad you agree
Oh shit I forgot Spiderman web of shadows. Replace DBZ with that.
>Mfw she's more complex than the majority of Souls and DMCshit/clone bosses
The combat system fails to use it in any interesting way other than enabling r1 l1 saw spear spam you see in literally any speedrun.
BB had good ideas but realization of those ideas sucks an enormous cock
lmaooooooooooooooooooooooooo
Oh, we're using the literal definition of reskin? So then in reality there are hundreds of reskins in every game, anytime an enemy wears a different set of clothes as another enemy. Good to know.
Retard. Obviously the colloquial use of "reskin" is an enemy that is presented as a different enemy but has an identical moveset to another one with the only difference being appearance. You think your retarded semantics games are going to fool anyone?
Also I love how you struggled to come up with 1 even if your bullshit is taken to be true and yet in your first post you claimed that "about half" were reskins. Literal brainlet I'm talking to here.
>one spell defeats 99% of all enemies with zero risk
nice game
I think that certain weapons absolutely used it in a very interesting way but of course you would never agree lol.
>doesn't even have any vsim games
lel
Based
1. Soul Calibur 2
2. 3rd Strike
3. Smash Bros Ultimate
4. Tekken Tag
5. Nidhogg
When will Dark Souls fags learn that their game has one of the worst combat mechanics out there? I'm not saying the game is bad, just that it's combat is not the best it doesn't even rival a game like God Hand, the animations in the Souls games always are weird and floaty, and is fairly simple and not interesting at all, I can't see where does the praise come from when we're talking about it's combat, is it the le hard meme? Cause that does not excuse the shit combat
>Obviously the colloquial use of "reskin" is an enemy that is presented as a different enemy but has an identical moveset to another one with the only difference being appearance
So exactly like those flesh things?
Glad you continue to agree with me, moron.
>bamham combat
it's more like a combination of bamham, dark souls and the old gow games. worked pretty well, in my opinion
DMC4
Bayonetta
Dragon's Dogma
Monster Hunter
Soulsborne
1. Guilty Gear X2
2. Gunz the Duel
3. Ninja Gaiden 2
4. Bayonetta
5. DMC 4
>I think that certain weapons absolutely used it in a very interesting way
name them
>dragon's dogma
>good combat
I agree with the rest though. I'd add Ninja Gaiden to the list.
Can't both be good? Dark Souls isn't trying to be as complex or as fast-paced as God Hand, but its speed and simplicity work well for what it is. Complexity doesn't automatically mean good.
level design is ok but if every area looks the same and every boss or enemy is easy kill with sword art that you can get by breaking couple crystals thats that.
the way yahrnamites patrol, beast hide under blankets or snakes crawls from bushes in very confusing and unique areas, to ganks and appearing of new enemies on old areas or old enemies gaining new powers becuse of your insight. is just something that not a single game has done this good,
Dragon's Dogma does have some good ideas but a myriad of dumb restrictions on the skills and loadouts you can use absolutely annihilate it, like the fact warrior only has 3 skills and you can't equip hybrid classes with all their tools at once.
Casting system is very shit on top of it too.
And what spell would that be?
>nuGoW
>Witcher 3
just kill yorself already
The "flesh things" aren't presented to the player as different enemies, the player is expected to recognize immediately that it's a werewolf with the aesthetic touches bringing it in line with the environment. That said it was probably my fault for expecting someone with the brain of a chewed up sock puppet like you to exercise basic reading comprehension or the ability to engage in discussion at anything past a third grade level.
There's a mod for PC which lets you mix weapons and abilities between classes a bit more. It's fun but OP as fuck.
God of war can suck my balls
>every area looks the same
In what fucking bizarro world do you live if a gravity inverting ninja castle with secret passages, rainy shrines with a secret passage leading to an ancient tomb, a giant mountain with bamboo forest in it, a Sekigahara battlefield and a giant floating amrita castle look the same to you?
Nioh easily has as much visual diversity as souls levels.
1. dmc4
2. bayonetta 2
3. dragonball fighterz
4. ultra street fighter 4
5. yakuza 0
Threaded Cane, Logarius's Wheel, Beastcutter, Chikage, Holy Moonlight Sword, Kos Parasite, Boom Hammer, Burial Blade, Simon's Bowblade, Stake Driver and probably more that I haven't used.
The Wonderful 101
DMC 3 (4 is great too and 5 looks better)
Dragon's Dogma
Transformers Devastation
God Hand
HM to indie game Aces Wild and also how fun and fluid Kirby Star Allies can be when you have something significant to fight.
>The "flesh things" aren't presented to the player as different enemies, the player is expected to recognize immediately
They look completely different and you can barely even notice it's a fucking werewolf at first because it looks like a blob with hands and legs sticking out of it.
uh QRASER? duh? how can you claim to have played the game and not know it?
1. DMC3
2. God Hand
3. MGR
4. Bloodborne
5. Resident Evil 6
yeah where nioh rips off soulsgames, sekiro rips of ninja gaiden, thy are both feudal japan action games with bonfires and bossfights. nioh didint even need levels or rpg elements but thats only one of many useless thing they added. ist fun when team ninja could have done nioh like ninja gaiden they ripped off souls, now sekiro will ditch some mechanics and made it more simplified like ninja gaiden.
>QRASER
>zero risk
Who's played the game now fag
youtu.be
Data Organization is kino
Exactly how much of a retard are you? It looks just like a fucking werewolf made out of body parts. I knew immediately what it was. Let's continue this conversation just so I can see how stupid you manage to get, its honestly fascinating
>sekiro rips of ninja gaiden
Sekiro is a spiritual successor to the Tenchu you fucking troglodyte and doesn't have anything even remotely in common with NG, never reply to me ever again.
>It looks just like a fucking werewolf made out of body parts
No, it looks like a mini-One Reborn
1. World of Warcraft
2. Tekken
3. Soulsborne
4. Summoner 2
5. Monster Hunter
>Witcher 3
Fuck no. Witcher 3 has many good things, but the combat is not one of them.
But seriously that shit is no way zero risk
Post your IQ.
>WoW
Explain
The Witcher 3 has awful combat, how dare you. Other than that I agree, HoW 2018's combat is super underrated on here.
imgur.com
not him but this is obviously a werewolf pose is identical only difference is its made of body parts
The problem with these discussions is that context is eschewed and the combat of both games are looked at in isolation and then compared. Dark Souls and most dedicated action games should almost never be compared, it actually doesn't make any sense to do so. You end up saying Dark Souls has shit combat yet it's difficult to imagine how increasing the complexity of it's combat could actually improve the game, when you are moving through a tight hallway or on the edge of a sheer drop, what room is there for ultra complex combos or new mechanics like jumping etc? I'm not saying that there isn't room for improvement but take the opposite argument which may make things clear, can you imagine how retarded it would be for people to criticise Bayonetta for not having an interconnected world, for not having a ton more environmental hazards and cramped environments with tons of sheer drops that kill you instantly?
i literally solo'd the game using just that spell, requires zero thought or effort
>best western action game ever...
How about an actual combat centered game? Like Tekken or street fighter. BB is nothing compared to a simple fighting game in combat
Don't worry I'm with you my man. To this day I still wish we could get a game with the same combat mechanics as JK 2 and 3.
>Witcher 3
Witcher series, 3 included, has some of the worst combat I've ever experienced. And did you play your first game in 2011?
its nothing like bamham, its very hack and slashing with bloodborne tier tight evades and pretty good shield parrying, with little bit of god hand in it. best thing in nu gows combat compared to others was the use of surroundings throwing enemies down the ledges or pinning them to trees or smashing them to walls and correct positioning,try it hardest difficulty that turn accebtable after first 3 challenging hours becuse you dont have health or special moves.
Any real time action game with cooldown specials automatically becomes shit in terms of combat system.
Morrowind (best rpg ever made needs a pleb filter, after all)
SC:BW
Melee
all other games in history are significantly worse than those three so I'll stop the list there
R&C A Crack in Time
Sly 3
Furi
No More Heroes
Yakuza/godhand/streets of rage (I fucking love beatem ups and it's a shame they don't do that many with different combos and shit.)
Now THIS is bait.
>God of war 2018
Lol wtf, it's a very poorly done hack and slash. Some of the most boring combat in a recent game.
nah, this is just some zoomer who thinks Dark Souls is le epic hard game and any game that follow i it's foot steps is good
except if you don't position well you blow yourself up too
>KH3
Good joke, faggot
Bloodborne combat is literally just Dodge + R1
starcraft has better combat than bloodborne
Not him but why? NuGoW is better than old GoW, old GoW was just a shitty DMC.
best thing in souls combat was that its not hack and slash its about carefully landed attacks that actually got some impact on enemies and because of that you have to study your enemies attacks as well, in souls is not only about what you cand do but what your enemies can do and when to attack. its simple combat and thats its streght, adding some 10 metre sword dash or crazy combos like in dmc would not make it better thats compleatly opposite.
no you don't
good combat doesnt mean "le epic hard game"
but good job proving that you are retarded
You wanna fucking bet, nerd?
>An AOE that blasts 90% of everytjing in the game but somehow you're invincible
Keep dreaming kidd
that garvity shit in nija house was good, but even then the houses and shirens looks the same rain or not. it got some cave ares but they are pretty dull too. i think the biggest problem is there is no meaning or story around the areas thats why they feel the same.
Because those abilities exist outside of the flow of combat and instead of creating intricate combo strings with your specials flowing into each other you're merely waiting for CD to reset.
Old GoW games at the very least were giving you full weapon movesets and only the magic was tied to mana management. It had nothing to do with DMC, it was its own braindead brand of buttom mash fest combat, but even it allowed some primitive combos going unlike 2018.
That goes to enemy design, not the combat system like what op said
the blast radius doesn't even reach you, you dumb or something?
You'd get a kick out of monster hunter
youtube.com
and where in my post did I say that "le epic hard game" means good combat? I was just guessing why op chose all those games
>Simplicity bad.
When did we get overrun with actual children?
Specifically vanilla through wrath and especially wrath incarnations of classes like mages, warriors, priests and rogues in arena PvP.
>Casting/interrupting
>Fake casting
>Positioning
>Management of diminishing return categories
>Setting up cc coverage(stacking winter's chill with rank1 frostbolts before polymorphing etc.) back when dispelling removed 1 debuff at a time.
>That feeling of coordinating cc well across your team, or even having an enemy warrior rooted, the other dps in a full sheep, and locking out the enemy healer with cs before shattering his buttocks
Just to name a few things.
I haven't played an RPG that has come close to feeling as good when dominating others imo.
I just look at them like EX moves or supers. They don't fit into every combo but fitting them in when you can is part of the strategy.
Bloodborne
Dark Souls
Dark Souls II
Dark Souls 3
Demon's Souls
>i think the biggest problem is there is no meaning or story around the areas
Oh there is, you just need to know japanese history since there's even some historical figure revenants here and there. There's even a fucking Benkei's revenant coming to life to rape you on that bridge.
>but even then the houses and shirens looks the same
Shit, go check your eyesight
Urban Assault
Quake
X-Com
FFX
Secret of Mana
Armored Core
in no order
god hand
DUSK
DMC 3
mount and blade warband
heavily modified new vegas
1. Dragon's Dogma
2. Neverwinter Nights
3. Armored Core
4. Nier
5. Lost Oddysey
>bonus post:
6. Gunbound
Secret of mana was surpassed in its own series. Same with FFX.
1. No More Heroes 1
2. Custom Robo V2
3. Kingdom Hearts: Birth by Sleep
4. Ratchet and Clank: Going Commando
5. Zone of the Enders: The Second Runner
>Osaka trash KH games
youtube.com
3.50
you are the fucking retard here, tenchu is in the end a stelth game, and ninja gaiden is action game. now learn how games work and dont open your cock hole before that.
Why do KHbabbies like to pretend like having options somehow makes the game complex? Literally nothing in the game is hard to pull off, it's flashing combos and easy setups with overpowered spellcasting. Like name one thing that requires heavy timing in the game, one fucking mechanic.
KH's plot might be garbage, but BBS's battle system ruled.
You could customize/upgrade spells however you wanted, and they were on short cooldowns instead of a magic meter.
Puyo Puyo has the best combat and combo system.
Nioh is over 5 times as long as bloodborne with less enemy variety. There were too many levels for the poor enemy variety apart from bosses
Are you retarded? Sekiro has a strong focus on stealth and action, while NG has no stealth mechanics at all
You faggots don’t know the real answer. It is Mount and Blade.
Fuck that shit OP instead let's talk about games that is basically a daily dose and you cannot live without. For me it's Soulstorm and Icewind Dale 2.
i think the big part dark souls combat comes from the enemies and their placements, they define how you move, aproach them, block them or attack them.maby you can say the combat itself is not anything amazing but the things around it are.
>ctrl f
>"for honor
>0 results
fucking casuals
>Literally nothing in the game is hard to pull off, it's flashing combos and easy setups with overpowered spellcasting. Like name one thing that requires heavy timing in the game, one fucking mechanic.
Already proving you know jackshit. No need to your opinion seriously then.
Wasn't me that was picking combat as the qualifier, if you focus purely on combat why is BB better than almost any dedicated action game, I'll wait.
People play Bloody Palace often far more than the core game, this is where everything about DMC except the combat is stripped out. Imagine doing the same for BB, it would get boring very quickly.
>bloodborne
>push circle button to solve literally all of your problems
>continue smashing the circle button until the boss stomps rampaging
>press R1 once or twice, maybe R2 if you're ballsy
>continue smashing that motherfucking circle button
such great combat
>one discrepancy = nothing in common
XC2
Medabots metabee/rokusho version
FFCC
Danganronpa V3
Monster Hunter
I wasn't trashing KH with that reply idiot.
I meant that the handheld games(BBS and DDD) are shit.
>y-you don't know shit
>Implying I didn't complete the game on lv1 critical mode.
So you can't answer a simple question then? If you honestly think anything in KH2FM is even remotely close to the hardest parts of DMC/Bayo/NG you're fucking delusional.
1. DMC3
2. God hand
3. Vanquish
4. Anarchy Reigns
5. MHW
They have LITERALLY stated that Sekiro started development as a new tenchu game and it does have a considerable influence of its game mechanics
The picture attached to your post really suits you, user.
and what the fuck is similar between them? that both are action games set in japan? setting and genre doesn't make for a game ripping off another, Sekiro still feels like a From game, the controls and combat are barely the same as Ninja Gaiden
>B-BUT I PLAYED ON LEVEL 1 CRIT
>Yet the DMC fag doesn't even know about simple shit like revenge values
in sekiro stealth is andwantage points and clearing additional enemies before apraching the real combat, you cant play it like stealth game. or kill every enemy with stealth not even speaking about the bosses. it has stealth elements yes, but combat and posture are the real core.
What the fuck is wrong with you?
How can someone enjoy w3 combat and bb combat simultaneously?
Clearly a bait and nice (you)s farm
>REEEEEEEEEEEEE STOP LIKING THINGS the thread
and yet there is no similarities between Ninja Gaiden and Sekiro's combat
that was activisons idea when they starterd to work with From, if somebody really thinks Miyazakis original idea was to make a sequel to old stealth game they are wrong.
yeah, BB combat is fucking shit
>
ninja gaiden pretty much uses only katana and no levels or rpg stats, some power ups and stuff like that very old school action game stuff. and thats the way sekiro is going for.
Miyazaki's idea was to end the fucking Souls and try something else since forever ago
Watch Gameinformer coverage and stop being retarded
>b-but I figured out when the enemy will attack so I just perfectly did the right amount of damage to get them in an easy loop. T-this was r-really hard fellahs, I had to mash square then sometimes cast a spell!
>implying dmc is even
My point exactly, the tools in KH2 are extremely easy to pull off and just making a boss where everything kills you doesn't make it a compelling boss. You're the sort of brainlet that thinks gliding around in a circle and casting reflectaga chains on lingering will makes you some savant. Like the same brainlet who thinks sl1 dark souls runs are the height of the genre. Hell while you're busy spewing mechanics you think are 'deep' why dont you upload a run of Mitsurugi Kamui Hikae with only just guard then.
>different is surpassed
literally what
>kh babby thinks I'm talking about bosses when I mention dmc's difficulty
You poor child.
its not ripping off if you go back to roots, but nioh infact ripped off souls pretty much.
>"This doesn't count the OK!?!"" the post
Takes more timing than juggling zombie sandbags.
Mobs are braindead. Bosses are braindead.
Cope.
Legend of mana and SD3 are both just straight up better than LoM.
1.Prince of Persia WW
2.Nier automata
3.Dark souls 3 and only 3
4.Bayonetta
5.Hollow Knight
>NG uses only katana
wrong
katana and no stamina are the biggest simlarities, its fundamental not that sekiro is going to have ninja gaiden combat, the point was after all the nioh walked into soulsborne way when sekiro going back to ninja gaiden more simplified no rpg action game way, and ofcourse doing something new at the same time.
>mobs are braindead
>coming from a person who plays a game with massive iframes where you cast magnera because knowing how to position is for babbies
top kek.
>Mobs are braindead. Bosses are braindead.
>plays the same webm he shitpost with again
Why talk about shit you haven't played?
WHERE'S MONSTER HUNTER?
ninja gaiden one had 2 wapons. i think sekiro too will have some secret bonus weapon to replace katana.
No what I'm saying is that your game lacks depth. WOW I FIGURED OUT HOW TO GET INFINITES ON A BOSS GOLLY GEE THATS SO DEEP. Its even funnier that someone posted a distortion in this thread thinking that's what i'm talking about in reference to dmc when really that proves my point. Doing things in kh is extremely easy to come off, nothing in the game requires the timing of say the Tests of Valor in NG or Witch Trails in Bayo. Learning how to breakdown a game is cool, it may be fun, but doing firaga loops in ultimate form isn't the height of skill.
>GGXXACR
>VSav
>GMOTW
>UNIST
>Godhand
What? Did you play NG black?
Kingdom come Deliverance
/Thread
Nioh
MG Revengence
Smash Ultimate
of course who had said anything else. they speaked about the direction they are going for even before bloodborne and this is clearly the way. i dont think they ever had the idea for going stealth way instead of action, but stealth mechanics in action are good idea.
First person combat will never be able to compete with third person.
absolute based
1) Bloodborne
2) Monster Hunter Generations Ultimate
3) Dark Souls
4) Ninja Gaiden
5) God of War 4
>tfw gunz is dead and nothing will ever match it's combat
it still hurts youtube.com
Mountain blade
Chivalry
Kingdom come Deliverance
Dark Messiah
Sleeping dogs
>It doesn't fit my arbitrary conditions and quota so it lacks depth OK
KH2FM is absolutely a deep game. An incredibly deep one, at that. Mechanically, you have dozens of options at your disposal, but what matters isn't the sheer number of options available, it's the fact that all of those options are roughly equally viable and all potentially optimal depending on the situation, and that many of them require a certain level of technicality, precision, and strategy in order to actually implement. Beyond just the mechanics is the challenge the game presents, and how the player is tasked to use those mechanics in the actual gameplay. To that extent, KH2 has over 120 different enemies, with about half of those being normal enemies with specific patterns and anywhere from 2-5 unique moves each (and some of those "moves" are entire strings of attacks) and the other half being bosses, all of whom have unique patterns and strategies that have to be learned and applied. To compare, DMC3 has about twenty different normal enemies (and they're shit). And that game is renowned for its challenge and depth by retards. KH2FM is the best action game out there. Sora's physical attacks comprise a relatively much smaller portion of his moveset. If you look at DMC3 and NG, Dante/Ryu's movesets are shit. In those games, nearly every offensive option you have is a garbage attack that does zero damage. In KH2, your physical attacks as a totality are basically just one option with a little bit of variety, and the rest of your options come your other menu options. If you take that into account then those limitations that you mention become far less of an issue. In KH2, you think "Should I attack, or use a spell/limit/summon/drive, and if so which one?" That element of tactical decision making is far deeper than in any other action game, it's just presented in a different context
Fury.
Its a shame that the combat of ninja gaiden 2 wasn’t in black. Ninja gaiden 2 has some of the most bullshit enemies in gaming
Jedi Knight Jedi Academy+ mod is still light years ahead of anything modern imo, completely in it's own category and above number 1 imo.
Other than that this is the order
1. Nioh
2. Bloodborne
3. Dark Souls 3
4. Ninja Gaiden 2
5. Devil May cry 3
GunZ: The duel honorable mention
Kingdom Come has a really good melee system that gets pretty complex. I think it gets overshadowed because the mid to late game enemies end up just being a parryfest. Really hoping that other first person melee games like TES adapt its combat though.
>has the balls to shit on NG and DMC with non other than KH2
>thinks KH is an Action game while every sane person could tell it's an "Action"RPG that has Parasite Eve tier combat system
>Thinks attacks that play out like a cutscene is good
1. monster hunter frontier
2. monster hunter
3. DMC
4. bayo
no other ones worth mentioning desu
>all these things are shit
>combos are this
>my game just has SO MANY options and they're all viable thats just soooo deep.
Once again you failed to understand my point and you're just the same as this retard in the gif here who probably though distortion chaining a boss is the height of skill. Hell you sound like the sort of retard that doesn't even understand why combos are in DMC or fighting games to begin with. Kingdom heart's skill ceilling is incredibly low because while it has all these wonderful options they have the depth of a puddle. Knowing when to use them is great but as I said, pulling them off takes simple button presses. WOW GEE I SUMMONED STITCH TO GIVE ME IFRAMES SUCH SKILL. WOW GEE I LEARNED THAT IF I SPAM ICE I CAN KEEP A BOSS IN PLACE AND BREAK THE FIGHT SUCH SKILL. The reason people hold the trinity of action games together is because they allow players to flourish, they have mechanics and techniques that elevate gameplay to the point that your approach to combat is just limited to what you personally CAN pull off. You have things such as umbran spear cancelling, guard flying, and many others that normal players can't even dream of mastering. Mastering techniques in KH is a joke, the game has options but the method of pulling them off is simple. THERE IS NO PLACE FOR A PLAYER TO FLOURISH BECAUSE THE GAME IS MECHANICALLY SIMPLE. This is why its souls tier in terms of combat, just because you get these toys does not mean they have depth to them. You are not going to see something like inertia in a fucking kingdom hearts game. youtube.com
and that is an opinion which is what the op was asking for
Is this the fabled copypasta war?
I don't understand the love for dragons dogma combat
Have you ever heard the tale of darth sora the brainlet?
The soulsborne franchise has the best boss combat can't put into words but chonky but smooth and for gun combat doom just amazing luv doom
This thread HOLY SHIT. TheGamingBrit are you here, too? How about we discuss what a character action game is next? What a fucking shitshow.
It may be the blend of different things that makes it a nice experience. It may not be DMC-tier and the climbing isn't as focused as SoTC, but attacks have nice weight to them and skills have a bit of flair. The whole package feels tight.
>Witcher 3
As much as I love this game its combat system pisses me the fuck off
they're just good action games, not character action
What did you expect to get when you talk about combat in games? You will attract actionfag like it or not, and what does Gamingbrit have to so with the general opinion of actionfags?
1 Twewy
2 Dark Souls
3 Pokemon after gen 4
It's fun.
Sekiro: Shadows Die Twice
Kingdom Hearts II
Metal Gear Rising: Revengence
Cave Story
Half-Life
the villagers throughout the whole game and the reuse of werewolves in various areas are resin a in tha their health and damage goes up but behavior doesn’t change. Same for all the animal type enemies, shadows, silver beasts, witches, etc
>GoW 2018
1. DWARF FORTRESS
2. DWARF FORTRESS
3. DWARF FORTRESS
4. DWARF FORTRESS
5. DWARF FORTRESS
>Devil May Cry 3 SE
>not 4 SE
its not even opinion based at this point DMC 4s combat is just better in every way imaginable.
3 had better weapons
ok, cool. But you know that Mechanically DMC 3 doesnt even hold a candle to DMC 4 right? even if the weapons in DMC 3 are better you can only have 2 at a time so even there DMC 4 is better because it allows for weapon switching that is vastly superior to dmc 3.
t. op
Doesn't change the fact that 2/3 of them were plain rehashes and they all felt like underpowered limp noodles. Sorry my man, but not everyone has to like 4 just because it has style switching.
>call of duty
nice and tight arcade feel
>dark souls
light and heavy attacks with many uses
>fallout
pip-boy system is fun
In no order.
Nioh
The World Ends With You
Lost Planet 2
Breath of Fire 4
Grandia
Tried to mix up the genres and not use fighting games because that's cheating.
Guilty Gear Xrd Rev 2
Dragon's Dogma
Final Fantasy X
Monster Hunter (Series)
Team Fortress 2
1. Darksouls 2
2. Divinity 2
3. Divinity 1
4. Bloodborne
5. Magicka
bravely default
>Ppl play more bloody palace
That's just in dmc4, where the only good thing is BP to do combo autism, the rest of the game is trash, unlike dmc3
Star and ocean 3
Monster Hunter (anything after gen, not including world)
Dragons dogma
Nioh
Soulsborne games
1. Tetris
2. Super Smash Bros. (N64)
3. Dr Mario
4. Space Invaders
5. Clay Fighters
Not that user, DMC3 can be upgraded with style switcher mode, what makes the game vastly superior,you are right about everything though
Star Ocean 3 is the better game but Star Ocean 5 has the better combat.
1. Mordhau
2. Smash
3. Sekiro
4. Jedi Outcast/Academy
5. Hammerfight
dark messiah
jedi academy
mount and blade
dragon's dogma
dwarf fortress
god i wish there were more sword fighting games with a lot of movement options
>The Wonderful 101
>Bayonetta
Don’t care about the rest.
Dmc is better