Spend 8 hours walking around the police station, the jail, the garage with the dogs

>spend 8 hours walking around the police station, the jail, the garage with the dogs
>kill a boss
>the huge white guy gets btfo by the asian waifu in the garage
>think it's finally the end
>no teehee, it's a fucking sewer level with an on rail crocodile boss, wow
>and now I need some chess plugs for whatever reason

Fuck this shit never ending game, neo nu-Capcom was a mistake. Please remake Re4 or 5, this is cringe.

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>8 hours
seems like you are just shit at figuring out where to go

I thought 8h was standard for this game, according to Yea Forums.

my first playthrough ended in like 5

Me and my buddy beat this game with each character within 7 hours twice in a week.
Still haven't done the second round with them. What are the differences?

This. 8 hours comes in when you play as claire and there is 3 hr worth of new stuff

Is there more after the sewers? Do I see Mr. X again? Do I go back to the police station?

>3 hr worth of new stuff

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>Is there more after the sewers?
yea
>Do I see Mr. X again?
yea
>Do I go back to the police station?
you can if you want to, if you didnt get the magnum or something

>yes
>yes
>not if you don't want the real ending

>8 hours in the police station
You're a fucking idiot

>Do I see Mr. X again?
only if he plays as Leon right?

correct

You haven't even made it to the RE standard underground lab yet. Drop it now if you're getting that fed up

No don't drop it. The sewers and the lab changes the pace from the station. They are sort of more linear, especially the lab, and changes things up with pretty much no more chasing by Mr X and more bosses.

Thanks. I guess I don't have to carry all keys from the station with me? I have the pistol and the shotgun with a new cross and barrel, how does one obtain a magnum? What is this film with f3 written on it? For later? I never got the heart key I think, is it vital?

You do know that the point of horror games is not knowing what's going to happen, right?

Please end your life

to complete the game sure
but to get halfway through?

You get a whole section of sherry and different lay outs. Also the ending boss

if there are keys with the little checkmark on them, discard them or put them in the box, they're worthless. the magnum is obtained by getting the red book in the library and getting the jewel from statue in the library, then go into the interrogation room to find a box that takes the jewel, bring the key back to the S.TA.R.S room and plug it into the computer. I dunno about the film and you don't get the heart key as Leon.

Did you play re4? Its a lot lot longer. This game is short

>Thanks.
Np, senpai.
>I guess I don't have to carry all keys from the station with me?
No they are only used in the station.
>I have the pistol and the shotgun with a new cross and barrel, how does one obtain a magnum?
You need the red book in the library and use it on the statue in the art room to get the jewel. Then use the jewel on some fancy box you found. After that you go to the S.T.A.R.S. office.
>What is this film with f3 written on it? For later?
The safe room by the west stairs in the station, I think, has a dark room where you can develop the film.
>I never got the heart key I think, is it vital?
The heart key is only for Claire.

You can get back to the station from the sewers, you need a key to access some storage room and there is an elevator behind a bookshelf that you can take up to the station.

You don't really have to go to the station if you don't want to, but the magnum is nice. It can be good to get it if you want to do a 2nd run with Claire to get the true ending and get the uzi which is a really nice weapon.

"cringe" should be a bannable offense. please kill yourself

Thanks, I was carrying all key items with me thinking they will be useful and couldn't take all the other. Guess I will replay the game a second time. What is the broken car key for? I was under the impression it was for the car in the garage.

inspect it near the police car in the garage

There is a button behind the key

Nothing much. Biggest flaw. You get an extra handgun but not worth it. You kill the final boss and that's it.

>HEY EVERYONE YOU SEE THAT NEW GAME YOU LIKE WELL I DON'T, HOW ABOUT THAT HUH?

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>ITT: kids who never played a single classic RE game

>if you haven't played the same games as me, then you are a kid
Kys, I started the series with 4.

>not starting at one when it first came out
fuck off newfag

If the guy spent 8 hours just bumbling around the police station, his first Leon A clear is going to be closer to 10-12 hours total. You can break the game into clear "thirds" that usually take first time players about the same time to clear each, give or take a bit.
>RPD
>Sewers
>NEST
If it took this guy 8 hours just to get halfway through the sewers he's still in for a few more.
Also, OP, the game shouldn't take anywhere near that long, even if you're playing it for the first time on a completely blind playthrough. The puzzles are dumbed down significantly, there's notes and items everywhere that tell you exactly what to do and where to go, even if you don't read those the map makes it obvious as fuck what you're supposed to be doing. My first completely blind playthrough for Leon A took me around 6 hours to finish with absolutely EVERYTHING explored and every single item picked up, my second playthrough of Leon A took 2 hours.

The differences aren't huge but they're also not as small as fags on Yea Forums make them out to be, B scenario is definitely worth doing if you enjoyed the A scenario.
>6 new weapons if you're going from leon to claire, of which 3 are handgun variations and 3 are brand new weapons with significantly different approaches/playstyles
>4 new weapons if you're going from claire -> leon, of which 2 are pistol variations and 2 are brand new ones with different gameplay
>enemy / item layout is changed up completely
>pathing is changed up completely, you take different routes through each area, have different puzzles, visit locations in a slightly different order
>handful of new areas going outside of the RPD station where you don't go in the A scenario, maybe 30-40 minutes of gameplay there
>different storyline / cutscenes with different objectives
>play as sherry section
Worth a go, it's definitely different enough to be interesting for a few hours.

If you're playing as Leon you're gonna be running into Mr. X a few more times.

>never played these games before
>play game for about 2 hours
>realise its not a zombie shooter, its a benny hill simulator
why do people enjoy this?

This has been your regularly scheduled daily RE2 remake hate thread. Have a good day.

isn't this game like 4 hours long, what the fuck are you doing?

zoom zoom zoom zoom

What's being retarded like?

bump

>realise its not a zombie shooter
It took you 2 hours to realize that? Do you not read any reviews or watch gameplay footage before buying games? Classic RE games aren't action shooters, they're light survival horror games with emphasis on resource management and evasive strategies over guns-blazing ones. If you're going in expecting an over the top, 3rd person action shooter where you're mowing down waves of zombies with high powered weaponry, no shit you're not gonna enjoy it, it's not your kind of game. Classic-like RE games cater mostly to two crowds of people:
>people who like slow-paced, methodical light-horror exploration games where you try to stay alive and look for a way out of a shitty situation
>people who like speedrunning
They're very enjoyable games if you come in with that expectation, it sounds to me like you just spent money without doing any research and regret it.

Wanna add that, that being said, if you're playing on standard and make smart use of your subweapons and ammo as far as shot placement and knowing when to use what items, you CAN clear the game with every single zombie killed. It's just not exactly the intended way to play it, the zombies are designed in a way that's meant to discourage combat as much as possible. People whine about it being "hard" for the sake of being hard or about them being bullet sponges, but it's honestly good game design. It's meant to make you feel cornered, tense, and exasperated. Put yourself in the shoes of the main characters, imagine being rookie cop or civilian thrown head first into a slaughterhouse like that, feeling that faint inkling of hope when you get your hands on a weapon and then having all that hope thrown right out the window when you start blasting at zombies and have to watch them get back up off the ground over and over and over again. It creates that feeling of "holy fuck why won't these fucking things stay dead" that old zombie horror B-movies have perfectly.

classic zoomer

>buying games

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I always killed every zombies in every RE. RE2make is honestly the first one where I had to evade stuff.
Doing an S+ HC run right now though and it's easy to see how much you can skip, but on my first playthrough I still managed to kill mostly everything, and that's before I noticed you can knife the lickers extremely easily

you just suck shit

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umad bro?

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4 hours-ish. Fans of the resident evil series will finish it around then, exploring the updated version first time took me about 4 hours with Leon A, a bit quicker with Claire A.
Speed runners are pushing 50ish minute marks last time I checked.

Here's the attention your mother never gave you, Michael.

>if you haven't played the same games as me, then you are a kid
daily reminder that people in elementary school when RE5 was released can post here now.

>doesn't buy video games
>still has the gall to complain that games don't cater to his needs and wishes
based retard. maybe if you actually supported devs that did make games you enjoyed, there would be more of them and you wouldn't have to waste your time on Yea Forums trying to shit on games other people like

>I always killed every zombies in every RE. RE2make is honestly the first one where I had to evade stuff.
Same, in RE1 I'd try to kill and then burn every single zombie I came across. Ammo certainly feels a lot more limited in RE2make, I'm still a little bit confused as to how there are people that come into threads and say that you can kill every single zombie completely (not just knock them down) and still end the game with a huge surplus of rounds. During my first playthrough, I collected all the crafting components and ammo and still had to run around most zombies because I just didn't have enough ammo to deal with all of them, killed a handful of them in each area and that soaked up all of my ammo.

>8 HOURS IN THE STATION
I FINISHED the game in 3, hardcore, how shit are you

Shitty Leon is life, though I think it's a missed opportunity to not give him the classic 'bandages over his clothes' look after he gets shit by Annette.

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>3 hours
I bet you haven't even S+'d it yet

it's definitely RNG, and VERY inconsistent to shoot every zombie in sight
though if you focus on ripping off every zombie's legs and then running up to them and finishing them off with the knife, then yeah, you'd have tonnes of ammo to waste on every other situation where you CAN'T knife a zombie

Is this bait? RE2 is too short, if anything. At least it has some replayability value.

I almost did, literally 10 mins off S+
I was very disheartened, I thought I was making good time until the results screen popped up and the time limit was 3:00 on the dot, and not 3:30

>3:00 on the dot, and not 3:30
stop lying about playing it on hardcore for S+ rank.
OP still is horrible at games though.

>it's definitely RNG, and VERY inconsistent to shoot every zombie in sight
Definitely does feel like that, some zombies go down in 2-3 shots while others seem to take 10-15. Same thing for legs, I've shot legs off some zombies with 2 shots and had others take up to 6-7. Doesn't the whole scaling difficulty factor into this as well? I've heard before that the amount of rounds per pickup, as well as the amount of rounds you get for each crafting recipe, is dependent on difficulty scaling. Same thing goes for how much damage your shots actually do. From what I understand, this means that if you're absolutely blazing through the game and killing zombies without taking any hits or damage, the game borderline robs you of ammo and makes sure all zombies become bullet soaks to discourage you from doing it again.

>8 hours
You deserve to feel like shit for not being able to play a casual RE game.

sounds like you need to git gud
I feel like I should redo my Hardcore A runs since I did them really early on and they look kind of embarrassingly slow now being over 2 hours. I much prefer the B routes to play though since it feels like the more complete game though. I'm doing a HC ClaireB S+ run at the moment I'm in the sewer control room at 36mins but I might have fucked myself, I'll have to see if I can get enough DPS on G2 with the knives quick enough to 1 hit him with the crane.

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even with the randomness in the game, it's not at all unlikely to finish with a surplus so long as you think about your situation and what to use.
pistols should not be expected to be used for an easy or reliable kill

I believe you user, even if the other guy doesn't. I don't know why he'd think anyone would go on here and lie about shit like that, it's so fucking inconsequential. Fags on Yea Forums are butthurt about everything.
Anyways, do you not keep an eye on the ingame timer while you play? You know that you can pause the game at any moment and it shows you what your current ingame time is in the top right of the screen, right? Timer doesn't run when the game is paused either. When I do speedruns, I pause my game every 10 or so minutes to check how I'm doing on time, if it's taking me too long to do a certain section I'll reload the last save and try again. Definitely worth doing so you don't get shafted like that right at the end, that's always been a personal fear of mine. Oh and btw, the time limit for hardcore S+ is 2:30, not 3:00.

if you're doing well, the game will do its utmost to kick your ass, that being increasing enemy damage/health, decreasing total ammo pickups (usually just 1 or 2 bullets, depending on the ammunition type) and stagger values for enemies.
Though if you know exactly what you're doing, this never becomes an issue since you'd be dodging enemies most of the time and picking up ammo that you need only for your power weapons (shotty, launcher, magnums).
Plus the knife thing.

Well obviously not, but that's not what I'm saying. I'm saying I've seen multiple threads where people claim to go through the entire game using just guns, killing every single zombie, and still coming out at the end with amounts of ammo that seem like they shouldn't be possible if they were actually killing shit with them. I suspect that a lot of those people are actually just abusing grenades/knives for the majority of their kills, or using infinite ammo weapons and then just taking a screenshot without those. If you'd have seen some of those claims you'd see what I mean, they're pretty damn unbelievable for a gun-only, 100% kill run

oh my bad, I haven't played the game for a while, got that shit mixed up, woops

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Literally the Dark Souls of Resident Evil games. Fuck This Game

I haven't done a guns only run, but I've played through a HC B scenario seeing how much extra gunpowder the game gives you and it's a super generous amount. not sure how you can abuse grenades, but even on consoles the knife is still pretty decent, so fps abuse isn't terribly significant.

If it took you 8 hours to get out of the police station, you're retarded

he probably hit continue when he died instead of load game which adds on time

Oh, I don't mean "abuse" in the gamebreaking, unintentional sense like the knife glitch. I don't mean that for the knife either. I suppose I should've reworded that better, what I meant by abuse was making smart use of subweapons to avoid having to use a lot of ammo, ie kiting zombies into clusters to take them out with hand grenades, stunning zombies with leg shots to take them out with the knife, etc.

>I started the series with 4.
Yeah, we can tell.

gr8 b8 m8.
Imagine if someone though this.

well, like I said I didn't put those restrictions on that playthrough, but I did kill a lot of enemies and even though there were 1 or 2 I missed I only used ammo you didn't have to craft and I still came out with quite a bit.

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>Yea Forums now hates the greatest survival game ever made
Can't make this shit up.

When people talk about how long it takes someone to finish the game (especially for the first time), they shouldn't use the ingame timer as a metric, they should use the real world time that it took them to finish. Otherwise it's not a real indication of how long it took them to finish the game, it means literally fucking nothing. I know a few people who said they finished their game in 4-6 hours, but then you look at their steam stats for the game and they have 8 or 9 hours, ask them about it and they said it's because they either died a lot and reloaded their save or because they would explore areas and then reload the save so they can take the best route to items without wasting ammo or resources. Using ingame timer for your first playthrough time count is dumb as fuck for that reason, it should be a metric reserved for speedruns alone, it means literally nothing as far as how long it took to you ACTUALLY finish the game.

Fuck off. B scenario has next to nothing different aside from earlier X, new weapon, and scrambled puzzles. It's not worth it past the first time. A is even better for speed running.

I do not "hate" RE4, but it is not a fucking survival-horror. Not by a long shot.

true i have like 24 hours played and only beat leon A hardcore but also did afk a bit and fiddle with settings alot when i first started

What music do you guys listen to while playing? Post em up.

youtube.com/watch?v=MK6TXMsvgQg

>or because they would explore areas and then reload the save so they can take the best route to items without wasting ammo or resources.
Oh yeah, that's another thing I don't really understand when it comes to people playing games blind for the first time. Isn't part of the fun/excitement that comes from playing a game for the first time all the unexpected aspects that come along with it? IE getting jumped and hurt by an enemy you didn't know was going to be there, wasting ammo by accident on something you thought was mandatory and then having to struggle through until you get more, taking longer on a puzzle because you weren't 100% sure what you had to be doing at first. The gameplay feels a lot more dynamic that way, I don't understand why people feel so pressured to have a 100% perfect run their first time through by scouting out areas and then reloading, or reloading when they miss shots, when they take damage, when they lose subweapons. It just seems like it sucks a lot of the fun out of the game, there's no feeling of risk or consequences that a survival horror game should have when you save/reload scum like that. Why not just play the game normally, only reload if you die, and see what unfolds naturally as you work your way through? Then on your second playthrough you can go back and speedrun for perfection.

>game already on sale
>redner group shills said it would take two years for price to drop

Joke's on you, I didn't like it after I reached the castle almost 15 years ago. Also
>survival