Do you guys think JRPGs will evolve into this one day?

Do you guys think JRPGs will evolve into this one day?

Attached: 1644040-w8rapax2_726257.jpg (1280x1024, 239K)

Other urls found in this thread:

jeffludwig.com/wizardry8/spelllist.php
youtube.com/watch?v=ltlQfsqcIU4
twitter.com/SFWRedditImages

>evolve
EOV is better.

EO is not even as good as Wizardry 1.

Attached: 1551286983314.jpg (952x960, 145K)

If you say so, chief :^)

i tried wizardry 8 the other day and i dunno jack shit to make a good party or how to not get mauled

Read the manual. Then again, if you can't even make a passable party that leads me to believe you have not played any wizardry games, so go play 6 and 7 first.

>I do not know how to make a good party
>please play the more harder and tedious games instead!

nigga please

no, thank christ

No, there's no reason for them to do so. Retarded animefags will buy anything that has a waifu in them regardless of how mediocre the gameplay is or how little it has changed/improved over the years. It's cheaper and easier for them to just keep making the same thing with slight variations on the same skin.

Nope, I like my cute characters even if normalfags say I constantly want to fuck them

well, id like to try 8 cus its been highly recommended, but ill check the manual

do it faggot

Get off Yea Forums, Derrick.

you can transfer your characters from 6 to 7 to 8. 7 is a better game than 8, too.

Literally how to make a RPG party
Warrior
Mage
Priest
Rouge/Bard
Maybe add Ranger/Monk/Alchemist

what is with nintendo's fanbase and accusing people of being some sort of boogieman or eceleb or whatever? is derrick your friend from reddit?

Have mercy on zoomers please.

No I have a friend who spent 2 hours trying to find that image the other day and now I've seen it twice in 2 days so I thought it might have been him.

>EO
>nintendo
R E N T
F R E E

Wizardry 6-8 isn't that hard or alien in its design. Its not like I'm trying to get them to play arkania or gold box.

well yeah, is EO on anything other than nintendo handhelds

I hope that list doesn't represent your marching order you doublenigger. If you keep your mage in the front row we are going to have words.

>'evolve' by coming some decade old outdated shit
yeah no

lmao
>Do you guys think JRPGs will evolve into this one day?
No way. Wizardry 8 is too complex. It has true 3 dimensional turn based combat.
Almost any combination can work. You just have to use the proper builds to complement your party as a whole.

You also need to learn the combat properly.
>the terrain is 3 dimensional so obstacles are a thing
>your own party members can be hit by friendly fire(if you fail a spell or don't aim a spell correctly, bombs and other tools)
>you can change the formation of your party mid battle
>you can spin your whole formation or run backwards during a fight, spin around the enemy to get to enemies in the back lines
>facing is important since you have 360 surface on your part
>sneaking is a thing
>watch your stamina!

Wizardry 8 is the most advanced RPG of it's kind. The graphics my be old but the gameplay is still the best out there.

>lmao
Is this supposed to be an argument?

I am laughing at your stupidity. Which is even more obvious now.

>ad hom
Not making a good case for yourself, chief

>Wizardry 8 is the most advanced RPG of it's kind
What exactly is Wizardry 8's "kind"? Because its not a traditional blobber any more since combat takes place on a 3 dimensional plane.

fpbp

>evolve
You mean regress?

Dragon quest was made to emulate old wrpgs such as ultima
It is their take on the genre and honestly I prefer it
Don't get me wrong Ultima and wizardry and such are great but they get a little too obtuse at times where dragon quest has a proven formula that continues to work without being bogged down in pointless complexity

>pointless
yikes

It is the next step in the evolution of that genre. I was so pissed when The Legend of Grimrock went back. It has been almost 20 years, why can't people still replicate the gameplay of Wizardry 8 is a mystery to me.

Do I need to play the previous Wizardry games to enjoy Wizardry 8

please respond

No

You can just play 8. If you get really invested in the game you can do 6 and 7 and try to finish the trilogy with the same party.

no but i dont know why you'd start with 8

4x fighter, bard, bishop = easymode
fighter, thief, ranger, bard, mage, priest = normie mode
any combination of elite classes except bishop = hardmode
might >>>>> magic in wizardry

because it is easier, looks much better, more user friendly, less rng based and story is really primitive anyways

>4x fighter
Why 4? you can have 3 on the front at maximum. Unless you make them like a roman formation with the front line having shields and the ones in the back poking with spears.
>might >>>>> magic in wizardry
Nope, there are plenty of devastating spells and spell effects that can completely change the flow of battle.

P.S. also fighters are good but don't have natural K.O abilities or dodge so you need specific weapons to get you K.O fix and since you have no dodge K.O abilities will be deadly if you are not protected.

I personally like monks.
>natural K.O
>dodge
As long as you restore your monk's stamina he is an impenetrable front line.

Or you can use brains and have none in the front, two fighters and bard in the middle, two on flanks and bishop in the back. And you want to use dread spears for guys on flanks anyway, because what will be in reach of short range weapons will be demolished before they even get to act. For this reason also give them strong bows and siege arbalests.

Every spell that is beneficial is covered by bishop or bard and none of offensive spells compare to raw power of fighters because of level difference mechanics. Only thing spells are good for is killing/immobilizing random trash wasps or seekers you encounter when backtracking for main quests.

It is even more absurd in w7 where most spells wont even affect dangerous creatures and once they do, their effects and damage is laughable compared to what 20 attacks with 30%+ instakill.

Why use fighters on the sides when rangers have K.O with bows and the search skill? Why make your formation into a single line when having 3 lines means that you can pull someone in the middle so mele enemies can't get to him while you are surrounded from all sides. Use your brain.
>Only thing spells are good for is killing/immobilizing random trash wasps
Huh?
jeffludwig.com/wizardry8/spelllist.php
Say again?

It is not even close. Math is well known these days, fighter doesnt even need light sword to put any other class to shame in damage output and in tank he completely outclasses everyone once you reach ferro. Has ko on all attacks too, regenerates stamina on its own and has access to top stamina regen items and will progress much faster because you can focus on str/dex outright.

Oh, also cool thing about monk and ninja and thief. Their stealth will eventually make monsters ignore them most of the time, so they will retarget to other characters... while fighters will happily take their blows with massive ac, hp pools and resistances.

tldr wizardry is imbalanced, but it is still fun

>Has ko on all attacks too
No...
>monk has KO with fists
>ninjas have KO with throwing weapons
>rangers have KO with bows
Fighters have rage.

Mostly because fighters do double damage with their berserk attack, have more hp, more armor, more attack rating, they progress faster, their ko (works with ranged too) is effectively same as rangers instakill (doesnt work with melee) and search is meh skill. Oh, and one more thing, you wont have enough good arrows for full time shooting and if your ranger will be mainly engaging in melee, you might as well get a fighter for double melee damage.

That said, there is one area where ranger 100% outclasses knight - he has access to set/return to portal. Also all of that applies more or less to other hybrid classes.

I think we're confusing KO with instakill here.
Berzerk as an attack has KO chance on each hit, iirc, and most weapons do carry a nice KO chance.
Monks have both KO and instakill, same for ninjas if you go for fists or nunchucks.
Rangers actually have the most varied status effects since arrows are a thing, but if you really want to go for KO/statuses you're better off with GAD.

Dungeon crawlers themselves haven't even caught up to it after 18 years, which is disappointing because there's so much you could improve.

Because the way Wiz 8 works means you want to build your strategy around either focusing on melee or focusing on ranged. Ranger is terrible and won't contribute shit beyond the autosearch when they're in a party with two Fighters and a Rogue, but a single Fighter is awful when the entire party is built around taking enemies out from range.

You sure are in the know considering you dont even understand the difference between instakill and knockout.

Attached: ok.png (325x460, 111K)

Are there any graphic overhauls?

I mean KO as instant kill not as stun. My bad. Rangers, monks and ninjas have instant kill.

As someone who's playing DQ, but not Wizardly, how of its complexity makes it more tactical?

>but a single Fighter is awful when the entire party is built around taking enemies out from range
except that is wrong because that single fighter can still happily provide as much ranged damage as ranger, only in place of ranged instakill he has ranged knockout. And better attack rating and can progress faster, reach eagle eye faster, have more hp and all other things I already mentioned.

Anyway it is theory, because unless you mod your game, you simply wont have enough of quality ammo with you. If you decide to cheese, camp ferro and walk 90% of the time overburdened, then by all means get tripleshot crossbow and lightning arrows and you get pretty much same damage output as light sword with diamond eyes (600+ dpt), but with better range.

What is this cringe incel shit, Nep's game is better

Attached: 1525468485699.jpg (1277x839, 153K)

Monks have also innate stun with hand and feet on top of critical and they are still worse than fighters. These hit on effects barely play any role for majority of the game because level difference and monster resistance come into play.

> Legend of Grimrock went back
It's not back, it's sideway. And don't forget that LoG was made by small team, and making grid-based dungeons is significantly easier.

Classic Dungeon Crawlers died shortly after W8, right now we have some nostalgia-driven titles like Legend of Grimrock or M&M10 (whose best part is that they gift you M&M6 on purchase), but outside of that the genere is technically dead for all intents and purposes, therefore we will not find any improvements, unless there is a resurrection of this genere (higly unlikely)

With enough speed and dexterity you can expand your hit pool enough that they proc more often. Monks are the class with the most hits per turn from the classes i mentioned but they are mele.

No cause bug men don't know how to make good games or anything with soul.

True, but almost nobody is completely immune from status effects, even Nessie can be KO'd with enough luck (and medusa stones), so KO, paralyze and all Crowd Control are never useless.
Personally I always play with at least one GAD or PSI for the lure alone, for example.

No, it will never evolve to be as good, different audience I guess.

Jokes aside, I hate how RPG genre fucking died, you can get jrpg master pieces time to time but crpg is just fucking dead.

Yo, don't listen to these retards.
Check a gamefaq guide for character creation and choose a fun but semi-working party.
Don't play the earlier Wizardry games if you respect your time.

that only applies on easy mode
on hard mode everything has resistances and stamina so high that magic and effects become completely pointless about halfway into the game

>any combination of elite classes except bishop = hardmode
spotted the casul

1 fairy ninja/bishop = true hardmode

No, wizardry 8 will always be king

No, I'd say 8 is the one to start with even though it's completely different from the others, it's just much more user friendly
grimrock is a different kettle of fish being based on dungeon master/EotB rather than turn based games like M&M wizardry or bards tale
bards tale remaster collection is good btw

all classes are limited to 3/3 attacks/swings with main hand and 2/3 with offhand (for hands and feet its kick and punch), monk just gets to max sooner because hands and feet skill gives initiative bonus and initiative is used in attack/swing number formula. Only weapons with +x attacks/swings like tripleshot crossbow etc can go over that limit.

Chances are incredibly low for high level boss monsters, like 50x less than getting light sword from buccaneers. You would have to level up to much higher level, to get it to work reliably against strong monsters. Catch is that in areas where you are likely to get enough experience to do that in reasonable (lol) timeframe are level scaled, so you are back at the start.

>t. shitposting on Yea Forums while grinding stealth on monastery roaches

The main draw of Wizardry games past 4 is the complexity of class selection, races as well as a stellar plot. Might and Magic has the same thing where you're engaging in a big chess game between space forces as a couple of unwashed villagers from fantasy era.

Jap games can never deliver on that cause they're spoonfeeding a certain type of audience a certain type of game/story which is very barebones and based on Wizardry 1-3 which are arguably 'a slightly adjusted D&D dungeon crawl'.

Japs are so stuck trying to mimic Wiz1-3 that they completely ignored everything from Western world that came after in terms of gameplay complexity as well as plot.

Nips like wizardry though

1-3, user. Actually... Nips basically stole the Wizardry trademark and are holding it hostage.

Legacy of Bradley is forgotten to the nips who had a port of 6 and I think 1 port of 7 that was ill recieved. They're more interested in wanking to 1-3

6 was on snes and is pretty good, 7 port on ps1 was pretty subpar and it came around the time of the fancy 3D jrpgs like FF7
youtube.com/watch?v=ltlQfsqcIU4