Why RPD was issued with surplus military grade grenade launcher, and had a lot of napalm grenade for it? Were they really planning to burn the rioting citizens? Or Raccoon city cops were prepared to battle the alien Thing?
Weapons of Resident Evil
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the better question is: what does the M stand for?
Did you forget that umbrella basically runs raccoon city, and one of their major labs was built underneath?
M for Model
it was from the millitary part of the museum that had a subpart that was a police state utopia exhibition
Look at all the good that did.
Mover
Stars,
Stars was established to deal with the fact that umbrella was operating in the area. They would crack down on outsiders attempting to steal or compete with umbrella. As for the grenade launcher, military hand me downs are common in the US. I was on a cruise one week ago and I spotted a Coast guard boat carrying an M60, when I pointed this out my father exclaimed that the M60 was supposed to be phased out. I then pointed out that it was the military position, this was the coast guard we were observing.
Grenade model 79?
GM stands for Grenade Muncher.
Doesnt riot police use those to fire tear gas? As for the grenades i have no answer.
Mario
I thought it was considerably away from the station, because the cable car was moving away from it (and deeper). Several streets from it atleast. Maybe still under the city, but not directly below.
Yeah tear gas rounds are a thing and so are non-lethal rubber rounds (though I don't know if they would have had those back then, probably).
Actually non-lethal rounds would have been a fun mechanic. High chance of stun/knockdown with no damage.
Coast guard are almost military, but not the police. Cops dont use machine guns.
STARS
Specifically Forest Speyer. He specialized in grenade launchers and explosives. Jill gets his grenade launcher in 1/REmake and the ones that Claire and Jill find in the RPD/STARS weapon locker are his too, as are all the grenades and grenade rounds.
>major lab built underneath city
Also the center of that lab was a major cavity wider than a football field and thousands of meters deep. I can't imagine what the sinkhole would look like.
They launch tear gas too maybe
Forest was a sniper you fucking moron. Dont act like you know the lore you jive turkey.
Milkies
Actually its part of the department of homeland security and operates maintaining maritime law, they might be one of the seven uniformed services in the US. But standing army they are not.
you tell me en.wikipedia.org
Lots of different police agencies all around the world have something similar primarily used for launching CS gas grounds for crowd control. Different types of rounds can be a bit hand waved as something the military might have provided when they were in Raccoon city. A better question is why they had access to an M202 rocket launcher in RE1. It was designed as a replacement to flamethrowers carried in the second world war and meant solely for launching incendiary rockets.
How did Claire come up with the acid rounds anyway?
Seems a bit advanced. Not that combining powder + powder = bullets but whatever.
Good point.Problem is that RE2 grenade launcher is Vietnam era M79 that tires 40mm grenades. Police use 37mm grenades for riot control, all those tear gas and non lethal rubber projectiles. In original RE1 Bazooka was real 37mm ARWEN police grenade launcher. But thefrag, flame and acid grenades were completely fictional tho.
Alt univwrse fuckery?
You lucky it's not in britain, there leon would only have a rubber batton, and claire would have a loose leaf planner and a pencil to fight the zombies.
residentevil.fandom.com
>It is Forest Speyer's weapon of choice. On both the original and the Remake, the Bazooka/Grenade Launcher is exclusive to Jill
>The weapon is located on Forest's body on the mansion's east terrace
>"One Dangerous Zombie" is a feature in the Resident Evil remake which sees a zombified and essentially invulnerable Forest Speyer wandering the mansion
>Forest will be present in various locations throughout the mansion during the first section of the game. His appearances are not randomized and thus he can be anticipated. Forest dons a vest with multiple grenades strapped to his bandolier; even when off-screen, one can confirm he is present in the room by the rattling of his grenades and his shuffling feet
The grenade launcher is one thing, how bout a Minigun and 4x Rocket Launcher in the labs. Its like Umbrella shit was gonna go nuts
In my headcanon acid rounds in RE1 were jury rigged by Jill using one of the small chemical labs around the mansion, using the original non lethal grenade rounds.
Someone please replace the firing sound with random yippees, yah-hoos and woohohohooos.
Birkin was preparing to battle the USS goons ( he even was backed by UBCS in RE ORC).
During the War on Drugs (and later the War on Terror) a lot of military equipment was given to police departments as hand-me-downs. That's why police ended up with things they'd hopefully never use, like heavy machine guns or bayonets. Given how many M79s were made by the military, I'm sure more than a few trickled down to law enforcement during the 80s.
>they'd hopefully never use
>GM 79
>Cyber security supervisor and sniper, armed with sniper rifle in group photo
>dies with shitty britbong nonlethal pea shooter his hands
Not uncommon for cops to be using something like that to launch tear gas rounds.
Also the RPD are basically Umbrella's low key henchmen in Raccoon City
But then how did Barry find them?
Are freeze rounds real?
Of course, they just turn people harmlessly into an icicle for 30 seconds in real life too.
>American police department is actually just a lackey to corporate interests
what a shocker!
Epsilon gas anti BOW rounds are also fictional, bro.
Malaka
>bayonets
I just realized that all combat knives in RE2 are M9 bayonets for M16 assault rifle. WTF?! Why all these knives are surplus bayonets?
Underrated
This is true for every local police force in every nation. They are always just an enforcement unit for whatever powerful entity exists in that nation, whether it be the national government, a powerful gang, or a corporation.
Why is there only one set of restrooms in the RPD? Imagine being a stars member that has to pee you'd have to walk across the entire RPD
If you are in the West wing, you pee in the shower.
What if you had to poop though? Do you just stomp it down the drain?
Remember that shit stalagmite in the attic? It was STARS years of work, shitting there.
I'm waiting for the RE3 remake and for this baby to make a comeback.
Why does Nemesis carry around the parts to a sawed-off lever action shotgun? IDK, but it's the best shotgun in the entire series. I hope they keep the Terminator-style reload animation.
How do you not know how to make several different acids, explosives, and napalms after being on the internet for any extended period of time?
Grenade launchers can shoot any type of grenade. Including flare and tear gas.
No justification on NAPALM though.
Yup, this,
is the explanation. Claire knew her way around a computer and the internet, as demonstrated in CV. Since she's very comfortable around guns, and loves her brother a lot, it's likely she spent a time in the range with Chris on top of going online learning about weapons. In 98 you could just go into some board and openly discuss making explosives and acid and shit and no one would care.
Is there any police department in US that uses 40mm military grenade launchers? I only seen cops with 37mm tear gas guns.
>Why did RPD have...
Umbrella. That's always the answer.
Maybe this won't incur licensing fees
It could be a hand me down from the military, or a part of S.T.A.R.S. bloated budget showing through again, like their fully automatic submachine guns and desert eagles
I think its not canon, user...
Wesker formed STARS partially to LARP as a cop and partially to gather combat data. Selling biological weapons on the black market is easier when you've tested them on highly trained and well coordinated militarized police.
nuh uh.
>why did umbrella have all kinds of art and statues lying around?
>Because the building was previously an art museum before it become the police station!
Gotcha!
Neither is Tofu and he's in the remake.
>fully automatic submachine guns and desert eagles
Magnums were Barry's toys, but SMGs are regular weapons for SWAT tier cops.
Fuck me that's some deep lore
Always bothered me how Forest was supposed to be a sharpshooter yet in remake they give him the fucking grenade launcher. In fact, most of the unit roles for the entire STARS made no sense.
>Chemist
>point man
I like to think all of Bravo ran across upgrades as part of the combat test Wesker set up. Except Richard, I guess.
"Point Man" is definitely weird on a team level but I guess it makes more sense than "Scout" or "Ranger" in context.
As for "Chemist"? I mean if they're responding to an ACTUAL biohazard having a first responder able to address chemical spills/poisoning is probably a good thing. Say a train derailed and something has leaked.
It's the same reason Jill was in Delta force and Rebacca was an 18-year old field medic. It's all bullshit that the creators didn't think too hard about beyond the premise of "SWAT team trapped in a kooky mansion filled with zombies and monsters"
It seems that no one suspected Wesker was a traitor until the events at the mansion. Do you think that he was a good leader to STARS? Like did he ever take them out to a bar to drink beer and eat pizza and everyone's getting along and sharing stories and Wesker had this elaborate backstory to hide his Umbrella background that he kept up with for years.
>Say a train derailed and something has leaked.
RPD doesn't exactly have a bomb squad either. A chemist would have some disciplinary overlap with EOD shit.
One of the most curios things - Chris was not just in Airforce, he was skilled pilot able to fly almost anything. Yet STARS used two dedicated pilots AND regular police pilot on loan from RPD.
Wasn't RE1 just Weaker getting combat data? It's not a stretch that he'd want STARS armed to the teeth.
Chris and Barry actually regarded Wesker as a friend pre-RE1, so you'd think he would've put up some semblance of normality
Yet Chris is literally armed with only knife on the start...
They lost most of their shit running from the zombie dogs.
Maybe they were scared giving Chris something big would exponentially up their chances of dying from friendly fire.
You're mom's vagina
>Riot police using acid rounds on protesters.
I don't know anything about piloting aircraft, but Chris flew planes and STARS had two choppers right? Do people in the air force typically fly both? I assume different sets of skills are needed for each one since they control and move in completely different ways, but like I said, I don't know anything about choppers and planes.
I think in the RE remake Wesker says how proud he was of Chris getting as far as he did before releasing the Tyrant.
The United States government is the true Resident Evil. WHOAAAAAA
Chris only lost his gun, nothing else was seen in regards to weapons and it's presumed it remained in the helicopter.
Enrico even suspected Chris over Wesker being the traitor
But Tofu is also not canon...
Just imagine Umbrella executive that sends Nemmie to the Raccon city, and says "Here, you also have to carry a dozen of our stylish Umbrella briefcases, but dont look inside".
Like Operation Mad Jackal, all this optional weapons are non canon.
Because the military always makes a surplus of that kinda shit.
>Grenade launcher
Riots.
>Incendiary rounds
American riots.
I was under the impression Enrico only saw the sillouette of his attacker. Which is why he trusted Jill.
It's just citric acid and they use it on riots to irritate people's eyes and noses for crowd control.
It's very effective on the lickers and dogs because they have no skin so it burns like hell.
Wesker also has a very strict "Fuck Chris" policy.
Did any of the Rev1 ports do anything to mitigate the episodic chapter splitting and “Now back to actiony as fuck Chris levels”
Oh I get it, its effective on Birkin hecause he has fuckhuge exposed eye? (Why mace is not in the game then)
And he also means that very literally
I guess that makes sense. I think that maybe the original RE manual had some lines that Enrico was jealous of Chris and was afraid he'd take his captain spot.
Hey, I just realized that Chris and Wesker could be based on Maverick and Iceman from Top Gun.
Nice try, FBI
Yeah, the remake guide book said he was paranoid that Wesker was going to replace him with Chris or Barry.
>STARS are featured in like one game
>part of the mythos to this day, and people still talk about it
>BSAA are in like several games
>Only notable members are former STARS
>No one care about BSAA
How did they make BSAA so boring? God damn Enrico, who hs like 1 minute of screentime before he's shot is mentioned 3 times in this thread.
Chris flew fighter planes. Capcom likes Tom Cruise. Holy shit I think you might be onto something, user.
Yeah, I thought that bit about Chris being a fighter pilot was random in grade 10.
They just seemed really cool group of badasses
Rainbow colored uniforms, my dude. All those faceless mooks in shitty green uniforms are boring. But when all of your teammates have uniforms of unique color, its much more fun.
Enrico has an expanded role in 0. The BSAA on the other hand is too large of an organization to really focus on too many members and most of them we've met were either complete fuckups who last about 10 minutes or were corrupt evil guys. Still, the BSAA has given us Sheva, Parker, Jessica, and Josh, each of whom have their own following or are at least regarded well by the fanbase.
That's clearly based on a real world photo or photos and doctored. It's why some parts look real, and others drawn. They likely just took some pictures from somewhere, maybe even the internet, redrew the people, and slapped the N21R on the heli. Always wondered what the background of that image is.
Can you imagine if one day you found out you were the basis for a picture in a video game?
>Dammit Forrest! Stop pointing your grenade launcher at the token nigger's head. You're going to blast his brains all over me.
t. Barry 'I've got a rope here' Burton
unironically soul vs souless
S.T.A.R.S. had it all, an iconic name and logo, recognizable and likeable characters with defined and distinct personalities and/or quirks, an actual setting and office space where they operated, plus the novelty of being a special taskforce in a relatively small city
BSAA is faceless and generic, its ethereal and doesnt have anything to make you connect to it, the logo is as generic as it gets and its objective is so vague and far reaching it might as well have been "fight evil"
>Enrico has an expanded role in 0
You say that like what he’s actually remembered for is his position and his drama inducing death. 0 Didn’t actually do anything with him.
Sheva, Josh, and Piers are alright. Everyone else is pretty much an expendable plot device.
fuck
>isn’t his
The BSAA is boring mostly because they are in featured mostly in shit games.
I'm an RE5 apologist, I think it's a great game, but even there the BSAA don't stand out too much other than Sheva and Josh. Other than them you had all the nameless faceless dudes that die, the guy on the radio who's voice you always hear but never see, and the other black guy who dies at the end of Desperate Escape.
RE6 sucks, and people only remember Piers even though they actually tried to give those other BSAA dudes personalities. REV 1 also sucked, and those characters are probably never getting out of that game. I blame the game's lackluster reception, whereas RE1 and RE3 were loved and cherished, replayed again and again so people remember even the tiniest details. Games like 6 and Rev 1 are soulless and forgettable in comparison.
>sudden reminder of josh's existance
damn i havent thought about that nigger in 9 years
You also just described Wesker vs Umbrella on the antagonist side.
I just realized, STARS had shared desks, meaning Wesker shared his with Enrico.
What if it was Enrico that hid that photo of Rebecca?
i agree, wesker was the absolute best part of RE5, its glorious
STARS also has a very specific incident that's part of their mythos: the spencer mansion incident. Each guy has a name, and they all died in a specific manner. Richard got bit by the snake, Forest killed by the crows, etc. Each really cememts them and their design in your mind. Also now that i think about it, each kinda serves as a tutorial on enemies and how they can kill you (zombies, crows, snake, dogs, etc).
ALso smart enough to give them all unique designs and colors. It's incredibly unrealistic to have vests of all different colors, but it helps separate them. Way better than generic realism.
This is basically at the core of the soul v. soulless argument.
Due to graphical limitations they had to have different color schemes to stand out from each other. In the new games you can make realistic faces so you can have a realistic-looking group of soldiers in matching uniform and yet you don't remember any of them even when they have actual detailed faces.
Umbrella’s like the Wayland company from Alien. They function as behind the scenes antagonist that you can blame while actual monsters are the stars for team bad guys. This sort of approach was tossed aside in CV.
That's interesting and makes a lot of sense. The limitations of the times led to iconic design. But now that we can do detail, it feels like that sort of design has become harder.
also, the chief of police was in on it.
Umbrella knew what they were working on and knew exactly how to outfit RPD to handle any whoopsies.
that guy is fucking with you, it's explicitly sulfuric acid
What's your favourite part of the game?
Is this the type of gun an elite police unit would use?
Grenade mortar?
user, they were most likely being sarcastic.
So that’s a no?
Also a trend for meme realism. So everyone is wearing "realistic" uniforms and armor, but that means everyone is dressed the same.
couldve been confiscated weapon
I'm pretty sure the mp5 was the standard for a long time.
Light and compact with skill needed to use properly, I'd say so. Remember user, it is the 90's in this game.
Wew lads...
If it wasn't for the fact it was in the STARS locker, I'd have said it's a confiscated weapon from one of Raccoons gangs.
Maybe STARS used it on stealth operations? Though an MP5 would have been better.
Chris's live action actor was so great
I don't see why not, just fill that canister with nitrogen and see what happens.
This was alternate universe Top Gun the whole time
>tfw you realize RE was always about over the top action
Does that mean the shotgun/grenade launcher could be a confiscated weapon because where they're located?
Just imagine how Capcom hires face model actors, equips them with proper gear and guns (Marui airsoft of course), and they make group photo in fron of real helicopter.
And then in RE3 you find this photo...
They were heavily inspired by over the top action movies at the very least.
So much of the weapon loadout in the early RE games is stuff common in 80's/90's Arnie/Stallone action movies.
Autism
Poor Brad he is eternally cucked
That poster makes it seem like any retard can join stars. What does that say about Kevin?
Maybe? But it's unlikely, the key card specifically says weapon locker.
Both the grenade launcher and the shotgun make sense as police weapons. Maybe the grenade launcher was primarily used with non-lethal rounds.
The cutdown shotgun makes sense for close quarter situations.
unironically soul vs. soulless
just seeing their office and where they worked day to day gave them so much more texture and made them feel like real people
It was favourite weapon of Joseph Frost. Looks like he loved to "spray and pray".
Kevin's problem was that he was too cocky and reckless, in all other aspects he would have been STARS long time ago.
Is there any real reason for the rainbow uniforms or is it just for cool points?
This >Due to graphical limitations they had to have different color schemes to stand out from each other.
>just seeing their office and where they worked day to day gave them so much more texture and made them feel like real people
STARS office only had like 6 desks, and just showed the survivors. Where did the rest of the guys work nd have an office?
I'm pretty sure that whole photo is for cool points. I mean one of them seems to be holding some sort of mortar device.
What sort of mad outfit was Irons running?
I don't think so, there's a special cabinet with appropriate rack and ammo storage for each so I'd say police issue.
But wouldn't a police force select within its ranks for candidates for their elite force instead of recruiting randoms?
The remake had more desks
Well, in RE3 Jill does his own greanade rounds just by mixing gunpowder, maybe the grenades on the police department are made by cops?
The desks are pretty wide, maybe they shared some of the time?
Who knows.
Getting the jack
Chief Irons is an absolute madman
>his
Grenade Man
>I'm Grenade Man!
>That's no good!
RE2Make has more desks with that have been boxed up.
It's not unusual to scout people from other cities' police department, but you're right in how it looks like it's a SWAT team job fair.
He was busy knifing girls in the basement, he probably was like "hey cool guys, look over there."
Maybe he was so cocky because he was the only guy who knew how to aim.
>What sort of mad outfit was Irons running?
The same outfit that has a grenade launcher with napalm in its armory
That and he looked like Dante minus the demon dad.
Was this the entirety of STARS or just one of the teams?
Can anybody explain it to me - why Capcom, almost billion dollar corporation now, makes trailer that looks like cosplayer trash, with actors that only slightly resemble their video game characters. While these characters were made using real life face models - so why they didnt use these real life models as actors?
Back in the day they were able to spend 1.5 million bucks on 1 minute gorgeous ad made by George Romero and with real Hollywood actors.
I'm sorry, too many TheSphereHunter threads, to little sleep
They just used the desk of whoever has to run to the bathroom on the other side of the RPD.
Entirety, Bravo team on left, Alpha team on right, but this picture was made before one member got replaced with Rebecca.
Both Alpha and Brovo teams minus Rebecca.
And... Hey, who is this dude again?
They didn't have much faith in the remake, you can see how it was rushed.
>member got replaced with Rebecca.
He was cop worse than 18 year old newbie girl...
I always thought that it was a "bring your own gear" situation. Some real police departments do that, where they have a list of approved guns you can carry.
Clearly one of the Umbrella staff was enamored with her.
He's the one that called in sick when they had to go to the Spencer mansion.
Silas Chadmaster. He was kicked off the team for sexual harassment and inappropriate behavior.
Really Wesker and Enrico were just jealous of his prowess.
Question to all you speedfags- so it's well known that pressing "continue" after you die keeps the ingame timer running. What about quitting the game when you get a death screen and then reloading the auto save during the boss fight? Will that add to the ingame-timer too or does the auto-save just use the same time as when it auto-saved during the fight?
Madarchod
LUCKIEST GUY EVER! (he probably was fired by Irons and left the city before september)
>Walking through streets of Raccoon City
>WEEEEEEEEEEEEELLLLLLLLLL
Nigger, if you are using the auto-save your time doesn't matter.
What? What do you mean?
Also if my ingame timer is 1:30 and I just took the cable car into NEST, I'm basically in the clear for a standard S rank clear right?
Doesn't look like the answer has been given. This is likely coincidence and it was put in the game strictly for gameplay reasons.
Cops in the USA have an extreme problem with misusing funding because if you don't use it you lose it. There's no reason for a town of 300 to have a literal tank when they don't even have a SWAT team... but they can buy a tank. Would you buy a tank if it wasn't your money and there would be no consequence?
I remember years ago I was qualifying for my PC832 and it was at a private range for law enforcement. They had a fucking m79 and a bunch of live 40mm HE just casually laying about.
It should use the same time as when it first saved, check your pause menu clock just in case.
Load it, take note of the time, die and then check again.
Because old Resident Evil always had to have B Movie shit.
Remember this gem?
youtube.com
The bulk of the unlocks are on Hardcore, which doesn't have autosave, whereas Standard just gives you the Infinite Samurai Edge.
Is this A or B? You can do it in both scenarios, but you'll be quite a bit tighter on B, whereas for A you're golden.
Irons probably had them purchased to keep Birikin quiet for a bit about wanting extra security.
The APC could have been military, since they were in the city for quarantine. No need for it to be police.
Oh, I'm not playing on hardcore. I just want to get the infinite handgun so I'm doing a standard run. This is Leon A. Thanks, looks like I'm well on track then. So do you know the answer to my auto-save question?
No, I mean we have literal towns that have APCs.
All you have to do is finish in 3:30 or less. You have plenty of time.
i thought the only actual military presence in the city was delta force (the dead dudes you see at end of re3). everyone else was either umbrella security forces or cops.
ay lmao modern america. but was this the case in the late 90s pre-war on terror?
He's probably in on it
Old ad looks way better than this cheap schlock:
youtube.com
In old ad you can see they spent money on actual film set (RPD entrance and burning police cruiser, jail cells), impressive zombie makeup, weapons (and their ammo) looks real - and its actual Hollywood actors.
In new trailer, we can see some dark backalley, not-so-good zombie makeup, and gun thats clearly airsoft replica with CGI muzzle flash (and simulated recoil).
You have to beat the game under 3 and a half hours on standard to get S so it doesn't really matter.
>3:30
They give you an extra hour for Standard?
I haven't touched Standard at all so no idea, but it should be easy to check.
Well obviously original had way better marketing campaign
Why did they use such an ugly girl for nu-claire? Both of these girls in the trailers look way better.
Originally Chris was only listed as being qualified on rotary aircraft actually, but probably to account for Code Veronica they list fixed wing as part of his USAF experience too now.
There still is an entrance/exit right under the station in the sewers. Zombies can't move solid rock.
>They give you an extra hour for Standard?
Yes. It's super easy. I got an S+ by accident doing claire B.
It's been going on before all that, it's not really related.
Just imagine a high school grad who is too much of a bitch to enlist but still wants to play with all the toys.
Jordan is fashion model and prettier than this C-grade actresses.
>issued with surplus military grade grenade launcher, and had a lot of napalm grenade for it?
O SAY CAN YOU SEE
trained* with Delta force
I highly disagree. She unironically looks autistic.
How does someone look autistic? It's not like Down's, which has clear features associated to it.
Well, did this poster hang all over the RPD or Raccoon city? The location would make the difference
that looks more like a Steyr SPP with a suppressor to me, which just shows that everyone gets a cool MP5 and this guy decides he wants an oversized 9mm pistol
STARS are notable for being a bunch of special snowflakes among the force, despite being a glorified cross between swat and mountain search and rescue.
>there's always that one guy
Are frag grenades standard police issue?
you can find one in the local gun store too.
SOF in the 90s used mac10s, as well as uzis. A lot.
It's not unrealistic.
Gotta handle those riots, user.
I believe the mac was actually considered useless without the suppressor, that thing does a lot for the way it handles apparantly.
That's a big barrel, what's that for?
It was in a storage room, presumably Kevin or someone else hanged it there as motivation, seeing how the date has long passed.
It's a thermal shroud for the suppressor. Suppressors get super hot so in this case they have a thick layer over them so that you can hold it without getting burned. And you need to hold that thing for full auto.
Both it and uzi are super impractical weapons but they were still used nonetheless.
Given just how small the thing is any bit of extra weight to the barrel should do wonders to help handle full-auto.
To look cool of course
What's there to be confused about? I've seen suppressors but nothing that big.
That makes sense, thanks. I suppose the thing that it had going for it is ease of carrying, given the size, but with how small it is looks like it could easily get out of control and spray all over the place
It replaced the literal battlerifle, so its humongous compared to real MAC11
Reminds me of that chick that played the Mary Sue in the new Star Wars films.
HE AIN'T MY BOY
Just finished it at 2:01:07, thanks user. Got the infinite ammo handgun I wanted. Do you know if unlocking the infinite ammo smg can be done on hardcore using the infinite ammo handgun?
why are the samurai edges so damn cucked up?
im starting to guess that all the non-standard issue shit is there because umbrella, and the nigger birkin wanting more security.
Yes, you can. Infinite ammo only voids S+ (and thus locks the minigun and rocket launcher), you can still get S which is the requirement for the LE-5.
Oh, one more question- which scenario/character is the easiest to finish hardcore mode with an S rank for the infinite ammo SMG, especially if I plan to use the infinite ammo handgun during the run. Is it Claire's A or B, or Leon's A or B? I'm not that great at the game so I'm really not sure despite completing both A/B scenarios and now completing Leon A in 2 hours on standard. Leon seems like he has the upper hand for getting through some of the tougher gauntlets because you have the shotgun which gets a ton of shells after the halfway point and can one shot zombies, but Claire does have the crowd control leg annihilator SMG, and the grenade launcher with acid shells for an easy G3 takedown. Which one is it?
When speedrunnerfags like you finish getting all unlocks, do you hence forth do speed runs just for time and not ranking, using all the infinite ammo shit you have at your disposal? Just curious.
Claire A. Easier and faster IMO.
Idk, man, I'm no speedrunner, I just do what I feel like for fun. Just yesterday I finished a minimalist run on Hardcore.
I don't generally use infinite weapons because resource management is a fun part of the game, but they're nice to have.
Yeah I know what you mean. I had the most fun doing a no item box run.
Probably some military stationed in Raccoon City went to police station to help and they brough some pieces of their artillery.
Thumper was long obsolete by 1998, completely replased by underslung M203.
Claire B was the easiest for me. The SAA stuns reliably compared to the SLS.
But dat reload time...
you mean what does the g stand for cuz its obviously supposed to be a M79
claire b is so rough im at the start.. i had to restart it like 10 times because i would get instant grabbed coming out of the cutscene when you pick up the boltcutters...
Anty-terror thing.
Let me give you a hint: STARS was the RPD's equivalent of a SWAT team, and once they were disbanded, they were replaced by actual Umbrella SWAT.
YOUR police in YOUR city have a SWAT unit with shit like armored vehicles and grenade launchers for counter-terrorism purposes.
>can't stop mid reload to fire 1-2 already loaded bullets
Really rustled my jimmies
>There is a fucking enemy in your face, shoot ffs.
Drives me insane with the shotgun.
I found that hilarious. Military frag grenades fucking everywhere.
Did Raccoon Citizens raid a military depot during the outbreak?
Run to your right ASAP and you won't get grabbed. I always do that and it's never failed me.
Running through Standard for the first time to get the maxed out inventory achievement and damn, the game is borderline relaxing. You don't feel pressured at all. I'm quite surprised. Granted, the run has barely started so the Adaptive difficulty hasn't had time to ramp up yet.
I, ve seen only fat dudes with tear gas guns, police 37mm caliber non lethal. Is in your city cops brandish around with army issue 40mm GLs?
Wouldn't it be really costly to have a fully decked SWAT team for every city?
SWAT units normally have access to 37mm non lethal GLs. They usually don't have access to weapons with a high chance of collateral damage.
They'd call in the national guard if they needed access to something like AT weapons.
military surplus gear
thank the military industrial complex for creating a shit ton of weapons and vehicles to fight the war on terror
So i know in murica the cops armoured cars and apcs, but do any police departments there have an actual tank? as in an actual m1 or an old m60 or something?
No
you need something with stopping power if you're going into a crack den
the poster is for the RPD which stars is a part of. sure you'll be on the same team, but not the exact same team
its like how in WW1 and 2 some countries, especially the brits, would use propaganda about elite soldiers to try get people to enlist. theres a famous one that was used here in ireland about an irish guy that assaulted and captured a machine gun position single handedly.
the implication is that you might one day be good enough actually work right along side or at the level of that guy, not that you'll be recruited into his unit
Lever-action shotguns are sexy.
One deranged sheriff had self propelled howitzer, but he was forced to return it back to DoD.
>forbes.com
They not only have tanks, they let celebs drive them into dogs too.
it takes a while for things to be phased out, it's possible that some national guard units would've still had m79s by that time
Damn, really? That's a shame. I prefer playing as Leon to Claire because the shotgun is so much damn fun, just running around popping heads and whatnot. Are you basing this just off her weapons or scenario too? Would that make Leon B the second easiest one to speedrun? Just started a Leon B run because I was curious, made it out of the first RPD segment (through the secret tunnel) in 22 minutes along with the shotgun, 2 hip pouches, and a fuckton of shells. Not sure if that's a good time or not for that first segment as Leon, I'd imagine people on here do it way faster.
Also kek I love how any semblance of horror (not that there was much there to begin with) COMPLETELY vanishes when you start speedrunning. It's hard to feel any level of fear once you realize how short the game really is and the extent to which you can juke enemies and clear tough gauntlets.
That's not a British uniform. We wear all black and sometimes high vis
>Cops don't use machine guns
Actually select fire weaponry and machine guns are in use in many SWAT units across the US.
I did Leon A in just under 2 hours. It doesn't really matter which scenerio you do it on because its all about memorizing and planning routes, not what weapons you use to kill things. I'd say Leon is easier because you can craft shotgun bullets and turn the Matilda into a machinegun for bosses, meaning you can easilly skip the Magnum.
Just worry about the route you're going to take and stop stressing about the character.
I'm playing with the infinite ammo handgun for this run since I just want an S clear and not S+, so I'm thinking of using it on just about everything I can for the first half of the game before switching to the shotgun after I've crafted a fuckton of ammo for it in the second. That should be a decent strat, right?
It cools down to room temperature and explodes the shell in your face
It's not even the best shotgun in it's own game,
Was it ever worth making enhanced shotgun shells considering how long it took to unlock them? That's the only reason I can think of for not using the M37.
You guys are forgetting,
>literally pounds and pounds of gunpowder lying all around the police station for no reason
One bottle of gunpowder of that sort weighs around 1 lb, equivalent to 7000 grains of gunpowder. A 9mm round takes around 5 grains at the most, meaning one of those bottles would make 1400 9mm rounds, and they have tens and tens of those bottles scattered all around the police station. US police stations don't hand load their own bullets, they buy them wholesale from ammo dealers.
The other issue, where do the characters get the rounds for manual reloading? Gunpowder is only one of the components you need.
>muh classics
The BSAA is literally a world wide organization you fuckwitt. It has hundreds of thousands of members. Also no one actually remembers any of the people from STARS besides the protagonists. God you faggots will take any opportunity to sperg out.
those shells added too much recoil to the gun, I hated it
The perfect weapon, they'll never see it coming.
The enhanced handgun rounds were fun to use, but the point you got them made them almost useless.
A lot more worth it than killing Nemesis for that.
based on the real life M79 "thumper" grenade launcher, but with a G at the end
other "totally not real guns" are
>JMB HP3, stands for john moses browning hi-power 13, is obviously a browning hi-power
>W-870 is a remington 870
>lightning hawk is a desert eagle
>MQ-11 is the MaC-11
>The BSAA is literally a world wide organization you fuckwitt. It has hundreds of thousands of members.
How exactly does that make it any more memorable or interesting?
What if in the REmake 3 you unlock the ability of making enhanced ammo from the beginning after beating some challenge?
>comparing sweet, young, cute Jordan to that monstrosity
Then they'd be significantly more useful, also still balanced out by the fact that it requires more inventory slots since they won't stack with normal rounds.
It is memorable and interesting. Your whole premise relies entirely in your retarded bias.
The named BSAA characters tend to be memorable. Like Josh Stone the legend.
The vast majority of BSAA'ers are just redshirts whose only objective is to die horribly on screen to make Chris's alcoholism worse.
RE6 has a lot better gunplay than i gave it credit for from watching footage. The guns feel and sound very nice and the feedback is nice too except for bosses which some times i can't even tell if i am doing damage or not. I thought i would hate the made up guns but they all look great and based on realism.
Also i was having fun with the game until i started Jake's campaign and Jesus Christ i fucking hate it, it's just one continuous stream of instant kill set pieces, it literally starts that way. All i wanna do is kung fu chinks and slavs but every one of them has a machine gun and the next instant death setpiece is always around the corner. This was the campaign i was looking forward to the most because of Miss Fat Cocks. I liked Leon and Chriss's campaign but this one is the only one that's living up to the complaints.
>I thought i would hate the made up guns but they all look great and based on realism.
their names are written to avoid trademark
but they are all named in homage to the real thing
it bugs me that claires SLS 60, a SW bodyguard 60, fires 9mm rounds rather than .38 spl
but this is likely for gameplay reasons
Cool
Yeah that too. They'd need casings and rounds, and if they're reusing the same casings that the're firing and picking up they'd need to trim and resize them first. You know what'd be cool to see in a future mainline RE game, especially if they keep the RE1/2 formula of exploration in small areas with the same general gameplay instead of gameplay like the later RE games? A more intricate ammo crafting system. Could maybe be something like:
>crafting materials consist of casings, gunpowder, and different kinds of bullets
>general recipe for making rounds is (1 box of casings + 1 bottle of gunpowder + 1 box of bullets = 1 box of rounds in a calibre dependent on the casings you used)
>casings are unique per calibre (ie 9mm casings, .380 casing, empty shotgun shells, .45 casings, empty grenade launcher shell)
>gunpowder and bullets are universal to simplify the process of crafting, can work for any kind of round
>use different kinds of bullets to make different shit, ie (9mm casing + gunpowder + FMJ = box of regular rounds), (casing + gunpowder + hollowpoint = box of hollowpoint rounds (better at detaching legs/arms but do lower base damage)), (casing + gunpowder + high powered (heavy) bullet = higher damage, lower crafting capacity rounds like the magnum bullets for the SLS)
>for shotguns, something like (shells + gunpowder + FMJ = regular shells), (shells + gunpowder + heavy bullet = shotgun slugs)
Just have 1 type of casing for each calibre, 1 type of gunpowder, and 3-4 different types of bullets. I think it'd be cool if each gun had a variety of different round types for different situations.
>I thought i would hate the made up guns
why?
>I thought i would hate the made up guns but they all look great and based on realism.
I know what you mean user, sometimes that shit can be a little bit offputting. I don't mind if the names of the guns aren't real as long as the model is. IIRC it has to do with legal issues, you can have the gun look exactly like the real, licensed thing as long as you don't use the licensed name, it's the actual name they have to pay for. That's why shit like CounterStrike gets away with having all the guns modeled on real ones, with half of them not sharing the actual real brand name of the gun. RE games do pretty much the same. The way I see it, you're not looking at the name of the gun anyways, just the model when you use it. I get why people would hate made up gun models but I don't get why people hate made up names.
That's an interesting idea, you could maybe have the characters be able to pick up the casings to ease the having to find them, maybe with a percentage chance so searching for new casings isn't made pointless.
Though that's a lot of ingredients to carry around, how big or small would the inventory be to accommodate? You could also bring back the reloading tool in some capacity.
they do though lol.
There are only 5 grains in a 9mm bullet? That barely seems like anything. I thought most rounds used 50+
Also, I've never handloaded anything, is it literally just 5 little pellets or is it a unit of weight, and each grain is like 2/3 grams or something?
Hoe come no one ever mentions the absolute trash sounds and lacking of any recoil with the 2make weapons. They literally sound like toys and feel like you're shooting a water pistol. Easily the worst weapons of any RE.
It’s set to M, for mini
I was thinking about it. In original RE3 you had this one item, only one slot, that was basicly reloading press and box full of spent cases. And by combining it with gunpowder you just get ammo.
Why not make it more interesting? Make it complex, 4 separate parts (reloading press, pouch with spent cases, box of different bullets, additional tools) - 4 slot ammo toolkit. Finding parts of it makes another quest. And you need to separate the pouch and keep it with yourself all the time, collecting spent cases, and add it to toolkit later, at the itembox.
yeah, grain is a measurement of weight.
According to a document in the Chief's office, he had a side gig supplying security to the labs. Umbrella always has biohazard containment precautions (they just never work).
That's pretty much exactly how it works in cataclysm. You even have to install a brass catcher if you don't want to pick up each casing individually
Though you use lead (or gold) rather than bullets, but you need a way of melting it to cast it in the correct shape and size. I think reloaded bullets are slightly worse if you don't make the premium grade ones.
Finding a kinetic bullet puller is always key so you can disassemble all the shitty birdshot shells into buckshot or slugs. No idea why gun shops would have 200 birdshot and only 20 buckshot in stock
>Why RPD was issued with surplus military grade grenade launcher, and had a lot of napalm grenade for it? Were they really planning to burn the rioting citizens? Or Raccoon city cops were prepared to battle the alien Thing?
Thanks, much more comfortable than the gif.
Cool, I've always been interested in it but sadly I'm british so no guns.
I've always wanted a revolver but handguns are like super banned after we had a school shooting that didn't use them.
All section had a lot of action
angry airconditioner-repair user-kun, please post more. this is something i have never seen before.
when I went into the shower room i distinctly remember looking at the set-up and thinking "an asshole commissioned this installation".
(but it's not exactly domestic; it's hiding a secret lab and plausibly they are obfuscating their utilities use by running it through the police station so weird shit isn't that weird)
(also regarding the service station, isn't it plausible to invert a an outdoor condenser and use it for this purpose? a re-purposed scrap unit being used in the middle of nowhere isn't hard to imagine)
(i'm sure capcom artists didn't think this hard about it, just saying it's not necessarily that upsetting)
Nah they are alright
Because not everyone is as autistic as you.
Item management is the name of the game, why not make it more interesting by having you juggle more things?
RE5 and 6 both rule, you just got to get on the sneaky Confucianist level of these devs.
Everything people hate about 6 especially is 100% intentional. Biohazard has always been about kitzch hiding a serious message and 6 goes balls-out with the sillyness. It's a parody of American-style games (my favourite thing is how every single environment is slightly oversized or undersized relative to the characters), but if you've ever taken the time to translate the Chinese stuff in the background the political commentary becomes really fucking pointed.
That's my favourite thing about this series. It intentionally hides its power level so fucking hard but all the stupid shit makes total sense once it clicks
>you could maybe have the characters be able to pick up the casings to ease the having to find them
I was thinking more along the lines of having it be separate items like gunpowder is now in boxes, but that could actually work too.
>Though that's a lot of ingredients to carry around, how big or small would the inventory be to accommodate?
Yeah that's a good question. How about inventory being the same size, but you can stack bottles of gunpowder, boxes of casings, and boxes of bullets that you find? Each crafting recipe would still give you about the same number of rounds that they do in REmake from a gunpowder + gunpowder craft though to compensate. I actually did a little bit more thinking about this system and what kind of rounds you can get, how about:
>as said before, each caliber has its own casing type, bullets/gunpowder are universal
>4 types of bullets: FMJ, Hollowpoints, Heavy, Tracers
>For handgun calibers (9mm/.45), crafting recipes would be:
>casing + gunpowder + FMJ = box of regular rounds
>casing + gunpowder + hollowpoint = box of hollowpoints (+% to detach limbs, -% base damage)
>casing + gunpowder + heavy = box of high powered magnum-style rounds (+% base damge, -50% rounds received per craft use
>casing + gunpowder + tracer = tracer rounds (all follow up shots that land after the first shot to hit have crit chance highly boosted)
>For shotguns,
>empty shell + gunpowder + FMJ = buckshot shells
>empty shell + gunpowder + hollowpoint = flechette shells (lowered range, -% base damage, flechettes disable limbs they hit)
>empty shell + gunpowder + heavy = shotgun slugs (single fired slug, functions same as magnum round with guaranteed headshot kill at range)
>empty shell + gunpowder + tracers = incendiary buckshot shells (works same as buckshot but lights enemies on fire, counts as a fire kill for enemies that need to be burned to death to die)
(cont.)
(cont.)
>For grenade launcher shells,
>grenade casing + gunpowder + FMJ = anti-personnel shells (same as the regular explosive frag grenades but in shell form)
>grenade casing + gunpowder + hollowpoint = acid shells (same as in RE2)
>grenade casing + gunpowder + heavy = anti-armor shells (lower blast radius than anti-personnel shells, with MUCH higher damage)
>grenade casing + gunpowder + tracer = incendiary shells (same as in RE2)
>For submachine guns,
>.380 casing + gunpowder + FMJ = box of regular rounds (stops after one enemy for balance)
>.380 casing + gunpowder + hollowpoint = box of "riot control" ammo (can't think of a good name, but these would do less damage, less chance to take off limbs, but can knock enemies down or stun them faster)
>.380 casing + gunpowder + heavy = box of armor penetration rounds (bullets overpenetrate flesh and can pass through multiple enemies)
>.380 casing + gunpowder + tracer = box of acid rounds (bullets hit and pop with a smaller version of the acid splash from RE2's acid shells)
Make gunpowder and casings as plentiful as in REmake 2, make the FMJ/hollowpoints common, and then make tracer/heavy bullets rarer, for special use.
I think this would add an interesting twist to the gameplay, would definitely give it a lot more variety in terms of situational approach with weapons, and it could also be used to keep just about any weapon viable through the endgame if it's your particular favorite.
Because it's shift in the series and RE is not set in strange real but the real world? I like them but i would still have preferred real weapons.
It's incredibly popular in US police service though.
Grenade Mlauncher
>Strangereal
Isn't it weird how RE2 and AC7 launched at the same time and both have a character named Mr. X, and both are packed full of subtle Metal Gear Solid references?
Actually, isn't it funny how seemingly every batch of AAA games released since 2015 have had interlinked references to one another even though they are from different studios, as well as lots of Metal Gear Solid references?
Haha just kidding
Nah it's just a very convenient unit of measurement if you handload, 5 grains is 0.0007 lbs. It's a lot easier to measure out and talk about grains in single or double digit numbers than say something like, "put 0.0015 lbs of powder in the cartridge." There are special powder scales made for handloading that are marked in grains and not lbs or grams or kilos. fyi bullets (the part that gets shot out) are measured in grains too, when you see ammo being sold and listed as something like "55gr. 5.56 round" it's referring to the weight of the bullet and not the powder.
Shame. Handloading is super cathartic, I fucking love it. Put some of your favorite music on, sit down, relax, and spend a few hours doing the same methodical motions over and over again, it's really fucking comfy. You can also fuck around with bullet weight, bullet type, type and amount of powder, type of casing/crimp to create your own customized rounds for your specific gun, so you have personal, tailored rounds that take into account your setup you're shooting out of for enhanced accuracy.
Cataclysm rougelike? Great game, they added ammo loading to it? Gonna have to check it out again.
Oh shit, yeah that'd be pretty fucking cool. So the type of bullets (and whether you can craft them at all) changes over the whole course of the game? I'd definitely be down for that, especially if a lot of parts are out of the way and have to be hunted down optionally. Like, maybe make it so some of the different bullet types I mentioned in my other posts require special parts over the base press, ie reinforced press or a special casing die, or a more accurate scale? Optionally, they could just put a reloading station in each saferoom, and you have to make your way there to load rounds. Each reloading station in each saferoom could come prestocked with a certain amount of supplies, so each time you unlock a new saferoom you can spend some time crafting shit.
>MGS references
The fuck are you even on about?
I just did the RE.net challenge for killing 100 enemies. I did it on Leon B hardcore with 144 total kills. I ran out of handgun ammo after killing all the dogs in the basement but had 19 shotgun shells which pretty much carried me until the rest of the game. Leon not getting another knife after the parking garage hurt quite a bit since his first knife is the one that you get in the East break room hallway. Still had a ton of ammo by the end though, including over 20 magnum rounds 350 fuel, 17 shotgun shells and 70+ .45 rounds at the final save point. As far as I can tell I killed every single enemy in the game. I might have missed one since the three zombies in the West Hallway that grab at you through the windows but never actually climb in runaway after shooting them for a while. I think I only got 2/3 of them which would mean that there was 145 total enemies in the game. I could be wrong though.
Anyway, point is, ammo starvation is a meme and even going out of my way to kill completely optional non-threat enemies with no window boards and all the optional spawns I still had more than enough ammo to kill everything in the game and then some. If anyone tells you that you are supposed to just stun and run or go for leg shots and run by zombies outside of speedruns then then they are grade A mongoloids.
ears have you nigga
There are no MGS references.
There are fucking tonnes you retard. Is this one of those things where you pretend to be retarded because you heard on reddit that the best way to get an answer on the internet is to be wrong?
Just ask you faggot we don't care
List them.
I really like your ideas. New Vegas and (for some reason) Dead Space 3 come in my mind. But not all of the players will like it IMO.
jellied eelz
That's generally not the case for SWAT teams and such mostly due to the legal controls on automatic weapons meaning that would make thing prohibitively expensive, in addition to the legal issues for high risk units like STARS. However, service weapons (pistols mostly) and even sometimes things like shotguns were often allowed to be sourced by officers, as long as they were the right model/calibre and had been checked by an armourer, though this practice isn't so common now due to aforementioned legal concerns.
how big is the black population of raccoon city?
maybe that has something to do with why their policy officers are so well armed
this thread is autistic
nice 'tism you have there
Marvin is gonna cry now
Not him but there have been plenty of threads on the MGS stuff in Ace Combat. Every single fucking AC thread starts with MGS talk.
I haven't played RE2make yet but it's pretty obvious that Claire looks exactly like a blonde Stefanie Joosten and even does the exact same eyebrow shit in trailers.
>Claire looks exactly like a blonde Stefanie Joosten and even does the exact same eyebrow shit in trailers
ears have you
>I haven't played RE2make yet but it's pretty obvious that Claire looks exactly like a blonde Stefanie Joosten and even does the exact same eyebrow shit in trailers.
That's not an MGS reference and Claire's face is nothing like Stefanie's. Claire's face is much rounder and her eyes are bigger.
i swear to god when R3make happens they better not make nemesis like mrx half the fun is beating nemmys ass whenever he shows up to get his loot
It's a Leaf.
Speaking of autism: you're faceblind, user.
>blows huge amount of money on superficial, obnoxious psychological effect
>"I don't understand why people take drugs"
None of these characters even have ears.
In the 80s a lot of US Police departments had an odd array of machine pistols and sub guns.
It’s in lockup isn’t it? Maybe it was confiscated from someone.
They're both brunettes and that's about it. Their head shape is completely different. I'm still waiting for the list of MGS references in RE2.
That's been the case since like the 30s desu.
Everyone and their mother was trying to sell a SMG to the military, and when they failed they unloaded stock mostly on the cops.
Are you fucking retarded or is this your first day on Yea Forums? Every tenth thread is "holy shit is this MGS" in game X
Had some more thoughts, especially after hearing your great idea.
Why not make the tools you have to carry, pic related (by number)
>1. reloading press (stacks boxes of bullets internally)
>2. gunpowder hopper (stacks bottles of gunpowder internally)
>3. case trimmer (stacks boxes of cases internally)
You start out by getting the reloading press in the first saferoom, which lets you craft JUST regular rounds for each caliber (casings + gunpowder + FMJ only), but casings/gunpowder don't stack so you have to put them in an item box or carry them like in REmake 2, bullets will then stack in the press. Later on you can find the powder hopper and case trimmer, which stack all powder and casings internally in them in a 1 slot. Then, upgrades to these 3 items could be:
>4. Powder Scale (combines as an upgrade to the hopper, let's you craft the 2nd type of bullet for each caliber (casing + gunpowder + hollowpoint))
>Carbide Reloading Die Set (not pictured, combines with reloading press and lets you craft the third type of round for each caliber, (casing + gunpowder + heavy bullet))
>5. Case Trimmer Hand Tool Set (let's you craft the 4th type of round for each caliber, (casing + gunpowder + tracer bullet))
>6. Reloading Manual (very late game item in a really hard optional area, combines with reloading press, better knowledge of reloading reduces wastefulness and ups efficiency, gives you 2x rounds per crafting recipe)
Everything past the reloading press would be optional, you'd have to find and combine it. Press, hopper, and trimmer can be combined for a 3 slot item but will work without combining too. Examining the press, hopper, or trimmer would list what amounts of casings/bullets/powders in them, and let you select what to craft. What do you think?
>game X
that's nothing
>Every single fucking AC thread starts with MGS talk
probably because they have an interlapping fanbase?
It was in STARS weapons locker in the original game.
>Are you fucking retarded or is this your first day on Yea Forums? Every tenth thread is "holy shit is this MGS" in game X
I'm still waiting for this list of references. I know its a meme, that's why I'm asking him to back it up. If MGS references are all over RE2, name them.
Again, you should just fucking ask nicely instead of thinking that acting like an angry turbofaggot will get your wishes granted.
Everybody else knows this shit already so there's literally no incentive to try and convince you with your "LIST IT THEN" gimmick. Just ask.
Send this via email to Capcom. Unironically.
i want to see this in R3make.
>Why RPD was issued with surplus military grade grenade launcher
bitch plz, haven't you seen in the news how militarized the police force in the US is?
Oh shit, forgot to say, case trimmer hand tool set would combine with the case trimmer. So you'd have 3, 1x1 reloading tools, each with one possible upgrade you can look for in the game and combine with each tool to unlock a new type of round you can craft- but you'd still be able to find those rounds in-game even if you didn't craft them, both earlier and later. Press is given to you in a saferoom without searching, case trimmer could be in an early-game, optional area with a puzzle (around the same time you get the press, but you have to find it), the hopper could be a mid-game optional item (in the area after the section where you get the press and can find the trimmer). You'd have to backtrack to previous areas when you reach the halfway or 2/3rds point or so with new items to find and unlock the puzzle for the powder scale and hand tool set upgrades to unlock heavy/tracer rounds, and then the reloading manual could be locked behind a hard puzzle or sidearea in the last third of the game.
Additionally, one of the S+ rank items you can unlock for finishing the game with no saves under a set time limit can be something like
>Master's Portable Reloading Bench
>1x1 slot item with all in one functionality of the press, hopper, trimmer, powder scale, die set, hand tool set, and reloading manual that you can take out of an item box in NG+ runs at the beginning
>what's this behind your ear, user?
Bitch plz, its 2019, not pre911 golden era US, that was in 1998 RE2
Ok, what are they? Please tell me and enlighten me.
are you kidding me? the RPD is fucking wack
first of all, it's a midwestern police station of a town of about 100k that is also somehow a metropolis so they basically get to have the joy of making do with what they can get which is always some wild shit, then you've got the umbrella paychecks which allows them to buy a LOT of wild-er shit
what does RPD field?
1911s, kevin ryman's pistol is an honest-to-god original 1911
S&W 329PDs
hi power mkIIIs
beretta 92F/FSs
VP70Zs, apparently
M79s
desert eagles in .50AE
870s
mossberg 500s AND 590s
SPAS-12s
benelli M3s
MP5A3s
and at least one M202 FLASH
lol
It would have made more sense to have stun grenades and to be able to convert smoke grenades made from phosphor into flame rounds.
Well the STARS unit was bank rolled by umbrella to protect their assets in raccoon city, specifically stated terrorist threats. it was the 90's so less kebabs and more like Green Peace trying to release aids monkeys or some right wing militia trying to steal chemicals. It wouldn't be to far off to assume the crazy shit the RPD is related to that.
>1911
Very old issue guns.
(Quickdraw Army was probably personal sidearm of guard)
>HP
Old issue guns
>Berettas
New issue guns, they sent a batch to STARS for trial...
>HP mkIII
...but then they changed their mind and they bought upgraded Brownings. STARS ordered custom handguns from Kendo.
>HK VP70M
Leon's personal sidearm. He sent clumsy gunstock via email to RPD before arriving on his work.
>Magnums
Barry's toys
I cant explain the variety of shotguns tho...
>via mail
Mea culpa...
Good discussion, anons, that was a pleasant read. Saved for the future in case this thread dies and the topic comes up again. Saddens me to know that even if someone does send it to capcom it's unlikely we'll ever see an ammo system that intricate.
no police department's gonna be rocking OG 1911s, and a lot of cops had berettas
the both marvin and the chief had 329PDs and there were at least 2 desert eagles in the station
and this is not to mention that this station had all this wacky shit but not a single AR platform or rifle, as far as we can tell, who knows what else those wacky sons of bitches were toting
youtube.com
where did all these fucking guns go
In the Re2 remake we discover Brad's office was outside under the RPD entrance.
It was guardroom for uh, guard?
Pre-op Rebecca.
>no police department's gonna be rocking OG 1911s, and a lot of cops had berettas
Considering Kevin and Leon weren't regular cops but part of the Unit replacing STARS it is not hard to believe they had their own custom weapons since STARS had all types of crazy stuff.
>and this is not to mention that this station had all this wacky shit but not a single AR platform or rifle, as far as we can tell, who knows what else those wacky sons of bitches were toting
Most of the RPD equipment was lost in the city when their roadblocks where overrun. as for ARs, well the police didn't really start using ARs until sometime after the north hollywood shoot but it didn't become wide scale until after 9/11.
>discussion about guns
>nobody mentions armor
In REmake2 continiuty th REmake1 is canon. So why Leon has better and more modern uniform and armor than elite STARS members that wear Vietnam era flak jackets of various color?
>In REmake2 continiuty th REmake1 is canon. So why Leon has better and more modern uniform and armor than elite STARS members that wear Vietnam era flak jackets of various color?
Because Wesker got them on a deal and thought they'd all look badass in them.
don't forget enrico having a fucking AUG in one picture
leon's armor probably isn't that effective compared to those flak vests against, say, anything faster than handgun rounds
KEK
>Enrico has an expanded role in 0
The fuck he does. The ONLY thing I expected out of RE0, and a direct prequel to RE1 was to find out why he suspected there was a traitor in STARS.
Migger
Any link for translations of the Chinese text?
Really there is nothing like the borderline psychotic nitpicking, when someone doesn't like a good game that has very few flaws (mainly no zapping)..
Police love military surplus.
the stars vests look like the kind with just ballistic nylon in them, they were designed only to stop fragmentation. even a then-modern soft armor only vest would outperform them vs. actual ballistic threats and the vest leon is wearing probably at least has a front plate
>Also the center of that lab was a major cavity wider than a football field and thousands of meters deep. I can't imagine what the sinkhole would look like.
I guess you missed the part where Ben mocks Annette about the giant sinkhole.
I'd imagine STARS would be rocking genuine bulletproof vests since there was apparently a real big terrorism issue in raccoon city
that's where they got the M202, after all
Any tips for beating 4th survivor? I've done all the other extras but still having trouble with 4th survivor. The furthest I get so far is around the hallway with the two plant guys after the 2F shower room, right next to the STARS office. Usually I'm toast either right before it or a room or two after. By that point I'm either out of SMG ammo or have half a mag, I'm out of pistol ammo entirely, I have around 4 or 5 MAG rounds left, around 8 shells, no grenades or flashes, still have my knife, and I have 2 healing items. What should I be doing differently? What I do right now is, from the start,
>use up all the powder to make shotgun shells
>start running, using the pistols to shoot zombies legs out so I can make my way by them
>use a flashbang in the control room to get past dogs without using ammo
>use a grenade to get past the g-mutants in the hallway without using ammo
around this point I run out of handgun ammo, either a bit before or after, and start using short SMG bursts to knock out legs if I'm far away or the shotgun for 1 hit head KO if I'm close
>take the elevator up, throw a flash in the zombie heavy room to run through
>empty an SMG mag into the licker
>keep moving, empty shells into zombies that i can't run past
>take out the dogs before the ladder with the SMG, zombies with shotty, go up into the parking garage
>throw a grenade and/or flash to make my way through, use the magnum to pop some heads, kill the licker with my last or second to last SMG mag before heading upstairs
>pop Mr. X in the head with magnum to run by, at this point I have no SMG ammo and it's just some shells and magnums
>pop a flash between safe deposit room and west office to run past lickers, at this point I'm out of flashes and grenades
>pop Mr. X in the head with a shotgun shell or mag to run past him, get to the room with plant guys OR die trying to get past Mr. X and all the zombies OR I'm dead to the two lickers in the hallway if I ran out of
How close am I?
I don't have one (please link if you do) and such at chinese but roughly:
The lower poster says something like "let's work together to stop those who steal from us".
The top one is a poem that says things like: sometimes a man must be gentle like a stream, sometimes he must be like a torrent, sometimes he should be forgiving, sometimes he must fight his enemies, etc.
In a game where you are robotically shovelling pills in your mouth (even makes a robotic sound effect with some characters), in a series about pharmaceutical companies turning people into zombies...
they were bankrolled by Umbrella. that should answer any and all questions you have
Yeah but all we've seen them do is look missing hikers in the woods.
Anyone know where to get RE 2 original on PC?
Just check speedrun vids like this m.youtube.com
There are bunch of helpful tips how to avoid many encounters, where to throw grenades etc.
Why do you want to get the PC version, specifically? Why not just emulate it, even a toaster can run PSX games fairly smoothly. Grab an ISO of the expanded RE2 Dualshock Ver. off of Vimm's, install RetroArch emulator with the Beetle PSX core, and it'll be as good if not better than the PC port.
yeah but the artist apparently liked the way the m69 vest looked or something so that's what they got (except for rebecca), you can't apply too much real-world thinking to these things after all
Explain to me Jill's shoulder pads...
Grenade Mister
I fell asleep just reading that, let alone playing it.
This is Resident Evil, not fucking Minecraft. Crafting is gay as shit, especially in survival horror.
Let's not forget that what you're suggesting requires 3 ingredients for each ammo type. Early game that's almost half of your inventory slots.
they make her look cuter and cooler, both of which are vital on the battlefield
>Crafting is gay as shit, especially in survival horror.
Never played RE3, zoomerfag?
Resident Evil has always had lite crafting elements. RE3 even more so.
>Let's not forget that what you're suggesting requires 3 ingredients for each ammo type.
So? Healing items require 3 ingredients for each healing item, and those don't stack. The ingredients I'm suggesting actually stack, so they wouldn't use that much room. And it's not like you have to carry EVERYTHING around with you anyways. You're acting like 3 stacking ingredients for each ammo type would be sitting in your inventory the entire game, we have item boxes for a reason, you know? Same pointless argument you're making about space can be said of literally any kind of item in the RE games. The shit I'm suggesting isn't complex, it's simplified as fuck, and would add a cool layer of immersion, decision making, and variety. We've had minor elements of all that I've mentioned before in RE games, why not expand upon that system?
Also wanted to add, it'd expand on the amount of optional content/exploration in the game too. Do you waste time and resources to acquire another part for your reloading set, hoping it'll help you in the long run? Or do you skip it, saving on health and ammo and hoping you can find enough ammo later. Maybe you're satisfied with just crafting the base rounds for each gun as it's enough to squeeze through the game. Maybe you think it's worth it to get one of the parts to unlock a certain type of round you like for a gun, but not the other ones. One of the best parts in RE games is exploring and scrounging around for shit that you might find useful, especially on your first blind playthrough when you don't know where everything is and are pleasantly surprised when you stumble upon a cache of useful items. Finding cool new gun parts to equip on your gear gives the same feeling too. I'd say this kind of shit especially belongs in a survival horror, survival horror always has elements of trying to find and scrape shit together to up your chances of actually, you know, surviving. It's not a run and gun genre, it's a genre where the intended way to play is slow and methodical, where you ideally think out your moves in advance as far as resource management goes. Having the option to dedicate time and resources towards piecing together a set of tools that'll help you out later is all part of the RE game.
In the US, the police department is legally allowed to request and store grenade launchers, grenades, etc. Hell, they are even allowed to have a tank if they would request it. SWAT is even legally allowed to store and use tomahawk missiles, if you can believe it.
Agree, good point. Like Magnum/SMG and their upgrades - you can skip them, or you can go thru lenghty way to get all the parts and it will be much easier with bosses later on.
I did. I stand by my post.
Healing items can be used without being combined. Your suggestion entails keeping half your crafting items in the box so you have to keep going back to one to craft anything, which essentially removes the mechanic of making shit up on the fly since you don't have enough components to hand.
Also, increasing the number of ammo types means you have even less inventory space, what's the point in having 4 ammo types for each weapon if you can only realistically carry one with you?
It just makes the player too reliant on item boxes.
you expect me to read all this shit nigga
I cant believe it. LAPD were unable to stop lunatic on tank, they never had army grade anti tank weapons (and they still dont have probably). Same goes with Marvin Heemeyer and his Killdozer.
there are at least three or four states in the USA and I'm sure at least one of them isn't California
>and they still dont have probably
>"The U.S. Department of Defense loans military equipment and weapons to civilian police forces that request the gear. The police departments must keep the gear maintained."
>"From a Pennsylvania State Police helicopter, Philadelphia Police Lt. Frank Powell proceeded to drop two one-pound bombs (which the police referred to as "entry devices")"
Nigga, nobody carried reloading tool in RE3 with them all the time, everybody were bringing powder to the itembox to create ammo. You were ALWAYS reliying on itemboxes in RE3.
Yeah, exactly. Backtracking for item upgrades and potential resources is almost never a hard requirement in RE games, but it's there as an option if you want to do it. You can make do just fine without it, but like you said, for players that feel like it's worth giving up some health/ammo to make their way there and back, they're rewarded with an easier time taking out bosses and enemies, and that satisfying, rewarding feeling of exploration and weapon progression survival horror games have.
No? All casing types and bullet types would stack internally within the reloading tools, and there's only one type of gunpowder that would also stack internally. It wouldn't really use up space at all, and players would still have the option of crafting regular ammo on the fly if they just carried the most necessary tool, the press. Having a lot of kinds of ammo isn't bad like you're making it out to be either. All of the above adds another element of "hmm, let me think, what do I actually take with me for this segment? What kind of round will prove most useful in this situation? Is it worth the inventory space?" Juggling items in your inventory is part of resource management too. You can't expect to carry absolutely everything, so you have to pick wisely as to what you're going to take out of the box with you. I don't think it'd make people too reliant on item boxes at all, none of this shit is a hard requirement for people who don't want to fuck with it. This shit would add more depth and player choices into the game in an easy to implement and wrap your head around way.
>you expect me to read all this shit nigga
If you actually want to hold a discussion about game mechanics, yeah. Do you not expect people to read your own posts before replying?
>made of FBI-supplied water gel explosive, a dynamite substitute
Literal shit-tier homemade bomb.
Shit, you got me thinking again. Why not, on top of the shit that was said earlier about components, ammo types, using the three tools to craft and store different kinds of ammo, add a simple QoL addition to all of that to make shit more manageable?
>each saferoom that has an item box and typewriter also has a workbench in it
>interacting with the workbench let's you craft ammo using all available ammo resources / tools you have in your item box + inventory combined without having to take the tools or crafting materials (if you don't have the stacking tool for it yet) out of the item box
It wouldn't matter at all for people who carry the tools around with them, but if you're someone who likes keeping everything in their box and doesn't want to waste time getting it out, crafting, and putting it back in, it'd probably make a world of a difference.
>You were ALWAYS reliying on itemboxes in RE3.
Yeah, that's exactly my point. It fucking sucks.
It did more damage than a grenade launcher would've done by miles.
Oh yeah, just remembered something else I forgot to add in my post. Adding more variety in ammunition types, that actually have an impact on gameplay, also lets the developers add more situations/enemies that would interact with this variety in ammo. They could design certain segments, gauntlets, or enemy types around new added ammo types, yet still have a way of getting through it with regular ammo. That kind of shit would benefit a lot, and also fit the theme of making resource management and time decisions. Say you come across a tough segment, one that you're having trouble navigating. You sit back, think, and remember that earlier in the game, one of the new ammo types in this game that you picked up would be absolutely PERFECT for getting you through with ease. You ran out of it though, but you think you remember seeing some crafting materials a few rooms back that could help you make more of it. It'd be great, it'd add a lot more immersion since you feel like you have a lot more choices/control over what you do, and make the player feel satisfied for coming up with a solution to that segment that the game didn't shove in your face.
A quick tip: watch a gameplay video. There are many fights that you can skip just by running, like the zombie filled room, the ones before the stairs or the Gs
I work in the police force and no joke we literally have military grade armor and weapons now in case of emergency.
Thanks. Had hoped that I'd be able to make it through without watching any videos but I'm honestly stuck up against a brick wall. I'll give that a watch and see if those earlier strategies help me get through it.
Do you have frag grenades, HE grenade rounds, machineguns, anti tank weapons? Honestly, this military grade weapons can cause so much collateral damage, that they should not be allowed to LE units, only military.
I'd be fine with cops having access to literally any grade of weaponry short of nukes if civilians could legally do the same.
>rushed
epic meme, bruh.
Yeb
>anti tank weapons
To be fair that one was in a secret underground laboratory being supplied from who knows where.
How is he holding that rifle?
Very carefully.
Bravo team's pilot.
you based, gm posting, mother fucker i love you. rgm79 a best.
originally it was just the raccoon branch of STARS, which kinda got lowkey retconned into being STARS was only raccoon city. it was originally an organization similar to what the later BSAA was.
the M202 FLASH is vietnam era surplus
never officially declared obsolete, but pulled from service and simply stockpiled on warehouses
it loads incendiary rounds as standard and the flavor text says its loaded with flame missiles
despite being named an anti-tank weapon, it was never meant for use on tanks, the incendiary rounds are meant to burn out enemies hiding in spider holes
it could accept the same AT rounds loaded into the M72 LAW however, which can easily destroy a T-55 tank
its quad launcher design is really iconic, despite being such a niche weapon
Cus they're American cops who want the same respect as soldiers. Just saw a report recently that it's not uncommon for suburb police stations to request fucking tanks. They don't all get it obviously, but they all try. ACAB
I'LL PUNISH YOU
>iconic
THIS
they ask for all kinds of crazy shit they don't need. They wish they were the army
>tfw you made the police station completely zombie-free
It’s pretty great they put that into RE2 instead of stinger that was or originally there.
based
*thump thump thump thump THUMP THUMP THUMP THUMP*
I'm assuming you're not an American, the police force is stocked with military grade weaponry that they rarely employ or usually give to SWAT. There was an article years ago that went down the list for example of just some small police stations not even the main ones and they do in fact have aside from their standard assault rifles, machine guns, deployables, grenade launchers, Anti Tank launchers, I think one or two had fucking mortars of all things and so on. They're never used for obvious reasons and probably holdover from the cold war but they have them in case you had some kind of super gang invasion, actual enemy troops or military grade organized group attacked like a cult or crazy militia, someone makes an impromptu tank like that bulldozer guy did, or someone buys a completely legal decommissioned tank and takes it for a joy ride past his private property.
If anything the RPD is way understocked for a police force of that scale and that well funded.
>bulldozer guy did, or someone buys a completely legal decommissioned tank and takes it for a joy ride
In both of these situations police was completely helpless.
the M72 is actually pretty reasonable weapon to have in a locker for police
it can be used to hurl tear gas shells, smoke shells, or illumination shells
and its a lot less intimidating than an underslung grenade launcher while having twice the range
the unbelievable part are all the flame shells lying around
unless, of course, chief irons "accidentally" bought the wrong shells on the same day as the police barbeque
Flame shells can be used as an anti siege type weapon if say some madman is hold up in a cabin and you dont really wanna go in and get him.
how american of you
Im about 40 pounds overweight, live in dixieland and own more then 3 firearms.
Not him and i'm not american but what would be the pussy ass european way to deal with a threat like that?
Was that rocket launcher ever used? Or was it movies only?
>you don't find many guns and ammo R.P.D police station because they were all taken out by other officers to fight zombies on the streets
It's cool & it makes sense, gotta love when there's an explanation to why you have to scavenge for ammo & weapons
Only in Vietnam war.
no i mean in 3 the streets should be littered with guns
well in that case its probably an asspull of bad luck not running into the streets of slaughtered cops with machine guns
Irons was sabotaging the fuck out of the police force you read notes on how he makes them spread the ammo and supplies all over the fuckin places for no real reason. RE2 also takes places a few days into the outbreak so alot of the shit had already been used. You could ask like why dont the cop zombies drop ammo when killed which would make some sense.
Why is the sound design so top notch in remake2? Everything from doors, footsteps, and other enviromental effects to gunshots, explosions, and even reloads sound superb.
Maybe Kendo was making loot runs and stockpiling them in his storeroom.
>Vietnam
It was issued regularly up to the 1980s and is still in the arsenal. It was even said to have been used in Afghanistan.
He was siiting pretty comfortably behind police precinct, on street that was halfway wrecked, and with barricade on the other side ( and there was even APC in front of his shop).
After fatal accidents they were stockpiled and missed Desert Storm etc. And DoD denied use of "non-humane" flamethrowers in Afhanistan.