Which feels like a more natural dash?

Which feels like a more natural dash?

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Button for running
Double direction on stick has always been horrible, except in fighting games where it's a short dash or hop

Button without a shadow of a doubt.

button. Biggest problem with double tap is that unless you program it well you're going to have a few frames where the animation doesn't look natural. Also feels bad.

It is really weird how used to double tap dashes I am now when it comes to fighting games.

Are there non-fighting games that do double-tap dashes? I can't think of any off the top.

Button. Clicking the left stick is common, but this feels terrible. Trigger is very comfortable if holding the dash button makes sense, but if a toggle makes more sense for the game, then of course a button is fine.

button. double tapping to dash can be annoying, especially if you're trying to inch closer to a ledge and you just end up launching off

minecraft uses double tap for sprinting, on console at least

Left, but I'd rather double-tap on keyboard.

Just double tap on the dpad retard

Sprint always on button to walk, holding down or pressing shift to sprint is fucking retarded.

neither
>hold stick in one direction
>Automatically start dashing if you've jogged in the same direction for ~1-2 seconds

>not immediately sprinting on full tilt and walking on half tilt

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LETTING THE DAYS GO BY

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Double tapping feels like shit for everything besides fighting games.

depends on the game

Double tap for a quick dodge dash, button for a basic sprint. Fuck Bully's form of sprint by spamming the X button.

Who cares which is a more natural dash
Button is far superior for IADs

I actually prefer double Tapping, but only with keyboard keys or a dpad or other binary inputs. Analog double Tapping is unreliable.

Double-tap is fine but only if it's specifically double tap and not just fast tap like fucking Smash.

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SAME AS IT EVER WAS

I hate double tapping to run so much, it always feels slightly too slow.