I just unlocked the Mines, when does this game get good? Or a story of any kind?
It feels like i'm just running around doing side quest and all the interesting people leave or don't trigger anything.
I just unlocked the Mines, when does this game get good? Or a story of any kind?
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>Or a story of any kind?
The game has a story... kind of. There are three main "arcs", and the whole game is centered around a common theme, even though you may play like the entire game without figuring out what it is if you're not paying attention.
As for the game itself getting good, I'd say it gets good around the time you unlock the smithy and the monster stable.
If combat was fixed to be less exploitable and more challenging this game would be unironically 10/10
The combat is so fucking boring and the fact that you HAVE to fight every enemy you come across and they RESPAWN when you leave the screen just makes this game unbearable.
I dont even know whats going on but im mashing X and r1 and killing every enemy I come across.
you take a furry girl to bring her brother back from hell
how is that not a good story?
You can do cool shit if you try out the other abilities though.
Haven't seen, heard or been told anything like this yet aside from some cat chick at a crossroads during the start of the game.
>It feels like i'm just running around doing side quest and all the interesting people leave or don't trigger anything.
Oh sweaty just stop now, the whole game is like that. You either enjoy the format of a bunch of unconnected or semi-connected, self contained adventures, or you don't.
>If combat was fixed to be less exploitable and more challenging this game would be unironically 10/10
This is pretty much the most common complaint keeping LoM from being 10/10.
>Boss was just hitting the red flower, letting it explode and repeating five more times
fucking why?
The battle theme in the mines is 10/10.
The OST is fantastic across the board.
>graduated HS
>picked this up the same day with money given to me
>stayed home that night playing it instead of going to a friends graduation party
Get the trembling spoon and go to hell.
3 main stories. Dragon Fighting, Gem people, and Demon romance.
*is an asshole for no reason*
>t. demon
What do I do about this faggot? I've been running to every area for the past five minutes talking to people.
>discussing legend of mana on Yea Forums instead of /vr/
your thread is doomed, but it's a damn good game. unfortunately, there's too many fortnite kids here
The lobby area has a staircase that doesn't look like a staircase, it leads to the right where Inspector Kitty Cat is
Fuck that thing.
It was a different time.
I started replaying this game today after some years.
I really really hope that eventually somebody make a HD version, even if it's using ESRGAN or something. One of the best games of all time, but it would really be much more pleasant if the sprites and scenario were in a higher resolution.
>lend game to a friend
>next day he asks you what girl you chose as protagonist
Fucking 2000's normies, protag was clearly a boy!
Fuck do I want this on Switch. This game would be great for it.
This is event was actual shit, complete and utter shit. And the inspectors shtick is getting old.
>not liking lore
>LoM is an easy ga--
I hated irwin's story. The whole thing came down to matilda being indecisive causing her friends to kill each other.
There are lots of mini-stories and then a big overarching storyline.
You have to play through multiple times and things change each time depending on how you placed down seeds and where you went in what order.
HD remake will probably never come because of 'respect'.
The game itself is actually painted in Watercolour then taken and rendered over for the game itself, and the original watercolours sold, destroyed or stored away.
Because it's generally all illustrations rather than pixel-art/sprites, the art still holds up fairly well but unfortunately, the quality of the scans and such isn't perfect so it doesn't look great on bigger screens.
Why is there no other game like it?
The closer that I could find was a mobile game called Egglia Legend of Redcap that doesn't seem very good.
>I just unlocked the Mines, when does this game get good?
Drop it if you don't like it, nothing's gonna change in how you do things.
>Or a story of any kind?
You're already witnessing its story, but if the opening wasn't enough for you...you're reliving memories of a dead world, piecing them together with remnants infused with the stories of various people, which is why you need to place those objects you sometime find at the end of a quest to get new places and new stories, and depending on how you compose the map the story changes.
Also this there are still three "main" arcs that revolves around a particular set of characters like the Yumi and a particular theme, with the big overarching revelation coming right at the end.
My hope is that someone or some group use some software AI like ESRGAN to try to create sprites that are estimations of what the originals were in HD. I have seen pretty impressive things of doing so with the backgrounds of FFIX for instance, I think it should be possible with LoM.
Legend of Mana, Magical Vacation 1[JP Only], Egglia: Legend of Redcap were the only games made by more or less the same team.
The other mana games after Legend like Heroes and Sword were based on the designs but weren't made by the same people. Magical Starsign was also based on the work in Magical Vacation but wasn't made by the same team either.
Egglia isn't great because it is a phone game and didn't actually have a gameplay designer, it was basically just made by an art team to make money for their new company which failed.
>Why is there no other game like it?
Because the director, Kawazu, tends to always make weird, unique games, and this was a labour of love from him and his best bro Koichi Ishii, albeit unfortunately a bit rushed in some parts due to the bad decision of working on another game at the same time.
Enjoy it and treasure it because like all of Kawazu's weird stuff you'll hardly ever see anything like it.
I really liked the sincere hippie vibe, especially in the Jumi Knight story arc. It was so passionate that it went full cringe and wrapped around to heartwarming.
Not going to lie, I always kept thinking he was a girl. I even fapped to him. Then I found out he was a boy, and my penis was very confused.
You coulda got some primo vagina in a garage. At least some head in a closet nigga.
But nah. You decided to stay at home. And start your journey of becoming one of us. I bet you're well on your way to reaching wizard status, ain't you. AIN'T YOU. You don't have to lie.
More like two guys fighting over a girl.
>you're reliving memories of a dead world
Fucking speed reader. In the prologue, it was literally fucking said that the goddess sealed the world in items to save them from destruction. The point of the game is putting them back together and finding God (Goddess as far as the lore is concerned). The game was simply about the living beings finding their way back to their creator religiously.
Black Pearl ain't nothing to fuck with. Storywise I always thought it better for Lazuli to be the 1000th core. Just made sense to me that out of everyone she ran into, it'd take his death to REALLY make her lose her shit.
Do SaGa games have the same comfy vibe as LoM?
no
oh
Irwin's story gets a pass because it introduced me to Spriggan which is where I heard my favorite track from outta nowhere. Sucks they chose to use it for such a strange boss who wasn't that hard, but because of that I'm always going to think of him when I hear it.
Him and Yu Ominae.
To corroborate on what you were just told
HELL fucking no.
>it'd take his death to REALLY make her lose her shit.
Why do you hate Pearl so much?
Absolutely, SaGa Frontier 2 also shared most of the same team and if you like that kind of narrative you'll probably really enjoy the series too.
wonder who's behind this post
Going off the JP Artbook:
It was stated that Legend of Mana is the final dream of the Mana Tree that it replays as it dies which it then loops over and over. There was going to be a fourth storyline but it was canned.
The sproutlings aren't souls that are set to loop through the dream like everyone else is but they are tied to the dream itself. When the time comes, the sproutlings leave to the tree and they reset the dream because they like the world and don't want it to go away. The reason why the Sproutlings are disappearing is because of this.
Well, kid me saw her as the stoic type. I get she was supposed to be the repressed side of Pearl but when she suddenly lashed out at finding out what happened to Lazuli I was all like "fuck yeah"
In my head-canon, he'd been playing the hero the entire time so this would be her moment if anything.
>ll>452665528
I hated this one and the aztec ruins quest. I fucking hate labyrinths in this game
Best character in the game, took him with me to curbstomp the mother of all Sproutlings
>in the manga, black pearl has a crush on the male protagonist
Because brainlets like OP can barely follow along.
One of the fucking best games ever.God I wish they would make another.
LoM is my litmus test for true gamers.
fucking based, those little shits deserved it
BRAH FUCK ANY LAB IN ANY GAME. HATE THAT SHIT SO MUCH
Kid me would have been pleased.
So, BP has a crush on the male protag while Pearl has her heart set on Lazuli I'm guessing?
Pretty much. BP likes the protagonist cause Elazul is a boring cuck, while Pearl likes Elazul cause he's a boring cuck.
what's the best track and why is it The Darkness Nova? youtube.com
How is the steam version
What Steam version?
That's Secret of Mana, a remaster of a different entry.
I played through it a couple of years ago and loved every second of it. It's just such a beautiful game and the depth of the gameplay stretches so absurdly far.
It's a shame that you can't enjoy it, OP.
Gak!
We all know this is the best. youtu.be
You won't get no arguments from me bro
>neither post contains Pain The Universe
Gonna be a yikes from me.
Toto was such a brainlet but I loved him
Wtf i hate legend of mana now
>outright stating she's out to tap his mana
Okay I thought you were talking some unsaid type shit. Now I gotta read this.
>Implying this isn't the best track
youtube.com
I can hear the TING! signifying the beginning of the fucking fantastic fight that's about to fucking go down.
The crafting system in this game is probably the most ridiculously complex shit I've ever seen in a game like WTF.
That breakdown in the middle of the track was always the comfiest shit to me, especially right after a battle and spending a few seconds running about.
You don't get to talk since your bitch ass ain't link us like the other fellas.
The world is amazing from the get go. The story depends on what plot you decide to follow. Gameplay is an afterthought at best and a horrid chore on average, so don't expect that.
I played this in JAPANESE as a little kid when I imported it. I had NO idea WT I was doing and the game had some weird system of gaining stats and a ton of different stories and WHY did Gustav have to die? He had a crazy good weapon that wouldn't BREAK like the others.
Basically:
The dream of the goddess is what holds together the world of Fa'Diel.
The Mana Tree was set on fire 900 years before the start of the game due to the events in the previous Mana Games, where the Elves, Faeries and Humans fought a great evil using the last remaining mana left in the world. When the war ended, the tree, burning and spent of mana, slept and dreamed to heal itself. This dream is the land in which you play in, the lands of Fa'Diel are stored in Ancient Artefacts of the past which cause the Mana Tree to remember and continue to expand the world and give the Tree back Mana.
The player is a person who wants to restore the world because one day he woke up and felt that he should due to a dream he had.
This is a reoccuring dream, one which is actually causing the Mana Goddess and the tree itself to become corrupt and rotten with the presence of evil. The sproutlings cause the dream to reset at the end, by replanting themselves into the damaged and rotting body of the tree after the Goddess is forced back to sleep which then resets the dream from the beginning.
There are a number of different outcomes which are stated at various points, maybe all of them are true:
>When the tree is dead and the sproutlings plant themselves back into the tree, it restores itself and what was wrong is righted.
>The tree, ever burning and rotten with evil, resets and dream forever until there are no more sproutlings and it dreams no more
New Game Plus and things such as the Bird's Wisdom and other entries within the game lend credit to the second, while other Wisdoms and some of the lore spoken by some other characters in the game speak of the first. The ending of the game itself is vague and the game has no real sequel and is removed from all of the Mana games in setting/time other than the War which is connected to the first 3 games on the SNES.
Duba Dadda Dub?
It has unrivalled aesthetics but as a game it fails practically on every level. Combat is a fucking fiasco.
How is anyone suppose to figure out crafting in this game without a guide? Its even more nebulous than most atelier games
Where can i get an iso then
>"cool, this game sure is like secret of mana"
>"looks like it's heavier in story and dialogues"
>the game turns into a borefest with almost no combat at all
>walking and talking
epic game
Dadda dud ba. Duda gak duba.
Was SaGa Frontier any good? It had a similar watercolor artstyle but I've always heard mixed things about the series.
back to fortnite, kid
Those upscales were ugly as fuck, dipshit.
kid me could never get past any of the starting areas no matter who I chose in SaGa 1. I understand that there's grinding and all but it always felt like there was something I was missing. Like I was doing something wrong.
>Expecting anything less from the Master
It wasn't even Kawazu's most indepth crafting system.
>WHY did Gustav have to die?
Because he was too based for this world
>tfw when the last battle themes has bits and pieces of Gustav's theme
>tfw when you realize he's still there with you since Gustaf eventually inherits his sword
>tfw when it breaks after finally destroying the egg
It's exceptional, though like all SaGa games it's not for everyone, and it's also very different from the rest of the series.
Mixed thing is aboutright. Some amazing things and some insufferable ones about Kawazu games, as always.
I love that manga, but remember it's 20 years old.
Duda Bubu! Dada Duda Dubba. Duba Dubababa Dubba. Duba Duda Dubba, Dub?
I'm 31yo you stupid newfag
I don't mind dialogue intense videogames but what the fuck man this was fucking boring
I would honestly enjoy this game more if they gave you the option of just running past shit but since every enemy encounter is not only mandatory but easy as piss and most area's require backtracking just soured the whole game for me.
I remember feeling this about Unlimited Saga. Every fucking weapon broke after a certain number of fights, but if I recall correctly, you couldn't buy more weapons and you couldn't repair, and I couldn't figure out WHAT the fuck to do. I still think about that game 15 years later and wonder just what the fuck I was supposed to do.
>when does this game get good?
Shoulda been the moment you heard this song
youtube.com
Duba bubu? Duda bubu! Dubababababa Dub!
You can buy all the stuff you want in Unlimited, but you're better off buying materials and creating what you want rather than buying premade stuff from the shops, mostly because once you get down how smithing and materials work you can create amazing equipment and also eventually manipulate the economy by buying low and selling high, which helps you gather money for more expensive stuff like dragon scales, diamonds or other various gems and also make them appear fast due to the circulation of goods and better market ranks.
That said, Kawazu's games are ridiculously deep, so it's understandable to feel lost, it happens to everyone and that's why some people like it too, they really make you earn your stuff.
>you learned jump
>you learned push
>jump several times in combat
>you learned backflip
>you learned high jump
>push several times in combat
>you learned tackle
>you learned kick
>accidentially backflip and kick at the same time
>you learned half moon kick
>it actually affects combat
eventually
>you learned suplex
>you learned fucking dragon punch uppercuts and shit
I beat the game like three times before i even bothered to use magic, hell i didn't even know the two stupid overpowered kids were available at the start
Damn, I must've been a retarded 13 year old that couldn't wrap his head around it. I'd love to try it again. The small bit of that game that I played stuck with me.
>learned to skate across the map during battles
>stunlocking bosses to finish with a super
==>Mixing somersaults with pushes whilst using Fist weapons
God this game was so fucking fantastic with it's customization. You could play every fucking archetype you could think of, practically.
What about SaGa Frontier? I remember feeling lost after a certain period of time and they kinda just let you off into the world, which was a shame to me because I really liked Red's story and his whole henshin gimmick.
The robot had these scripted fights that I couldn't even get past in the beginning because I kept on losing after round 3 or some shit to some fucking boss.
Asellus also pissed me off because I kept on having to do these battles with her but I felt like I was stuck on this one part because no matter how many times I fought and grinded I "wasn't ready" to go outside or some shit like that.
That game really fucked me up as a kid.
I forgot which scenario but fuck Platyhooks too. I could never beat him, all I remember is him constantly saying some bullshit like "Can pull it off!" and then him eventually wiping my party. Getting mad just thinking about it all.
>using supers on bosses
immediately before playing legend of mana i played Seiken Denetsu 3 so it felt so satisfying to actually use your screen clearing "fuck everything" powers and not get immediately punished for it.
all gameplay styles were viable because the game was baseline too easy, the combat is more of a roleplaying tool.
To be fair, at the time the hottest shit was menu driven JRPGS so literally ANYTHING was better.
...and none of it was ever necessary, because the combat is against enemies who barely fight back and you can retry infinitely too (but enemies still respawn infinitely between screens too for some completely fucked-up reason).
>learning that you can press the attack button during a certain actions like lunge or spin for unique attacks
Punch, kick, its all in the mind.
>do something and learned 9 abilities at the same time
He was right all along. Irwin wanted to destroy the world so he has to die.
>watch my bro play this when I was a kid
>"why are you playing as a girl?"
>he tells me he's playing as a boy
>mfw
you sound like a fag please stop posting
Unlimited's fairly arcane in what it does, more than the average Kawazu game, so don't feel bad about it, most people, even most of the series' veterans had a hard time understanding it, but there's a lot of tricks you can use and some very easy general guidelines you can apply to get some safe playthroughs with little to no bumps.
When it comes to equipment, it's imperative you get somebody who can repair stuff, mostly because at the beginning you won't have a lot of money and you probably don't understand how smithing works and aren't aware of the economy rules in place.
Once you get somebody with Repair you can try smithing something, there's very definite rules to smithing, certain material combinations lead to more powerful material, combining Iron base materials with wood for instance gives you Steel, which is a very strong alloy type with high stats and durability that you can also resell for huge dosh.
Weapon weight also comes into play, forging something with a heavy material like lead gives your weapon a different moveset compared to something forged with a lighter base material, like wood or bone.
Minerals and gems infuse your materials with elemental properties, aquamarines for instance create equipment that lets you cast water spells, while the rare and costly Demonite lets you cast forbidden magic.
You also need to factor in durability, but that kind of falls off in importance as long as you have somebody in your party who can repair equipment, or somebody who knows Recycle.
All SaGa games just put you in a world and abandon you there, you have to simply live with it, they're the radical opposite of other JRPGs that handhold you and bottleneck you.
>I couldn't even get past in the beginning because I kept on losing after round 3
It's a very simple battle to teach you resource management, don't be discouraged.
As for Asellus, explore the castle and Fascinaturu with Illdon and White Rose, you need to see a few events.
Spearbros where you at
Well...
>start using your super
>boss activates their skill with super armor
>neither attack connects
>poke the boss for the kill
LoM should have been a picture book with a soundtrack CD instead of a "game" that it is. This way it would have been truly a 10/10 experience.
Seriously, did you enjoy fighting those enemies? Especially in the dungeon-type locations?
I picked him because I thought he was the cooler looking girl haha.
Boys ARE just cooler looking girls, though.
Post your
>favorite weapon
>favorite NPC
>favorite world
>favorite arc
>favorite track
>favorite pet
>>favorite weapon
Fucking nunchaku, and staves
>>favorite NPC
Probably the Penguin crew, but I also really like the Jumi in general, Sandra especially since she can also summon the Jewel Beast, which is a nice crossover cameo
>>favorite world
The Toy graveyard, it was melancholic and fucked up at the same time, really liked the idea behind it
>>favorite arc
Jumi arc
>>favorite track
Too many to choose from, I can't
>>favorite pet
FUCKING
G O L E M
O
L
E
M
Fist
Niccolo
Tower of Leires
Gems
Domina
Dainslaif
JAAAAAG HÖÖÖÖÖRDE
EEEEEN NOSTALGISK SÃ…Ã…Ã…NG
NÃ…GONSTAAAANS LÃ…NGT BOOOORT
The fun came from finding different ways to fuck up the easy enemies the most efficiently and the most stylishly. I guess if the enemies were harder it'd make a bit more sense, though.
Isn't the game's NG+ supposed to be outrageously hard, though?
Spear
Kathinja
Probably Norn Peaks
Tough one - Irwin (because fuck demons) and the Jumis
Colored Earth, Pain in the Universe, and Darkness Nova because fuck you for making me pick a single track
Sierra
>The fun came from finding different ways to fuck up the easy enemies the most efficiently and the most stylishly.
That's a toy, not a game. Games require meaningful fail-states to create suspense.
Then its a toy.
No Future mode?
It doesn't matter much as long as you know a bit of crafting, it doesn't really solve the problems of enemies getting stunlocked to death either since it's just an insane stat boost.
How much longer until I meet Niccolo or the cat chick again or anything concerning these three stories I keep hearing about? I'm so tired of just doing random shit and slogging through enemy's
That's what I'm saying. It should have been a digital storybook with playable toys. Maybe something for creative play, like a scene creator for which you could unlock assets as you experience the branching story.
One thing it REALLY should not have been is a god-awful action-RPG.
Why the hell are people playing old, obscure games that weren't even good then? Have you already beaten Terranigma?
>Games require XYZ
Fucking kek. Go write a Kotaku article about it why don't ya.
How the fuck did you unlock the tower without starting Elazul and Pearl's story?
Mana games are for kids, they never, ever had any real interest in compelling gameplay, it's more about the atmosphere, stories and music, Legend is a weird outlier given how many complex systems there are compared to the rest of the series, even though the combat is still half assed at its core.
>he's not maximizing his map to get the rare drops easy
How could anyone ever pick dumb tube hair
>it's more about the atmosphere, stories and music
There are whole artforms dedicated to that specific combination, right? Which is what I'm talking about. LoM could have been a right 10/10 animated movie or even a digital storybook/VN. Instead it's an extremely niche, very flawed action/RPG only the few of us on here even know about.
Stop being so defensive, you dipshit.
she cute
I am a space pirate
>A legend of mana thread on Yea Forums
sometimes, just sometimes, Yea Forums is worth checking into. Thanks fellas. This game was fucking great.
>There are whole artforms dedicated to that specific combination, right?
Yeah, videogames are one of them, whether you like it or not.
Do you also bitch and moan about Kirby games or Mario games being the lowest common denominator in terms of gameplay?
Can you understand that videogames are also made for children or do I use to put subtitles on my post?
>Instead it's an extremely niche
>LoM
>Niche
Lmao, no, maybe if you're underage or a zoomer.
This game was my childhood. I played it religiously every single day for years. Partly because I loved it that much, partly because I didn't have many games as a kid.
Getting used to making my golems.
Spending the literal months that it takes to actually be good enough to consider yourself "bad" at the crafting system. I love it so much. I still play it every year.
Axe
Black Pearl
Tree of Mana
Dragon arc
City of Flickering Destruction, Silence of TIme, and Irwin on Reflection but the real answer is
>picking a favorite track
Kid Dragon until I pick up Goblin or Succubus
Looks like he also beat the infernal doll quest with the junkyard. That also offers the Moon Mirror.
Pokiehl is a FAGGOT and a horrible Wisdom(who woulda thunk it)
Nunuzac 4 MVP
Went inside it with the whitemage girl and got to floor ten before remembering I forgot to go to the cactus and get the journal entry for the water shit fuck hotel.
Did the desert and then the toy junkyard and now shes isn't here.
Best girl
Wrong
Ahem
t. faggot with no body
>make another
That's next to never going to happen user.
The artists are gone i think, Kawazu has moved onto better future projects, and Square likely wouldn't take a risk on a project that isn't guaranteed to explode into money.
There are also some tiny problems I'd love to see fixed.
Let me preface this by saying that I would just as well be happy with the same game but with re recorded music that is 100% true and done by Shimomura again
>Make NPCs level up so you can actually take them into No Future with you
>The aforementioned musical remastering
Like for real youtube.com
>Make (some) enemies harder to stunlock
>Higher res sprites
Hm. That's about all I've got. Shame that none of this is possible in this timeline.
>Yeah, videogames are one of them
No. Video games are a primary art form of game design. Just like opera that doens't focus on music or cinema that doesn't focus on cinematography, games that forego game design are a misuse of the medium.
>flat out turns that fucker into stone and just leaves him
Cold blooded
furries
>whips out his guitar and starts playing a song about how he's getting a massive horse boner to her in public
he deserves it tbqh
he also deserves to be unstoned at the end though
Shoo shoo Pearl. You are the worst version of yourself
>have the biggest adventure ever.
>return home
>the little shit ran away
I always loved visiting her. In my head-canon, my guy was taking her out into a world that she just didn't get to see out on her own and as a result they spent many comfy adventures together. Kid me was a cringey little fuck.
>Pearl's core is begging for attention at her tits
>Blackpearl's core is high and dignified upon her head
what did she LITERALLY mean by this
>what did she literally mean
Black pearl is the patricians choice
Pearl has a body built for
Did you remember, Yea Forums?
>It wasn't even Kawazu's most indepth crafting system.
Wait what was the most in depth crafting system?
AFAIK no other crafting system requires this many layers of bullshit and the recipes on anything as well as trying to apply a finish to a weapon required careful planning so you didn't fuck something up.
Even things like tools natural elemental affinities fucked me up as a kid. It took literal months (closer to a year) to make my own recipes that weren't complete shit or missing elements. My friend whom I played with every weekend in comparison just looked up the easiest max spirit weapon and applied it, not even adding things like special attacks to his weapon.
Black pearl still has a titty core you dingaling, look again.
>the comfy feeling of your house when you've got Bud and Lisa living there and Pearl snoozing in the rocker by the fire
For all it's flaws, LoM has some of the best atmosphere in vidya.
here
I'm actually stuck and don't know what to do now. The only places left for me are the pirate ship and the city of Geo and I ran up and down both of them but didn't find any event triggers.
It's all literally just a dream, a figment, user. None of it real. The mana tree is in a coma, and it needs to wake up...these beings don't exist... and they will fade into oblivion with the dream
LoM fucks me up.
Ex got me super into it, and she watched me play the game front to back. Game is a masterclass- even if I had to import the fucking SaGa data along with FFT to get all the content. Death II best encounter. Unfortunately- don't think I could play the game again without getting emotional. Will always be in my top 5.
>young me had a literal 999 save
>realized that the nonrepeatables would never be entered ever again
>start all that over and throw away that 999 save
>get deep into another 999 save and realize that I never recorded the fucking pet tutorial
>throw away that 999 save
This little asshole.
Truly felt like home.
check domina for elazul if you didn't start the looking-glass tower quest yet. if you did, you'll have to wait a bit more and go on with Geo to continue the Jumi stuff
t. Sproutling
FUCK
You win this round, Bond.
Do you see the green wiggle?
Well, user?
Gak.
t. Inhabitants of Zanarkand
>I'M BAAAAAAAAAAAAAAAACK!!
one of the best moments in the game bar none.
There are so many versions of all the games in this series. Is the Switch collection (has the original GB version of 1) plus LoM on PS1 all I need to get all the good bits from this series?
Fuck demi-humans
Fuck Demons
But most importantly
Fuck faeries
Did I miss out on the other stories or have i just not been running into any triggers for them yet?
Doesn't he stay in hell at the end?
For a long ass amount of time because he got disgusting dragon blood all over himself. The epilogue shows that he does eventually free himself and has a nice happy family reunion.
This game fucking had it all!
>A crazy ass complicated crafting system with tarrot card buffs n shit
>Farming cute yet very tasty looking fruits and veggies from grandpappy tree
>Tons of pets to collect, raise, and sell
> Magical music corner with Spell crafting and Golem makin
>All kinds of weapons and a ton of special abilities to go with each one.
>Amazing Music and Looks to boot
All it needed was something for the combat but not sure what? Maybe smarter enemies?
Did the bejeweled city theme song fuck anybody else up emotionally?
Nah? Just me? 'Kay then.
I'd link it but then I'd have to listen to it and that shit will fuck my night up if I try to go to sleep right after
It's very easy to miss things assuming its your first playthrough. Not sure everything you've done up to this point but if you left the tower while engaged with Looking-Glass Tower quest, the quest is foiled and you'll have to move on. Like I said, the jumi line should still continue in Geo regardless of missing that quest.
>Game is always talking about love
>you can't romance anyone
You get to have adopted children, why can't you also get a wife?
>when does this game get good
never, and I'm someone who loves retro RPGs
I remember printing out the weapon crafting guide from gamefaqs a long time ago. Shit was like 50 pages long.
In my head-canon Elle was my girlfriend. If there was anyone official though Dae was probably Bae.
>printing out shit on the internet
God damn that takes me back.
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Listen to this instead. It'll work as a pick me up.
Shit, took me back to memorial road for that one. Back when you needed to have that info with you at all fucking times so you had to stuff all sorts of paper in your printer, running out of ink and shit.
I didn't spend much time on doing crafting bullshit honestly. I ended up buying the Brady Games strategy guide.
It was 50 pages long and it was pretty useful despite not actually having all the materials. I used it to jump start my knowledge and thank immensely whoever went through the effort of creating that beast.
It's beautiful user, thank you.
You almost get one in Geo until she dies
If you didn't see the name "Valchrist" in the name randomizer and instantly rolled with it you lackin'.
based
I fucking loved the shit out of this game. It's in my top 3 of all time.
They weren't exactly harder, they basically just gave enemies stacks and stacks of lifebars. You can also permanently stun any single enemy by just linking the first attack of your chain anyway.
I must have forgotten about this, was she a jumi who got Sandra'd?
Esmerelda gets jewel thief'd in Geo along with Diana too if I remember
Yeah, you become her knight for a little while but then she runs off when Sandra says she's coming for her core and you don't catch up to her in time. A shame because she's a real cutie.
and fuck Sandra
I think I went with "Rundle" because he looked like a Rundle to me
>All it needed was something for the combat but not sure what?
Smarter enemies is a bit of a misnomer because they're AI isn't that bad. But they're too easy to stunlock and (some) attacks were too slow from them coming out. Many boss attacks had lingering hitboxes but at least they could hyper out of your stunlock.
It could probably benefit from Odin Sphere's (not Leifthrasir) combat but across it's multiple lanes like a beat em up. Hell you could use many beat em ups for a base but it turns out that in most of those, if you remove bullshit attacks and "near impossible to dodge"s out they become simple as fuck.
So who knows.
Either way. I don't want anybody else touching that game. It's better for it to remain fondly in my memories for all time than to be butchered in a remake.
Can you see if she's there again after the arc is done with?
I pray it stays there. But like the movie industry, vidya has also turned to remakes.
Lad they already put out Secret of Mana HD. It's coming.
I believe she will be in the Jeweled City after the conclusion of the Jumi arc. She's also in the Underworld briefly after Sandra takes her core.
I thought about this long and hard with the Adventures of Mana on the vita
On one hand: The 3D isn't actually all that bad and is at least somewhat faithful to the originals in portrayal.
On the other hand: LoM is one of the most gorgeous games on the PS1. It would be doing it a disservice to take the cheapest possible route for it's remake. But due to the money involved in sprite work and drawn backgrounds as well as the few instances of animated backgrounds, the former is what we're going to get.
So then the question is. If they keep the changes to a minimal, could the game still be good. To which I have no real answer to.
Yeah? No excuses. Missed Opportunities be damned. Gotta go see if the flame is still there, y'all.
Well this thread inspired me to go see if my spark is still there. Thanks a ton VG
You know you can actually free her and get her as a partner, right?
Oooh, looks like someone's about to replay the game again--only to drop it at the insufferable tower dungeon AGAIN!
There are people in this world that don't like The Looking Glass Tower quest? It's one of the most memorable of the entire game, I fucking love that part.
BEST TRACK COMING THROUGH
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OP IS A FAGGOT
I remember after finishing the game the first time I was surprised that the ending song was in Swedish:
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