For some reason I feel like discussing this game, I wonder why
For some reason I feel like discussing this game, I wonder why
IT'S UP
>thinly veiled e-celeb thread
how about no
So what happens the next time they want to use Hyrule as a game setting? Whole new map?
>overrated game positively reviewed by overrated reviewer
calling it, hes a jack ass
Just finished watching it now, his criticisms fall short of Joseph 'The Dragon' Anderson's.
If you ask me, it's no masterpiece.
>finished watching a 50 minute video that was uploaded 10 minutes ago
anderson is unironically a retard, his odyssey gameplay footage provedit
Continue to seethe
Joseph "The Hamster" Anderson lol
>what is 5x speed
Honestly would not put this game in my top three favorite Zeldas to be honest. Great game but an okay Zelda.
oh shit it actually is up, I thought the other guy was just meme'ing
>seethe
is this one of the new buzzwords along with cope? anyway the game sucks, not angry about a bad game i didnt buy
MODS
Great so far. He really understood the design philosophy behind the game
He's saying what I've been saying for two years now.
cuz you are starving
I hide those garbage DMC generals, you can hide this
>Breath of the Wild's combat system is great in the number of ways it allows you to destroy your enemies, it's just a shame that nintendo pussied out of including any jewish or black enemies
jesus christ matthew just let it go
seething nintentoddler
Joseph "Not a Masterpiece" Anderson
Joseph "Hamsterson" Anderson
Joseph "Silent Hill 2's story sucks" Anderson
Joseph "can't run in a circle" Anderson
Joseph "Tonight on Meerkat Manor" Anderson
Joseph "pls notice me Santa Monica" Anderson
haha what did sam raimi mean by this my fellow GAMER?! xD
Bioshock Infinite's racism, boardroom decision or not, is at least explained away in one of the earliest voxophones. Neither Comstock or Fink seem especially bigoted, instead realising the need for cheap and reliable labour
why did he started shouting NIGGER NIGGER NIGGER at the 33 min mark?
>keeps cutting back to Wind Waker as an example of good Zelda
>visit satori mountain at the right time and you'll run into this spectral deer which can even be rode around on for a time. sometimes it seems the only thing link can't mount is mipha
What in the hell did he mean by this.....
>Sometimes it seems like the only thing Link can't mount is Mipha
it's over bros. he liked BOTW. he's no longer our guy.
BOTW is good.
>You will never fertilize her clutch of eggs.
>tfw no Link bf
Why live?
Somewhere is a Hudson waiting to meet you.
>nintendofag sucks off nintendo game
no surprise there
Aesthetically it's the best in the entire series (and I don't mean only the visuals, but the entire presentation). Gameplay wise it was dissappointing, though.
>Disliking Zelda
C'mon, man. Do you dislike eating and fucking too?
Did anyone else spend a shameful amount of time just sightseeing?
I'm saving it for when I cap. Gonna devote an entire blunt to it. I've waited so long for this
11 minutes in, I love his idea of only being able to swap armor at beds/inns. It makes that feeling of "preparing to set out somewhere dangerous" all the better. Say I wanted to climb mount Laynaru, having to get dressed up and cook up some stuff before heading out to conquer the coldest place on the map would have been sweet.
nah, just this one is shit.
Not him but I've never fucked and I'm anorexic :O
That sounds pretty boring to me and an over investment of realism to the point of stopping fun. You might think you would find it fun, and you would, but it would soon become tedious having to go back to a bed every time you went to a different area.
regardless of your stance on the game overall, there's no denying that it's the best game for sightseeing/exploring
Freedom
Mipha wouldn't have a vagina, she's a fish lady, meaning a cloaca. And even then fertilization occurs outside the body so any semblance of reproduction would be link jacking off onto a pile of eggs in a muddy pond.
Yes, I'm very fun at parties.
one of the best, sure
Just got to this. Based Matthew.
there's not really anything to explore in sotc, though?
JA is fucking PISSING himself right now
lots of sights to see though
Game looks like shit.
It’s a fitting description of you is what it is
there's nothing wrong with disliking Zelda
S e e t h I n g
>matt
>nintendofag
top kek his first console was a ps1 if i recall
samefag
That one caught me off guard, I love how smoothly Matthew injects humor into his scripts.
damn nigga that's a good pic, how did you take it?
Yet another Anderson video dethroned.
Both videos are pretty bad. Hamsterson's is too long while saying literally nothing of value, Phimosis' doesn't say anything particularly interesting either and focuses too much on MUH FREEDOM.
Took over one of the balloon platforms with the chest being guarded by a boko. Attached extra balloons to get it up into the atmosphere. Kept the chest, and used it to get Link out the shots.
Will Anderson ever stop getting cucked by big Irish cock?
This video made Anderson look like an actual retard by comparison.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO B-BUT I HAVE MORE SUBS PLEASE LISTEN TO ME
WAIT NONONONO WHY ARE YOU LISTENING TO HIM SONY I'M THE ONE WHO LOVED YOUR GAME IT'S NOT FUCKING FAIR FUCK MATTHEWMATOSIS FUCK SILENT HILL 2 FUCK MARIO ODYSSEY
damn nigga you smart
How so? Asking unironically.
For being a """writer""" Joseph has no concept of narrative or atmosphere. He's just a monkey that plays through games extremely thoroughly in order to find problems with them.
Did it ever get mentioned how BotW destroys the time line that existed? Remnants of all timelines are in the game, from Oot, WW, TP, SS and MM.
His understanding of the systems, depth and differences in motivations alone is vastly superior. Not to mention actually knowing how the mechanics work on a technical level, a very nuanced appreciation of the game's art style and choices in music and visuals and so on.
Just finished it. Seems like he liked it despite its large flaws. Thankfully he acknowledged that most of its larger flaws came from it being too open, particularly mentioning that climbing and the paraglider were too much, and that the areas that were more restricted like the road to Zora's domain were some of the best in the game.
>that one jab at the game for not using the Wii U game pad despite the game being originally made for it
GG Matthew
I'm not sure why this game has a tendency to look so blue. I know it's a stylistic choice, but why exactly? It looks far nicer in the evening, imo.
Josephson's video on BOTW is just 2 hours of absolute pedantry and waffling, as usual of him. If I recall right he claims at the start that it was one of the best games he had ever played, but what he had to say about it hardly seemed to reflect that. Meanwhile some potato-eater manages to do a far more holistic review within less than half the running time by comparison and with some actual constructive criticism on top.
>Anderson's video
40 minutes of autistically explaining the numeric values behind defense just to claim that armor turns the game trivial
>Matt's video
Explains player psychology and how the game handles intrinsic and extrinsic motivation
Only the non-canon amiibo descriptions bring in any more than the downfall line.
Fog from that time of day I presume. It looks more natural near the ground.
>Explains player psychology and how the game handles intrinsic and extrinsic motivation
Imagine having your shrivelled raisin brain so preoccupied with the cool sounds words that you actually think he isn't just bullshitting when he talks about these things
true, I kind of assumed it's meant to represent that "morning mist" look, but imo it's too exaggerated most of the time, to the point where the game can look better during storms than broad daylight.
Seems he couldn't understand a lot of stuff in BotW. I used to think he was smart but he's actually pretty dumb. I laughed about the mipha joke but overall he should have just reviewed something newer, a "review" this late that doesn't say anything interesting is just pointless
>one of the best games he had ever played
To be fair this doesn't mean much to him.
you seem intimidated by those words, despite them being used correctly
>h-he is just using fancy words
His explanation on intrinsic and extrinsic player motivation perfectly lines up with Fujibayashi's explanation of his stripped down reductive design philosophy in which they reduced puzzles to "situations" and "objectives" to allow for multiplicity and player experimentation.
Not everyone is a brainlet like you, user.
>Anderson's ranting for 2 hours where he says the most obvious things
>better than anything
>Seems he couldn't understand a lot of stuff in BotW
I felt like he got it just fine. I'm surprised he didn't rip into it harder.
Half-Life 2 at 5. That's an interesting choice.
>they are not in any real order
Okay lads here's my idea for a challenge run.
>Can only switch clothes after sleeping.
>No upgrading stamina
>No paraglider except to break falls.
>No eating or drinking in mid combat.
>Normal mode
>UI in pro mode.
Anything missing? I should probably set a limit for hearts too but I don't know what number to set it on. It's a shame I can't get master mode enemy health, damage and regenerating without also getting increased weapon durability to compensate.
potato war veteran
>game is focused on freedom and I shall focus on that as well for the most part
an author first and critic second
>best game ever, but it's full of shit, like, what are those shrines, man? is this like a challenge? like, I DO NOT UNDERSTAND, man! I am FAILING to SEE how this a good idea
based Matt
Could you possibly get more "random website's top 10 games of all time"?
>he repeated the known developer philosophy
wow what a genius
>decide to try speeding it up for fun
>holy fuck im still understanding everything just fine
THE TIMESAVE
It's garbage. Even Matthewmatosis agrees.
Actually wait no paraglider is dumb and robs some fun out of the game. Dunno what to do about it then.
glad he mentioned naydra, despite the 'fight' being even easier than the zelda average boss "fight", the fact that it's just part of the world like that blew me away when I encountered it
>an author first and critic second
More like a fifth-rate author first
You seem upset, when did the mean Irish youtuber made you feel so inadequate?
did you even watch the video?
he does not at all say it's garbage. Almost the exact opposite, in fact.
I think he would appreciate something like MM more with a lot of enviro storytelling, youtubers like to talk about that stuff for views.
>no argument
Not surprising, you people are completely unable to possess arguments that you didn't rip from a e-celeb review
What e-celeb is this v is discussing?
You have no argument on your own and tried to move the goalposts from him using buzzwords to him saying something widely known, which is nowhere near your original claim
You are an intellectually dishonest brainlet and I won't entertain your delusions any further than this post.
God damn I couldn't imagine being this much of a brainlet. Come back to Yea Forums when you're older dude.
I'm saying he's pulling shit out of his ass and saying very little of substance. He doesn't actually know what he's talking about, he's a guy that makes reviews on the internet that people like because they like having their opinions justified by a guy that makes long videos with cool sounding words
Your response to that was that he basically quoted the developer. How is his quoting of someone else evidence that he knows what he's talking about on these topics?
BASED
A
S
E
D
Seems like I cant read today.
Look up the definition of the words on the dictionary since they're apparently too hard.
After doing so, re-watch the video, reread your post and kill yourself for being retarded. It's not that hard, extrinsic motivation are things like grades, money and such and intrinsic motivations are feelings of internal satisfaction derived from a certain behavior. What exactly are you not understanding?
can someone explain the hamster meme it seems funny
Look up a picture of him
>Breath of the Wild releases and straight up reinvigorates my love for gaming
>Probably in my top 10, maybe top 5 of all time
>Still upset that it got so many perfect reviews because it has a ton of flaws
>Now I'm worried that Nintendo will just think "OH WELL WE'RE DOING EVERYTHING PERFECT LET'S JUST REUSE THIS FORMAT FOR ANOTHER 20 YEARS"
Anyone else feeling this?
cringe
fuck nintendo and fuck reggie
>Aesthetically it's the best in the entire series
Post discarded
>no fun allowed
He is very hamster-like in appearance.
The format is good though. Its the execution thats lacking. A sequel could fix many of the problems that BotW had.
TP was a formula clone of OOT, and they got eaten for it. Nintendo has learned since then.
I know what those words mean. The original poster claimed the video is good because he explained things in those terms. He is bullshitting when he does that. You're an absolute braindead mongoloid if you think a youtube reviewer isn't just completely making shit up when they talk about shit like 'player psychology'
I still can't figure out what the point of weapon durability was. People keep saying it's to force you use a variety of weapons, but there's only a handful of different weapon types and movesets that it's barely any different. Constantly having to use weaker weapons because you're managing durability or breaking weapons just makes fights even more tedious.
I'm in the same sort of boat. I enjoyed the game but some things just had bad hiccups. I'd like more or at least more dangerous enemies, I'd like the "hearty" thing to go away because it's so easy to heal literally everything, and I'd also like some more natural shrines/hiding soul orbs amidst puzzles in the overworld
>Still upset that it got so many perfect reviews because it has a ton of flaws
>Now I'm worried that Nintendo will just think "OH WELL WE'RE DOING EVERYTHING PERFECT LET'S JUST REUSE THIS FORMAT FOR ANOTHER 20 YEARS"
You know Skyward Sword got a ton of perfect reviews, and Nintendo never went back to that formula, right?
Apparently, Japanese design philosophy differs from western design philosophy in that the Japanese will impose rules onto the player, and expect them to come to understand why the developer's vision of fun is superior, rather than allow the player to customise and change everything. The forced rules in Splatoon 2 are a good example of this. So basically... I wouldn't worry about Nintendo making BotW over and over again, just because it got a bunch of perfect reviews, because Nintendo has basically NEVER listened to reviewers or gamers.
Stop using only your strongest weapon like a rube.
It's so that getting a strong weapon won't break the game.
bECAUSE IT'S THE 10TH GREATEST GAME EVER INVENTED?
So far you've made no arguments as to why that is despite the video making the point across as clear as day.
>that subtle stab at Todd
BotW was literally Nintendo listening to shit that SS got from the FANS. All of the complaints it got were addressed in BotW. The fans this time around seem to think BotW is a masterpiece with very few flaws overall.
when?
His mouth and lip posture always looks like he's about to puke. The insides of his lips are always soaked. Reminds me of hanging my head over the toilet
what said
I'd be happy if they keep the botw engine and continue in that route, even if it would be fairly ironic given the reason behind botw's existence. There's a lot to improve on a sequel, and it'd be great if they could do something akin to the progression from OoT to MM. We need BotW's MM-like sequel.
>LET'S JUST REUSE THIS FORMAT FOR ANOTHER 20 YEARS"
I don't think Nintendo would do that, for one thing it seems 3D Mario and 3D Zelda teams always tries to outdo the other.
>choosing between stamina and hearts is a small choice that, accumulated, has a large impact in the game
>without getting bogged down on number crunching
Hamsterson absolutely destroyed
That doesn't magically make combat habe any more variety or challenge. Durability only matters in games where combat is challenging and you're punished for being stupid. BotW is mindlessly easy regardless of what you use.
Don't forget that theres a dude who basically dedicates himself to going out of bounds and sight seeing in Ueda games
I love Kass!
Based Matthew only said positive things about my husband's inclusion!
>matthewmatosis was using the japanese dub while playing the game
A little before 36:00 mark
>There's always a certain satisfaction in scaling a new peak, especially since this is a feature other developers haven't begun replicating yet.
russian > japanese > everything else >>> english
I was thrown for a loop for the remastered version of this area. I struggled to remember the original one when i initially saw it, it looked so good
50% of your game time is spent climbing and gliding, which is boring and sucks ass.
>Hurry you can make your own fun by taking out mokogoblins in convoluted ways
I can make my own fun by playing with my dick.
Much better game than skyward sword though
Love this Zora's Domain
>shooting a boar and having them exploding into meat, may not literally make sense, but it makes sense. Because once it's dead there is no decision to be made about what to do next, you either want those resources or not. That process may as well be done as quickly as possible so we can move on to the next decision.
Based Matt subtly btfoing RDR2
It makes podcasts significantly more bearable. Absolutely have to speed up if you watch a lot of long form discussion type content.
The game has many things worth praising but it looked like fucking shit, why would you waste time sightseeing at 480p, shit hurt my fucking eyes
LatAm dub is best dub.
Literally /ourguy/
I think you are reading too much into it He is pretty much stating a fact.
He lives in China
>armpit pubes
I wouldn't go as far as to say it reinvigorated my love for gaming. That would go to Xenoblade Chronicles. But I do like that a Zelda game that actually made me care about exploration again, exists. The foundation is there to build off, but yeh I also worry Nintendo now think they can just get away with BotW 2...and dare I say I think a lot of people will gladly slap a 10/10 on that too.
Bring back caves/underground areas and hide away five/six/seven unique main dungeons for players to discover and beat....and then maybe we can talk about something being remotely close to perfection.
>60fps on a quad core in CEMU
FUCKING WHEN
I thought BotW would have a big impact on the industry like Dark Souls did, but I can't really point at a game that takes much from it. Maybe because you need time and a lot of money for all the physics stuff, but I'm hoping to see more of it in future games.
The Devs confirmed that was what they were aiming for in the BotW artbook. They thought long and hard about whether or not to include animations for salvaging resources like hides and turning trees into bundles of wood, but decided that players would forgive a temporary break in immersion in order to avoid wasting the players time.
>that one jab at the game for not using the Wii U game pad despite the game being originally made for it
When is that?
If only they took that philosophy with 80% of the game being spent looking at running, riding and gliding animations
I like you user
I 100% agree with this user. I also feel like the different areas themselves along with the architecture could be a bit more interesting and distinct like in Xenoblade games.
>running, riding and gliding animations
???
Why not spice it up then?
>Maybe because you need time and a lot of money for all the physics stuff
you hit the nail on the head right there. BotW took over half a decade to develop, with initial planning potentially beginning nearly a decade before its eventual release. It's on record as having the largest development team and budget of a nintendo game ever. It's not something a developer/publisher can recreate on a whim,
37:00
Say a game influenced by Dark Souls that is better than Dark Souls.
Literally me
That still leaves it open for AAA games to take inspiration, I wouldn't be surprised if something like elder scrolls 6 suddenly had features like climbing (which technically it had back in daggerfall) and something like the chemistry engine
What don't you get? They opted to not include animations for salvaging in order to not waste player time but they made a game where the majority of your time is wasted looking at your character move through the huge empty world
Epic. Epic for the win
that would imply bethesda isn't lazily going to reuse the same engine again
>I wouldn't be surprised if something like elder scrolls 6 suddenly had features like climbing
You say this about the company that hasn't been able to make ladders work for over 10 years? I would be fucking shocked if it had climbing
Most companies still wouldn't do it because so much freedom is a pain to think about. There's a reason why developers didn't do it before and still don't. Only companies like Rockstar would actually bother.
>minimal UI
>japanese dub
The objectively best way to play
Yeah, it is probably a lot of effort even in smaller projects. I'm following Noita for some time, it has been in development for quite some time already, but it seems the devs are struggling to make actual gameplay from the physics engine. I've seem some showcases and there is a lot of stuff they clearly don't know what the fuck to do with. It is quite impressive that Nintendo did a good job on making a good game on top of all the simulations, since the always went for a more "arcade" feeling on their games.
>dude whos youtube career is literally based off of ripping off Matthewmatosis
>better
NOOO HE WAS SUPPOSED TO DESTROY THE GAME AND BTFO TODDLERS WHY DID HE LIKE IT BROS
???
I bet you thought the tarrey town quest was good
Fuck off retard, we're having some discussion here
They actually hired a bunch of new people recently which is surprising considering their games before had very low dev team sizes before
>BotW was literally Nintendo listening to shit that SS got from the FANS.
You can't be sure of that. It may still have been changed if no one said anything bad about it.
Very little criticism was directed at the Mario Galaxy games... but yet, the next title was Mario 3D World, a style of game which basically no one asked for.
t. Joseph
>tfw discovering Lurelin for the first time by literally following a tradesman npc galloping on a horse all the way there in the rain
this game can be unironically top comfy at times.
I wouldn't be surprised if there are games in development (close to completion) at the moment that take inspiration from BotW, regardless of whether they're small little independant titles or AAA stuff. I've watched/heard a few podcasts that have had people from varying studios claim how BoTW from a world-building/design stand-point, has opened their eyes to new ideas.
Could all be complete BS of course, but these things/inspirations won't just appear overnight.
He liked it because the game is good and he can see that it's not meant for autistic grinding or present a difficult challenge. It's just an enjoyable challenge that allows for player freedom in ways that video games have been faking for decades.
The main thing that DaS did for the industry was show that difficult games could still be both well received and wildly successful financially. Its impossible to say whether certain games were directly influenced by it but generally I think it showed publishers that difficult games could still sell well. You may even have it to thank for BotW having some semblance of difficulty in comparison to the previous games.
Watching this video I'm still seeing all the things I didn't like about BotW. But I still want to revisit it. I never did play it on the Switch, only Wii U. Were there any real performance differences between the two?
The Switch apparently has a solid framerate while the WiiU tanked constantly. I played it on WiiU too and I'm trying to set it up on Citra now.
I remember finding it on my first play-though. I had just been to Hatino for the first time, and I climbed up over a peak and landed in Lurelin by accident. I was so accustom to the old Zelda games, I was slightly concerned i might have just broken the game by finding something early.
My WiiiU never gave me any issue at all. Always solid frame-rate with no slowdown. I don't know who you are repeating, but they were talking out their ass.
>sightseeing is the best
>posts screenshot with 80% fog
It was fine. Having to gather so much wood sucked tho.
>literally the only review that brought up how the Wii U version was likely stomped and raped just to make the switch one more appealing
botw will always be as incomplete as wind waker just because of this, cancer menu management ruined everything
Yea I didn't really have any issues on Wii U.
body hair is fine in moderation
Only if it's on a Nintendo console
Dark Souls influenced games outside of copying its mechanics 1:1, IIRC its visuals and tone of setting even influenced TV shows
>Citra
you mean cemu
yeah admittedly that's not a good shot, but when akkala isn't raining it's overcast skies...almost impossible to get good screenshots in there.
wish there were more towns like lurelin that just kind of exist for you to stumble into - no relation to the main story, and they aren't built up as part of a quest, they're just...there.
There's noticeable framerate issues in Faron jungle, especially during rain/storms there (which are frequent in that area), but otherwise performance is mostly fine post-patch. I had the game even earlier than day 1, and I can tell you that performance was quite poor back then but the majority of issues were patched out over time.
>IIRC its visuals and tone of setting even influenced TV shows
I doubt that
>wish there were more towns like lurelin that just kind of exist for you to stumble into - no relation to the main story, and they aren't built up as part of a quest, they're just...there.
You want more towns that have literally no purpose or anything to do in them?
Based matt telling discord trannies and niggers to fuck off to their containment zone
Hollow Knight
>40 minutes of autistically explaining the numeric values behind defense just to claim that armor turns the game trivial
He also makes the argument that the armour somehow makes the game un-Zelda like. As if armour in Zelda games has never made basic enemies do but minimum damage before.
For real the whole "it's not like Zelda!" arguments are just ridiculous in general. His rant on the NPCs and the story above all. It even made me question how much he even understood, if not wonder why he somehow thought the past games were so radically different somehow in these regards. It's mind boggling.
When the game launched, whenever you'd knock over a moblin, which was a lot the game would freeze for a couple seconds.
That is exactly what is gonna happen, i mean we are looking at a game than will more than double the sales of the best selling game of the franchise.
But don't worry, 25 years from now on the series they will get stale and they will reinvent it by now focusing on what made OoT so great.
He's right about the enemy designs, they are too good. I hope Nintendo keeps this style for the next game.
this
How did you get that far up above Gerudo Town?
there was stuff to do in Lurelin, though, what are you smoking?
I played day 1 and I really dont remember this. Not saying its untrue. I just dont fucking remember it.
>stranger things creator
>"We're huge, huge fans of the Dark Souls games, and there's something about when you're playing Dark Souls - immediately when you're in that world, it was to do with the imagery, it has to do with the sound design, and you're just immediately very uncomfortable and on edge. We wanted you to feel that way when you're in the Upside Down."
name 1 thing that isn't mundane
Cemu yeah, got names mixed up. There's a build that makes it 60fps so hope it works. The framerate was probably my biggest issue.
Dumb Zelda head
It sounds like he liked it way more than God Of Snore, but also wished it touched up a few more things.
I think preparation is one big part of the "adventure feel" that often goes overlooked. It links fantasy with real life very neatly, like preparing your baggage to go on a trip. You try to predict what is to come, think about what is essential and what is not, but also you are sure you will need some improvisation.
>Portal
>Meme Souls
>Dungeon Keeper
>Furi
>WoW
>DMC1
>TLOU
>Mass Effect 2
>Don't Starve
>SOMA (I can't think of a better videogame story)
your brain on Yea Forums
>perfection
>but flawed
Amusing that he would claim both of these things. But this is it exactly. This is why the game got so many 10/10s in spite of the reviews highlighting flaws.
A 10/10 shouldn't have to be flawless.
And on an unrelated note just imagine what Nintendo could potentially do in ways of raising the bar if they build on this game provided they actually learned things from it.
what's wrong with Dungeon Keeper tho
>psychology doesn't exist because I'm too stupid to understand it
The temple of time segment was retarded though. There was plenty of things that gives it away but somehow matthew, despite having played most Zelda games missed all those references and also haven't seen anything Zelda related discussion in the past two years.
mundanity is subjective, anything I name you'll probably consider to be mundane even if I don't.
last I tried I could get 60fps in shrines but not in the overworld, but that's on an i5 and was a while ago. What bugs me about cemu is that it's missing a few (very minor) animations and effects, especially particle effect stuff, that I find very jarring after having played the game on original hardware. But that's just me.
literally who RTS shit
Like what
Do you actually think a random youtube video game review has any idea about psychology? Are you that retarded?
nothing wrong with Souls or Don't Starve
This.
>armpit hairs
It's an evil lair managament game, not an RTS, you silly goose :~)
desu I'd be alright with that because it's a bloody sight better format to copy than most AAA trash out there, or god forbid the prior 3D Zeldas.
I think you missed the part where you bothered to explain how he was wrong user
>game is bad and people aren't allowed to like it because I HATE GENRE
kill yourself
What would /ourguy/ say about Monster Girl Quest? Would he be team Ilias or team Alice?
>look at me guys im so contrarian XD
You're just as bad as him if not worse.
French = Japanese > Russian = Italian > Spanish > Rest > Garbage > English
I'm really glad he addressed the music. The music was fucking great, including the lack of it in many places. People seriously screaming "I WANT TO HEAR THE OVERWORLD THEME BLARING EVERYHWERE I GO REEEE" is so stupid to me.
Yes. Matthew does and you don't. Lel.
>the engineers will be able to focus on little details now that the hard work with the engine is done
The future is bright
Don't Starve is an okay time waster, it's not a greatest game of all time contender. Barely anything on that list warrants that
>I wouldn't be surprised if something like elder scrolls 6 suddenly had features like climbing (which technically it had back in daggerfall) and something like the chemistry engine
I too wouldn't have been surprised, if Bethesda hadn't just confirmed that they'll still be using just yet another slightly touched up version of their old engine. And now I am no longer expecting anything but a severely modded Skyrim but with a new default world map.
That really depresses me. I thought that they had hired a bunch of engine engineers for Starfield and that it would flow into TES6 as well.
>Matthew does
the absolute state of the posters on this board
>And on an unrelated note just imagine what Nintendo could potentially do in ways of raising the bar if they build on this game provided they actually learned things from it
There's that but it's also a Wii U game. nintendotoday.com
That's why I'm excited for future Zelda games. Better hardware means they can do things that's never been possible before.
You forgot to explain how he was wrong in any way.
>Gr...gr...
Mgrgr?
I've literally only played BotW, ALBW, and OoT3D and I loved all 3
Patiently waiting for a WW and TP port on Switch
>I didn't watch the video but I still want to seethe about the person we're talking about: the post
>wrong in any way
You don't get to make up psychology and then ask other people to 'prove you wrong'
Bullshit. I played on day 1.
This. The comparison to MM by comparing the overworld theme to the Last Hours theme was particularly on point, and I'm really glad he didn't fall into the typical contrarian trap of saying the music is too boring and instead acknowledged it as a proof Nintendo actually took the "revival of the series" aspect seriously.
Now I want a Switch and this game. The way the game was designed sounds right up my alley and maybe one of the things I'm missing in gaming. The whole motivating factor of intrinsic and extrinsic is very interesting. Not to mention why aren't more games designed this way.
He does and you don't. He's demonstrated not just in this video, but many, that he has a solid understanding of human psychology in relation to game design and motivation. You have not only been completely unable to argue against this, but by disagreeing with him you're showing that you don't even have a fraction of his intuition or experience to speak on
Pathetic.
Extrinsic and intrinsic motivation are nothing he made up.
How is he wrong, brainlet? Explain or stop posting.
it's weird that he didn't really mention these fucks or the little puzzles (and the pros and cons about them), I only saw him briefly reference them but was expecting much more of the video to focus on it.
Flew
Desu that's what I did on launch day 2017 and I don't regret it one bit.
Just wish I could get higher resolution when docked :(
>You don't get to make up psychology
What, these are not new concepts, this has been talked about since probably time immemorial and has to do with the achievement of power or the will to action. Are you this fucking retarded?
Holy shit he fucking HATED God of War
He explained their function in the overall structure of the game as well as in the moment-to-moment gameplay.
I doubt he'd need to elaborate past that.
Is BotW the Mini Ninjas of Zelda games?
I'm more surprised he skipped the castle which is like the final dungeon of the game
Lmao I bet you guys thought youtubers were genius game designers back in the day when they used the word 'game feel'
> that he has a solid understanding of human psychology in relation to game design and motivation
He makes game reviews on the internet
No fucking shit you spastic. Using those words does not validate any argument he makes.
You should go for it. The game is very comfy. I’m probably about to jump back in and play the dlc. Plus, the switch has lots of great exclusives out now and 2019 is a packed year.
That's because koroks are not a major game mechanic. They are shit that happens to you passively as you explore the game world. Same with shrines. As you explore naturally you will gain more korok seeds and complete more shrines. You aren't supposed to find them all. There's enough that you'll get what you need by having fun.
The ones making that complain are probably fucking kids or dumb soiboys that want to be gratified by association. Changing the sound was a good move.
He makes game reviews on the internet and he has a solid understanding of human psychology in relation to game design. What's so hard to believe about that? He is smarter and more articulate than you. What the fuck do you do to out you in such an ivory tower?
You have yet to disprove anything he actually said beyond
>lol he's just a youtuber
or
>lol it's a madeup word
disgusting and soulless
I'm kinda miffed he didn't talk about Lon Lon Ranch when he was talking about "recognizable" places to see in BOTW and how it's probably not most recognizable even without name being shown.
>Not to mention why aren't more games designed this way
Because it's not easy. It's easier to copy the latest fads like battle royale games. BotW required an engine, physics, tons of testing so there practically were no bugs, etc.
Explain how he is wrong instead of being pedantic and pretentious. You have been pretending to have a greater understanding of player psychology than him but can't elaborate past "he's a youtuber".
I know you're feeling like an epic troll right now but it's really pathetic how you've been getting BTFO for an hour and that's still not enough for you to drop your façade and admit you know nothing about what you're saying.
Calm down, Joseph.
What are some other games to play while waiting for BotW 2.0? Comfy exploration with maybe some physics stuff is what I'm looking for.
Agree, love the music
I went for it and didn't regret it one bit.
I'm replaying it on CEMU now and it's just as good as I remembered.
>Comfy exploration
Gothic 1 and 2, Enderal, Morrowind.
There was literally nothing made between these games and morrowind that did open world exploration well.
>Physics
Oblivion, Crysis, Half-Life 2
Dark Souls scratched the same itch that BotW did for me, though no physics stuff
felt to me like he glossed over them, which is odd considering how divisive they are, but I suppose much of what he said about shrines/etc. applies to them as well anyway.
that too, but anons brought that up already itt.
Yeah but he had a lot to say about shrines, and it felt to me like a perfect opportunity to mention korok puzzles as well there. Also, for the record I agree with you.
The simple fact that the game is even lacking HD rumble, due to being a Wii U game, is interesting to me.
And to be completely I could almost go as far as argue that HD rumble very well may be the most overlooked and underrated feature of the Switch altogether. But perhaps not too surprisingly since almost no game made makes use of it particularly well, all while "tech demos" like 1-2 Switch with its infamous ice cubes and shit really is unimpressive and falls relatively flat.
But then you compare that to how something like Mario Odyssey actually used HD Rumble and it's like night and day. Absolutely amazing. You could even locate land aligned enemies through the touch of the HD Rumble alone, as you're able to accurately sense their steps, direction, and distance through the rumble.
For real. Find an area with suitable enemies and try to play around them with your eyes closed. It can actually be done through HD Rumble and personally I find that pretty amazing.
And that's completely aside from how HD Rumble can be pretty damn neat as a purely atmospheric enhancer, allowing you to sense tiny, tiny little taps from subtle foot steps or whatever.
As Matthew said. Just imagine if Breath of the Wild actually had Skulltulas and stuff on cliff walls. And what if you were actually able to sense them and where they were coming from, through HD Rumble, even if your camera wasn't looking at them?
Needless to say I am pretty damn excited for BotW's successor.
>Bring up how the player is rewarded with nothing for the majority of encounters since launch
>"WELL YOU JUST NEED TO USE YOUR IMAGINATION YOU DON'T NEED TO BE REWARDED FOR EVERYTHING FUCKING COD BABY JESUS FUCKING ZOOMERS"
>E-Celeb brings up the same exact thing but using fancy wordage
>All of a sudden now taken as serious argument
Literally fuck all of you
Probably cuz it’s good.
tree dimensional environnement
I love the field music and sound design but I will stand by my opinion that the town, dungeon and cutscene music were boring.
Can you lick those nuts any harder? Holy shit. This is why people make fun of people like you. You're worse than the retards that thought Egoraptor knew anything about video games because he made a video about them once
If your first reaction to a video game reviewer on the internet talking about psychology is not immediate skepticism you're completely braindead.
>You have been pretending to have a greater understanding of player psychology
Literally no where have I done this but okay, I guess I shouldn't be expecting basic reading comprehension from fans of youtube reviewers
>it's actually up
What the fuck
Hateno Village, Tarrey Town, Rito Village, and Hyrule Castle are amongst some of the best location musics in the entire series.
Both the eceleb saying it and the former insult Yea Forums version are completely true.
not sure how well it emulates as never tried it myself I own an actual wii u anyway, but XCX has more in common with BotW than I think people realize, possibly because so few people actually played XCX. Monolithsoft, the devs behind the xenoblade series, helped with botw's development (specifically they were reported to have helped with the world design and rendering tech, but this is unconfirmed afaik); XCX oozes exploration, but lacks any sort of physics and the world interactions that BotW is known for.
But he acknowledges that intrinsic rewards can be better depending on the context and that they carry BotW pretty well.
So there is no actual knowledge involved in your skepticism of his claims? Just sophistry? Can't say it surprises me.
>it took two years and one Irish hero for Yea Forums to be able to have a productive, nuanced discussion on BotW that isn't "it's shit" vs "SEETHING"
Have you thanked him yet?
>Tripling down
You are dumb. A YouTuber is smarter and more correct than you. Fucking cope with that, nigger.
Unironically this is the best thread on botw since April of 2017. Fucking THANK YOU Matty. Love you.
Hateno was very nice, but I disliked the rest.
I am not surprised he didn't dwell on it. But I am a little surprised he never brought up the immense similarities between Hyrule Castle's dungeon design and that of the original Zelda's dungeons. Provided how he had already highlighted the differences between the original Zelda's dungeons and dungeons from later Zelda games, not just BotW's.
Because even with the relative freedom of exploration, or perhaps more accurately, angles of engagement. BotW's Hyrule Castle is surprisingly, but another combat gauntlet much the original Zelda's dungeons. An extremely rare and surprising thing to see in a 3D Zelda game.
There aren't any though, highlighted at least for me with him bringing up the lore/story aspect.
As a lorefag, seeing small bits and pieces of the story revealed through the environment and given as rewards would have been absolutely fantastic, but there aren't any whatsoever.
Am I gaining insight on the world? No. Am I gaining combat knowledge? After the first encounter, no. Am I learning advanced tactics? No. Am I learning about movement? No. Everything intrinsic is experienced on the Great Plateau.
>disliking the rito village music
what the fuck user
youtube.com
^^^
this guy posts on 4channel's Yea Forums too much, he forgot how to think
Pretty sure skulltulas weren't there because it would be "more of the same" and Nintendo was trying to rethink every aspect. I agree HD rumble is great.
Well put
I literally agreed with Matt on all his points, not every reward for a challenge needs to be a spirit orb, having lore pieces hidden away instead serves as great extrinsic rewards as well.
Minecraft
He is being really hyperbolic, it did happen but it wasn't everytime nor was it a couple of seconds, more like half a second (pretty noticeably still).
Yes? That's how things work. If someone talks about something you're not supposed to blindly believe everything they say. That person has justify their beliefs, it's not on you to prove them wrong. Are you fucking stupid?
There's a reason people make fun of retards like you that blindly follow the opinions of your favorite e-celebs instead of actually thinking for yourselves
> A YouTuber is smarter and more correct than you
If only I threw in a few psychology buzzwords maybe then I could be as smart as the genius youtube reviewers
>^^^
The irony of this post
seething zoomer spotted. learn your place, kid
I can't help it, all I hear is a version of Dragon Roost Island that I don't like the sound of.
>Sometimes it seems like the only thing Link cant mount on is Mipha
Absolutely savage.
Is Matthewmatosis /ourguy/?
>disliking Tarrey Town
>with that sublime buildup
youtube.com
The reasons why BotW received such perfect reviews despite some subtle yet strong flaws is that the current system of reviewing video games is incapable of having a precise and defined scale of quality. BotW, with its moments of perfect cohesion between its systems, reached higher spikes of quality than a huge majority of games on the market; eclipsing titles that had earned 10/10s prior.
MatthewMatosis simply drops the need for a score and deeply analyzes a game's systems and its nuances and compares games to previous entries, which is why he's a respectable reviewer. Game reviews need a comparative system, which grades games based off the whole sum of their parts and takes a look at games in the context of other titles and not one based on some arbitrary numerical assignment of quality for isolated chunks of the whole.
I played the game for over 150 hours, got it day 1, only encountered this bug 4 times in total. I don't know the exact conditions behind the bug (and I suspect the developers didn't know either, hence why it took so long to fix?), but it certainly did not happen every single time a moblin falls over. It seemed to be something related to moblin ragdolling, though.
I like it better than the original dragon roost, but each to their own I guess
>le zoom
>le smug SEETHING image
This is why BotW can't be discussed on Yea Forums.
I hope you fall down your stairs late at night and shatter both of your ankles.
>subtle yet strong flaws
what did user mean by this?
Being skeptical of someone's claims just because of tangential information is reductive at best and idiotic at worst.
He elaborated on every single one of his claims, you have yet to do so.
Again, your skepticism is born from sophistry, not actual knowledge, and is thus worthless. Elaborate on why he is wrong or stop posting.
>You have to justify your thinking
Which Matthew did in his video. You think he's wrong because he posted his opinions on YouTube. Yet you think your opinions on Yea Forums are so much better lmao. Argue against Matthews points or shut up, you dumb cunt
Not him but I'd assume he was referring to small things that ultimately have a huge impact over the course of the full game or when everything is considered. Even if they may not be immediately obvious on their own.
>Botw can't be discussed on Yea Forums
This thread proves you wrong, though
Flaws that aren't apparent at first, yet affect the whole experience once noticed.
If you haven't found out yet, I'm trying and failing to appear scholarly and authoritative in order to persuade people to drop the shitty metric used for determining the quality of video games.
It only took one of those E-Celebs that Yea Forums apparently loathes to legitimize opinions that have been stated and shit on since the game released.
What a fucking joke of a site.
It honestly felt like the video could have gone on 10 minutes longer. It actually felt like he rushed a bit near the end.
That's what I've always said, but the problem is, is that most of the "professional reviewers" are Left wing, it is a system that is fundamentally in constant flux. We all know that values such as hierarchy, comparison, what is better/objective, superior, etc, usually falls under Right Wing. Matthew already said it, BoTW is probably number one in terms of what the series is all about, with close second being ALTTP and OG Zelda third.
Feel free to go back.
>I have been autistically trying to sway the consensus of this board for two years but a based reviewer destroyed my efforts with a 50 minute video
No shit
Thank you matt
>tangential information
What? I swear we could be in a completely different thread about a completely different topic and I could pinpoint you as a youtube reviewer fan from a mile away. Are you actually saying it is reasonable to trust random youtubers on topics like psychology? It is not 'tangential information' to point out that he is not someone that has a strong education in psychology.
> Yet you think your opinions on Yea Forums are so much better lmao
What opinions? Literally all I have said is that you should be skeptical of random people on the internet, which is common fucking sense.
So no elaboration on why he's wrong?
there's been better threads overall, but as long as there's console war shitposting in place of genuine posts then BOTW threads will always be bad
>destroyed my efforts
He didn't destroy shit, he strengthened my arguments by being a bigshot Youtube reviewer saying them instead of a fat virgin loser on an anonymous imageboard.
Nobody is saying that Matthews opinions are correct just because. We're saying that his arguments are solid, so we agree with his opinions. Fuck off retard. You are a dumb faggot.
I should replay the game. I still haven't played the DLC as I was disappointed by what I saw of it I had hopes that it'd bring a new region or allow you to travel back in time in select areas or something, or at least have new enemy types.
Should I play in master mode for the first time, over a year since I last played the game at all?
stay deluded retarded cuck
are people emulating and playing it on PC?
How is it done?
Master mode is skippable in my opinion, it doesn't do anything interesting
>eceleb praises game
>autistic user is crying about it
Kill yourself faggot
Google "bsod" and watch his latest cemu set up video
>We're saying that his arguments are solid, so we agree with his opinions. Fuck off retard. You are a dumb faggot.
Fuck off. You already agreed with him and like all e-celeb fans you went in hoping he would validate your opinions and make your peepee hard with a long video and cool words. No one watched that video and had their mind changed you retard.
While I do agree with Matthew on the idea of more restricted paths with enemies blocking progress.
I just can't deny that finding Zora's domain, without even knowing where Zora's domain was even located, by climbing up the gigantic waterfall on the south border of Akkala. Was one of my biggest highlights of the game.
To climb that waterfall/mountain and to see the absolutely beautiful Zora's Domain on the other side of mountain edge was just stunning and I have never regretted it.
I took the typical path too when I replayed the game and I too really liked that path. But damn, climbing that waterfall and finding Zora's domain was simply amazing.
And I mean it when I say it was a surprise. At that point I hadn't even been to Kakariko or spoken with Impa so I had never even gotten the location of the divine beasts. I didn't even think much of why that cliff side always appeared to have rain. And just assumed it was an effect of the absolutely massive waterfalls.
Literally SEETHING. Learn your place and cope
paya > zelda
/thread
that's what I thought too, but I can see potential with those floating platforms it adds. Also, I've played so much of the game in normal mode that it wouldn't be challenging anymore.
>getting worked by based Matt
Kill yourself my man
Why is he wrong? How does Zelda not integrate player experimentation and choice as an intrinsic motivation and rewards as an extrinsic motivation in its moment to moment gameplay?
What the fuck are you even talking about?
Is the entire processing power of your pea-brain dedicating to spouting buzzwords and meme phrases?
I'm not being sarcastic, I'm not being ironic, I'm not making a fucking joke, I've been saying the same exact shit as him since BotW came out and none of it was taken seriously.
The flying platforms, while perhaps silly in a sense, are pretty damn great. Adds more enemy encounters, more treasure, and adds more platforming options and potential challenges.
Master Mode is parts irritating and parts excellent. I'd say yes if anything just to shake things up and make your playthrough different from your first one.
The sword trials on master mode is also a real game highlight for me personally, though many others hate it so who knows. You might like it and you might not.
Remember that the DLC exclusive gear are pretty great for Master Mode though. Can save you a lot of trouble.
why the fuck would someone watch an hour long game review, jesus
>How does Zelda not integrate player experimentation and choice as an intrinsic motivation and rewards as an extrinsic motivation in its moment to moment gameplay?
How is literally stating the known mission statement of the developers themselves an argument for anything? That's not a review or an argument. No fucking SHIT that's what they were trying to do. They said it themselves. What relevance does that have? Literally no one needed genius video game psychologist and reviewer Matthewmatosis to tell us that
The most interesting thing from this analysis was definitely his "Breath of the Wild is an amazing game IN SPITE of the freedom, not BECAUSE of it". It makes a lot of sense too. Parts like entering Zora's Domain and the Yiga Hideout were highlights simply because they were areas where freedom was restricted, allowing the developers to set up actual level design without fear of you just skipping it all (which you can do anyway with Zora's Domain by dropping in from behind).
I never even did the sword trials in normal mode as I skipped on the DLC when it came out. I get the feeling I'll have a rough time until I figure out efficient ways to fight without wasting my gear too quickly. From what I've heard it's very easy to run out of weapons in master mode due to all the higher-tier enemies and the lack of weapons laying around compared to normal. I guess that's what those floating platform chests are for, though.
I watched it while playing card games.
Normally I would have just had music on, but now I had the video running on a second monitor instead.
Their stated mission (as stated in design documents and the GDC conference) was achieving player choice and multiplicity made through vertical landscaping and deconstructive puzzle design as well as underlying physics and matter states (chemistry) engines. It has nothing to do with Matthew's conclusions on the subject. Why do you insist upon a subject you don't handle?
BRAIN BLAST!
Based retard
After he said that, I realized all of my memories of the game were the carefully crafted and thought out areas like the ones he mentioned.
When I think back to BotW, I don't think of the time I made a certain food, or climbed a mountain and threw a bomb at a Bokoblin, I think of the Elemental Dragons, Hyrule Castle, Zora's Domain.
BotW might have TOO MUCH freedom, because everything homogenizes into one
I like that he went in depth with a criticism I literally had never seen anyone mention which is the game naming the locations you're at. It's so obvious how relying on words would influence the asset production yet it never occurred to me.
Great video about one of my all time favorite games, today has been a good day.
in what way is that a retarded comment?
there really isn't much to explore in sotc, and there's not supposed to be as it's not an exploration game. It's a boss rush/puzzle adventure set in an open-world environment.
If you ever do Master Mode, a strong recommendation from me would be to seek out a Major test of Strength shrine, like the one near Hateno Tech Labs or something. Remembering that the tests of strengths are re-visitable. With the guardians inside of them respawning with a blood moon, giving you high damage and durable weapons.
In addition to other challenge free weapon spwan locations like the grotto in Gerudo or the elemental blades atop of the mountain next to Satori mountain or in Hyrule Castle's dock.
But yes the flying platform chests do help a lot with this.
Also a reminder that chu jellies can be surprisingly useful.
good advice, thank you user
>the game is genuinely discussed just short of under two full years after its release
>faggot is SEETHING because he's getting cucked by an eceleb
Learn your place and cope you faggot.
"People don't want to just paraglide over obstacles. They want to chop down trees to cross over ravines"
This hit home for me and is one of the reasons I consider The Plateau such a strong area. I almost wonder if they should just outright remove the paraglider.
What is the cheapest I can buy this game? American btw
>It has nothing to do with Matthew's conclusions on the subject
It is LITERALLY the same thing except Matthew threw in some buzzwords so retards like you would eat it up. He is peddling verbosity, not hot new takes from a position of legitimate knowledge. His conclusion is that the developers tried to do what they were trying to do.
>50% of your game time is spent climbing and gliding
That other 50% is spent running around and doing boring shrines. I don't know why people like this game when it's so tedious and boring most of the time. The fact that anyone says this is the best Zelda is a joke to me still.
BotW should get a spin off where you play as Sheik for open world ninja shenanigans
Climbing is replaced with (limited) wall running, increased speed and mobility like jumps and such
Paraglider is replaced with a more responsive hookshot
Yay or nay?
As should be pretty obvious, doing an early game level 3 test of strength guardian on Master Mode can be quite the difficult task. But if you've just got at least semi-decent weapons and perhaps a few bananas or something for some attack strengthening food or elixirs it should still be more than possible to do. And the rewards are well worth it. And once you've got your first level 3 ancient weapon, defeating them again should be a much simpler task. It's well worth it.
Especially since you can use guardian weapons to defeat Lynels, and Lynel weapons to defeat guardians. And you most certainly do end up with a net gain fighting Lynels or Guardians unless you're doing something wrong. Even on Master Mode.
>galaxy 1 as the best mario game
I hope this hamster kills himself.
How is it the same? Matthew talks about the balance between freedom and restriction, when the game does it right and when the game would have needed further restrictions to make that aspect more engaging.
It is a conclusion of Fujibayashi's statements on prioritizing player choice through intertwined underlying mechanics.
A fucking youtuber is making you miss his points completely.
Not evert game does a reverse engineering for the places they'll place in the game, especially if it's an estabilished series.
That might be a good practice to have (this place will have X, Y and Z and because of the history behind it and what's presented, it shall be called T) but it can take a good chunk of development time.
The Paraglider as is would have been a really cool late game upgrade.
And I mean, just imagine it. Paragliding over obstacles like that, would feel absolutely amazing if you were completely unable of doing so for most of the game. Since that'd really put the gliding into the perspective of all your past hardships from not having been able to glide like that.
The Plateau to Zora's domain (the first 7 or so hours including exploration) was in my eyes as close to perfection in an open world game as we have ever gotten, everything is so fresh and new, but as soon as you cross that threshold you realize you've seen everything the game has to offer and the small, hand crafted areas aren't large or plentiful enough to offset the boring sameness of everything afterwords.
>running around and doing boring shrines
That is 100% subjective.
The level of engagement a player gets with a mechanic is on the player themselves.
If you don't know why people like this game is because you cannot figure that people do not react equally to the same thing.
it sounds like master mode is both a blessing and a curse. On the one hand, it does force you to use a lot of elements that otherwise are easily glossed over in normal mode, and knowing how to be resourceful sounds like a necessity to play master mode. On the other hand, it's a really lazy approach to a hard mode for a game, and the fact it's behind a paywall leaves a sick taste in my mouth.
>Paragliding over obstacles like that, would feel absolutely amazing if you were completely unable of doing so for most of the game.
To do an analogy, that's basically what XCX did, you don't get the giant robots until later on, and those don't get to fly until even later.
You got a lot of people complaining that it takes forever to get on said robots.
I think climbing is a bit op once it's well upgraded , along with Revalis Gale
>Matthew talks about the balance between freedom and restriction, when the game does it right and when the game would have needed further restrictions to make that aspect more engaging.
And people give him money for that? No wonder his shtick works when his fans are so retarded that this is some sort of revolutionary idea to them.
>it's almost as if different people like different things
thanks reddit, the shrine puzzles are still child-tier even by Zelda standards
How is it not an accurate statement? How is it redundant? Quote someone saying what he says in any way, then I'd believe they're derivative statements.
Again, you haven't disproven anything, you haven't elaborated on your claims and you haven't shown greater understanding of game design than him or me.
So, what are you doing? You've been dismissive and pedantic for two hours now, while getting BTFO at every turn and not elaborating on any of your claims.
>His conclusion is that the developers ACCOMPLISHED what they were trying to do.
sounds like a very well thought out, articulate, and intelligent review to me
Agree. most people shouldn't climb very much at all. Game is a million times better traveling by horse with minimal climbing
People still talk about games at length from the early 2000's. It's not a badge of honor
Those games happen to be exceptional in some way.
Or exceptionally shitty.
It is a badge of honor indeed, Deus Ex should wear it with pride for example.
>It's not a badge of honor
It kind of is though.
The WiiU version has brutal loading times compared to the Switch version iirc.
It has shorter loading times. All world record attempts are done on a wii u.
People project meaning onto meaningless things all the time, the more people who think the same way the easier it is to convince other people that is has any meaning at all.
Sure, the good ones. When's the last time anyone talked about Scooby-Doo! Classic Creep Capers?
>Quote someone saying what he says in any way
No? I typically don't watch hour long videos from multiple youtube reviewers nor do I get my opinions on games from them because I'm not retarded. It's not a revolutionary take to read a developer statement and then have an opinion on what they could have done better. If you need a youtuber to do that for you you're a retard.
Do you legitimately believe his take in unique?
>you haven't elaborated on your claims and you haven't shown greater understanding of game design than him or me
>or me
lmao calm down miyamoto, you e-celeb fans are so embarrassing. Can you imagine thinking you're knowledgeable about literally any other topic solely because you watched some random youtuber's videos?
I have thoroughly researched the development process, available documents and dev interviews and conference in detail.
I didn't just watch a random youtube video.
So, are you going to elaborate on any of your claims or will everything you say from now on be this sad dismissive display of pretentiousness?
>display of pretentiousness?
Congratulations. The fucking irony though dude, I bet you're a real genius scholar of game design. I'm still waiting for you to tell me one thing that is unique or special about Matthew's take that isn't literally just a psychology buzzword for the sake of it though.
Paragliding is sweet, but it needs heavily nerfed stamina consumption, increased fall speed and there needs to be more interesting options for getting around. His idea of buffing shield surfing is a good one, but I'd also add rappeling down cliffs with a rope, or swinging around on rope/tree branches/spears you embed in the wall. Maybe add rare rope arrows that you can use for rope bridges for ziplining.
I haven't seen his take on restriction as an enhancement for the design of setpieces and his explanation of the game's risk/reward balance existing both in the microcosm of choice presented in its moment to moment gameplay as well as structuring the broader structure through their accumulation anywhere else.
His suggestions on upgrades were really thought out as well and wouldn't interfere with the game's cycle.
But of course I'm wasting time replying to a shitposter with no arguments
Just fucking kiss already.
>I haven't seen his take on restriction as an enhancement for the design of setpieces and his explanation of the game's risk/reward balance existing both in the microcosm of choice presented in its moment to moment gameplay as well as structuring the broader structure through their accumulation anywhere else.
Just imagine calling someone pretentious and then posting this bullshit. You're literally describing some of the most simple game design concepts in an overly verbose manner for absolutely no reason and acting as though it was some kind of genius revelation brought to us from Game Design Jesus Matthewmatosis himself.
> restriction as an enhancement for the design of setpieces
What a fucking concept jesus christ
Goddamn imagine spending all this time arguing with a bargain bin retard. Just let subhumans stumble through life in failure and destitution while you go have fun dude. Inform him that the doctor found no signs of sapience when he slithered out of the abortion bucket and move on.
>I know everything you post because I'm a genius despite bringing nothing to the discussion other than dismissiveness and pedantry
I'm sure you understood the accumulation of minor choices as a determining force in the structure and order of a true non linear open world before I mentioned it.
What a waste of time. You're a pretentious brainlet, the worst kind of brainlet there is.
>I'm sure you understood the accumulation of minor choices as a determining force in the structure and order of a true non linear open world before I mentioned it.
>You're a pretentious brainlet,
He just keeps doing it. I'm glad you're here to grace us with your extensive knowledge of basic video game design concepts, clearly no one on this board has ever heard of any of this. As you know, no one here could ever come close to yours and Matthew's superior intellect and game design knowledge.
I'm being dismissive because you're acting like the epitome of an e-celeb reviewer fan that thinks he knows what he's talking about because he watches long form reviews on the internet. Really it's no surprise you're defending Matthew, you're guilty of the exact same shit he's guilty of. At least in his case he gets paid for it though, in your case it's just embarrassing.
Impressive, you've brought nothing of value to the discussion for three hours already. I'll stop indulging your insecurities now since you really can't argue against anything I said and it shows.
Enjoy idiocy.
>still playing and talking about a derivative open world game Wii U port 2 years later with no legacy or influence on the industry at all
jesus christ you people are obsessed with nintendo
You might know it's basic, but what if some other people that don't know much about game design found the review interesting and knowledgeable? Let me hear your dissonance and excuse now.
It's legacy cannot be felt in such a short amount of time. What difference does it make whether in which system it's on or even being played on? What matter is the game and how it is and what it managed to accomplish. Stay seething.
You are dumb
He doesn't know it's basic because he doesn't know anything about game design as is evidenced by his refusal to discuss concrete development choices. He is being pretentious and dismissive because he HAS to be smarter than people who upload videos to youtube and people who watch them, but has nothing of substance to bring to the table.
I think the next step Nintendo should take is instead of putting player's choice as the highest priority, they should instead try to strike a balance between freedom and restrictions.
I think "BotW but more restrictive in certain fields" would make for more memorable playthroughs and makes the challenge more tactile instead of self-imposed in lategame.
Don't get me wrong, being able to go from point A to point B in different ways or solve a puzzle in more than one intended way is absolutely great, but it can make certain things trivial.
I never said there's anything wrong with that, it's just not revolutionary deep secrets of game design to say shit like this
>restriction as an enhancement for the design of setpieces
>he HAS to be smarter than people
You MUST be doing this on purpose at this point dude, you're a real laugh riot keep it up. Any other choice game design concepts you want to share with us, like how the writing in BOTW is used to further the narrative of the game? Now when my favorite e-celeb blessed me with that revelation in 3 hour video format my mind was blown.
I find the floating platforms to be a fun toy to play with, but they don't change the game a lot. There are more enemies, but the ones on the platforms carry such nice weapons that it doesn't matter if there are more, because there are more resources in the world to harvest. As long as you are gaining better stuff than you are breaking, you are getting ahead. If I had any complaint about Master Mode, it's that the DLC2 comes with some hax masks that make the game very easy to wander around in without worry.
>how the writing is used to further the narrative
You're really comparing using an emergent microcosm of choice to determine the structure of a non-linear game through their accumulation to that idiotic shit?
What I'm saying has no precedent in open world design, whereas you're just being stupid. Several dozen people have pointed that out already. Take a hint.
it's been 2 years and not once has anybody come out and said 'i was inspired by nintendo to do such and such thing' in a videogame review. How many open world games have come out since then? If it was so good and so groundbreaking, why aren't developers motivated to replicate their success? You say 2 years isn't enough time but even Cyberpunk 2077, another ambitious open world game has no ties to this game.
The fact is nobody is interested in making a clone of a clone of even more clones. The clones have become too much, they have lost their bearing on reality and as such have lost their way. If you ignore decades of games development and judged the game on it's own merits it is a good game, but in the real world it's only successful because it regurgitated proven marketable success stories.
>sonygro still can't get over BOTW
this LoD is disgusting
i've seen better planetspaces in space engine.
RDR2 already ripped off many of the enviromental interactions lmao
literally just started master mode now, per your suggestion, in the great plateau and remembering why I fell in love with this game. The atmosphere is just straight up 10/10 with dat sound design and environmental noises and creatures scuttering about. Not had too much trouble in master mode thus far as I'm very familiar with the game already. Too lazy to upload new screenshots as I play though since I'm on a wii u and uploading images is a pain here
>emergent microcosm of choice to determine the structure of a non-linear game through their accumulation
You're legitimately worse than Matthew. Even Fujibayashi himself reading this would probably think you're some kinda spastic at this point. How do you read a reply thread about a person's unnecessary verbosity and buzzwords and then come with this shit thinking it's an argument? at least it makes for good comedy.
I always had an easy time posting pics from the WiiU. I just hit pause and browse to Yea Forums.
So no argument as to why that's not the case?
Only thing you've proven so far is you're a brainlet that throws a fit when he sees big words.
You're out of your element.
I've never been able to directly upload images to Yea Forums, I always have to put them on an image-hosting site first, and very few of them work with the wii u. Plus the OS is horrifically slow, and even slower when botw is running (I assume this is due to the higher memory allocation for botw compared to most other wii u games); you have some great scenery shots though, are those wii u?
>big words
>You're out of your element.
You think any of those words are 'big' or difficult to understand? How far up your own ass are you? You're one of the most embarrassing posters I've ever seen on this site. You're not smart because you understand words literally every literate adult understands dude lmao. The fact that you're acting this way about videos games, in a thread about an e-celeb youtube video game review no less, just makes it worse.
All you have (and have had through the entire thread) is dismissiveness and condescension based on nothing. Now you're discarding an entire medium because its serious discussion makes you feel inadequate.
You brought nothing to the discussion. The thread is about to die and you said nothing. I can't believe the hell brainlets like you must go through on an everyday basis.
I used the WiiU for them way back. I just paused and posted on the Yea Forums and /vg/ threads that were up at the time.
Using Cemu would probably mean installing Windows on my main PC, which I don't really want to put up with.
You can chop down trees in RDR? Thats news to me
>All you have (and have had through the entire thread) is dismissiveness and condescension based on nothing.
Pretty sure I've been very clear in what my dismissiveness towards you has been based on, you'd think with your genius intellect you would pick up on that. The irony in you calling anyone out for being condescending by the way. Just imagine going into a thread about a game's design and posting this, verbatim
> restriction as an enhancement for the design of setpieces
Like it's some kind of new high brow concept not understood by the lowly plebians that don't 'get' the fine intricacies of game design.
I'm not discarding an entire medium either, I'm criticising people like you that are unable to talk about it without sounding like a pretentious faggot. It has been my point this entire thread and you have only further solidified it by acting like such a pompous retard and the epitome of the e-celeb fan stereotype.
If you think any actual game designer would take you any more seriously than I am right now you are completely delusional.
They would, and they usually do when I interview them. You seem terribly upset that all you can do is oversimplify statements and miss the point of everything said to you.
Literally the entire thread has warned me from engaging further with such a brainlet as you clearly are, and I should have heard that advice, because this was a gigantic waste of time.
based
I remember that I used to be able to post images directly to Yea Forums but it didn't work last time I attempted it, though it was some time ago when I last would've done so. I've used cemu before as well, it runs the game pretty well on my machine, in spite of me not having an i7. However, it uses like 90% of my RAM so I can't shitpost whilst playing vidya as I like to. Also, cemu has some odd quirks and some minor missing stuff. Even the physics and AI were slightly off when I last tried cemu, compared to how the actual game behaves.
But your initial argument was that Matthew didn't know what he was talking about and used "buzzwords" to make himself sound smart. This implied that you though he was wrong. When you were BTFO by people who understood what Mathew was saying you doubled down on just mocking people for watching a youtube video.
I finally just caught up with all this and it's one of the most pathetic things I have ever seen. Why are you being so stubborn?
>They would, and they usually do when I interview them
Lmao obviously, they're not going to call you a faggot in an interview you retard. Imagine trying this hard to make game designers think you're cool, like any of them actually say this shit in real life.. I can't wait to see your new game with completely original unique new game design ideas by the way (that totally aren't things literally everyone that plays games understands, only rephrased in the most obnoxious way possible), I'm sure it'll be great.
I don't design games. I analyze and critique them, mostly in written form, and get paid for it.
who have you interviewed user
test image upload via wii u
well captcha is a nighmare on the wii u browser but otherwise it still works
I'm from Latin America. I've interviewed mostly indie studios or PR people at PAX or E3.
I don't want to name names because I'd rather die than be associated with this website but I guess I could say I interviewed someone from Yacht Club a few years ago without getting in trouble.
Yeah, it wants to scroll just off the screen.
What? Where's the contradiction? I'm saying about this guy the exact same thing I was saying about Matthew. People that have no credentials, no experience in the field, have never made anything thing their entire life throwing out buzzwords and being overly verbose like they know what they're talking about because it makes them seem smart to the retards on youtube.
The people that come into this thread and say "actually matthew is very knowledgable about psychology" like a real psychologist wouldn't laugh in his face are the problem.
>I finally just caught up with all this and it's one of the most pathetic things I have ever seen
Why would you do that? Are you stupid?
>I don't design games.
Of course you don't, people like you never do, probably because working with someone that talks about games in this way would be worse than the worst cancer and you would never get hired
Are you a real psychologist?
Are you a real game designer?
What are YOUR credentials?
I'm sure they'd have an easier time working with you
>let's uh do the thing in which you take the thing and add it to the other thing to progress I guess. My design philosophy is "it's cool" I guess.
I would agree with you if Matthew was wrongly using buzzwords to make himself sound smart. But he wasn't. He used them correctly and made a good argument. Something you have been unable to do.
No? I never said I was any of those things nor would I ever speak as though I was, I'm saying that when you're out on the street and a random bum tries to give you a medical diagnosis you're naturally skeptical. Just because youtubers make long videos and use big words doesn't mean they actually know what they're talking about, you should be just as skeptical of what they're saying.
But that doesn't stop countless people from parroting their favorite youtuber's opinions ad nauseum like the one video they watched on a single game is somehow an authority on game design.
Apparently there's no middle ground between that and this and the bullshit you're been going on about in your mind. No wonder you're so insufferably pretentious.
So what makes you an authority on assessing the validity of his claims? It's clearly not knowledge and it's clearly not a logical reason either. It's all (as expected) pretentiousness, most likely stemming from a massive inferiority complex.
Stop flaunting your insecurities around, especially if you can't discuss or hold an argument for shit.
it also keeps making me copypaste a long string of code for some reason
I don't think your main point says much. What does Cyberpunk a game that has already been in development and possibly already entered the late stages of development has to do with? And that title doesn't even seem to come close to the player choice/freedom as seen in BoTW. I don't think much developers have to say anything in advance really, all they have to do is design their games and players can notice what they saw being replicated from other games. While BoTW is "clone" it is something that has expanded and added, which not many developers can say the same.
>So what makes you an authority on assessing the validity of his claims?
Where have I actually done that? Almost all of what I've said has been to do with the delivery and perceived significance of his takes by other people, not the takes themselves. I don't really care what his opinion is, I think it's retarded to assign any amount of authority or significance to his opinions when they're not even particularly unique.
The original post I replied was basically "(Matthew's) video is better because it talks about player psychology and intrinsic vs extrinsic motivation" which is fucking stupid and shows what fans of this kind of content really care about when this alone supposedly gives it credence
You're getting the other type of captcha.
And instead of disproving his claims or bringing anything to the discussion you dismissed the entire thing based on nothing but an unwarranted sense of superiority.
It says a lot when an e-celeb and people who watch him mop the floor with you for three hours and you don't even realise because you're too much of a brainlet to see how hard you got blown the fuck out. The fact that you keep replying is amusing
> He is bullshitting when he does that.
You've yet to explain how or why. Just saying that he is bullshitting as if it's a matter of fact isn't much of an argument when you haven't made any actual case for it
Nice ad hominem and baseless assumptions
>People that have no credentials, no experience in the field, have never made anything thing their entire life throwing out buzzwords and being overly verbose like they know what they're talking about because it makes them seem smart to the retards on youtube. The people that come into this thread and say "actually matthew is very knowledgable about psychology" like a real psychologist wouldn't laugh in his face are the problem.
You might have had an argument if you had actually explained why he doesn't know what he's talking about.
>And instead of disproving his claims or bringing anything to the discussion you dismissed the entire thing based on nothing but an unwarranted sense of superiority.
If you read the first 5 words of my post you literally just replied to you would know that I never even tried at any point to 'disprove his claims' because that wasn't ever the point.
>Just saying that he is bullshitting as if it's a matter of fact isn't much of an argument when you haven't made any actual case for it
Why do I need to make a case for common sense skepticism? Surely you would automatically assume most people that talk about psychology or anything in that vain don't know what they're talking about. They're just bullshitting from incomplete scraps of information. Unless you had a strong reason to believe otherwise. What reason do you have to believe he's actually knowledgeable about that?
>Common sense
So nothing but the intuition of an ignorant person. Good to know.
Common sense is as worthless as common people. Good sense is what matters, and you clearly lack it.
>Common sense is as worthless as common people. Good sense is what matters, and you clearly lack it.
What kind of bullshit is this? Are you saying you, by default, trust anyone who speaks about a given complex subject? are you fucking stupid dude? It's nothing to do with intuition, if you want people to trust your knowledge in something you have to prove you're knowledgeable.
I never claimed I believe what anyone says a priori. I claim that good sense is actually heeding things before judging them instead of dismissing anything said by someone because of the platform they choose to do so.
That's not common sense, it's a ridiculous kneejerk reaction that you still haven't sustained through logical arguments. There's a semblance of logic but it's skewed. You're doing sophistry, because it's the highest point of your brain and its "common sense". pure intellectual dishonesty, as was said hours ago.
timestamp where he says that please.
I have the Wii U version.
>someone because of the platform they choose to do so.
Do you trust a street corner doctor more or less because he's on a street corner? Do you think that makes no difference? You're refusing to be skeptical of him when you would be in any other circumstance solely because you agree with him. In your mind evidently he has some kind of authority status. I do not consider him an authority on anything, let alone something like psychology and I see absolutely no reason to do so, especially when he is a a random youtuber on the internet. In the same way I wouldn't expect you to trust me if I started ranting about marine biology and you weren't knowledgeable enough to prove or disprove it anything I say, because I'm a random person on the internet.
That is not a 'kneejerk' reaction, if you hear something give their strong opinion about something, particularly complex subjects, and you don't have the knowledge to tell whether it's accurate or not, you shouldn't default to accepting it.
I'm really glad he called for more permanent character upgrades outside of the Great Plateau. I think it's one of the games greatest pitfalls, and I think it stems largely from the fact that the developers are afraid players will miss out on important upgrades and items.
What pretentious wankery. I should say I'm disappointed but I was already becoming disillusioned with his videos.
>makes a lazy comparison to the original LoZ like so many others, not bothering to talk about the actual execution
>says "muh freedom" about a thousand times while not explaining why freedom is universally good/desirable
>gushes over tiny environmental details while only superficially discussing the actual content of the game aka shrines, divine beasts, the story, etc
>every time he brings up a major flaw he immediately backpedals with "but game development is harrrrrd" (would probably not do this if it wasn't a Zelda/Nintendo game)
>basically you could watch any review of the game at release and get very similar takes, one wonders why Matt took so long to make a video, guess he had to look up intrinsic and extrinsic in the dictionary?
All I can say is that I'm glad I'm not one of those idiots who doesn't value their own personal experience playing the game over e-celebs.
For the record I played BotW at release on Wii U.
I can appreciate how that would be good, but at the same time I think it would be reasonable that such an upgrade should be more difficult to acquire. But like you say, people might miss it. I kinda feel like 98% of the complains can be boiled down to things they had to do to make sure that as many people as possible were not discouraged by the game difficulty.
>Played today they might not be all that great
Oh he's one of those guys
You shouln't default to dismissing it either. Both are stupid approaches. You contrast their claims with what others have said until you construct a broader idea of the subject than the one you had before
That is to say, you're supposed to take those claims as a starting point and research them until the weight of its inconsistencies collapses upon itself or is consistent enough to be held together.
The point is what MM said wasn't particularly knowledgeable on the field of psychology, but it's an element that's widely recognized, which is motivation as defined by rewards and by principle. This, when contrasted with the postulates of Kerlinger and Devereux, is completely congruent. That is why I believed him when he talked about intrinsic and extrinsic motivation in gameplay loops.
What a pretentious dick.
Weapon durability, sky glider and mountain climbing are all the greatest decisions of the game. I rarely even used a horse because traversing the open world on your own was so perfect compared to other open world games.
I feel like i've read dozens of these top 10 lists and they're always the same.
I like how your entire argument was founded on "because I said so" and being needlessly antagonistic to no real end.
Shit-stirring faggot.
Isn't he the guy that couldn't make a proper circle in a bing bing wahoo game, and then proceeded to say it was nintendo's fault?
>I think it would be reasonable that such an upgrade should be more difficult to acquire
The game certainly felt like it had places to put such upgrades (such as the top of Lanayru Mountain after fighting the dragon, or the Guardian's Nest Matt mentioned at 17:30), but they just chose to put spirit orbs there instead. I think that shrines after moments such as these put a damper on them, since the reward for completing these segments is the same as simply happening upon a shrine under a cliffside or in an open plain.
BotW won't have any impact on the industry because Ubisoft had an impact on BotW
Dark Souls is objectively the worst of the three
Nah, it's more like the rest of the industry is content just letting Nintendo sit on their own consoles knowing their safe on XBOX/PS/PC. If Nintendo actually competed against them you might see some adaptation, but instead you're just going to get Far Cry 6: A graphically updated Far Cry 5.
freedom being desirable doesn't need explaining. Also, you sound very butthurt over the fact someone liked the game.