$599 U.S. dollars

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What's going on here

>Playstation will never have that many ports again
$599 was worth it

What the fuck were we supposed to use 4 USB ports for?

Fun fact: Because it worked with generic USB controllers, you could use an original Xbox controller on a PS3 by merely splicing on a USB cable.

Well if you had friends, 4 wired controllers that all happen to be low on battery

Original PS3 unit with two meme card slots, one unnecessary one and two usb ports too many

Simultaneous local 4-person multiplayer with 4 dead DualShock 3s.

The og PS3 will easily be a collector's item given a few years.
That native PS2 support with HDMI has bigger value than you might think.

>4 Sixaxixes
ftfy

the sd card slot comes in handy

too bad most of them stopped working

I'm more curious about the CF card reader.
What fucking purpose did that thing serve?
Did they seriously think that some professional photographer or cameraman would use a PS3?

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yeah, if it works.
RIP, best $600 I ever spent

I miss all those USB ports
the ps4 slim runs out of ports fast, specially if you have more than one controller or PSVR

>Still have my fatass PS3 and use it mostly for the the backwards compatibility
>Everytime I use it I'm afraid its gonna die from all the noise it makes

Its still cheap to get a replacement now, but I hope it doesn't shit the bed once the price for those things get jacked up.

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Why not? PS3 is an entertainment device. You might wanna pop a card in there and see a slideshow of your photos.

Honestly it was worth every penny the 599 memes were cancer

4 external hard drives for cfw

Sony cameras were pretty popular at the time. Probably had something to do with that.

meanwhile, the launch 360 didnt even have any hd ports

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>A PS4 PRO is $400
>A spiderman-text era PS3 was $600

What where they thinking?!?

Reballing is a thing. Take good care of it and reball the cpu professionally before failure and you have a console sweaty collector nerds will be fawning over once the nostalgia kicks in.
Make sure not to update too, these things are super easy to mod these days.

>dedicated CP slot
I guess Snoyfriends were pedos all along.

>being blind
Its CF.

It also came out back when Blueray players were a new thing and expensive as hell and the PS3 had one.

Eh. Component video can do 1080i and most people still had CRTs in 2005 anyways.

ps3 was the pioneer of technology
bluray drive, linux support, cell processing, sony gave it all.

og fat PS3
>plays PS1, PS2, PS3 games

PS4
>plays movies

Really makes you think.
Seriously though, why was the PS3 so good? BC should never have been considered "obsolete" by sony. Fuck em.

This. They should’ve memed that

except games

Irrelevant

classic sonygro logic

Not if the systems stop working
It's like batteries with PSP's

>1995
>$399
>yo we got so many chips on our motherboard that we needed a daughterboard to fit more in

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>buy elite because it supposedly fixed all the issues and had hdmi
>it still rrods after a couple years
>out of warranty
>never finished lost odyssey

>buy ps3 later
>after 1.5 years bluetooth/wifi module goes out and controllers won't sync anymore
>it's slim so you can't just drop in a replacement
>out of warranty
>dragon's crown collecting dust now
Fuck the whole 7th gen.

>can play PS1,PS2 and PS3 perfectly on modern TVs
Absolutely worth it

Reliable.

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I'll tell you, I'm a professional photographer, and I DID use this all the time. I love the PS3. Totally worth the price.

>PS1 emulation
>perfectly
heh

Music games had tons of instruments. Headset, controller, drums, guitar, mic, "bass", turntable, keyboard, plus you could charge your cell phone. Four ports was the PERFECT number.

Collectfag here
It would be a neat commodity but with how finicky early PS3's are,it's just smarter to buy a PS2 if you want that BC

PS1 and PS2 games were designed for CRTs. Though, the PS2 did get a few that fiddled with widescreen and progressive scan support, since those were the big marketing memes before LCD TVs hit the mainstream.

Based nintendium

Since when has collecting necessarily been the smartest hobby, not to be rude?
Lots of people want consoles that are essentially useless or prone to breaking, and the fat ps3 will be no exception as long as people see the value in it.

People will buy it to not play it at that point. PS2's are more plentiful and work just fine. There's always gonna be some who want the phat PS3's but it just won't be THAT much of a collectors item is what I'm saying

>buy a PS2
Yeah, I didn't get enough of the Disc Read Error in 2002. You couldn't pay me enough to "collect" consumer electronics.

I played through 360's life cycle with 4:3 crt. it's pretty funny to think back about it now.

>CP
I didn't know sony was this based

fixing fat PS2 lasers is pretty easy

Jesus christ the Saturn was a fucking mess. And to think Sega of Japan turned down the hardware that ended up in the Nintendo 64 just because Sega of America was the one who wanted to make the deal.
Imagine what we could have gotten with N64 hardware but with a CD. Would have been huge for Sega.

What hardware was that?

How is it accomplished?

Hey, Compact Flash and MS Duo might be dated, but there's nothing wrong with having extra USB ports.

is buying a damn ps3 really my only way to replay the first infamous? i can shell out he maybe 100 bucks to a thrift store for one, but i dont want it to shit out on me.

>What hardware was that?
...The N64 hardware.
When SGI created the GPU they shopped around for buyers knowing it would be good for a gaming system. They first went to Sega of America who wanted to buy in, but because the idea did not originate form the Japan office it got shut down. So SGI sold it to Nintendo instead.
Sega of Japan's management was pants on head retarded in the 90s.

The slim models are much more reliable, you should probably go for one of those.

Wasn't the N64 GPU crazy powerful for it's day? I thought it'd be impractical to put that in a console a full two years earlier.

>How is it accomplished?
there's a white gear at the base of the PS2's DVD unit, if you turn the gear a few times (12 notch turns did it for me but it might vary for others) you can turn a shitty PS2 laser into a perfectly good working one.

2006, user. It was tech porn for us nerds. Also, PS3 phat could boot up Linux.
Shame it had no games for half a decade and I liked Halo too much to get it over a 360

Ah, so it's adjusting the potentiometer. I've done that on my Dreamcast before.

>Wasn't the N64 GPU crazy powerful for it's day?
Had Nintendo put some decent RAM into the system it would have blown away even the best stuff available for PC.

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Very very much so.
is correct about this as well.
SGI was THE leader in 3d at the time and had hardware that no one else could begin to touch for several years. They basically stripped down one of their GPUs that was meant for one of their $10-20k Unix workstations and specialized it for the gaming market.
Wasn't till the VooDoo 2 that other manufacturers really cought up.

That was so pointless, even 12 years ago

just sub for a month of playstation now.
the service is not even that bad, unless you live in a shitty part of the world and have bad internet.

For christ sake, I still remember the stuttering in Perfect Dark. Thanks for nothing, Nintento.

So they'd have had to strip it down even further if the Saturn was going to launch in '94 still.

>mini SD

Did anyone ever use one of these?

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I had a digital camera that used one of these back in 2008. But this was a weird stop-gap between regular SD and microSD.

599 was fine for the features it had at the time. Its a better price than the switch for what it launched with. Other consoles didnt have those features.

It had;
-dlna media servers
-a blu ray player
-The ports in ops picture
-built in wireless
-ethernet port
-linux support
-a gyroscopic rechargeable controller
-a hard drive
-bulit in blutooth support for all devices and controllers
-optical audio output
-backwards compatibility with 2 previous generations

Theses are features that in 2006 would cost plenty of money to get from any number of devices. A bluray player its selfwas $250+

You're probably not wrong on that. But I still view that one decision leading to the snow ball effect of causing Sega to exit the console market.
It could have been huge for them, if even to have just cock blocked Nintendo or anyone else from getting access to that hardware.

The thing was heavily marketed as a home cinema/all-in-one media/BluRay player that also happened to play games, hence the unnecessary amount of usb ports and media card slots.
IIRC the thing was even supposed to have either 2 ethernet ports or 2 HDMI outputs or something which however got scrapped in the end, don't remember which one it was.

Yeah. It's the kind of thing most people never knew even existed. To this day I believed they went straight from large SD to micro.

It's sort of unlikely that SGI's chip would have been ready for 1994. Even in 1996 it used the absolute latest in chip fabrication technology of 350nm to bring down its size / heat to reasonable levels.

Apparently the reason it wasn't released in 1995 was due to overheating issues when it was fabbed at 500nm.

Fucking this. Went through 3 360s and 4 PS3s (starting in 2013). I even had to replace the disc drive on my Wii.
PS4 wifi/bluetooth just shat the bed which prevents it from even updating, too. I never even moved the damn thing, much less played it or left it on in a way that'd melt it.
Day one XBone and WiiU still truckin, though.
We'll see about the Switch.

fuck

>IIRC the thing was even supposed to have either 2 ethernet ports or 2 HDMI outputs or something which however got scrapped in the end, don't remember which one it was.
It had both

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Is there even any appeal of the OG ps3's?

Cant you just download and emulate ps2 games via cfw just as well?

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IIRC PS3 was originally supposed to use two Cell processors and not have a GPU at all.

People have been cramping Wiis miniature hand held
Those things are fucking crazy good

emulation on the consoles without hardware BC is garbo

I have a friend who's Switch back plate cracked because he only plays it on the dock and the plastic would heat up. He bought an aluminum replacement since he doesn't want another plastic one to crack again.

OG PS3 wasn't emulation. Emulation is never as good as native.

Not if PS5 includes the rumored BC emulation for old PS1-PS4 games, if that happens PS3's will become totally obsolete (Except for pressure sensitive buttons on DUALSHOCK 3) I'm getting rid of mine

My launch Wii blows like a jet engine and makes weird noises when I boot it up now(still works though) while my old Gamecube is pretty silent.

Also didn't have built-in wifi
You could buy a proprietary dongle for like $100

>ports out the ass
>backwards compatibility
>looked sick af

The original fat is the best console since the PS2, just a shame PS3 had no games

it's ironic that part of the killing factor for devs was that you had to install from the blu-ray and now all games require an install.

>pressure sensitive buttons on DUALSHOCK 3
It really pissed me off that they dropped this for the DS4. If nothing else it's really noticable when playing Ace Combat, when yawing is completely binary. You can't gently yaw in one direction, you're either 100% or nothing at all.

In return we get a fuckin useless trackpad thing, a glowy light, and shit battery life. Thanks

Don't forget the proprietary hard drives, which were just regular sata drives wired through a weird custom connector, encased in some random plastic bullshit and were sold for about twice of what they were actually worth.
Jesus christ that Gen was fucking awful.

It was nice to realise that by the time you've added a hard drive, wifi dongle, wireless kit for the controller and Gold so you could actually play some fuckin games, the 360 was damn close to five hundred and ninety nine united states dollars and couldn't play blu-rays

>few years
kek you're years behind
Congrats on figuring out

The 360 cost more within a few months due to the fact you needed to buy a $99 wifi-adapter and batteries every week. Not to mention Xbox Live Gold cost $60 a year back then, which was mandatory to play games online.

The PS3 was a one-time $600 purchase (If you waited a bit it was 100-200 cheaper) and you didn't ever have to pay for online, the WiFi was built-in, and the controllers actually could recharge without spending another $60 per controller.

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>Not if PS5 includes the rumored BC emulation for old PS1-PS4 games

The thing that makes me less excited about that is the patent that talks about streaming assets for emulation over networks and various synchronization and timing issues in that regard. It really sounds like the PS5 might have backwards compatibility but you won't be sticking old game discs in the console and running them, you'll be streaming data from a Sony network.

I bought one of those original 60gb fat PS3s but I ended up being scared to use it. I now have it stored in my closet while I use a separate hacked PS3 slim and a hacked PS2 fat.

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I remember that shit. So glad I waited for the Arcade edition. Still had to shell out 80 bucks for a 20gb hard drive later, but I didn't have to deal with most of M$'s bullshit.

I have a launch day 60GB fat. The network card or something is fucked so it doesn't recognise any Internet connections (including wired) but otherwise it works fine.

Wasn't the T&L hardware also embarrassingly slow, barely competing with software T&L on a powerful PC?

>using wifi for online multiplayer
>using non-rechargeable batteries

>transported ps3 and entire rock band set to friends' houses
>kept forgetting i have the fucking 40gb launch model which only has two USB
>only two of us could play at a time
>if the controller needed charging, only the singer could play
eventually a friend dug a USB hub out of her belongings and gave it to me but this shit ruined almost all rock band parties

The later 4 layer Wii's are very quiet and run cool

test

test

PS3 was at the wrong time, multimedia devices were still not mainstream enough unlike today were any TV can do your taxes

No, it's actually quite the opposite. The T&L hardware was insanely fast and the arguably the best part of the GPU.

The T&L part contained both a 128-bit vector unit and a 32-bit scalar unit. That 128-bit vector unit could do eight 16-bit or four 32-bit operations in parallel, while the scalar unit worked in parallel with the vector unit.

That's higher performance than a Pentium Pro 200 MHz (best CPU on the market when N64 was launched) if it were *entirely* dedicated to T&L.

Unfortunately because the N64 lacks a sound chip, the T&L unit is supposed to process audio too.

That's over $700 with inflation. Could you imagine if someone released a console that cost that much now?

>mfw I still have my 60 Gb Hardware powered backward compability PS3 and I pimped up the cooling system and It never got a single YLOD in 3 years of almost everyday use.

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$600 and then it runs games at 15 FPS

In 2015 I was playing my launch ps3. I heard a pop and smelled a burning smell come from it. It's been in storage ever since. What are the chances that it is fucked beyond repair?

>62.5 Mpixel/s only without fogging and mipmapping
>Assuming 16-bit buffers and texture cache usage, 2 bytes of depth reading and two bytes of color and depth writing each per pixel is 375 MB/s
Was it really the bandwidth holding it back?

You're correct, but in all honesty it wasn't THAT bad of an idea on paper. A simple way to explain the logic is that while typical GPUs are made of hundreds or thousands of tiny and really dumb processors that all work in parallel the Cell has a handful of comparatively very large but consequently much more powerful processors that would work in parallel instead. The biggest reason why this wasn't done was because of awful yields on the Cell itself and to a lesser extent performance wasn't as good as was expected even in-house because even the people who designed it had trouble getting it to run optimally. POWER OF THE CELL was never actually wrong, just keep that in mind.

Still cheaper than phones.

It's gonna impact compatibility on quite a few PS2 games, If PS5 IS backwards compatible I would imagine DUALSHOCK 5 will have pressure sensitivity

How exactly did you pimp out the cooling? I have one of those and I'd like to know.

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Today I played Demon's Souls at 6k through RPCS3 at a stable 30fps so I'm finally putting my PS3 to rest. It served me well, rip in pieces PS3.

Even if they didn't have problems with yields, would a cell really be able to compete with a competent GPU at processing graphics?
Shipping with an outdated off-the-shelf GPU was a huge mistake. They should have paid NVIDIA more to grant them a watered-down G80.

Xbox too, had the same fucking 2 usb shit

I'm not sure how you are getting that bandwidth figure considering that the number of memory reads isn't static but application sensitive

But yes, the N64 did have very good theoretical fill rate for the time. 31.25 MPixel/s trilinear performance is a fair bit higher than the Voodoo which only had 25 MPixel/s trilinear performance and it was itself considered to have far higher texture filtering performance than any other PC chip on the market.

Without good optimization a lot of the N64's memory bandwidth will get eaten up on frequent bus contention (only one memory bus) and random access latency (RDRAM is notorious in that regard). Most N64 games also use edge anti-aliasing because it doesn't require sorting (consuming more memory bandwidth) while Voodoo's edge anti-aliasing requires sorting so almost no Glide game used it.

What happened to 60fps or fuck off, pcfag?

stable 30fps is better than the ps3 pulled off

Because demon souls runs twice as fast at 60fps. It doesn't work properly

>would a cell really be able to compete with a competent GPU at processing graphics

Almost certainly not. Sony had this bizarre idea that the Cell was going to be the one chip to rule them all. It was to be a miracle chip that could do anything and everything and better than anything else. The actually believed that the Cell was going to be so fucking amazing they will have monopolized the chip market within a few years. It's like something out of a bad Terminator sequel. It was an insane pipe dream.

>there will never be a console as feature-packed and value for your money as the PS3 again because retard consumers couldn't get over the price tag
Remember how online was free? Remember how it was backards compatible with every previous console? Remember when you could use your PS3 for CANCER RESEARCH?

Many games, particularly japanese ones, tie frame rate to animations, meaning that increased or lower framerate alters the game speed, instead of just improving display.

The game runs at double the speed if you run it at 60fps.

>pcfag?
idort

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DeS didn't have framerate problems save for a couple of large particle effects, you're thinking of DaS

>would a cell really be able to compete with a competent GPU at processing graphics

In raw pixel count yes, but it has extreme problems with texture filtering. They could have added dedicated rasterizer hardware but at that point you're getting closer and closer to entirely recreating a traditional GPU instead of a heterogeneous APU-style chip which was always the intent.

>They should have paid NVIDIA more to grant them a watered-down G80.

G80 was developed thanks to NVIDIA's work with Sony, which is why CUDA became a thing. Same way R600 came about because of ATI's involvement with Microsoft.

>DeS didn't have framerate problems

If you can't deliver a stable 30fps you have framerate problems. DeS doesn't deliver stable 30fps. Those "large particle effects" issues you are talking about isn't just the game dropping sub-30fps, it's dropping into single digit fps. DeS framerate is in the same territory as DD, barely acceptable.

The bandwidth figure is just the amount of data read from and written to the framebuffer with pure drawing, not counting anything else.
I'm not sure how it works on the N64, but the figure on PC cards can usually be derived from adding up the framebuffer and texture reads and writes for every pixel on screen. When blending in 32-bit, it's 20 bytes per pixel, so multiplying the fillrate by 20 yields the bandwidth consumption.

Framerate is tied to the game engine's physics you retard. Game runs at 2x speed if you 60fps hack it.

Oh and I forgot to mention that I still use my PS3 Slim for PS2 emulation even though I can emulate at 8k/60fps on PC because for some bizarre reason some games have graphical glitches on PCSX2 and yet they run perfectly fine on the PS3 Slim using software emulation, go figure. I still love my PS3 though.

Cut a hole under the fan on the bottom so it can actually get some frickin' airflow. Cover with chicken wire to keep dust out
Look into it, it's a true blue fix for the ages

If G80 was a result of cooperation with Sony, why is the RSX basically just a tuned 7800 GTX?
Unified shaders are really something to behold (extreme vertex bottlenecking here).

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I have a superslim. If I wanna hack it I'm fucked, right?

Where the fuck do you get an 8k monitor

Mostly fucked. Especially since you can't hack it at all on the latest firmware at this point. Even then, it would be more limited then what you can do on early slims and lower

>could make it a linus PC
>Could play all ps1 and ps2
>CFW
>Debug variants were region free
>ps2 controllers worked somewhat better on the og model

Sorry I have no idea how the scene is with superslim, last I heard there was a workaround that let you play backups but I'm not sure about the PS2 emulator.

That's internal resolution downsampled to 4k user.

I know what you're trying to do, but the usefulness of such a theoretical bandwidth figure is suspect because it's as far from real-world as it gets.

It's a little complicated on N64 because it actually uses an 18-bit z-buffer and an 18-bit framebuffer (3-bits store coverage) owing to using 9-bit RDRAM.

Do wiis still get hot as hell if they're not using the CD drive and instead playing games off a USB drive?

How do PS2 controllers work somewhat better?

Before the official specs were revealed, there were patents in late 2002 or early 2003 that showed a version of CELL with 4 PPEs and 32 SPUs on a single chip. This was called the 'Broadband Engine' (different than the final CELL Broadband Engine revealed in 2005).

Right next to this was a CELL-based GPU with 4 "lighter" PPEs, 16 SPUs, pixel engines, embedded video memory, rasterizer and probably other stuff. This was called the 'Visualizer'.

The two would have obviously had one shared cache of XDR working memory.

45nm Cell runs at only ~0.8V vcore at 3.2GHz
they hit 6GHz with 1.15V at 45nm
at 90nm they were able to hit 5.6GHz with 1.4V

Also, PS3 would have come out in 2005.

When they couldn't get the CELL to work, they pared it down hard and had to replace the Visualizer with some off the shelf nvidia shitter, they did this in spring 2005. (Around the time they were originally planning to launch PS3)

If the Cell thing had worked out, PS3 would have been more than 4 times as powerful than the one we got.

tl;dr if yields hadn't sucked ass, Cell WOULD have been everywhere.
the Cell wasn't just a cpu, it's was a whole idea of distributed computing. Basically using a Cell IOT to have massive distributed computing power. Not just for videogames, but for everything including personal computing.
Kutaragi was a fucking mad man, but had a beautiful dream. He wanted to btfo Wintel.

I feel like IBM probably took Sony and Toshiba for a bit of a ride on this.

Mine is dead :'(

all those features and yet no games

Because nips can't code.

>controller charging
>move charging
>vr headset
>headset dongle
>usb drive

I really miss PSP/PS3. Sony was actually making really cool products back then.

Yeah, yeah. I remember the "Need more processing power for your PS3? Plug it into your Cell powered fridge to double it's capabilities!" bullshit too. There's no way that would have worked for a video game console with the latency involved. IBM didn't take anyone for a ride. They were building a CPU designed for use in computer clusters and servers and that's all they ever said it was. Sony were the retards who thought it was going to be more than that.

Emotion Engine on the PS2 worked out alright for Sony in the end. Not a single Gamecube game is as technically impressive as this.

youtube.com/watch?v=ByYB3zueCfc

Well, it was interesting but it was lopsided. Like they didn't give it enough Vram to properly do 480p and stuff.

>in the mind of a zoomer, people always used their smartphones to take their photos
Damn, i feel old

Games like Burnout Revenge were just as rare as games like TLOU. The typical Gamecube game looked better than the typical PS2 game.

>PWRficient had 2 GHZ PPC dual core chips running at 7w back in 2007
>now all we have to look forward to are Intel's 800w bingbus monstrosities

I'm pretty sure this is the ruined future world timeline.

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if you get a fat ps2 and a network adapter you can put all your games on a hard drive

>Like they didn't give it enough Vram to properly do 480p and stuff.
Yeah unfortunately that was a really bad and unlucky case of technological immaturity. For Graphics Synthesizer to work properly (with its 16 pixel pipelines - 4x more than Gamecube and Xbox), the PS2 needed insanely fast VRAM.

Problem was that at the time, Sony could only afford 4 MB of VRAM which ran at a fast enough speed. And 4 MB of VRAM wasn't big enough for the PS2 to store 640x480 framebuffers. Like, if the PS2 had an extra 1 MB of VRAM, that would have been enough for every game to support 480p. It's ridiculous how bad and unlucky Sony's timing was.

This idea was huge for a time in the mid-late 00s. Intel tried it with Larrabee as well. Didn't work out for them, either

Just Xfag things. Sorry those Kinect games didn't pan out.

Not even this?
youtube.com/watch?v=xo6kOr52FYk

It's easy to have grand ideas and lots of people have them all the time. The hard part is actually making them happen. Sony failed abysmally. There's no reason to praise them for that. Their ambitions were so technically infeasible it's on the same level as dumb shit like solar roadways.

Nice meme

why aren't you ever on /vr/ talking about old consoles? Whenever I go there its just quake/doom and crt memes.

youtube.com/watch?v=xfd3kQYu2dw

IT'S RIDGE RACER
RIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIDGE RAAAAAAAAACER

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Still have my launch one. The best SACD player on the market.

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Why are jap dicklets so autistic and fragile? It's like they preferred going out of business instead of letting foreigners take charge.

Hardward prices should be based on the features it has, not on the games it can play. I agree at launch and a few years beyond, it had a weak library.

The animosity started in the early 90s because SoA was much MUCH more successful at marketing the Genesis/Mega Drive in America then SoJ was in Japan. So a long term grudge formed where Sega would go out of their way to undermine SoA.
There is several interviews that talk about this including one from the former SoA president of the time.

This is a LONG interview, but I'd really recommend it.
sega-16.com/2006/07/interview-tom-kalinske/
Includes info about SoA being approached by SGI.

Mine is right next to me and still works

CF cards were used in professional cameras

>Nintendo’s cost cutting

I mean, you can’t really blame them for that. That chip had to cost a decent amount to make, and as noted in that chart they had to sell a full console with a controller for less than 3Dfx could sell their card.

Back then RAM was ludicrously expensive too.

What would you use the PSP Memory Stick Pro Duo slot for? Not like you could play PSP games on it at the time right? View your photos?

overengineered piece of japanese garbage

I remember my Logitech Rumblepad worked with Wipeout HD

I think you can mod PS2 support on all models if you manage mod your PS3's now. That feature alone makes me want another PS3.
PCSX2 still is a fidgety bitch that doesn't play Snowblind games well still.

>still using my 60GB launch day fat
>opened it and used Gelid Extreme to replace the thermal paste
>moved up to a 500GB drive that saturates the drive controller
she's a little fire dragon now

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Good ol' white gamecube

>Back then RAM was ludicrously expensive too.
On top of that the N64 was using some of the first double pumped RAM out there on the market. Was a precursor to RAMBUS Ram.
The N64 actually had a lot of cutting edge tech in it.

MS Duo made a lot of sense since it's what the PSP used. It was easy to throw it into your PS3 and download a couple of games through ethernet instead of messing with USB connections and slower transfer speeds.

>That native PS2 support with HDMI has bigger value than you might think.
Can't you just use the Slim for that now? CFW is a thing.