Or am I missing something here? I never was a huge Pokemon fan but recently I decided to get into it and properly learn the whole thing (since I'm planning on buying the Switch). And holy shit, this is by far the most complex RPG system I've ever seen. We have more than 800 Pokemon in total, an affinity system that makes other rock-paper-scissors RPGs piss themselves with almost 300 total typings, more than 700 various moves with many more varied effects that lead to a lot of possible strategies like Trick Room or weather teams, and all of that is operating as a complex system that you need to learn with so many mechanics interacting with each other (priorities, speed, STAB, natures, IV/EV, held items, abilities).
That's absolutely massive. It's basically SMT times 10. So why do most people in Yea Forums threads call Pokemon games "too simple"?
i dont know nigga, i was 8 when those games came out in the, 90's shiet
Ryan Stewart
nobody denies complexity, it's actual shit thought, gamefreaks are the worst developpers
Eli Long
Complexity for the sake of complexity doesn't make a good experience.
I make salads at work and while it doesn't have as many components as a pokemon game it's less brain dead and arguably more rewarding.
Maybe if the games had all that serve some kind of purpose or had actual difficulty it'd be fine.
Carter Sanchez
None of that is even remotely required to beat the game, and MP only keeps existing because the franchise attracted the breed of retards who think "competitive turn based JRPG" was a good idea.
Logan Reyes
Actual game almost plays itself from being so easy. Multiplayer against real people can get way too hard and the game's not well balanced enough. A guy with a properly trained group of the most broken pokemon will always kill you unless you're also using another set of overpowered pokemon. Don't bother using the ones you like
There's no decent middle ground.
Cooper Ross
There's lots of things to take in, but most of it isn't required to beat the game. It's a bit like disgaea in that regard
Charles Hernandez
Does it help, though? I give them credit for allowing fans to study advanced breeding methods and video game husbandry tho.
Matthew Davis
>And holy shit, this is by far the most complex RPG system I've ever seen Actually complex games: >Darklands >Dominions >Star Trail >Unreal World >CDDA >Aurora 4x >Crusader Kings 2
Pokemans is actually quite simple. Its just extremely bloated, to the point of actually taking away from any possible complexity it might have.
Adding layers of "complexity" does not make a good battle system. Persona 1 has a mind-boggling 27 elements to work with along with a variety of status effects and battlefield positioning, but no one's going to say it's incredibly deep and superior to other RPGs because all that complexity just causes tedium. Pokemon having all that doesn't add to the experience and is only there to cater to the hardcore autists who want to make the most out of the most cookie-cutter turn-based system.
Caleb Collins
There is always a difference between complexity and effective complexity. Yes, Pokemon has all those things you listed, but very few of them are relevant. You pick a Pokemon with decent types, then you pick 4 different moves of different typings and use those moves on enemies that those moves are super effective against. After that it's just picking which water move is slightly better than the other water moves. On top of that grinding for EVs doesn't make a game complex, because you look at a chart, walk around, and hit the same enemy with the same move until you level up. Theoretical Complexity is different than Actual Complexity
>Inb4 but that's all games I didn't say it wasn't. All I'm saying is stop trying to make Pokemon sound more intense than it is.
Joshua Young
fpbp
Hudson Wright
Maybe because you can complete the game with ease not giving a simply fuck about weaknesses?
Gabriel White
because no one is complaining about the measure of complexity to the game, they're complaining that the game's difficulty is so low that it never demands the player to use or learn any of its mechanics beyond leveling up and basic type matchups
I'm not saying the game should demand players build new team setups every time a new mechanic is introduced, but maybe having opponents use strategies beyond having a single type of pokemon would be a nice refresher. For example, instead of type based gyms, why not gyms based around mechanics, like a stat boosting gym, a weather wars gym, a trick room gym, an entry hazard gym, a stall gym, a sweeper gym, a doubles gym, etc?
Liam Wright
So here's the actual hard truth of this particular series. Pokemon is essentially a card game in rpg format. Each new gen is like a new set with the .5 editions acting as patches top the content. Story, collecting, beauty pageants, petting, etc. is all supplementary content to the core experience. It's been this way since gen 3. The main issue here is everyone has their own perceived idea on what Pokemon is supposed to be when in reality it has always been shallow in every aspect outside of competitive battles which are super shallow now too. It would be genuinely difficult to make an ideal pokemon game since it appeals to soooo many people at once, you will always alienate someone. Most companies would not be up to the task let alone Gamefreak of all the undeserving brands
Chase Murphy
So you are just casual normalfags who only play single player and only the story mode
Yikes
Elijah Ross
We're just not autistic enough to try to pretend a generic turn-based RPG has incredible depth. If we want good turn-based combat, we'll play another series. You stick to Pokemon because you're the casual normie shitter and that's all you know, but feel free to believe it's others who are the ones with garbage taste.
Zachary Williams
as opposed to what? The "competitive" scene that's just "stall out the game until the opponent DCs"?
Gavin Murphy
that's why i was expecting them to burn it all down and start from scratch, follow the example that other 1st party switch titles set. So yeah, I'm disappointed
Ryder Gutierrez
Why would they bother? The games have always been awful. People got into this series in the first place because of the anime and the appealing monster designs and they stayed because of either nostalgia or brand recognition, not because the games are good or even fun.
Connor Mitchell
because it's a game for toddlers and children, you autist