Pillars of Eternity

Pillars of Eternity
Divinity Original Sin
Torment: Tides of Numenara
Tyranny
Wasteland 2
Underrail
Shadowrun
Age of Decadence
Expeditions: Viking
Expeditions: Conquistador
Pathfinder: Kingsmaker
Baldur's Gate: Siege of Dragonsspear
Legends of Grimrock
Atom RPG
Spellforce
Avernum

How would you rate the cRPG revival so far? Were they worth reviving, or is the genre just outdated?

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Atom fuckin sucks in all aspects.

Good but can do better

I d9dn't really grow up with cRPGs but I did enjoy the grimrock games, and DivOS 1 (haven't tried the sequel) so far. Shadowrun Dragonfall was pretty good too, if a little too simple at times. I wish it was more elaborate.

semi-enjoyed OS2 but it was still heavily flawed
looking forward to Disco Elysium and Wasteland 3 the most, Realms Beyond seems cool too

I bought Atom yesterday and only played the first couple hours, but how so? I really like it already.

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Tides was fucking awful. Words the game but take out the voice overs so there. The most boring shit youve ever experienced

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Have you tried Fortnight? Seems like your style of game.

We already had this thread yesterday, stop spamming.
>but I did enjoy the grimrock games, and DivOS 1
Try out OS2, it's mostly better than the original, better and more customization options, better balance, better party members, writings and level design.
OS1 still has a few little things over it but OS2 is overall a better, although slightly different package, heavily flawed as the other user said, but worth playing through.

Fortnite*, and yes, I have

>We already had this thread yesterday, stop spamming.
cRPG threads are comfy though. The last one devolved a little into bickering but mostly just good discussion.
What should I play next? Age of Decadence, Pillars 1, Tyranny and the Shadow Run games have all been sat in my backlog for awhile.

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>We already had this thread yesterday, stop spamming.
And it got 500 replies. Did your Smash thread die because of this one?

Age of Decadence if you go into focused and determined. Otherwise Shadow Run. Tyranny just plainly isnt good. Pillars is ok, but you'll get bored of it. Almost no one finished it, even those who claim to like it.

>"crpgs are for smart people like me"
>yfw
Boring is boring you stupid fuck. i bet you liked pathfinder too

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Is there at least one among these that's actually well-written?
I don't mind flaws here and there but jrpg tier writing can fuck right off

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I rate it as fucking great ,simply due to the fact that about a decade ago we couldn't imagine the richness and variety we're having at the moment. All we had then were shitty ARPGs and MMOs.

Really looking forward to the new Underrail expansion, and Realms Beyond.

Aw man. Sad I missed it.

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which ons the best?

The genre is fine, and some of the entries were good, while others were...not worth it.
We will be getting more cRPGs, so all is well

Not being an asshole here, people should really try Tyranny. The plot and world building is so fucking great you'd forget about the lgbt werewolf. Probably up there with dragon age origins

>cRPG threads are comfy though.
It doesn't matter whether they are or not, turning threads into pseudo generals that appear every day inevitably leads to shitposting due to lack of content, how new are you?
Also, play Age of Decadence.
>MUH SMASH THREADS
I don't give a fuck about Nintendo's crap, why can't you guys understand there's a time and place for everything?
Have you seen the shitshow that is /vg/?

>up there with dragon origins
That is not as lofty as you seem to think it is.

Divinity and Underrail

Do you have to interact with the werewolf of shit writing or can you completely ignore its existence and not even encounter it?

I don't know. I really think highly of DA:Origins and still think of it as the best modern cRPG after BG1

You have the option to kill it on your first encounter. Ignore. Banish (whilst in party). Or just bench her and never talk to her again.

Wasteland 2 is criminally underrated

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pillars of eternity 2 killed obsidian for me
they just cut it off like
nope were out of money end everything asap
theres no way outer worlds will work out if they still havent learned to manage their resources

>kiss ass
>hard ass
Lewd game.

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Oh, then I'd just kill it. No reason to let something like that live.

can't believe it actually happened and cRPGs are not dead/10

Geneforge 6 and an actual Star Control 2 sequel when?

Almost finished pathfinder kingmaker. It was pretty good. Better than Pillars at any rate.

Which one should I play next?

Wasteland 2
Underrail
Shadowrun
Age of Decadence
Expeditions: Viking
Expeditions: Conquistador
Atom RPG
Spellforce
Avernum

I vote Underrail.

Beamdog is a guilty of a number of different crimes. Here are the major ones.

1. The Enhanced Editions are essentially a collection of free mods that had existed for nearly twenty years. Beamdog gathered them all up, slapped "Enhanced Edition" on it and resold it as a new product. There's very very little in the Enhanced Editions that wasn't already out there, and most of it is stuff you don't want (like obnoxious character outlines).

2. The games didn't sell so well and the originals were still far outselling them, even twenty years after their release, so Beamdog had EVERY digital distributor stop selling the originals and ONLY sell the Enhanced Edition. If you want to buy a digital copy of the originals now, they're "bundled" into the Enhanced Edition. Now these scumbags can claim sales from people just wanting to buy the originals as their own.

3. The infamous 600+ bugs on launch. The game is still riddled with bugs (as even a perfunctory glance over their forums show) but the fact that it took nearly two years for them to get a game that had been working fine for 20 years to reach playability after launch is telling of their wild incompetence.

4. This is where we get to the ones that really piss people off. Beamdog couldn't just remaster the game, they had to fuck with the content too. New dialogue for existing NPCs like Jaheira, Viconia, Safana, Kivan, et cetera was written in to make the characters more progressive and leftist friendly. Beamdog shills will argue that "adding content isn't changing content XDDD" but it is when the new content changes the core personalities of the existing characters. This is in addition to adding a slew of their own LGBT (hitherto there were none in Baldur's Gate) NPCs, all flooded with OP attributes and magic items to encourage people to play them despite their cancer.

5. Siege of motherfucking Dragonspear.

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>Playing Underrail
>Trying to get the card from Elwood
>Didn’t invest points on pickpocketing nor persuasion.
>Laid a trap
>Critic
>Nobody gives a shit
This game is awesome

Underrail is fantastic, but I'm also partial to the Expeditions series

Pillars of Eternity - 1st one was decent. 2nd one was good

Divinity Original Sin - 1st one was decent. 2nd one was good

Torment: Tides of Numenara - trash

Tyranny - decent

Wasteland 2 - decent

Underrail - good

Shadowrun - 1st was decent. The other 2 were good

Age of Decadence - decent

Expeditions: Viking - good

Expeditions: Conquistador - good

Pathfinder: Kingsmaker - buggy as shit but still good

Baldur's Gate: Siege of Dragonsspear - trash

Legends of Grimrock - both good

Atom RPG - trash

Spellforce - trash

Out of all of them I enjoyed Grimrock 2 and Dragonfall the most. Overall still love the genre.

Never heard of Avernum. Is it good? What’s about?

>Geneforge 6
>6
Just how entertaining is it to play more or less the same chosen man simulator for the sixth time?

When has Obsidian ever released a finished game?

Contrarian

Once you've played one, you've played them all.

99.9% of RPGs are chosen man simulators, if you don't like it you might as well give up on the genre.

Does Expeditions: Conquistador have plenty of Native women to colonize or go native with? That's honestly the only reason I'll set aside time to play it.

There are native love interests yes

i should pick this up again, the directors cut

i remember playing 14 hours of it and having a good time

No, I mean being not-Jew creating not-golems and oppressing/shepherding not-gentiles (who are literally called "serviles"). I mean, it's fine, everyone should have a game or even a subgenre catering to their tastes, but it's not even that well thought through.
You get misleading info, at the very least as a Shaper. To avoid your character hitting a brick wall once you get to like level 10 (if memory serves - it was a long time ago) you need to disregard at least one development path the game suggests as viable and just pour everything into one or two creatures max. And that was just my biggest gripe that was the final straw that made me drop the game and never look back.

Pretty sure you can molest the half-native girl you get as a guide early on in the game.

>Pillars of Eternity
shit
>Divinity Original Sin
ok but overrated
>Torment: Tides of Numenara
shit
>Tyranny
really shit
>Wasteland 2
mediocre
>Underrail
boring
>Shadowrun
shit
>Pathfinder: Kingsmaker
shit
>Baldur's Gate: Siege of Dragonsspear
not even a new game
>Legends of Grimrock
good but it's just a dungeon crawler
>Atom RPG
shit

Are they all straight or can you start a literal Amazonian society of dykes? Been meaning to play this game for a while but a bit of fapbait will make me get to it sooner.

those people had like thirty years time to learn but still didnt

>Pillars of Eternity
Mediocre, but nice unless you actually try to finish it. PoE2 is shite tho
>Divinity Original Sin
Actually good. Silly humor slightly ruins it but whatever
>Torment: Tides of Numenara
Utter shit
>Tyranny
More like Tranny lol, somehow worse than numenera
>Wasteland 2
The difficulty spike was annoying, bretty good otherwise
>Underrail
Actually good, wish they made it more newbie-friendly
>Shadowrun
HK was worse than Dragonfall, I dread to see what comes next after the sjwfest that was Battletech
>Age of Decadence
Really good, but very hardcore, even vets struggle(and that's a good thing!)
>Expeditions: Viking
>Expeditions: Conquistador
Literally what?
>Pathfinder: Kingsmaker
Rocky launch, decent otherwise. I'd put it above first PoE.
>Baldur's Gate: Siege of Dragonsspear
You should be shot just for mentioning it
>Legends of Grimrock
Not a fan of the genre
>Atom RPG
Essential ruskicore vidya. I loved it immensely, but I'm ruski myself so that's probably not objective
>Spellforce
>Avernum
Didn't play, first looked gimmicky and skipped second because at this point I had enough of obscure games with shit UIs
>inb4 nice blog faggot

n'yah!

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> I dread to see what comes next after the sjwfest that was Battletech

It galls me how people constantly bring up the tranny shit in Battletech more than how shallow the combat is and how boring the story is. Game was just mediocre overall, even without the setting mutilation.

It's one of the Spiderweb Software games, a turn-based/strategy WRPG with a huge world to explore.
I've only played a bit of the demo, graphics and animations are very "simplistic" but the gameplay is pretty fine.

n'yarr!

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N'yah yourself.

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Avernum is great, even if it is just a remake of a 90s and 00s RPG. Over all I think the last few years have been almost as good as '98-'02, we just haven't had anything quite as good as Baldur's Gate 2 or Planescape: Torment. Divinity: Original Sin 2 comes close but I found the story didn't really take itself seriously enough.

fuck off

>and DivOS 1 (haven't tried the sequel) so far.

Nearly everyone agrees that the sequel is far better than the original game. You should give it a try. I bought the original on release and only played about 30 hours but I loved the 2nd game. Finished with almost 100 hours played.

I missed you Orlans. Where did you go?

>how shallow the combat is and how boring the story is
Roguetech is a solution. Well, it would be if it didn't somehow slash your FPS like in half. I mean, that was the original intention, the game was designed to be super-moddable(except the genders shit was hardcoded lol)

ignore him, atom is pretty good.

Pathfinder Kingmaker
Wasteland 2
Shadowrun (hong kong and dragonfall only)
Atom RPG

>Probably up there with dragon age origins

Uhhh, that's some low praise. Dragon Age: Origins is the last Bioware game I ever bought, it was such a disappointment. It was supposed to be a spiritual successor to Baldur's Gate 2 but felt like a worse game than even Icewind Dale 2.

Divinity 1 and 2 are 2014-17 CRPG games, the others are 90's RPG games (not the nest ones ) made in 201X

why the low charisma?

Try ATOM RPG if you haven't. Similar setting but most people agree that it's a better game.

>Who else has such robust good looks in such a large amount?
>He's handsome and he's talented and loves your Watcher builds~

>Name
Count Olaf
>Race
Meadow Human
>Background
Old Vailia - Artist
>Class
Rogue

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Yeah, you should give your leadership dude a charisma of 6 or 7

>no ELEX

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He didn't mention anything about intelligence. He just said if you don't like a lot of reading in your games then something like Fortnite, which doesn't require any reading, might be better suited to your tastes.

the settling is the only thing thats similiar, wastelands a tactical rpg and atom is a fallout 2 clone

>crpgs

>a successor to Gothic is not crpg
oh neo Yea Forums ou

Both games are good. Wasteland 2 is difficult, clunky, but interesting. Atom RPG is the most faithful you can get to Fallout and its great. Both are worth playing.

just an rpg although i agree game is great

I just realized that of the few nu-CRPGs that I played Pillars of Eternity 1 and 2 are the only ones I ever actually finished.

Both Original Sin games are too long and repetitive , especially 2 with its retarded armor system
Underrail is ugly pixelshit I couldn't get into
Expeditions: Conquistador felt really amateurish and I hated that a game based on history had so much retarded fantasy shit in it
Expeditions: Viking was almost a great game but I got tired of the archer spam and quit playing
Pathfinder: Kingmaker is completely aimless with no story or villain, I played about 20 hours and had no motivation to continue

The PoE games have the highest production values of this list besides Divinity but they're a much more in-depth and satisfying RPG experience.

Cool game but you're an absolute retard and should posting forever.

>Pathfinder: Kingmaker is completely aimless with no story or villain, I played about 20 hours and had no motivation to continue
Imagine being this dumb.

>Pathfinder: Kingmaker is completely aimless with no story or villain

wat

Wow, been a while since I've last seen this pasta

Speakign of which, Varnhold's Lot for Pathfinder Kingmaker is out tomorrow

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>OS is too repetitive but PoE is fine
Guys, look! A live obsiditard!

>PoE has more depth than Divinity
>Pathfinder has no story
>Cant play Underrail because MUH GRAPHIX
Holy shit

Literally all crap except Under Rail and the Expeditions games, but the latter two aren't even CRPGs considering they're linear and tile-based tactics RPGs rather than RTWP or turn-based free movement ones.

I kind of disagree on this. I played 2 and then 1 and I found the general combat mechanics to be more challenging and interesting in 1 overall. For the most part of 2, if you were sure either of your armor wouldn't be depleted you could just zerg the fights, unlike in 1 where every fight could go very wrong if you got certain status effects

It was in the last thread. Aren't you always in every single cRPG thread that appears on Yea Forums? What are even you doing with your time?

gothic isnt crpg either dumbo. gothic is a great action rpg. crpg means pnp games on pc environment.

>Both Original Sin games are too long and repetitive
D:OS games aren't long unless you go out of your way to do every little thing and game the system, especially not 2 since there's pretty much nothing to do after you're done with the second act, and given how you can cheese everything ultra fast in act 2 once you understand how broken Polimorphing is you can cut your playtime even further.
>they're a much more in-depth and satisfying RPG experience.
Pfff..., yeah, alright.
I'll give you that D:OS games are full of stupid shit but PoE isn't any better, and it has much worse battle design on top of that.

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Yes, that's why I said nearly everyone. Most people who prefer 1 cite the armor as you did. I just didn't like the story or characters in 1 so I vastly preferred the sequel.

So people today and yesterday mostly agreed that Divnity 2 is fine (aside from redit tier humor) and Pillars is OK but nothing special. But opinions on Tyranny are really love or hate. Mostly shitting on it for poor characters and writing. So how's actual gameplay in Tyranny?

crpg just means computer RPG, sperg. You should have listed "isometric turn based/rtwp rpgs" if you wanted specific list - and even so much of the list posted would not fit the definition.

Gothic and Elex are great RPGs - because of roleplaying. By your account Witcher should not be mentioned too.

Gothic and Elex really do fall under aRPG more than anything else.

Same as Pillars

>So how's actual gameplay in Tyranny?
Same exact RTWP as Pillars, so if you like one you'll like the other.

>it's this thread again

nice repost homo, original sin 2 is my second favorite game of all time tho

Dat bacon tho

Thanks. So Tyranny is Pillars but less classic fantasy and more edgy? That's it?

Basically. Its shorter, worse writing, and uglier graphics.

>So Tyranny is Pillars but less classic fantasy and more edgy?
More or less, it's a game that sells based on how much you want to do a few flavours of an exclusively Evil aligned campaign, that's it.

>Underrail
Seconding, my favorite RPG right now, but bear in mind that it is combat or stealth-centric, don't expect involved social quests.
On th second thought, you better wait for Underrain addon to come out, meanwhile playing something else. AoD, for example.

>praising a genre that mimicks design decisions that were done due to technology constraints and tries to pass it as features nowadays

It's bronze-age fantasy, and an evil-focused campaign.
It's a breath of fresh air to me. I thought it was more interesting than PoE.

I like vidya versions of TTRPG mechanics.

Kingmaker rules, especially now that it's mostly fixed.

>turn based combat

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If it doesn't have turn based combat it's not an RPG.

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So how dead is Pillars?

>rtwp games aren't crpgs

>waiting 20 seconds between each character input

Yaaaawwwn. Can't imagine how fucking boring and tedious this is waiting for 3 other players to complete their actions.

Alright but when is Owlcat going to make a game based on a good AP?

Atom is good but the gameplay isn't anything new
Writing is pretty funny but it can sometimes be sparse
Environments don't really captivate you at all
Also some builds are directly better than others last time I played so there's no reason to use Unarmed/Melee at all because the late game will fuck you.

t. cowadooty generation

Correct.

Turn-based and rpg-pilled.

RTWP is an abomination

Nobody needs to wait a full fucking round to decide to swing a sword. Rtwp considerably speeds up that.

>reviving
It was never dead actually retard, making CRPGs in general takes time.

>Nobody needs to wait a full fucking round to decide to swing a sword.
>things that never happened

>play Super Mario 64, Mario Kart 64, Star Fox 64, Escape Velocity, Star Control 2, GTA, Tony Hawk's Pro Skater, Twisted Metal
>friend shows me Fallout
>got past 2 rats before closing the game out of boredom of the combat
I was smart enough as an 8 year old to know the genre was crap.

I liked pillars of eternity's story. Its pretty fucking deep and before obsidian hired the women writers.
others ive played are:
>tyranny:
good choices but ultimately shit writing >Divinity os 1 and 2:
Ok writing, nothing deep or new. In the end devolves to, "stronk wimmin god is the best thing evurr and we must help her", so sjw influence is apparent.
>Wasteland 2:
Kinda fizzles out in 8 hours. Great combat, boring story. Sjw influence apparent. A lot of leaders """happen"""" to be women etc. Btw I'm 15 hours in haven't finished yet.
>Shadowrun dragonfall:
Great writing but combat stops being interesting pretty quick. Quit playing it 14 hours in and didn't feel like turning it on again since.
>Pathfinder Kingmaker:
Got bored from the 50 pages of infodump at the start teaching you obtuse mechanics so I just quit.

Imagine being this much of a brainlet.

Overall pretty good.

Maybe it's just not for you.

I like all the games you mentioned, and also love cRPGs because I like rollplaying and roleplaying.

>In the end devolves to, "stronk wimmin god is the best thing evurr and we must help her", so sjw influence is apparent.
What in the world are you talking about?

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Literally happens in every d&d game, which multiple crpgs are based upon.

rtwp games are turn based. the turns are just on a six second timer.

what does the c stand for? crap?
LMFAO

t.havent playing original sin 1.

The problem is any turn based game can be done in real time.

>Got bored from the 50 pages of infodump at the start teaching you obtuse mechanics so I just quit.
But that's why it's so good.
Once you get a handle on the mechanics the game is incredible.

AD&D, which most RTwP are based around, had simultaneous rounds. You didn't necessarily wait for anyone.

4e and 5e use sequential turns, which slows things down a lot and makes it more "gamey".

Underrail was the best thing that happened to crpgs in the last decade

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>Expeditions: Conquistador
>Literally what?
holy fuck dude, you missed out on a REALLY good game

Hence, RTwP.

I used to dislike turn based combat until I was in my early 20s. I guess it takes a fully developed brain to truly appreciate it.

Pathfinder also has sequential turns, Kingmaker with turn based would move *incredibly* slow

Ive heard the story of pathfinder is boring?

Oh yes, the mid 2000's until early 2010's was such a great time for cRPGs, we got all those great games like.... Dragon Age: Origins, and DA: 2!

I think we're confusing simultaneous combat rounds with turn-based gameplay.

>Astarte
>Stronk wimmin
>A literal kiddie reference to historical Mother goddess cults means the game is written by SJW
So you're a fucking retard, not a big surprise.

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The combat of Shadowrun Dragonfall would feel like shit in real time, because cover shooting is boring. The flanking system with skills and such is more interesting than the old and tired 3rd person cover shooting, which seems to be the most approximate way to do what it tries to do.

So literally a carbon copy fallout 2.

Will Colony Ship save RPGs?

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Oh yeah. Must be a coincidence that they pull the exact same shit with sebille in original sin 2?
>Roastie whore is a goddess waow!

>being attention-deficit
Pathetic.

What's a good game to get into CRPGs. I've tried fallout but the slow pacing and general lack of combat that doesn't devolve into "spam attack" makes it a bit boring. Plus the time limit is irritating as hell.

>makes it more "gamey"
What the fuck does this even mean? It's a videogame, you retard.

this is the pc elitist headquarters btw: enrive.org/pc

I was talking about 4e and 5e D&D you cumgargling shit for brains.

>cRPG has a hard level cap
Absolutely disgusting. I'm looking at you Underrail. Great game, but I'm not replaying the entire thing just to try out some extra psi abilities. Just let me level up my fucking will and metathermics more. I've already beaten everything, I've already reached the endgame, there's literally 0 reason to gimp my character.

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>Literally didn't get a single thing about the scion questline
>Calling a PTSD wreck of an elf a whore when she was literally closed in a dark box unless she had to kill somebody.
>Calling any woman you don't like a roastie
Don't you have your containment board to bitch about vaginas instead of this place?

>>Calling any woman you don't like a roastie

baldurs gate or PST

Might and Magic 6 and Jagged Alliance 2.

>AD&D had simultaneous turns
>initiative
Cmon now.

>Zoomer
>Is zooming
>Gets called out and politely asked if they wouldn't rather return to tried and true zoomercore
>Gets ass blasted.

Pottery

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>best companion in the game is a fucking sidekick

JOSH

Underrail's cap is pretty high so it's not too bad. You do level consistently as the game goes along, and that keeps fights interesting.

The worst games are those with low level caps and low levelling rates. Baldur's Gate 1 was shit, in that regard. The level cap was like 7 or 8 and there were so many fights that the overwhelming majority of them would be the exact same.
The point of levelling is to feel growth in your characters abilities and to allow new ways to deal with increasing threats.

Yea Forums is the only social media I use, but nice try, retard.
You still have to explain how Sebille is somehow an SJW character.

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Don’t bother with him, to him if a game has any woman in a position of importance or power it’s SJW shit

>sebille
I haven't played either game but that looks and sounds suspiciously close to "Sibyl".

If you have a high frustration tolerance give Age of Decadence a try.

Now I'm thinking these are shills from obisidian or something, Dont see so many cucks usually.

>Might and Magic 6
He wants noob friendly, mate. He's going to have a stroke when he has to return to New Sorpigal's starting dungeon for the fifth time in a row or reload from TPK losing an hour of long, painful bloodsucker/cobra/spider scraping because he forgot to save.
And there's disappearingly little role-playing options in M&M6 and later, even though 6 and 7 are great games. Even JA2 has more and that's never a favorable comparison.

I can play the same game for 12+ hours straight.

>Age of Decadence
Interesting world and ok gameplay. Be ready to have to start all over because there is no other way to progress other than jumping this pit which needs 8 dex and you put all your points into strength
>Pillars of Eternity
Depending on your tastes the writing may leave you out cold. On the surface level it's a lot like Baldur's Gate but balanced by the worlds most autistic man, you won't break it so easy.
>Tyranny
Rushed mess with a great premise that it doesn't live up to. Don't worry of you feel like skipping this one.
>Shadowrun games
The gameplay is very divided between talky-talky hub sections and shooty-shooty xcom levels. The first one is unanimously considered the worst one, the other two are really great.

Sebille is far from being a SJW character, mostly because like any of the main characters outside of Beast or Ifan she's written to be actively unlikeable, she has PTSD from being used as a literal mind conditioned chained dog to kill her own kin for years and when she finally breaks out of it all she's still a mess who can't trust anyone.
The scion questline about her being fit to become an elven tree is less than worthless because there's iirc at least other two elves who are scions in the game, the only difference with Sebille being that she's also a godwoken, so a potential candidate for being the chosen one to ascend to divinity, which isn't special at all since it's full of godwoken either way.

The game goes as far to make you hate Sebille that she's the only main character out of all six that has initial recruitment choices that lead you to kill her, so it's completely retarded to call her a SJW character, Divinity has mediocre and safe writing but none of that nonsense, hell most of the women in positions of power in those games are either weak or just as petty as the men, especially in OS2 where you have people like Gratiana or fucking Dallis.

As someone with ADHD I can promise you it doesn't affect the amount of time you can spend engrossed in something, but rather what it takes to engross you in it.

played it as a 12 year old and was doing fine. Well at least until the memory crystals.

How are Tyranny and Dragonfall's class systems or equivalent?

WOMAN STRONG?
GAME BAD

>The first one is unanimously considered the worst one
Not unanimously. Before "Director's Cut" or whatever, before getting Dragonfall's mechanics it was a fun game. Laggy as hell, of course, but that's Unity for you.

Alamos or Darkmoor?

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Expeditions and OS2 are the only good ones.

beats me, that was 17 years ago. Now Darkmoor as an adult is a cinch when you come equipped with dragon breath/lloyd's

Go suck a dick zommo

Am I the only one ITT who played Bastard Bonds? It's a better CRPG than half that list.

I've noticed a difference in design philosophy between WRPGs and JRPGs that often the former go for a set amount of enemy encounters, that will allow you to plan a set amount of character building, versus JRPGs that often allow you to grind to the point you'll stomp shit without much effort, not that it is required, but it just makes the encounters that never end feel like a chore.

Apparently yes but nobody will hate on you for bringing more good games to our attention.

I miss Shadowrun.

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you have extremely low standards

Is this bara fetish bait?

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plenty of wrpgs have random ecounters

Yeah except Fallout 2 had more content to me and all around better build variety.

The knife-ear bitch has nothing to do with gods nor feminism. Unless you count lady-snowblood or kill bill as feminist power fantasy,

Is the expansion already out? Been wanting to pick it up but I assumed it wouldn't take that long.

Cyberpunk is ded

You just know the good stuff. Back when I first went there my party was only around level 50 and I my party, as I now know, was severely underoptimized. I was relying on buffs and so forth. But even now Darkmoor is a slog, Lloyd's just makes it not a nightmare.

>in the middle of game cover
>looks like a modern blue haired club going femoid
>'happens' to be the one who's a literal goddess
Come on now.

store.steampowered.com/app/486720/Bastard_Bonds/
Tactical RPG where you play a criminal exiled to a prison island, with getting off being the end-goal. Heavily story driven.

Well, it's made by a former (gay) porn game studio.

Both are classless. You get points and use them in whatever skill you want.

>play western RPG
>game world is ugly
>character design is hideous
>women look like men
>get snarked on by trannies and stronk womyn all game long
>If there's romance, none of the girls are pure and they bring up their past lovers/sexual exploits
Yeah, no thanks

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Another rough but decent game is Serpent in the Staglands
store.steampowered.com/app/335120/Serpent_in_the_Staglands/
Party-based RPG that's neo-old-school (idk how to characterize this - somewhat like what OSR is to D&D?), warts and all. Not very polished but a fun, difficult experience.

That mostly depends.
There's quite a few JRPGs with finite setpieces, like Valkyrie Profile, Dark Law, Druid or any stage based game while there's many WRPGs that have infinite random encounters.
>often allow you to grind to the point you'll stomp shit without much effort
It's not really different from the average WRPG that allows you to stomp shit without effort to begin with, not to mention that if you try to play legit WRPGs also encourage you to grind a lot more than JRPGs since unlike those games a single level makes a huge difference.
I mean, take OS2, you can cheese it in so many different ways, either by abusing the fact that all the major battles need a speech prompt which you can exploit in so many different ways or the fact that Deathfog or lava field exists and there's a spell that effectively allows you to one shot anything with those, let alone how broken and ungabunga a scoundrel with warfare is, summoning, and whatever else, hell you can cheese a lot of bosses by surrounding them with fucking cooking pots you hoarded.
Finite setpieces don't make the game harder, finite resources don't make the game harder, good encounter, mechanics and toolkit design do.

Besides, one thing I hate about finite setpieces is that they effectively make the game a lot more boring since at some point there will be nothing left to fight anymore, making you waste time traversing empty wastelands with nothing in it.

Looks terrible. They could've made it a bit prettier. Why did they choose to go so ugly?

>Play Japanese RPG
>The gameplay is bad
>Just watch anime and masturbate instead

>western games
>gameplay
Good joke m8

>Just watch anime and masturbate instead
There is literally nothing wrong with this as a solution to any and all issues.

I've kept an eye on it. How story-heavy is it?

Boooooo! Game with a too much reading need to go away.

Play Sunless Skies.

>JRPG gameplay
lmao

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I'm interested in jumping into PoE2 since the turn-based mode is more my thing but I haven't played the first.

How much would I be missing out on?

>JRPGs keep a winning formula largely the same
>regularly top everyone's lists of best RPGs of all time

>WRPGs do a bunch of unnecessary shit
>become literally who niche titles that get circlejerked by contrarians on Yea Forums

Medium - the writing and lore are good enough for what they are but combat is more the focus.

calling Divinity OS tactical makes me laugh every time

I like all the reasons you put in your post.

The reason is its a cheesefest where blindly pumping damage and resists is the epitome of tactic. The most tactical decision you can make is savescumming to get a good starting point for a combat and teleporting an NPC 8 screens away because of a sliver of LoS

The epitome of tactics is waifusona 5, where you just spam whatever element the enemy is weak to over and over, right?

I never called weebshit tactical nor did I imply that it was. Its just citing Divinity as a good reference is retarded when the game has the depth of a puddle

Not him but there's no tactics at all in D:OS, the gameplay can be summed up in
>>Is there an hazard barrel?
>No: Create an elemental field with your spells
>Yes: Damn son, better break it
>>Did you set up your elemental field?
>No: Set up your elemental field and pump those statuses and damage
>Yes: Attack the enemy until it dies
There's no instance when this isn't what you do, all the game is like this from your first fight with the three skellies to the void dragon, and the worst thing is that D:OS2 isn't all that different either.

The blind delusion of WRPG onlies that their games are deeper or better than the few normalfag tier JRPGs they cherrypick every time is frankly embarassing.

Very few games require you to vastly alter your tactics for every battle.

JRPG are handholding casual trash, not even real RPG’s

Dont call it tactical if it isnt then. Do you know how badly I wanted blessed ice to be useful in divinity? It just fucking wasnt, because the game was built to be played without thought

>JRPG are handholding casual trash, not even real RPG’s

>still more successful, fun, and revered than WRPGs
wew, WRPGs really are trash

So you're saying it's not tactical because you can't use whatever fun thing you want to use and still remain viable?

If popularity is your metric, then you lost since bethesdashit sells way more than JRPGs. Also the most popular JRPGs are trash.

Its not tactical because trying to come up with variant strategies that wasnt just drown eveerything in fire/deathfog proved to be futile as the combat system wasnt built for it

Blessed Ice was not a niche thing, it was just plain fucking useless. Necrofire on the other hand was retarded broken and only rarely not a good option. Real tactical game you have there larianigger

Might be, doesn't change the fact that the general "strategy" is still just as simplistic as most games despite a lot of useless fluff.

Tell, me, how many of the options you even use in ToEE? Because most of the stuff the game gives you is beyond useless, most of the crafting you can do is pointless even if you play as a mage, most of your spell library is absolutely worthless trash.
Look at OS2, where any status that isn't Charm or Fear is effectively the same thing, a one turn shutdown, look at all the completely pointless field options like the cursed or holy variants which you'll hardly even see since they basically do not exist in act 1 and act 2 onwards is Necrofire central.
And let's not talk about the "tactics" either, despite OS2 being on the upper tier of the recent CRPGs when it comes to battles, since at least they're not a complete waste of time.

Where’s the fun in JRPG’s? The boring combat? The lack of options outside of it? The cinematic experience?

That would suggest they haven't really playtested their game. If they had, surely they would see that there is one particular overpowered spell and then the best thing to do would be to add some sort of immunity or high resistance to some enemies in some encounters, to break your wave of insta-win.

As someone who deeply despises Pathfinder, do the other elements of Kingmaker make it worth suffering through the system?

That depends on what your issue with pathfinder is

Just play the superior genre, Tactical turn based combat games. CRPG are for nerds.

>12 hours isn't enough time to be considered paying attention
Retard

It's supposed to look exactly like Darklands

I know you're ADHD because you just skimmed the post without reading it.

There's a big difference between being engrossed by lots of flashing colours and loud noises, and being engrossed in something that takes more patient focus and concentration.

Cause they're anime

>If they had, surely they would see that there is one particular overpowered spell
It's not one particular overpowered spell, it's just that the game, like 99% of CRPGs has too many options that are overpowered.
Scoundrel skills are stupidly broken since they do massive damage and incapacitate, not to mention you also get stupid mobility and pairing it with Warfare makes you hit harder than a STR focused character.
Elemental fields are broken because they do persistent damage AND apply statuses, which in OS2 have 100% procs as soon as you deplete armors, making the game even more ungabunga than OS1.
Teleport/Netherswap is broken, lets you shutdown enemies by either teleporting them into an elemental field or just teleporting them the fuck away so you can fuck them up from a distance while they walk back to you
Terrain Transmutation literally makes you instakill anything by picking up your lava/deathfog field and just placing it on the poor sap of the day, making you effectively intakill anything that isn't in a separate dungeon that doesn't happen to have Deathfog or Lava, which is only true for Act1/2 and none of the enemies there pose a challenge after you sweep the rest of the game with this
Fucking cooking pots barricades
Necro lets you heal for insane amounts as long as you do any kind of damage.
Lone wolf and other talents like Torturer or Executioner breaks the game even further, making anything that isn't Pet Pal worthless

The game is just a mess, it's made as a power fantasy where you just do the cool shit you want to see and hope it isn't completely useless, like most 99% of RPGs around, at least it's a tiny bit more varied than BG, AKA fireball central, but that's not really that much of an achievement.

>Pillars of Eternity
Good. Excessively bland but very solid.
>Divinity Original Sin
Bad. Larian can't write for shit and the gameplay is nothing special.
>Torment: Tides of Numenara
Didn't get more than an hour in, seemed bad but who can say with that little played.
>Tyranny
Didn't hate it as much as most people seem to have, but certainly not good. Decent at best.
>Wasteland 2
Did not play.
>Underrail
Did not play.
>Shadowrun
Enjoyed all 3. Dragonfall is great, other two are good.
>Age of Decadence
Didn't play enough to say.
>Expeditions: Viking
Massive disappointment after Conquistador, but not sure how much of that was down to how broken it was at launch. Just started a new playthrough so maybe it's less fucked now.
>Expeditions: Conquistador
Loved it, one of my favourite games of all time.
>Pathfinder: Kingsmaker
Was enjoying it but put my playthrough on hold until it is less broken and fucked. I will go back to it eventually.
>Baldur's Gate: Siege of Dragonsspear
Did not play.
>Legends of Grimrock
Did not play.
>Atom RPG
Awful writing, reads like it's been translated via google translate. Unplayable because of it.
>Spellforce
Did not play.
>Avernum
Did not play.

Incredibly based post. OSfags need to be put in their place

No WRPG has come close to the quality of titles like Chrono Trigger, FF6, Vagrant Story, Panzer Dragoon Saga... it's worlds of difference in terms of quality. Now that Western gaming has been fully taken over by SJWs it will definitely never happen.

>like most 99% of RPGs
Maybe I don't play them right, then. If I find a guaranteed, insta-win method then I'll branch out and look for other, cooler ways to win a battle. The insta-win strategy ends up as a last resort thing if nothing else that looks better works.

Disco Elysium is going to be shit. I don't know how retarded you have to be to think otherwise.

But those things all sound like fun.

Which features do you have in mind?

Except patient concentration is required in a real time game, while a turn based game you can watch Twitch or jump from your chair to run around without negatively affecting your game performance.

>being a godlike death-machine, demolishing all those who stand against you, sounds like fun
Ugh, pleb.

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underrail might have been great, but the dev tard fucked it up with dumb fkin lvl cap.. in a fkin crpg.. lvlcap.. motherfuckin tard.. ruined it for me..

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>jump from your chair to run around
ADHD as fuck.

This but unironically

But they almost all have level caps, user.

What game best replicates Starfinder?

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It's an RPG not a competitive esports title. Stop being a faggot.

Don't get me wrong, I really like OS2, much more than OS1 for most things and it's probably my favorite WRPG since a VERY long time, but I hate the pretense that it has deep or complex combat, it's the same bog standard mess like any other RPG around, it's not actively offputting like PoE but it's still nothing special and while cool it can be broken effortlessly and also makes you realize how limited and flawed it actually is once you try to play it with the more "honest" options, which are just boring since you pretty much need to play a warfare/hydro character to not actively break anything.
Oh and I also forgot how you can exploit dialogue prompts by switching to other characters too.
And I also fucking despise the pretense that this mess, as fun as it can be, is somehow better than JRPGs, but this is another topic.
>then I'll branch out and look for other, cooler ways to win a battle.
What cooler ways?
Because pretty much most of the strategies are the same exact thing at the end of the day, the cool stuff is actually the broken stuff, nobody in their right mind would play a pure STR Warfare character in OS2 because it's unbelievably boring and the game also gatekeeps your growth and character building either way to not make the game a complete joke, like a lot of CRPGs.
You can try a Solo lone wolf but to make it viable you still have to resort to broken tactics because the game is actually not elastic enough to make it work unless you resort to slow hit and retreat strategies so you don't get buttfucked due to sheer statistical inferiority you can't work around.
It is fun if you like to fuck around, but it also becomes boring really quick because the game is braindead and doesn't really put up a fight, if anything it actively hinders some of the more niche options.

>Pillars of Eternity
>Excessively bland but very solid.
>Divinity Original Sin
>Bad. Larian can't write for shit and the gameplay is nothing special.
>Shadowrun
>Enjoyed all 3. Dragonfall is great, other two are good.
>Pathfinder: Kingsmaker
>Was enjoying it but put my playthrough on hold until it is less broken and fucked. I will go back to it eventually.
My man.

From the game you list I played FF Vl and CT.
I dropped FF because the combat was plain shit and the story mediocre as fuck. The music was good though.
I’m playing CT and the combat is better than FF but that’s not saying much. The story is not amazing but most of the character are charismatic. Don’t know why they made Chrono mute, it makes me feel disconnected. Overall I had a better time with games like Arcanum and Fallout.

If you want to play casual trash then do so, just dont hail it as something great because you can mindlessly powertrip

yea, but in other games u hardly reach the lvlcap (its almost abstract), so u feel u r progressing until the very end.. in underrail, u reach it fast and easy without even doin all the content.. fk that.. dev arguing he doesnt want players to be OP.. fuck u.. if i put in the time to grind the levels, i wanna be op, its a fkin single player game, give me a break..

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My thoughts pretty much, DivOS gets a bonus point for being fully co-op, which is a rare thing for the genre, it makes it a bit more bearable.

>skyrimlet

Not that guy but it's a single player RPG dude, you're going to play through these things once or twice and that's it, they don't need to be "balanced"
although DoS2's combat gets old, easy and broken before you finish the game

>you're going to play through these things once or twice and that's it
An RPG that doesn't make you replay at least four or five times is not worht your time, and yes, they do need a semblance of balance.

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bitch i dont give a shit about skyrim, u dumb zoomer... this "abstract" lvl cap-soft cap is a thing that was present even in the first two fallout games and i loved it for it..

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>play through once or twice
the absolute state of Yea Forums

You wouldn't be overlevelled if you were using the proper curiosity xp system. You've been using combat xp, haven't you. Oh, user.

>Grinding
You should have choose the curiosity system. Is the intended way to play.

There's always Spiderweb Software...

>Must play
Underrail
Spellforce III
Grimrock 1/2
DOS 2 (post Enhanced Edition)
Shadowrun Dragonfall

>Great
DOS
DOS 2 (pre EE)
Shadowrun Hong Kong
Age of Decadence (I'm shit at it)


>Good
PoE 1
Wasteland 2 DC
Tyranny
Expeditions (haven't played enough of both)

>Meh/Low tier
Torment Numenara
BG Dragonspear

Haven't played the rest

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I'm gonna say something really controversial so if you're easily triggered then ignore it.
NIf you have a full-time job then you find your free time horribly limited. The idea of tying up another 100 hrs playing the same game when you could be playing others can feel like a waste of precious time.

I started playing divinity original sin 2 recently, and I am really enjoying it. The thing that is making me feel the most retarded is trying to find all the quests. I never would have thought playing hide and seek in the cave would have led me to something so interesting

>Shadowrun Dragonfall
I thought all the shadowrun games were shit I'll have to check that out

Only the first one.
Main strength of Shadowrun Dragonfall/Hong Kong is lore and storytelling. Their gameplay systems were simple, so don't got expecting DOS level of systems

cRPGs are trash, wRPGs were far better off without their shitty mechanics. wRPGs had the best gameplay between about 2001-2010. I guess cRPG is better than modern trash like fallout 4 or witcher 3 but whatever

awesome I'll check that out then I only played the first one
as an addition I am playing that skeleton guy and I've started out with pyro and geomancy

I don’t have a problem with isometric view but why some people dislike it?

Because they want every game to play over-the-shoulder like skyrim.

What game is that in the pic? OS2?

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i cant tell if that is a girl or a girl (boy)

My intuition says male.

>not recognizing gemma

wtf with all these newfags these days

Preach. They just turned 25 (!) this month. As long as Jeff is alive, at least his niche audience is steadily supplied.

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this is a shit opinion don't listen to this guy

This What happened to all her stuff on pornhub?

>I am playing that skeleton guy
>Playing as Fane
>ever
Well, at least you're getting to play as the only guy that actually matters out of the six.
He's pretty fucking insufferable, especially as a party member, but if you play as him you get a few unique dick choices you wouldn't get otherwise.
You'll probably hate him a lot once you get to Act 3 and 4 if you can't stand him already.

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the revival fucking forgot to bring engaging world buildgin and fun gameplay.

the differance is people actually played anthem.

It’s fucking ancient. I used to play that shit as a teenager on an Apple Mac LCII and I’m 39. I can’t believe Spider Web Software still exists.

thats what you get for being a retard and going classic so you could overlevel shit and never get a challange, the game is balanced around oddity, classic was added for the scrubs

I'm sorry, user.
I'll try harder

Also, pathfinder kingmaker is fucking fun.
Like, holy shit.

Classic came first, oddity was added later.

How come we still don't have a quirky/weird CRPG like Undertale or Lise are to JRPGs?

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All I want is a game with well-written companions with lots of interactions between them that is turn-based.

any modern crpgs provide that?

and the game got balanced around oddity, classic was only kept because it was already there and removing it would only cause scrubs to cry out that they cant overlevel everything by just mindlessly grinding

No. There are few enough turn-based games, and none of them have extensive party interactions. Divinity is the closest to what you want

Then what about RTwP or straight up real-time?

I'm willing to compromise.

>classic was added for the scrubs
Classic was from the beginning for the scrubs, you were wrong.

Then balance it for classic as well by reducing XP gotten from killing monsters to nothing if you're over leveled and reducing later quest's XP by 1/3.

why bother when oddity is superior in every way and the only people who play classic just want to ruin their experience with the game, there is no point in classic mode, it only encourages grinding which is retarded and thus a waste of time to even bother balancing it

Just play divinity os2, faggot. It does have well written companions. The notion that it has worse writing than any other crpg sans planescape is a complete fabrication

Already 100% it m8

They should bother so you won't complain about classic if it were balanced like oddity.

Expeditions conquistador

I think its going good and there are bright days ahead. Writing needs to improve, but game design is moving along well. I thought POE 1/2 and Tyranny were great, I am loving ATOM, Underail, the Expeditions, Age, shit man these are all great.

Avernum dosn't belong on this list as its a remake of a classic game. Exile 1-3 were fucking awesome.

Im having a hard time playing it despite enjoying it while i do... not sure what that is.

More fun playing caves of QUD

Gracias

I like Pathfinder but holy fuck the loading times. My computer isn't a toaster.

Anyone else looking forward to Encased?

Totally. First it was Exile. then it was rereleased as Avernum, which WAS a proper rerelease. Then they did a Avernum stories series with a tool to create dungeons.

I believe the Avernum in stores today is a re-release of Avernum classic, basically reworked to run on modern hardware.

I wouldn't consider the indies at spiderware jews in any sense, its a big game that used to cost like 14 dollars, no reason they shouldn't re-market it if there is a fesh market for it.

All of those are poorly aged pieces of shit. CRPG is dead and will probably always be dead. Learn to live with it cunts.

Yeah, I'm really hopeful for that one. That and Generation Ship, or whatever it's being called these days. I need my sci-fi fix.

>enjoying things and being optimistic

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didnt ask zoomer

Might as well post some pics. Looks like the special system, but renamed.

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>all dose stats
Oh my. I just hope there's enough points to put into them or I might have an autistic fit.

Guess wings is what faction you belong to.

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Couldn't find any pictures of combat, so here's a youtube link:

youtube.com/watch?v=VRMBieJI2lE

Wings determine what class you start off as apparently. Black is soldier, white is medic, silver is upper management, etc.

What CRPG would be good for someone trying to get into the genre?

Why is there no option to comply with request (order?) and try to find qualified medical personnel for the obviously wounded soldier?

Divinity Original Sin is kinda quirky

I dunno, it's a pre-alpha pic, maybe it'll change later.

it kinda reminds me of the Shadowrun Returns/DF/HK art style wise, after a first glance I was wondering where the hell those skills were in Shadowrun

So Blue is the tech faction? Sounds good if I can get me some high tech armor and pew pew lasers. Or is there a strike force branch?

not that great, sure avernum, legend of grimrock,D:OS and PoE were good, mostly but shadowrun was mediocre, underrail sort of good but a bit boring in the long run and bg:SoD was just a rape of the originals.

What kind of mood are you in? Like fantasy, high or low. And probably old school or more modern.

Why would you do that? Better to just rush in and get everyone badly injured or killed by assuming you know better.

Don't, you have to have been indoctrinated young to enjoy them. The reason everyone hates every single new CRPG is because no one ever actually enjoyed them. They're basically Western VNs

Black is soldier, so probably that one.

Ultima VII is often overlooked, it can be quite a funny game, and running it with Exult it works great. I just can't figure out how to config its folders for a fresh SSD install on my PC, but here's an old pic of it, it's real nice to play it fullscreen and above the vanilla 5FPS

Attached: Ultima VII Exult.png (1600x900, 1005K)

Everyone forgets Might & Magic X

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nigger what, JRPGs are way closer to VNs than WRPGs, look at persona 5 with its 1000 hours of cutscenes and the dull slog of getting social stats, meanwhile many WRPGs offer a lot of interactivity and varied ways to accomplish objectives

DOS 2, Shadowrun Dragonfall, Grimrock 1/2.

For older games, Dragon Age Origins, KOTOR, Placescape, Fallout 1/2

>CRPG "fan" lashes out angrily because he hates the games he claims to like
Like clockwork

Start of it was a bit too faithful to the old style, but they're progressively getting better with keeping the good stuff from the past and modernizing other shit.

Side-note: PoE2 adding in turn-based after the fact was out of nowhere, and a great update.

I just want to know what went through that person's mind who decided on this perspective.

Divinity has been introducing silly quirkiness since Ego Draconis.
>sidequest introducing the rhyming archmage Bellegar, a wizard much more fun than Zandalore, a generic wise wizard who is such a bore
>that sidequest where the dragon knight gets attacked by goddamn power rangers

For good reason.
It was so cheaply made. Almost every asset was ripped straight from HOMM5.

it was a fun game, although the add-on is pretty much trash. Played the main game through twice, add-on once and it got me to play the older ones. Just finished mm6 and now playing mm7, 6 was pretty great (except 2 of the late game dungeons) and 7 seems pretty fun so far, although it seems to be a lot harder than 6

>JRPGs are way closer to VNs than WRPGs
The sole fact that something like Torment exists already disproves your nonexistent point.
>meanwhile many WRPGs offer a lot of interactivity and varied ways to accomplish objectives
How many of those boil down to Yes/No/No but yes/Ironic yes "choices" and results that actually matter in the long run?
Fuck sake, have some decency, just because you played a couple of games on both sides doesn't mean you have to behave like a complete idiot, there's plenty of JRPGs that put a lot of WRPGs to shame.

Just my take on it, I didn't enjoy Persona with its teen edgy shit, but I did enjoy Dragon Quest XI with its simplicity, but I cannot deny it offers way less interactivity than a lot of WRPGs.

I can't stand traditional JRPGs frankly. As a kid I couldn't get enough of it, but they're seriously lacking in interactive gameplay. Ys is about the only "jrpg" I play anymore, and that's mostly action based.

Part of me feels playing a soldier would be the most cliche choice, but then I realize you can pretty much never be a professional soldier in rpgs because some unwritten law dictates you must be some flavor of murderhobo, always. So yeah, bring it on.

Hopefully. Looks promising otherwise.

Because even if I'm playing a soldier myself that guy is a potential extra fighting unit somewhere down the line if you go for strict pragmatism. And if not he's one of the possibly two last competent people who can save my unprepared civilian ass.

Star control 2 anyone?

Get Basic Frank Mentzer rules or 5E. RPGs these days are too overblown, make it harder to get to level 10, NERF Wizards (make magic rare), stop adding all these worthless fuck all races, there I saved the genre, where are my millions.

Your average VN has more branching than almost any JRPG or WRPG. I wish either of these two would sometimes copy at least the concept of routes.

Age of Decadence of Underrail, rest is shit.

>JRPGs that put a lot of WRPGs to shame.
I always hear this, what are the examples out there? I remember people recommending Romancing Saga which is a Snes game with a PS2 remake. I mean even a tablet tier RPG such as Shadowrun Dragonfall offers far more choice than the average big budget JRPG. The exception are the Souls games, despite being ARPGS you still have build choices until you get to pretty much max everything anyway.

Well obviously you did, since you responded

>year of our lord and saviour 2019
not playing dwarf vincent vangough

yall cowards dont even smoke whiteleaf

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how's tides of numale

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This looks interested. Got to keep an eye on this one.

Although it might be a good idea to finish all the other games first.

>stop spamming a single type of thread
>CLAIRE IS SO CUTE
>RESIDENT EVIL THREAD GUISE
>I WANT TO FUCK THAT POKEMON XD

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SaGa games are great but aren't for everyone since they tend to do their own thing pretty much, you either like them or hate them, most of their charm lies in the quirky scenarios, in depth combat and character build options rather than the sim aspects of western games, which are usually hard built into the different main characters you choose, and even there no two games are similar in that series, SaGa Frontier 2 for instance has little to no player input at all while games like RS2 are wildly non linear and give you a lot of specific character options.
If you prefer the western style of games you can play stuff like the Way of the Samurai games or the older japanese CRPG like the Lunatic Dawn series, but the japanese in general have a different approach to roleplaying, more focused on the narrative than the simulation aspect, a game like Zill O'll with its insane branching questlines, progression pathing and event variations is a good example of that, or the various Koei sim hybrids like the Uncharted Waters series or Inindo.
>I mean even a tablet tier RPG such as Shadowrun Dragonfall offers far more choice than the average big budget JRPG
I can give less of a shit about choice when it inconsequential and also heavily biased to certain outcomes, I don't give a shit about being able to kill NPCs in videogames when I get shit like arbitrarily locked and indestructible wooden doors or choices that do not matter outside of a very superficial level of illusion, I'd rather not have them at all and have better base gameplay, which is almost always awful, games like Gothic are some of the worst offenders in that sense since you're heavily bottlenecked in what you do and none of the stuff you do matters outside of getting you a slightly different quest reward.

>These threads are bad and are littering the board
>I know, I'll make more of these threads and litter the board some more
How about you actually play videogames instead?

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Pathfinder was so fucking boring. I have 90+ hours on it expecting something good to happen but nah. And the kingdom management is tedious as fuck

>focus on the gameplay
I hear that often, but which JRPGs offers better turn based combat than Divinity Original Sin?

Even DQXI has better combat than D:OS, even fucking Persona 5 has more enjoyable and balanced combat than Exploding Barrels: Original sin

That's a good one. DQXI's combat is the same stale as dick cheese JRPG turn based combat, and I fucking liked the game, DivOS gives you lots of variety of builds, AoE effects and such. DQXI has what, use omniheal when low on health and keep spamming the strongest combos of damage over and over? DQXI doesn't even have positioning in mind, while the game does allow you to move it's almost as a joke.

>look up Lunatic Dawn
>Japanese only
>look up Zill O'll
>Japanese only
...it's the thought that counts.

>DivOS gives you lots of variety of builds
No it doesn't, don't kid yourself, the game always boils down to applying statuses, exploding barrels and then mashing attack.
I bet you feel really sophisticated by reading big boy words like hydrosophy, but doesn't change the fact that the turn based combat in D:OS is pathetically simple and mechanically even more barren, again, you might play DQXI and have the same experience.
>DQXI doesn't even have positioning in mind
Neither does D:OS.

>Persona 5 combat
>enjoyable
It wasn’t, it was cinematic shit.
Oh, yes. It was so fun to lost a party member for 4 or more turns to steal Kamishida’s crown in a cutscene

If that might interest you, Zill O'll's translation patch for the PSP edition is coming out in a few months.
Lunatic Dawn though, you need runes for those.

>tfw Arcanum is still the most unique cRPG ever
I wish that became a entire series.
But at least we got Original Sin 2 which I basically sunk over 80 hours into and didnt even finish the fucking thing.
Wasteland 2 is also a pretty good Fallout copy but havent put much time in yet.

>Pathfinder: Kingmaker is completely aimless with no story or villain
Categorically incorrect

Never played a crpg before, which one from the OP's list do you guys recommend for a start?

Or realease the creation engine.
Oh wait, they won't, because then people would do just that and it wouldn't be half as buggy.

Divinity: Original Sin is probably the most newbie friendly. Stats and skills aren't too overwhelming, it's very clear what every ability does, all classes are viable, and the artstyle is clear and simple.

Runes are not an option. But I'll keep an eye on that patch, thanks.

I wish Jade Empire became a series with sequels at least keeping the same level of quality. And without the supposedly non-standard morality system being just a reskin of LightSide/DarkSide.

You play a group of people that go out to conquer a barbarian nation and get crowned king. Then shit starts going wrong. As the game goes on, you find out that your kingdom is built on top of the ruins of hundreds of past nations.

>neither does D:OS
So now action points and class mobility do not exist in D:OS? Yeah like every single fight in the game has barrels. How many fights in DQXI consist of just spamming autoattack? I don't think I'm a genius for playing it, but pretending shit like Persona where you just spam the weakness until the team does the nani sato wakigashi attack for easy wins just makes you look dishonest.

Do any of those games have special dialogue for stupid characters? I will play literally any game that has this feature, but the only ones I know of that do are Arcanum and the 2D Fallouts.

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This but unironically

>The blind delusion of WRPG onlies that their games are deeper or better than the few normalfag tier JRPGs they cherrypick every time is frankly embarassing.
m8 you literally can't name a JRPG that has a better combat than Div:OS or any tactical WRPG for that matter.

Does Dwarf Fortress count as an RPG?

He a gud boy. The fate of the world rests on his stooped hunchback and he shoulders it with a strength and resilience than no big brainer could manage.
All he needs is a sheep to stick his dick in every now again and trusty Virgoo to point the way.

you need good writing, sadly most of the talent was driven away and replaced by younger social-media obssesed idiots who behave like they were some ironic edgy character on a tv series

>So now action points
APs don't matter since you have lots of built in movement options already, especially with scoundrel but Battering Ram is already more than enough in most scenarios, this matters even less in D:OS2 thanks to even more built in movement options and even more lenient AP costs, let alone other problems.
>and class mobility
What class mobility? Levelling up Scoundrel?
How about the fact that again, movement doesn't matter because there's no real interesting stuff it does outside of maybe starting a few fights in the early game from more advantageous positions (when you can)? How about the entire formation part which is completely worthless even in D:OS2 since it does nothing at all outside of maybe triggering fights you don't want to because the automated pathing is shit?
>Yeah like every single fight in the game has barrels.
You'd be hard pressed to find battles that don't have barrels, and even when there aren't you can still use stuff like all those convenient preset puddles to the same extent, because the meta revolves on covering the field in whatever substance you want to proc statuses and then swinging your unga stick of choice or unloading your magic nukes until the enemy is dead, just like Persona 5, except that in that game you buff and debuff a bit more.
>m8 you literally can't name a JRPG that has a better combat than Div:OS
I already have, but if you still want to believe in your delusion feel free to, I've also pointed out a lot of combat problems in 2 earlier, you don't want to make me do this for 1 too.

Your argument is "it's not perfect therefore I prefer some shitty rock paper scissors that's all spectacle zero substance instead".

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