This is how "cinematic" games are done right. Every moment feels as thrilling as the climax of a film...

This is how "cinematic" games are done right. Every moment feels as thrilling as the climax of a film. All while giving you great gameplay.

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Or is it....

This is really the irony of it. Jap games like Ace Combat, MGS, DMC all feel way more cinematic than any western game due to how well the cinematic angles complement the gameplay. Rather than stand in opposition as is the case with western games. They deliver that Hollywood sensation through gameplay rather than lame exposition as your character slowly walks a hallway.

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no they don't.

Yeah they do. Western devs are terrible at creating those "Hollywood-like" games because they always end up compromising on gameplay in achieving that. This leads to their games just being lesser movies. Whereas the nips make games that are truly different from Hollywood while also providing those highs.

Although I guess Japs are just as inspired by their own anime/manga industry as they are by Hollywood.

This game also shows how important sound design is

youtube.com/watch?v=8Qnvl_hwctw

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>MGS has good gameplay, has gameplay complemented by cinematics
no

youtube.com/watch?v=1cZ4q9oCt9o
>2:50

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>mgs
>gameplay

MGS has good gameplay. I'd argue that Kojima is better at gameplay than narration even.

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Most MGS games are both bad action games and bad stealth games. There really is nothing they do particularly well.

Can't comment on MGSV but MGS1, MGS2 and MGS4 are definitely mediocre games. MGS3 being good depends on how much you can tolerate the camo system and the lower degree of challenge.

All those games have great gameplay. Obviously MGS1 is limited by its PSX legacy but MGS2-3-4 have all excellent gameplay. I could replay MGS3 a hundred times and still find new things.

>boring flight simulator
>"cinematic"
Go play The Last of Us or God of War for real games.

I completely agree, mission 19 was the hypest shit i've seen in this generation, watching the arsenal bird shooting the laser while throwing missiles and drones at you, while you are shooting at its propellers, and then watching it burn and crash into the ocean, all paired with the music was more cinematic than anything that has actually tried to do it
>mfw the arsenal bird drops its shield

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Buh buh buh b8
I came

I am playing AC5 right now. What was with the Puddle of Muddle song out of the blue suddenly?
Also F Chopper's records.

>f choppers records
You'll get it soon enough

>look at sky and press X when the yellow box turns red game
lol, I swear steambronies will eat up any shit you throw at them as long as it used to be a console game.

Osean ROCK N ROLL

When will we gat an Ace Combat where we're flying *against* Osea? Or at least not as Osea?

>being this tasteless

Ace Combat 7 would feel cinematic if the story didn't have shit that was hard to suspend disbelief for. Even for Ace Combat, some ideas, like the penal air squad or automated drone factories out of no where, are just too out there. Even if the stories were dumb, at least the other games were somewhat plausible aside from super weapons. Even 3 is somewhat grounded sci-fi.

IIRC, someone at namco liked the song and licensed it for a commercial. And then they put it in the game since they already paid for it.

Hopefully 8 I wanna be a person of belkan descent that doesn't really know about it and fights as an osean pilot. Then osea starts persecuting belkans after a terrorist attack so you and a few other belkan pilots defect as a sort of resistance but no one really wants to fight at the end and/or fights with the oseans again to defeat a greater enemy

>pressing x
>when you're most likely out of gun range

The penal squad thing would've been better if it lasted for most of the game instead of 5 missions. As hard to believe as it was, the bad company dynamic was fantastic.

>Although I guess Japs are just as inspired by their own anime/manga industry as they are by Hollywood.
They have their own renown history of film.

That would actually be great. This is my only problem with japanese games, they always represent the same side over the course of a story.

*glares at Valkyria Chronicles*

At least VC4 allows you to play as the Federation.

What am I doing wrong in the fifth mission? I pick off the bombers first but I still get a mission failed.

>

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Well that's a start. I also almost forgot about AC:Zero. At least we weren't Oseans in it.

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Enlarge your radar.
Pick off the bombers that are closest to it first
Ignore everything that isn't marked TGT

Pick them off faster cossette will never love a nugget

Alright, thanks for the info.

>played and finished AH,AHL,4,5,X,JA, and 7
>somehow don't have the drive to finish 0 and translated 3
help me bros

0 seems to be the most popular on /v I wish I had a copy but ebay shills want $40
Do it for me user

>every mission S ranked on every difficulty
>all medals obtained
>all emblems obtained
When's the DLC coming out? I need something else to do, and I've had enough of the shit multiplayer mode.

Get another game ace

>This is really the irony of it. Jap games like Ace Combat, MGS, DMC all feel way more cinematic than any western game due to how well the cinematic angles complement the gameplay. Rather than stand in opposition as is the case with western games. They deliver that Hollywood sensation through gameplay rather than lame exposition as your character slowly walks a hallway.
That's certainly an interesting generalization, user.

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Do multiplayer with the A-10 and use gun only.

Thief is not cinematic in the slightest though. And MGS1 was restricted by PSX hardware.

>This is really the irony of it. Jap games like Ace Combat, MGS, DMC all feel way more cinematic than any western game due to how well the cinematic angles complement the gameplay. Rather than stand in opposition as is the case with western games. They deliver that Hollywood sensation through gameplay rather than lame exposition as your character slowly walks a hallway.

>Shenmue pioneered and popularized quick-time events

>Ico pioneered and popularized escort missions

>WinBack & Kill Switch pioneered and popularized cover-based shooting

>Metal Gear Solid pioneered and popularized 'movie games' with a heavy emphasis on cinematic storytelling to the detriment of gameplay (just compare MGS to its stealth game contemporaries like Thief and it becomes painfully clear how primitive its 'stealth' mechanics and level design are by comparison)

>Resident Evil 4 pioneered and popularized the tight over the shoulder camera where your character takes up half the screen, necessitating a much slower movement speed and pace of gameplay, in contrast to older third-person games where the camera was zoomed out and both player and enemy moved very fast.

>Final Fantasy and other jrpgs removed classic rpg features like extensive character creation and customization and non-linearity in favor of a more guided, linear experience filled with cinematic spectacle.

THANKS JAPAN

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I already said I was sick of that shit. Especially since I'm on PC so there's always the risk that someone will have the ability to teleport or missiles that reload instantly or will just be invincible, so that makes it even worse.
Also the A-10 is a bad plane and I don't want to fly it. I used it for one mission to get the nickname and that was enough. Now it goes to the junk pile, like it should in real life.

This goes to show that Japs invent something that isn't all bad when used in the right context and then westerners take it and exploit the fuck out of it because they're hacks.

It hurts me playing modern western games and they still have shittier stealth and AI than MGS3 from 2004. Also you're a nigger if you don't think RE4's camera style was a stroke of genius for that kind of genre.

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MGSV has worse stealth and AI than the older MGS games too. It's sad.

Fuck off user. That's Central Processing from Doom being compared to Final Fantasy XIII. Generalize if you want but be right about your shit or shut the fuck up.

>at mission 5 spare squadron is 15-man strong
>every spare mission has someone from the squadron die
>count, the only one who stays with you till the end, (almost) dies in mission 20, the final one
They totally wanted to make that expendable squad the focus of the game to parallel the expendable drones, but then chickened out. Post-Kessler missions could've been done just as well with the penal squad, and the short "legit" stretch tonally sticks out from the rest of the game.

Dude, it doesn't matter how much you like Japan, you'll never BE asian. Just stop, bro.

I'm grateful I'm not Asian. Instead I get to play all their games without living their shitty lives.

>Japs are just as inspired by their own anime/manga industry
Do you seriously think anime/manga is the only form of entertainment in Japan? They make their own movies too, you know.

Their movies are terrible though.

Most of their movies are awful.

Alright, i'll keep at it
Altho the triggers being swapped is fucking me up hard

modern japanese cinema makes american capeshit look decent in comparison

are they the ultimate example of how good a homogeneous culture can be?

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