I want to finally play Okami, but I want to know what the definitive version of the game is. PC? Wii? PS2...

I want to finally play Okami, but I want to know what the definitive version of the game is. PC? Wii? PS2? I want to make sure I'm getting the best experience possible.

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PC using a wii remote

Pc using a ps2

switch has the touchscreen controls for brushes which is nice, but the wii version is also very nice with the brush motion controls, so either of those should do nicely. or just what said if you have an IR sensor

no version of the game has ever run at 60 FPS btw, always been locked to 30

ps3 using move controller

You can play the original as intended or you can play the HD Remaster or the PC version.
Take note however that Capcom took out the credits for Team Clover in the later releases as a big fuck you to the team that later left them and made Platinum Games.

If I own the Wii version, should I play that? I heard some people say the Wii version isn't very good.

Which, in turn, removed the best song in the game.

Yes that too. "Reset" is really good.

PS2 is the only uncut one.
On paper Wiimote sounds great for this game, but on practice it's too inaccurate to even draw a straight line. (Or rather too accurate, so whatever your shaky hands produce on the screen cannot be recognized by the algorithm as a straight line)
PS3/4/PC are good, but they cut the credits song and final painting by Kamiya's mom.

PC.

>switch has the touchscreen controls for brushes which is nice
It is not mate.

>switch has the touchscreen controls for brushes which is nice
but are the touch screen controls good? Okami on the go sounds nice.

PC has a mod for it.

>PS2 is the only uncut one.
Don't mislead, nothing was cut only changed.

I enjoyed it the most but the resolution will be pretty bad in modern days. Anyone who complains about the controls is just a retard, motion controls make it fast as fuck and fun.

PS3 with Move
You get a decent version of the game with great controls

Okami HD you goof

the wii version is a pain in the ass because you need to swing the wii remote in a VERY specific way in order to pull off combos with the reflector. Which, to get the combos in the first place you need to demonstrate you can do them, so just getting them becomes a pain in the ass.

It's not that specific and it was really fun and rewarding to learn how to do it. Charging the sword was motion cnotrol kino as well.

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You can use joy con motion control for brush. I found it was ok not the best but if you press x for the big brush it seemed to recognise stuff better. I havent tried the touch screen controls yet because I hate touch screens.
The switch version is great

Something was "changed" to not exist in the game anymore. I.e. it was cut.

Emulate the PS2 version.

wii version controlled like shit

Does the PS4 version of Okami still support using the move controllers?

Doesn't really matter, play the HD version on whatever is easiest for you.

Cut means removed. Replacing something isn't removing it.

I doubt it.

Replacing something with something else doesn't cancel out the removal of the original. It was still cut.

>You get a decent version of the game
I asked for the best version of the game. Not a decent one. I still don't know because everyone in this thread has conflicting opinions. I might just give up and emulate the PS2 version.

I HATE ISSUN
ISSUN IS THE BIG FAT SHITSTAIN ALL OVER THIS GAME
ISSUN IS THE ONE THING, THE ONE SINGLE THING KEEPING THIS GAME FROM THE GREATNESS IT DESERVES, OR EVEN BEING GOOD AT ALL
EVERY SINGLE POSSIBLE MOMENT, ISSUN IS THERE TO RUIN EVERYTHING
HIS DIALOGUE SUCKS
HIS COWARDICE SUCKS
HIS HUBRIS SUCKS
HIS DECISIONS SUCK
HIS PERSONALITY SUCKS
HE DOES NOTHING BUT STRIKE UP THE REWARDS FOR YOUR ACTIONS FOR THE ENTIRE GAME AND GETS OFF SCOTT FREE BECAUSE HE MADE A FEW DRAWINGS THAT HE SHOULD'VE MADE AN ENTIRE GAME AGO
THIS GAME WOULD BE TEN TIMES BETTER WERE IT NOT FOR ISSUN
FUCK ISSUN

Played Switch version, what motions did glaive charging require?

You have to tilt it up to charge then slash to release. At first it's weird but it feels really cool.

the touchscreen is the best way to paint, i find. it recognises my shapes better than the analog stick or joy-con wagglan, so i'd say the switch version is the best.

Wrong.

Switch also has motion controls for the brush.

if your fingers are too sweaty to glide across the screen properly, that's your problem.

Nice argument.

Not to mention that the touchscreen makes for even faster painting than motion controls.

Awkward to take your hand off to place on the screen, the drawing itself is slow and imprecise as well.

Didnt it came out on ps4?
Common sense would dictate to play it there, the controller even has a trackpad which would be perfect for this game, in my mind...

Did they fuck up the ps4 remaster or something?

>Awkward to take your hand off to place on the screen
If you can't hold a Switch in one hand, then that really sounds like your problem. The Switch is pretty comfortable to hold, too.
>the drawing itself is slow and imprecise as well.
Genuinely, I've never had this problem once. Touchscreen drawing has always been smooth and as quick as I feel like moving my finger.

game's got cleavage in it
verboten on ps4

Trackpad works like shit and you can use it on PC. PC version is the best because of mods.

It doesn't matter if you can or can't, it's awkward to do. Compared to proper motion controls or a mouse it's slow and imprecise.

It's just a re-remaster of the PS3 release. And it's also identical to the PC release. I don't think it actually uses the trackpad, unless you use it on PC and configured it to act as the mouse or something, I dunno, haven't tried that. The original stick controls for drawing are still the best.

>The original stick controls for drawing are still the best.
Nice joke. But yeah you might be right about the trackpad not working on console. It works on PC but I forgot it's just emulating the mouse in most cases.

>Compared to proper motion controls or a mouse it's slow and imprecise.
You can keep repeating this as often as you like, you'll just get the same reply:
It really isn't. I've played with both touchscreen and motion controls, and touchscreen isn't any less precise than motion, and it's definitely faster.

As for the awkwardness of holding your Switch with one hand for a second tops, if that's really unformortable to you then I really recommend some wrist training.

I'm probably an outlier, but I was pretty let down by Okami. It just felt like a really boring Zelda game.

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They ARE the best, because that's how the game's been made by the original devs. The later attempts by the groups who did the remasters and ports are just trying to feed the motion tracking or touchpad data to the game as emulated stick input, which ends poorly most of the times.

I played the HD PC version and it was great. I used kb/mouse bc i couldn't handle the brush with my gamepad.

They aren't the best. There was nothing to emulate either you just draw lines. Motion control, touch, and mouse are all faster so it's better.

I like Okami, but my biggest gripe is how it just doesn't respect your time.
Issun will yammer your ears off every five steps (for example, he will stop gameplay comment on a new area both before and after stepping inside), buying new moves has you do those new moves like five times if it isn't more, no matter how menial they are, and most bosses have just a bit too much health, making the fight drag on without adding anything new.
Not to mention the Orochi refight adding literally nothing except giving Orochi more health so your better weapon can't take it down faster, down to having the exact same QTE slices at the end.
Even the bossrush at the end doesn't add anything new. At least the health pools aren't bloated there, so you can quickly kill most of them, but it's just padding where an actual dungeon could've been.

Good game tho

Schrödinger's cut

>it's faster and more precise means it's better
That's an amateur way of thinking. Sure, mouse/touch/motion controls are more convenient for the user to "draw" something. But it doesn't mean that it's necessarily it's better or easier for the game's algorithms to recognize those drawings. The difference in the resolution, polling rate and possible angles at which the "brush" can move is what makes the game, which was built for PS2 controller, recognize seemingly straight lines as zig-zags.
And the brush techniques are specifically made simple enough to be drawn with stick controls, and not require any kind of high precision motion sensor, so it doesn't take long to draw them.

Yes it does. You're trying to complicate a very basic system of drawing because you want to win the argument, stop. You just look like a retard.

Okay, sure, but motion and touchscreen are just as precise and more fun

Now you're just projecting, user.
I'm talking from my experience with both PS2 and Wii versions of the game, and with software development.
That's the problem. They might be just too precise for a PS2 game.

>a faster and more precise input method
>not surperior to a slower and less accurate input method
user?

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Try drawing a straight line with your mouse in Paint.

>Now you're just projecting, user.
No that's exactly what you were doing, you retard. I'm not wrong.

i'll do you one better, here are some lines on a real touchscreen. they look quite straight to me, unless your software developer eyes see something i don't.

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literally none of these are straight user
straight enough for any recognition software worth it salt but still

>they look quite straight to me
Exactly, that's why I said that's amateur.
It doesn't matter how they look to the human eye, the only thing that matters is how they "look" to the algorithm that interprets them. A couple of pixel deviation from a straight line might be nigh invisible to the human eye, but it would interpreted as a "sharp turn" by the algorithm. Or a momentary pause in input would be interpreted as two different lines, instead of a continuous one. That's why more precise doesn't always equal better.

Although all the modern touch controls (talking about the phones and whatnot, not Okami in particular) come with a whole bunch of corrective algorithms of their own, which guess what motion you intended to do and doctor your inputs accordingly. Most of the time they guess right.

You can hold a button to draw straight lines in both paint and Okami, you retard.

>a couple pixel deviation
this could be said of any input method, your heartbeat could put a kink in a line you're drawing with the analog stick. as you say corrective algorithms fix this kind of thing, but a more precise input method will, say, pick up more subtle deliberate changes in direction and make better and more accurate guesses with the extra information it receives.

How'd take the screenshot?

The PS2 version is able to make the graphical effects load properly (at least one element of the graphics tends to get lost in the ports) and has the dramatically superior original credits theme. It's the definitive edition.

PS2 version is shit.

Why? It does everything right, has the best music, and avoids the janky feeling the Wii waggling causes with the game.

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Why would you play an old 480p game when you can play the same game in 4k on modern hardware and mod the godforsaken credits song back in?

That little charge with the glaives on wii remote was so satisfying, I didn't think anyone else noticed or appreciated it.

It runs, controls, and looks the worst. 1 differing song you can mod into the PC version doesn't redeem it. Every other version of the game is better.

Yeah you can always tell when people didn't give the Wii version a shot when they don't mention it as a good or bad thing. Personally I loved it.

>best music
Versions have different music?

The ports can't render all the effects precisely, though they do come close, and OP won't have to bother learning how to mod the song in.

>controls the worst
How is it markedly different from the non-Wii versions?

The credits theme was replaced with a different, worse song along with Clover being removed from the credits.

>OP won't have to bother learning how to mod the song in
Download the three files from here mega.nz/#F!3YsQiLoR!9sK3h2aYbo2NWUiGPkmXew , then rename them (they should be simply be called staffroll.usm etc.)
Put them in the Steam\steamapps\common\Okami\data_pc\movie, replace the original three files.
That's it.
It's not rocket science.