The blue pill is thinking casuals are ruining video games

The blue pill is thinking casuals are ruining video games.

The red pill is knowing that inflated budgets are ruining video games. Every expensive game *has* to make a safe return on investment and there is no room for creativity. High budgets are also responsible for the casual-catered market: when developers put all of their money into giant flagship-product budgets (necessary in this climate) they must design that product to appeal to the casual masses in order to recoup their investment. When budgets are small, as in the 90s, you can afford to appeal deeply to a niche audience.

The black pill is knowing that (((marketing))) is what is truly ruining video games. Marketing is the cause for inflated budgets. It is what drives developers to focus on graphics, since good visuals are far easier to advertise than good gameplay. Good graphics are extremely expensive to develop. This focus on graphics is the second largest cause of inflated video game budgets, next only to advertisement budgets, which number in the hundreds of millions of USD for modern AAA titles.

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yes i know and agree
High fidelity graphics are expensive. Developers need to realise they dont need them to make a popular game. Take fortnite for instance

There are many simpler cheaper artstyles

The eldritch pill is knowing that paid mods is what will truly destroy video games.

Every single popular video game is derived directly or indirectly from a mod.

Counter Strike Global Offensive - derived from Counter-Strike, Half Life mod
DOTA 2 - derived from DOTA, Warcraft mod
TF2 - derived from Team Fortress, Quake mod
Overwatch - derived from TF2 per dev team's admission
PUBG - derived from battle royale, ARMA mod
Fortnite Battle Royale - derived from battle royale, ARMA mod
Apex Legends - derived from battle royale, ARMA mod

Mods have always been the creativity engine for the video games industry.
Without a publisher to breathe down their necks, or any corporate forces acting upon them, modders can act alone and with total creativity.
This will change when money is introduced to the equation. Modding will no longer be about modding, it will be about making a safe living.

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Oh, I forgot League of Legends (derived from DOTA) and probably some others, but you get my point.

>PUBG - derived from battle royale, ARMA mod
It's a mod of Dayz mod which is a mod for Arma 2. Mods literally created other mods.

"game streaming" is what will cause the industry to crash.

This perfectly how capitalism destroys art.
Art is only pure when no money is involved.

Same with movies and everything else. Big budgets make them go the safe route which means nothing but pure mediocrity.

It's weird that today, games have vastly higher advertisement budgets than they do development budgets.
I guess we reached a point where game quality doesn't really matter, only advertisement does.

You are 100% correct

Whats your alternative solution to capitalism?

There is none, capitalism is humanity's greatest invention.

High budgets are what make good games possible. You don't get good art, music, acting or graphics without money.

Without marketing you don't get sales, which means you don't get money, which means you can't afford any of that stuff anyway. So marketing is just as important to development as level design. Without marketing the level design doesn't even exist.

Probably the economic system that capitalist superpowers have been artificially suppressing with coups, invasions, sanctions, etc. for the past few decades. The one you are brainwashed to have a visceral, instinctive reaction against whenever it is mentioned. The one which disassociates "personal productivity" with "right to live comfortably", so that all of one's ventures would be undertaken from the same perspective as the modder, whose work success is not connected with his ability to live, allowing him to innovate and go above and beyond without fear of busting and losing his living.

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Why are devs inflating budgets?
You should be able to answer this.

>High budgets are what make good games possible.

Could you explain the treasured 90s games with budgets 1% the size of today's shitpiles? What about free indie games like Cave Story that are made by one guy fucking around?
You're delusional. You have Stockholm syndrome for a system that is eating you. It has been destroying art for thousands of years.

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Because when
- Developer A releases marketing material showing the amazing graphics of his expensive AAA game with shit gameplay
and
- Developer B releases marketing material showing the shit graphics of his cheap game with amazing gameplay

retarded lemmings choose developer A's game.
Consumers reward shit, and so they receive shit.
Consumer culture is wretched. They will buy anything the ad men feed them.

High iq post

The bloating of teams is also a large concern. The rate of quality in a game is almost inverse to how many people worked on it. This is getting proven time and time again with the indie model, small teams going into the red in order to make their release which pays for itself in spades as a result.

What's particularly surprising about this is that it's been well known in the industry for a while, and the detriment to quality is prescient in pretty much every AAA dev.

what system is that?

Whatever do you mean user??

THE ELDER SCROLLS V: SKYRIM
Budget: $90 million USD
Development team: 80
Development time: 3 years

STAR CITIZEN
Budget: $247 million USD + unknown venture capital investors + bank loans
Development team: 450 + outsourcing for animations, voice acting
Development time: 7 years
State: 3+ years remaining until release

Star Citizen is going to be the greatest game ever, all their promotional material told me so. Are you saying a big team ISN'T a good thing??

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Cunnyism. What did you think I was talking about?

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Casuals directly affect game budgets you fucking brainlet spic

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Right because the audience and its size is inconsequential to the scope of these multimillion dollar projects

Maybe you should try reading the original post.

>High budgets are also responsible for the casual-catered market: when developers put all of their money into giant flagship-product budgets (necessary in this climate) they must design that product to appeal to the casual masses in order to recoup their investment.

A part of that is appealing to the casual gamer though. So, the reality is that it goes back to what they think the consumer (casuals) want most and it's clear graphics are the best way to grab their attention and get them to cream themselves on social media. How many times I gotta hear some faggot complaining that some midrange JRPG doesn't look like Uncharted 4 or some shit?

that lack of room for creativity is a product of casuals' lack of vidya-related sensibilities tho

Marketing budgets are larger than the development budgets because it has been ((((proven)))) that investing in more market gives out more returns with no extra development cost.
Then comes some random fucking indie and sells more copies than the latest AAA and everyone loses their shit.

Is Star Citizen even going to be a proper game, or is it just a fancy space sim?

There needs to be a consumer union, just like there are labor unions.
Consumers could easily negotiate for anti-consumer practices like day 1 DLC, loot boxes, season passes, "game streaming", paid mods, etc. to be extincted from the industry. EASILY, this could be accomplished with our collective bargaining power.
But the word "union" is taboo, thanks to the efforts of allpowerful corporations.

How then are the casuals and their own existence not to blame for this? The root cause of practically every business decision is profitability, which is all determined by the sizes and investment level of consumers. The redpill would be to blame audiences for incentivizing businesses to increase their budgets.

There already is a consumer union. It's called government. If you don't like them always getting in bed with big business, stop electing people who get in bed with big business.

>Marketing budgets are larger than the development budgets

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I'm surprised private companies with shittons of money like Valve don't dominate the games industry.
These companies have no investors to answer to, and no risk of going out of business.
You would think they would exercise this freedom to do TONS of highly creative off-the-wall projects.
Instead they just pump out formulaic shit. Who wants another fucking card game?

What? Weren't many renaissance paintings commissioned by the church and nobels?

>There already is a consumer union. It's called government.

That is not... no. Just no.
user, no.

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It's ultimately a matter of perspective. Big budgets and casual gamers are both at fault. But casual gamers are not going away, so big budgets must.

The red pill is knowing OP is a fag because casuals are the ones who demand high-budget cinematic experiences.

low IQ posts

It's no secret that removing control over the direction of game development from actual designers and creatives and handing it over to marketers and advertisers is the direct cause of shitty product. Every company/industry experiences this once it reaches a certain point.

Let me allow you in on an ancient secret: those paintings were the "AAA casual-friendly art pieces" of their generation.
They had no effect on the artistic landscape of humanity. They were big, expensive, public piece of art that were famous for being big and expensive.

No user clearly the fact that women and minorities are being hired is what is ruining videogames, how could all that other nonsense have any effect on the videogame? Clearly this homosexual's twitter post is what is ruining videogames!

Yes he's an idiot. Non-outsider art has always been first and foremost about the artist being able to afford food and a place to live. Then it's about patronage. After that comes airy-fairy Messages.

>Then comes some random fucking indie and sells more copies than the latest AAA and everyone loses their shit.
because it's a fluke. indies have no consistency and an indie making it big is, as you put, "random"

and even then, not a single indie has come close to earning the numbers of a typical AAA game. RDR2 for example was the biggest opening sales weekend of any entertainment medium of all time.

I am the OP. Possibly the only thing destroying video games faster than corporate intrusion (aka marketing & big budgets) is political intrusion.

The freer a piece of art is from corporate or political influence, the better it is.
Art that is politically tainted is worthless. Games are becoming more politically tainted. You love it right now because it reflects your personal politics. You will hate it bitterly when the pendulum swings the other way and "the other tribe" is the one meddling in the art you consume.

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>The blue pill is thinking casuals are ruining video games.
>The red pill is knowing that inflated budgets are ruining video games
Uh
Who do you think are buying these bloated, bland, uncreative triple A games?

Durrrrrrrr

Try reading the post.

>High budgets are also responsible for the casual-catered market: when developers put all of their money into giant flagship-product budgets (necessary in this climate) they must design that product to appeal to the casual masses in order to recoup their investment.

>no argument
>doesn't understand cause and effect in its most basic form
OP is a big fat dumb incel

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extreme low IQ posts

yawn

>Every single popular video game
Maybe you need to look a little further bud.

In the end though if casuals stopped buying it, they'd stop doing it.
Consumers hold all the power.

>stop electing people who get in bed with big business
I don't think that's a thing that exists.

That's like saying "If my cells just didn't commit any replicative errors I would never become old."

Individuals can be difficult to predict, but groups, statistics of people, behave only in response to the forces that act upon them. Really individuals are like that too, but it's much harder to see.

>casual gamers are not going away, so big budgets must.
How exactly do you expect to see big budgets dissapear without seeing casuals leave? The scenario you're suggesting seems highly unlikely and also illogical. If there is significant profit to be had and a means to produce then big budgets will always exist. At best you could see a shift in audience expectations as to game experiences, which I would argue already exists. Games like undertale and minecraft can have a mainstream appeal with practically no budget. Indie games are probably in the best place that they've ever been in in terms of profitability. Triple A appeal to casuals could be seen as a gateway to that mainstream appeal and success of indie games.

Define this mystical "pure" and why it's so important to a piece of art being pleasing to the eye, then fuck off with your shoehorned commie propaganda back to your tranny discord

The people one should avoid are those who speak in faux-apathetic lowercaps at all times. To be clear, I'm not talking about people who speak without grammar in game in order to get their messages out faster. I'm talking about those who sit down to compose an image board post with all the time in the world and willfully choose to omit punctuation and capitalization. They are not doing this to save time. In fact, they may take additional time to redact habitual grammar from their posts.

Their motivation for this style of posting is simple. They are trying to present an aura of apathy. They want to communicate: "I don't care about anything, least of all the rules of grammar." The reason they work so hard to cultivate this image of emotional invulnerability is because they are, in actual fact, extremely emotional and unstable people. If you become close to them you will catch glimpses of the volatility lurking beneath their patchwork mask of cool indifference. The lowercaps poster will silently catalog transgressions you have in its eyes committed. You will only become aware of them during the rare tantrum blowups that characterize these people. They must be avoided for your own good. The faux-apathetic lowercaps posters really could not be more pathetic.

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The only people who would join a consumer union are the same people who already don't support these practices with their wallet. Unions only work when everyone works together, which consumers don't.

>How exactlyu do you expect to see big budgets disappear without seeing casuals leave?
>(three sentences later)
>Games like undertale and minecraft can have a mainstream appeal with practically no budget.

Hollow Knight
$50k budget
superb graphics, gameplay and music score
defend this, AAA shitters

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A piece of art is human thought beamed from my brain to yours.
It's just a sanctimonious word for communication. True communication that says something non-clerical, something that exposes a new truth.

The more layers this thought has to pass through the more it is diluted. Corporate layers and political layers heavily muddy the message. Only when the message can be delivered cleanly from one person to another, without anyone in between to interfere, is its true essence preserved.

The gameplay isn't great, just your standard platformer.

no
actually it's a double no, because hk is neither a standard platformer nor being a standard platformer implies sub par gameplay

imagine being as wrong as you are right now user, just imagine for a moment

I can't think of anything less inventive than making a platformer.

thinking appears to be not your strongest suit
making logical deductions as well seems to be quite lacking

I understand what kind of person you are. You are resistant to new things. Generic platformers are safe and comforting for you. It's okay.

As if pubg ripoff 247733 is any more inventive.

there's a fine difference between understanding and thinking you understand

Are those the only two games there are? Hollow Knight and PUBG ripoffs? What a convenient world.

The games industry ostensibly centers around solving the problem of human boredom.
Like any effective industry its true purpose also lies in preserving that problem.
You can't make a game too fun for too little money, or the demand will go away!

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only AAA gaming is ruined, if it was ever good to begin with

Like indie gaming is any better?
It's all shitty, political ```story games''' and mediocre platformers.

Genuinely inventive, technically impressive games like Hammerfight, Cortex Command, Cave Story don't happen any more.

The issue is labor unions are connected to "will I be homeless?" and consumer unions are connected to "will I be inconvenienced by bad products?"
People aren't willing to put in effort with a union unless the stakes are high

>lowercaps

Thanks, this is gonna make some great pasta

Which is sad because corporations put in a ton of effort all day every day to find out how best to fuck us.

you were doing ok up until this cringe post

Not really. It's devs not taking anymore risks that is ruining video games. Fun games like Ready 2 Rumble, *Sport* STREET games, NFS, etc. were all designed to be fun games. Fun games are now seen as risky so they just use to working formula for less risk. Why make a game that flops at 100k when a generic one will flop at 500k.

Hello Bethesda Mod Club customer. Enjoying your $22.99 HD Horse Assholes?

user, that is literally what the post you replied to says
it says they dont take risks because the budgets are too high

Marketing is not the issue you idiot, AAA or AA they need to advertise the game somehow. Is the inflated budget and the contradictions of capitalism that are ruining videogames as an art form.
Read Adorno.

>WHY DOES EVERYTHING HAVE TO COST MONEEEYYYY
user, we get it. You like drinking starbucks and doing nothing on Yea Forums all day, maybe lazily working on an art project while screaming at your clients when they start to "pester" you about your work. That doesn't stop opportunity costs from existing.

Actually you don't need to advertise the game with hundreds of millions of dollars.
Good inventive video games self-advertise.. That's how Minecraft became the best selling video game of all time. There was no $200M ad campaign.

How does that boot taste? Make sure to shine it clean after.

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Except you need it if your game is made for casuals.

Minecraft is not made for casuals?

>REEEE STOP PESTERING ME WHILE I WORK!
lol.

Nigger everyone understands this and it's the same pill

>moving the goal post

Uhh, no.

So you're suggesting that game development should transition entirely to indie development production? What I meant by that point of indie success is that there is room to shape audience expectations. I am not suggesting that the current triple A model will or could dissapear. There will likely always be an appeal to those kind of large, cinematic experiences. Someday, maybe, video game production will plateau on project scope and it will become apparent as to the limits of what can physically be done within this medium. Until then, things will likely keep going up. So long as investors keep investing and expect larger and larger returns this will continue. There is nothing that be done to prevent this now that video games are solidified as being profitable on a large scale. Indie games can coexist with this but cannot and will not supplement this by nature. The investment/return model simply doesn't work at smaller scales. Also, on a technical level, the success of indie games mainly rides on the talent of individuals and in some cases viral appeal, neither of which are consistent from the perspective investment. When a production of an art form is effectively made into an assembly line, such as that of Triple A video game development, its much easier to supplement that need for talent and vision. Death of an art form, death of authorship, its all already happened. A successful product only holds as much worth as the people choose to give it, and frankly, I think people have pretty fucking terrible taste.

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I don't see any arguments, you just keep saying that "I think everything will always be the same." This is the normal way of thinking for simple minded people.

>Cuts the content into pieces and resells upwards of 5 special editions, some of which that dont even include the game
>Cuts out more content to sell as pre-order incentives for specific retailrs
>Cuts out all the cool looking shit in the game to sell as "optional cosmetics" since they know Zoomers dont see that as wrong.
>Adds in a cash shop so you can "Skip the grind", and then makes the game three times more grindy then it needs to be
>has share holders who have never played a game before demand gorillions of copies to be moved or its a financial flop and the devs must be publicly executed.
>Combat is press X to win or worse, some class based cuckery filled with EPIC moments using AWESOME cooldowns

Imagine being a cuck who actually plays AAA games

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This applies to vidya companies too

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>So you're suggesting that game development should transition entirely to indie development production?
this would be incredibly stupid. having different options for different types of people looking for different things is better.
>There will likely always be an appeal to those kind of large, cinematic experiences.
Exactly. If you're not into it, don't buy that shit.
>The investment/return model simply doesn't work at smaller scales.
This is dumb. They face costs too - just smaller costs. If it didn't pay off for them, eventually they would move to another project/business to employ their talents there.
>I think people have pretty fucking terrible taste.
Yeah. We get it; you're special and everyone else is shit. Now take your head out of your ass.

>Land of slavery, child fuckers and chiseling giant stone penises is the absolute model of western society

Every old man thinks things were so much better when he was a kid. You boomers will die and "Judgement day" wont come as you keep screaming.

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It was better than everywhere else on the planet by a landslide in all ways, and in many respects, those flaws you name are still present (occasionally in greater severity) today across the world.

>chiseling giant stone penises
particularly this. this is the pinnacle.

>every popular game is either a shooter or a MOBA
Holy shit, you are the cancer.