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What do you think of the whole Artifact fiasco? How did it end up bombing so hard?
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What do you think of the whole Artifact fiasco? How did it end up bombing so hard?
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They tried to do the opposite of what every other card game is doing because they thought they were hot shit untouchable our fan base still loves us and will pay premium
It was just a card that with an honest price point instead of the "free to pay" mobileshit model the others use, the genre was taken over by zoomzooms before it could grow.
I opened some expensive cards in my starter packs and couldn't resist selling them at a profit and lost all desire to play afterwards as I had just sold all my good cards.
>charge $20 for people to be able to play
>additional $60 necessary to get viable deck
>RNG, not even wacky silly Hearthstone RNG just retarded bullshit
TF2 died for this
You can buy ALL 1x hero cards + 3x normal cards for $70, making it by far the cheapest card game around, filter out the stuff you don't want and it's even lower.
because its pay to pay
Not sure if a shill or just trolling
Artifact was supposed to have tradable cards through the steam market making card purchasing streamlined, unlike magic the gathering where people have to trade the cards physically. The problem though is Magic had premade sets that you needed to play the game, that was it. Just buy a deck and you can play. Add and remove stuff to make your own deck better as you improve in skill. This formula worked fine for a long time.
Artifact came in with you needing to pay $30 for the axe card which was way better than the other cards, this was annoying to deal with if you just paid $20 to download the game
The problem with Artifact is that there was no goal to it.
There was no ladder to climb, no daily quests. Nothing to bother to do.
How the fuck is telling you facts shilling or trolling? Add up the prices of all cards including the 3x normals you can have in decks and you get almost exactly $70, the $20 initial barrier of entry gives you $20 worth of boosters plus the starter cards.
The game fucking sucks
Even the most obnoxious valve knights have stopped pretending to like it, even when they have full collection (or could buy it for less than 50 bucks)
They might blame it on no ladder or something as stupid they change every single patch.
But the game just fucking sucks. It is not fun.
howmuchdoesartifactcost.com
Mouth breathing retard the game is cheap on ccg standards. It is also very fucking bad on ccg standards, which is why nobody wants to play it.
reminder
>not free to play
>but also pay to win
I'll stick with dota, thanks
I will forever laugh at Gabe for claiming that Artifact would be the Half-Life 2 of card games
Does Valve even have any goodwill left? It's really hard to care about anything they're doing when it's all hardware shit we'll never see the benefits of and their IPs lay almost completely dormant.
>implying the next expansion won’t fix everything and have Artifact finally replace TF2 in the Holy Trinity of Multiplayer Valve games
LONG HAUL BOIS
Stalin had millions of followers.
Jesus had 12.
>charge $20 for people to be able to play then give them nothing but a hat once it turns free
>additional $60 necessary to get viable loadouts for all nine classes
>RNG, not even wacky silly Hearthstone RNG just random cries
TF2 DESERVED to die for this.
There's a bunch of reasons that I think basically come down to Valve being out of touch with young people. Trading a 20 hour grind for free packs and instead making you able to buy a couple dozen cards with 2$ was viewed as pay-to-win, teenagers don't care about the potential value because they have nothing but free time anyway.
The other thing I truly don't understand is why Valve didn't just make it free-to-play. There's already a big focus free modes where you either draft a deck or get a premade one, why not just make them available for everyone and just give players the option to pay 20$ to upgrade to premium and get all that shit they give you when buy the game? Every single one of their games they still work on is free, why would you make your card game, the most casual of all of them, pay-to-play? Maybe Valve was afraid of their own game getting review-bombed, or maybe they had no confidence in the game as-is and are saving the free-to-play relaunch for some sort of Artifact 2.0.
Jesus is a fairy tale character.
Valve thought richard garfield was still a good game designer
they must have also had no idea what netrunner was
I unironically opened this thread thinking it was about Anthem. I genuinely completely forgot about Artefact.
So this is what it's like when Yea Forums's actually right about a game bombing/being dead.
So many shills ITT
Enjoy the "fair total price" between the 90 people still playing this piece of trash, I guess.
TF2 is still alive, unlike fartifact
Besides all the points being made about game economy, the game itself was essentially a miss in that it was both too confronting/complicated while also being annoyingly anodyne (statsstatsstats everything is stats) and RNG heavy
Then don’t bitch about TF2 dying.
I don't even own the game but the amount of misinformation is ridiculous, compare Artifact's price to Hearthstone for example where you need on average $400 per year to maybe have all cards if RNG doesn't fuck you over and it's only going up.
it's hard for a game to not bomb when literally everyone wanted it dead
Valve fanboys hate it because it's not an FPS, TCG players hate it because of RNG, whales hate it because the full collection is really cheap, Dota players hate it because you have to pay to play, and old-school card game players hate it because it's not magic
Literally nobody wanted this game to succeed. Not even valve, apparently, because they haven't touched this game in months; only sent some emails with a few sentences.
I want it to succeed. I like Dota’s setting but it’s too reflex-dependent for my old ass and there are too many Peruvians.
>Valve being out of touch with young people
Valve is out of touch with anyone
Being a billionaire does that. Gaben is too bourgeoisie to know what it’s like to be a normal gamer.
things that oppress gamers:
>capitalism
>lag
>women
>Israel
>video doesn't mention that the meta was figured out before the game even launched
Into the trash it goes.
The reason cards like Axe and Drow were so expensive on launch was because those who were in the alpha and beta period had figured out the meta months before the game launched and were even attempting to tell Valve to release a large balance patch before the game was open to the public.
Instead Valve did nothing, so instead of having a few weeks where people could experiment and and try and solve the meta, you had literally no time at all, the game was cracked and solved before the public ever had a chance to play the game and constructed was a piece of shit immediately. This is what really fucked artifact from the get go, this and Valve's inability to adapt to changing conditions. It takes Valve FOREVER to update a game and you only ever receive any form of communication from them when things have reached crisis mode.
>unironically using the term bourgeoisie in the Marxist context
>has more wealth than you could possibly earn over several lifetimes
>didn’t work for it, earned his money through others’ labor (e.g. selling other Steam games)
>neither knows nor gives a shit about what you want and would gladly stab you in the back for an extra dollar
Gaben is living proof that Marx was right.
What I don't know is why Valve went through so much effort to make this card game. Seriously, it's a Triple A card game. Triple fuckin A. They spent really hard on the production value with voice work and shit and it really shows. But, like, why?
They’re innovators.
>providing a service doesn't count as labor because you aren't wearing a hard hat
commie pls go
It's just not fun and nobody had the balls to ask that question during late stage development.
No dev was forced to sell their games through Steam, they just used the Steam service because they thought it was worth the revenue cut.
>>neither knows nor gives a shit about what you want and would gladly stab you in the back for an extra dollar
Where does this even come from? Valve has always been pretty inoffensive and pro-consumer.
Who the fuck was this for, good god. It's a good thing 60k people bought it since I'm sure the budget for this was maybe 20grand.
Absolutely this.
Pricing model is only 1 factor, the market decided the game was shit even aside from that.
That being said, it's BEYOND clear the pricing model didn't work at ALL for the general public, even if it is technically fairer. People WANT the added cost of randomized boosters if they also get various avenues to buy them for free (like MTGA's daily/weekly quests).
Artifact was the socially inept autistic kid who stutters and spits while explaining his fair lemonade jug price, with a paid first tasting. Something smells (probably because Artifact didn't bathe for a week), you ask if you can get stuff for free and once again he spits on your face while talking about an "open market" and "trading" or whatever. What a creep, you move on because you're not about to give him $20.
Every other card game is a good looking 5-o-clock-shadow businessman in his early 30's who has his shit together and you get a sense of trust from his charisma alone. Tasting his lemonade is free too, and you can get a small shot glass of lemonade per day. In the end the whole jug of lemonade costs 5x more but you just don't care. You don't have to worry about wasting more time trading lemonade on the "open market" than you do actually drinking it. Also many more people are around the stand and it just seems like the best place to drink lemonade at.
Because there's no structure at valve?
If you can get enough guys together to work on a project you can make whatever you want at Valve. Essentially as long as your job title allows you to secure funding within the company, so a development lead title of some sort, you can start any kind of project you want.
All it took was for Richard Garfield to approach someone within Valve with the idea and for that one person to be able to convince enough devs within the company to create a team, that's it.
this is why Left 4 Dead 3, which was 95% was so easily cancelled, three plus years of development just thrown away because the team making the game couldn't agree one whether to port the game to Source 2 or continue using Unreal. A team of 20+ people being paid a yearly salary for three years, at Valve, just decided to throw away a near finished game and no one at Valve batted an eye at all the money wasted.
>drink analogy
They moment I saw the cluttered as fuck board with faggot ass dragon fairy fuckers I knew more money went to the animators than it did for game design and that it was going to bomb hella hard.
they probably paid garfield enough money to afford another custom MTG card print for the life occasion
I've read so much shit about the cabal system from ex-employees that I wonder if they are even using it anymore, I think Gabe organized them to all hole up in the VR stuff.
They’re imps.
Valve still functions the same as it always has, they've just employed more individuals on the hardware side and have been neglecting the purely software side of their employment. If VNN and now departed employees are to be believed, Valve has about 400 employees, 85 percent of which are purely there to maintain steam and work on hardware. We know from Valve itself that over the last two years they've hired more engineers to work on the brain computer interface system than literally anything else in the company.
>A team of 20+ people being paid a yearly salary for three years, at Valve, just decided to throw away a near finished game and no one at Valve batted an eye at all the money wasted.
I'm sure valve employees have a lot of freedom but pissing away millions isn't going to fly at any company.
>just completely making shit up and saying it authoritatively
Here's what we started with:
An outdated valve handbook that said you could wheel your desk around and work on different things when you want to
Tweets from a useless girl who was fired and complained about misogynistic bro culture and "in-groups"
Combining those two things, somehow people on Yea Forums completely understand the inner workings of Valve, and have hard confirmations somehow on things like "L4D3 was 95% finished"
why do you just come here to type absurd shit?
the supposed individuals who were in charge of the Left 4 Dead 3 team when it was cancelled in early 2017 are still working at Valve and retain their titles. They may not be able to lead another project right away but there's no way in hell anyone was seriously punished for cancelling the game, if they feared punishment the team would have collectively agree to push the game onto Unreal instead of trying to use the early, bloated as fuck Source 2.
The game was stalled at a team level and when people refused to budge on the engine the team leads more than likely got permission from Scott Lynch to simply kill it.
wait wait i shouldve finished reading your fucking stupidity first
>the team making the game couldn't agree one whether to port the game to Source 2 or continue using Unreal.
hahahahhah what the ever loving fuck are you talking about why would anything have ever been developed on unreal...just into the realm of childish asinine absurdity
Just making shit up. Ignore and move on.
This is mental illness, but it should be no surprise to find such a thing here.
Cards not being tradeable was the killer. Valve got too greedy and it killed the game. Should have been F2P with basic starter decks that had untradeable cards. The game goes for too long as well. They created a game that people don't play.
I think it's more that they were 4 years too late to card games. The people with enough mental illnesses to collect, trade, and battle with cards as some sort of low-level social interaction are all hooked on Magic or Hearthstone.
And there's immediate the immediate hostility to a new IP when so many legacy IPs have been neglected.
>expecting anything good from (((valve))) in the first place
>9/10 gameplay. amazing, but hard to pick up for casuals.better than all other card games.
>good visuals
>horrible/lacking every other features every other card game has. including very key features.
>released for 20$ in a market with many good 5+ year f2p titles
>marketing did explain/convince the majority of people about how TCG model work
>marketing went so well that the game had an hategroup bigger than the fanbase 1 month before release
The game idea is allright, but they fucked up because they were just corporate idiots disconnected from market and fans's expectations.
if you need just 1 quick example to understand how deeply they had their head inside their ass then take this:
they announced 1M dollar tournament, made a very competitive card game, invited and hyped all the pros of all the card games ever made to the beta, had a designer talk shit about HS ladder during an interview, then released a game without even a leaderboard.0 competive ranking.
i am officially in the update waiting room. i want to believe in a comeback, but they need to nail multiple massive changes in a row.
>If you can get enough guys together to work on a project you can make whatever you want at Valve
and nothing ever get made. it's an half fairy talke IMHO.
>All it took was for Richard Garfield to approach someone within Valve with the idea and for that one person to be able...
Gaben. Richard pitched the game directly to Gaben Newell.
I can't imagine a team being able to kill an entire game by themselves, but we do know that what Valve internally was calling Left 4 Dead 3 was just killed over an engine dispute.
The gameplay is the worst part of this shitty game, stop fooling yourself
The only thing release HS had that artifact didn't was Ladder mode which was awful shit.
I'd rather pay $100 for a handful of cards in Magic Arena than $70 for the entire set of a boring-ass game like Artifact. At least with Arena I can easily play ridiculous jank and combo decks in casual play and have a lot of fun whenever I want. Haven't seen anything like that in Artifact.
>and nothing ever get made. it's an half fairy talke IMHO.
Multiple former employees say the company works exactly this way. If you're not hired to work on a project you're free to work on whatever project currently needs you. You obviously have to be working on something, but its rare to ever be assigned to a project.
>What do you think of the whole Artifact fiasco?
Even though I didn't touch this game because the game art was ugly overall and its gameplay looked bad enough, I followed how it evolved.
I'm extremely please to see this shite bomb and getting shit on from every corner. Valve is doing enough greedy shit as it is and they can't get away with obvious jewish money making schemes at the expense of their former fans.
Now if only Blizzard could get shit on in the same way. They were smarter than Valve. Diablo Immortal is getting shit on by fans but it's mobileshit tuned for china so it's going to do well regardless.
It's probably the least jewish card game and the money making schemes are not the reason it failed.
The only thing that REALLY bothers me is certain RNG elements. A little bit of RNG is fine, like certain card effects, but I've lost games because the heroes decide to attack the creep to their side instead of the tower right in front of them.
>I followed how it evolved.
I don't think you actually did.
For forgot that China banned Diablo Immortal from their country.
Creation and design by spreadsheets
The game bombed with 300 concurrent players daily and to buy a complete collection of just the first set costs more than a AAA game?
Is this the power of the Half Life of card games?
>design by spreadsheets
this would be okay if the spreadsheets were the gameplay spreadsheets but it was designed by financial spreadsheets.
you got a license for the autism?
Yes, because this abortion of a game died within days.
It's a leftover from Dota's design where playing around randomness is important for keeping things interesting and risk/reward systems but the thing with a card game is that it has far less "points of action" than an ASSFAGGOTS so even one RNG attack would have far more impact in the card game than in the ASSFAGGOTS.
>It's a leftover from Dota's design
Dota has nothing like that nigger
If you actually followed anything other than sensationalism you would know it's one of the least greedy card games around, but don't let me interrupt your shitposting.
Randomness plays a big part in Dota's gameplay, yes. You don't literally attack random enemies but many things have RNG components to them.
My guess is that the occasional random target is to simulate the laning experience where people are changing targets all the time and can get in the wrong positions and such, I think the problem is that they tried too much to make it the Card Game Dota rather than the Dota Card Game.
I would make it that you can choose your neighbour attack target and the position for your heroes, but simulate creep aggro with the creep cards. Something like if there is an enemy hero attacking your hero, the creeps target the enemy hero, otherwise they attack what is in front of them. That way you can sorta plan around to try and get your creeps/heroes to attack a target you want.
Enlighten me then user. Because everywhere I looked the 20 bucks price tag + marketplace autism was the nb1 turnoff for people.
Read this very thread.
I did. Are you referring to these posts in particular?
holy shit you are retarded
Now tell me how Artifact is somehow an "obvious jewish money making scheme", letting users get the cards they want from others through the market is pretty much as least jewish as it gets, with only free trading being less jewish.
The /dafg/ when it dropped under 1000 for the first time was a thing of beauty. One of the best Yea Forums(nel) threads in ages. Even got stickied.
*tips Fedora*
imagine a game where you pay $60 and get everything, fucking unheard of revolutionary thing
I can agree that it isn't as jewish as I mentionned, regarding your posts, I probably shouldn't have gone that far. Though the price tag and paying marketboard probably did definitely feel like turnoffs for the average TGC/gacha player.
*buys 250 HS packs*
>Now THIS is a game
One thing you didn't mention is that you HAVE to pay with that game, unlike other f2p in which you can get meta decks without spending a dorrar. Remember that 70% of the income of card/mobile games comes from 10% of the players, and that matters if you consider that a lot of the 70% could probably be unwilling to spend money to play.
>this game is cancer, but other game is even bigger cancer
k thanks mate for info
You can maybe only get a few poorfag metadecks for free in Hearthstone and only if you're willing to dust your old cards which gives back less than 25% value back and fervently do every daily quest, Hearthstone's monetization scheme is based on lootbox mobileshit whaling with the free barrier of entry being nothing but a hook to get you on the bait.
Something tells me you didn't cry about HS or literally any other card game, or whatever "freemium" shit you play.
something tells me you're full of shit and love sucking gabens dick
slurp more shartie
>>charge $20 for people to be able to play then give them nothing but a hat once it turns free
That's not true, you also got expanded backpack size and being able to craft hats and a bunch of other shit
>additional $60 necessary to get viable loadouts for all nine classes
Blatant lie. Almost all stock weapons are the best option and the very few that aren't you get as achievement items a few hours in, plus you can trial any weapon for free, just get it as a random drop, or spend literally $1 to get EVERY weapon in the game INSTANTLY on the market because they're worth less than a cent individually.
Whether or not you're baiting TF2 doesn't deserve you telling such lies about it.
>Whether or not you're baiting TF2 doesn't deserve you telling such lies about it.
It's the artifact hatebase overreaching and trying too hard, these gremlins don't care about facts and should stay in their cancerous general.
There's at least one person in this thread baiting their heart out for attention
No, the timing was right. While Hearthstone still has the biggest playerbase, it has been bleeding players for a long time and pros are starving to make the jump to another game.
Funny enough, Dota Autochess took Artifact's place as the serious competitor to HS and Magic.
its not free
Jesus had more than 12 followers during his earthly life, you moron.
HS is bleeding because the genre as a whole is dying, same with all assfaggots.
Gaymers have always been trend-chasing faggots, battle royale is the big thing right now but I don't think it has much lasting power, the card game folks seem interested in Dota chess but I didn't get the appeal by watching some matches.
I, for one, am happy that the fighting genre will be revived once battle royaleshit dies!
still blown away that there's zero auto chess clones yet (aside from a screenshot of a chinese ipad app knockoff). i'm working on one myself, hoping to release in like a month
3000+ cards, vs 200 artifacts shit cards. I wonder why the collection is cheaper
>user explicitly says "per year" and this fucking retard thinks he was talking about buying all cards.
had a lot of fun playing artifact but started to get dunked on by autists who were my level cubed so i quit, pretty much every new player has this experience
online multiplayer games need noobs.. pour one out for all the Noobs Yea Forums
Every single HS expansion is far more expensive than all artifact cards.
ALL the other card games are F2P why the FUCK would I pay money to play a card game?!
I don't think the biggest problem is the monetization, I mean maybe more people would have tried it with better monetization but I don't think they would have held on to them.
The game is just fucking boring and bad, magic and hearthstone both give you more agency. With artifact even playing the game is like watching the game.
Did this game launch yet?