Will this be any good or just a shitty as the first two?

Will this be any good or just a shitty as the first two?

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1
>forklift section
>can't do anything in town
2
>kowloo city
>10000000 of empty rooms that serves literally no fucking purpose
>that fucking last bit where you have to climb up and down 100 floors

I seriously hope there is nothing like that in 3.

You'll get nothing but blunder posting with people saying things like "20 years in the making and THIS is what we got!?"

But in reality you'll be getting a kickstarter game and should be expecting as much, nothing more. It's only been in active development for probably less than 4 years and on a budget too.

When they made the first two games they were so expensive they almost sunk Sega. Clearly money is not the reason this game sucks.

Are you talking about why you dislike the first games Or are you talking about the potentiality of the 3 game being bad?

First of all, I disagree with the thought of the first 2 being bad. Most people do - those games were critically acclaimed and have a strong fan following to this day. I'm saying that Yea Forums has a blunder culture and this game will suffer from it due to unreasonable expectations.

Comparatively, 3 will not have the same budget 1&2 had in their time - 3 is not a AAA game. So it will probably be very similar to the originals in terms of size and content. It's a kickstarter game after all.

>Are you talking about why you dislike the first games Or are you talking about the potentiality of the 3 game being bad?
Both.

>First of all, I disagree with the thought of the first 2 being bad. Most people do - those games were critically acclaimed and have a strong fan following to this day. I'm saying that Yea Forums has a blunder culture and this game will suffer from it due to unreasonable expectations.
I don't really think that's meaningful in any way.

The games are objectively bad. They're okay when the story is moving along, but it often overstays it's welcome. And even when the story is moving along, you're doing nothing of note. Just walking around and talking to people to move the story along and button mashing through combat except on the one or two fights where you have to actually play the fighting system the way it was designed.

>Comparatively, 3 will not have the same budget 1&2 had in their time - 3 is not a AAA game. So it will probably be very similar to the originals in terms of size and content. It's a kickstarter game after all.
The problem isn't the budget. The game was simply poorly designed.

Okay, nice opinion.

Bait

You opinion is objectively fucking dumb you zoomer.

Shen 1 and 2 are masterpiece and Yu Suzuki shaped modern videogames as we know it. This is fact.

So we have him to thank for the current state of video games?

Current =/= modern

if it's not as trash as the first 2 it won't be worth playing

What is masterful about Shenmue? Honest question. It didn't do anything new or competently.

>someone somewhere unironically think this

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What so hard about the question that you can't answer?

Never played those games, but whenever I saw some footage from them, it was either a QTE or a main character walking. Do these games have actual gameplay, or is this really all there is to it, QTEs and wlaking? honest question.

Occasionally you fight.

the fact that shenmue 1 and 2 were filled with utterly pointless shit was literally part of the genius of them

It was the first really successful open world game. The only open world game I can think of that predates it is that weird twin peaks PSX game that was only released in japan. Wish I could remember the name of it.

OoT was literally launched the year prior.

Ocarina of Time isn't really a world though. The people and things in Shenmue have schedules and do things throughout the day on an actual clock system. Ocarina of Time just has a night time and a day time, which isn't really any different from the two-worlds stuff they already did in their other games.

Majora's Mask is a lot closer to what Shenmue did.

Now you're just moving the goalposts.

Not really. Ocarina of Time has a hub world but it's not open or a world. Its structure, and even majora's mask in a way, is a lot more like a sprawling metroidvania. There's a really specific sequence you can actually go to all the areas in.

In Shenmue you can go pretty much anywhere whenever you want, even if there's not necessarily anything that can be done there.

Even more, being able to actually open all the drawers and shelves in your own house and find things you can mess with inside them goes a long way towards making it feel like an actual world than just having NPCs say different things when it's night time.