JRPG

Why do most JRPG bosses have such insane health pools?

It's just not fun having one special attack dealing like 1.4% of the boss' health in damage.

The final boss of Persona 5 wasn't difficult by any means, but he was annoying as fuck as I fought him for like 20-30 minutes.

Attached: Seymour.jpg (1280x720, 100K)

Other urls found in this thread:

youtube.com/watch?v=6_cXO1K257U
twitter.com/NSFWRedditVideo

Bosses with large health pools are meant in most games to show that you have mastered a skill, or at least preform the action to a certain amount of reliability. The same for jrpg bosses. Can you exploit the bosses weaknesses for a reliable amount of turns while taking head on or mitigating the damage the boss delivers?

If they had lower health pools than many parts of the combat system would become meaningless like buff and debuff durations.

They need to live long enough for you to have to deal with their mechanics. The problem is games like Final Fantasy 9 where bosses are all pretty low threat but have enough health that you just wail on them for 10 minutes with no chance of failure.

>Why do most JRPG bosses have such insane health pools?
[citation needed]

get Zombieproof and use Aeons as meat shields for Total Annihilation.
If you think Seymour Flux is bad good luck lmao.

That's not even the worst thing. They also tend to be immune to status ailments, rendering a large part of your abilities useless.

Jrpg boss battles are some of the most boring type of gameplay in the entirety of gaming. I have no idea why they're so well-regarded.

Attached: 1549392673004.jpg (400x400, 36K)

Hey at least they can't heal, right?

Explain FF11 or FF12 Yiazmat

Ffxiii and 2 did this right though, as exactly all the end and post game bosses usually weren't immune to debuffs, in fact if you weren't using defuffing characters up until that point you needed to get some ready

>They also tend to be immune to status ailments
Stop playing trash

You can just use each aeon's overdrive to kill off the majority of his health IIRC.

Or they have party wide 1HKO attacks

If the battles aren't long people complain about how the combat is just trial and error and you can reset and quickly win (see SMTIV).

Yaldabaoth is a massive pushover when you’ve got a high enough level to fuse Vishnu at least. Took me about 8 minutes on Hard to take down his final form.

git gud

>The problem is games like Final Fantasy 9 where bosses are all pretty low threat but have enough health that you just wail on them for 10 minutes with no chance of failure.
Nigger what? All bosses in FF 9 are literally glass cannons and be defeated in literally 2 rounds. They deserved to have at least double or triple HP endgame.

> That's not even the worst thing. They also tend to be immune to status ailments, rendering a large part of your abilities useless.
I hate it! I hate it, I hate it, I hate it! Who thought this was a good idea? Did devs thinkg RPGs should be like Dragonball Z, and have conflicts only be solved with powering up then going super saiyan to deliver you biggest Kamehameha (Which only does 10% of its health btw)?

>use toxic
>defends
Oh wow what a hard boss OP

Not only that, you can pretty much leave the game and have dinner and come back and everyone is safe if you got auto-haste and auto-regen, no wonder regen was heavily nerfed in X

That's why you should buff your party instead, also final bosses are the one that are immune, which makes sense.

haste and quickhit still break the game

The point you get quickhit in FFX you're going into endgame stuff anyway, besides, the endgame in X is trash, farming stat nodes and replacing old ones is awful

bravely default didn't pad out its health tools too ridiculously, I think I beat the final boss of bravely second in like 4 turns with some setup and a meme burst build
but then I guess that's why the job/character building will always be superior, it's a measure of how good you are at building a good team instead of a test of your patience

Wow, it's almost like people complaining about gameplay in JRPGs usually suck at video games. Who could've thought.

Sphere Grid is genius and I love it either way.
IX had the worst stat maxing system

They're shit games

9 is even worse yeah, but you can still beat Ozma at low levels, and he's considered the hardest boss ingame, so there's really no reason to

I have not played FF11 or 12 but I think I know about this boss. He has a massive health pool and as you do more damage on him his attacks become more deadly and near the end he can insta kill character or near insta kill. From what I know this is a test of whether you can use the automative systems to do a long and difficult battle.

Pic related had an interesting take on that, but it still meant you had to whittle a boss down 1HP at a time if you didn't have the right weapon.

youtube.com/watch?v=6_cXO1K257U

Attached: vagrant-story.jpg (1300x1300, 236K)

Pic unrelated, I presume? He dies on like three hits if you're on Expert grid.

FF4, even while being old, you could stack slow several times on the boss.
Final Fantasy used to have balls to walls hard bosses, even on replays, but it kinda died out after FF5, after that bosses were easy mode or could be solved with shit tons of grinding (FFX)
FF12 really only comes to mind where you need to have some good tactics and on the move change gambits midcombat, and even harder if you don't know what you're up against or got a strategy guide

You feel good after you maintain the dedication and precision of taking said boss down after x amount of time

>but he was annoying as fuck as I fought him for like 20-30 minutes.
USE
BUFFS
Fucking no dekaja/dekunda boss? Easy mode.

9 is lile the worst example as the hardest bosses don't even break 60k HP.

>Final Fantasy used to have balls to walls hard bosses
What?
Chaos is a little bitch in any party composition since the only thing he does is mass damage you can still outheal
Emps dies to the Blood Swords in one hit, and even if you do not use those you can still either abuse the bugs or just spam blink and berserk like everything else in the game and become invulnerable
CoD is Chaos 2: Electric Boogaloo
Zemus and Zeromus are yet again a simple and straightforward DPS race you can outrun at any point
Exdeath is yet again, a braindead DPS race in phase one and a fucking mess in phase 2 where you can fuck it in so many different ways even if you don't want to ungabunga like any other game in the series it's pathetic.

FF never, ever had hard bosses.

Fuck this boss fight.
>lend this game from classmate
>get to this faggot
>since this was my first jrpg i was going full retard
>before fight there is lenghty gay ass unskipable cutscene
>have to try multiple times
when emulating decade later i just read up to bio his ass and win easily

I just played Digital Devil Saga and the bosses in that game had very reasonable health pools. Not small enough so that you could cheese (most of the time anyway) and not big enough that every fight felt like an endurance run. Many bosses are indeed immune to status ailments and stuff like instadeath, though, but almost always have weaknesses.

Zeromus is still a hard boss if you don't grind
Plus, most non-last bosses are hard, pic related

Attached: hqdefault.jpg (480x360, 24K)

>Why do most JRPG bosses have such insane health pools?

You are complaining about regular, non-optional bosses? Seriously? Bosses are supposed to have a large health pool, and most JRPG's are not that hard anyway.

I can only imagine how you would react when encountering a superboss or if you played Monster Hunter.

Yiazmat is meant to be a gauntlet to see if you've mastered gambit manipulation.

Funny thing is most people replaying FF X now find it easy even though it probably had the harshest roadblocks in any mainline FF game if you didn't know what you were doing. I really appreciate FF X for doing that and having a really solid turn based system on top of it.

Anyway other than bosses like Yiazmat or the final boss in Persona 3 I've never found JRPG bosses to be too consistently ludicrous with their health pools, especially in FF X, I don't know why the OP would use that as an example. Seymour is not difficult because of his health pool, it's the fact that people get locked into endless recovery/desperation mode where they're too scared to put out any damage.

Isn't Ozma's issue is the spells he casts are dependent on the levels of your party?

>Zeromus is still a hard boss if you don't grind
No he's not, do not pretend there's even any strategy to it.
>Plus, most non-last bosses are hard
Oh please, FF is as bottom of the barrel as it can possibly get, I swear even Nepshit has better encounter design.

Try MHW if you think that's bad.

Not him but what games allow you to do this?

11 is all about resource management during a battle. It's more than possible that your ls isn't well equipped enough (including gear and prople, jobs, etc.) so the longer a battle takes the more likely you wipe. To overcome this you need to overthink your strategy, recruit new members, etc.

12 only has like 2 or 3 bosses that are massive sponges. I played TZA a few months ago and my complaint was that almost every boss completely melts under you. Similar problems were apparent in the vanilla version.

That's a nice weapon you found in the chest there, would be a shame if you haven't saved in a while

Attached: hqdefault.jpg (411x360, 34K)

Issue is in my opinion, that you can block all the status ailments he throws at you, and absorb his strongest attack Doomsday with shadow absorb gear

>Why do most JRPG bosses have such insane health pools?

It's because of how shallow the combat systems are. There's not a whole lot you can do with simplistic menu-based systems.

Attached: 12344889445.jpg (2000x1797, 853K)

better question would be: which don't?
Speaking of FF, for example you can mute Astos in 1, frog the last boss in 2, break the whole game with blue mages in 5...

Etrian Odyssey

OP would cry the first time he came across even Anjanath.

Attached: calvin monster.jpg (470x470, 146K)

SaGa. Romancing SaGa 2 for instance has a lot of hard hitting bosses, but if you're quick enough can basically stunlock them for the entire fights.

Attached: romter.jpg (960x541, 243K)

SaGa games tend to give you a lot more in depth options to fight since they're more focused on mechanics, party composition and growth than most other games, so while bosses are often a rapetrain that can wipe you or turn the tables around in one turn you can find your way around those by either working on your party composition, positioning or tools, they have very satisfying battle and enemy design in general, even the more puzzle oriented games like Scarlet Grace.

In wRPGs they don't have that much HP, but they hit really hard and cast spells that fuck you and your whole party up in seconds.

Man I played FFX recently and Seymour shit all over me all 3 times

it desummons aeons before that attack

>not figuring out the cheesy gimmicks that melt the guys down
Honestly if a JRPG ends up doing that, it's not worth your time, just look for other ones which don't

>The party can get items to stop ailments
>But God forbid you not being able to use instadeath on a boss.

I got trashed by Yaldy over and over when I first played Persona 5 months ago as my first SMT game and I thought he was the hardest boss ever and since then I’ve played every other persona game and several other JRPGs and I was able to go through Nocturne with no trouble at all

>can't instadeath bosses throughout game
>secret or optional boss is weak to instadeaths
I love that shit

first one is just a gotcha the first time when his aeon's overdrive wipes you, second one ("attack his helper and he hurts himself to res it") is so easy you forgot about it, third one is flux which is hard, fourth one is a pretty neat puzzle with the wheels though i hear people like to cheese it with vishnu's overdrive

Because they're fucking bosses and not normal mooks you adhd addled piece of zoomer shit

>game has a dedicated healer class that can just spam heals every round.

Attached: 1550536525593.gif (607x609, 821K)

>bosses are actually susceptible to some status ailments
>have to try all of them to figure out which fucking ones, wasting enough turns to make it not worth it anyway
>end up just fighting the boss normally

>I played TZA a few months ago and my complaint was that almost every boss completely melts under you.
it's a shame because doing hunts and such if you're not overpowered is actually quite fun. but with how low-input the game is it's really easy to just speed things up and become way too powerful. ffxii i feel was actually somewhat decent at boss design in general in terms of allowing ailment susceptibilities and attempting to punish certain strategies, so it's frustrating to me that the balance is absolutely utterly fucked

wrpg bosses are a joke to be honest. Barely any stronger than a magician you'd find in a bandit group. JRPG bosses put the boss in bosses.

Attached: lol.png (3545x2183, 577K)

Or you could just cast the Analyse spell.