Megaman Megaman!
Megaman Megaman!
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No game in the time period MegaMan 2 was released had that problem
>EXE is actually gorillion times the speed of light
It's a thing that was on the Anniversary Collection/Complete Works, which means Ego only played the games shortly before making these videos through the collection.
Which MM game is that?
>multiply layer with grayish-violet color shading
What's going on?
It's from a video egoraptor did about the 20th anniversary collections
He wasn’t claiming mega man 2 or any nes game did that he said if mega man was made nowadays it would be like that
It’s 2, but the interrupting graphic was a point being made about how games work better when they slowly introduce mechanics you have to figure out without being told through 6 lines of poorly vocalized text...
BOSS GET DOWN! The enemy sniper... stay low and crawl along the ground. That should enable you to sneak past enemies.
Even in Anniversary/Complete Works you only see Roll's advice when you pause the game. She never interrupts the gameplay beyond your control. Egorapter just made up this bullshit.
Well, MegaMan X wasn't released nowadays so what's the point?
Are you people missing the point of the "MEGAMAN MEGAMAN" joke on purpose?
>Megaman 11 doesn't do that at all
Pessimist boomers btfo
To juxtapose good design and bad design in the context of mega man. He showed examples of other games doing similar things
But... No game in the time period of either Megaman 2 or Megaman X had that problem...
He wasn't comparing the games to their contemporaries, he was comparing them to modern examples the average fuck clicking on a youtube video in 2012 or whatever were familiar with.
Yeah, it’s a point how you fire up most any modern game and you get assaulted by tutorials. This is in contrast to MMX, where wall climbing gets introduced early, no one tells you about it, and you just figure it out.
I don't see what the point is, was it really necessary to point out a game for not having something years before it became an standard?
makes you wonder why this actually happened in X5.
That’s why he said “this rarely happened in the 80s” and was bad design that started in more modern games
I don’t know what’s difficult to understand about this
This trend was at its worst in the 6th generation.
Why is he so cute, bros?
If game developers didn’t keep doing obnoxious tutorial popups it would t be necessary, but they do so it is
Old megman has some shit design honestly.
He praised it a few times saying it'll show you shit before it happens but there's plenty of times patterns are purposefully different or things jump out of off screen after you've already jumped just to fuck you over.
I love nes megamboy btw.
It’s still getting worse. KH3 has screen blocking multi-paragraph tutorial essays popping up all the way up to when you’re going to fight the final boss
The concept is not difficult to understand at all, what is difficult to understand is why he felt it was needed to point that out and even make an animation for something the game doesn't even do, seems like padding, padding for extra youtube money is not something a good and honest objective game theorist or analyst would do
>Arin complains about this
>Years later it becomes apparent that people like him are the reason this sort of thing is included in games in the first place
That's total bullshit
CAN YOU HEAR ME, ZERO?
>good and honest objective game theorist or analyst would do
Oh ok you’re the living embodiment of the brainlet meme, carry on
most games now just have messages that pop up on the bottom of the screen that don't interrupt your gameplay.
Is she X's version of Roll?
why are you taking obvious bait?
He's a computer program, you can make up bullshit like that and it wouldnt be far off.
Starforce Megaman summoning and cutting a black hole in half is fucking stupid however
>Starforce Megaman summoning and cutting a black hole in half is fucking stupid however
Doesn't he do that as an attack when using Black Ace?
There's probably some younger user on Yea Forums who'd get nostalgic for early game grumps.
I’ve honestly seen dumber shit posted on Yea Forums completely unironically. It’s obvious bait at this point though
why is she so cute?
Ego is a dickhead and wrong about a lot of things, but literally nothing in his Megaman X video is bad.
He was saying that games were better back than because they didn't do the tutorial shit games do nowadays. How stupid are you?
I don't know if in-game attacks can be considered canon though. If that's the case Mr. Satan can beat Buu and generic Disgaea warriors are all galaxy busters.
I can totally understand when it gets grating but wouldn't tutorials and on-screen prompts be a good thing at this point?
Like if you were playing BamHam or Just Cause the buttons do so many things I'd imagine you would need some sort of guide to help you figure them all out
I'm sure this shit is done horribly wrong in other games but it feels like some games really need something like a tutorial
>cutting a black hole in half
This. His mind hadn't gone completely to shit by that point yet.
His Zelda Sequelitis, however, was when his mind went south. And I say this as someone who thinks OoT is super overrated. His arguments mostly stem from being senile and forgetting his own arguments from previous videos, and being an impatient button mashing retard and having an incorrect perspective on the games he discussed.
Oh he can do more than that
youtu.be
>If that's the case Mr. Satan can beat Buu
>He doesn't beleive Mr.Satan can beat Buu
I bet you think he didn't beat Cell either
His castlevania video was shit though and that came before his MMX one.
>Mr. Satan can beat Buu
But he did!
Asswipe. You don't punch Roll.
>Sephiroth destroys the entire solar system multiple times over the course of a fight
Have you ever been in an eceleb thread? There’s tons of them.
Sorta wanna replay Black Ace now
There's actually an explanation for this in the guidebooks. Sephiroth warps you to another dimension and blows up that dimension's Sun.
Hence the word "completely". Mega Man X was a rare and probably last moment of clarity in that shriveling raisin of a brain.
That sounds stupid
Why doesnt he just warp you to space and kill you
No nes games had a problem with people over-explaining mechanics to you
MOST nes games had a problem with mechanics going unexplained, being overly cryptic, things killing you from off screen, etc
Because she was meant to be with Zero
The thrill is in the kill
part of the reason most retro and retro inspired games teach the player entirely through gameplay is that they only use a few buttons so players can figure out the gist of the game by a few seconds of trial and error.
why doesn't he just warp them to the bottom of a well and leave them there
Based
oh yeah, if it's a more simplistic game that makes sense but I mean games like BamHam specifically where it has so many things mapped to the buttons compared to something like MMX
I think Arin even uses it in the video as an example of annoying tutorials but I feel like with a game like that you might need some sort of prompt showing you what can do what and when
It’s almost less necessary in Arkham because everything is so context sensitive to what you’re looking at/where you are, the game is basically “press A to do exactly the thing you need to do”
hell even dark souls relies on those message things on the ground to teach you basic shit.
That’s way different
Ok
and? the point is that dark souls doesn't teach the player how it controls through gameplay alone.
It's like his only experience with classic Mega Man is the anniversary collection with navigators on.
They just want a reason to shit on Ego. I'll admit that he deserves to get shit but not for his Megaman video which is pretty spot-on.
In all fairness Disgaea is like that as the moves are performed the same way in cutscenes as they are during gameplay.
ITT: zoomers forgetting that games had everything spelled out but in the manual not in-game
I know it's not the same thing because it's optional but still, there's this revisionism that games were designed to be unexplained
>anniversary collection with navigators on
I don't remember that being a thing in the anniversary collection. Just the rewind and save states function.
You're thinking of the Legacy Collection. Anniversary Collection is the one that came out for PS2/Xbox/Gamecube.
I remember the popular theory was the whole thing was just an elaborate illusion of some sort.
Honestly it not being a literal solar system being blown up probably both makes more sense AND seems like the most obvious thing and opens up a lot less questions than the apparently official explanation.
Sad stuff, you know.
she has the best games
It’s a game mechanic that players leave each other messages. It’s kind of halfway tutorial, but reading messages to figure out clues to what is going is part of Dark Souls gameplay
Genetically modified to be a cutie.
A lot of those arein the US release only because they thought Americans were too dumb to figure out superior nippon game design. LttP came with a solution book and they nerfed the fuck out of everything in FF4, for example.
it's not that hard
No. I think it's some girl named iris
Considering the US version of the attack is a fucking overglorified Demi in that it does percentage damage, it can't even fucking kill you compared to the JP version. It might as well be an overly-elaborate illusion.
>look up the original SUpernova
>it only deals around 2000 damage or so, and doesn't seem to have any extra effects beyond that
Honestly, that's actually worse, 2000 damage is fucking nothing by the time you're that late in the game.
Arin is probably worse at video games than DSP. He bitches about "STOP TAKING CONTROL FOR FIVE SECONDS TO SHOW ME WHAT THE SWITCH DID, LINK TO THE PAST DIDN'T DO THIS" and the OP example only applies to the X games and maybe Zero. Turns out he fucking needs these things because while he knows Link to the Past like the back of his hand he has a shorter attention span than a goddamn goldfish and will jump into a pit to his death repeatedly until he finally realizes what he's supposed to do at a section.
It's one thing to argue against stopping the pacing, it's another when Game Grumps and his terrible playing all but necessitate it and he still ignores it most of the time or completely blows it off because "FUCK YOU I DON'T NEED YOU TO HOLD MY HAND." It's like a living spongebob skit.
MEGAMAN MEGAMAN UNTZUNTZUNTZUNTZUNTZ
I've never seen thsi version of the intro and I don't know how to feel about it.
depends on your build really, if we consider the average player will be in the 50's-60's level range, using 60 as a baseline, your HP growth will probably be around 3.5k. so every usage of supernova is shaving off a fair amount of your life. playing it smart with healing and an All can trivialize the problem, sure, but if for whatever reason you don't have that sort of set up, it lets Sephiroth really start picking off at your party members. technically I guess the US Supernova would be doing about half of your HP anyway, so the threat level is still maintained until you really overgrind and realize the percentage is pathetic for how drawn out the animation gets in the US
FF7 is easy either way really
They are completely optional and can be ignored (on the PS1 version as far as I can tell, i don't know about anniversary collection)
US Supernova deals something like 97.5% of you current health. Honestly, that was rarely ever a problem for me. US Supernova nailing yo with status effects including Confusion is what really made is bad for me.
But granted eah, FF7 is really easy, espeically when you've played it several times like I have, so I have a bad habit of just assuming everyone's as familiar with dealing with that stuff as I am.
But he did. Unironically with friendship
Geo was robbed
>"aquaman and wonderwoman are almost faster than light since they can keep up with the flash"
>its actually the other way around
You're a gay pedo.
>games were designed to be unexplained
some of them literally were though, so game magazines could sell you the answer
like milon's secret castle for example
Shocking.
but many of them had everything in the manual, including "secret features" that you read about online
That's redundant.
With the amount of cunnyposting I see on here, I think there's a difference.
Oh, so it's optional to read, rather than shoved in your fucking face in a way that breaks up the gameplay.
That's nice to know.
I don't remember seeing it in anniversary collection
You had to turn on Navi[gator] Mode to get them to appear, and as has already been mentioned, they only show up when you enter the dedicated menu for them. The only MM with a valid complaint about obstructive forced interruptions of gameplay is X5.
>this video is why people think the X series is better/cooler than the classic
He's a troll. The screencap is from a video in which EgoRaptor is talking about the annoying aspects of modern game design, by comparing it to design in old games. He used this as an example of something that DIDN'T happen in old games. He drew the graphic of Roll saying this and imitated her with an annoying voice
To be fair Navigator Mode was just enabling the Complete Works versions of the games, so you'd have MM8 style health and energy bars and replaced music as well (though some of the replacements are AC-only and really fucking bad, like putting the Power Battles MM7 intro stage theme to Top Man). Some of the translated tips were just awful, though, while others spelled out weaknesses and stage hazards a bit too easily.
Don't forget trying to make it funny by screaming at Roll and punching her in the face so she'll shut up. Some of the fans really didn't like that bit.
This is Alia
Iris is the one with brown hair.
So he created a strawman to reinforce his argument? And then he tied that to a notice in Black Ops 1's opening telling you how to ADS or sprint or whatever?
>Arin playing Skyward Sword
>Complains about people telling him to show tutorials
>Somehow too stupid to realize they were telling him to READ tutorials
What are some good Let's Play channels that aren't shit at the videogames they're playing?
What the video did was examine the first Mega Man X's intro stage and how it teaches you to wall slide and wall jump without any tutorials, while strawmanning modern video game helpers about how they constantly interrupt the flow of the game to tell you about no-brainer stuff. The problem is that the character he used for the strawman comes from games that are mechanically simpler than the X games, not to mention said character basically never actually did it. He had a lot of different avenues of trying to express the idea, such as pointing towards Call of Duty as you suggest or even using the later Mega Man X games and characters as an example (X5 in particular has both a Training Stage and your navigator character cutting in at every possible opportunity to do this very problem), but instead he used a really weird and incorrect context for, well, a running joke.
ChipCheezum is very good and knowledgeable.
Seethe more stinky Geofag
Have you heard of that Nig Etika?
guy tends to browse around here and it's fairly decent in games
unlike Arin he actually reads the fucking tutorials
It’s 2012 humor, man, cut him some slack.
But y tho
You're kinda missing the point though. Games have explanations crammed down your throat like this now because the average player can't be trusted to read the fucking manual or experiment enough to find solutions on their own. Handholding is necessary because the average player is a drooling retard.
>read the fucking manual
What's the last game you played that had a manual and when did it come out?
even in 2012 the mega man fans gave him shit for heaping his points onto roll
then again 2012 wasn't a good time for the fanbase
Is it supposed to be like Rockman Rockman?
>Old megman has some shit design honestly
*ahem*
>what are manuals?
Judging by the stats on unmissable storymode achievements, 80% of people don’t play games longer than 15 minutes. The people that care can figure it out anyway
thanks doc
Thanks for proving his point.
just like Dark souls
>Judging by the stats on unmissable storymode achievements, 80% of people don’t play games longer than 15 minutes
I've heard this before, and I just don't get it.
How is such a thing even possible? Why would the vast majority be like that? Are they really human?
It's almost as if video games didn't come with some sort of instructionary booklet that tells you what does what
The manual only gave you a guide on how to beat only airman, it was in case you needed a place to get started you dipshit. It didn't spell out how to beat the entire game.