Who's the sick fuck who made this?

Who's the sick fuck who made this?

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there is your explaination

lmao u are actually retarded if you have a problem with those

>defending RNG puzzles
The absolute state of nu-Yea Forums.

Dude just check the claw

what claw?

This is reddit country

>this thread again

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>Bethesda circa 2010
>realize their fucking claw 'puzzle' is going to be too hard for retards
>decide to spoil the solution in their first gameplay preview to fix that
>people still end up whining about those claws
Skyrim really is a thinking man's game.

>skyrim thread
>in 2019
yikes, super cringe, miss me with that shit senpai

>golden claw
>rng
Either bait or you're genuinely retarded

I had no idea. Reminds me of the tards that say they run out of lockpicks.

This is what happened to me for it. Granted I probably would've gotten it anyways since I would of just brute forced it since 27 combinations really isn't that much.

I liked Arena's riddles better

well there are fewer lockpicks than there are in fallout 3. Also, if you were a merchant, and you had a problem with thieves, and there was a guild of thieves sin the world you inhabited, why would you sell lockpicks.

You don't even have to watch the claw

Most of these doors require each piece to roll twice

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but if each piece rolled twice, they'd all be in the same position.

>doesn't invest a single point (ever) in lockpicking
>still end up with (99+) lockpicks in my inventory by level 15
Like I said, thinking man's game.
I will never understand why people would ever invest points into some of the vanilla perk trees.
Three quarters of merchants do sell lockpicks. They are one of the base items that the game 'roll' for their inventory.

I always felt in skyrim and F4 you found more than you ever needed. Once you learned how to do it. Its hard to fail. Then you are always at 99+ lockpicks.
At least for me it became redundant gameplay.

THINKING
MAN'S
GAME

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2/3=1
?!?!

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>t.pic related

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yeah that's the weird thing, there's a lockpicking skill, and yet you never run out of lockpicks, so there's no point in putting any points into lockpicking, because it's just a matter of trial and error and if a lockpick breaks you've got a hundred more.

All the lockpicking perks seem useless, by the time your lockpicking is high enough to get the difficulty lock perks, it would already be easy enough to pick those locks without them.

it was fun in oblivion though to play as a mage and do the thieves guild quest, and invest in open lock and invisibility spells and play that way, the constraints of the classes actually allowed for more fun in many ways.

^this
if at the end of the day every character can do everything, then there's no point in rolling another one, which is the point of any rpg

well not entirely, there are some limits to the skill system, like you can't just get points and assign them anywhere you have to level up particular skills by using them to unlock perks, so you still play one particular way or another or mix and match, but comparing oblivion to skyrim, it's the case where the more restrictive the mechanics, the more actual gameplay it allows for, and thus the more player freedom, even if skyrim did a better job at the open world and making it feel more dynamic.

if you play one way or another it's because you want to, there's no actual need for it. Devs themselves have said during development and release that they tried to make characters versatile, so you wouldn't need to create several to explore every aspect of the game. That's the main reason they removed stats. Perks had a limit, but weren't completely necessary.

but it's more fun to make a different character and allows for more replayability, and each person could play a different game within the same game, and also means it could be a multiplayer game without actually being a multiplayer game.

People are trolling. I refuse to believe there are people who couldn’t figure out any puzzle in any Bethesda game or ever actually ran out of lockpicks. Do you people drive cars? Are you around children? What the fuck?

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it were pretty hard to figure out how to get anywhere in oblivion before you knew how to fast travel, you had to look at the map or figure out a quest marker.

to be honest, I wasn't expecting a puzzle that would require "thinking" in Skyrim, so I couldn't have guessed I had to look under the claw... however, I solved it somehow, I can't remember if it was by accident, or if the order of the symbols was displayed somewhere else
Also, it's safe to assume that because there isn't analytical thinking involved the area is just locked until later, which is common in RPGs.
I like puzzles, but in this case your brain just wouldn't go that way because of the context, and I bet 90% of anons here had the same thing happen and solved it by accident, or forced it. or looked a walkthrough

>I thought there wasn’t any thinking
>so I just stopped thinking

user, please

I didn't even need to think to solve it, so why would I have? It's still a game, with its rules, you won't expect item examination from a series of games that never had that, and where a lot more factors are more common in order to get to a new area. Like finding more items, or maybe it's part of a quest? A fuck ton of areas in Oblivion were locked until you had a certain item, or were doing a specific quest. This isn't Resident Evil, or Silent Hill, why would I apply the same logic?

>no indication whatsoever that you can rotate items in your inventory
>dude its easy klol

it was really one of the most missed opportunity of skyrim, the idea of being an adventurer and having to examine artifacts like indiana jones to get through a dungeon and yet the dragon claw is i believe the only instance in the entire game in which you have to do this and it's revealed in the e3 demo.

it could have made skyrim into a great puzzle game.

>Didn't know we could rotate the items
>Never found out about the marks behind the claws keys until after finishing the game
Yikes

>spend minutes running around the chamber thinking the key is in the wall ornaments
Fuck me, eh? Guess the shitty resolution on them should give it away.

whenever you first encounter a puzzle in a game or don't know where to go - right, check the corners, check the ceiling, check again

Same here. SeeHow many hours I wasted trying to figure out the puzzle

>yfw you could rotate with the models on loading screens too

just fucking rotate the claw in your inventory to see the answer you mongoloid

>t. a literal brainlet

how new

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