Decided to pick up an old copy of Prime at my local used goods store and in the short span of just a few hours I've had more fun replaying an old favorite than I've had playing most of the games that have come out in the past 10 years. Am I just getting blinded by nostalgia or are games these days just straight up not as good as they used to be?
Why aren't video games as good as used to be?
Other urls found in this thread:
No, the games are good, just play the good ones. Its going to be another one of those "good ol games, new games bad" threads, arent those? I prefer newer games so much over old ones (and I played a bit of tchem, altough I am not too old). Sure, old games were good, but there is lots of new good games on market aswell. Only thing is that there is just more garbage. More games = more chances to get garbage game.
this is legit the worst thread ive seen today
this game fucking sucked lol imagine playing an FPS on a gamecube, almost as bad as playing on a wii
You should have just made a Prime thread. I seriously hope they use this game as a guideline for Prime 4 and stick to one planet for the whole game.
*ssssip* THEY DON'T MAKE GAMES LIKE THEY USED TO
In any medium it is easier to pick out gems that have been sifted over the years, rather than attempting to play/listen to/watch/read a new thing when maybe 1/10 (if you're fortunate) will stand the test of time. If I'm being realistic, for most mediums it's probably 1/30 or worse odds of playing something truly great, but the video game pool is a lot smaller and more difficult to produce.
Casual Gaming, Normalfags, Mainstream Appeal, and MONEY.
Ohyea I forgot; chasing the coattails of Hollywood and Politics seeping in.
You only remember the good ones. The PS2 had piles of shovelware crap never worth revisiting.
That said there is a dearth of AA titles these days. The gap between Indie and AAA continues to widen and so there are fewer and fewer experimental but polished titles to enjoy. You can blame inflating budgets for this.
Metroid Prime is my favorite game of all time buy you're insane if you don't think great games come out regularly
the problem is that video games are insanely expensive to produce and need a lot of expertise in order to make them competently, which needs the capital of a studio. There are indie exceptions, or exceptions from small studios, but these need a tight-knit group of individuals or a single person willing to essentially dedicate their whole selves to the production of a game, and it is very likely that there won't even be any reward at the end of the tunnel except in rare cases.
>video games are insanely expensive to produce
This is by the industry's own fault (particularly the West). See Nintendo development practically operates under AA budgets with the outward guise of AAA just fine.
I'd say that the industry was better in the early 2000s but the games were a mixed bag
There were just as many bad and forgettable games but obviously we don't remember them. Console controls weren't a solved problem, especially for FPS, and online play was primitive.
Everything was more experimental until everyone wanted to be the next Halo or COD, though before that everyone wanted to be the next Doom
I'd say that games are better now because Indie development is so much more widespread, but that means that for every Dwarf Fortress or Hollow Knight you get a dozen procedurally generated borefests, a hundred 'retro' throwbacks or remakes and a hundred kickstarter or patreon funded projects that never get finished
Compared to like music, film, writing, or any other pursuit, video games are way more expensive any way you slice it because of how collaborative it needs to be. You can't really have an "auteur" video game designer unless someone stakes him or he's willing to put his financial life completely on the line in order to make the game succeed. I mean, it's definitely possible and we've seen smaller studios make great games, but it's far more rare than someone making something great in another medium. AA budget is still pretty hefty relative to other mediums.
I've noticed people say games aren't as good as they used to be almost every new generation of games. It's like a stock NPC opinion at this point.
People say that X thing isn't as good as it used to be about literally any thing you can think of. Artists at every stage of history have had someone produce something and ponder to themselves, "hmm, I can't really see how we can progress from here, it seems we've achieved something perfect and that we can't build upon", yet someone usually comes around and crashes through this barrier to everyone's chagrin
>I've noticed people say games aren't as good as they used to be almost every new generation of games. It's like a stock NPC opinion at this point.
We keep thinking we are at the bottom but games just keep getting worse every generation somehow.
>Year 1980
>Games aren't as they used to be, pong was the shit
That's really short sighted considering they did all that just fine in the early 2000s. We got plenty a good game on AA budgets that didn't need to sell 10s of millions to break even or make a profit. There was room to experiment and make small success owing to the number of cult hits and shovelware that also came out of those years that you can't afford to do nowadays.
Unbased analog cuck
These.
That just means we haven't stopped getting worse.
Those problems have always existed, there were countless casual games that were forgotten and became obsolete over the years, normalfags have always been a market, Doom was a normalfag mainstream game in comparison to the adventure games and CRPGs of the time and games have always cost money to make. People who grew up with the atari 2600 would have said the exact same thing about the SNES
Metroid Prime is a perfect example, it's turning a classic game into a more popular genre, an FPS, and in the process is more accommodating for new players with aggressive auto aim and small simple maps. It tried to appeal to the widest audience, used the best graphics of the time, had a big budget and had similar sequels
Because the market became flooded by retards that will buy whatever is advertised to them.
Think of all the advertisements you see nowadays that say absolutely fucking nothing about the product, but instead only show pictures of people smiling or being successful and saying emotional bullshit like "lets me express who I am" or "helps me achieve what's important". Ads that could be for a dodgy piece of crap and still be just as effective.
Those ads work.
People buy stuff as a result of those ads.
Thus, people will buy dodgy pieces of crap.
Thus, the industry will make dodgy pieces of crap, because why bother putting in the effort of making a good product when your consumers will gobble up shovelware and then pay for DLC and cosmetics?
The people who play video games nowadays keep buying shit, so shit keeps being shat out.
I'm definitely on the side of video games, and yeah it's the industry's fault that the cost of producing a video game has inflated, but that's just what happens when a commodity goes from a niche market to a mainstream one. No skilled developer is going to jump ship from their cushy studio job for one with half the salary and that could have its funding cut at any second because the margins are so slim. I don't even know what I'm arguing about anymore desu, I just think it's a lot more difficult to be experimental or push boundaries in video games now because people expect a big profit, and it's more difficult for individuals to make a big splash and satisfy their complete "artistic" vision without a team behind them
𓆏
>Metroid Prime
>FPS
I got Metroid Prime in 2005 not long after getting a gamecube and didn't enjoy it. tried it every couple of years and never liked it. melee is really good though
Prime was a fluke. Somewhere along the line Nintend orealised that their audience are literal retards and they only needed to cater to the scum of the earth.
Soon it will be Metroid's turn.