What the fuck happened to classic deathmatch?

What the fuck happened to classic deathmatch?

I'm not even talking about *sips* Quake style movement-based/arsenal-based shooters either. What happened to just dropping in, shootin some niggas, and dropping out like it wasn't shit?

Why's everything so team/class/objective/competitive focused now? I just want to shoot, run around neat maps, respawn, and fuck off once I'm done.

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E SPOURTS

Zoomers and OCD retards NEED to feel like they accomplishing something in games, as evidence of all that bullshit with ranks, XP meters etc.

This is an actual answer, OP. Esports is a huge market, with a bunch of sponsors and players throwing money at esports gear, games, social media, mass produced memes, communities, etc.

The classic jump-in-and-shoot is basically dead because casual players wouldn't have anyone or anything to blame but themselves if they perform poorly. That's why battle royale games are the hot thing now: you get to say "hey, at least I made it to top 30 players from the 60, not bad!" instead of "fuck this game, everyone keeps beating me over and over".

Can't you still get that out of CoD?

>casual joins
>gets fucking curve stomped because they suck
>doesn't play anymore
>devs see this and design games so even if you suck you can defeat the better player with one shot dumb shit abilities and feel gratified
there is your answer.

Because faggots that suck at the game can just blame shit on bad teammates or something.

doesn't everybody? I mean if the classic gameplay was so good people would still play it.

Halo's multiplayer was so immensely popular. I just don't see how something like that just dies off so completely.

please play quake champions

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Novelty (derived from Latin word novus for "new") is the quality of being new, or following from that, of being striking, original or unusual.[1] Novelty may be the shared experience of a new cultural phenomenon or the subjective perception of an individual.

There's that deathmatch game with round robots coming out.

stop

this

scrubs dont like getting shit on, it demonstrates a reality where you have to work to improve, they hate that shit

thats why brs are so popular, if you die you get to jump into a completely different game rather than sit around getting farmed by the king of he server trying to grind yourself a little improvement
and then you get to blame any firefight loss on circumstance ie loot, positioning, etc, its perfect ego insulation for the standard trashcan trying to maintain that "above-average" delusion

please play quake live

That's what you get for ever getting into multiplayer in the first place. Why are you playing games with an expiration date?

Is GoldenEye: Source still around?

Wouldnt you get tired of playing Aerowalk, Blood Run, and Campgrounds FFA killstealing niggertry for the sixth gorrillionth time?

Nope!

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because while cool, whats the reason to play it more than 2 hours? Games evolved to audiences needs

Everyone fucked off.

Explain CSGO and Siege then
You can't because you're a fucking idiot parroting others' opinions and crying about muh zoomers

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this whole e-sports thing is a joke, how long do people play the average video game for, 5 years max before it's replaced/forgotten?

that's not a sport, it's a fad, a children's toy.

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The industry is being bought out by suits who tell their slave studios what to make based on focus group research. What the fans want is completely irrelevant, games will now be made in assembly line cookie cutter fashion, once a new trend pops up they will milk it until the flesh falls off their hands, and then wait for the next one while puking out a few remasters.

yeah remember how league got replaced and forgotten after 10 years? remember when DotA got replaced and forgotten after 15 years? remember when CS got replaced and forgotten after almost 20 fucking years?

>3 exceptions to the rule
wew lad

>exception tot he rule
Nonsensical phrase for people who lost an argument. If there are exceptions, it's a shitty rule to begin with.

esports as a concept has been around since brood war, it's not a fad
individual video games have nothing to do with that fact either way, I'm just showing you that even if they did you'd be wrong

>Quake Champions
>HLDM
>HL2DM
>Doom with Zandronum
Off the top of my head.

>>Quake Champions
600 daily players

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?

>*sips*
Stop being autistic, memelord

Yeah?

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>What happened to just dropping in, shootin some niggas, and dropping out like it wasn't shit?
It's fun for about 5 minutes and then gets fucking boring

simple drop in/out and shoot some niggas fun times wasn't streamlined enough, clearly it needed team modes, matchmaking, queues special gimmick abilities etc

It's a 1k daily peak, but most of that is Russia.

OP asked for games he can drop in, kill some shit, drop out. HLDM has at least three near full servers at all time. HL2DM has two, one of them sucks because it's modded with low grav and instant kill weapons, but the other has a nice group of regular Americans. Zandronum always has a DM server or two up.

FUCK DROPPING.
FUCK LOOTING.
FUCK SQUADS.
FUCK OPEN WORLD.

damn

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>posts just to nitpick some inconsequential shit
>calling other people autistic

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People became so obsessed with esports, MMR and 'balance' they forgot that the best players in the greatest competitive games got good as a trial by fire.

Matchmaking killed Deathmatch and drop in and play skill based gameplay, everyone wants to have justified camping, AKA CP and Cart game modes now.

Halo/CoD normalized playlist matchmaking and killed just joining a server and staying there for hours.

Its funny how no matter how shit and dysfunctional some old video game was, just because it's old someone will still think it was the best thing ever
battle royale games are better than deathmatch

>map rotations are dead
>24/7 map servers are dead
>no more just chilling in a server and getting to know the regulars as they come and go over the years

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The fuck are you smoking? Deathmatch is way more OCD Zoomer than objective-based modes, OP literally said he likes it because he doesn't have to think

I swear you faggots just spout the first buzzwords that come to your mind

>Nice of Gabe to invite us over for some DM, eh Luigi?

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0/10
TF2 has all of that.

>shit and dysfunctional
elaborate

You know what, BR in the sense of "large scale deathmatch on an open world map" is something I can see myself enjoying. But what completely and utterly kills it for me is
>die
>have to quit to menu
>have to requeue
>have to wait for matchmaking to work
>have to wait for map to load
>have to sit through pre-match countdown
There's like 3 whole minutes total between dying and resuming the game. If you think it's not a big deal, you simply never considered how quickly it adds up.
Meanwhile, conventional shooters respawn me in 5-10 seconds.

TF2's community servers have been dead for about 6 years. It's all deathrun and VSH now.

>we went from CS 1.6 and Quake Arena
>to Fortnite, Apex legends, and streamer culture games
what the fuck went wrong?

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deathmatch sucks
it has very little strategy, it's a pure action game
people got bored of it

DEATHMATCH: SOURCE WHEN

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Nothing
Times change, today's games aren't any worse than older ones
You're just not with it anymore

There's no point trying to argue with nostalgiafagging parameciums.

That is one ugly motherfucking cat

CS 1.6 still exists this thread is fucking stupid.
I pulled up gametracker for TF2 and right there on the front page is a skial 24/7 2fort server. The same skial that's been around since 2009. You don't want to do anything. You just want to sit there and fucking complain.

unironically gmod ttt

not deathmatch style but same attitude of play

>We have food at home: the argument

>it has very little strategy, it's a pure action game
wrong and wrong

>we went from CS 1.6 and QA to [Battle Royale]
>CS 1.6 still exists
>Gone are the days of getting to know a crowd in a 24/7 [map] server
>TF2 still has a 24/7 2fort server
>No shut up!
I don't know what you want. I don't think you do, either.

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That's why I don't like BR, nor Couterstrike. The latter is an ass-watching sim half the time (get gud amirites) and BR is just what you said. I can see why 15y/os with lots of time would eat it up though.

pretty much stuff like battlefield is what youve got

>LoL: 10 years
>Dota: 15 years
>SSB: 19 years
>CS: 20 years
>Starcraft: 20 years
>Street Fighter: 26 years
>Tekken: 25 years

Literally all of the games that pioneered esports have lasted longer than you've been alive

B A S E D
A
S
E
D

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>2fort
A lot of vanilla maps sucked and CTF sucked forever, why the fuck do people still 24/7 that shit?

Because they're OCD Zoomers who can't concentrate on a single task for more than 15 seconds, the average time it takes to get to the bridge of 2fort and die to a Sniper

Drop in, wrack up some kills/captures, say hey to some regulars, drop out. Social, fires up your pleasure center for a bit when you get points, and it takes no time at all to ready up.

So because there are objectives other than killing people there's more of a reason to play it longer than 2 hours?

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I think you're wasting everyone's time with this boring game of semantics. No one said CS literally ceased to exist. No one said there are literally 0 24/7 servers.

The only relevant ones here are Dota and LoL. Everything else is literally irrelevant outside of their niche.

>No one said there are literally 0 24/7 servers.
See: >24/7 map servers are dead
>no more just chilling in a server and getting to know the regulars as they come and go over the years
and: >TF2's community servers have been dead for about 6 years. It's all deathrun and VSH now.
I'm correcting erroneous statements. You can sit there bitching, if you want. Doesn't seem too enjoyable.

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>So because there are objectives other than killing people there's more of a reason to play it longer than 2 hours?

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>>So because there are objectives other than killing people there's more of a reason to play it longer than 2 hours?

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>Join a de_aztec server
>that ambience, thunderstorms and radio commands amidst the gunfights
kino

youtube.com/watch?v=z0pYF2Y06zY
Imagine being a demigod and be in the process of producing one of the classic maps.

the only DMC I play is Deathmatch Classic

Fuck that shit. as_crazytank or bust, along with all the other func_vehicle servers.

His point is that modern games opt for Skinner box and conditioning through xp bars and little currencies.

Zoomers

We need to cleanse them from the surface of the Earth.

God I wish Half Life Deathmatch was alive again. All those custom maps were the fucking best.

While it was the final nail in the coffin for community servers which were already dying, Meet Your Match legitimately made the matchmaking much better.

The old system used to throw you in empty valve servers pretty often, now you can usually find a full match in less than a minute. I fucking hate how you can't switch teams whenever you want now though, rolling matches really hard is boring as fuck, you might as well play against bots.

You can do the exact same thing in maps that aren't fucking horrible

negro, 600 daily players is plenty for an Arena FPS

Quick rundown on the le 2fort is bad meme?

They are. I've got a stockpile of 180 some odd old HLDM maps for Jaykin Bacon, Rocket Crowbar, and regular HLDM. Sometimes I start a server but people rarely join. HL2GO in HLDM's browser is a pretty good time for custom maps, thankfully. 6/32 right now. I'm not a fan of the "have all weapons upon spawning" shtick.

It's just an average map that's severely overhosted.

Matchmaking feels like such a step backwards compared to servers just immediately loading the next map. MYM made it a lot easier to get into a game with my friends and all be on the same team, but everyone in the server just tended to drop after the match ended. Lack of team switch and scramble meant that lopsided teams encouraged people to d/c even more. TF2's MM is great for Scream Fortress, but beyond that I can't stand the current state of Valve servers.

deathmatch is for low IQ brainlets that just want to flex their muscle memory
attack/defend game modes are the thinking man's game

>I'm not a fan of the "have all weapons upon spawning" shtick.

Can't say that I am either. While deathmatch isn't exactly something you use your brain with, having everyone start off with every weapon is just pure mindlessness to me. Part of the fun is learning the layout of the maps, knowing where the weapons and items are and actually fighting over them.

CTF in TF2 is bad as it is, but 2fort is the worst out of all of them

Of course the faggot using ironic terminology likes 2fort what a surprise

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It's a terrible map for actually competing for the objective, since spaghetti corridors make the way to intel and back tremendously linear, long and super easy to defend leading to endless stalemates.
As a fuckaround deathmatch map it's not so great either because mid area is heavily designed around boring sniper balconies and the rest of the map is just a bunch of tight, long sections.

Yes and your point is?
I can find a game whenever I want in QC and QL. Do you people only want to play popular games? If that’s your mentality then stick with Fortnite you dumb fuck.

There’s a bunch arena shooters or regular ”deathmatch” games to play still, they are just not very popular.

QC
QL
QW
Reflex (I can find games every evening, mostly duels though)
Halo
Any Call of duty since cod 4
Any Counter-strike game (deathmatch servers)
Titanfall 2
Diabotical being released this year
Day of Defeat: Source or the first one

And more

You could install RCBot and some custom maps if you want to relive the glory days. It's what I do.

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>QW
Quake Wars? It's populated? Tell me you're not lying, I miss it so.

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Might as well. There any good custom map packs up for download too?

>Matchmaking feels like such a step backwards compared to servers just immediately loading the next map

Because it takes 20 seconds for the map to change now?

>but everyone in the server just tended to drop after the match ended

Sometimes but even when that happens it fills up a hell of a lot faster than it used to

>Lack of team switch and scramble meant that lopsided teams encouraged people to d/c even more.

Yea this sucks and was what I was bitching about, it doesn't really stop people from stacking which makes it pointless

Have you never heard the phrase "a healthy playerbase"?

Filthy casuals and skinner boxxing for profit happened. I'm so sorry OP.

Jankworl- I mean, QuakeWorld

I'd upload mine but you need certain sprites and models for them to function properly. This one looks good:
gamebanana.com/maps/189254

Oh.

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>Reflex (I can find games every evening, mostly duels though)

Arena shooters are my favorite and I really wish they weren't dead, but for fucks sake user

What this guy said

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more than artifact

Thanks mang, I'll probably go download a bunch of random maps off servers tonight too

Where's the DM. Post the IPs.

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Because rewarding gamers based on skill is problematic and ableist. True multiplayer experiences should accommodate gamers who don't spend every waking moment of their lives playing video games.

holy shit tell me about it.
Hopefully next doom has a decent dm mode

Yes and your point is?
One can’t complain about there not being any deathmatch games, then not play any of the deathmatch games with an active playerbase just because it isn’t the most popular game with millions of players. You people are like kids who only want to do what other kids do.

11 people are playing it every day. I play with those people, no problems dude.

I'd put up my HL server if I wasn't tired. Maybe later today.

haven't played any multiplayer games in well over a year, but I do miss the old days of cs/sven-coop.
there where so many fun and silly maps to discover, I clinged to csgo for quite a while but it felt more like I was wasting my time so i quit

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Doom 4's was OK. The closed beta was a lot of fun. The full MP experience was pretty repetitive and had a lot of problems. The Demon power-up wasn't as fun as they thought it was.

same thing that happened to fighting games lol
thankfully the fgc is small so it's hard to make changes to the genre without upsetting the majority. fps games got too big too quickly and people like EA and the Chinese caught wind and started catering.

>le developed multiplayer in 2019 is damage control for scrubs meme
No, it's just deathmatch modes in old FPSs were an afterthought and literally just the single player mode with player controlled enemies.

Networking got better and developers are paying more attention to developing multiplayer modes as a whole game unto itself with progression and shit. It's not a conspiracy help 12 year olds feel more accomplished, they still fucking suck and cry about it in 2019. Get over yourselves.

Bingo.

Well I'm sorry that I don't want to play against the same 10 autists that have been playing arena shooters for 17 years and refuse to move on, because I don't feel like spending 100s of hours getting good enough to actually be able to play against them in a genre none of my friends play.

I love arena shooters, it's just not worth getting into them in 2019

>not playing Wolf:ET
wew

imagine being this far up your own ass while being wrong at the same time. i wouldn't expect anything less from Yea Forums lmao

Thats just one game.

Quake Champions is the most populated Arena Fps. Yes there’s not many players, but enough to find a game any time of the day in EU in a minute. QCs playerbase is pretty mixed skill wise too with more casuals than in QL. Just play it.

>tfw QC population dies during prime time NA hours
>keep getting games with 1 dude and 6 bots
ITS NOT FAIR

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>I said you're wrong and that's my argument
I've got my head up my own ass? Jesus the irony.

Honestly it's probably not that big of a deal and doesn't change much, but adding fucking classes and abilities to fucking Quake triggers my autism too hard.

...

It's a good fucking argument, dude. The logic is sound and the bantz are real.

Ah fuck yourself you punk cunt. That's my retort.

OP, are you retarded? Shooters have always been one of the most popular genres, and the most popular mode is just running around getting frags. The calladooties and titanfalls are everywhere, and the older shooters are still populated too. It's weird to see people complain about lack of demand for a mode that is still very much in demand. Battle Royale scratches that itch too, you can just drop in and start shooting if you're actually good at the game.

It's solid, but safe. I can't say it does much. You've returned defense with more defense. It would be a stalemate if you weren't already trailing behind. You need to take an offensive position.

Another thread about complaining for the sake of complaining.

not him but I feel bad for anyone who has to talk to you on a regular basis

Most of the modes in QC are legitimately bad, and that is really a negative for casuals (the majority IMO). DM maps are mostly Duel maps, which means that you cram 8 people into maps made for 2, it's complete chaos but in a bad way. It's not fun, it's just dumb, like playing 32-man instant respawn 2fort - Okay for 10 minutes and then the gimmick wears off.

Duel is the only mode worth playing, and I don't think a lot of people really bother with serious ranked modes regularly. I reached just below plat before they dropped the December patch that absolutely ruined performance and stability, and I had a decent amount of fun. I haven't played it since, and they apparently reset everything so I would have to grind my level - once again - to reach the minimum require to unlock Duel (yes, Duel is now locked off to me, despite only playing that mode in 2018). Which means playing the god-awful 8-man modes until I get to level... 10?

I remember playing UT2004 over 10 years ago, and the maps & modes were pretty fun for casual me. There were massive arenas that were healthily populated at all times of day. If I want to mess around with a casual FPS that doesn't require me to practice or read up on something, then I play TF2 or the new Apex. QC isn't good for that at all.

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This is a thing but the current state of FPS is legitimately depressing

It's not a thing and the current state of FPS is incredibly refreshing.

Because players invest more time when they are pursuing goals instead of just fucking around.

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Remember kids, online games aren't worth playing unless every match adds something to your account's XP bar!

2020 is /our year/

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Can't remember the last multiplayer shooter I played that didn't have XP of some kind

ITT: people angry that their nostalgia trip games have empty servers

you don't want drop-in deathmatch, you just want your childhood back.

Back in my day games filled the XP bar in your heart

cs1.6 and source, still have sizeable communities in both, mostly poor south americans but there are still a lot of american and european communities still running servers with 10-30 people

Maybe the real XP were the friends we gained along the way

quake hampions

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you're not worth talking to. I'm above explaining shit to 12 year olds. I just wanted you to know we're laughing at you because you deserve to feel bad for being so stupid lol

>get rid of baseball teams and leagues so we can stand around playing catch indefinitely
Not a smart lad this one.

>back in the 00's
>casual joins
>get stomped hard
>don't give a shit, it's still fun
>i will just try harder
>starts stomping other casuals instead after gaining skill

Why did everyone turned fag and can't handle defeat anymore?

>I just fapped around the steam server browser for the first time in years forgot it even existed and was surprised Day of Defeat is still going. As are some other games I haven't though about in forever.

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more like
>casual joins
>gets stomped
>finds a server with players closer to their own skill level or a more casual game mode like freeze tag or balloonrace until they get a better handle on the game

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There is a lot more going on in an FPS deathmatch than there is throwing a ball back and forth.

sheltred zoomers who think everyone has right to win and get trophy

tf2 is 11 years old

And outlived all of its pretend successors.

>he didn't time RA while playing catch with his old man

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could literally be shat out in a week with the sdk

As the gaming space grew so did the pool of casuals who play it, thus games have to cater to people who on the fundamental level can't handle losing. This is why moba and other hotkey based cancer started getting into every genre. Take out all the nuance of mechanics to turn 'skill' into a singular button so all you have to do is worry about is timing and light positioning.

More randomness, less skill, more hotkeys, thats modern gaming in a nutshell. Also devs hate community/private servers because they can't force you to play the new hotness they rush out every year for 60 bucks + season pass!

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Even if you do that there's still generally more going on in a FPS deatmatch

>deathmatch, the most casual and braindead gamemode in fps history usually populated by the mouthbreathers with the lowest attention span and the need to get constant "frags" to improve their kda e-peen is now remembered as a high skill hardcore mode too nuanced and inaccessible for todays ADD ridden, xp obsessed youth and their need for petty objectives beyond killing some scrubs

Nostalgia is a hell of a drug.

most redpilled post in the thread

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There's a dozen other posts with the exact same sentiment.

t. sub 40% LG

he said it the most goodest way tho

true, I was just jealous you didn't say I was redpilled

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This made me laugh more than it should.

Objectives are for noobs that can't aim

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600 players is fine for a arena shooter you dumb anime poster

Aiming is for noobs who can't multitask.
This also applies to all sniper players anywhere btw.

>t. noob who gets pwned by snipers all day

it's called battle royale not deathmatch dumb boomer

That wasn't the point. The issue is that you people are complaining you can't just drop in and play without teams or objectives and fuck off after a few kills. At the same time trying to present yourself as ultra elite hardcore players and that there's no skill in team based objective shooters.

> At the same time trying to present yourself as ultra elite hardcore players and that there's no skill in team based objective shooters.

This is true people are doing that, it was just a stupid comparison

drop in servers are just mindless grinds and have no sense of accomplishment

this

letting people host servers just turns into facing worlds/dust2/nuketown 24/7 and people quit because no one wants to play the same fucking map over and over and over just mindlessly grinding

Fuckin retard in denial, holy shit.

XP systems, where the main target is not having fun in the game, but leveling up some shit in the background

>Explain CSGO and Siege then
can blame on teammates and csgo in particular purely exists to milk the gaysports wannabe kids

this ruined COD, everyone just plays TDM to grind kills and unlock guns and shit, and since all the players only play TDM there's no point in trying to play in any of the other game modes and not enough players are around for a match to start leaving them barren

TDM should give 0 xp for playing

I was playing mario cart in tf2 for a year,on daily basis.Admin was never on the server so it was cool place to hang out.

wheres the fucking hl mp server