These games are fucking awful

These games are fucking awful

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Not the first two. Additionally, anyone claiming ME3 was good until the end is a brainlet.

I just spent the last 2 days replaying ME1 and nearly 100%ed it. I really liked it and it'll be fun to go through 2 with this Shepard.

I like 3 but it's a very different game. In terms of plot pacing and characterization, ME1 is structured like the pulp scifi serials of the 1950s to the 1970s. ME2 is structured like a mid 90s scifi television series like Farscape. ME3 is a big budget Hollywood action movie "based on historical events" like Pearl Harbor, with all the good and bad that that entails. That being said, Tuchanka and the Citadel DLC are amazing.

Reminder that not curing the genophage is the right decision and anyone who thinks otherwise is Batarian-tier retarded

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The Krogans learned their lesson.

>krogans
>learning

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Literally nobody actually believes this. You might get some memer Yea Forums contrarians to agree with you, but theyre as brain dead retarded as you are. So sorry user, but thats the truth you need to hear.

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Yes, that was the entire point of Wrex's character development over the course of the trilogy.

The first game is amazing. Fun to get loot and equip / sell. Build variety and endless ammo + fun mini-games.
Second game is stripped of everything fun and got horrible hacking and bypass mini-games.

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>Second game is stripped of everything fun
If you mean the inventory, then I'll be the first in the thread to say I'm glad they changed it. If you ask someone what their favorite assault rifle in ME1 was, 99% of people will say "the one with the biggest numbers" because regardless of manfacturer, the guns of each type all play exactly the same with 0 variation. The only thing you cared about was if it did more damage or let you fire more before the gun overheated.

ME2's decision to make every gun play completely differently and thus making your decision on what gun to use matter, more than made up for the loss in an expansive inventory.

Wrex is an anomaly, and even then he really won't be able to change the reality of krogans being stupid. He's only in charge because of the females, once the genophage is cured he's done and its back to eternal chimpout mode for the krogans.

Not him, but original user's point still stands. Not curing the Krogans is the correct choice. Wrex understood what was best, but Wrex was only one krogan. Clan Urdnot wouldve descended and the whole of the krogan wouldve reverted back to their old ways when wrex was gone.

I guess it's that in the end, I take Mordin's side that while the genophage made sense at the time, in the end it wasn't right. We gave the Rachni a second chance with the queen that realized her species deserved to be nearly wiped out for what they did, so I think the Krogan should be given a second chance as well. Remember that the genophage was deployed AFTER the Turians had crushed the Krogan rebellion, not as a last resort because they were losing or something.

DATA CORRUPTION DETECTED

youtube.com/watch?v=VJ3JEnymeAI

PLEASE RECONSTRUCT PROFILE

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> you will never walk to the bridge and open up the galaxy map for the first time ever again

youtube.com/watch?v=vGF-f3arb04

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Don't be sad that you'll never experience it again, be happy that you created such wonderful memories.

wow that's a real nice thing to say

>pirate game
>fall in love
>get to open the galaxy map for the first time
>only get black screen due to faulty crack
>run to the store to get a physical copy
>during that time a fixed crack had been released(quite the timing)
Not even mad really

Th first one is great. 2 is a reddit game. 3 is fun.

> the goosebumps you got when vigil explains what is truly happening will never happen again

youtube.com/watch?v=oeBoTQ4Sjmo

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Reminder that a lot of 3's plot being bad is EA's fault. Not because of "it needs to be bigger and flashier", but because they were pissed that the Dark Matter overarching plot got leaked (you know, the thing built on since ME1 said that Biotics use dark matter for their powers and that it's somehow connected to the Reapers) and made Bioware do a page 1 rewrite of 3's plot/

I will always be mad.
Also the Haestrom mission in ME2 and the information about the star's collapse being sped up was interesting, but rendered a total dead end

i don't remember the EA rewrite demand, just drew leaving and that meant casey and mac got to be hacks with it

>Not the first two

The second is the worst one.

My point is more that when it's Bioware's fault writing-wise, you can tell. Dragon Age Inquisition is the perfect example of that. What happened to ME3 screams of executive meddling rather than just incompetent or overly political biased writers (again, DA:I).

What always got me was that the genophage just made the birth rates normal, basically the Salarians wanted it to be humane so it only brought the birth rate down to normal race levels.
Sure they have a shitload of stillbirths, females are rare, it's traumatic and shit, but they have the same birthrate as humans. Their stupid ass culture can't handle this though due to them blowing themselves up regularly.

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it's executive meddling with the tacked-on multiplayer and tighter deadline for sure

but it's incompetence on casey/mac's part on the story

drew is obviously the superior writer in general. mac was decent on the characters he did as a supporting writer, but the main plot was ass

I thought that too and then I played them.

even without krogan self-violence, it was an extinction sentence

salarian shitters committed genocide because natural selection made them fragile little frogs

I always thought it was because the best writers left, leaving only SJW flukes.

You're not impressing anyone, you contrarian retard.

Imagine thinking your race is facing extinction just because you don't get to pop out 100 Krogan babies, and only get 1. Krogan are legit retarded.

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Unironically the whole trilogy is my favourite game(s) of all time

I found 1 to be bad, 2 was decent, and 3 arguably worse than 1.

ME2 is insanely overrated by you normie shits. EA bought Bioware and immediately required that they change the entire direction of the series. Any real fan of ME1 would know how much of a bastardization 2 was to the series. Mass Effect's decline did not start at the end of ME3. It started right at the beginning of ME2.

>t. Wreav
Krogans had it coming, Turians and Salarians did nothing wrong

Watching everybody praise ME2 was like losing my mind
>bland scifi cover shooter
>'bro the lore is so good! GOTY!'

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I have played 1 and 2 and love them and love scifi and wish the rest were good

is 3 and Andromedia worth my time or will it ruin the entire series in my head?

t. bioware apologist

EA was already neck deep in ME2's development before EA bought them out. bioware was the one who wanted to casualize it, ME2 improved on ME1 in every way except for the skill tree. combat better, animations better, interrupts, no more shitty elevators/texture loads (although that was UE3 mostly), richer missions as opposed to ME1's copy paste outposts and planets (scanning sucked though).

EA killed ME3 though, but bioware is equally responsible for its questionable decisions. modded ME2 on pc is still a god tier gaming experience all EA could do in ME2 was dlc bullshit

Normally I would agree, however after playing the dlc for DA:I that was developed after the game's release, there clearly are actually talented writers still at Bioware and they clearly took to heart some of the criticism's of the base game's writing. I don't know if it was just entirely different writers from the main game because I haven't checked, but whether it's that or the main writers getting better (or being put on a tighter leash), either way things can be improved.

Which is why it's baffling that Andromeda's plot was so....derivative. A youtube essayist that I enjoy watching put it best
>Mass Effect's Andromeda's sin is that it does nothing with the setting and instead relies on nostalgia. The characters are based on Mass Effect 1 characters to a T. The Mako is brought back because the first game had the Mako. Even many of the plot elements are the same. In essence, Mass Effect Andromeda is the Blues Brothers 2000 of the series: it only exists because the studio knows people love the first one so much.

ME1 had the best RPG system
ME2 had the best story
ME3 had the best graphics?

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Mass Effect 2 must be one of the most overrated games in video game history
Even idiots on V praise this piece of shit

It's Gears of War with magic. That's all it needed to be. The story is serviceable and the series of large rooms with chest high walls does what it sets out to do.

>bland scifi cover shooter
Can't argue with that

>'bro the lore is so good! GOTY!'
I don't agree with that at all; justify pls

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But bro, those awesome characters though (muh son/muh daughter/muh sister/muh dad etc)! Who cares that the best video game space opera got turned into a bland UE3 cover shooter.

>ME3 had the best graphics?
Combat

ME3 also only had 2 years dev time compared to 3 for ME 1/2

>this implication that ME1 wasn't also a bland scifi cover shooter

>the best video game space opera
I want to punch anyone that actually thinks that about the first game.

>ASSley
Kek

ME2 might be "overrated" but that doesn't change the fact that it had the best writing and characters of the trilogy, even if its gameplay could be considered the worst (which isn't even true, ME1 had far shittier combat).

It wasn't because if you were a soldier you didn't need to take cover because of Immunity.

Nothing is wrong with 3 until the end where all endings are basically the same damn ending. go play 3 and finish the trilogy dude.

Andromeda definitely not. It is essentially a worse version of the first game.

>implying that the DLC was not already written when the game was released

The writing team on Awakening consisted of David Gaider, Sheryl Chee, and Ferret Baudoin.
David Gaider was the writer for the original game.

Andromeda was a fucking train-wreak and the only people who think it's "acceptable" are people who played it post patch for 5$
The entire team was a mash-up from their multiplayer studio. The budget was fucking enormous.

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>ME2 had the best story
Why did Shep have to die only to be brought back with no bearing on the plot (he wasn't a clone or a droid so what's the point)? Where did Illusive Man come from, he was never mentioned in the first game? Why does Shepard agree to work with Cerberus even if they were responsible for his squad being wiped out in the Sole Survivor back story?
The second game is a mess that shits on the first game's lore. Best story my ass.

ilium and omega were better than any planet on ME1 tbqh

>if you picked one specific class and set the difficulty to easy then you didn't have to take cover even though the game was obviously designed around taking cover
interesting

ME2's story is a circle that adds nothing of value either to Shepard as a character, the alliance, the council, or to the Reaper story. It doesn't push the main plot along whatsoever, and is in essence a circle that loops in on itself. It could be an entirely self-contained thing. If you removed ME2 you would remove nothing of value from the main story.

People who would praise the game would usually point to something tangentially related to the gameplay itself. It was an extremely stark contrast and made no sense at all.

The game had a cover system but it wasn't design with it as the focus. As a biotic or a soldier you can blast through enemy encounters with your custom weapons and a variety of skills. Compare that to the second game where every location is a patch of land filled with cheat high crates or rocks.

The budget was $40 million. To compare, the most expensive video game ever made up to the year 2007 was Hitman: Bloodmoney, which had a budget of $50 million. Hitman: Bloodmoney in no way, shape, or form, looks like a game that was made with 50 million. I bring this up as a single example among a great many examples that $40 million in the hands of a series of ambitious young amateurs isn't guaranteed to make an experience comparable to Mass Effect 1, 2, or 3.

>Why did Shep have to die only to be brought back with no bearing on the plot
Not him but there is a very clear reason for that, Shepard had to die in order for him to be able to start over. Honestly it makes a lot more sense than more games where in game 2 your character loses all their shit and has to go on a new adventure from scratch

>Why does Shepard agree to work with Cerberus even if they were responsible for his squad being wiped out in the Sole Survivor back story?
Put simply, he has no other options. Everyone else in the game turns him away.

buddy, the 1st game was also filled with cover, I don't know what you're trying to prove here
yeah, the 2nd game wasn't very subtle about it and as a result the overall level design looked a little less aesthetically pleasing, but I'll take 2's gameplay over 1's any day of the week

Because it was one of the coolest sequences ever? That intro is chilling. Also from what I understand it had to do with the books/comics where Shepard died and Liara had to do some serious shit to get his body back.

>Where did Illusive Man come from
He was indoctrinated like Saren, the reapers were "controlling" everything per sae, as you can fight indoctrination, but you don't really know you are working against your own interests.

>even if they were responsible for his squad being wiped out in the Sole Survivor back story?
It's really fucking implied Shepard hates Cerberus, its hard to play counter to that, even siding with the Illusive Man at every chance you get, you still get those vibes that Cerberus is the enemy even though they are helping you. It's one of the best parts of the game, enemy of my enemy.

>The second game is a mess that shits on the first game's lore.
Nope that's just Andromeda where apparently bionics can now stop ship to ship missiles...whereas in ME-2, you needed a "super-biotic" to stop....bugs.

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>ME2's story is a circle that adds nothing of value either to Shepard as a character, the alliance, the council, or to the Reaper story
I agree to all of those except for Shepard as a character, as I do believe it expands him. You're right in that it's very self-contained and if Mass Effect was a tv show, it would be "that one season that comes and goes without impacting much", but that doesn't mean the season is bad.

That figure originated on Motley Fool and it was a single line where the author (not insider) said that in his opinion the game would cost at least as much as ME3 which did cost $40mil

------------------

"Mass Effect: Andromeda required a team of over 200 developers and, as reported by the Edmonton Journal, was given a total budget of $100 million, which included marketing and research costs"

Using cover in ME1, even without immunity, wasnt entirely necessary. The ability to crouch, how much health you had and the powers you could use meant that you could spend very little time in cover and far more time speeding around flanking and destroying.
ME2 was far too cover based but as a vanguard/adrenalinespamming soldier you could get some fun moments out of the otherwise quite bland combat
ok so what is the best video game space opera?

>ok so what is the best video game space opera?
Homeworld series. Not even a fucking contest.

It's a false dilemma. There's literally no reason not to cure the genophage because the krogan aren't even an industrialized society, they cannot possibly be a threat. A pirate with a freighter and a big gun bolted on it can hold Tuchanka hostage and there's jack shit they could do about it.

The only reason ME2 adds nothing to the story is because ME3 takes everything ME2 did and tosses it out the window.

Why is that now ME2's fault?

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I would say core gameplay.
The series really evolved from kind-of-sort-of CRPG combat style to a pretty slick action game.
It's just unfortunate that quite literally everything else about the game fell to the wayside in development.

>Using cover in ME1, even without immunity, wasnt entirely necessary.
More importantly, half the time it didn't even work very well.

>ok so what is the best video game space opera?
Homeworld 1/2
Master of Orion
Advent Rising
Infinite Space

Mass Effect 2 was basically Mass Effect Gaiden. You could toss out all of the bullshit involving the collectors, geth, humanoid reapers, Cerberus etc and nothing would've changed in the overarching story.

I'm amazed that people only really complain about the ending in ME3 when there was so much wrong with the writing all throughout. Disregard dropped subplots etc., just look at how many dialogues only contain two options compared to the first two games, or how many characters start self-indulgent monologues while in the middle of an apocalyptic war on a galactic scale.

Mass Effect 1 had pretty sterile writing, but at least it didn't try to be clever and grandiose at every corner.

>Mass Effect 2 was basically Mass Effect Gaiden.
You say that like it's a bad thing.

I like them all but I like 2 the least. 1 has the best exploration, vehicle sections, dialogue trees, and most logical world, but suffers from bad to meh gameplay and a really uncomfortable sterile atmosphere. 3 has by far the best gameplay, it's really satisfying (there's a reason MP is still extant), the best character moments, and the best presentation, but its plot is not as good as 1's even before the ending (mainly because it becomes REALLY blatant when the game is bending over backwards to make Shep relevant) and it's overall much more linear in every way; this extends to the conversations having much less depth. 2 is an uncomfortable middle ground that's not better than either of them at anything, having mediocre puddle-deep gameplay (poor man's GOW), an absolutely nonsensical plot, and mostly cliched, annoying characters. But it does combine some of their strengths and it does uniquely have the structure most suited to its mechanics, which is something worth praising.

Why are turians so tsundere towards humans?
Why do I want a turian gf so fucking bad?

>ME2 had the best story
Is this a fucking joke. ME2 has one of the worst game stories in recent memory.

>the best character moments
In fairness that wouldn't be the case if the Citadel dlc didn't exist
Evil Clone Shepard is amazing and no one can convince me otherwise

Ok gotcha, I'll reroute my flavor of the month hatred from Half-Life 2 to Mass Effect 1-3

But it is actual shit. I don't remember anything from that game.

You don't play many japanese games then.

It's not just Citadel. Your teammates are a lot more vocal than they were in ME2, act less like fanfic anime characters, and actually talk to each other outside of canned mad libs lines. It adds a lot to immersion.

Is it just me or is Andromeda super gay?

Like literally gay? The male characters in cut scenes wiggle their fucking hips like females when they walk, you can't make a gritty looking soldier in character creation, but you can put make up on a male character, all the default faces look like metro-sexual techies etc etc

Is this what the zoomer world looks like senpai?

me to bro
me to
>couldnt save him/her
only downside of based evil shepard

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2 brought back vehicle exploration via DLC. should have been in the base game

How exactly did Shepard get cloned again?

Not really. It was just a massive waste of emotional investment because much of that game didn't carry over into the final arc.

It's boring uninspired shit,

>1 has the best exploration
Stopped reading there. I know you’re going to respond with “at least it had exploration!” but let me stop you because that means jack. No exploration>>>shit exploration. It is actively detrimental to the game.

Think about it. If Cerberus is able to recreate and bring back from the dead Shepard using just some blood and brain fragments, then cloning him really isn't that much of a stretch, if anything it sounds easier.

>M44 sections
>worth mentioning in any sort of positive light
the M44 was trash and all of its associated missions were more boring than even the stalest exploration of mountainous planet #23 in ME1

I never got people's problems with the Mako in the first game. Maybe if you actively tried to gather every single collectible it would get aggravating but when I was just doing side missions as they came it was fine.

I liked the first one when it came out, but can't imagine going back to it. Second one was boring and unnecessary and the third is absolute garbage and not just because of the shitty ending(s).

she didnt deserve this

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The problem is not with the Mako itself, but the planets. There is almost nothing of interest on any of them. They were just halfassed hills and valleys with different colors and the same fucking bases x20. Realistic? Maybe. Enjoyable? Once or twice, then a chore. When No Man’s Sky came out, ME1 was the first comparison I made, but while people rightfully shit on that game for lack of variety, they somehow look back on ME1’s exploration with fondness.

>I never got people's problems with the Mako in the first game.
I just went through the first game over the past 2 days, trying my damndest to 100% it. The mako is shit, it controls like a shopping cart that's being pushed on a sheet of ice, the shooting is bland, and the whole time all I can think is "there had to be a better way to do exploration than this". Yes I was trying to get all the collectables but even before I got too deep in that, it as terrible. Not to mention as much as it's exploration, all the shit you explore is the same. Every planet as debris, and an anomaly. Most have a dungeon which is either the underground base, the above-ground base, or the cave. And those 3 have the exact same design every time with the only variation being how boxes are arranged in them.

Any mods worth it apart from ALOT for ME2?

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1 has the best overall setting and atmosphere.
2 has the best finale.
3 has the best gameplay.

Story it comes down to whether you prefer being a Space Cowboy Cop (ME1), the Inglorious Bastards (ME2), or Space Jesus (ME3).

ME2 has mods?

But I played
>Boy Scout (ME1)
>Boy Scout with a gang of jerks (ME2)
>Boy Scout that becomes Space Jesus (ME3)

Maybe it was just me, and i don't know how female Ryder looks, but when I played as male Ryder it seemed like 90% of the time he had the O_O face in every conversation.

That would be like saying setting up the bank-heist added nothing to the overall story of robbing a bank. Setting up the crime is not the crime, it has no ending, but it's the most interesting part.
Sure you could cut out ME2, but that's only because of the way ME3 handles....everything and why it's the worst game in the series.
ME2 has:
Quarian fleet.
Best characters in the series.
Geth backstory and exploration.
And the main choice Destroying the Collector Base.
The entire story is based around a single suicide mission, the goal of which ME3 shits down the fucking toilet. So yeah ME2 adds nothing to the story overall...because ME3 takes the enormous setup, and throws it away.
ME2 was entirely centered around a choice that ME3 never even mentions again but for a single fucking line and some "command points" what a fucking disgrace.

I've played so much worse. Name some better ones if you are going to say it's shit or your opinion is invalid. I throw out FF6 as having shit story. Wow it's bad, the nostalgia for that game is insane. Good for the time, does not hold up.
wut?
SJW city. Space Muslims
I agree.
They wanted to do more than clone him, they wanted the actual Shepard back
Accurate. But the ending for 3 was so bad.
So.
Bad.
Little boy exposition bad.

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But Andromeda was made by millennials.

>They wanted to do more than clone him, they wanted the actual Shepard back
That's not my point, my point is while Evil Clone Shepard is silly, it's entirely possible in the setting.

>mfw I just ran through the trilogy, having just finished ME3 not 5 mins ago
ME3 modded is surprisingly decent. It turns a game I disliked to one that's playable, certainly helps that ME3's good points are high and the DLC (Leviathan and Citadel, not Omega) is great.

Plenty. ME1 and 2 have some decent enhancement options like the Recalibrated and tweak mods and ME3 has mods that improves it massively in my opinion like the galaxy mod.

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Welcome to Bioware, sadly. If you think the morality thing is related to just ME, it's unfortunately not so. It's especially egregious in Jade Empire where in the beginning of the game, the Closed Fist alignment gets a two minute lecture on how it is SPECIFICALLY NOT EVIL.

The game then immediately throws that out by making damn near every Closed Fist action cartoonishly evil. I think the one choice you get in the game that accurately reflects it is when a girl is begging you to free her from her slavers, and you just tell her that true freedom can only be earned and hand her a knife so she can free herself.

Omega would've been fine if it wasn't so goddamn long.

>taking away exploration in an ARPG

Not to mention that thing was more fragile than a Gradius ship.

The major failing of Omega outside of no hub (thanks fuck for mods that not only fix that but do an excellent job of it) is that the plot and characters surrounding it are utter bullshit. Aria is decent enough but not compelling enough to have so much focus and her Turian slut is just a boring moralfag, outside of them there's no real plot and the hero of the show the general is wasted. The only redeeming feature of the Omega DLC is that's it's basically all combat and with ME3's biggest strength being gameplay you get to indulge in it quite a bit.

I don't understand how anyone can enjoy ME1's gameplay, at least compared to the later installments. I've played through the game thrice, each time with a different class. The higher you set the difficulty, the more of a chore it becomes. Enemy health pools become massive and single enemies can take ages to kill with your pea shooter. For most of the game you skills have cooldowns in the excess of 40 seconds, and most of them feel like they do nothing. In fact, even when you shoot enemies it feels like you do nothing. There's hardly any impact to anything. And then (on higher difficulties) when you get hit by shit, you just stand around the corner waiting for your shields to regen slowly. I spent more time in cover in ME1 than in 2 since at least 2 had some other options (like charging everywhere with vanguard).

The game fills your inventory with various weapons, armor, and other garbage, giving you the illusion of choice. But 90% of it boils down to bigger numbers. Bigger numbers are better than smaller numbers. One number is bigger but other is smaller? Usually an irrelevant difference. ME2 may have reduced the number of weapons available, but the weapons still managed to have more variation than the thousands of shit in ME1. The weapons weren't strict upgrades, they were different, excelling in some areas and being worse in others. A lot of it came down to your own preference.

Issue is that Wrex would be in the same position someone like Caesar in Fallout New Vegas is - sure, if he manages to stay in power post-cure he might be able to tard-wrangle enough of his own people to keep them from going full retard all over again. But the moment Wrex is gone, odds are fairly good that things would just fall apart all over again. He's an ultra-necessary linchpin but he can't be around forever.

That's why I prefer how morality works in DAO. There is no Good/Evil meter, just how your characters react to you based on their own stances on morality.

Nor will he be around for long. He's pushing 1000, remember? Really the only comfort is that if the Krogan act up again, it shouldn't be too hard for the Turians/Salarians to bitchslap them again.

>Name some better ones if you are going to say it's shit
ME1, for one. But really just about any video game. ME2's plot falls apart in literally the first 30 minutes and just keeps going from there. To describe everything wrong with it would require several essays (along the lines of Shamus's).

Wasn't the conversations with Eve implying that the females were going to withold sex from the males unless they get their retardation under control?

>The weapons weren't strict upgrades
Except the Mattock Rifle which for some reason shits on every other weapon in the game.

>Wasn't the conversations with Eve implying that the females were going to withold sex from the males unless they get their retardation under control?

That sounds all well and good but that's also dancing around the fact that rape is sort of a thing. And while raping a Krogan is probably something of a challenge, I'm sure a couple dozen other Krograns holding shotguns to their heads would smooth things over.

What's more, once their ridiculous breeding rates really kick in, the generation of defiant pre-cure Krogan females will be fairly easy to replace with a new generation who are taught to be less resistant.

That's a way too simplistic view that too many people take on this. Wrex and Bakara are the tipping point of the Krogan, leaders so influential that it changes Krogan development for good, just like how we're not all killing each other for our next meal, the krogan are now set to evolve as well. The game literally beats you over the head with this so often that even a child should understand but considering how many idiots say don't cure the genophage in ME threads I'm thinking Bioware writing is too complex for some of you.

>He's pushing 1000, remember?
Drack is 1400. Also I always thought that due to redundant organ systems and their regeneration/healing rate, krogan DIDN'T die of old age, they died via being killed.

They could always just not have the children created that way.

Female krogan clans are heavily armed and physically similar to males meaning they can't be easily bullied, and paradoxically, every female killed in battle is a loss to the males because of limited breeding stock.

Morrigan disapproves with your post

>Wrex and Bakara are the tipping point of the Krogan

Wrex and Bakara are 2 Krogan in a species that breed exponentially faster than humans. Even a relatively small faction of Krogan who think differently than them will easily be able to population explode in no time at all, all they really have to do is go live somewhere else.

Space is a big fucking place, and it really wouldn't take much to end up with multiple plants loaded with the same full-retard pre-cure Krogan.

It's not really that, what I was trying to say that even when I want to do otherwise, I have a really hard time playing a bad guy when I have the choice to. I guess I'm just too nice, I want to prove to the Council that their distrust in humanity is wrong by displaying our best nature to them.

Your opinion is lacking. Ill use your own logic against you:
Mass effect 2 is better than Mass Effect 3.

> But really just about any video game
Watch_Dogs
Deus Ex: Mankind Divided
Life Is Strange 2
Middle-Earth: Shadow of War
Assassin's Creed 3
Any Sonic game not on sega
Marvel vs Capcom: Infinite
Diablo 3 a fucking butterfly killed Deckard Cain
Destiny
Any Crysis game
LA Noire

That's just some off the top of my head.

This shit right here

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I like LA Noire

>Wrex and Bakara are 2 Krogan in a species that breed exponentially faster than humans.
2 Krogan that are hailed as the Jesus and holy mother of the Krogan race, also the game states that while Krogan can have hundreds of eggs, only a small percentage of them survive and further add that only the Krogan who were on Tuchunka at the time got the cure re-population is further shrunk. Sure there's going to be a load of Krogan if you cure it but they're literally birthed into the Krogan Renaissance.

The story was better than Mass Effect 2?
Stop.

>2 has the best finale
>Fighting human Reaper larva boss is best finale
Haha no

That still means a younger, more ambitious and potentially more powerful krogan can still kill him off and begin krogan rebellion 2: electric boogaloo. While Wrex is one of the most powerful krogan in the galaxy, he's not invincible, and going by the plot arcs where he dies (Virmire in ME1, sabotaging the cure in ME3), he can get taken down quite easily if he loses his cool.

Kinda? Individual case plots were, the hole WW2 PTSD plot connected to a real estate deal, not so much.

Literally every single one of these games has a better plot than ME2.

>Your teammates are a lot more vocal than they were in ME2, act less like fanfic anime characters, and actually talk to each other outside of canned mad libs lines. It adds a lot to immersion.
One of my favorite things from ME1 was the loading "screens" which had actual interaction between your teammates and the news in the background. Just that tiny thing made the world seem so much more alive and immersive.

I guess I'm just more hopeful for the future.

Life Is Strange 2
Marvel vs Capcom: Infinite

Trolling detected.

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I don't remember Drack, what's he from?

It's called naïvety.
t. different user

>Mass Effect 3
>spend entire game building an army
>Lol doesn’t matter, magic space machine decides fate of the universe
What were they thinking?

>implying they were thinking.

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Nakmor Drack is your Krogan companion in Andromeda. He joined up on the exploration mission purely because it would give him whole new things in this universe to shoot. He's 1400 years old and plays the part of the grizzled old veteran.

Also he has a grandson he's embarassed of for being too soft.

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Way to leave out key context in that not all survived because Krogan were shitty parents and they live in a hellscape. The Warlord Okeer specifically addresses this when you go to recruit him, that the genophage has produced more coddling and made the Krogan soft. So he is attempting to engineer the greatest insult to the genophage, to be ignored.

I went full Paragon all 3 games for a reason.

>What were they thinking?
"oh fuck there's no convential way they can defeat huge evil space devils, lets play the ex machina card!" Reapers should have ended with ME1, forever locked in dark space.

Granddaughter, I meant. Kesh is a girl.

It's worse than just ME3
>spend three games world-building and advancing the plot against an unfathomable enemy
>end the trilogy with a deus ex machina
I'd thing it was intentional sabotage if I wasn't aware of how fucking awful Bioware is.

This, only other option was they'd show up some fuck long time in the future.

See if this was a conversation about a setting that took place on a single planet, I would probably agree with you here. But as I said before, space is a big damn place, and even on Earth on the same continents you can have wildly different cultures spring up. Even if 100% of living Krogan who received the cure were pro-Wrex and for his ideals, that isn't really stopping another Krogan somewhere down the line on a different planet from kicking up a whole new shitstorm.

The entire move to cure the genophage just seems incredibly short-sighted to me, like its okay because if anything happens it'll be some other generation's problem.

>Warlord Okeer specifically addresses this when you go to recruit him, that the genophage has produced more coddling and made the Krogan soft.
Yeah that hardness really went well for them, like Imperial Japan.

Literally the first game Sovereign says he is the vanguard of the invasion and they're all supposed to show up with his signal. Did they show up 2 years late? Yeah but they were meant to show up right after 1.

or alternatively: Reapers are coming but its gonna take them more than 6 months, rather something like 10 years.
>tfw no game playing as commander alex jones trying to convince people that space death squids are real and they're turning the friggin galaxy gay

They liked it exactly because Bioware bent over backwards for these casual shooter loving shits. That is why its seen as the best in the franchise while 3 is dumped on. Facts are they are both cancer.

>The entire move to cure the genophage just seems incredibly short-sighted to me, like its okay because if anything happens it'll be some other generation's problem.

Not him but I think the genophage was wrong in of itself. It wasn't necesary, the Salarians just wanted to do it.

Honestly the EMS should at least decide the difficulty of the final mission
>higher EMS: less enemies, less boss enemies, more ammo lying around
>lower EMS: more enemies, more boss enemies, less ammo lying around

>Even if 100% of living Krogan who received the cure were pro-Wrex and for his ideals, that isn't really stopping another Krogan somewhere down the line on a different planet from kicking up a whole new shitstorm.
Just like how some groups of extremist humans act up but are not counted with the rest? because that's what would happen. Krogan vs Krogan with the evolved Krogan fighting the relics with added council support. Literally a non-issue.

Not really.
They could well have written a continuation from ME 1, the political and societal implications and repercussions of the Reaper threat, the remaining hostile Geths and their attempts at returning the Reapers, build on the threat of indoctrination and have saboteurs in high places because a goddamn Reaper was stuck in the middle of the citadel and is now actively brainwashing anyone and everyone it can. They could've easily have built a game on this and would've even been free to maintain the ME2 style plot of building a team as you travel the galaxy.
Instead we got a daddy-issues simulator with a horrid ret-con of the Protheans and a council that refuses to believe the obvious Reaper is a Reaper.

It produce Grunt, a Krogan who began immediately making waves good and bad outside of being tank bred.

I mean if you want to really get down to it the entire concept of the Genophage is fucking stupid in the context of a Sci-Fi setting because its presented as though all the major combat is taking place boots-on-the-ground style instead of being between space ships railgunning the fuck out of each other, which would not be at all affected by the Krogan's ability to breed fast as hell.

>because its presented as though all the major combat is taking place boots-on-the-ground style
Isn't that what the Krogan Rebellions was?

>Just like how some groups of extremist humans act up but are not counted with the rest
The problem with this allegory is that unlike in Humans, the majority of Krogan are warmongering cunts who would've gone extinct on their own. You're comparing apples to oranges.

How long has it been since you played? The Citadel is a giant Relay into dark space where the Reapers are sitting. It's the backdoor they use to cripple each cycle because each cycle eventually reaches the Citadel. His signal was one that made the keepers, some truly ancient race turned into the Citadel's custodians, activate this function of the Citadel. That's the only reason he fly in trying to capture it, the Protheans had somehow fucked with the signal after everything went to shit on Illos, so the Keepers ignored Sovereign's, and he had to then do it manually.

fpbp

If it was then everyone involved is a fucking idiot. They have more than enough technological capability to just pelt their asses from space if it came down to it. Doesn't mad how fast and hard the Krogan can screw if they're locked down to individual planets getting glassed all to fuck.

>How long has it been since you played?
I just finished replaying it 3 hours ago. Yes he had to do it manually but that doesn't change why he was there.
>His signal was one that made the keepers, some truly ancient race turned into the Citadel's custodians
I thought the implication was that they were actually closer to robots. I mean why else would they self-destruct if you try to capture one to examine it?

Ground combat being the majority makes plenty of sense if there's any sort of conventions on combat or civilisational morality. Sure they could glass a continent or divert an asteroid to wipe out half the life on the planet, but indiscriminate and mass-destructive strategies tend to be limited through conventions because nobody wants it happening to themselves.

That is LITERALLY how the Turians put down the Krogan Rebellions in the first place, through superior space firepower. The Turians have always been the species whose shining achievement is their massive fleet.

They specifically engineered the Genophage to NOT genocide the Krogans. They wanted to "humanely" limit the amount of their birth so that instead of having to wipe them out, they could still exist.

>1 part medioce cover shooter
>1 part poorly written vn
>1 part loading screen
The Mass Effect game are terrible. What is there to enjoy that isn't in other games? And don't say "le moral choices" because they're not choices and barely affect gameplay

>What is there to enjoy that isn't in other games?
A developed universe.

Because the Repears are masters of everything, at least as they are portrayed, especially messing with biology being able to twist the Protheans into the Collectors. Also in many ways they are, but closer to cyborg due to being a base of organic melded seamlessly with machine. Also if were going time frame, the invasion was already supposed to be started. He sent the signal to the keepers, got nothing, then chose the next best route of getting tools to make a full frontal attack possible because it was the only way to retake the Citadel and actually begin the invasion. Once hes dead is when Harbinger comes up with a slight work around.

Okay, then we're back to the entire situation making no sense.

Also its been quite a while but maybe someone can refresh me here, how is it explained that they managed to infect the entirety of the species with the Genophage again? Did they pretend that somehow every living Krogan was on Tuchanka, or did they make it ultra-infectious and it was somehow able to jump between Krogan across the galaxy?

It basically just makes them fall into line with other species. They have the same amount of babies as humans and salarians now, oh the humanity.

Mordin outright explains it would have been child's play to genocide the Krogans using the genophage and the reason he loved the work was having to work with the confines of trying to get a stable population. Not the explosive growth they have, not completely sterile like some think, 1 in 1000 the perfect ratio.

It's a airborne disease, spread by the giant air things the Salarians made to clean up the nuke fallout. I assume it's highly contagious as it was made as a weapon. You have to remember, noone was told about this, they just found out. So yes there could have been Krogan on ships and shit, but I assume it eventually got to them unless they never have contact with any other Krogan ever again.

HAHAHAHAHA WAT? It's such a basic by the numbers sci fi world. Have you not experienced any sci fi outside of ME? All this shit was in Star Trek in the 60s and that's just surface level shit

>All this shit was in Star Trek in the 60s
And it's done better.

M-920 Cain best heavy weapon in ME2 do not debate me

it's the only good game in the series

well her love interest is a male krogan that is a bit soft, so the first assertion will be true eventually probably

>Okay, then we're back to the entire situation making no sense.
What don't you understand? The Council doesn't want to genocide the Krogans or glass entire planets, which is why the Krogans still exist. The Krogans on the other hand glassed multiple planets because that's what they do, so they got genophaged for it.
>Also its been quite a while but maybe someone can refresh me here, how is it explained that they managed to infect the entirety of the species with the Genophage again? Did they pretend that somehow every living Krogan was on Tuchanka, or did they make it ultra-infectious and it was somehow able to jump between Krogan across the galaxy?
Covert dispersal by the Spectres through systems like the Shroud on Tuchanka and other unmentioned methods. Their actions were entirely secret until after the war.

Reminder that this was the original endings & Bioware cut it from the game
> CUTSCENE: The DEVICE docks with the Citadel, Shepard leaps off the edge of the platform becoming one with the Reapers.
> CUTSCENE: The DEVICE docks with the Citadel, Shepard places his hands into the control mechanism and gains control over the Reapers. Earth is destroyed, and the Reapers leave.
> CUTSCENE: The DEVICE docks with the Citadel, Shepard destroys the tubes resulting in the Reapers being destroyed. Earth is also Destroyed.
> CUTSCENE: The DEVICE docks with the Citadel, Shepard places his hands into the control mechanism and gains control over the Reapers. Earth is okay, and the Reapers leave.
> CUTSCENE: The DEVICE docks with the Citadel, Shepard destroys the tubes resulting in the Reapers being destroyed. Earth is devastated.
> CUTSCENE: The DEVICE docks with the Citadel, Shepard destroys the tubes resulting in the Reapers being destroyed. Earth is okay.
> CUTSCENE: The DEVICE docks with the Citadel, Shepard destroys the tubes resulting in the Reapers being destroyed. Earth is okay. Shepard survives.

It really isn't. It's exactly the same except with none of the humour or charm

And it's all garbage because it's an utterly contrived deus ex machina written by a moron, while the story with actual groundwork in the earlier games was cut.

ME was never good

Not one determinant character. All choices having nothing to do with the overarching games.

>not a single person on the team questioned this

I found the first one pretty boring. The upgrade system was shit and the exploration mode on random planets where you had to pick up some pile of rocks to complete the list of surveys was gay too. Second game was better, especially because of gameplay, but it had the same boring story. Never played the third, I suspect it might actually be best.

There’s more
> The Reapers’ goal was to find a way to stop the spread of Dark Energy which would eventually consume everything. That’s why there was so much foreshadowing about Dark Energy in ME2.

> The Reapers as a whole were ‘nations’ of people who had fused together in the most horrific way possible to help find a way to stop the spread of the Dark Energy. The real reason for the Human Reaper was supposed to be the Reapers saving throw because they had run out of time. Humanity in Mass Effect is supposedly unique because of it’s genetic diversity and represented the universe’s best chance at stopping Dark Energy’s spread.

> Khalisah al-Jilani (yes, that one annoying bitch you can punch over and over) and Emily Wong would join Shepard in a quest on the Citadel to shut down Cerberus operations there

> Javik was even supposed to be the Catalyst himself. Plus, acquiring his help (he was awake and spreading havoc on Eden Prime in the leaked script) would have made you kill a Spectre, leading to a potential lethal confrontation with the Virmire survivor on Thessia: Our assassin friend Kai Leng – posing as an Alliance agent – led the Virmire survivor to Shepard. In an even more intense battle on Thessia, Kai Leng would escape together with the Prothean as hostage.

At least I had the option to make my assault rifle never overheat, but do lower damage or make my sniper overheat every shot but be a cannon

This is literally ME1 too.

>especially because of gameplay
How the fuck do you people find the repetitive cover-shooter grind to be better? The entire combat consists of repeating the exact same patterns against the same kind of repetitive enemies with no freedom of movement or skill use. Get in cover, destroy shield, armor with the exact same combo you've used hundreds of times, move to the next cover, repeat.
No more biotics throwing people around, weapon mods ranging from no overheating to explosive ammo sending enemies into the atmosphere. Fuck, they even added in an ammo system just to copy Gears of War even more.

How was first one any better? It was the same in lot of ways, except it had worse implementation and visuals. First one had some cool things, but it never played that well. I just don't like Mass Effect series in general.

Not surprised

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I know that feel

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What class did you play as? I played as a sentinel and was never bound into cover like in ME2. I was free to maneuver and use the biotics and engineering skills to both combat the enemy and change the battlefield to my needs. There were actual options to how I wanted to approach a battle and if tactics were executed properly I could end the combat in moments.
There was no such freedom in ME2. Regardless of what you played as, the core of the gameplay involved sitting behind a waist-high piece of cover and whittling away your enemies' protection and health.

>How was first one any better?
By not being bound to those waist-high covers. Biotics worked on enemies right away and didn't require you to first remove the enemies' protection. There were weapon mods that allowed you to alter your playstyle and gave some additional sense of progression through the game.
What's most important is that the combat wasn't planned entirely around arena battles against waves like it was in 2. There was choice, in ME 2 there wasn't.

ME2 had great stage designs.
ME3 just added the tactical roll and thought it added "depth" while fucking up stage design.

ME3 sucked overall but Citadel DLC was so good so I'll kinda forgive it.

ME1
>Citadel feels fucking huge and so does the galaxy, you just want to explore everything
>roaming planets is novel
>the plot isn't that compelling until a certain point but it's fun to build up Shepard
>gets a little repetitive

ME2
>Vanguard is fun as fuck
>a lot of the side characters are interesting, especially Mordin
>gunplay is way better although RPG elements are gone
>mining would be a fun toilet game
>should have included all the DLC, who the fuck cares to go back in after so long

ME3
>fuck you