Anthem's Budget Projection

Been crunching the numbers trying to work out Anthem's Budget. Hope your sitting down, this is going to hurt for Bioware Fans.

Attached: AnthemBudget.jpg (853x1280, 196K)

Other urls found in this thread:

venturebeat.com/2018/12/04/dragon-age-4-2021/
glassdoor.com/Salary/BioWare-Salaries-E22998.htm
engadget.com/2017/09/26/video-game-voice-actors-strike-deal/
medium.com/@nikolaybondarenko_41585/how-video-game-localization-works-and-how-much-it-costs-in-2018-664e2748a121
jll.ca/canada/en-ca/Research/CAN-Edmonton-Office-Insight-Q4-2017-JLL.pdf
gamingbolt.com/biowares-anthem-has-been-in-development-for-five-years
news.ea.com/press-release/company-news/electronic-arts-reports-q4-fy18-and-full-year-fy18-financial-results
twitter.com/NSFWRedditGif

Please be advised that this is mostly guesstimates, so the figures won't be 100% accurate at all. But close enough to get a ballpark figure:

Bioware is based primarily in Edmonton Alberta with 800 employees at last count.Employee salaries
Average $40,000 to 800
$160 Mil Approx

$2.4 million in Workstation Equipment

34 key actors

2 leads - $1 million each
$2million
12 support $500,000 average
$6million
20 Recurring $250,000 average
$5 million
54 actors - $100,000 average
$5.4 million

$18.4 Million
Plus $2 million in Recording sessions

Localization

11 Text languages supported. French can be included in Employee salaries as French is also an official language in Canada, possible also Spanish. The rest however would need to be outsourced

Because the game is text heavy: Minimum $3million per language
$27 Million

Rent:
Average Rent to accommodate 800 employees in the city of Edmonton Canada: $40,000 per month. Plus $10,000 in combined utilities

$800,000 over 5 years

TOTAL DEVELOPMENT COST:$220,600,000 Before Tax

Marketing: Extremely hard to determine, but based on the amount of commercials, publication features, Production values into marketing, including a live action trailer by District 9 director: Neill Blomkamp.

$150,000,000

Subtotal with Development: $370,600,000

Taxes

15% is Canada's Federal Corporate Tax Rate 12% is Alberta's Provincial Corporate Tax Rate:
Tax Total:
$100,062,000

Estimated GRAND TOTAL:


>$470,662,000

So Here's the Image to share

Attached: AnthemTotal.jpg (1280x851, 300K)

Fuck me
RIP Bioware

Oh crap I didn't take into account Voice acting for French, Spanish, German and Italian localization.

So basically, that would be enough to push it over the $500 Million Mark.

Attached: hqdefault.jpg (480x360, 15K)

Are you saying they had to pay the Anthem voice actors $100 000 to $1 000 000 a year? Lmao

They can EASILY record every single lines from anyone in a month

>Hope your sitting down
Speak English, faggot

That's total cost, Actors are really pricey to hire due to Screen Actors Guild requirement. And looking at the list, there's clearly a lot of serious actors according to IMDB.

Isnt another Dragon Age in development.

Seems wrong to assume everyone worked on Anthem

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It's clearly in the DAI range, so I'm going to say anywhere from $150-300 million.

OP, you are a retard. You are WAY off

What about tax write-offs and sponsors?

Reportedly the game only entered production late last year and is still 3 years out from completion at minimum. So even when subtracting that, the ballpark number for Anthem would still be over $400 mil

venturebeat.com/2018/12/04/dragon-age-4-2021/

>40,000 in salaries

glassdoor.com/Salary/BioWare-Salaries-E22998.htm

Double that number for some roles, but a bit less for others. I'd say maybe 55-60k on average if we're being conservative. So 240,000,000. I imagine not everyone worked on Anthem though. You'd have to look at the game credits and even then you don't know how long each person worked on it. Let's say about 60% of effort over the last 5 years was just Anthem (they did just released Andromeda after all) so 144 million.

>1 million dollars per actor

engadget.com/2017/09/26/video-game-voice-actors-strike-deal/

It's 2,100 for 10 one hour sessions. No one got paid a million dollars to talk into a mic for fucking Anthem. Let's assume they all needed 10 sessions, so around (34+54)*2100 = 184,800 for all the voice acting.

>3 million per language

What in the fuck.

medium.com/@nikolaybondarenko_41585/how-video-game-localization-works-and-how-much-it-costs-in-2018-664e2748a121

>Without taking the language pair into consideration, the average rate can be anywhere from 0.07 to 0.15 USD or euros per word.

Mass Effect 3 had 430,000 words. Assuming the most expensive rate that's 645,000 to translate into 10 languages (after English). Anthem has less words for sure.

>Rent

jll.ca/canada/en-ca/Research/CAN-Edmonton-Office-Insight-Q4-2017-JLL.pdf

Their office space has 74,705 square feet, and it costs about 18.56 dollars per square foot. That leads to 1,386,524 per year, not including utilities. Let's say around 1.5M per year to keep it even, so 7.5M over 5 years.

I have no fucking idea. I'll just use your number for consistency.

>Adding taxes to the budget.

So a more realistic number would be 184,000,000 + 184,800 + 430,000 + 7,500,000 + 150,000,000 = 342,114,800.

Honestly, not too different.

Care to crunch the numbers yourself?

>hurt
Bioware's been dead to me for years, what more can you do to me that hasn't been done already?

>Some random dude thinnks he knows how finances work
Did you take a class at your local community college and now think you are an expert?

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It wasn't that fucking expensive, but it goes without saying that EA bet big on Anthem being their next AAA franchise & Bioware's future is now in doubt

Anthem took 7 years to develop. Not 5.

So even if its $470m your figures are still well underestimated.

gamingbolt.com/biowares-anthem-has-been-in-development-for-five-years

I can suck your dick and call you gay.

Well

...

Shit

news.ea.com/press-release/company-news/electronic-arts-reports-q4-fy18-and-full-year-fy18-financial-results

Based on this they're about split down the middle for selling games on consoles vs. Origin. So for 50% of players they only need to pay the 27% in Canadian taxes, and the rest would also need to factor in the 30% cut consoles take (it's feasible EA has a deal in their favor due to their size). It also looks like they make double their money on microtransactions vs full game sales. So the average person would spend 180 dollars on Anthem (in their idealistic view).

Break even point:

342,114,800 / (180 * (0.73 + 0.43)/2) = 3,276,961

Honestly 3.2 million isn't a lot, but it's very dependent on them getting those microtransactions. It's more likely that without enough base players there's just no traction for microtransactions to take hold. And of course these are rough estimates; a lot of their base games have no microtransactions or are free to play with microtransactions and that's going to skew the numbers.

But still, even fucking Battlefront II was able to break 9 million sales. It's a wait and see situation.

One last thing: breaking even is shit. Breaking even over 5 years is worse than just keeping your money in the bank and doing nothing but waiting for whatever minor interest you get from that. Getting into the stock market and holding will net you 10% per year. Over 5 years that would be 161% increase.

So for this not to be considered a failure the real number is:

3,276,961 * 1.61 = 5,275,907

Which is definitely a harder pill to swallow, but still feasible.

You can probably argue there are other ways to measure the relative success for EA (ex: it has to do as good as X game made by a competitor, it has to do as good as Apex Legends or Battlefield V, etc.) but the point is that things aren't quite so bad for Bioware, but also not quite so good.

I feel like they'll have another chance, but with a tighter budget and layoffs.

So is the video game crash actually happening?

Might want to adjust your numbers. Development was 7 years not 5

There are still fans of Bioware?

No, it probably wont. But AAA devs will probably move away from the hollywood-tier production budgets, thats just unsustainable.

How involved were the first two years? Was it a full push, or just people ramping up?

In any case the new cost would be:

418,714,800

Which means 4,010,678 copies for break even, and 6,457,191 copies for investors to start being happy.

oh so anthem was made by c team, got it

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this damage control is pathetic, Anthem was 100% the A team

Do you have a figure or anything of substance to contribute for yourself? Or are you just a faggot?

Why not just look at EA's earnings report to get at least a bit better figure on operational costs if you're trying to be some kind of market expert?

have an edit bro

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ur cute user, ty

And if that 2x in microtransactions don't happen this numbers of yours can easily double or even more, if we use that retarded metric of twitch viewership to assess interest of the player-base in continue to play/spend on it, the game is dead before it even started

right now the game is already launched, there is 11k people watching it and ~300k watching the first two BR games, yeah, you can easily say either this shit sell over 10-12mil or they lose money...

there have always been and will always be flops. the game industry is massive now so they are more frequent, but so are big sellers.

Apex cost them 50 bucks and made squillions.
Stay mad.

>$3 million dollars per text translation

hahahahah uhh no you are crazy. think $20,000.

Bioware Edmonton has somewhere around 350 people. So you are off to a bad start from the get go

why would people watch anthem

it is so confusing why teenagers think shit like twitch viewers is a measurement of sales or popularity

its a measurement of how good the game is to view on twitch. why the fuck would anyone watch people play a non-competetive vs. ai game?

yeah, but games don't go into full production until the final year to year and a half

They did not spend half a billion developing this game. You have no idea how much it costs to actually develop a game.

Don't foil the flawless zoomer logic, shut the fuck up user!!!

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>Bioware is based primarily in Edmonton Alberta with 800 employees at last count
Didn't Bioware Austin primarily made Anthem, not Edmonton? You also assume all of Bioware's 800 employees were working 5 years straight which isn't really realistic. The 800 also seems pretty high considering after Andromeda one of their locations become a support studio.

>27m for text translation
>when EA has it's own translation office
lmao