Discuss

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draw distance on the bottom is horrible. who would play that?

>soulless
>soul

Discuss what? The fact that they’re both unfinished games?

Both of these games are mediocre. They had such potential, if only they were allowed more development time.

Soulless
Soul

Easy

Are you asking why does breath of the wild have such muddy, muted colors? Because I don't know.

Wind Waker objectively has the most soul out of all Zelda games. BoTW was trash, trash dungeons and trash mechanics.

Where does botw take place in the timeline?

the time where the textures and trees hadn't loaded yet

>muh bloodbourne
death to all niggers and women, fuck the janitors too

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A unique art style is timeless.

>using WWHD as a visual comparison when its overuse of bloom was a recurring criticism
At least use the original to make your point.

Why they chose to make BotW so washed out looking is beyond me

Even reshade doesn't fix it in every case, since dark scenes will end up with crushed blacks. Really pisses me off

BoTW was way more fun than WW. All those pointless little islands purely had irrelevant shit like heart containers
Rent free

Wind Waker actually has absurdly good draw distance, at least with models and animations if not with textures.

Yeah, the tech demo is fun for a few hours

Soul
Soulless

Yes.

hurr durr
quadruple based

>trash dungeons
It didn't have any dungeons

>All those pointless little islands purely had irrelevant shit like heart containers
Kinda like shrines, huh

OP is a mongofag

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sneed

Enjoyed both of them.

Soul
Soul

The original Wind Waker had soul, the HD "remake" snuffed it out. BotW also had soul.

Discuss

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At least compare similar looking scenes.

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Top: Soulless
Bottom: Maximum Soul

Why does BotW have such washed-out colors?

WW is still the better of the two. Hell even SS is the superior version that was the trash that was overstrench tech demo of BoTW

Because it's a different art style and the screenshot is during midday. Also because of atmospheric perspective

discuss

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Yawn.

97

Both games look nice. I don’t understand the weird insecurities WW fans have.

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they both look terrible.
botw overdid it on the cel-shading and has the washed-out color pallette of a gba game.
wind waker has an atrocious artstyle. i'll never understand what possessed them to make a zelda game that looks like animal crossing, but it doesn't work at all.

Soulless
Soul

You can’t debate this

Does anyone actually enjoy the dungeons in Zelda? I think that's why they got rid of them in BOTW. Games should be enjoyable.

>wind waker has an atrocious artstyle. i'll never understand what possessed them to make a zelda game that looks like animal crossing, but it doesn't work at all.
you really need to work on your taste

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The WERE enjoyable, but the last few games focused way too much on them to the detriment of everything outside of them. BOTW leans in the opposit direction, but it’s forgiven since it’s a nice change of pace. The next game will hopefully find the right balance.

>I haven't played the game BTW

>zelda spinoff
>zelda game

They thought the fog would better hide how low poly everything is in the distance. Also presumably trying to emulate the pastels in most Studio Ghibli movies

It hides the short draw distance/pop-in

>why they got rid of them in BOTW
They didn't get rid of them, they broke them down into bite sized segments that no longer need to be cohesive with each other and don't put off ADHD kids who can't concentrate on more than a 5 minute task

Dungeons are the staple of Zelda. If this is where Zelda is going then it's not Zelda anymore. They should call the series BotW at this point and drop Zelda from the name

In the secret 4th timeline in which Ganon and Link team up and gangbang Zelda.

I guess, though it doesn't visually 'read' to my eyes as fog, not like what you see in old N64 games. Though I see the Ghibli inspiration

Reminder that BOTW will always be GOTY 2017 and none of your shitposting will ever diminish from that.

Stay mad, faggots

>Be Windwaker
>Only have 8 Islands out of 49 that have stuff do on them

The absolute state of Wind Waker, and Wind Waker babbys.

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The “fog” is weather and climate dependent.

m.youtube.com/watch?v=ckIMfHE8nTI

It intensifies in some conditions but it's always there, even in the clearest weather. It's how they hide LoD

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It's such a shame that Yea Forums will forever shitpost and downplay the best game in the Zelda series just because it's popular and consolewarrior spam.

Recognizing faults isn't necessarily shitposting

>WW even remotely as good as BOTW
wew lad

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But OP’s post is a shitpost, which is probably what he’s responding to.

The console war meme doesn't really hold when I played a superior version for free on my PC and still thought it was a 6/10 at best.

>SSfags
shouldn't you be eating glue or something

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>best game in the Zelda series
Fuck off zoomer. People like you are the reason why people shitpost about it

>naboris just running in circles

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I don't get it.

I know you are doing the contrarian thing, but SS doesn’t look as good as you probably think it did.

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You've gotten so desperate you resorted to comparing BoTW to fucking Wind Waker? The game that's 90 percent ocean?

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Still waiting for another zelda game where sword-wielding enemies are an actual challenge and not just "wait for them to drop their guard and then swing"

>Vast open area with tons of variety and stuff to do.
>Tiny island that looks like all the other islands with barely anything to do on most in a vast ocean of nothing.

It doesn't. BotW follows the literal legend theory

botw doesn't have a great soundt-

Isn’t this literally how sword fighting works?

play Adventure of Link

>but it's always there, even in the clearest weather

The video you quoted literally shows otherwise, watch the whole thing.

The problem is that it's more uncommon than it should be.

>low res youtube video
vs
>cherry picked gameplay

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Im not understanding your point here, WW was unfinished and had absolute dogshit dungeons

>pre-release shot from an E3 stream at 480p
>final product with the smallest island in game and huge empty ocean behing
These are two bad images to compare

>a massive, content filled open world with loads to do and countless things to explore in a single screenshot alone
vs
>absolutely fucking nothing but water
yeah botw is tonnes better than shitty ww. we already knew this.

if you don't like dungeon crawling, why on earth are you playing a zelda game in the first place?
botw is the classic example of a series getting ruined by catering to people who like the brand because it's trendy but don't actually like the games.

Adventure sucks dick and nobody can convince me otherwise

>empty world without water
>empty world with water
at least WW had multiple actual dungeons though

huh? i haven't seen anyone shitposting or downplaying link to the past.

Damn, you got me. Only WW was unfinished.

Shut up zoomer.

LOL that's putting those two retards in their place. Both made retarded as fuck comments.

>being this ass pained because you were called out on a dumb as fuck post
And you're still doing it retard!

Dark Souls is better than every Zelda combined.

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Okay, okay, I got you. Both of these games are 10/10 masterpieces and any criticisms should be ignored.

yikes! stay tuned

yet somehow you posted the worst version of it

Runs better than the ps3 version I have

BOTW has no level design or soundtrack in the overworld- typical of an open-world game.
But while hiking through a barren empty desert that kills you unless you eat the anti-hot fruit you have to wonder who would choose this over any other formula of game design.
At least in MGSV you started with a horse and could quickly get a jeep

Bruh just run nekkid

Top image is an incredible game where you make your own journey

Bottom image is an incredible game where the journey is made for you and you follow along its path

Was that supposed to be difficult?

>Soul
>Soul

a long ass time after the other games, at least a long ass time after OoT

Better is subjective and meaningless, but it's clearly this generation's Zelda.
It really preserves the sense of adventure people speak about OOT or LTTP having.
Meanwhile mainline Zelda has been shitting itself for like 13 years

Sea traveling is absolutely amazing. For like half an hour. After that it becomes tedious as fuck.

WW town actually felt full of life.

>you can choose which guardian beast to go after, but can really go anywhere you want
>you have a set path of temples to visit, but can really go anywhere you want
Dunno, they both had a pretty huge degree of freedom. WW was the first Zelda game that had that sense of adventure for me, without killing the progression mechanics of the game. BotW basically shit all over that by giving you all progression items at the beginning (not to say it was bad, just that it deviated largely from the series)

>WW was the first Zelda game that had that sense of adventure for me
What was your first Zelda?

The Legend of Zelda

I doubt that if you think WW was the first Zelda that gave any sense of adventure

can't i like both

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Breath of the Wild and MGSV suffer from a lot of the same shit.
>Reach Ganon's Castle/OKB Zero
>Think "yeah open world is neat but holy shit remember level design?"
>Feel despair knowing the whole game could have been like those last sections but they fell for open world jewery

It's been a bit since i played ww so forgive me but besides all the extra content (which there is lots of) it all seemed rather linear to me

BOTW yes the items are all received in the beginning but the game isn't about that to me, in fact it only supports my point that anything can be done in any order (instead of having to wait to open an item-gate). I spent like 30 hours just fucking around and exploring and cooking and finding new parts of the map before even deciding to go and do a Divine Beast. You can do anything in any order, unlock all the divine beasts first and then go to do them 1 at a time, just doing 1 region at a time, or any kind of mish mash. I had so much fun just going back and forth between parts of the world and treating it like it was real life rather than being on a track. Don't get me wrong, WW was great and the freedom felt very real, but it was still just an illusion at the end of the day

And Hateno Village was also full of life, but that would require you playing the game to actually know.

I was in grade school, what to do and where to go was very much what kids talked about back then. There didn't seem to be any point to the game besides to proceed through the ordered dungeon list. NES games didn't inspire me. I didn't feel like I was in a grand world, I always knew I was playing a video game.

LTTP is still my favorite but WW was the first game that really felt like a grand adventure. There was a huge ocean and tons of islands to explore. Not tiles of pixels, actual islands, things looked like what they were supposed to be. I loved it. I explored each one without really caring about the game's story making a note of which ones I was missing things to proceed

...so do botw towns? Every individual villager has their own daily schedule, many of them also have sidequests.

They feel full of life in pretty much the exact same way WW did, so I don't understand where your contrarian pissing and moaning comes from.

I'd like to see what a high end Botw looks like with better rendering and less washed out.

I'd rather travel across a landscape that sail across the color blue to be quite honest
While BoTW has things to discover, Wind Waker has one island per square with over half having literally one point of interest with no need to ever return

>if you don't like dungeon crawling, why on earth are you playing a zelda game in the first place?

Because Zelda does adventure really well whenever you're engaging with all the overworld stuff. All the dungeons do is obfuscate that feeling, and very few of them are any good.

>not tiles of pixels

So I assume you missed out on what's known as the greatest Zelda/game ever made? You should go back and play it now, it's on 3DS

The two Zelda games that value quantity over quality and freedom over focused level design. What else is there to say? It's a shame botw doesn't run at 1080p or stable 30fps.

top = soul
/discussion
/thread

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Pretty sure you're not using the term dungeon crawling in the correct context. That shit is for RPG's with large sprawling dungeons where you have to basically grind or "crawl" through it, or spend lots of time to accomplish various goals. Zelda dungeons are just more puzzles like in the overworld, just in a more contained form.

Anyone calling TWW HD soulful is a blind underage retard.
They completely butchered the artstyle of the orignal in the remake.

I sure hope you're not referring to ALBW

I've played most of them, when they were new

Both excellent games, easily some of the best in the history of the media

BotW seems to be some sort of reconciled/converged timeline of the child and adult eras, but I think it's just its own thing and they didn't bother with it this time around. If it fits anywhere I think it would have to be really far into the future of the child era.

the sad thing to me is that Skyward Sword kind of did a lot of dungeons fairy well, with the concept of opening a central shortcut as you progress in case you need to leave to resupply. Earlier Zelda dungeons were designed to be taken on all at once, and could be very aggravating to leave midway through to pick up supplies or do something else for a while and come back.

Unfortunately, Skyward Sword's overworld is the worst part, so getting to the dungeons is always a unique, special shitshow of dowsing, collecting or simply navigating bad overworld design/mechanics. It also doesn't help that there's maybe two good bosses in the whole game, and no great ones.

BotW nailed the overworld so hard it basically had no room left for dungeons, so my hope is their next original Zelda game to come out has a bit more dungeon focus. The ingredients are all there, Shrines are fantastic little bite-sized snack dungeons, and Hyrule Castle is super fun to explore and tackle at any point in your journey, be it a stealthy early-game run to snag some end-game equipment or charging in from the front and taking on the whole castle at the end of your playthrough.

I just really wish there were like 3 locations of that level of quality, instead of 1 real dungeon at the end, 4 fidget cubes for cheat abilities, and a 120 boxes of 10-piece puzzles for fun-sized snickers.

I obviously meant OoT, released before WW and has no tiled sprites - gave many a sense of adventure

I like his hat

>OoT
>Best
lol, it's not even the best Zelda game on the N64.

Amazing:
Ocarina of Time
Majora's Mask

Great:
A Link to the Past
Link's Awakening
Oracle of Ages
Oracle of Seasons

Good:
The Wind Waker
The Minish Cap
Four Swords Adventures
A Link Between Worlds

Ok:
Twilight Princess
Breath of the Wild
The Legend of Zelda
Zelda II: The Adventure of Link

Bad:
Phantom Hourglass
Spirit Tracks
Skyward Sword

I said what's KNOWN as the greatest Zelda/game ever made, did I say anything that is incorrect, you utter faggot?

Swap WW and BotW

>soul doesn't exis-

I'm not fond of OoT at all. I could write pages about what I disliked about it but mostly it boils down to feeling like a premature shift to 3D without the sense of verticality that later games developed, especially in dungeon design, and ultimately it only really tried to emulate LTTP. I'm not a fan of 5th gen low poly 3D either, it was primitive and entirely a generation too soon. Regardless I've played both of the 3D remakes of the N64 games and I like MM much better

Not a bad list but I'd argue that no Zelda game is actually BAD.

I don't even like SS at all, it's a bad zelda game, but at least it's a fully finished game. BoTW was literally an extended tech demo.

Can I say OoT has aged badly without being accused of being a zoomer?

You can say whatever you want. The list is just my opinion.

top soul
bottom soulless
simple as

Kill yourself nigger

>Be Ocarina of time
>1/2 of the game is backtracking through old areas

>Be Majora's mask
>Only have 4 temples

>Be Twilight Princess
>Tutorial is 2 hours long, and bug hunting is aids

>Be Skyward Sword
>Never played it desu

>Be Breath of the wild
>lol no dungeons.

Best:
A Link to the Past

Amazing:
Majora's Mask
Wind Waker
Breath of the Wild

Great:
Minish Cap
Oracle games
Twilight Princess

Good:
OoT
Link's Awakening
The Legend of Zelda
A Link Between Worlds

Okay:
The rest of the canon games

Bad:
CD-I shit.

BOTW is unironically the best zelda game

There's no need for hostility my friend. Its just my opinion.

Sounds like someone who played it in 2012
Back in 1998 there was plenty of verticality with Death Mountain, Water Temple, Spirit Temple, etc. - Plenty of it, and more.

>tried to emulate LTTP
You mean it used the formula every Zelda ever uses until BOTW finally broke it? Oh, wow.

Amazing:
The Legend of Zelda
Ocarina of Time
Breath of the Wild

Great:
Link's Awakening
A Link to the Past
Majora's Mask
Twilight Princess

Good
Wind Waker
Zelda 2
A Link between Worlds

Ok
Phantom Hourglass
Spirit Tracks

didn't the rest

Its audio is also compressed to oblivion.

>liking games
up yours nigger

>Amazing
Oot, MM, Botw

>Really Good
WW, ALBW, Oracles, ALTTP, LA

>Obviously outdated but classics for a reason
>LoZ, Zelda 2

>Meh but redeeming qualities
TP, SS, Minish Cap

>Shit
Phantom Hourglass,

>Sounds like someone who played it in 2012
No. I played it in 1997 or whenever it was. Didn't finish it but got adult Link and kinda lost interest. I was pretty addicted to playing Quake (or was it Quake 2 already) online back then and Nintendo's poor attempt at 3D just didn't at all interest me.

I really despise the 5th generation. It felt like a complete downgrade to the 4th. We were getting high quality pixel art and suddenly we were getting low quality mostly untextured polygons.

What the hell are you talking about? You make yourself sound stupid by calling Nintendo's release of OoT a "poor attempt at 3D" when the world besides you praises them for the same exact game.

Step outside of yourself. You sound fucking delusional.

But it wasn’t. It had the most content of any Zelda before it.

I'm really sorry my opinion bothers you this much

It's not your opinion that bothers me, it's your ignorance. You're allowed to feel like Zelda's 3D was subpar to Quake but you should recognize that the majority of the gaming community praised it very largely, and still reference it as a major influence.

Sadly, you won't recognize this simple fact.

I have proof that Adventure doesn't suck dick.

>You mean it used the formula every Zelda ever uses until BOTW finally broke it? Oh, wow.
I also really disagree with this. MM was completely different. WW was completely different. TP was *maybe* close but SS was again different.

LTTP and OOT are the most similar games in the franchise, structurally. It really felt like they were trying to make LTTP in 3D. I preferred it in 2D, and I didn't feel like they did anything to warrant the addition of a whole other dimension. I mean, dungeons in LTTP already had multiple floors in the same room thanks to depth perception, and OOT really didn't do anything that couldn't have been accomplished in 2D, which is what I mean by lack of verticality. It wasn't until MM that dungeons became impossible in the 2D engine, as you started having switches on the ceiling and shit

>you should recognize that the majority of the gaming community praised it very largely
I'm well aware, but how do you want me to work my opinion around this framework? It doesn't change how I feel.

I hate the 5th generation with a passion dude, I don't think you understand. This looks awful to me

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I'm not really sure what you're trying to say, sorry.
I'm not sure how one climbs all the way up the Deku tree in a 2d space, or how they navigate through the Water Temple and it's multiple water levels.

Sure, anything can be translated into a 2D/3D space, but in that case so can fucking ceiling-levers. Is that really your golden goose of an example? A ceiling lever is what makes MM stand apart from ALTTP while OoT is just a literal clone?

Na, you're just nonsensical. Sorry.

Hey that's fair for sure. To me the graphics wouldn't hinder my sense of adventure in a game, but to each their own

Well your opinion is pretty good overall

far adult timeline, canonically
cant be fucked to cite myself but im sure its just a google away

The timeline is a stupid idea overall and they should just ignore and make games do whatever.

The timeline is fucking retarded and makes zero sense. The existence of BotW being 10,000 years ahead of it is proof of that.
"Hey let's release a timeline before our brand new game that isn't a rerelease (WW/TP) or a direct sequel (ALBW) and then say the game is WAAAAAY after every branch of the timeline! Genius!

The deku tree was mostly semented into floors. Nothing happened between floors, so you could have written it all out like floors just like you had the tower of hera. And falling through the floor and ending up on a bottom floor is something LTTP did first. They basically did most of the things the 3D games did already with the limitation of 2D representation.

The ice tower and the rotating dungeon in MM (I can't remember what they were called) were fundamentally impossible in 2D. And yeah, it's subtle changes, but to me it shows they were actually thinking about what you could do in 3D as opposed to just trying to copy LTTP. But anyway I didn't actually play MM until the 3DS because I had already given up on the N64 at that point, so I didn't experience that until later

My original point was about WW and how it had the first sense of grand adventure, and I still maintain that. Even if the world was mostly ocean, it still felt enormous, and the art (while some didn't like it) didn't felt technologically constrained by primitive hardware. By comparison, the largest area in OoT was the main field and that was mostly just grass. It felt like little more than a hub to the game's other areas

get it now ?

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The only enjoyable 3d zeldas.

*segmented

Official sources are conflicting.
It was once said that it took place at the end of all three branches (not the same as convergence).

But more recently, one of the directors or something said that they'll never reveal its placement.
So it's not really clear.
Don't have the sources on me as I heard this like a year ago but look it up.

Yea I mean for sure I understand if you found WW was the first to have a grand sense of adventure

Just still not sure what you mean by MM not being able to translate to 2D while OoT could. I mean, what about things like angling the mirrors in the Spirit Temple? Things like shooting an arrow to hit an eye at just the right spot. That can 'technically' be done in some kind of converted, bastardized version in 2D, sure, but it wouldn't at all be the same as how it works in a 3D space.

Top: Soul
Bottom: Soulless

No, post more.

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A Link to the Past is so fucking boring though.

Sorry I’m late

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Skipping the WiiU would be a GREAT idea for the Zelda, given how tiny the WiiU available memory is.
It's 1GB of memory on the WiiU vs 3.5GB of memory on the switch.
And i'm pretty sure that the blurry textures from BoTW come from that.

Stonetoss isn't welcome here, keep that shit in /pol/

tfw I won't receive a response to this, as I never do when I make an objectively correct point that can not be refuted.
Ah well. As long as I know I'm right. I do feel second-hand embarrassment for the person who had to stop replying to me though.

you triggered snowflake?

botw proves the opposite. the dungeons you zoomers complained about were replaced with far more tedious copy-pasted shrines or more korok seeds to put towards the golden turd at the end of the game as "rewards" for exploring. i'd much rather have dungeons than that crap.

BOTW is bound to get its eventual amped up rerelease one day.But I still won't play it

Well, imagine ALBW could have been exactly the same game with a rotating camera instead of a fixed overhead camera, you could even convince people it was meant to be a 3D Zelda game. I have the same impression of OoT, that if we fixed the camera over head, we could easily make a top down Zelda out of it with little difficulty. I'm probably wrong, and there's obviously parts that were inspired use of 3D, it just wasn't my initial impression of the game when I played it long ago

Top: Soul
Bottom: Soulless remake

Anyone know what this fucking faggot was trying to say?

Apparently OoT is a LTTP clone because it could be converted into a 2D space, but MM can not because "ceiling levers" won't allow it to be converted to a 2D space. I pointed out things like arrow targets that are placed in various vertical levels of a room, and got no response from this absolutely wrong dumb stupid faggot.

So, he's wrong and I'm right, anyone wanna disagree?

takes place after Skyward

>BotW
>Still living rent free in the average Yea Forumsirgins mind to this day.

Really says a lot.

Hmm, okay, fair enough, you saying you're probably wrong put me out of my miserable rage, thank you for recognizing that fact

>Three plus years Yea Forums has been crying about BOTW

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this is getting sad

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also please feel free to ignore my rageposts here and here

>zoomers

I was born in the 80's and LoZ was my first Zelda game. I'm probably older than you.

Dungeon crawling is the worst aspect of the Zelda series. I can count the number of actual well-designed dungeons in the entire franchise on one hand. They're not good. Maybe if you 90's born millenials understood what makes Zelda stand out (i.e. its overworlds), you wouldn't perpetually have those OoT brand rose tinted goggles glued to your faces.

Found a comic you might like, discord tranny

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Botw has shitty dialogue. No sense in talking to most NPC's, and you always get repeated dialogue with essential NPC's. There's nothing interesting happening in the towns are night, and hardly a purpose of visiting towns outside of progressing the story and buying gear.

As someone who had many problems with BOTW, graphics imo wasn't even one that even bothered me. I would've not given a shit about the graphics had it fulfilled in other things I personally thought it lacked. The graphics are gonna age well anyway.

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Fucking how?

LTTP was a 3 dimensional perspective. So if you had arrow targets on higher or lower ground it could still be accomplished. OOT certainly allowed for more intricacy, but how often did it actually take advantage of it?

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There was a rotating dungeon in Ocarina of Time as well you dumb fuck.
>pic related in 2D
>Water Temple in 2D
>desert waypoints in 2D
>horseback archery in 2D
Even the first boss fight requires you to go into first-person and look at the ceiling. Stop posting anytime.

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This is really sad

Eh i dunno, i hear your point though and maybe OoT only has a minor number of examples where 3d is really taken advantage of, but it's for sure not '0', as long as we can agree with that i'm good

You sound buttset (butthurt+upset).

>auto aims your way through

So why is it that everytime someone makes a thread like this they exclusively use screenshots from the worst hours of the day/night cycle? I mean I fully agree that that the blown out lighting during that period looks like fucking garbage, but the rest of time it looks fine. I think the only thing that the overall visuals need is lower gamma.

>Your own mind is your worst enemy

How do you draw and write something like this and not immediately connect the dots as you finish?

i prefer 2d zeldas to 3d and i think lttp is the best zelda game, not oot, so i don't have oot brand rose tinted goggles at all.
zelda used to be known for great dungeons like ganon's tower (lttp), snowpeak ruins, city in the sky, temple of droplets, etc. even skyward shit had memorable dungeons. now zelda is known for a bland, generic, empty open world like countless other aaa games from this decade because zoomers don't have the attention span for real dungeons.

Did the dungeon itself actually rotate? Wasn't it just this hallway?

It's been a long time since I played OoT since it's not a favorite

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noooOOOOOOOOOOOOO

>Only the opposition is angry, not me.

It's cute how this place still acts like their on an elementary school playground right down to "Da Kool Kidz" mentality, makes sense that people still covet Nintendo as a Do-No-Wrong company.

You can start with an argument ;)

madman

Discuss.

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>Circumcision is wrong and unnatural
>FUCK YOU I SHOULD BE ABLE TO CHOP MY DICK OFF TO EMULATE THE FEELING OF HAVING A VAGINA! STOP OPPRESSING ME!

This isn't a real Sophie comic, is it?

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MH got fucked even more

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>Bottom
Soul
>Top
>Soulless

WindWaker is my second favourite Zelda. It was just fucking amazing. I liked sailing for hours. I hate that people didn't like the sailing. I hate that shit. It was so relaxing.

a bunch of rooms at the end of the hall way
Water Temple is a better example. You are constantly moving along the Z axis using the iron boots, swimming, and the hook shot, along with changing the water level. And if you know what you're doing, using some sick acrobatics.

I hate that people consider the sailing acceptable, but here we are

And I hate that you suck dicks, so here we are indeed.

>Water Temple is a better example. You are constantly moving along the Z axis using the iron boots, swimming, and the hook shot, along with changing the water level. And if you know what you're doing, using some sick acrobatics.
Because we've never done any of that before

All I remember about the boot mechanic is it being annoying as fuck to switch in and out

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sounds like some latent projecting desu