Bioware: We Aren’t Lazy

wccftech.com/impossible-plan-live-launches-bugs/

>Dev: We Aren’t Lazy, It’s Just Impossible to Plan for Live; Luckier Launches Have no Crippling Bugs

>In an effort to shine a light on this tricky subject, GamesRadar published an article featuring interviews with developers who have had first-hand experience with these launches. One of the interviewees, former Gazillion and BioWare developer Felix Sanchez, challenged the increasingly common notion of developers just being ‘lazy’. He also pointed out that there is no real substitute for live testing and while it would be lovely to launch without bugs, it is really difficult to do and even the luckier cases still feature bugs, just not of crippling severity.

See Yea Forums. They're not lazy and incompetent. All the toxicity and hate towards them is unwarranted. They can't help it. Stop being mean.

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they aren't lazy
just incompetent

6 years....

fpbp

It's really telling if a dev has to come out and say "We aren't lazy".
What is this now? Two shit games in a row?

it´s almost as if devs no longer solely hire based on merit or something

fpbp

>two
Name a single good or even DECENT bioware game after mass effect 2

The game didn't flop. I just chose not to spend my money on it.

I don't think this has much to do with their recent diversity hires. It's more like most of their existing talent left.

Inquisition was well received outside of Yea Forums and ME3 was still good outside of the original ending.

/thread

Respawn is the only competent EA dev, probably the only big corp competent dev

>Replace passionate (perhaps autistic but proficient) coders, writers and artists with diversity hires
>Spend your budget on marketing (I'm amazed there was little virtue signalling for Anthem)
I wonder what could go wrong.

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Basically
EA:
>"playtesting would cost us money, let's just put a free demo out and I'm sure it'll be fine :^)"

Players:
>"HOW THE FUCK DO YOU RELEASE A TRIPLE A GAME IN THIS STATE?"

Devs:
>"U-Uhm, it's hard to make a game.."

well it maybe is problem more on the management side, money goes to wrong things and competent individual workers can't fix the big picture despite working hard

Literally almost every triple A garbage was well received by the consumers no matter how shit it was, it's why tortanic was such a big deal at the time.
This recent wave of people waking up to triple A studios bullshit is very, very new.


>ME3 was still good outside of the original ending
the ending was just the tipping point, the whole game was a massive letdown.
ME2 was already starting to show some signs but it was still overall a decent-good game.

>spend most of the day virtual signaling on twitter instead of working on game

Ugh i'm working so hard. Gamers should stop being so entitled.

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I'm still amazed that Anthem is real.

Like I've never had a game repeatedly delete itself from my mind. Everytime we got new footage I'd think what the fuck is this bland soulless game. Oh yeah that Bob Dylan game (I still dont know what they meant by this. Long career? Hit and miss? Kind of annoying?).

And now its out... and it still doesnt feel real. It's like the game is a black hole. Fucking weird. Can a game have negative soul?

If they're so confident in their game, why not hand out a few copies to select Youtube personalities and BioWare fans who can provide good and relevant feedback?
They'd surely do it for free.

>outside the original ending
as if the extended cut solved anything

Dev in video game industry is one of the less wanted job right now.
This isn't the 90's anymore.
Nobody wants to be a code monkey and take orders from a tranny.

>You can’t plan for live. It’s just impossible.
Well he's just talking about bugs, isn't he? I mean he didn't even address the loading screens and the lack of any substance to the game which brings us to this

ME2 is boring trash. You guys are just realizing how dull the games they make are now.

The characters/dialogues/setting is great. That's the most important aspect in a RPG.

If only there was an example of a major online game published by EA that launched the same month as Anthem with barely a tenth of its technical issues.

is there any point to these questions when you'll just arbitrarily declare any game to be "shit" no matter how good its sales, critical scores, and user scores?

Lmao at the clocks

>devs missing the point as per usual

Nobody gives a flying fuck what the excuse is you shitbirds. As the customer, when we spend our hard earned money on YOUR product we expect a quality product. If your product is not quality when it comes out then you will rightfully get shit on for it. The games industry is the only fucking industry where the customer is openly treated with contempt when doing anything but sucking dev/pub dick. I work in software and I can tell you right now, if I EVER came out and told our customers that they’re lucky our releases aren’t buggier and to be thankful for what they get I would be (rightfully) fucking fired within the hour. The absolute GALL of these people is astounding.

Nobody expects perfection because software is coded by imperfect people. People do expect functional products for their money. They do expect that enough testing was done to address game breaking issues (these will be found relatively quickly by any QA department). You know what the SMART response would be about this?

We are sorry. We messed up and you, our loyal fans, deserve better. Here’s what we are going to do to fix this mess we created and we hope that our commitment to fixing it will keep you as a fan. We understand that the current state of our product is inexcusable and as a bonus we will be offering X for free to everyone that bought our game. We hope that you can please give us a chance to do better and give you the game that you deserve.

>Luckier Launches Have no Crippling Bugs
There are so many terrible design decissions that came up within 5 minutes of people trying out the game, how the fuck could they not have known?

2004 World of Warcraft: You can go from the open world into a city without a loading screen.

2019 Anthem: You can't change your gear without a loading screen.

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>It’s Just Impossible to Plan for Live
diversity hire detected
>Luckier Launches Have no Crippling Bugs
>luckier
there's no luck involved. if the test teams do their jobs then it's up to the devs to do theirs after. if they don't, it will be fucked up. you can't iron all the bugs, but you can iron those that should not pass alpha or beta stages at the most. if you don't it's either on you, if you were given plenty of time or on the publisher if they did not. regardless, the major ones should not be present at the launch of a game, only qol ones or the ones with workarounds. the d1p should iron out the workaround ones not the MFASAP ones.
as i said - diversity hires

If you rely on two of these that have been known and proven to be both bought and complete bullshit for decades then no, I'm afraid it would be talking to a wall.
And the third one would be dumb consumers being dumb like usual, I repeat, it wasn't until very recently that people started to wise up to this shit.

Years ago FO76 and anthem would probably sit well, hell maybe even get some praise.

so in other words "the only measurable way to tell if a game is good is if i say it's good", in which case your premise is unfalsifiable, in which case there's no point to asking these retarded questions in the first place because you can arbitrarily change the only answer whenever you want.

Doesn’t matter when the game is dull and has about 4 weapons. You spend the whole time going from one area with conveniently placed cover where enemies just happen to pop up to the next the entire game. It’s an even more boring gears of war. The best part was fighting the robot guys.

What, you think there the only incompetent teams out there are because of diversity hires or something?

This is what happens at shit companies that don’t realize they are shit. Nobody wants to admit fault, so blame gets tossed onto the customer for expecting something with quality. Customers get pissed, management makes excuses about how the customers are just unreasonable, and the cycle repeats. Every time the cycle repeats it gets harder and harder to gain new customers until eventually it all goes under. Rarely does anybody involved learn from this. The people that work there that key in on it leave relatively quickly because they can no longer deal with working for a company that is more concerned with selling a (bad) product than making a product people actually want.

Right. Their existing talent left, AND their replacements were hired based on diversity. It's both things

seamless worlds are oppressive

>article link
>greentext
>addresses Yea Forums directly

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The game is 100% going to be a flop. They developed Anthem to be a "live service" game, but you can literally level to max AND do everything the game has to offer AND have maxed out gear in 1 week. There is absolutely 0 longevity to the game.

If this game really took them 6 years to make, I am baffled. With the way it plays and all the basic features that it's lacking, I would have expected the game to maybe take 2 years at most to make.

Personal experience: The guys that are fucking wizards on coding are mostly assburger, or hard to talk with. To deal with then you must have touch, and don't care if they say something brute, because even tough they are genious on what they do, socially speaking they are borderline retarded. The best coder I have know in my life had IQ so big it made me look stupid in comparison, but the only kind of book he read is Isekai LNs, the only mangas, Isekai ones, he was reading 800 on going, not "he read", it was literally 800 ongoing that he checked out weekly and he is virtually unable to understand why you shouldn't say everything that came to his head.

Learning to deal with these people shoud be the first thing you learn before thinking about making a game. Nothing good came out of a dev company full of brightly socially positive people, because a hundred of then together don't have the unusual and bright thinking of one autist.

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Yes the world was perfect before 2014 because there were no niggers or women.

>gather great talent
>become great
>great talent leaves
>greatness stops
>WE ARE NOT LAZY, OUR BEST EMPLOYEES LEFT AND WE CAN´T FIND NEW TALENT DESPITE SPENDING MILLONS ON RRHH AND DIVERSITY QUOTAS!

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Wow imagine if f76 had this much of disaster release, v would of kept talking about it for years.

Don't make "live service" games then if you cannot produce quality product, fucking retard devs.

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That's why we blame EA most of the time.

>haha, making games is hard, please understand!
when did bioware hire masuda?

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There's no talent entering the industry at all regardless. If these companies dropped all "diversity quotas" they'd still get nothing but absolute shit hires.

>Can a game have negative soul?
Kingdom Hearts 3

Never sleep on autistics.

it definitely plays a big role
games have never been this bad as they are right now despite the fact that none of them try anything really revolutionary new. it really is mostly just coping other successful games form the past, yet one dev after another fails to do so.
8 years ago the average team would have done a far better job at producing an anthem for example

the main problem with the game isnt the bugs

At least Nintendo has a quality control department.

>The games industry is the only fucking industry where the customer is openly treated with contempt when doing anything but sucking dev/pub dick.
Its comic books, cartoons and movies too. These people are everywhere at this point. You should know that by now.

They most have very low bar then.

This right fucking here. The game wouldnt be nearly as panned if it had any interesting tasks for players to accomplish whatsoever.

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they're not applying it correctly with game freak if thats the case

Fuck your post. Talk about waifus or sjw bogeyman but not your stupid shit.

>Maxed out gear
This part at least is false, but that's not really to Bioware's benefit because it just highlights how asinine their gear is. Since each piece of high end gear has 4 modifiers, and every modifier is 100% random, there's no real 'maximum' unless you had a very specific goal in mind, and even that would be damn near impossible to actually get across all the equipment. Especially considering equipment can roll shit that doesn't even make sense, like localized pistol damage on an assault rifle.

> 2017 Destiny 2: You can change your gear WHILE loading
I really don't know how is it posible to fuck up gear switching in game about gear.
Like there are Diablo, PoE, Destiny, Division exist, and they are all don't have suck problems.

nothing scares away talent more then seen one dev after another use sjw language about "toxic masculinity" and "diversity"
if you are a white or asian guy you simply don´t get treated fairly. a woman or a black guy is always going to get the promotion before you simply because of "diversity" and you are not allowed to voice your opinion on almost any subject. and don´t forget a single out of context statement or a false accusation from a woman is enough to ruin your carrier

Modern PR teams only know how to divide and conquer

>loot has random stats
>can’t target upgrades because lol random
>somehow people think this is good design

I work on games and they are partly right. Some. Things are hard to see without running it at scale, it is also testing your hypothesis on player behaviour. Sometimes the way you assume people will behave is totally off and without proper data, you are flying blind. With that said, they had time to catch some of the larger bugs when running the VIP demo, then running the public and then the early access. They also would have been able to get an insight into player behaviour and the like. Granted, there isn't much time to change the game systems totally, the most they can do on short notice is tweak numbers/balancing. Also, there is quite a lot to be said for releasing something so similar to other similar games which made and fixed mistakes Anthem released with. In all, this feels lile a massively miss guided and possibly miss managed project. Trouble with AAA is you put so much money in up front, eventually it becomes "this cannot be cancelled as we need some return on this investment".

It means you're always getting new, unique gear! Just like launch Diablo 3!

>it really is mostly just coping other successful games form the past
That's not really the fault of the studio though, that fault mostly rests on the company executives wanting every game to be a cash siphon. All of Anthem's problems are pretty obviously the result of content being held back so EA can keep pushing their shit "games as a service" idea to keep players paying for this shit as long as possible, despite it being a failure almost every time. It isn't yuppie purple-haired faggot coders that are making these decisions, if anything those are the only people doing a decent job with this.

Even then, aren't vidya programmers the lowest paid out of programming fields? Diversity shit without the money for it to be worth sticking out, no wonder games are becoming shittier by the year.

But then again, for the execs it's fine, just invest in the game, force it out early, idiots buy based on name brand/marketing/grafix alone. Make money. Move on to the next thing to throw money at knowing people are dumb enough to buy it.

That's not true. With every new generation there is new talent. It's just a matter of hiring the right PERSON rather than the right gender or ethnicity. We aren't seeing any new talent at work because they just aren't getting hired.

just put sexy big breated girl with skimpy outfits in your game and people will buy them again regardless of the quality or bugs.
just look at the gotcha explosion.
you idiots are literally missing out on billions of dollar simply for idiotic ideological reasons

Carmack is the pinnacle of human evolution
>Dropped his cat off to an animal shelter (to be put down) after it pissed on his couch
>Unfazed by porn playing loudly in the office
>Whipped out a battleaxe to break an office door and free his homie
>Ended up in juvie
>btfo diversity baiters in conferences

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The bugs sure as fuck aren't helping though, I actually like playing it, but the everything that's not the core gameplay takes up so much fucking time, and then even when I am actually playing a bug/crash might just fuck me right back into the everything-else portion of the game which is fucking garbage. Or the audio will just cut out completely until I restart, demanding more loading screens and additional connection related bullshit. Or the mission can't progress because we killed a boss faster than the dialogue could finish so everyone has to leave, but it keeps filling empty slots with new people trying to quickplay who just have to load in, realize it's broken, and then leave, fucking over more and more people.

Of course because the enjoyment of a game is subjective, and you can't quantify the "fun" factor of a game based on any technical meter. And even if you do it, you have to rely on what other games did, and that is also sometimes subjective.

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Agreed. Lack of art direction causes this. No wonder KH3 looks so weird.

you are missing my point.
I am not blaming the devs for coping what has been successful in the past. I am pointing out that todays studios don´t even seem to manage to rip off a game anymore thanks to them being mostly filled with diversity employees who would have never gotten the job before anita came along.
this isn´t 2001 and you are being charged with developing a mmo.
there have already been tons of loot and coop shooters like anthem to take inspiration from. to look at what works and what didn´t. the old bioware of the past or pretty much any studio of the past would have had no problem with creating a far superior version of anthem in 3 years alone.

This is bullshit and except for a few outliers the majority of the industry is still mostly white men. You parrot the same horseshit as other people that have never worked in the industry and just decide on whatever solution best fits your bias.

Agreed. A lot of people will full on copy successful products without grasping what made them successful and without expanding on what is already there. Passion goes a long say imo in turning a good game into a great game.

That's why most games now lack so much soul. Too many creative/monetary decisions made by people at the top or developed with a stencil from something else.

Fuck modern vidya. Hope the whole industry crashes and burns.

fpbp

>still mostly white men.
white men that are told to only listen to the interest of feminists and despise their old white and male fanbase.
and who are no longer allowed to free express them doe to the sjw cult

You aren't seeing any new talent because anyone with those skills knows what a shit-end career game development is and fucks off to something infinitely more rewarding.

but the only kind of book he read is Isekai LNs, the only mangas, Isekai ones
Nah he was a complete retard with no tastes

Hyprrbolic or not,a hypothetical up and coming great programmer looks up vidya company and immediately conjures up that sort of image. I would not blame him for going elsewhere. Preconceptions are important.

>Diablo 2 has this
There you still can max gear, but you need to know which % are average and strive for above it and that's it. Then IF YOU WANT you can grind to find a better % but it isn't worth it like grinding for runes, for example.-

the turbo-autists that can make your game great aren't going into video game coding and shit anymore because it doesn't pay worth a shit and turnover is insane.

only in Japan and Slavic shitholes is your genius going to be rewarded, and in Slavland it'll be rewarded with a better cot and higher grade of vodka.

the real lazy is from you, the player, for putting no effort at all into making or optimizing the game

fuck gamers

And we have a winner.

guy is a fucking Robot.

he's too narrow in focus though, he just wants to make incredible game engines, he needs some passion to make.. a fucking game with it.

Is this why there's talk of a game dev union or something?

sure but white men no longer hold the power in the industry. sjws and feminist do.
white men are seeing diversity highers getting one unfair advantage after another. getting picked for leadership decision despite being less competent and experiences for example. this leads to white men getting less and less motivated and having less and less passion about gaming.
"why should I work hard if a women or a black guy is going to get all the credit?"
"I am as white guy am no longer allowed to make the game that I always wanted to make so why should I still see this industry as a hobby and instead as just another job"
sjws have killed the passion and interest that people used to have for games

Yeah it's hard to plan for launches when you have a team of incompetent morons who think they're the best in the business and will lash out at any critique they get thrown their way.
What a sad fucking excuse Bioware and so many other devs have become. I'm glad all the greed and SJW politics in the game industry is starting to backfire on those stupid fucks. They deserve it all.

he left game dev
Rage was a big eye-opener. He's not passionate about games, he is passionate about coding extremely efficient and optimized software.

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I dunno, never heard of that, but I assume it will be weaponized AGAINST the white/asian high-tier dev's and coders and artists.

the new Far Left only exist to extol the mediocre and the utter complete failures.

Diablo 2's modifiers were at least limited to stuff that made sense for the type they were on though. Like say Attack Rating, could spawn in multiple tiers (Bronze, Iron, Steel, etc metal names) across a few item types (charms, weapons, rings, etc) and the higher the affix's tier, the higher the minimum amount. Like a Meteoric weapon would have at a minimum 121 attack rating.

Now in Anthem we just remove almost all that logic other than higher maximums being tied to higher levels. So any item can have any affix, and the minimum is always the same, so the higher you go just the more random shit gets, including like I said before, affixes that have literally no effect at all. Localized pistol damage on your assault rifle won't even affect the pistol you have in your other hand, it just does nothing at all. Or Fire Damage on Interceptor unique parts, who has no method of dealing fire damage. Or an Ice skill with localized electric damage. Meaning almost every piece of gear you ever get is going to be a frustratingly useless piece of shit. Also thanks to a recent patch you get less of it than before, so it's even harder to just grind out a billion drops till you get something mildly useful.

I unironically think Isekai is ultimate shit, just like yuri, mahou shoujo, or "IT'S X, BUT NOW WITH LITTLE GIRLS!" stuff and unless everything else surrounding it is over the top, it isn't worth my time. So, I was surprised to meet someone so addicted to such a shitty genre. Obviously I didn't told him that, I pretended I liked Isekai as well.

But yeah, assburgers have weird taste, I believe he enjoyed the "escapism from your shitty reality" central theme of the genre. You have to pretend to be interested on it, so they take a liking on you. Ask him about a tittle, read the tittle, and then talk to him about it. Befriending assburgers is an art, it requires skill and dedication.

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>a union
>not another commie bullshit
>not another commie bullshit that will prevent anyone from doing anything good and well crafted
This is what you do if you want to crash the industry WITH NO SURVIVORS

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I can't even get to the main issues of the game without something shitting the bed. I've had nonstop problems with the game either crashing after 5 minutes of play, or the game stuttering so hard I thought I was playing Oblivion on a 98. And mixed with my computer is actually not garbage, and even Pro and 1X players complaining about performance issues, I'd argue the bugs ARE the main problem here. Give Destiny all the shit you want, but at least it was well beyond playable on its own release.

Fucking love these.

>Inquisition was well received outside of Yea Forums
that really means nothing when the question is whether it is good.

NOTE FOR DEVS: Making a beta like two months before launch instead of a week so you can actually fix the reported bugs would probably help the game.

FPBP
Any interview that doesnt ask what they did with 6 years of development time and budget isnt worth being paid.

Great characters and overall tone, pointless overall story (should have been a side story given how irrelevant it feels). I liked the gameplay.
Protip: Hybrid Combad mod. ME1's cooldown system plus ME2's clip system, as the devs first intended.

That's why you have a beta a year in advance rather than 2 weeks. Bungie was smart when they did their Halo 3/Reach betas because they actually learned about flaws in their netcode. All these companies having betas right before launch are absolutely retarded.

well, the Western industry, fuck em.

Slavs and Japs are making far superior games to anything coming out of the West now (though there is also shit, at least there's a fucking spectrum)

for all its casualization of the series, Monster hunter World was a juggernaut of a game compared to other western releases, it INCIDENTALLY is similar to the Looter/Shooter shit (by far, far outdates it) and is superior to it.. despite its "looter" aspect being nearly unchanged since Monster Hunter 2.

the fucking reviewers were so unfamiliar with the series they honestly thought the Japs were "building on" the looter/shooter genre, when in reality they had been doing it better for fucking decades.

They underpay like crazy. These big companies post record profits but pay less than any other programming gig. Why be some low level code monkey for a game you don't even like in a hostile work environment when you could earn 3 times as much in a chill position working on bank software or something?

I feel like Anthem is in a weird position of being better at Destiny at the one thing that should really, really matter - core gameplay - but being so much worse at everything else that it's questionable if it'll ever reach a point where it's worth playing.

They did have a closed alpha before the demo weeks, but apparently they just ignored every bug report/complaint then acted like it was new unforeseen issues when the VIP/open demos were shitting the bed.

Why do western devs even bother? Japan has them beat so hard it's not even funny. They're just humiliating themselves further and further with each new release.

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beta's only exist for marketing reasons now, this is counter productive to their goals.

>Just Impossible to Plan for Live
Hmmm. It's not like games pre 360 era had to launch without patches or anything. Literally impossible.

>Meanwhile, in Japan--

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A Union won’t solve anything. As soon as a new Publisher hits the scene offering modern working conditions for their devs is when we will start seeing real improvement.

said publisher will be bought out by one of the Big Corps so fast you'll get whiplash.

Looter shooter isn’t exactly new ground. And there’s fundamental last second unpolished shit with the loot, and combos. That’s so close to the coresest of core gameplay that it’s astounding that it’s so weak, and has such weak assets.

thats because EA only recently acquired it (2017)

give it another 5 years and it'll go to shit like the rest

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Based, user. I give you the N word pass.

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There's some silly shit going around but playing it as active persecution is overblowing it. We like to think of these trends as sinister but they're usually more banal.

I suspect the problem is bullshitters in all the wrong places.
It's only natural that you get some people whose place in an organisation is to make the people above them feel they understand what's going on. Where things are going. They sell a positive outlook.

If paired with a bit of broader understanding and a good (minimally exploitative) relationship with those of a deeper understanding then that's all gravy. It can often be a working bridge between to get shit done.

It's the ones who only sell an optimistic outlook that cause problems.
If they don't know shit or just don't care, but can maintain the blag, then appearance and reality become increasingly divorced as time goes on.
You'd think a wake-up call would come sooner rather than later but you should never underestimate people's ability to both peddle and buy bullshit. Diversions and smokescreens you wouldn't believe.
And the later that wake-up call is delayed the worse it is.

>anthem
>being better than destiny in core gameplay
that is absolutely not true. shooting, moving, and using supers and abilities always felt crisp in destiny. Even though i only played anthem for 20 minutes in the closed beta, the guns felt like peashooters, the ability spam for the main damage felt shallow and empty, and the movement was clunky. Destiny 2 right now is better than anthem right now by miles in every single aspect.

That's unironically better than all the dialogue in Anthem tbqh not to mention she actually looks like a female

meanwhile, in the west...

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How many Western games thank the player at the end for playing?

>Destiny 2 is miles better then another Triple A game
This is depressing and enraging on multiple levels

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The end of Dragon Age Inquisiton :^)

Read the full post, I covered that

I think Destiny is a solid fps that's ultimately just kind of boring since all the skills have long as fuck cooldowns and your customization usually amounts to not any options at all since one option is clearly just better than the other. Obviously the guns aren't better in Anthem, there's roughly a single base type that's at all interesting. But the flying/dodging allows for a lot more vertical action, the skills actually having short cooldowns means they are your primary way of interacting with combat, status effects are obvious and have purposes. The flying also did get legitimately less shitty since the beta, for PC players.

Granted, again though, this is almost entirely a discussion about some hypothetical future where the game actually works. Because everything I just said is cool when it's working, which is fucking rare, and even without bugs buried under tedious shit, and structured around a bland set of 3 things you ever have to do. In all aspects that aren't simply your character it's inferior to Destiny.

This unfortunately, which is sad given how much more vertical space Anthem allows you to play around with. My main issues with the core gameplay are the guns are an absolute bore and the abilities on 3 out of 4 javelins are fucking way too plain and boring, with the Storm being the only true standout. And from the looks how how end game gear looks, it really doesn't seem like these issues will be fixed anytime soon. Compared to Destiny 2 for example, where you get a unique gun a couple hours in that you can keep leveling up alongside your guardian as you play, as well as said gun having extremely distinct properties such as chain lightning or spawning exploding void orbs on kill, to the later parts of the game where the weaponry starts to stand out a lot more while having access to exotics, gear and abilities that can completely alter your playstyles, be it putting abilities on a ridiculously short cooldown or making your grenades and melee attacks have huge exploding radius's, Anthem just pails in comparison outside of flight.

And while I know Destiny 2 isn't nearly as exciting as how I made it sound, it definitely is compared to Anthem.

ME2 was great, I don't know if it's just ME1 fans just mad at the inventory changes or people seeing a third person shooter and just calling it shit

ME2 has, incredible improved gameplay, everything feels 10x better than ME1, classes are actually more different now than just "Shoot bullets/Shoot Magic" at the enemy, Vanguard for example is totally different in gameplay style to Soldier

The inventory, which was really just busy work, got changed by just selecting the weapons, that's it, you didn't need thousands of mods to scroll through, get the ones that gave you massive damage and get on with it, just to change them for an updated version the next planet

the world got a lot bigger, squadmates were very good, with a few exceptions, their missions were fun (and part of the main story) and your last decisions could lead to literally them being killed and not returning in ME3, the Main Story, it's weakest point, managed to be interesting, and Cerberus was portayed very well as a powerful organization (although they weren't supposed to be that big and influential) and TIM is one of the best characters in the saga (we don't count ME3 here, they went full retarded) and even then, most of the main story missions gave you a little information about the world, visiting the flotilla, the Geth, the genophage information with Mordin... it was just worldbuilding that was executed very good

whenever I replay the games the more fun I have is with ME2, it has the best of both worlds, decent writing story and characters with decent gameplay, ME1 gameplay was a snoozefest while the story was pretty great, and ME3 had great gameplay while the story went to the shit

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Anyone who thinks a developer is lazy or incompetent because of bugs is full of shit.

It's because they're fucking cheap and stupid. They aren't paying for enough experienced enough testers, for long enough periods of time. Even when they do try and spend some cash, they don't always want to spend the time, so they end up doing stuff like this one story I've heard where, instead of hiring, say, 20 testers for a couple weeks, they instead hired 100 randos for a weekend and expected the same results.

In AAA development, removing bugs is a cost, plain and simple, and when people accept bugs in their games because it's going to get patched, there opens up the avenue for paying a lower cost, both in dev time and money, and that's seen as an increasingly enticing decision.

lazy entitled millenials who expect to coast in on their diversity politics and can't take criticism - that clown from ArenaNet that had the big blow up on twitter when a player dared to offer constructive criticism, promptly fired, along with the colleague who was dense enough to support her

>they aren't lazy
>just incompetent
qft

>said publisher will be bought out by one of the Big Corps so fast you'll get whiplash.
If big corp keeps injecting money on failures they'll eventually collapse, they are not banks that get saved by commie governments. And if they not, it's the consumers fault for buying shit.
We'll always have the indie scene.

>the fucking reviewers were so unfamiliar with the series they honestly thought the Japs were "building on" the looter/shooter genre, when in reality they had been doing it better for fucking decades.
these are the same reviewers who called smtiv "the dark souls of persona," call any series with a monster-collecting/monster-raising mechanic a "pokemon ripoff" (even though pokemon itself was a blatant ripoff of dragon quest and smt), criticize jrpgs for "not doing enough to appeal to non-jrpg fans" but never do the same for western-centric genres like fps and rts, etc.
for the most part, they don't know shit about japanese games unless they're made by nintendo, capcom or square - which is embarrassing when they're writing about an industry that wouldn't exist as we know it today without japan.

>unironically using the word "toxicity"

This

>He also pointed out that there is no real substitute for live testing and while it would be lovely to launch without bugs, it is really difficult to do and even the luckier cases still feature bugs, just not of crippling severity.

Horseshit, many AAA games like nintendo and sony release with no crippling bugs and when they do have bugs, it is something like an item with no icon or a mistranslation. Meanwhile these fucks release almost unplayable messes everytime

forgot to add: even with capcom and square, they still don't know shit about their more niche titles, which is why they think monster hunter is copying western looter shooters instead of the other way around.

It means more than Yea Forums's opinion.

Inquisition could have been the best RPG since BG2 (it's not) and Yea Forums would have called it garbage.
Between ME3/DA2 resentment and SJW influence, this is one of those games this board started hating the day it was announced.

Thanks, nigger.

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I would also say it’s healthcare, automobiles, telecom, appliances and electronics, really anything.

ADVERTISER'S GET DOWN

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Well Arenanet is now laying off a bunch of other people because their games are shit

>Now in Anthem we just remove almost all that logic other than higher maximums being tied to higher levels
The same exact issue happens in Path of Exile. I've had plenty of high level items with the right mods but they are almost all mods founds from the the first areas.

>this board
It's not one person, stop using it to think you are "right" at something nobody cares about.

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>asking a girl out is now seen as something creepy and laughable
how do these hamplanets expect to get bfs?

>IT'S NOT A FOREST, IT'S A BUNCH OF TREES
ok

It takes a lot of effort, a lot of emotional and political capital to tell a PM or designer "no" about a dumb decision. Especially in EA's political structure, and what Bioware's have become over the years.

So when they don't do that and a subpar product or product decision makes it to market, it is absolutely fair to call them lazy.

>Carmack went into juvie
>probably started doing the exact kind of thing you see in movies, chin ups in the cell and all that because he got bored
>id software photos all show that the group is a bunch of skinny to average build guys
>except for Carmack and his fuckhuge forearms

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bioware has always been lazy and mediocre, they were just lucky enough to sell out before the internet could properly shit on them

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As an old fart of a gamer as well as someone that actually works for a game development company, he's not wholly wrong, but he's also not wholly forthcoming on why it's "not laziness". Live testing just covers so much that just flitting around with a dedicated QA team can't. Specially for PC. There are near infinite combination of hardware and software combinations thanks to how everyone has their PC set up, that you cannot replicate with just a QA team. That said, a lot of pressure from bean counters and investors wanting to see their ROI tends to be what leads to "push it out now, we'll just patch it up live".