Why are musou games so bad today?
I played pic related and it sucked me for entire days, both the strategy and action parts are very well done.
I tried other Empires expansions but they all suck compared to this, even if DW4's one is decent.
Why are musou games so bad today?
I think the main issue is the change in focus, it gets wildly boring and repetitive when there's 0 challenge on the battlefield segments. That and killing 1K enemies per map is garbage, there should be combat/longevity which there is in the older games.
New warriors orochi is good.
>0 challenge on the battlefield segments
Yeah that's definitely one of the issues.
I just finished playing an Empire mode campaign and in the last two battles I got my ass kicked multiple times, despite I was on Normal mode - the enemy AI in endgame defend missions fucking zerg rushes our main camp with 5 officers on max morale, so can't even rely on AI to defend it off-range.
If you set the difficulty to hard or whatever in DW3 and 4 you could actually get your ass kicked with a lower level character, even by the higher ranked foot soldiers. Now, you can just slay 1000s with no real challenge. I guess Koei thought people wanted more and more flashy super powers and killing, rather than trying to earn your victories.
Let's not forget that in the later levels, the enemy bodyguards were like yours. 8 Captains that used Musou.
Just to add to this, I hate how ridiculous they have gotten with the power level of the characters. Obviously, they have always been overpowered, but it's just a little overboard. Now everyone has special attacks where they literally fly around and fling 200 soldiers around in a magic tornado. Feels like the power creep in dragon ball z. Every iteration has to be more absurd than the previous.
SW4E is unironically good and even has an option to disable female Officers for realism
Yeah, you actually had to pick your fights and try to execute the ambushes and whatnot to get morale on your side if you wanted to make a challenge at character like Zhang Liao, LuBu, etc.
The mainline Warriors series has little to no effort in it now. They clearly have no passion for the games anymore and are just churning them out with the B team. The spinoff crossover Musous get more quality work put into them.
Dynasty and Samurai Warriors games on PS2 hold up and are even kinda impressive for their time and did some ambitious things. Probably the best series for SOUL vs SOULLESS.
I see that SW2E is basically DW5E but in Japan, gonna play that right after I am done with everything here.
Yep. I hope the Three Kingdoms era isn't forgotten and that someone will make something worth a shit. I know they are making the Total War game about it, but I'm quite certain that won't ever capture the feeling.
All I want is HD ports of the good era of Musou.
I'd kill for a collection with 3-5 or Samurai 1 and 2.
Extreme Legends included obviously. Obviously the best thing would be all the PS2 Musous with Empires and Extreme Legends in one collection but I don't think that would realistically happen.
>to disable female Officers
Who thought that was a good idea?
>for realism
Dude, it's a game where one guy can fuck a whole army alone and some troops are literal sorcerers. How is a female fighter too unrealistic here?
I mean, that was always the whole point of their 1 vs 1000 motif. Of course, at this point, they kinda overdid it and this is especially true in Warriors Orochi 4. Magic is just straight up broken.
Not really. Early missions in the PS2 era you were lucky to crack 150 kills. Even in the final missions you'd only hit around 700 or so.
Fuck off tranny
Hitting 700 is only possible if you literally kill everything on the map usually.
they fell for the quantity over quality meme
they also fell for the open world meme
I don't literally mean getting 1000 kills on each stage. I'm just talking about the aspect of you vs the whole army.
I think Empires work in capturing the army vs army feel instead of you vs army, especially since you can give direct orders.
Until they get their asses kicked and you have to go save them anyways.
Have to agree for endgame, but for the rest your allies generally will be good at defending and taking bases, they seem to always struggle if an enemy officer engages them though.
As someone who got pretty late on the Musou-train (started with DW5), I feel that's mostly nostalgia though. The fact that the PS2-era games aged terribly doesn't help.
I really loved DW5, but DW7 and 8 are more interesting to play by miles.
DW6 sucked balls (except for the Lu Bu campaign), and I heard DW9 is beyond horrible though.
The fact that you send billion of mooks flying around with every hit is obviously what the developers always wanted to do, but were just limited by the power of the consoles before.
I'll give you two things though: the new DW are pretty easy, and there aren't really any challenge unless you're doing the first run on Hard. The games are really enjoyable on Hard if you play "normally", without abusing levelling or mechanics. Playing WO3 on Hard using only the recommended teams made for a very memorable playthrough.
Also, they ditched the old, more "open" maps for stuff that's more streamlined and with more focus on the story and events. I'm fine with that, I could understand people don't like it, but it isn't really that big of a deal.
>The fact that you send billion of mooks flying around with every hit is obviously what the developers always wanted to do
Sure, but it trivializes getting 1000 kills and like you said, makes the game feel too easy.
Enemy AI in older games is stupid, but not so stupid you can rush into 100 people and fuck them all at once no matter if there are officers or not.
I'm not sure about that. It's pretty clear the random mooks with swords are just here to up your combo count and fill your Musou gauge, no matter the game. Having them die in 6 hits instead of 2 doesn't really make fighting them more interesting, quite the opposite.
My memory about all this is kinda fuzzy, but I think that there are way more new types of mooks in the newer games that make fighting them a bit more interesting (guys with shields and spear staying in formation and charging you, cavalry, bomb throwers, siege engines etc), or at least make a better distraction when facing an officer, which always were the real threats in these games.
Hell, if anything, archer mooks in WO3 are far more scary than any Lu Bu in Do Not Pursue mode.
Not really HP-wise, the enemy AI just feels a lot more responsive in older games.
Also officers put an actual fight in harder difficulties or later parts of the game, if there is more than one you should already consider backing up, especially Empires.
Reminder
If your favorite songs don’t include
>Final Battle
>Cyclonized Typhoon
>Capricious Winds
>Inherited Fang
>Male Roar
>Welcome to China
You’re shit.
What's the best Empires version?
Also which Dynasty or Samurai Mousou has the best campaign/story mode?
Well you could, it's just that your attacks didn't have as much range or speed as they do now. You don't need to commit to attacks with jump cancelling (though I think there was an item for that) or shadow stepping. We don't need that wind scroll anymore these days. People rag on DW6 because of the renbu, but I liked how they handled the enemy in that. Enemies come in groups and would do charge attacks as a group that couldn't be blocked which is why they gave you a roll. Well, the concept behind is sound, but you're still OP anyways.
The mileage may vary obviously. I heard really good stuff about the SW Empire games, never got to try any. The DW ones are serviceable, even 6's, though you got to deal with its gameplay (at least there are slightly less clones). I had a good time with 8, at least.
I really liked DW7's campaign mode, as it was one of the first that departed a bit from the heavy Shu dick-sucking. Some people don't like it because there isn't a campaign per character though.
It's not worth playing through the whole game to unlock it, but Lu Bu's campaign in DW6 is absolutely hilarious and fun to play, especially once it gets non-historical.
DW7 is on Steam now (for $20, thank god) so I'll buy it in the next sale.
I own DW8XL for some reason, not sure when I got it. Worth playing that first?
Here's my Top 5
1. Capricious Wind
2. Gaze at the Fate
3. Men of Intelligence
4. The Last Battle
5. Dressed to Kill
Shit as DW9 may be with the bad execution, it had pretty nice and tame music.
hey, i've been in a coma since i was born, can you clearly and definitedly describe what a tranny is, and wheter it's just a buzzword you use since everyone else say it?
I played SW4E for a bit a while back and it was alright
Motonari is best boy
BEAUTY prevails!
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>Ahaha,Hideki,his name is butterfly!Make him gay!
>S-sir,there are like 5 more guys with the same name,he's a really respected guy and the pun only works in japanese
>I said make him flamboyant
Poor guy.
DW9 Empires when