>looter shooter
>metroidvania
>belt scroller
>blobber
>roguelike
How come people can't come up with normal names for particular genres?
>looter shooter
>metroidvania
>belt scroller
>blobber
>roguelike
How come people can't come up with normal names for particular genres?
>moba
>belt scroller
>blobber
Never ever heard before.
don't forget character action
it's hard to come up with better short descriptors. sure you could come up with objectively better descriptors for all of those, but they'd end up being a sentence rather than one or two words
belt scroller is just a worse description for beat em ups. no idea why anyone uses it
blobber is multiparty drpgs. whether grid based like wizardry and etrian odyssey or free move like later might and magic, some people say blobber because you move as a singular blob of multiple people. I personally prefer drpg, even if some of the games don't take place in dungeons they take place in settings that act like dungeons
>posts neptunia
>doesnt know a blobber
you don't ACTUALLY care about japanese RPGs do you?
>shlooter
>charaction
>soulsies
>shlooter
Why do you care?
Those are better than games with attack numbers and perks calling themselves role-playing games.
Because imagine using any of these unironically in a real life conversation without feeling dumb or getting laughed at afterwards.
>ego-shooter
Imagine being such a pathetic faggot that it actually bothers you.
I don't think you ever talked to people in real life.
If they fit the description of the genre why wouldn’t I use them? What the fuck would you have me say?
Blobbers unironically a boomer term for old ass computer RPGs. You really expect people to know the term now when that genres basically dead besides Etrian Odyssey? People just call them dungeon crawlers now.
>belt scroller
>blobber
Forced meme weeb names some user thought it would be funny to force because they got used in 3.5 japanese magazines.
>roguelike
Legit term with a strict definition of what is and what isn't a roguelike.
"Rogue-lite" is a blasphemy though.
>DMC
>Dark Souls
>Diablo 2
>Enclave
>Die by the Sword
>All of them called Hack'n'Slash
>only one of them is
You can blame game blogo journos for that blunder. Back in 2004 when blogging became a popular thing ther blanket-named them "Hack'n'slash" because it "kinda fits" completely ignoring the DnD origins of the term.
BUT NOT EVERY GAME TAKES PLACE IN A DUNGEON
>still no better name than cuhraaaaaaazy
Well, retard, what should we call them?
t. germany
Because looter shooters are technically Action RPGs
The rest of them are mostly Sidescrolling Platformers
Those names you quoted exist because a specific entry in the genre stood out and got copied a bunch. Theyre all still ARPGs and Platformers, people just try too hard to be clever and specific.
>game is moderately difficult
SOULS-LIKE
>game doesnt have good graphics
RETRO
>game has 3rd wall breaking at all
UNDERTALE
when will these people stop?
Where did this character action shit even come from? Capcom uses a better name for these types of games, yet I keep seeing people calling them character action.
So are Super Mario Bros, Castlevania, and Excitebike the same games then?
Dark Souls, Borderlands, and Diabolic are the same games too, I guess.
What if the character doesn't have anime hair and leather jackets though? Would it still be stylish?
>game takes place in a dungeon
>dungeon crawler
this is the stupidest thing I've ever seen in my life, why would you EVER say this relating to a video game? how is this a descriptor in the least? I don't just say "this is a fantasy game" and leave it at that, because I want to know what the fucking game is, not the setting, you stupid fucking piece of shit jesus christ when will it end
The stylish part refers to combat, not how the protagonist looks...
Basically the same term as fps, though.
>calling a game where you progress through dungeons a "dungeon crawler" is stupid
Is calling a video game where you use firearms to kill other players or NPCs a "shooter" the second stupidest thing you have seen in your life?
Dungeon crawl is a RPG subgenre based on D&D quests where you stay in a dungeon and the genre conventions were set by games like Wizardry and Might and Magic you dumb zoomer, it's very much descriptive of the gameplay since it's heavily inspired by D&D.
It said "3rd Person Action Game" on the box of DMC3
Dungeon crawler generally describes the game and what you'll do. You'll explore dungeons, maybe have to make your own maps, build a party, be careful of traps, ect.
It's a specific subset of RPGs as stated , usually with tile based movement and 90deg rotations.
Not every game set in a dungeon is a dungeon crawler.
yes roguelike has a legitimate use for games that are like rogue, but it's still a stupid name. we stopped calling fps games doom clones and arpgs diablo clones for a reason
that's because someone came up with a word or phrase for them. Sitting around complaining you don't like them and providing not example to name the game type doesn't help.
>arpgs diablo clones
I still call real diablo clones diablo clones, "arpg" is too broad honestly, same as "durr hack n slash"
Stylish as in it's an action game with a focus on the player being stylish in gameplay with combos. Most games in the genre can be played as just punch punch punch but their depth and interesting mechanics typically focus on giving you multiple options to take on enemies with, combos that do different things, and the score systems typically reward stylish play like not using the same combo repeatedly, or keeping combos going as long as possible.
This is distinct enough and defines the genre without being as vague as simply "Action" would is literally anything that involves real time combat that can't be distinctly put in another equally defined genre.
it's not perfect and I know it's stupid, but in my mind arpg refers to games like diablo while action rpg is for stuff like the tales games
it's a shame video game genres are harder to compartmentalize than music genres. sure people still argue about those, but you don't have tons of people making "black metal" that's actually country music but with tremolo picking like you do with "roguelikes" that are actually x genre but with procedural generation and some degree of permadeath. or like the mountain of shit twin stick shooters that call themselves shmups
I laughed
both of the names suck but at least people now know what you're talking about when you use char-act because of its prevalence
If you'd use that in a casual conversation in public you'd be laughed and mocked out of the street.
I think hack n slash is a dumb term but I recently realized it means non-turn-based games that have heavy melee component
Blobber isn't a thing. They're called dungeon crawlers.
>roguelike
>soulslike
>holeslike
>doleslike
when will it end
>Metroidvania
How this stupid mouthful of nonsense ever caught on, I have no idea.
>rephrasing popular things to sound worse because theyre popular and Im a pseudo-rebel
Alright then what name would you describe both genres wiseass?
>How this stupid mouthful of nonsense ever caught on, I have no idea.
The reason why that name was created is because it only became a genre when castlevania did it to. Metroidvania also represents where both IPs intersected, so immediately lets people know what kind of game is being talked about. Because if you just said 'metroid-like' or 'castlevania-like' it could mean fucking anything today, considering how both these franchises have changed over the years.
I'm not sure what else you'd call the genre. Doesn't help that it has about 3 different meanings though.
well this is the internet, and there's a lot of things here you wouldn't say in person
exploratory platformer
or
back-tracker side-scroller
your pick
>Jet Set Willy release date: 1984
>Metroid release date: 1986
This genre should be called Willyvania. I like how it was stolen from us.
>belt scrollers
Only caught on because it triggers autistic faggots like u. Otherwise we already have beat em up.
Beat'em up sounds equally retarded.
I wish the term was "Brawling games" instead.
In fact, I might just start using it now myself if I had any reason to talk about the genre
Why do people use the term character action now. I have heard people for a long time use action adventure, and that seemed to fit quite well.
what is going to happen with that doggo
character action refers to the capabilities of the protagonists which far exceeds the typical action game character
action adventure is a broader term which means that exploration is at least partially the focus, while character action is all about the combat at its core
hack n' slash means the character uses bladed weapons to fight
but yeah, character action is the elevated form of action where the character's abilities are at the forefront of its premise
Can someone explain what the hell "roguelike" or roguelite is? I've been a gaymer for 30 years but apparently they just made up that term 2 years ago and I have no idea what it means
Action adventure is a generic term that's more applicable to shit like Zelda, basically lite RPG's. Games like Bayonetta and DMC are simply 3D beat 'em ups. People who try to complicate it must be retarded.
beat 'em ups, or brawlers, as I like to call them, usually imply primarily hand-to-hand combat, which excludes DMC and Ninja Gaiden.
neither do the purists
No they don't, they never have. Even the earliest beat em ups combined hand to hand combat with weapon use, early games like Golden Axe were mostly weapons based (ignore the meme hack n slash term, that was applied by idiots who thought that fantasy beat em ups were like their D&D games) and other games like Capcom's King of Dragons, Knights of the Round, D&D : Tower of Doom/Shadow Over Mystara, etc. were all about weapons. It's not a distinction that needs to exist and indeed it isn't applied to 2D beat em ups, because people understand it's stupid.
That's not a metroidvania at all, it's just a platformer
literally the first line of Wikipedia somehow agrees with everything I just said despite never having visited the page in my life
God dammit someone post the chart
Rougelike's are usually strictly closer to the game rouge, with things like permadeath, top down view, grid based movement, player and enemy turns at the same time and procedurally generated areas
rouge-lite usually has some of these aspects, but fundamentally different game play, like FTL or rouge legacy
so many games came out with "procedurally generated permadeath" tag lines, that the distinction had to me made. Rougelikes are what popularized those game play elements.
exploratory platformer isn't bad. it's simple, builds off of an already existing genre and does everything it needs to to explain how it's different from that base genre
it's honestly easier to look at examples. obviously rogue, nethack, ancient domains of mystery, and tales of maj'eyal are all examples of roguelikes. the mystery dungeon games (shiren, torneko, chocobo and pokemon) are argued against by purists, but they still fit in my opinion
roguelite is honestly pointless, but it's a term that came about because people abused roguelike. indie devs started calling their platformers roguelikes simply because they used procedurally generated levels and had some form of permadeath thinking that those were the important characteristics of the genre. it'd be like if the next zelda included cover mechanics and billed itself as a cover based shooter. roguelite is pointless in that it can be used to describe twin stick shooters, card games, or platformers whose only similar characteristic is that they have procedural level generation and some amount of permadeath
>(You)r post
How this stupid mouthful of nonsense ever got posted, I have no idea.
You have to be a special kind of young/stupid to not know why they are called metroidvanias.
Reminder that in 2008 a bunch of autists met up in Berlin to discuss for hours what is and what isn't considered a roguelike.
>with things like
He doesn't want a vague description. He wants the definitive list of what a Roguelike MUST have to be considered such. What you just provided are a list of some criteria of which a certain number of the elements must be had to pass.
Are you seriously going to use wiki as an infallible source? Don't be stupid. Look into the history of the term "hack n slash", both how it was originally applied (in D&D) and how it was mis-applied to Golden Axe. And again as I said, such a distinction isn't taken seriously for 2D games, otherwise the "beat em up collection" Capcom released would be called a "beat em up and hack n slash collection" considering almost half the games are all about weapons rather than hand to hand combat. Think for yourself for once.
kek too true my german friend uses that term
>This is distinct enough and defines the genre without being as vague as simply "Action" would
Nah.
>Think for yourself for once.
did what I wrote in my post not register with you
>Distinct from hack and slash role-playing games, the term "hack and slash" also began being used to refer to weapon-based beat 'em up action games, such as the Golden Axe series. Journalists covering the video game industry often use the term "hack and slash" to refer to a distinct genre of 3D third-person, weapon-based, melee action games
>Rouge
i am going to murder you
oh man that's actually chuckleworthy
I know very well how the term hack n slash became a thing and reject it because if you look into it, it's clearly a misconception. It has been a D&D term before it was applied to games, used for straightforward action-focused dungeon crawling scenarios. Once games like Golden Axe, King of Dragons and D&D were coming out, a group of retards looked at those games and instead of seeing the mechanics which were perfectly in line with beat em ups at the time, they looked at the fantasy theme and called them "hack n slash" games, like their D&D sessions. Again, it was a mistake. The fact that other idiots picked up the term is also besides the point, a lot of people use "character action" nowadays even though it's an unnecessary term popularized by a journo who put no thought in it.
>an unnecessary term
considering the games that warrant the label are veritably different from every other action game, I'd say it isn't
What is so hard to get about looter shooter? You shoot and loot you trog.
Who's comparing them to "action games"? Ofcourse they are distinct because "action game" is a generic term that has very little meaning attached to it. I'm comparing them to beat em ups, which they are directly inspired by. They pretty much use all the same basic elements, even the muh stylish combos shit is nonsense because if you look at later beat 'em ups, they also started focusing on flashy combos over fundamentals, take a look at Shen Jian (The Gladiator), Guardian Heroes, Denjin Makai and Sengoku 3 as examples. Then you had 3D games like Spikeout and Dynamite Dekka. Hell, Kamiya even admitted that DMC's design is directly influenced by arcade games.
Its retarded naming convention, just like the other examples listed.
Umm that's fourth wall breaking not third wall breaking
>Who's comparing them to "action games"?
they are a subset of action games so of course they'd be compared to other action games, regardless of what takes place in this discussion
>Ofcourse they are distinct because "action game" is a generic term that has very little meaning attached to it.
That wasn't the point. The point is that they are distinct and so need an identifier.
>I'm comparing them to beat em ups, which they are directly inspired by.
DMC1 is the first character action game and is less of a beat-em-up than Godhand.
>Hell, Kamiya even admitted that DMC's design is directly influenced by arcade games.
But which ones, and in what sense?
You're not the one who gets to kill me senpai
>beat em ups
>csgo is a shoot em up
>for Honor is a cut em up
>pheonix wright is a tell em up
actually what genre would pheonix wright fall into? I wouldn't say VN, because it's not
>That wasn't the point. The point is that they are distinct and so need an identifier.
Yeah and? Who said otherwise? That identifier is beat em ups, of the 3D variety. "Character action" is stupid.
>DMC1 is the first character action game and is less of a beat-em-up than Godhand.
Yeah? How so? It has pretty much all of the same gameplay elements. Are you going to argue that classic beat em ups like Warriors of Fate and Knights of the Round are less of beat em ups than Final Fight and Punisher? In fact, Warriors of Fate itself has characters that use swords, characters that use bows, and characters that use bare fists. It's such a silly belief that if you edit Mike Haggar's sprite to give him some small knife it suddenly become a different genre.
>But which ones, and in what sense?
Well he clearly showed that he's a fan of the original Final Fight on twitter and the fact that he worked for Capcom who produced the best 2D beat em ups also suggests he borrowed a lot from them. And indeed you can see it, for instance the idea of getting currency from playing stylishly that can then be used to buy new moves/upgrades is taken directly from Battle Circuit
>mfw Americans call RPGFPS's "looty shoots"
When i think of hack and slash the lord of the ring movie games for ps2 always come to mind.
>rooty tooty shoot n' lootys
>metroidvania
It's CASTLEROIDS.
>And indeed you can see it, for instance the idea of getting currency from playing stylishly that can then be used to buy new moves/upgrades is taken directly from Battle Circuit
exactly, which has nothing to do with the core gameplay
>ooh, I like that the score system can be used as points to purchase upgrades
>let me copy that
>character only fist fights and has energy powers? nah, let's do swordplay, guns, and some demonic powers here and there
explorer platformer
I didn't go into core gameplay similarities for a good reason, because the list would be massive and take ages to work through. It's easier to point out how DMC distinguished itself from most 2D beat em ups, and it's mostly through 1. having a greater emphasis on air juggles (though they existed already, see Alien vs Predator arcade) 2. adding more exploration and puzzle solving elements (though both were already a thing in D&D arcade games). Otherwise it's fighting waves of weak enemies, elite enemies or combinations of those in enclosed areas which stop your progress until you kill everybody, same kind of basic mechanics that they also share with fighting games (hit stun, attacks being balanced with varied frame data along with damage and other properties, knockdowns for enemies, wake up attacks, cancelling, combos, loops, whatever the fuck), same basic gameplay with crowd control and spacing though lighter, even similar kind of health restoration systems where you get health from both enemy drops and crates. You'd have to be retarded not to see how much they share in common.
>calling Rootie-tootie Loot & Shooties "looter shooters"
how long until a drawfag comes up with dracula's castle flexing while shouting this?
Originally it was to shit on the castlevania games that played like Metroid, eventually the name just sorta stuck.
arpgs are different from diablo clones.
Rogue was a oldschool dungeon crawler with procedural generation and a strict set of rules, many games came out that were very similar to it, they called those games rogue likes. The genera had been dead for nearly 3 decades till some indie developers wanted to add some of rogue's elements to different types of games and they called themselves roguelikes. This tipped the autism scale of a bunch of old wizards who started calling them rougelites. This was justified, if you like games like rogue, games aping the name doesn't do you any favors, however many people try to use the term roguelite like its a derogatory term.
Wasn't looter shooters coined by Total Biscuit?