How do we fix the horror genre?

How do we fix the horror genre?

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delete it

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>gif

i dont know lol

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psychological horror with slow buildup and good pacing, save the jumpscare shit for very rare occasions

good writing is the answer and good writers dont write for games

stop supporting bad games

silenthill4.gif

I had this one brilliant idea. You have no method of defending yourself and you're in this poorly rendered forest while some monster very slowly follows you. You have to collect items for what ever stupid reason or it screams in your face when it catches you.

Make dying stressful. Lots of horror games have been ruined for me when I'm killed and it really means fucking nothing.

This sounds like it could completely renovate the horror genre for the worse, let's make 500 of them

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ironically this is the basis for horror, the trick is hiding it and pacing it better.

Dark Souls 2 got this right. Make items that reset your HP/ammo very scarce and punish players for dying.

anyone watch any good horror shorts/movies lately?

youtube.com/watch?v=lgTQKTLpJfk
found this recently.

Thank god there's always that one autistic user that can't pick up on context clues to explain the obvious in every thread

Make it so you can actually fight back, and the "monsters" are realistically vulnerable just the same way you are... but they're at an advantage since you're in their territory and effected by fear.

A good example is any of the STALKER games. You can get fucked out of nowhere by horrendous creatures, but if you stay calm and aim well you can easily kill most of them with well-placed shots.

What makes good horror is a certain lack of control. In RE1, you didn't control the camera and as a result you were surrounded by the unknown. Plenty of games limit the extend to which you can defend yourself. Subnautica has all kinds of creatures that limit your mobility in some way.

And games like Subnautica would be even more scary if there were like underwater currents and riptides that could drag you from safety into more dangerous areas, more roaming monsters, etc. Resident Evil would be a lot scarier if combat might potentially get you out of one encounter unscathed, but cost you nearly everything you had.

Also Something between permadeath and permanent consequences to your death are a must, because if dying returns you to having the same options you've always had, there's nothing scary about it anymore.

this is Yea Forums
99% of people are autistic here, and if you genuinely value the opinions of the subhumans here you're the only one at fault.

are you implying that I didn't pick up that this is slender and you didn't like it?

I'm confused what you could possibly mean.

Classic autism

Classic autism

Classic autism

this is real horror.

Ice cream? I love ice cream!

Why didn't he break down those chairs to barricade the windows?

Kind of like what this user said.

>psychological survival horror
>set in an alternative universe (post-apoc)
>guns are scarce, enemies mostly only have melee weapons, only a few has guns.
>guns 1 shot kill you, or make you bleed like a bitch until you may die
>very few npcs, many enemies
>they hit hard, but you also hit hard
>cannibalism, rape and torture happens to the MC
>cannibalism part= your leg gets cut off and eaten by a motherfucker
>have companions, but they're killable and die even if you do something by mistake
>rpg, so you can be a serial killer, rapist or cannibal etc, your choice.

And death is limited to 10. If you fuck up you have to restart over again, or, begin again. I was inspired by F:NV's mod DUST, which is kind of similiar to what I stated above.

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other lily>midnight snack>pine devil

If anyone has any other ideas for this one tell me.

>inb4 "shit game idea"
Fuck off and an hero pls.

>if anyone has any compliments, tell me
>if anyone has any complaints, fuck you kill yourself
Ahahaha, based weak user.

Anything but the 10 life limit. Make death a real consequence any other way than putting an arbitrary cap on lives.

>not leaving any compliments or complaints
>instead bitches about what I wrote
Ahahaha, enlightened ignorant user.

>says something retarded
>gets called out on saying something retarded
>EXCUSE TO ESCAPE BEING RETARDED: ACTIVATED

Okay, how about this:
>after you die you spawn in a random area, confusing the MC. (Re:ZERO inspired)
>die too many times and your character eventually starts to become insane/mentally ill
>craftable medicine (recipe) in-game weakens the effects of how mentally ill you are, but it's only temporary
>when you're crazy you either, 1. hallucinate enemies, after killing them you can't loot them
>or 2. doors lead to another place, only happens sometimes though.
>and 3. stuff in your inventory can vanish but later show up again, or your gun has only 1 bullet left even when it said xx bullets was in the mag.

A smart idea for the medicine part:
>everytime you die you become more mentally ill and therefore need to create a new medicene from another recipe.
>sometimes the recipes change back or it's a whole new recipe

is psychological horror the best type of horror?

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when you die in the game you die in real life

Most atmosphere less jump scares.

>getting baited this hard
My fellow "Yea Forumsirgin" you should go back to like the you are.

Great game idea!

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>I was only pretending to be retarded
>ahahaha you got baiting
Like clockwork.
Literally every time.

Ghost gondola?

The most common fears are
1. Public Speaking
2. Heights
3. Bugs & Insects
4. Drowning
5. Blood/Needles

Can you incorporate these fears into a game?

Overused meme but okay. I knew that you would say that ">haha, I was only pretending to be retarded" goy shit. It worked!

Here's a reward for that goy meme!

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Resident Evil 2 already fixed it.

How do we break the horror genre again?

Do something innovative?

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MOAR JUMPSCARES

This any survival horror game that's worth its salt knows that enemies are going to lose their initial fear factor even before the first playthrough. It's on the developer to weave increasing player familiarity with dynamic systems that can still 'spook' the player in some fashion. Look at all the frustration that RE2make is giving the speedrunning community right now, the game is just unpredictable even if you know where every item and enemy is for the entirety of the scenario.

No! A brand to twist to jump scares:
Sit scares! Instead of jumping up at you and scream, the monsters sits in place screaming and you walk over to it.

panic, user

That's the most important thing horror games should have. Unpredictability, vulnerability and scenario where player should always try to make most out of a bad situation.

An easy way to achieve that is an enemy randomizer and one-time-only spawn points under certain circumstainces.

>hey!
>don't make me get out this chair!
>i swear if I have to get up and come over there you'll regret it
>yeah you stay right over there

A VR public speaking/micromanagement simulator where you have to do it from a cherry picker raised above a deep bog filled with garbage, filth and disposed needles in front of a crowd.
Bugs from the bog will fly/crawl up the cherry picker and up your legs making your avatar slowly lose your balance if you don't stop to swat them or pull them off.
You aren't allowed down until you finish a conspicuously detailed speech explaining how hazardous the bog is from a teleprompter or you slip and fall through the fragile rails down into the pit, where you are speared by a thousand dirty needles and sharp garbage fragments and then drown in the bog while bleeding out.

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Just make more games like Darkwood

ThevEvil Within 2 is just that imo

Create atmosphere of paranoia around the player. Subtly move objects, alter level geometry every time the player doesn't look. Add spooky thing in the distance/peeking around a corner and make it dissapear once the player looks away etc.
Basically make the player question his own sanity.

Dark Souls but lovecraftian

>Subtly move objects, alter level geometry every time the player doesn't look
>have poor memory and generally don't pay attention
>go through level wondering when the scary stuff will happen

I feel like you are purposely saying it like that so you can attack whoever replies with Bloodbourne

I think you would eventually notice that anyway.

Not if I play drunk.

This is unbearably edgy compared to scary.
Like august underground or serbian film, vs Jacobs ladder and the shining etc

Hereditary

Was not what i intended.
Dark Souls has good mechanics that could work well in a horror setting.
I say lovecraftian because mechanics from the p'n'p can be implemented. Sanity for example.

For me a good horror game would be one where the Player questions his own sanity. A game you dont want to play but come back to it because it offers the feeling of hopelessness, but also curiosity. Overcoming fears as a reward.