How big or small do you like your damage numbers in RPGs?

How big or small do you like your damage numbers in RPGs?

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Small. If they get too big they’re hard to keep track of.

Deliciously flat if you catch my drift

4 digits is pushing it, 5 is ridiculous. Less is fine.

I don't get it.
Post some examples.

No bro

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Smaller numbers, they're easier to keep track of when the enemy doesn't have a health bar.

anything above 100k is shit.

Big damage numbers are more exiting I guess, but ultimately unnecessary.

No higher than 4 digits

Small.
>WOWWEE, I DEALT 120,000,000 DAMAGE!!!
Just make it 120.

Just make it 12

8 is prime

Are they more exiting though if thats just the standard for the game?

Busty.

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Fucking remove this

disgusting, kys

Never a dealbreaker, but I find smaller numbers more elegant, largely due to them being less prone to randomization. If an attack does 7 damage in a low-numbers game, I know that an enemy with 7 HP is going down. In a higher numbers game, the equivalent 700-HP enemy might get lucky if I roll 684 or something. Again, not a huge deal, but hey.

This. The bigger ones are really confusing, and can easily get out of hand.

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Larger is better since it lets you one shit anything assuming you have the stats to pull it off. Putting caps just drags on the fight for no reason.

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I like them like Etna's chest,

I legit thought his furrowed brow was a vagina as I was scrolling down.

Small
Whatever Pokemon's scale is is generally fine
I still like her

small. I don't mind the huge numbers in disgaea though, it's just part of a gameplay style that is all about exaggeration.

You should start off dealing around 10 damages as a level one, so that it can dip in the single digit if that unit is weak or if you're hitting a resistance.

End game?
I'd say 9999 should be the cap.
Boss HP would extend into the 5 digits.

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>
Varg does not approve

Don't show me a health bar or damage numbers

Maybe he shouldn't have a vagina on his forehead.

u meen vargina lol got eem

what are some games that do this
besides Call of Doodie

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Based hanakun bro

Having zero feedback on how you're doing in a RPG seems like a bad idea.

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dfc > dct

Double digits. Etrian Odyssey goes to 5 digits, but it gets a pass because of how gradual it is.

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Comfy small numbers. Like double digits only. Unless they go for obscenely high numbers like disgaea, that's fun too. Basically either extremely high or extremely small, no in-between shit.

Modded games that let you mess with the hud. Pretty much all beth games
Meh, once you know the game you don't really need the feedback

what type of demon is Etna anyway?

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the kind that I really want to fuck

Big or small is entirely relative within the context of the game.
That said, smaller is better as impact is more noticeable. If you keep going bigger and bigger, it becomes ludicrous and WoW is a pretty good example of this where you started off in the low thousands and then a few expansions over it became hundreds of thousands and even millions, it loses any effect it may have once had.

Monster Hunter

She's an overlord who doesn't want to be an overlord.

If you don't need game feedback, it's a shit game. Granted Bethesda games are terrible with feedback as well as in general so I guess that explains why you have such a dumb opinion.

never more than 4 digits

What the fuck?

You can easily have different types of feedback without having to resort to dmg numbers and hp bars. It's just that it's the easiest way to go about it.

Majin according to DD2.

To me it doesn't matter as long as you can see the enemies HP or if there's an option to see HP. It's stupid to be doing billions of damage if you can't see their HP.

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>numbers and health bars are the only way to have feedback
yikes, please never design a game

I had an idea about a JRPG where you start out beating up rabbits or other small creatures for 1-2 dmg, but by the end game you fight literal Gods and your damage has to be shown in notation, imagine doing hits for something crazy like 2.1131437e+62 or even higher. Gimmicky maybe but big numbers are cool.

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Only have REALLY big damage numbers at very late game. To early and they don't feel as meaningful.

I don't think that'd work with most RPG, you'd certainly lose depth and/or rely on guides a lot.

Numbers are only bad when they break immersion, and I don't think standing still and repeating your attack in Morrowind over and over and over until the guy in front of you finally dies is immersive in any way.
If the gameplay isn't immersive in itself, you shouldn't strip away its strategic facet like this.

A cute and funny overlord

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le any idle game RPG face

user I don't go to your house and reduce size of your waifus tits.
Why would you do this to me?

The problem with large scales like that that is that it puts massive emphasis on either levels or gear depending on how you scale the player's power. Hits for both players and enemies will either instagib or do nothing if you're even slightly under/overpowered.

I wish beanis would get back to work.

do you like etna or just her chest?

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132 should be a huge hit

MH is hardly a RPG.
Having bonuses brought by skills and attack/defense stats doesn't make it qualify, otherwise Battlefront, Resident Evil or even Metroid are RPGs

Don't @ me, kid

999 should be the absolute cap, like the kind of numbers you see the final boss instakill you for. 9999 is sometimes acceptable if the game's damage system is truly nuanced. Anything above 9999 is a meme designed for big number brainlets. MMOs are the worst about this.

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According to DD2 she's the last proper majin now that her big brother is dead.
That's a fucking travesty of a game and thus not canon to anyone liking Disgaea though, so in your headcanon she can be whatever filthy little semen demon you want her to be.

This, even starting at level one with triple digit stats feels so forced.
If the worst stat I have is 100, what is the point of not making it 10 or even 1?

I like HUGE fucking ridiculous damage numbers that surpass the 9999 damage cap.

Get out my damn board right now.

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Trick question, Etna has no chest
.

It lets you have more gradual increases of power from the start of the game. Not that there's anything that takes advantage of it.

Dragon Quest has the best numbers, especially since critical hits ignore the defense stat so you could end up adding another digit to the attack's damage. Metal slimes are so much fun to fight because of this.

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>when a game's so bad the fanbase calls it non-canon
is there a more based community opinion?

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I hope you enjoy prison OP.

but Etna has an elongated body

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You could animate, colour code or change sprites to convey an enemy's state, but that's just being cute.

It's nice to know whether the enemy has a shitton of HP or the attacks you chose aren't effective against it. You could make a sound cue to translate that, but again, you're just being cute.
Like those devs who give silly names to the stats to feel unique and special when really it boils down to strength, dex etc.

If the gameplay isn't skilled based but stat/strategy based, there isn't a point to hiding the numbers.
Kingdom Come Deliverance made its fighting system so seemingly complex and skill based that it frustrated a lot of people until they realized that it is mostly skill/stat based.
They hid the numbers for immersion's sake but it ended up confusing and arguably deceiving a lot of players about the nature of the game.

>short hair Etna

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Big enough where I can one shot the final boss.

Don't you know that being A-cup means that anyone attracted to you is a pedophile?

Anyone not attracted to you is also body shaming and enforcing gender standards.
It really depends on what you want to bitch about.

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This triggers the pedo.

I think games where you have a few hundred max HP are a good compromise. Like persona and dragon quest.

Although I will say that games like paper mario that have really small numbers are good too. Starting with 1 ATK and finishing the game at 9 ATK feels a lot more satisfying than going from something like 74 ATK to 372 ATK etc

but Marie Rose is 4'11

Shes not a loli just flat

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Joke's on you, I like both DFC and age progression/regression

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Big if everything about the game is over the top like disgaea attacks. I dont want some basic bitch fireball doing 500k damage.

wow theres nothing wrong with liking flat chests, what are you, a big breast bimbo

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While others regurgitate the lines they know they're supposed to, there are still those of us who know better

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Which is what, 9cm shorter than Kasumi?
Nobody would care if she had boobs.

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Doodpill me on how the hell to play Disgaea. I keep getting overwhelmed with how much there is. I'm playing 5

2-3 digits at start of game
4-5 digits between 9000 and 19.9k at endgame

>starts with the last one
>gets overwhelmed
You only have yourself to blame.

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game is shit, don't bother

I didn't want to play through 300 hours of each of the previous ones to get up to speed

That doujin is great.

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It's a good series, not sure why you'd want to skip 4 of the 5 main entries.

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Play 1 and 2 then stop.

It's a millefeuille of mechanics by now, maybe you should have started with the first one, or any of its improved editions anyway.

It's ok if you don't get the item world, geo or the dark assembly right away, these games are meant to be played for a while so you'll get the hang of them eventually.
And in the meantime, you can brute force through the story by just grinding a little to keep the party's levels even

I like them flat.
The damage numbers.
And the tits too.

Go play 1. You have no excuse to skip a great plot. Just quit before the extra endings shit if you want to skip the real grind.

mine small
enemies large

Nin nin nin

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Disgaea postgame pushes it because I'm reading digits not numbers

Go back to your Shield Hero general, Firo

There's quite a bit to learn but 1 doesn't have all that much less either. There are lots of helpful guides for either.
Also 5 has the better girls. Pic very related

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sauce pl0x

I don't mind the numbers getting bigger, up until they point they stop having meaning. Playing games like Diablo or Disgaea or WoW when they just get out of hand and even have to abbreviate them just to stop them from clogging up the screen is just silly. The numbers themselves don't even have a purpose anymore, it might as well just be measured in %hp at that point. The difference between a massive 3.92M damage hit or a 1.03M damage glancing blow just feels so arbitrary.

As long as a "big" damage number feels impactful, it doesn't really matter how big or small it is, but usually they stop feeling impactful when the numbers get too big. Personally I always liked paper mario, where even dealing damage in the double digits was considered crazy good damage.

I love Etna.

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Small so values are more meaningful and it's cooler when it scales up because you're more powerful.

Oppai > dfc but it clashes with her character design. Give it to best girl flonne

It depends

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She truly was the best girl. She did not deserve what happened in the end.

Why do demons in this game have elf ears?

taobao link?

play Disgaea 1

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Persona has a pretty good balance of damage numbers

hey when do you think they'll bring the gacha Disgaea to america?

Should I play the PS2 or that recently relased version?

search the tags: vomit loli stockings eng

Really small (like the kind where 10+ damage is considered hefty) or ridiculously huge.

I wish there's an RPG with no visible numbers and you just had to go by feel. Of course there should be visual cues to how wounded someone is and such.

D1 complete

Monster Hunter

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Three to four digit range, but with no caps on damage so stacking buffs with end game gear can let you do damage in the fives.

Small to decent. Fuck numbers over 255.

Huge, flashy, and with the highest quantity of numbers possible.

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You should play Giga Wing, crazy numbers

It kind of depends on the context and power level of your starting character. If you PC is a literal nobody with zero experience starting out, then 2-10 damage is a good starting point.
If you start as a knight or something similar, the dealing 2 damage seems like a joke. Starting in the 20-30 range seems more reasonable.
If you start out as some sort of demon or demi-god, or with a powerful weapon, then staring somewhere in the 100s makes sense.

A special note about games where you start out as a nobody doing like 3 damage per hit. A common thing is to have a party member join you that is supposed to be much more experienced than the main character (a rugged veteran, or an ace rival).
>They still deal 3-4 damage per hit
Please don't do this. Have the veteran character completely outclass the MC for like 10 or so levels and have the MC slowly catch up in stats before eclipsing the veteran party member.

they're goblin ears you dip

What does getting hit by this attack feel like?

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The only thing that really matters is The mech fights have exponentially bigger numbers.

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Yup. I don't mind moderately large numbers, too much, but once you get past triple digits it just stops mattering. Games that stay in the double digits are best IMO.

Gacha-whore.

Etna was in d5?

Jail time.

>That pic

Is that Summon Night Swordcraft Story?

Salty bags of milky coins.

There's no gacha in DFO, weirdo

DLC

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I prefer perky, medium-sized damage numbers with nice, small zeros.

Start around 5-10
20-30 halfway through
Crits double the damage
100's of damage are reserved for high damaging spells or single use attacks.

Dragon Quest series tends to do that.

it feels like cumming

RIP anyone wanting asian gf.

I'M GONNA SAY THE C-WORD

>I've since beaten this score of 65 trillion with another run (unrecorded, unfortunately) that totalled 72,031,248,911,400 points.
>72 trillion points
This speaks to me.

Like posting on Yea Forums at 1 am

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what does Etna's vagina taste like?

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BUNNY

CUTE AND FUNNY

Raspberries and Flon taste like lemons

That's super sour

As should all forbidden fruits.

flat milky coins

I love this guy's art. wish he'd do more fucking, though

a semen demon
how has nobody made that joke here

I will go to all anons' houses and increase the size of all their waifus' tits. Not even husbandos are safe, because I will simply genderbend them first.

Call me a serial expander, call me a monster, call the fucking cops. I don't give a fuck.

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Who cares about damage numbers when you have a nice what's the RPG equivalent of a butt?

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Conditions and debuffs.

HUGE numbers from tiny characters!

Is this from the doujin where the little girl tries to seduce her brother or something and when he says no way fag she makes herself puke fucking everywhere and then he cleans it up and the doujin ends without anything sexual happening?

>Not the colored version

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Yes. Great art, shit fetish.

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C

Oh. My thanks, user.

Stop Vargposting.

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U

N

>Oppai > anything
>t.

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N

Y

I prefer smaller numbers. Big numbers just end up looking kind of silly, and they can get hard to keep track of, especially for someone like me who's absolutely terrible at math. That's one of the things I prefer about WRPGs - they tend to keep the numbers smaller. JRPGs take everything into the thousands and tens of thousands.

I want to fuck Etna

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Get in line.

Don't we all?

Disgaea 1 is the only game in the series with good characters. Why didn't they just keep the same characters for the rest of the games instead of using new characters for each game?

I like Adell and his titty monster gf.

Not him, but I think you have a point. Big numbers aren't more exciting or satisfying if they're just lining up with the game's standard. What matters is proportion. Doing 100 damage on a critical hit when average hits do 50 damage is more exciting than doing 10000 damage on every hit. There's really no reason to use big numbers.

I challenge you, user. Yo save the waifus from your reign of terror. You will have 3 chances to post my waifu with oppai. Before each attempt I will give you a clue. If you succeed I will have the shame of having my waifu posted with disgusting cow tits for all to see, but if you fail, you will never defile a flat character with oppai again.

Do you accept my challenge?

That's even better

Is Laharl gay? Why didn't he fug Etna for all this time?

>Short haired Etna
Even worse than big breasted Etna.
Faggot.

He's a kid.

Laharl has the mentality of a child, he is basically one.

Big numbers. small chests. ZHP port when?

>It's nice to know whether the enemy has a shitton of HP or the attacks you chose aren't effective against it. You could make a sound cue to translate that, but again, you're just being cute.
Plus there's no guarantee that players will interpret the sounds the way you want them to.

I know I sound like a shill, but I like how Mercenary Wings lets you do big numbers, but there's usually a catch to do so.
Like your tank character has an attack skill that does more damage the more aggro he has (up to 999 aggro, but the actual damage dealt is notably less (300~450 on average, without factoring buffs, debuffs, element resistances, etc. or even if the enemy guards to lower damage). The catch here being that aggro lowers every player phase and to actually get up to 999 aggro takes at least three phases of effort. On top of that, once you actually use the attack, then hit or miss, it still costs MP and lowers your current aggro to zero, so you can't abuse it. Also, the rest of his attack skills are pretty mediocre, making this his one really good one.

like posting CD on Yea Forums

This sequence would be better if it was more in line with the PS2 sequence instead of adding these stupid curtains.

Are you retarded?

Based DFC thread is based.

Have you ever cum so hard it felt like you were going to black out? Sort of like that.

>that disgusting table

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...

are these things soft to the touch or are they hard plastic/resin?

Small. Single digits is best.

You're a coward and a weakling.

Fuck you, Paper Mario is a great game.

This man knows what's up, best to keep it smooth and tight.

End game numbers should be around 1000.

>not liking 1000 year old lo-, i mean damage numbers.

patrician

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>shota with huge tits
i dunno doc

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Perfect for xration to draw her then. Also
>short hair
MUH

where's the bulge?

...

fuckin spoilers FUCK

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Damage numbers are a lazy way of conveying information

Written words are a lazy way of conveying information.

Visuals are a lazy way of conveying information.

Sound is a lazy way of conveying information.

just play 1, then go play can i really be the hero

delete this dood

Etna is actually attractive now.

My problem with DD2 aren't the lore and extra characters, but how they act and react to the plot.
Sicily as a character make sense but the problem was to make her scrappy doo. Etna having some familly is ok, But being some sort of Sasuke bitch clone isn't.Etna having hidden potential power is vaguely OK, but her reaction to it was extremelly cringeworthy. It's all about the execution imo.

...

Prinny spit

Thankfully my posts aren't made to enertain

obligatory "D6 when"?

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They are a joke though.

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#basedaf
Screencapped

>can't trust lolis
>can't trust adults
Jesus was right all along.

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anything that starts with more than 2 digits is just inflating shit, but a game starting with few digits and ending with a lot is cool

It's an unforgiving world out there.

No. She was worst girl and deserved even worse. I'm glad she was cucked.
Liezerota > Shitphina

Small! Like really small... in the single digits mmm yeah

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ive never played disgae
how many games is etna in?
are the games without etna good?
which is the best game?

what matters is that they grow. preferrably exponentially. so i guess i like bigger numbers.

What's wrong with dd2? I've only played like 3/4 of 1 and started 5 yesterday

I like it when 5000 is still a crazy amount of damage at the end of the game.

LISA: The Painful did it well, so that you started out weak but felt like a god at the end of the game when you could get 1000 damage with the hottest dance and oil up. LISA: The Pointless lowered it so much you felt permanently weak, but that was probably the point.

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Post the Arekishi paizuri one.

Because seeing the enemy did isn't feedback. Beth games were the first to come to mind but pretty much any game that I can turn the hud off works to (typically through mods)
>I don't think standing still and repeating your attack
Literally all rpgs have you do this, just because I turn off the big casino numbers doesn't make it less fun

obligatory d5 complete edition on ps4 when?
complete edition only on pc and switch wtf

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Me when I watch any adult swim """"show"""""

4 digits sounds good to me. Though I can't stand it when some rapid fire attack does an uncountable amount of hits in less than 2 seconds like some of Xenoblade X's weapons. At that point I don't have any clue how much damage I'm actually doing.

I'd spend all game wanting to hit at least 7, but by the time I hit 9 I don't want to go up anymore.

As long as they're not massively inflated for no real reason, anything is fine. Starting out small and becoming bigmclargehuge by the endgame is acceptable, as is Paper Mario's approach of never reaching triple digits, or even 50 per single hit. I've been playing FFXIV a lot recently, and that game has huge stat scaling jumps between expansions. Direct Crits from stronger abilities can reach some obscene five-digit numbers at lv70 when at lv50 you're tickling enemies with triple-digit hits. Still, the entire scale from small to the current max is utilised in the game, and it's handy to be able to beat older content easily unsynced at max level.

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>attack
>you did 102 dmg!
vs
>attack
>you did 102M dmg!
It must be hard for you user.

120 is better.
No need for decimals then

What games have the smallest digit beside Mario rpg?

>hiding your boobs in a box to pretend to be a loli

This is both hilarious and so wrong at the same time

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So Fire emblem or Advance wars?

The only 2 adult swim shows I actually liked were space ghost coast to coast and aqua teen. and to go back and watch them now made me realize that I only liked them because I was a stupid teenager.

Fill the screen with all decimals on every hit. fun.
Sneed

I still love them

I like the two.

Lets do this again for the special guys here
>you did 102 dmg
vs
>you did 102,039,199 dmg
Now if one wanted to simplify this big number what can someone do? Is it -
Namefag and act like a retard on the internet?
Read the first three numbers
or play some shitty game like hearthstone because big numbers scare me :(

Etnas in every single Disgaea game, someway or another.
Disgaea 1, I think, Is the best. It has the best cast by far. Each characters likable, fun and Laharl has a character arc.
Disgaea games after 1 have a problem of a few characters are good while the rest of the casts shit. Also, I don't really feel like any of the other MCs had an Arc.

I see this posted every now and then, but...
I still have no idea wtf I'm looking at, what is this.

>posting my pictures
I know, I need to replace my desks, they've been here for like 20 years.
Just regular figurine plastic, user.

flat is beautiful

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As long as the highest damage output just barely surpasses 1000, then its okay by me, I dont like it when theres a damage cap thats you can achieve not too far in the game and the only way around it is to do multiple attacks that can achieve that cap, that defeats the purpose of several jobs and charachters.
The only game that I know that the biggest damage is something really tiny like 10 is Paper Mario, are there other games like that?

looks like a 3d printed picture of etna.

Weird.

Forgot a drop of semen there. She should remove it before posting her face in public.

>pedos will think this is a bad change

I want to Manhandle.

Smallest numbers, with flat bonuses. Must have robust base utilities to support variety of styles, with sufficient gap between each to be clearly distinct.

Simply inflating numbers is bad. It is lazy, and doesn't accomplish anything on its own, and is often counter productive, resulting in the most important feature being overshadowed, even if in some cases it may be a better framework for carrying repeated iterations and installments.

Anyone with a modicum of tastes knows that image is offensive.

not him but you can't pretend big numbers are better, if you do 50M damage but it was also possible to do 500M you have to count the digits
that being said, the whole appeal of Disgea is big numbers, grinding, breaking the game etc.
same with maplestory, people like filling the screen with big numbers, it's about the satisfaction you get, Disgea isn't some tactical game that brainlets can't enjoy, in fact it's appeal is towards brainlets, you turn off your brain, grind, and see big numbers, making the grind feel rewarding
big numbers don't belong in Dark Souls or Final Fantasy (though for FF, 9999 and limit breaks are exceptions, those are meant to be the massive damage attacks) but that doesn't mean that no game should have big numbers, they fit maplestory and disgea well and if you took them away the game would be worse for it

tl;dr what works in one game doesn't work in another and Disgea and Maplestory are for people who like to turn their brain off, grind and see big numbers fill the screen

I wish someone would erp as Etna for me.

>chest size has anything to do with if you're a pedo
hope girls with small tits don't end up forever alone because everyone's too scared to be called a pedo
she's the same fucking age and her design is made with flat in mind

>tfw you regularly erp as an OC who looks exactly like Etna

Please. Tell me more.

What's a lolicon?

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>a gentlemanly tendency

Just admit to your degeneracy. Don't try to jump through hoops and dress it up as something else.

I love Etna too.

it says right there retard

there's no such thing as large or small numbers, all distinctions are arbitrary

> 1 < 100

I'm not sure what you're trying to say user, but I don't think you got your point across quite right.

exactly, numbers are only large or small relative to each other. 1 isn't small, and 1 trillion isn't large.

small so that the differences actually make a difference. I like it when the difference between 1 and 2 damage is strategically significant.

you're trying pretty hard (and failing) to make a woke point right now

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>no Venture Bros

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>like 18 year olds
wtf I'm a lolicon now?

DELETE IT

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nah, just stating facts

of course doubling your damage is significant, doesn't matter what numbers you use

Pretty big

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I want to hug Metallia

how is that big?

I want her to have a happy life.

I said pretty big, not biggest.

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As big as possible

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and i didn't ask how the numbers are biggest, i asked how they are big.

Delete this

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There are many of them near each other.

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he means numbers aren't big or small
100 is bigger than 1, but alone it can't be called big or small
numbers are larger or smaller than other numbers, but alone they aren't big or small, sorry you couldn't understand that

that says nothing about their size

don't bother, he's hopeless.

I mean it does.

Are you just telling me to post other big things like the giant naked Metallia scene?

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it doesn't, and there aren't many anyway.

I love kids

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