Having gotten its big flagship Mario and big Zelda out in its launch year...

Having gotten its big flagship Mario and big Zelda out in its launch year, and with a new Zelda(albeit a smallscale remake of a GB game) on the way, what do you want the next 3D Mario title to be like?
The linear "course clear" style, focusing on many individual levels, dense with obstacles and pitfalls, or the open world-style focusing on completing many different objectives in a single large area?

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Odyssey 2 similar to Galaxy 2
More everything, both open and linear

I just want Nintendo to be confident enough to think that Mario doesn't need a gameplay gimmick to succeed. Please just let me control Mario at all times, you don't need more to make a good game. At most, add costumes. Galaxy had good ideas & arguably the best level design far & away of any 3D Mario, but was ruined by shitty, slow physics that made the game unsatisfying to get good at. Odyssey is sort of the opposite. They're both enjoyable in their own right, but it's clear that the peak of the Mario series hasn't been achieved yet.

I'd love if they would try a different style of 2D Mario, one more like Mario 3 & World, with lots of unique and fun power ups.
A map with meaningful shortcuts like world, and maybe some zany world's like Land 2.
Secret world's with Secret power-ups.
I'd love if they went with a sudo sprite type style, but I know deep down Nintendo most likely won't.
I miss the sprites ;_;
The 3D models feel so sterile... I like them, but I'm tired of them.
Maybe a slightly different design for the cast like what Mario and Luigi tried to do(before Miyamoto made everything Toads and vanilla ice cream)
Peach's modern design in particular irritates me, she has toddler face, Bad!
I miss the fatter Mario designs, and the old Yoshi design. Two words Human Hands.
Luigi needs to tone down the faggotry, act more like he used to and less like the spas we're supposed to make fun of.

I think that covers my personal thoughts.

Whatever it is, hopefully it won't have any garbage filler moons to cater to the people who play it on handheld for five minutes every day.

What exactly is the difference about changing those moons to “moon coins” or not?

>linear Mario has supreme level design
>open world Mario has supreme controls and physics

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Because if you’re making a linear game there’s no need to make Mario have all those moves.

3D world sequel with even more jazz

Galaxy 3

Half the shit Mario could do in 64 was fucking useless. Unless pannenkoek's worked Mario doing a crouch-kick to breakdance into a parallel dimension to shave off an A-press there's no meaningful use of that move. What the fuck was Mario even going to do with his punch-punch-kick combos since if he lands the first punch he either gets bounced back from the impact, or he one-shots the enemy away, or he performs a context-sensitive action like grabbing Bowser's tail or King Bob-Omb. Landing a kick to spike a goomba higher rather than launching them far away is novel but serves no function.

But the way Mario had a much higher speed and control in air and different angles of approach(e.g. jumping transition into a dive, long jump, double jump, triple jumping, etc.) made for satisfying platforming even if the relative threats in Sunshine or Odyssey aren't going to be coming at you as frequently as they do in Galaxy or 3D Worland.
Having Mario go through Galaxy, or rather 3D World since it's continuous rather than separated by launch stars, continuously accelerating and sliding and somersaulting past obstacles would be amazing.

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Combine the single large open world of botw with 3D mario gameplay and featuring the return of the cape feather
Currently 3D mario always does this "here's like 20 different small-medium playgrounds, have at them" approach which is fine, but I feel it would be interesting to merge them all into one map. There can still be themed areas (think how minecraft meshes biomes together), but on one big map instead of multiple smaller ones

What's the difference between the games on the yellow line and the red line?

Course clear 3D vs open world 3D

It's showcasing the major paradigm between the 3D Marios.

>yellow line
Galaxy 1/2/3D Land/3D World are called "course clear" and everything is separated into functionally individual levels, and also everything is generally linear.

>red line
Open world conversely is obviously open world and fits closer to the idea of a collectathon albeit more scaled down up till Odyssey.

Odyssey 2 but with actual level design.

Sunshine needs a remake and/or sequel. I'd take that over a new 3D Mario.

Could Wario be taken back to his sort of " Bootleg/Bad Mario " roots of SML2 and be the vilain of a new Mario game, or is it too late?

Like Sunshine but actually good and no loading times? I'm in.

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I would like a Switch port of 3d world given that I never played it on the wii u. Other than that,I'm fine with having one 3D mario game per generation.

Even Galaxy 2, while obviously a great game, felt a bit rehashy to me. I don't want 3D mario to turn into NSMB