Daily VR thread

Lets discuss Yea Forums
>Microsoft didn't announce anything new for WMR at their conference.

Why has god forsaken us

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Other urls found in this thread:

nexusmods.com/skyrimspecialedition/mods/categories/108/
github.com/Odie/skyui-vr/releases
google.com/amp/s/windowsreport.com/windows-mixed-reality-affiliate-program/?amp
nexusmods.com/skyrimspecialedition/mods/16514
youtu.be/W1guZ4Yusso
forums.oculusvr.com/community/discussion/34517/a-very-in-depth-comparison-of-the-vive-and-rift-optics-reddit-crosspost
arstechnica.com/gaming/2016/04/the-ars-vr-headset-showdown-oculus-rift-vs-htc-vive/
kotaku.com.au/2016/04/oculus-rift-vs-htc-vive-a-direct-comparison/
hardforum.com/threads/rift-vs-vive.1896347/
nexusmods.com/skyrimspecialedition/mods/23416
computerweekly.com/news/252458208/Facebook-planned-to-spy-on-Android-phone-users-internal-emails-reveal
theguardian.com/technology/2019/feb/23/facebook-app-data-leaks
nexusmods.com/fallout4/mods/28633
nexusmods.com/fallout4/mods/28553
twitter.com/AnonBabble

>Hololens 2
HAHAHAHHAHAHAHAHAHHAAAAAAAHAHAHAHA

what is the best bang for your buck headset these days?

Windows Mixed Reality. I went a bit more and got an Oculus

I suppose occulus is top of the line then?

You can get a WMR headset for as little as $200 these days.

Only the controllers which I think are the best. If you care more about better tracking and resolution, you get the Vive but it costs more

I just found out someone finally added inverse kinematics to skyrimVR's body mod. Too bad skyrim sucks and I'm tired of playing it.

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is that skyrim?

Yeah, with mods.

man i need to pick that up then, looks sick

WMR
>shit controller tracking

Oculus
>outdated optics
>closed garden faceberg cancer

Vive
>shit build quality
>expensive

When will Valve swoop in with the PERFECT HMD SOLUTION?

shut mouth

bump

where do you guys go for 3d vr hentai vids?
they seem to pop up rarely on boorus now

I think most people just do it themselves with koikatsu/honey select or whatever.

Someone here said WMR controllers are useless for "throwing" things but I've seen videos of people playing complex shit like bow and arrow just fine, I don't know what to believe anymore.

they are fine as long as they are in field of view

You can throw things and use a bow but you have to be mindful of not keeping your hands out of view for too long.

I would be satisfied if they would just release the Knuckles already so I could use an analog stick with my Vive. Having to count of Valve to release something in a timely manner is less than ideal.

I would have been happy if they released them a year ago before the touchpads on both of my controllers and a replacement all crapped out to varying degrees. They should have just put a stick on the wands as an interim measure while they messed around with knuckles.

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Can anybody play Blade and Sorcery for more than 30 seconds before getting hard?

I consider myself fairly normal, but the second attacking a female I’m diamonds, and I am forced to reassess my entire being.

Hmmmmmmmm

choke them to relieve stress

Thank you but I’m not certain that solves my problem.

I get that too and I have heard others make similar claims.

Can a I5-4460 do VR or should i upgrade to a I7-4790K?

What will it take to make substantial gameplay experiences in VR? There has been a severe lack of it ever since the rift push from their development kits to now. Is it just not possible?

Not investing in a fucking meme.

>vive
>shit build quality
ok poorfag

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time and money, the biggest VR games right now are just ports from flatscreen

I'm still waiting for the devs to make good on their promises for better mod support so the lewds can start coming in.

Regular games made for flatscreen with acknowledgement of VR support from the start without it being bolted on after the fact.

Not just meme, but a memegimmickfad that's already dead.

the only devs making full vr games are indie devs
very few are putting in decent time and effort
if a AAA dev could be fucked we'd have fucking amazing games for vr
it fucking pisses me off

Development time and experience. Most VR games are being made by indie developers at the moment. 3D graphics are essentially required for VR and tend to take more effort than 2D. Games will pick up as more people eventually buy VR headsets. For now, you will have to deal with smaller games. Most of them are also cheaper, so the value is still good.

awwww yeah just picked up skyrim VR
Any one got any mods that are must have for it?
I get my headset on Tuesday.

I don't have SkyrimVR but I heard good things about MageVR

Nexus has a VR category too
nexusmods.com/skyrimspecialedition/mods/categories/108/

Got the Acer WMR, controllers track good, but pixel density is bag.

I assumed most PC Skyrim mods would be compatable with VR.

Is that not true?

WMR is on it's way out. It had a good run but Microsoft is likely dropping support soon.

Which is fine with me because the Vive Cosmos will render them all outdated anyway.

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Modding skyrim is a bottemless pit.

The vast majority of SE mods (asset replacers and additions) work with SkyrimVR. A lot of others too.
There are VR builds of SKSE and ENB on the authors' respective sites.
There's also a beta fork of SkyUI which works fine and is far less painful than the default UI is, especially in VR.
github.com/Odie/skyui-vr/releases

>breaks from sweat
>controllers are outdated and break all the time in addition to being uncomfortable and heavy
>support will literally hold your vive hostage if you try to get it fixed
its shit.

It should be, SkyrimVR is practically just a mod for SSE.

If you overhand throw, your controllers will probably pass outside your cameras' view and odd things may happen.
Also many games support WMR but the controller orientation might be off due to the devs not having a test WMR so the grenade or whatever will fly off in an odd direction. You can compensate but it's not ideal.
Still more than playable though, and proper WMR support is growing rapidly.

>It had a good run but Microsoft is likely dropping support soon.
What are you basing this on?

The only stuff that doesn't work are fairly obvious things that mess with the camera or low level controller input, and some skse-based mods using dlls that haven't been recompiled by the author to support skse vr.

Looks exactly like a WMR set but with side cameras for a wider controller tracking range, sounds neato but I expect it to be overpriced as is HTC tradition.

Lenovo WMR has better specs than the Vive and Oculus for hundreds of dollars less. It's also the lightest and has the least light bleed than any other headset on the market.

Imo it's the only headset people should be buying right now until Gen 2 is here. The only thing being sacrificed is perfect hand tracking, which is hardly noticable after a while

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google.com/amp/s/windowsreport.com/windows-mixed-reality-affiliate-program/?amp

didn't they also drop visual studio from this as well? I don't see them getting rid of that too?

Its basically a WMR but with the extra cameras, Vive's "highest resolution yet", and better controllers.

I'm curious to see the price. As long as it manages to be 500 or below I think it will be more than worth it and probably will become the best headset for consumers

You're a retard, this has nothing to do with WMR's longevity though certain "unbiased" tech journalists sure are trying to push that narrative

That's the social media affiliate bullshit, they also removed Windows and other shit they absolutely won't drop any time soon, stop falling for journo doomsaying.

you can find the headsets alone for 90 bucks. vr porn is only 90 bucks away, lads

150 controllers included last black friday

It's true however any mod that requires SKSE needs to be recompiled for SKSE VR, same goes for any dll based mod.
Everything else pretty much just works and converting LE mods is fairly simple as well.
Note that mods that alter screenspace effects or UI or third person stuff typically don't have any effect simply by nature of how VR operates.

Run a stress test.

VRMark is the best one right now imo

The steam one or the UL one?

Either should be fine. There is a free demo you can try

Is it bad to be so hyped for VR? Im getting it soon and I cant stop thinking about how much fun I'm going to have.

No as long as you did your homework and know what you're getting into

Probably. Remember the resolution is horrible shit, the AAA ports are half-assed, 90% of the stuff on steam is garbage (like anything else), there are some okay indie games but they're either four hours long or based on heavily milking basic gameplay for replay value. If you acknowledge these thing you'll probably be happy.

Not at all. The leadup to my first headset was the most excited I had been for anything in years.

What headset did you get?
Did you do your homework?

Stopped reading right here.

Fuck Microsoft.

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I got a samsung odyssey and yes I did, I upgraded my pc from a 960 to a 1060 for this

It is really great and the first genuinely new experience I have had with video games in a long time. However, it is best to keep realistic expectations since it is still rough around the edges.Think about it similar to how early 3D games were fun, but there controls needed a lot of progress before getting to the point where we are now. Being able to experience this progress should be really nice and I am glad to be able to get in early.

JUST FUCK OFF.

EVERY SINGLE THREAD YOU SAY THE SAME GOD DAMNED LIE.

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>not pictured: fuckhuge screen-smearing godrays

>Looks exactly like a WMR set but with side cameras

Because it's a fake vaporware mockup that they made for CES to make it look like they were competing with oculus quest which is pretty much at production stage.

THEY BOTH USE FRESNEL LENSES YOU CHINESE COCK SUCKING SLUT.

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Cosmos is the "premium PC VR system", Vive Focus is the standalone meme.

user stop yelling you're going to wake up your parents

I'm only interested in WMR as a stopgap while everyone else gets their shit together. Having to rely solely on Oculus and HTC to move things forward is far from ideal.
Everyone is still slow with the announcements in any event.

>competing with oculus quest
That would be the Vive Focus wouldn't it? Oculus doesn't even have any new iteration of wired headset for the Cosmos to compete with because they're abandoning the Rift as far as we can tell.

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Then why doesn't vive have the Rift's godray problem?

Vive Cosmos has nothing to do with the quest, it's not a standalone. Why do you keep calling it vaporware? Because they aren't shipping it the same day it was announced?

because VIVE PRO is the real shit and you should not care about other anyway, unless you like wasting money on inferior stuff

>Why are companies so desperate forcing this RETINA SCANNING meme on the population??

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I have a Vive and none of what he said is false.

A-am I ready for the future? How well does SkyrimVR run?

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There's much easier ways to scan peoples' retinas than to trick them into buying $500 video game goggles you paranoid retard

SkyrimVR runs well, controls are kind of ass, but it's moddable.

yes you should be fine

Eye tracking actually has huge benefits to VR with proper adaptive depth of field and foveated rendering, you will just have to accept having your retina and DNA in a corporate marketing bank.

SkyrimVR runs like butter on almost anything, even modded
Unless you use ENB, then the framerate gets instantly spiked into the ground even on 1080

The controllers aren't heavy.

It runs fine if you don't get into graphic mods, in which case you'd better get used to ASW/motion smoothing.

Knuckles will also read your finger lines. It's over. Everybody knows you exist.

No that particular vaporware is supposed to compete with occulus go which is already out of date.

It's marketed as being both standalone or tethered which should be an immediate massive red flag that they don't even have specs down on paper for what they want it to do. The inside out tracking is also a downgrade from both the rift and vive so it wouldn't make any sense for their next gen wired headset to use it. Look at the ridiculous design of the controllers, it's not sleek or even functional looking. They basically look like some concept artist was given the oculus quest design as a base to come up with something, ANYTHING to show at CES.

Also the vive has godrays too, you're just a liar.

Well, they're heavier than touch by about 40 grams.

>47 PPD
>Actually useful FoV, waveguides already prepping for 3rd gen
>Azure Kinect (fourth gen Kinect) sensors
>Cameras to model your IPD and gaze tracking
>Cloud rendering

Microsoft is so ahead of the competition with the Hololens 2. Magic Leap is dead after this. Too bad it's an enterprise product for now.

Based wmrbro

>disable all UI
>install the VRfying mods like MageVR
>install this
nexusmods.com/skyrimspecialedition/mods/16514
>Skyrim is now a more fleshed out VR game than any VR-only game

Too bad they didn't even mention WMR, dunno why they are ignoring gaming when gamers have always been huge early adopters of technology.

I just wish someone sold a headset that was moddable. I can do without a shitty mic, give me an audio jack/USB instead, give me a better camera, give me more USB slots I can fucking reach.

>tfw too dumb and ADHD to install mods only to lose interest in the game after half an hour.

>tfw the only thing I could afford was PSVR
>that terrible tracking
At least I can play the Ace Combat 7 VR missions. I'm also worried that being squished against my glasses will damage the lenses, but I need them to see clearly when using it.

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is there any other mods

Nigger most SSE mods work no problem.

>It's marketed as being both standalone or tethered which should be an immediate massive red flag that they don't even have specs down on paper for what they want it to do.
It's marketed as such because one of their forthcoming phones will optionally integrate with it. Why do you think purposefully doing more than one thing is 'not having specs'?

>The inside out tracking is also a downgrade from both the rift and vive so it wouldn't make any sense for their next gen wired headset to use it.
I agree with this but the WMR userbase they're taking note of doesn't, and it's likely Rift S is headed in the same path since Faceberg is trying to broaden its audience for it.

>it's not sleek or even functional looking.
It's just the touch controllers with the ring flipped up facing toward the headset's cameras and with a distinctive pattern for easier tracking. Being functional is the only thing distinctive about them

>They basically look like some concept artist was given the oculus quest design as a base to come up with something, ANYTHING to show at CES.
Cool headcanon

>Also the vive has godrays too
The rift's are distractingly massive and known to be far more intrusive as a result of the lense design.

hey user that's mean. Dont say mean words :( this is a nice thread

Finally.

Caveat emptor. It's supremely halfassed to the point where adjusting height is a major pain (unlabeled camera height and ini tweaks to worldscale oh boy).
The sad thing is that the game basically seems like it'd be a major draw if it were actually well done since Skyrim modded has always been at least passable as entertainment.

It also goes on sale semi-frequently so don't do the retarded thing and buy it for 60$ price tag and at least pretend to be only slightly handicapped by buying it for half price or less.

Some stuff like alternate start mods don't work. It also doesn't even have workshop support.

There are generally compendiums of recommended mods. You can go nuts modding this shit since it needs as many mods as default Skyrim, possibly even more since the low quality 2011 era models are even more glaring when you're looking at them in VR + whatever VR fixes you want.

I got the acer headset w/ contollers for $150 2 months ago, nothing better for the price

dude nice, how is it? I almost got the acer but ended up with a Dell Visor

There's a VR configuration tool that should make it less painful, it's just stupid how lazy Bethesda is with their golden egg goose.
SkyrimVR should have been a well-made DLC for SE, hopefully they didn't give up on the meme and make TES IIIIII VR more fleshed out.

do you honestly want to claim that the blurry shit on right looks better?

What if im near or longsighted? how will this affect my VR experience?
How far are the lenses from your eyes? i cant see 1-3cm from my eyes, 5cm and longer its ok.

VR has no AAA ga-
youtu.be/W1guZ4Yusso

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>Some stuff like alternate start mods don't work. It also doesn't even have workshop support.
There's a handful that work like Unbound and Realm of Lorkhan

You might want to demo one before you buy.

I know Oculus has setups at best buys all over the place, WMR is demos at Microsoft stores, and Vive's can be tried at select Game Stops

I live in tacoland, and while there are places i can try it on i have to travel to the next city to do it.
I can just return it through Amazon anyway if i have problems with it, i was just wondering if i could use something like contact lenses without affecting my VR experience.

>riftards and vivelets arguing over screen quality

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wmrbros not arguing and just having good convo

based WMRchads win again

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>WMR blocks enterprise versions from working and forces you to use a Home or Pro version for it to work
Fuck that.

Got a i5-4460 too paired with GTX 970 and haven't had issues with any VR games yet.

Anyone here have an Odyssey+? I ordered one during the sale a few days ago because it was only $300 dollars. I'm really excited, but I'm worried about how well its tracking does. I've read it's anywhere from dogshit to 95% of the way to Occulus/Rift levels of tracking, but I couldn't pass buying it up at that price. I preordered the Vive way back when it was first announced, but cancelled it because there where no games at the time. Totally forgotten about VR in the time since but now I'm really excited to try it for some reason.

>and it's likely Rift S is headed in the same path since Faceberg is trying to broaden its audience for it.
Look at the design of the quest or WMR headsets or even the hololens, none of them have cameras that are dead flat looking straight forward or to the sides. The cameras are angled down and slightly to the sides so that they can see the controllers. The design of the cosmos mockup was done by an ARTIST with clearly no understanding of how VR tracking systems function.

>It's just the touch controllers with the ring flipped up facing toward the headset's cameras and with a distinctive pattern for easier tracking. Being functional is the only thing distinctive about them
That statement clearly shows that you don't even have a base understanding of how the tracking works, the stupid glowing mountaindew pattern on the controller has nothing to do with the tech. A ring of LED's inside the controller flash at a frequency that lets the cameras identify them and then an IMU inside the controller wirelessly tells the headset what it's orientation is. Also it's a rip of the quest controllers.

>The rift's are distractingly massive and known to be far more intrusive as a result of the lense design.
Literally you are the first person I've heard pulling this argument out of your ass because you're a liar.

Keep shilling vaporware if you want, the quest was already shown in full scale demonstrations showing how far in the dev process they are while vive just had static mockups that could not possibly function as shown. They threw together a cheap extreme budget presentation just to keep the investors at bay.

HTC is a dying company whose net income is 0.01% of their revenue. You read that correctly, a tenth of a tenth of a percent.

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Shadow Legend is out in a few days, supposed to be one of the more substantial made-for-vr titles to come out.
Looks neat although the aesthetics feel really amateurish. Not bad but there's no artistry to it. At least its not bigheaded blocky toonshit though.

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Oh contacts for sure. Some headsets even let you wear glasses

It breaks down whenever you don't have your controllers it in your field of view essentially but works great the rest of the time and has an easy setup.
It's more of a nuisance to me than anything but if you want external tracking with a nice screen you'll be paying over $1000 for a pimax or vivepro setup.
O+ at $300 is no brainer

I don't have one but the tracking seems to rely a lot on light levels and the overall complexity of the room, tracking is bad if you're in a green screen studio for example since there's nothing to track.

The tracking is nowhere near as bad as they say.

I have a WMR and the only times you ever notice the hands being a problem is if you let them linger behind your back or way down at your sides for too long. Other than that it's not noticable.
I play Expert+ songs in beatsaber with them just fine, so that should be a testimate to how well they track 99 percent of the time.

Also don't forget that they still track with gyroscopes and accelerometers in them so you can still do things like pull arrows and grab things holistered to your back just fine.

VR will be the same as looking at things from a distance. The distance to the screen or lenses doesn't matter.

This. The vast majority of living spaces are fine though as long as you have some sort of shapes in your room. Even just a bed or your pcs desk is fine

Maybe we'll get lucky and some poor sap will integrated a proper melee physics model.

Can't wait for all of the environments to look the same because indie budget for niche audience.

which mod is this btw? VR body mod?

any mods disable cheevos though

There's a mod for that
>caring about achievements on Todd's game

who the fuck cares?

>laser projectiin
Muh dik

yo check out this slutty armor

wot

WMR's controller tracking seems to have improved a lot at the driver level recently. I can't tell much difference between it and Oculus now.

>I can't tell much difference between it and Oculus now.
If you tried playing something like Lone Echo on a WMR controller you'd run into all kinds of issues with the tracking.

>The design of the cosmos mockup was done by an ARTIST
More headcanon. You don't know what the FOV of the cameras on the Cosmos are. You haven't done the measurements or benchmarking. No one will be able to test this outside of HTC until the headset is released and reviews come out. Everything you post is rooted in personal speculation and fanboy fervor.

>the stupid glowing mountaindew pattern on the controller has nothing to do with the tech.
The identifiable layout of the LEDs is part of the tracking's functionality and how it works.

You should be fine, the optics in VR simulate real life distances. It's not like looking at a plain screen 5cm away, if something is far away in the game it's just like looking at something far away in real life. You can easily wear glasses inside the headset if necessary though, there's not a ton of distance but it should be fine as long as you don't have giant hipster glasses and contacts are no problem at all.

>Literally you are the first person I've heard pulling this argument out of your ass because you're a liar.
Nearly every professional review and personal account of the rift's lenses I've come across has mentioned this, the only person who seems not to know about it is you, apparently because admitting any fault with the rift seems to hurt you very deeply. Here's a bunch random shit I searched offhand; it takes all of five seconds to find people complaining about the rift's godrays

forums.oculusvr.com/community/discussion/34517/a-very-in-depth-comparison-of-the-vive-and-rift-optics-reddit-crosspost
>The Vive's god rays AND glare follow a pattern where you see the shapes of the ridges come into play, while on the Rift, they're blurred together. In effect, it looks more like you have smudges on the Rift's lenses while on the Vive it feels more solid. I wouldn't actually compare them to film lens flares. They are much worse.


arstechnica.com/gaming/2016/04/the-ars-vr-headset-showdown-oculus-rift-vs-htc-vive/
If we were to go looking for visual differences, we could argue that the Rift’s lenses suffer a bit more from the crepuscular “god ray” effect, which causes some apparent lens flare when bright pixels are displayed on a dark background

kotaku.com.au/2016/04/oculus-rift-vs-htc-vive-a-direct-comparison/
They’re much more noticeable on the Rift, and this could be because the Rift appears to have a brighter display than the Vive.

hardforum.com/threads/rift-vs-vive.1896347/
the rift has some wierd issue with crupescular rays (God rays) on text and high contrast areas that is reported to be highly annoying. Also, there is less tolerance with the rift for vertex distance from your eye, meaning fov gets hit harder the further your eye is from the lens, that's important to someone who wears glasses or has long eyelashes.

vr body and nexusmods.com/skyrimspecialedition/mods/23416

user some people just cant let their precious rift be made to look bad. Ignore them

You should really be using 6th gen or newer and DDR4 for VR. The 4790k can run every game at a good framerate but you'll have some stutters. It's perfectly okay for most games but in pavlov and beatsaber its pretty game breaking to have any stutter.

Oculus Rift is the best all-rounder for money.

Well its either buy a headset or upgrade the toaster.
I think a 1070Ti and a [email protected] should be enough.

I don't think i will (or can) spend in a new build for a while, i know RAM is cheaper now but im still waiting for something decent from Intel or Ryzen 3rd gen to upgrade.

thanks user

>simulate real life distances
No it doesn't. It simulates focusing on something two meters in front of you.

Don't get a Rift if your CPU is not up to snuff, since its CPU overhead cost will hurt you more than if you got a Vive/WMR.

I own both rift and vive, and the fresnels in the vive make it unusable

Should I save for a Samsung Odyssey+ or just go straight for bulk saving for a Rift or Vive?
I already have a Lenovo Explorer but I'm getting absolutely fucking sick and tired of the shit build quality on the headset itself, plus the adhesive on the face foam came off after 2 weeks of using it

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As in, your hands going outside the cameras' field of view or something else?

Rift
>much denser fresnel lens, better optics than vive
>can run steamVR natively without any oculus crap
The rift is the only viable option right now that isn't some chink shit (WMR) or some beta testing hardware (Vive). Its literally made for the end consumer and works flawlessly.
>t. owned all three, kept the rift and use the vive for events

Lone Echo involves a lot of 'touching' the side of your head, and grabbing/pushing off of surfaces on your sides/behind you.

just get a rift, its only like a day's worth of pay extra lmao

Really no point in getting a Rift until we see what Rift S is about, and whether or not the core Rift will get a slight revision (it's due to the new optics badly)

The fuck? I sweat into my headset every day and it's never had a problem with the adhesive.

Get the odysee. The downgrade to the Vive's resolution isn't worth it

>buying legacy SDE ridden tech that doesn't even come with 360 tracking

wdym? 360 tracking works with 2 sensors and SDE is a literal meme

>>can run steamVR natively without any oculus crap
Except you still have the overhead of Oculus' services always running in the background, plus it tries to load its RAM-hogging Dash/Home space.

I don't think the O+ is going to be on sale much longer if it even is still on sale. Wouldn't advise it at full price.
If you go rift/vive you might want to check if the screen is a downgrade and if you're okay with that.

Solar Shelter uses similar mechanics and WMR gets along fine enough though it's certainly not optimal.

Idk man the part that sits on my forehead just came loose and I'm only presuming because it's of the heat and sweat when I play

I've used a Vive for about a year now and I think it's a great piece of technology. For a few months prior I used a dell WMR and while it was ok for some games the only thing it had going for it was the really good resolution but my hinge broke and it became a pain in the asset to constantly hold up the visor when I needed to look at my surroundings. Also, I may be biased but the Vive controllers are a perfect size in my hands so unless you have tiny hands there shouldn't be an issue.

>wdym
>SDE is a literal meme

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The size is the least of the problems with the wands.

user your vision might be beyond saving if you don't think Vive/OR have SDE.

I got a PSVR because I couldn't justify the computer upgrades and headset necessary for good VR, but I got the bundle with Skyrim and the move controllers for $300.

I know this headset is shit compared to everything else, but I love it. Even the bargain basement peasant VR experience of something like Superhot or Mage's Tale is fucking INCREDIBLE.

Does it? I can feel my eyes refocusing when I switch between looking at "close" and "far" things in VR. Maybe it's just the stereo effect fucking with my head then.

Right now seems like a bad idea to buy a headset in general unless you're planning on buying something on the lower end. We got the Vive Cosmos, Rift S,Oculus Quest, plus whatever the fuck Valve is coming out with. Feels like you're better off waiting to see what happens.

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What issues have you found? I know people report trackpad issues but after using this for hours almost every night I've only had one instance where I needed to pop the track pad back in and it now works just fine.

if i had to choose between £700 and a htc vive, i'd rather have my money back

hopefully in 10 years the tech will be good enough to actually bring in good fun games

It does but only the eye convergence part and not the focus part, those are distinct things.

I'm getting tired of the walled garden oculus and htc are doing. It's bullshit and ruining vr.

Nobody expected any better from facebook, fortunately viveport is a complete nonstarter. Sony is more of a problem and of course fanboys will insist that exclusives wouldn't even exist if it wasn't for companies throwing money at them except there are a finite of studios willing to do VR projects and courting them out of the open marketplace is definitely detrimental to everyone else.

>apparently because admitting any fault with the rift seems to hurt you
If you want to talk about faults then talk about real ones like how the 6 ft long cables on the rifts cameras really limits where you can put them or how they have massive compatability issues with pretty much every USB chipset because of how much power and bandwidth they suck up. And also how every once in a while the tracking will just completely glitch out for no reason and need to be reset or how one sensor will report tracking issues and you'll have to try and figure out which one it is by unplugging and replugging each one and how sometimes that won't resolve the issue.

I am well aware of the rifts faults compared to the vive, but the lenses and screen are soooo not one of them.

What should we expect from Valve at GDC?

This is me: . All my controllers have had problems with the touchpad. Beyond manufacturing problems, they're just badly designed though.

>system menu button right near the ball of your thumb, gets pushed at random in heavily physical games
>grip buttons that require too much force and provide not enough feedback to keep held down constantly, but also get pushed at random during strenuous activity when you don't intend to. Devs tend to design around them by avoiding them altogether
>touchpad has minimal tactile feedback, tries to take the role of an analog stick and conventional buttons and is subpar at both

Valve drank too much of their own kool-aid and decided for everyone that VR had moved us past joysticks and buttons. It figures the first AAA vr games on pc would be ports of bethesda games that involve digging through menus constantly.

Nothing as per usual

Vive if you want to develop and play a variety of games and eventually want to use the valve knuckles.

Oculus is you want exclusive VR games that you don't need third party software to run and also have Facebook spy on you

>Valve drank too much of their own kool-aid and decided for everyone that VR had moved us past joysticks and buttons.
Well at least they came back to their senses with knuckles, if anything they're phasing out the touchpads

Valve does technical stuff for GDC that plebs won't care about, in 2018 they had stuff about using deep learning for DDoS mitigation for example.

Sword and Sorcery has potential to be the next Mount and Blade

It's still there, they've just reduced it to a nook in the center of the controller face.

It's Blade and Sorcery user, and it's not a M&B clone. You're thinking of tales of glory. I think I've seen you in other threads.

>Sword and Sorcery
Stop calling it that, M&B's swordplay wasn't all that to begin with and BLADE and Sorcery is just an evolution of Gorn.
Also there's already a Mount & Blade VR clone in development called Tales of Glory

Exactly, when you look at the previous iterations of Knuckles they've whittled it down to just an itty bitty thing since they can't just get rid of it yet.

You'll be forever waiting, I jumped on the rift when it was on sale christmas of 2017. More than a year later now and it's actually more expensive and so is the gtx 1070 I bought with it.

When the next gen comes out.... probably early next year or later, you're going to say it's way too expensive and that the last gen is too outdated. By then I'll have two years of use and the old hardware will only be marginally cheaper then or not at all because it will be discontinued.

To be fair VR got a lot more affordable in just a few years, I still remember the uproar over Oculus releasing at five hundred and ninety-nine us dollars WITHOUT the controllers.

vive it is.

I already have a Rift and money isn't an issue for me when it comes to buying new headsets, but if you're new to VR and want something top of the line it feels like it's better to wait for the new shit Oculus, HTC or Valve are coming out with and go with a lower end WMR until then.

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>Oculus exclusive
Choke on it.

im not saying they don't, its just not important since you can easily ignore it. SDE is nothing compared to actual pixel shimmer in games and upping the MSAA solves that.

That's only a near limit. The reason they simulate to 2 meters is because beyond that point your vision behaves relatively similarly.

Far sighted people will rarely have any trouble with VR because no matter how close you draw an object, it simulates vision for 2 meters, keeping it "distant"

Near sighted people have issues because no matter how close you draw an object, the system tries to focus it at 2 meters. This is why varifocal is usually used when discussing reading text and doing up close detail work: For distant objects, the work can be done in software.

>Exactly, when you look at the previous iterations of Knuckles they've whittled it down to just an itty bitty thing since they can't just get rid of it yet.

And yet they still kept the useless touch pad inline with the thumb while putting the far more useful analog stick all the way outside so that your thumb has to bend backwards to reach it.

Can't wait to see you guys still telling people to wait for the knuckles to come out next year, maybe valve will have finally reached an iteration that works by then before realizing that they just recreated the oculus touch controllers.

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The button placement on the knuckles controllers bother me for some reason

Funny. I've had more fun with VR indie shit than any AAA flat game ever made.
We haven't come close talking advantage of current VR's potential but there is plenty of fun to be had now. Flat games have nothing new to offer anymore.

The thumb dish is a refinement of the touch pad: They're fine with 90% of touchpad function (Any gesture controls, scrolling, low precision pointing) at a quarter the size.

The reason it's central to the controller is because to work properly offset, it would need to be canted to match the thumb's angle... which is going to be different for different users.

It's on PSVR too. If it isn't on steam then just use revive

Even assuming that's true, at this point there are a significant number of VR users who avoid Oculus simply because of Facebook and that won't change because in the end, it's just video games. Hell a lot of people can't even be bothered to use Revive.
Doesn't help that Oculus is going full mobile-casual meme and I expect the nature of the exclusives that they cultivate to reflect that shift in focus.

holy fucking based, downloading now

I'm glad I'm not the only one who noticed how uncomfortable they looked. They should really just take a normal controller, cut it in half, and add the necessary motion tracking sensors. I don't see any reason to force change when it is just buttons and sticks that still works the same as they always have.

You use pretty much every google service and have handed over your life to them. They could arrange to have you dissappear with the amount of information they've collected on you. Le big bad facebook is not even an argument.

The 0.01% of the potential market that avoids facebook is nothing compared to the hundreds of millions of normies and their kids that they are trying to cater to.

I dont get my WMR headset until tuesday :( I cant wait to play this

The point of the knuckles is that you can open your hands without dropping the controller and it tracks your fingers, I don't get why Valve has such a hard-on for touch pads though.

Cool, go out and change public opinion then. Facebook has a particularly filthy reputation in an era crawling with filthy tech corporations, all their money doesn't make up for the damage they've done to VR by mere proximity especially since that money is all funneled towards creating an exclusive monolithic environment.
Personally I'm not bothered eitherway, I've accepted the dystopia and simply prefer Steam's open platform because I value janky experimental indie shit over polished faux-AAA 3 hour experiences. And fuck zuck.

They could still accomplish this while having the stick in a reasonable position. It looks like you will need to be bending your thumb in a direction that it should not go unless the pictures just make it look a lot worse than it actually is.

>maybe valve will have finally reached an iteration that works by then before realizing that they just recreated the oculus touch controllers
At which point they'll not have the A/B button symmetry because Knuckles are dedicated left/right hand controllers like the touch, plus it adds UI confusiong.

>Hit the B button to interact
>No! Your other B

The button placement is the exact same as the rift, it works fine because your thumb easily bends inwards. But it does not bend outwards so easily and it would become pretty much instantly apparent to anyone who tried to use the current iteration of the knucles.

See pic related, how far out this tiny asian girl has to move her thumb to use the thumbstick.

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I don't have to. Some basement dwelling autists opinion is not public opinion.

There are enough dumbasses out there sitting with their cellphones while browsing instagram to let me know that 99.9999% of people absolutely do not care that facebook is involved and nor are they willing to pay at a minimum twice the price of oculus products to buy HTC or valves janky shit.

>minimum twice the price
A vive is $500 though

They should have just added one physically larger face button and made it capacitive touch so you could just drag your thumb along it to emulate trackpad-like inputs.

Calm down faceberg shill, this is just getting pathetic.
Clearly zuck thinks just like you: facebook dwelling normalfags and russian bots can easily be converted to enthusiastic VR users, i mean look at all that fucking crossover. Meanwhile fucking hardcore nerd gamerssss who aren't into social media aren't VR's audience at all amirite?
lol RIP Oculus, you had your fun beating up on retarded, crippled HTC for a while and running off of goodwill kickstarter fumes but it's over.

Reminder that is no reason to defend companies that don't have you as a the target audience.
Mobileshit headsets getting more popular means as much as the Wii getting popular for example, neither are going to make PC games have more dev and consumer interest.

>blade and sorcery
>evolution of gorn
>when it's objectively worse than gorn in how it handles and the kinds of gameplay it offers
Your opinion is wrong

its just as good as gorn, shut up airhead

Fine it's a sidegrade for people who want complex and more realistic weapon interactions instead of balloon swords vs guys made of tofu

Without headphones. The 'deluxe audio strap', literally headphones costs an extra $99.

Thank you.
I'd say it's got potential, but the weapon handling feels bad, it's slower to respond than your hands irl, and that disconnect is the worst vr experience I've had outside of the intro to skyrim in vr for the first time. Yeah GORN had jelly weapons, but at least the part you're holding in game is where you're holding it irl, blade and sorcery swinging weapons either nerfs your swing as some kinda anti cheese measure, which feels like those dreams where youre punching but the blows land super softly, or you go slow enough to have weapons track properly at the expense of doing literally zero damage, everything glances off, so it's stabbing or nothing.
Its just a bit lame tight now, the characters are more pleasingly human than gorn but they look like every asset flip unity game ever

whats my best choice if i just wanna play VRchat and beat saber

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windows WMR you can get it as cheap as $150 on sale

WMR

The cheapest one you find. If all you want is those titles and make a few others, there's really no wrong answer. No sense buying the expensive ones right now, the tech is 3 years old. Either buy cheap or wait, imo

You either have feather duster weapons which a lot of people hate and trivialize gameplay unless you put arbitrary checks in them (which feels very bad) or you implement some artificial friction and punish waggle to simulate mass and get used to unconsciously minimizing the disconnect. Options are limited and will be for some time I think it's something people will just have to mentally train themselves to cope with and some might just prefer feather dusters to that.
To me it's a lot about the arguments that crop up in non-VR games where the character has inertia and realistic animations like Prince of Persia, Flashback, Shadow of the Colossus...that's the price to pay for realistic and measured movement. Obviously some will always prefer cartoon movement.

is the tracking any good? Friend gave me his PSVR and the fucking move controllers have no control sticks and desync all the time

As long as you dont put your controllers behind your back for too long it should be fine.

I would have thought I fell on the side of simulating weight and friction and adjusting to that as a player, but honestly after blade sorcery I'd rather just have waggling be a valid, if cheap tactic, at least have it be an option.
I'd rather have that easy mode setup and I limit myself to making proper attacks than try to work with the dev logic on how weapons should act,contrary to my real life movements enough to get me feeling disoriented and nauseated over time.

whats the best vr sexual experience? Is it just the 3d camera shit or are there good games?

I can either learn moon runes to read errotic doujins, or learn unity 3D and make my fetish a reality in VR.

Its all 3d camera shit. That turns out to be for the best, because ones with attempts at gameplay are usually just sweet spot or wagglan mechanics, and you cannot fap like that.
Its one of those deals where you think you do but you don't, imo
Ideally what you actually want is a 3d animation player with good interaction and easy toggling between Animations, speed, variations and C scenes.

How furture proof is Odyssey+?
I want to get this because of the sale but it seems like Vive cosmos is going to be released this year

The things about the tracking also have me worried

tracking is great on the O+ you can even have your arms by your side.

I doubt VR will fundamentally change and break hardware compatibility any time soon but there's no such thing as future proofing if you want the "best" experience.

Shill me on Blade and Sorcery

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This, I'm about to buy it in 10 mins unless someone convinces me otherwise

oculus just looks so blurry compared to the vive. Also >installing facebook software on your PC

it's a meme game for very sick people

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If you're worried about your data, you should have never installed Steam and Win10 in the first place

I'll get it once it has actual gore and bruising

So can it be configured so there's an actual threat?
Or is it purely a simulator for one-sided violence?

>installing facebook software on your PC
It's fine dude everyone does it haha just post your social security number on the internet what's the harm man nobody cares dude dont you want to play video games???

facebook is worse than microsoft and much worse than valve. Almost every day there's a new headline about facebook breaching users privacy and selling the data on to 3rd parties. Not to mention the election meddling.

>its bad because this is more poisonous than the rest
also, it doesn't even ask for your credentials unless you start buying shit, which you will on steam anyway

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As someone who prefers the Vive? Oculus Rift is the best bang for your buck right now.

That was an older build, the game is in active development
No dismemberment though, might be a planned feature

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They only become a threat because of numbers and having to keep up with multiple people around you. I think it is fairly tough to win on higher difficulty without using cheese strategies.

I'll wait until that. For now, Gorn does it better

for example, just in the last 2 days:
computerweekly.com/news/252458208/Facebook-planned-to-spy-on-Android-phone-users-internal-emails-reveal
theguardian.com/technology/2019/feb/23/facebook-app-data-leaks

this isn't even unusual, I see headlines like this literally every week

>>its bad because this is more poisonous than the rest
Yes, a black widow is worse than a tomato even though they are both technically poisonous.

Just an FYI im not defending facebook

Do Oculus fanboys really think Zuck bought Oculus and poached Valve just because he thinks VR is neato and wants it to succeed?

Oculus is already pretty much absorbed by Facebook Research, it's nothing a brand name now to sell glorified netflix players.

real talk, I got Oculus VR back in 2016 and been enjoying it despite the flaws. Should I be worried about its futureproofing?

It's all fine as long as Facebook doesn't decide to pull the plug on your monitor with always-on DRM!

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I think he saw a growing platform and wanted to be the big name in it when it makes money. Same as any other businessman. Given how many of the best titles are by Oculus, I'd say it's working.

Or are you really just talking about tinfoil conspiracies about Oculus staff watching you through the cameras and other inane bullshit?

Facebook is a data collection company and Zuck is a greedy sociopath, I highly doubt he was just interested in joining the video game industry for the cash.
Falling under such high scrutiny post election likely altered his plans significantly as well as VR not being such an easily monopolized market. I bet Oculus has turned out to be a massive disappointment to him and if the mobile thrust doesn't pay out immensely I fully expect the plug to be pulled on it.

>Or are you really just talking about tinfoil conspiracies about Oculus staff watching you through the cameras and other inane bullshit?
Yes. Yes he was.

First they tried to turn PC VR into a closed platform, but users wouldn't stand for it and they had to let Revive through. So they cancelled the Rift 2 and are going all in on mobile VR. Of course they're not using existing mobile VR APIs that work on a variety of devices, instead it's walled garden time again. They just want to lock down the platform and fuck everyone over

>mobile VR
how the fuck would that even work?

it'll be ok for simple unity games or some ports that have been optimized a lot. They're using a year old mobile phone CPU in it

>That one guy yesterday who was ranting about how VR is shit without eye tracking
>Only willing to part with 200 fucking dollars with a Lenuvo headset
How many people are dumb enough to go "VR too expensive, call me when I can literally put my soul in a digital wire and live without food"

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VR boxes you put your phone in are pretty popular user, they're garbo compared to PC but it "works"

I didn't understand what he meant by eye tracking, it's not like the world's point of view should shift if you moved your eyes to begin with.

Guy's a fucking moron.
Eye tracking is 100% QoL and not needed in any way since all it does is up the resolution where your eyes are looking.
However, if you're not a complete fucking retard and just, move you fucking head and keep your eyes straight, it's totally fine.
I don't get why so many people don't understand the concept of simply turning their neck, are they just that obese they can't be bothered to do it?

You will have a freakin blast, but it will last about 1 year tops, and then you will get accustomed to the "gimmick" and find out that there are only 10 good games(and thats even a stretch)

>if you're not a complete fucking retard and just, move you fucking head and keep your eyes straight
I don't even care about the eye tracking meme, but this argument is dumb as hell. The whole point of VR is to interact with the world like it's real. You naturally and unconsciously combine head and eye movement all the time. Having to "keep your eyes straight" is idiotic and on par with needing to breathe manually all the time.
Fortunately, the only reason for it is higher resolution, and you get used to screen door quickly anyway. Certainly faster than having to consciously control your fucking eye movements lmao

I mean, feel free to feel that way, I was just sperging because the guy bought a literal 200$ headset and complained it wasn't and SAO machine

That's a resolution and FOV issue, it has nothing to do with eye tracking.

Fair enough, the retarded weebs expecting some full dive shit are mystifying. Even if it were possible (and we're probably at least a century away from that kind of tech), who the fuck wants to give HTC or Facebook direct access to their brain. Fuck that.
Fundamentally, right now VR is a shitty, ghetto, both functionality and content-limited holodeck. You either hate it because of the limitations or you appreciate what it is, which is fucking impressive desu. It really does feel like you're there.

Can't wait for Rift S specs to officially come out so everyone can understand just how dead and cannibalized Oculus is.
It's a shame Oculus and HTC made such a complete fucking mess of things after bringing VR this far.

>right now VR is a shitty, ghetto, both functionality and content-limited holodeck
Nice way to put it. I don't regret buying a Rift but the technology is still hilariously terrible and I wouldn't recommend it to anyone until they fully solve the SDE and godray issues. Wireless would be highly appreciated, too.

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Planning to get a Vive soon but first need to upgrade my GPU. I have the chance of getting a brand new, completely unused 1080 ti from someone I know for $575. Should I go for it?

audica VR being released march 7th

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Are we in Generation 2 VR yet or is that to come? Is VR getting better? More popular? Is it gaining traction?

I don't want VR to die and want a VR Ready Player One world someday, bros.

>look it up
>its just beat saber without workout

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>more waggling rhythm garbage

wow who fucking cares?

There are no generations, it will keep being incremental upgrades with different tiers for different budgets.
I'd consider a new generation to be something that truly brings something new to the table and can't be compatible with the previous generation.

>solve the SDE and godray issues
Vive Pro with Gear VR lens. Stupidly expensive and not worth it though.

lol, I'm happy for you guys who actually play this sort of trash. Wake me up when they have cute anime girls.

It's been creeping along but Oculus and HTC completely shit themselves and now huge tech companies like MS and Sony are getting their dicks wet.
VR is not going away though but I doubt it will ever be truly mainstream. At least it's cheap now.

O+ and Pimax have solved SDE
I don't think anyone has completely solved god rays though

Im sure skyrim VR will keep me busy for a while. It's been years since i played skyrim.

speaking of skyrim vr, why is fallout vr such dogshit. I want to get it but everyone says it's terrible, even normies.

It runs like shit apparently

In addition to running horribly, it has none of the DLC.

are you joking, so we have to pay full price for a 0 DLC version of fallout 4 that runs like shit?
wow, glad I got skyrim instead.

Just pirate it faggot, stop giving todd your money.

I don't pirate sorry. Laugh at me if you want. I form opinions based on gameplay and reviews. I haven't been burned yet.

The performance is bad, and it released with alot of bugs and omissions. Notably the magnifying scopes on guns didn't work on release and two-handed guns still don't work, they're all treated as one-handed. Also charging $60 for it back when everyone wanted skyrim on PC instead soured people's opinions. If you're willing to heavily restrict your playstyle and you have really good hardware it might be worth it but it's hard to reccomend even though I think it's more fun than skyrim with or without vr.

Having giant cockroaches regularly fly in your face in vr is really upsetting, though.

are there any mods that fix any of these issues?

Supposedly you can just load the dlc esm files over in fo4vr with a mod manager if you have them for the regular version.

My problem is that they charge full price, but add in the bare minimum to make it work in VR. Your typical indie shooter will make better use of VR and motion controls. However, even with the bare minimum, being able to aim your weapon is still fun and I would still take that over mouse aim. There do seem to be more bugs than usual and there are also several guns that were never means to be seen from multiple angles that don't have functional sights.

Card games

Shitposters who've never used them are out to spread FUD because
>Hurr durr Binbows 10 eeevul

Regarding performance I basically shelved the game for a year until steamvr got motion smoothing, which makes it tolerable. There are general performance patches on nexus depending on what you need. The scopes have been fixed by bethesda. Nothing's been done about the one-handed guns by anyone, unfortunately.

all us vrbros should stand together instead of fighting over who uses what. We need to stay strong while VR is growing.

Except Oculus of course, fuck facebook.

stop it

>several guns that were never means to be seen from multiple angles that don't have functional sights.
Bethesda would be lost without people cleaning up their mess constantly. Someone should have realized how dumb the pipe gun sights were before the vr port though.

nexusmods.com/fallout4/mods/28633
nexusmods.com/fallout4/mods/28553

>Oculus motion detection is a high speed camera
>Zuckerburg found a way for people to voluntarily install cameras in their homes so he can jerk off to how poor they are

based and redpilled

You stab people in the face and then can throw them down a well. You also get lightning wizard powers.

Kill yourself

I’m enjoying the games but what’s really fun is inviting friends over to try it out and to get videos of them flailing about like idiots

I just got oculus, what are some good games?
So far I just have dirt rally, assetto corsa, and cm3d2

Can I pick up a Vive at say, a Gaymestop?
I'm on an island and if I order one of these things I'll probably feel like it was stupid while I wait two weeks for it to come in.
Is a gtx980 even worth using for VR or can it not hang?

It takes a lot of mods and work to get it to a fun state

I hope everyone has their sensors set up properly

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Is facebook watching me fap every single day?

Yes that is what a rift sensor sees once you remove the infrared only filter on the front and hack it to translate the data stream into an image.

Sounds like any Bethesda game.