You guys got any helpful tips for this game? I'm trying to beat it in preparation for the sequel

You guys got any helpful tips for this game? I'm trying to beat it in preparation for the sequel

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git gud shitter lmaooo

Try and bring teams that can quickly clear the 3rd and 4th position of enemies, as they are almost always the most threatening. They deal lots of stress damage and sometimes lots of actual damage too.
I would also suggest making sure a Man-at-Arms be a part of your first group to reach level 5, as he is incredibly useful and almost a requirement for a certain boss fight.
If you bring along an Antiquarian to any dungeon, make sure you loot everything with her as your selected hero. She will nab you antiques, which sell for a lot of money.
Try to avoid the Warrens and the Weald on champion difficulty, as they have an incredibly high difficulty spike compared to the Ruins and Cove.

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Don't be overconfident.
>Go to the veteran dungeon to get some gold
>Wear my best trinkets
>Random encounter with Fanatic
>He puts one of the heroes on the fire
>Damage dealers can't reach the fire to attack it
>The fire spits the hero out with 1 hp
>Fanatic has 3 or 4 turns in 1 round so he kills 1 hp hero
>Mash that white flag icon
>Fail 5 times to run away
>Get an achievement "entire party wiped on a boss"
>Alt+f4
>Never play the game again

Remind yourself


Also, in terms of the sequel, do you think there's going to be a 'cold' mechanic where going no torch could apply a frost debuff?

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Scouting is so important.
Houndmaster n some of his items allow better scouting chances so make sure you get these.
You can fight/avoid fights, trigger secret rooms, avoid/disarm traps.

It's ok to retreat sometimes, don't get to overconfident andrun into boss fights you can't win. For instance if you're about to fight Swine Prince and your one of your characters has 150 stress and the other is near deaths door even before you get close to the boss then be a man and retreat.

- You will need 16 max level heroes to beat the game. There are about 15 heroes without DLC and 28 slots, so you probably want to focus on having at least one of every hero so you have the most flexibility.
- Following the above point, you do not have some "main party", that means don't just take your first 4 heroes into Veteran level missions as soon as they can, they'll probably just die. Your job is to have a bunch of similarly levelled heroes, level up your hamlet and gradually progress everyone in strength, meaning if you do lose a hero you have 10+ to take their place instantly. You are playing the long con.
- Since you don't have "mains" that means you shouldn't be wasting your early gold on stress relief. Most of your early game is upgrading your Stagecoach to give you four heroes a week, taking them on missions to grab as much loot as possible, then firing them if they're stressed/diseased. This is also your vetting procedure since the heroes that survive through shitty scenarios are going to be the ones that fill your permanent roster.
- Learn how Curios work and how items interact with them. This will increase your heirloom and gold income massively. If you don't know how all the curios work then you are gimping yourself.
- Your heroes will die. Deal with it. There have been lots of updates since the early days so getting replacements just means upgrading your Hamlet enough and you won't have to always grind new heroes from Level 1.
- If you bought the DLC with Districts, save your money for The Bank and your lategame will be extremely easy since if you put enough money in the Bank, your interest will eventually get to the level where it pays off your weekly expedition costs.
- Speed quirks are top tier quirks you should always lock in. Everything else is situational, but generally speaking +Prot, +Dodge, +Accuracy and -Stress are the most valuable things to have as Quirks.
- Overconfidence is not a slow and insidious killer, it kills you fucking fast.

Use wiki when you're going to fight a boss to prepare yourself better.
Don't get attached to your heroes.
Some curios give you good results when you use certain item on them. For example if you find a corpse you can use bandages to always get a loot. If you don't have that certain item then just leave the curio.
There are mods on steam workshop which give you hint or more information about surroundings. They don't give you an advantage, but instead save time so you don't have to use wiki

dont touch curious without a supply item to make them safe

Scouting is very helpful and doubly so in medium/long dungeons because it opens up secret rooms which, with a key, is 10k fucking gold off of one room, this really funds your early economy hard

Actually build party compositions that function together against the correct bosses(the big three being dodge, bleed and mark groups) and add slight deviations for bosses that need them(MAA for prophet for example)

Trinket your heroes appropriately(like giving your matchstick killer higher speed so you know you need to attack him again and wont get fucking blasted by the cannon if you miss a roll minimum on your damage)

actually fucking retreat from missions rather than trying to bruteforce a win with a battered party, not only are you saving heroes and their trinkets but youve spent money on but youre saving the money youve accumulated up to that point which will generally pay for the run

Dont fall for the no torch meme.