What's so fucking special about this game?
What's so fucking special about this game?
It's good and fun.
soul
boomerbait
I'd like it if the combat wasn't so shallow and the game wasn't so easy. Even the pantheons only took me a couple days, what a joke.
zoomers first metroidvania
Yea Forums is salty because it's a good game and it's an indie
it's a metroidvania that takes longer than 15 hours to beat. also it has le epic dark souls mechanics
it was good, but not great.
boss fights are fun. At least once you got all your mobility upgrades.
Also it's got cute bugs.
Redditboomers like it.
Absolutely seething Yea Forumseddit retards
>dark souls mechanics
Damn..... didn't know dark souls invented combat...
One underrated aspect of it is how good it is with 3D Vision.
Literally the greatest metroidvania of all time by a long shot for everyone except nostalgia whores
perfect level of difficulty, every other boss will seem impossible but after a few fights the patterns start to make sense and you feel like a hero when you finally beat them
It’s litteraly a pleb filter, if you like it you’re a turd.
god this is so embarrassing
>playing through it for the first time
>beat Mantis Lords (with Sharpened Nail) on first try
>beat Soul Master on first try
Am I gitting gud, Yea Forums?
Also where do I go after encountering Hornet in the City of Tears? She marked Black Egg Temple on my map, but going there doesn't do anything.
Art style is uninspired and simple.
Compare it to Castlevania and Metroid which has much more creativity in the enemies and environment.
Gameplay is bland and sub burgerking game tier.
Good gameplay, nice artstyle and tons of free extra content.
Here's my 2 cents:
Hollow Knight is truly a 10/10 game. The game made me want to explore every room, I fucking swear, that's how good the exploration/reward system is. The combat is simple but satisfying and not grindy. Bosses are memorable aswell.
>talk about this game a month after it released and before any of the dlc's
>get constantly called a shill by 90% of posters, other 10% of posters also got called shills
>Yea Forums loves it now
What changed? Did the DLC really add that much? Should I replay?
You can literally go almost anywhere.
The only problem I have with the art style is the animation and the physics involved with the jumping. It makes it feel/look like a Flash game with how it handles. Idk if it's just me.
It's the best metroidvania out there
I remember there was a time when the NPC's on Yea Forums were hating all indie titles no matter how good they actually were.
Oh, neat. I felt like the game was kinda linear up until City of Tears, so I'm glad it's opening up more.
It opens up as soon as you get the wall jump. After that, all other upgrades help you get into places that you can go into without the upgrade from a different route anyway, and are only really required for endgame stuff.
It was probably that phase, yeah. I recall almost 100% of hollow knight threads I participated in 2017 was me trying to constantly convince people that an indie team of 3 people that needed to get their shit kickstarted didn't actually have money for a marketing division that employs shills.
feels bad lads
I liked it, but it's overrated. It seems like you're seething. I was let down by how easy it was too.
It has a lot of content. It does not matter that the core gameplay is mediocre at best.
less
This.
It feels like I'm playing a flash game.
It feels like a game that anyone with some coding experience can program themselves. Not to completely shit on the game, I could understand people having fun with it, but it seems like absolutely nothing special to me.
>not beating mantises with the old nail
I beat the 3 manthis boss then got bored/lost. I wish I could get back into it.
Its a rehash of Metroidvania shit but with different visuals to make it more generic like every other Dark Souls inspired gritty-fest
Its overrated because it was on PC before consoles
It's stuffed with content, and not in the "100 hours of doing the same shit over and over" sense. I found four entirely unique zones after unlocking the final boss, three of which were fullsized areas. Enemy, item, level and side quest variety is wide and consistently good.
based retards can't make up their mind
It was constantly getting shit on by Yea Forums until the Switch port released.
Okay, so here's the deal. This game came out at a time when we weren't getting a lot of real metroidvanias. We got a LOT of games which sold themselves as metroidvanias but were really pretty linear, and they usually had mediocre gameplay.
Then along came Hollow Knight out of nowhere, and it was finally the proper metroidvania all of us fans were waiting for. It's very conventional with modernisations, as well as great asmosphere and good lore. So ultimately, it's not that special. It's just a good game. But it came out at a time when we were absolutely gagging for it.
Basically this. Nintengaf strikes again
i am a scrub
It's still that time
It mastered the metroidvania genre.
>and it was finally the proper metroidvania all of us fans were waiting for
How delusional has someone to be to actually believe this?
based and actually redpilled
>beat Mantis Lords (with Sharpened Nail)
>(with Sharpened Nail)
Kys pleb faggot
Delusional enough to play video games instead of only shitposting about them like you do
No one can prove this wrong
>godtier artstyle
>atmosphere
>tight combat and movement
>exploration
>Hornet
>good boss fights
>long and lots of content
ITT:sissy shills.
i shit on this game when it was released and will do it now. this is an sjw tumblr game that tries to slide in a tranny agenda. don't fall for it OP
he means the Shade you leave behind when you die, retard.
The literal fuck are you talking about
Didnt realize in Dark Souls there was a shade created upon death that you have to fight to regain your shit, hm
>What's so fucking special about this game?
The amount of shills it has spamming threads on Yea Forums
It appeals to both Metroidvania fags and Soulsborne fags, who are among the most obnoxious groups out there.
alright, well clearly you're just being dense on purpose
>Even the pantheons only took me a couple days
Doubt it.
t. user who secretly beat radiance with the old nail and has a Cloth Dakimakura
its basically metroid prime 1 but funner
gurantee 90% of the naysayers in this thread are love hollowknight but are just bored shitposters
No, I am, but fucking around in deepnest and getting into the city through the kingdom's edge is far more fun than going where you're supposed to.
Anyone else turned off by the sheer amount of content? I know it sounds stupid, but I just know I'll never get around to actually completing a 60 hours metroidvania game.
>discord tranny is afraid of getting called the fuck out
go dilate
based
>almost half the people that played the game couldn't even beat Hornet the first time around
wew
It's kind of a shitty metroidvania though. you get too much mobility too early, so later runs through zones aren't as fun. It's a great 2d action game though.
Rabi Ribi is a better Metroidvania
This thread has some good shilling, it convinced me to buy this ga hahahaham as if. I'll pirate it tho.
You can drop the false flag.
Actual well done navigation which is remarkably rare in metroidvanias, great bosses, and very few aspects that aren't good (mostly the pacing, new ideas and platforming mechanics).
HK has the freedom of SOTN with the utility gates of SM. I agree it benefits from how many indie metroidvanias are utter shit at structure and navigation, but HK does it really well and would stand out among better titles too. There are very few games in the genre where more than half of the areas and bosses are optional.
Shilling works. Otherwise they wouldn't keep doing it.
It's dark and bleak, but still manages to make its character charming, fun and cute without harming the atmosphere.
Combat is engaging, the Soul gauge and the way you can spend successful hits on either health regen or on offensive spells is very clever, and a great approach to a Souls-y style of health and damage.
I think a similar system would have served Bloodborne much better than vials, where the Hunter draws in the blood that's been splattered onto them to recover health.
At the end of the day, Hollow Knight is beloved because it's an example of a game made by people with an artistic vision and direction, rather than just a product. It's very clear that a great deal of love and consideration went into just about every aspect of the game, and for that it deserves admiration.
It's taking plays from souls and metroidvania? That's fine. It still manages to feel unique in style and tone, and honestly slams home the feeling of a world on the brink of collapse better than Souls ever did.
Yeah, I don’t get the appeal really. The aesthetic of the game is very odd. I guess it’s unique but I’m not fond of it. Controls are “tight” but the combat feels kind of shit. The pacing of the game isn’t good either. It takes too long to ramp up to having good abilities, particularly mobility options, which are basically the lifeblood of this genre.
Based on trailers, the Hornet game looks like it will be much better because she’s much more mobile
Then don't complete it.
Most of the stuff in the game is optional, and avoiding it would make the game harder anyway, if thats what you want.
You start less mobile in Hollow Knight than you do in Super Metroid, you stay so until the mid-to-late game and end up less mobile in the end anyway. You don't even get a movement ability as your first unlock like samus does (who also gets it for free), so what the hell are you talking about
Environmental station alpha is best, although this game is still very good
Oh fuck lmao I remember when rabi ribi fags were trying to compete with Hollow Knight
Except it's obvious when a post is simply talking about a game and when a post is blatant shilling. I know that may be hard for an autist like yourself to discern, but it's pretty distinct.
You're both wrong. La Mulana literally cannot be topped.
Rain World is the closest challenger though.
the game is two years old, but still gets accused of shilling.
Sorry we're not talking about Apex or Fortnite, or which video game character has the cutest feet, or whose farts we'd rather fucking smell.
I know Yea Forums has a high standard when it comes to content, but is it so unbelievable that someone, somewhere might just like this game and want to talk about it without shit-smeared retarded flooding into the thread to smother all civil discourse out of pure fucking spite that someone, somewhere enjoys a thing?
It's a good action-platformer and a good metroidvania.
What a shill lmaoooo
My feelings exactly, probably the main reason why I could never get into this game.
Yes, it's obvious when some retard gets triggered by a lack of shitposting
One of the precious few kikestarters that actually delivered
>you start less mobile
then you get wall jump and air dash immediately and it fucks up the mobility curve.
>talking about video games on Yea Forums
>apparently bad
>wojak posting, frog posting, tranny posting
>good
the fuck happened to this place bros
I think the mobility upgrades are fairly spaced around, assuming you're exploring organically and not beelining to the next powerup looking at a walkthrough.
I'm actually only playing for the first time right now, and I'm captivated by the exploration.
Samus starts with wall jump and gets a free ball roll long before the Knight gets his wall jump or dash. Have you never actually played Super Metroid? You realize that towards the end you unlock infinite summersaults, and there is no equivalent to this in Hollow Knight. Per your definition of what makes a metroidvania shitty, Super Metroid is atrocious
2015 happened.
Also redditors and newfags thinking wojaks, trannies and frogs are the norm.
Just kill it off already Hiroshimoot, this place has gone down the shitter.
I don't get why you're complaining, since it makes people with worthless opinions easy to spot
it's good. but I guess it's popular so reeeeee reeeeeee reeeeee etc.
>always complain about how boring the movement is in this game
>"no it's totally fine, it is the best I have ever seen"
>Silksong trailer comes out showing much more complex movement, showing that the devs listened to the complaints about the movement in the first game
>"wow this looks so much better than the movement in the original game"
I hate you fucks
>just because something is good it can't be improved on
Most metroidvanias control like molasses, it wasn't a low bar for HK to clear.
>Having to buy maps and tokens and shit to actually have a functional map to navigate
>By the time you actually have the spare cash to waste on the multicoloured gems to mark out "I should come back to this spot later" locations you've already acquired all the mobility options/keys you need to get past them
>have to waste a notch on the compass charm just to see where you are on the map
I have a piss poor sense of direction and this is just irritating after all the Metroidvanias I've played that do all that shit for you, so you can concentrate on actually platforming, fighting and exploring rather than playing cartographer.
Does anyone actually like this as a mechanic?
The problem is the movement in HK is too simple and people defend it being too simple because it makes for "tighter" gameplay, but when something more complex is presented it is very clear that it is better. The argument for the simplistic movement in HK simply does not hold.
I've seen people saying that you can't have combat as tight as HK's with jumps that hold horizontal momentum and airdashes in arcs, but that is simply untrue.
I agree with you, it makes it less relaxing to play that I have to fucking locate the mapper every single time, sometimes by the time I do I wound up mapping out the whole area anyways, only with way more going in circles and guessing.
>you can pogo off enemy sword strikes
holy shit that's ninja
You're retarded and trying to sound like you aren't by posting shit critics.
Movements in HK may be simple but that doesn't mean it isn't good.
Game for OCD autists just like Binding of Isaac is.
I heavily doubt that people who play this game didn't also played Binding of Isaac to completion.
Avoid everyone who played either of those 2 games in heavy amounts of time, one of the bigger redlags you can ever see, they always turn out to be obnoxious and retarded.
Try it on spikes. Not thorns, mind you.
No really. Practice now. You're gonna need it later.
I don't like it, but for other reasons. I got excited when I saw the absence of the marker, thinking I would need to study the map to get around the game and shit. The devs had this kind of unique take on maps in metroidvania games, just to backpedal and toss the marker charm on it, making it exactly like every other game in the genre.
I would like to see a game like this with a very detailed static map, where you can use points of interest and stuff like that to navigate.
As someone who played through near all of the original BoI, the full rerelease with Afterbirth+ was too fucking much.
I doubt I am gonna stomach going through all the pantheons in HK because it's hitting that territory of way too fucking much.
>being this retarded
It had lots of care put into it and you can feel that it was made by people that actually like games
Doesn't take much more than that to be special nowadays
I'm about to buy this shit because of you Yea Forums
what am I in for?
I better not be disappointed.
the game bore me to death... it made me want to go to sleep while playing it. I'd literally rather play Guacamelee.
who hurt you?
It isn't good. It is passable at best. The reaction to the game's own fans to a system that is fundamentally opposed to what we have now proves it. Who the fuck likes traversing a huge map with such bland controls?
Such a fundamental part of the game being so underwhelming brings the whole experience down.
Isaac was far more fun to play with far more abilities allowing you to play a different way each time. Hollow Knight could barely hold my attention.
>It is passable at best.
No, you're full of shit. You didn't even define what "good" or "passable" meant in that context because you don't have ground to stand on
>The reaction to the game's own fans to a system that is fundamentally opposed to what we have now proves it.
Don't say what ***we*** think
>Who the fuck likes traversing a huge map with such bland controls?
Who the fuck use travel as a point of reference to the control?
Oh yeah, I've finished the game and done spike pogo'ing to get through platforming sections (and the bits of Deepnest that require you to bounce off those giant centipedes to acquire items), but bouncing off sword strikes is somehow something I've only done on my latest playthrough (playing through it again on the Switch) by accident against the Watcher Knights. Not sure how useful a technique it is, but it certainly looks cool.
Nothing, its a good game, but thats it
It's a metroidvania with an actual good, big, non-linear world, which is sadly super rare.
Some nice boss fights, art direction and sound design. Unfortunately it is also extremely bloated so those qualities start to wear thin after a while
Nothing, it's like Castlevania except the part where it's not any fun. The enemies just sit there and let you kill them, only way they can hurt you is if you're stupid enough to let them. Bosses were lame and hardly challenging, got through about 5 or 6 before I called it quits and just played SotN for the 80th time.
>Pantheon of Hollownes is a 40+ fight boss """rush""" slog
>only the last ten or so are actually challenging
What a colossal waste of fucking time. The new Godmaster bosses are dope, but holy shit there's so much goddamn padding.
Fucking this. Replaying a bunch of bosses you can beat in your sleep just to get to the actually new content is lame as hell
God forgive there's actual fucking stakes when you finally get to that one boss you're not 100% sure to beat.
>you get too much mobility too early,
I honestly wish you started with the dash. Walking around on a new playthrough just feels so goddamn slow and boring without it.
God forgive the devs don't make me sit through 30 minutes of early game shit during the post game
>defending obvious padding
>the sequel is going to be about the haughty bitch rather than the badass ronin
Truly the darkest timeline
>early game
>post game
It is passable at best because it does nothing but stick to the simplest approach to everything, with no nuance or room for development. This is the definition of mediocre. If you take a game with good movement, like Dustforce or even Celeste, you can learn about your character and improve you understanding your understanding of the game just by jumping around in a room with basic platforms. Everyone knows the little story about how movement in SM64 works. When you have good movement, you can develop the whole game around it, making each element in the game coalesce into a greater whole.
Each element in Hollow Knight seems to me was developed in a vacuum, and they just slapped the simplest movement system into the game because it would fit most situations. There is no nuance in Hollow Knight's level design because the controls are too simple. The developers don't need to carefully place platforms, accounting for the horizontal momentum of jumping, because you have full control over the jump, for instance. Anything goes. The only mechanic in the game that stands out to me is the double jump, but nothing in the game makes use of it. The most well-developed mechanic in the game is the pogo jumping, but it is just explored too late and it doesn't feel skill-intensive because of how forgiving jumping is in this game. In short, Hollow Knight takes the easy path to everything so it can have loads of content.
>Who the fuck use travel as a point of reference to the control?
Traversing the world through platforming is literally the main appeal of an action-platforming game with an open map, where the fuck are you coming from? The game isn't like Castlevania where the focus is on fighting little groups of enemies in neutral terrains, platforming is the "language" of the level design in this game and it isn't explored properly because the controls are too simple.
>WHAT'S THE MATTER, DON'T LIKE SITTING THROUGH HALF-HOUR LONG LOADING SCREEN BEFORE THE ACTUAL NEW GAMEPLAY?
>WHAT ARE YOU, A CASUAL?
Yeah, the pantheon just recycles all the bosses you already beat, including the early game ones. What don't you get?
Timespinner was the proper metroidvania I was waiting for.
Hollow Knight was cool too though
What kind of sick fuck okayed these cunts?
Guys. I'm about to fight Pure Vessel in the pantheon of the Knight, I have full health but no soul. I cant bring myself to walk right.
It's the edgy art style that makes everybody who plays it immediately feel superior, it's mediocre with shit combat.
*sigh*
it's good but nothing more
It's 2 year anniversary is today?
>I'd like it if the combat wasn't so shallow
I liked the game overall, but this was something I didn't like. I thought you'd eventually get more weapons to make combat more interesting, but that never happened. The map system and the fact that the game seems so meandering at times were other issues, but overall it was a good game.
since you're so experienced, why don't you share with us unwashed masses the way to spot the difference between shills and people who enjoy videogames
they're okay fighting one at a time. But two? You better say your fucking prayers
Stolen
>Solid art design,
>Great soundtrack
>Solid and rewarding combat, challenging but never impossible or frustrating, allows some level of personal variety and choice with the pin system
>Length is great, lots to explore and see, tons of reasons to return to older areas.
>Indirect narrative makes the game a bit of a mystery which people often like
Its a brilliant game and easily one of the best Metroidvania ever made, for me tied with Dawn/Aria of Sorrow.
Its a "good" game but holy fuck calm down already.
games fun stay mad
ESA was great but the art was very primitive
I basically felt the same about the graphics. But since starting it the art style really complements the game. They use it good
>list of best metroidvanias
>metroid nowhere
>castlevania nowhere
>they use it good
>BrainlessWojak.jpg
The game looks better in motion. In stills it sometimes gives of a "cheap flash" look. I think the reason is because it's common for high resolution 2d games to use skeletal animation or "stretch/squish"-type animation which makes you associate high-res 2d games with being cheap. Hollow Knight on the other hand actually uses real frame by frame animation