Imagine not being able to do a simple fucking dpad motion
Imagine not being able to do a simple fucking dpad motion
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It's easier on a joystick
The problem is you have players teaching them to do "forward then fireball motion" but never telling them to end at down forward afterwards.
It's not that hard to do really. A clean 720 without jumping is harder.
I'm a freak who uses analog controls and it took me a bit to get it right. It's a lot easier to do on P2 side personally.
I also do get it a lot while I try to run forward and do a fireball, as the trick to doing it easier would suggest.
Sad desu ;_;
what's harder, doing sjc or chicken wing (delta attack)
The only one I can't do is that weird fucking Z motion
literally impossible
that's the one in the pic you retard
>but never telling them to end at down forward afterwards.
because they dont have to
I refuse to believe this is real
yeah idk how they expect people to do these crazy inputs, reserved for pro players maybe?
Was it autism?
I can't. This hurts to watch.
It's easier on a keyboard
They should stack the buttons on the UI to make it more clear
combos are artificial difficulty for neckbeards who have nothing better to do than train muscle memory
Combos are the least difficult thing to do in fighting games.
i still don't get how you get the sureyouken input into a Z
It makes it literary impossible to fucking understand
It's not proper, and you save yourself a frame of input if you don't end with forward anyway.
It's really not that hard to end with down forward. Niggas are just lazy.
Also the most shitty and tedious part of them.
Unless you are playing some shitty anime fighter most combos are bread and butter shit.
Fancy combos either require ton of stock or some shitty setup.
>tfw this was me learning at first
I'm glad I can do inputs and shit now
didnt think about frames desu
i usually do it like this 623button6
I find it more tedious to break open someone's really good at blocking when I play a character with a slow as shit overhead. Combos are the easy part, especially BnBs. The situational adaptations and adjustments come naturally once you know your character's buttons but I doubt you were ever that intuitive.
>he thinks combos are difficult
Casual detected. If you think combos are the hard part then you have been properly filtered
imagine unironically playing shit fighter
Gold rank too tough for you?
If you're too thick to learn combos you're too thick to do anything in fighting games.
desu the only reason normalfags shit on fightans is because some games are terrible at teaching the player inputs or mechanics in general\
that and the fact that losing means you can only blame yourself
personally for Z motions I just do 3 quick quarter circle motions, is it supposed to be done in a different way?
>implying id buy this garbage game
not everyone likes to eat shit, capcel
The only reason I can do the stronger hadoken thing is due to Mega Man X
>spoiler
Shit dude, I just press forward before doing the donw + downforward part. There's no real trick I used to get good with it.
>personally for Z motions I just do 3 quick quarter circle motions, is it supposed to be done in a different way?
W-what?
It's 623. 6236 if you're lazy.
Yeah timing is everything in fighting games so having an extra frame of input when doing a DP could mean the difference of it coming out when you want or being too late and getting stuffed. And AFAIK the proper way is better for electrics in Tekken and Rams Dauro in GG because they are just frames that come out from d/f+buitton
lel there is no fist button. how the fuck are you supposed to do this? is it a fighting stick thing?
t. Darksydephil
this genre is garbage anyway, MK 11 is the only game worth playing, the rest all suck lol
I do it 6(5)23. 5 being releasing to neutral. I'm pretty sure that is the normal way.
MK is the worst the genre has to offer
You would be a SF4 developer.
>3 QCFs
What happens when you have full meter?
>game that hasn't been released yet is the only game worth playing
I know this post is bait but fuck off
Reminder that DSP was like 7th place at EVO 2005 for a busted port of SF2 Turbo. He's unironically better than most of Yea Forums
>A clean 720 without jumping is harder
How? After a punch/kick?
>normies suck at z motion so much Capcom simplified dp to 33P
Punch/kick buffer not needed
youtube.com
You just have to be fast enough and clean Japanese Hugo players can get it off consistently but I can't
not 3 QCFs, user does 3 QC motions, so it's probably QCF QCB QCF
it still makes Z input moves come out, though it's a bit inefficient. most characters in general don't have a motion that specific so the Z moves will usually pop out
>t. did the same thing as a little kid. worked for street fighter, super DBZ, and some other games I can't remember off the top of my head.
You just spin the stick like a fucking madman. Pretty sure Hugo has more prejump frames than average but it's still hard
Damn, that's too much work for a DP.
imagine playing fighting games
imagine making a blue grab """"""""combo"""""""" against a training mode comp
BlazBlue is retarded everyone knows this
This bait only works on retards who don't play fighters
Watch, he's going to post the Hakumen vs. Ragna webm next
>listing anime fighters when they're known for ToDs
>showing a combo on a training dummy instead of an actual player
tech, you fucking retard. TECH
tech this, bitch
Are you retarded? Like literally mentally deficient? Look at the combo counter. Literally every single hit can be teched out of.
To be fair that is objectively bad layout in that doubled icons for motion means "do it twice" and tripled icons for punch means "press three at once".
Kek
>a qcb followed by a qcf is hard
Wow
Why did he just block like a retard?
this is so fucking broken
>move takes forever to come out
>he doesn't just jump
The move is fine.
>Eat 2/3 stocks.
>no sweep immunity.
>Takes forever to complete the animation.
You need negative IQ to get hit by one.
>move that literally instakills is ok
this is your brain on fighting games
I don't know KOF that well but it also pops up a counterhit notice so maybe he even pushed a button and it's not apparent due to low GIF FPS.
This is your brain on refusing to learn the game
That's like getting hit by Miguel's OHKO desu
Galatica phantom SDM deals 75% counters on KOF deal 25% extra damage.
The move itself is fine because shit is piss easy to dodge, not mention that it don't have auto guard till 02 even then it's just a matter or rolling or jump.
>only fighting games i Cant get into are Tekken and guilty Gear
>They are the best Ines
This is suffering, bitte they both Feel clunky and slow for some reason
Play Chipp, he is Sanic fast and has a triple jump
Ah yes, the famous "fist" button, located conveniently next to the trigger buttons, but shaped like a fist to avoid confusion. Silly me, I'd forgotten that Sony, Microsoft, Steam and Nintendo had all incorporated that feature into their controllers.
Look, my problem is fucking charged attacks, sorry for being a retard.
Modern gamers sure are getting smarter by the year.
>is it supposed to be done in a different way?
I just do fireball motion and then go back a little (quickly, of course), it isn't hard.
Just hold down/back then do forward whatever. You should buffer charge moves.
You only get hit by it if you're dumb or if it is one of your first times playing and you panic.
What I don't get is for how long do you have to hold down. I've heard that a second is enough but wasting a second just holding down, back or down/back feels like it makes the move almost useless, so I suppose you can hold it for less but I just mess up when I try.
There are three of them and you still managed to miss all of them.
Did you guys seriously not do this when you first touched a fighting game? Because without knowing better that's sure as hell how it looked like to me.
Literal dog vs a zoomer in SF. Who would win?
You could buffer the moves while doing normals or whatnot. Charge moves kinda depends on which game you're playing.
What animeme is this?
The prequel to BlazBlue
No, even as someone completely new I figured out that sides to inputting was universally from Player 1 Side. I wasn't retarded
There's a bunch of problems with what that dude is doing: he's moving the stick back instead of foward, he's doing it waaay too slowly, and for some reason he pressed punch three times instead of pressing all of them at the same time or using the LP+MP+HP button. My only problem was that I was too slow, so no, I never fucked up like that even the first time I played.
I love how even the dog seemed a little surprised.
I don't play a lot of fighting games but the only ones where I'm trying to get charge moves are USFIV and Third Strike. So the frames you get while doing normals are enough to charge the move? Oh, alright, I'll try that, thanks.
I highly doubt there's zoomers dumb enough out there to not able to do a regular fireball.
He's just reacting to the sounds.
There are. Trust me
>I highly doubt there's zoomers dumb enough out there to not able to do a regular fireball.
Yeah... that would be crazy, huh?
Imagine defending a retarded input just because of nostalgia.
I prefer using stick to make Z movements. Not good with Dpad
I still suck with dragon punch
I just said they are tedious fucktards, who in their right mind opens a video games just to spend the first 10 or 20 hours repeating the same motions over and over again in a shitty training room? At least you can learn the other things while actually playing, learning combo is just an unfun wast of time.
What's actually the hardest input? Someone always posts that one Piccolo input that looks ridiculous.
I mean, I get not being able to do a Z, but after a few tries every zoomer should be able to do a fireball, right?
dude, we get it, youre too stupid to learn combos
others actually enjoy having a way to express their skill and style on their opponents
>retarded
>prevents dragon punches from being overly strong by relegating them to one side
Just admit that you are too lazy to leaen it. If you want to see retarded try Cinder in KI who has the properties of DP but with the input being down, up+kick. It still goes through meaties but doesn't care which side the opponent is on.
Hardest for basic special moves or hardest including shit like doing a Raging Demon?
Well I certainly find learning a lot more fun than just brainlessly mashing buttons and doing piss all damage. I guess we're just made differently, user. I'm more than willing to put in some time to learn something to replicate something cool I saw a pro player do and recreate it. Having the knowledge I can pull that sort of shit off is what drives me to continue playing fighters. Learning combos to me hardly takes any time, it's applying them sometimes that's harder. Maybe I'm not completely stunted to have trouble with inputs.
What's the problem with the input?
Including supers and shit.
Raging Demon is hard now? Are people going to complain about Neo Deadly Rave too?
Arcana Heart has a pentagram motion that I can barely do.
are there people that find a raging demon hard?
zoomers are not human.
Enough of this bait garbage, what fightans has Yea Forums been playing?
I'm trying to get into Darkstalkers 3. My wife is in it and she's pretty fun.
>QCF QCF + (PLUS) PPP
>Doing the punchers AFTER the QCF
No wonder it didn't work
If you're having trouble with DP motions, just play Under Night.
There's a character that has a DP but inputting down down and A, B, or C on the dpad.
If you're having trouble with DP motions, just play Guilty Gear.
There's a character that has a DP but inputting down and the dust button on the dpad.
UNIST, damn near everyday since JP release.
Yes, there are people who find Raging Demon hard, there's people who aren't even able to do a Shinku Hadoken, come on. But, I only said Raging Demon because for some reason I forgot they were called supers and "special special" sounded dumb.
About to play KoF XIII. Never really tried the series much aside from fuckong around with Shermie a bit.
If you're having trouble with DP motions, just play Dragon Ball FighterZ.
There's a character that has a DP but inputting quarter circle back and L, M, or H on the dpad.
I just recently got into 3rd strike on Fightcade with a PS4 controller. I’m playing Yang and I’m struggling to get the timing on stuff like my Command Grab & EX Mantis Slashes
What a broken pile of shit
>mfw I'm 18
>me friends are able to do this shit with no problems
>but there's people out there who can't do the most basic of special moves
how the fuck are people that retarded
Very nice. I got that game a few months ago and it's a lot of fun. I'm still new to it and I don't get to play much, but the Yea Forums lobbies are friendly and a lot of fun. It's one of those games where even if I'm getting my shit pushed in, I have a blast.
Game's gorgeous, but I never played it as seriously as the older games.
>Yang
My nigga. He was my first main on 3S before I moved onto Ibuki and Sean. Still bust him out from time to time. That command grab is hell on DS4. Half circles in general are pretty annoying.
I've been playing the DOA6 beta and getting back into BBTAG.
Shame on you, user. YT comments are low hanging fruit
>my wife
You mean Lord Raptor's wife
Who would be best for rushdown in XIII, if you know? I normally main rushdown guys.
sonicfox is a zoomer
Fighterz.
Yeah I know, but it's fun for what it is and I'm holding off on SC6 until S2 is announced and I'd like to get into Darkstalkers but I'm still too green with fighting games. I enjoy Talbain though
Oh, I don't need to imagine.
Been wanting to get back into GG too but it's been hard making time for it. DMC5 coming out soon won't allow for that either.
Rev 2 just does not want to go on sale on PSN
Oh fuck, it's been a minute. I remember Kim being pretty good with close-up pressure (and also being the best animated character in the game). K' is also pretty nasty, but he also has some zoning options.
Ah, I didn't like FighterZ. Really wanted to, bought it day one and got the season pass, but it just wasn't for me. I'm glad you're enjoying yourself, though.
DSP is actually better than 95% of Yea Forums.
Haven't tried anything new but I've been playing Real Bout Fatal Fury a lot lately, using this bad boi, good game.
The problem is doing them 100% consistently. Not even pros can do this. That's why fightin games suck
I remember wanting to learn him back when I played CvS. I should give him another go, he's cool as fuck.
Controversial opinion: If there weren't input shortcuts, more people would actually learn how to do shit correctly.
I can do that motion consistently on both 1P and 2P sides and i'm nowhere near pro level
just make a Z shape you mongs
He was better at one specific game 15 years ago. He gets his ass kicked in every online game now
but thats part of the balance retard, being able to pull off a move mid combo and have it land is part of the skill ceiling
anyone can do a dragon punch from neutral and if you cant you must literally be a grandpa
Kim and K', got it.
My first foray into the fighting game world was with SFV. I love it. It's one of my favorite games ever. I have over 500 hours played. I tried KOF14 shortly afterwards. The combos were fun, but the characters weren't super appealing and I didn't like the artstyle. The online wasn't good, either. Tekken doesn't really appeal to me. I picked up SC6, which is a lot of fun. I love Reversal Edge, even though it's noncompetitive. Capcom characters appeal to me a bunch, so I'm really looking forward to whatever fighting game they spit out next. MK11 could be fun, but tying gauge to a cooldown timer is wack and will probably encourage people to just block while their gauge refills before spending it and going back to blocking.
In a nutshell, I've just been playing SFV and SC6. I've been told Under Night is fun, but I just don't like the anime aesthetic, and a game has to look appealing for me to touch it, even if it's a good game.
Yet he's still better than the ones who have inevitably given them up on Yea Forums, which is probably a good amount. Sure he can't beat anyone good but not like a majority of Yea Forums is good either.
Fucking LTG might beat a good chunk of Yea Forums too
didnt he play as akuma the broken boss character?
DOA would be so much better without these characters.
what a bad fucking taste
No, Rog. It was a goofy broken console port of though.
Yeah, you should try it. Dude is probably my favorite male character in fighting games, at least if I don't consider characters that didn't originally appear in a fighting game.
And by rog I mean boxer.
Nah, they finally added different body types with them.
Do you also think that games like Devil May Cry suck or something?
This. I've never understood why people insist on using controllers for PC fighting games. Sure if you're entering tournaments for anything that isn't Melty you'll want a stick or pad but most people aren't entering tournaments
>but I just don't like the anime aesthetic, and a game has to look appealing for me to touch it, even if it's a good game.
Understandable. My main was the last character I tried out during my initial "try everyone to see how they feel" run so I've realized that fun gameplay made up for the horrendous design that I eventually got really used to.
Plus the red sword and rekka delay timings reminded me of Nero's Exceed in a way.
I just don't like uber-anime shit. It's nothing against it, but it's not my style.
Hey, I don't like SFV, but if you love it, that's good on you. I'd really recommend giving UNIST a try. Even with the anime aesthetics (as much as I personally like them), it's a gorgeously animated game with great music. It plays like a dream, too.
Hey now, don't be mean to new fighter players. It's not cool.
Shiit, there's only one top male fighting game character in my heart.
Well, probably because most people are used to using pad or stick, I can't so shit using a keyboard.
What's UNIST?
I'd kill for a fighting game with DMC's art style, especially DMC5. I hope Capcom makes an RE engine fighting game soon, because it's gorgeous.
>Sniping someone with a clean headshot is somehow an instakill
This is your brain on shooters
>Shiit, there's only one top male fighting game character in my heart.
Not a big fan of Skullgirls desu. It's just hard for me to pick between Yamazaki, Geese and Vega.
>come back to Skullgirls a year later with more overall fightan experience
>finally able to beat trials i couldn't even come close to before
Feels rewarding man. Too bad I can't find many lobbies on PC these days.
Buddy he said Under Night.
That's UNIST, which he doesn't like the artstyle for
Someone got confused
>What's UNIST?
Ah my bad, it's just Under Night. (/U/nder /N/ight /I/n-birth exe:late [/ST/])
lads, i think i am autistic. i know the ryu special moves but 8 can only do them properly when ryu is facing to the right. when he is facing to the left i have to do it on the reverse and i always fuck up. note that this only happens to me on a joystick. on a keyboard i have 0 problems
No, I know. I'm saying that they didn't wanna try it, so I was just reassuring them that it was a good game. It was just a botch on my end.
Some wack naming styles there.
It looks like it plays like SF, which I love, but I'd seriously need to find a character that appeals to me visually before I even consider picking it up. Is the online active? I've only ever been to one SF tournament that happens annually in my area. There's weeklies on Monday evening, but that's impossible for me to go to since I have college til 8:45pm on Mondays.
GGXRD Rev 2 is my first fighting game, I have about 20 hours in it and I feel like I'm ALMOST semi-competent. Faust is super fun to play.
Arstyle stigma is pretty real to be honest. I wouldn't have given it a shot if I didn't knew Sion was in it.
But lo and behold, I have like 2k hours in it
If you're just starting to play games it makes sense, hell, even people who have been playing for some time have problems when they're on their "bad side". You'll get more consistent if you keep playing tho, so do that.
>I have about 20 hours in it and I feel like I'm ALMOST semi-competent
try 2000____
>Forward Jump + Attack when safe and immediately start charging in desired direction
>Once landing, finish the input and execute attack
>Connect a grab / long attack animation and immediately start charging while the animation plays out
>Finish input when animation is done
>Start a bread and butter combo while charging
>finish input when you reach the desired part to further string your combos together
If all you do is sit in the corner like a Guilefag, you aren't playing that shit right (unless you're winning, then by all means keep doing it).
The Yea Forums threads go from like 11Pm to 3AM on weekdays, you could try there if you can sacrifice some sleep. The online is usually alive during peak hours.
>whack naming style
You haven't heard of French Bread's previous game?
Melty Blood: Actress Again: Current Code: Hologram Summer Again, Tri-Hermes Black Land
What I meant by that is, if it's only active in the sense that I'd need to play tournaments and find people in person, that'd turn me off on it. I need good online. That's why I sold KOF.
You might also want to look into Mr Karate and Shen
Maybe Iori too, but it's been a while since I played.
>niggers can figure out fighting game moves/inputs
Tell me Yea Forums, you're not lower iq than a nigger right?
>Some wack naming styles there.
Oh yeah. Once you encounter "Melty Blood: Actress Again: Current Code", you learn that it just comes with the territory of weeb fighters.
In regards to activity, Yea Forums has UNIST threads pretty often where they host lobbies and they're really welcoming, as I mentioned.
perform it slowly first even if it doesn't come out then gradually increase speed when you do it cleanly. Turn on input display and ensure that the only directions are what are read by the game
>Guilefag
Fucking hate those guys and fucking hate Guile. But alright, I'll try to do that stuff, never tought about charging them while doing something else desu.
best character
Yea Forums is a board that openly denounces casuals yet most of Yea Forums are casuals themselves.
If the Smash threads and shitters deterred by execution by modern fighting games inputs weren't indicative enough, then I don't know what is
for some reason, i got an urge to get good at marvel 3. i can almost bold cancel into Volcano consistently now
What the fuck is 11PM to 3AM supposed to mean? Are you unaware that timezones exist?
It's just a forward motion accompanied by a half-complete Hadoken motion.
>never tought about charging them while doing something else desu.
Congrats, you figured out how to play charge characters. Don't worry, almost everyone falls for the same shit when they first start with them.
I forgot to add them, actually. Central Time for anyone that cares about it.
I find that looking at the combo and literally trying to input that is not a good way to learn. I always just keep it in my mind, then do general spasms on the control until I get it, from there it's just trial and error and refining my movement until I can do it most of the time. But that doesn't always work, howard geese in tekken 7 I cannot even manage to do that with.
I love that the "git gud" mentality applies to every genre on Yea Forums except the ones that are actually hard. In which case it's the games fault you can't win and we need to remove the "artificial difficulty"
>anyone worse than me is a casual shitter
>anyone better is an autist
You can't ever win against Yea Forums unless you challenge them and they usually dodge.
>white text with no borders over a white sky
what fucking retard made this video
This will never not be funny.
>Ryu back crouches twice
Ah, it's because-
>punches three times
I'm going to buy Guilty Gear on PC in like a month. Anyone wanna play then?
Wow
come to /ggg/
>FGC constantly claims their genre is the hardest
>Its the only genre that needs constant validization and no other genre community has constant insecurities as fighting games do
Why is this the case?
>tfw even as a retarded kid I could do it Metsus by just 720ing it and mashing
>you have to train your fingers to be autistic in order to perform a simple action
There's a reason that 0 other genres use fightan inputs. Arbitrary execution barriers are shit.
>tfw can't pull off a single RDC on pad no matter how hard i try
Why don't you play UNIST?
Kek
Region/platform?
Shut you ratard
>play DBFZ and dropped it after 430h because netplay is awful and any combo is 10s long at best, the worst is 70% of the stuff is unreactable online and still leads to half a minute of staring at the screen
>play GG and Ki but no one plays them where i live, so only lab from time to time
>play Tekken 7 but netplay is pretty bad here and learning any matchup not to get gimmicked takes a ton of time and even when you've incorporated something you cant apply it online always
Playing fighting games in south america is suffering
You have KOF though
I wish we had KOF in the UK, it deserves to be way more popular
That's literally just Mexico. Nobody else besides maybe China plays Mexihop, not even other spic countries.
Why do they like KoF so much anyway?
Are you close enough to play it online at least? Pretty sure KOF is big in Africa too.
Mexican here and I have no idea why but we all like KOF for some reason. Everyone does. I've never met someone here who likes to play videogames but doesn't like KOF. And for some reason we also all like KOF 2002, even I like it and I know it's not very good to say the least.
bunch of unofficial rom cabinets everywhere
>apm-bait
imagine making a thread about a simple fucking dpad motion.
It originally picked up in places like Mexico/China because the cabinets were way cheaper than Street Fighter. That led to it being in a bunch of arcades there and it was more of a social thing. Now it has the same legacy there that SF does elsewhere. It'd be great if SNK was popular again, I love their 90s/early 2000s stuff.
Yeah, but there's a bunch of rom cabinets with SF and MvsC too but for some reason Mexico doesn't like those as much as KOF.
>I like DMC but I hate "ultra-anime"
Sound dumb.
I'm a newer player who recently swapped from a pad to a stick because I had trouble doing full circles on pad. I can now do full circles no problem but I can't do double quarter circles to save my life.
>You just have to be fast enough and clean Japanese Hugo players can get it off consistently but I can't
This is impossible without a proper arcade stick
I understood the concept of arcade motions even without the childhood of having that joy. It asked for two quarter circles and 3 punch buttons at the same time. It should be easy enough to learn the motion, but the 3 buttons can be explained via
a) reading the fucking glossary while looking up the movelist, a common newer addition to fighting games, so people like him shouldn't be lost
b) having a friend getting you into the game
c) the internet
Anons of the time and effort to make decent bitrate webms shitting on fighting games but they refuse to use the internet for learning purposes
I Just do fireball motion twice
Honestly never got how people play using pad, I was never able to play well using it.
Why do people like MK anyway? The gameplay, art and character designs are all fucking terrible.
Try using DF, D, DF instead, it's a bit quicker
Just start diagonal, slide to down and then back
yeah but violence and gore lel
(Tbh I also have no idea why people play those games).
MK combos and special moves always felt disgusting
I've never been into having a block button either. Only game where it feels acceptable is SC but only because the 8 way movement necessitates it
One hit kill moves are usually for flash and show. They have no real tactical advantage unless you know your opponent is choking. It requires quite a bit to set the super so the scenario of being hit by that is not often, it is also heavily punishable. You can just jump over him and I'm pretty sure some fighters can even counter hit it.
I jump between all the time. I play stick for grapplers, pad in DBFZ/Blaz and keyboard/hitbox layout for anyone with TK/instant air stuff like Dhalsim and Chun in SF
Personally, I liked the goofy fatalities in the older games. I'm still iffy on MK11 with its recharging meters.
Was it too hard to understand combos in Bayonetta or are we just going to avoid good universal game design?
It just felt natural. Like I said my only problem was doing full circles. If it wasn't for that I never would of got a stick.
Nah, I use stick for any game/character I play.
SF4 on a controller with two joysticks you would do a 270 with both and it would activate as if you did a 720. cheesy
Retard the joke is the command list always lists you on left side. So its shown as QCF but hes on the right so hes doing QCB
Kof is not big in south america, not bigger than other games at least, Mexico likes it, and Mexico is not South America
>first fighting game I took seriously and learned was IN2
>had an almost 60% online with Swamp Thing
>moved to SFV because I got bored
>stuck in bronze
Am I a idiot, is there a huge skill gap between IN and SFV, or both?
>for some reason
Nigga you know goddamn well that the input reads
>Press P three times in succession.
To a newbie. Capcom needs to quit pandering to super hardcore players with their shitty 20 year old input terminology because those hardcore players won't even take 5 seconds to check the list before they start KOing children online with ToDs.
If you're going to make training modes and combo list in your game you might as well make them for new people and not people who already understand how to make the motions or else you're ostracizing a large percentage of you're potential player base.
Stop defending Capcom and other FGC games stuck in the past unless you want the genre to stagnate.
>mexico isn't south america
fuck
That's an understandable issue to have and it could be conveyed a lot better what you have to do. The move itself isn't difficult to do, but showing three punches instead of telling you specifically what to do could be easily misunderstood.
netherealm games are for retards
He's mentioning Geese and Akuma at the same time. I assume he's talking about Tekken 7. In that case, Akuma's Raging demon input is way more easier on Tekken than any Street Fighter.
It's literally 1,1,f,3,2. Three buttons and a forward motion in between.
Deadly Rave is seemingly hard to memorize but it's just a bunch of eye patterns and muscle memory. That shit is free damage if you can actually do it.
The motions are trickier than the button inputs, as a Tekkenfag, the command list looks like a fucking Simon Says. I don't know how can you fuck up Simon Says.
Bronze in SFV is a wall for most newbies, don't worry about it. You need to get comfortable with SFV-specific stuff or just be great with fundamentals. Lots of SFV players have been with the series for at least a decade at this point so don't beat yourself up for not quite being there yet. It'll eventually just click and you'll start shredding through them no problem. Then you have the silver wall to look forward to.
Pretty easy to do in Smash :^)
>stuck in bronze
Literally just walk around and then anti air when your bronzie opponent inevitably jumps. I swear I could get to silver with one button
Treat the game like tug of war. You want to claim as much of the screen to yourself as possible and push your opponent into the corner.
At least you have locals of some variety. I have absolutely none, and my internet's in a bad state right now so I can't even play online without a bad connection.
>tfw you pull this out and feel like you're playing music
I don't play fighting games.
Is the input sequence quarter circle -> quarter circle -> the three punch buttons at the same time?
>bought skullgirls a week ago
>been learning mechanics and some basic combos for the past week on pad
>ordered a fight stick, came in today
>can't do any of the combos and struggling to block mix ups
I'm glad I only spent a week doing it at least but fuck, this is tough adjusting.
yep
Depends on the game. I like controllers for anime fighters and 3D fighters but a stick for 6 button fighters like SF. Motions are never an issue, I do have trouble connecting combos or linkling hits though on pad when it comes to SF-type games. I play my best regardless though on pad. PS4 controller has saved my ass more than once.
I just really hate the buffer in Smash
Its latin america though because they speak a language derivated from latin, the mistake is pretty common so its not a problem
I feel you dude but here's 0 locals in Argentina where i live, everyone plays Fifa or League of legends and now fortine, online is trash like where you live and in some games like tekken there's literally only edgy wifi Brazilians playing exclusive rushdown with characters so customized that look like they came out from Pimp my Ride
Play on pad then? Stick should be for people who grew up with it or feel like they dont like their current controller and want to try something different
I've had the same problem for years now. See if the game allows you to buffer the first quarter circle inside whatever move you're cancelling, so that the super or whatever is reduced to just one quarter. Playing GG after SFIV, it's all I do now.
I'm from new york usa and every time i go to the arcade there are people of hispanic descent playing the kof 2002 machine. It warms my heart desu.
I already spent the $150 on the stick, might as well learn it. I figured it would for the best as it's more universal for new and old games.
braindead retard
as expected from an nrsfag
>jumping in on a mugen'd hakumen WITH overdrive up
>using a move with a fuckton of active frames and a long ass startup against a counter character
Jesus christ, I knew Yea Forums was bad at fighting games, but this here's the icing on the cake.
youtube.com
>imagine not being able to faceroll
It takes a while to adjust to the stick. You're learning entirely different forms of muscle memory here.
There's very few games that can't be played on pad, and you should learn a game if you have people to play it with my man, so i'd focus on newer games but its just me
>>bought skullgirls a week ago
why would you buy that turd lol
What's the original?
play 3rd strike
t. Injustice player
turdstrike is garbage though, why would I play it?
i do
>My fighting game good, yours bad
>I don't play it or understand it but let me tell you why it's garbage
What is everyone's opinion on DBFighterz? I usually here it trashed here but I find it to be pretty fun. Is it actually just put down by casuals or is it considered bad? Also does anyone wanna play on PC?
I do, I'm a scrub who turtles with Elena and basically just tries to throw out pokes until I land one to make into a conversion.
Probably some gay shit like a kiss at the end.
I heard they added a mechanic in Season 2 but I haven't played since 17 came out.
It's a /fgg/fag who maf there's discussion on fighting games actually happening. If they don't see the word "sniff" every ten seconds they go apeshit and don't know to handle it.
I know that's why I want to see it...
But it is garbage, turdstrike was barely played and widely hated when it came out, everyone played cvs2 mvc2 or even ST. The game is basically like melee in that turd strikers like frankie, pyrolee, pikachuakuma, etc, whatever, deshiken, kuroda, ONLY know how to play turd strike because the game is so unlike any other fighting game.
>priority system fucks up counter pokes (same issue with sfv)
>whiffing normals to build meter
>genei jin
>all neutral takes place at pointblank
>everything is a guessing game because of parry
>have to mix up AAs so you don't get empty jump parried, but even then AA normals aren't very good
>short short super off a parry/kara grab OS
>no invincible reversals without meter
>better to wakeup guess parry than block
The only fags that dickride this game are people that were never good at it, at best scrubs that are fightcade lag black bar mashing shitters, that saw the evo moment 37 vid and thought "wow this is epic".
I've been playing a lot of UNIst lately. It is now wonder this game is gaining steam cause it really is fantastic. They really hit a great spot between anime and traditional where fans of either would be pretty comfortable. It also manages to have a lot of depth despite not being all that hard to control. I do missions for characters every no and then and always end up surprised that they have a little technique I was unaware of. If UNIst had "Street Fighter" on the menu screen it would be huge right now. It is no wonder the game is filling a SF shaped hole for many people.
Hoping Granblue can scratch a similar itch. Will probably play T7 for a while when Julia drops, but despite being a very good game I just never stick with it. Glad to see the continued growth though, I'd be very happy to see Tekken be the dominant game in the FGC.
The game is, fine. It is a simpler anime/vs fighter, games like that are always going to be a bit silly. And super dash probably should be more risky. But the game has a surprising amount of depth, I'm regularly seeing new tech as people explore character. On the surface level the game is easy but that is a benefit, for the most part. My main issue is rounds take too long.
>not just doing 323
why do you say shit that is blatantly wrong and expect to people to take you seriously
you've obviously never fucking played the game at all
You are talking about? I post on r/kappa and have seen people say those things there, I know what I'm talking about.
What is wrong about that post, retard? Everything is a certifiable fact. Even a 3s fan can't deny anything in it.
Nice try. /r/kappa loves shitty fighting games like third strike and guilty gear, in fact /r/kappa stream monsters are the target demographic for claiming to love third strike despite never playing it
Here is watson shitting on the game:
It's just a watered down air-dasher; SFV of anime, basically. Doesn't mean you cannot have fun with it, but it is what it is.
I'm surprised the marvel crowd was so receptive to it, though.
Man let them enjoy their game, its not like they are preventing you to enjoy yours, it has their heavy flaws for sure but they like it, you clearly know about fighting games so you should know they can be enjoyed differently at different levels, some people who are beginning in fightan wont know how to OS, abuse chun buttons or do yun loops among many many other things, but they might like playing some light footsies and have fun parrying for example
so if somebody doesn't like GG or BB they could like UNIST?
Viscant is ST autist, he probably co.plains that parrying anti-airs is a problem.
I'm just sick of /r/kappa stream monsters and retards claiming THIRD STRIKE IS DA BEST GAME EVAH XD CUZ ITZ ALL ABOUT LE MINDGAMES AND SKILL despite not knowing how utterly shitty it is.
After MvC:I they just realized it was the best they were getting. Should have just stuck with MvC3.
i play 3rd strike on fightcade and umvc3 when friends come over
its not utterly shitty its fun as fuck and hype as fuck
Those are some nice thighs
>regurgitating the same 10 year old viscant post and that fat faggot watson of all people
simply epic
Most of the cast feels so goddamn homogeneous
Newfags meme it as litetally perfect while contrarians shit on it. It's a good game with some flaws. Honestly I think even just rebalancing some supers and their bars would go a long way but there are quite a few changes that would really make it much better.
>I post on r/kappa
That's all you had to say, man.
>you will never get her 720 super off in a real match
feels bad man
UNIST is unironically better than 3S
Should I learn stick?
The only reason I want to is customizability to be honest. Also I guess it'd be nice to know if I ever happen to go to a Japanese arcade
most games are better than 3s. Most old fighting games are trash to be honest but its cool seeing old guys who dealt with the bullshit long enough they have stockholm syndrome
then why does no one play it
Dunno, guess LN anime style really deters the ironic crowd away from your usual anime fighters
It's not really mandatory. Of course, there are a handful of characters that benefit from using a stick, but that's it. If you really want customization then go for it.
EVERY fighting games has bullshit, its up to you and your taste how much you can tolerate and overlook that bullshit and that dictates your compatibility with the game, maybe those who like 3S like the good things enough to overlook the bad, keep playing what you like and dont listen if something annoys you or someone parrots something to look cool, plus you are definitely giving way too much importance
The discord has 10k people and always has lobbies up.
Unfortunately the only fighter that doesn't require discord for matchmaking is DBFZ, but CF and GG are easy to find games in too. UNIST is gaining new players every day and is in a much better place than it was even as recently as xmas. It's a great time to jump in.
Welcome to the FGC. Everyone spends more time shitting on fighting games that are different from their favorites, calls everyone that plays those games casuals, but never wins majors
Listen user, I dont know you or your skill level at fighting games but the irony of that webm and your post is that the Izanami player was using stylish mode
Anyone who thinks that this is a combo has no brain
B+C breaks this
I'd say they'd be more likely to as it is (presumably) closer to what they actually like. It is a middle ground with a large variety of play styles.
I'm glad I never have to go to discord to play UNIST
>always has lobbies up
I dunno, sometimes I do have a chuckle when I see no one up to play on ranked or player lobbies. I thankfully have Yea Forums to play with but even I can't say that lobbies are "always" up.
I say it depends on what games you play. Stick is nice due to how universal it is, it allows for play of both old and new alike. If you ever wanted to play something like ST or KoF98 just to name some common examples then you would have to pick up stick. Certain motions may also be easier for you on stick. For me personally I find charge characters are way easier to use with a stick, trying to play them on pad feels impossible to me.
I mostly kept the webm since I like Izanami's win outtro, no idea that it invovled stylish mode. Ever used it to know if you could tell off a glance.
>literally has perfect balance
>no one cares about it
It's almost as if balance isn't the sole aspect people care about games.
KOF 2002 is in our blood.
It isn't, the sole aspect is making your opponent play as little as possible
Yes, even though it's not my main game when I play unist I start grinning like a retard in the way I only did when I was playing SF4 in it's prime whether I'm winning or losing. personally I hate the art style as well, but as a plus the music is great.
>tfw autistic
>like fighting games but hate interacting with people
>never add people online or join discords, eventually stopped playing online entirely
>go to events and speak to people as little as possible and only play the game, never go out to eat or whatever with anyone because I honestly don't like them
>now reached a point where I'm not going to real events because I don't want to deal with people at all
>but still kind of want to play the game
time to die
more like shitty bean poo poo food is in your blood lmao
Well yeah, if the opponent is playing less that means I'm playing more. That's why i loved being a fucking retard in mvc3 with Wolverine/Shuma
You picked the wrong genre.
Which games do you play?
I'd honestly say balance is one of the least important. Look at the fighters that have lasted the longest and you see a lot of busted games. What matters is brand and having strong tools. The first is more important for the short term, but the second is what really makes people stick around for a decade.
if you aren't shitty you better be one of those people that posts tech you find
>75% HP DMG with one combo
yikes no thanks
lol are you me? we sound the exact same.
>tfw autistic
>like fighting games
>friends don't
>not gonna play online, fuck that noise
>only play training mode to make some nice combos
Yeh.
Do you really think they would allow Akuma in ST tournaments? I mean to even access him you had to enter a passcode during character select.
You sound perfect for /afgg/
You think that's too much? Look up some Makoto combos.
On the older games yes. If you do a 626 you get a fireball. Even if you didn't it's faster to do 623 and DPs gotta be fast
What's the best fighting game?
3rd strike
I hate it because I literally have no other options for who I can play the game with but I just don't like or relate to any of these people
I always feel immensely uncomfortable being around them
no shit but I don't like anything else and it's the only thing I've cared enough about to get halfway decent at
I'm playing a game nearly as old as I am, I'm not finding shit
also I have no creativity and no reason to experiment or change what I'm doing unless I'm shown something specific, I just copy other setups or shit I find
it's why I fucking hate trying to play newer games or things I haven't thoroughly practiced already, I can't fucking stand trying to play something I have no knowledge of and trying to figure shit out on my own because I am incapable of doing it
to play as all the old characters you have to put in codes so thats not the reason
Holy shit, this can't be real
You can tell by the green name
Ah nevermind, I don't play 3S. I'm shit at dealing with people too and I still manage in matchmaking lobbies. I just don't add anyone and play with randoms. I'm sure you could play a few with someone here if you don't add each other or interact outside the game.
Never would have known.
I should pop in CF replays and see if there's others I missed fighting me in auto
he also won evoeast 2k7 which used HSF2
he was very good at ST at one point, he was friends with top east coast ST players like damdai and john rambo, idk what it is with people refusing to admit he was once good at fighting games in a past life?
playing online makes me want to fucking kill myself
it's impossible to enjoy the game at all that way and I'd rather avoid it entirely
also 3s is completely dead online unless you try to use discord or whatever the fuck so even if I wanted to I couldn't
not many people use stylish mode so it wouldn't be surprising if even nobody you've ever faced has ever used it
I don't see the problem. Most FGs don't even allow direct communication. If you're acting mute at your locals then yeah, you'll be looked at as a weirdo, but online no one gives a shit.
02UM
see
UNIST's my go-to and I just lurk until someone posts a lobby. Playing online is basically like single player anyway since there's no voice chat or even text chat usually. The most you can do is spam salty stickers.
Fightcade is full of scrubs, go play there. Just get ready for the /pol/fags that post in the chat.
I don't want to play online, it just makes me angry because I know what offline is like and the game becomes so bad it isn't even worth trying
>go play the shitty emulated version against laggy 3rd worlders
user I don't think you understand what I'm saying at all
>plays NRStrash
That's a rhetorical question user
Nobody can help you in that case. It'd probably be best to either pick up an Arcsys game and play with a couple frames of delay from the start so it's your only reference point, or just find a different genre. You already mentioned you find picking up new fighters stressful though so that wouldn't work too well either.
NRS games have way more casuals that are dog shit so winning is easier but nigga you should have some fundamentals to not be stuck in bronze unless you are literally mashing harder than your opponent
I already tried playing gg and stopped playing entirely after 500 something matches, and I've also played that offline and am not retarded and know delay is bad inherently so trying to delude myself from the start wouldn't work
3s is the only game I've ever been willing to sit down with and play by myself to practice, I just don't like any other fighting game like that and really don't care for anything but 3s
even playing gg offline I have no motivation to ever try to grind stuff out and I don't have much fun playing it against another person and that's the only game I actually felt motivated enough to even purchase and try to play besides 3s
Can you try and pinpoint what exactly it is about third strike that keeps you coming back? Is it just the familiarity, or is it something to do with a particular gameplay system/character that interests you?
Well, as you said
Time to die
I needed the clicks of a fight stick to clue me in on where the game actually wanted the motion to go. Once I had it down on a fight stick, I could do it consistently on a dualshock
It's an issue of how inputs are shown, not how hard they are to do once one knows the proper method.
I would sell my soul for another capcom jojo fighter.
With the current capcom fighting game division? All the people who made what you like are in different places now
I don't want modern Capcom to make any fighters
Give the JoJo license to ArcSys, they could probably make something as good as HFTF but with airdashing
Just hopefully they don't add auto-combos
JoJo is somewhat more niche than DBZ so maybe they wouldn't feel the need to cater to casuals
>we might never see another darkstalkers
>put stick forward
>make a quarter circle motion downward
>immediately place stick in corner
the only thing confusing about the motion is when its displayed as a fucking z
that doesn't explain shit
>Light kick
>Light punch twice
>Light kick twice
>Mediums
>Heavies
>qcb+HP
Wow real hard to remember.
I fucking love urien in that game, I think he's the coolest character ever put in a fighting game mechanically
I love the idea of a charge character who's insanely mobile because of partitioning which no other game has, I love aegis and how it works so perfectly with him and all the crazy shit you can do with it
I also just love how 3s is built as a whole, it's just the right blend of anime bullshit and fundamental street fighter and a lot of things are surprisingly intuitive like quick rising being the only wakeup option by just tapping down when you fall, being able to super jump, the juggle system letting you always hit someone out of the air with anything until you hit them a certain number of times, the lack of extended and convoluted ground combos like sf4, the fluidity of meter/supers and how seamlessly you can use them in multiple ways, how fast basic movement is and how good it feels to try and outmaneuver another person, the quick pace of the game in general and how easy it is to jump right in, most of the characters being really cool and unique besides urien, the fact every super is dqcf besides the obvious ones that shouldn't be like command grabs, the feeling of hit confirming something or getting a setup being extremely satisfying, and of course parry making you hyper aware and trying to out think the other person at all times and when you actually do that it's an absolutely unparalleled type of satisfaction
the first time someone parried my medium punch anti air with Dudley and I cancelled into ducking super from the other side I felt like I had just died and gone to heaven
the general aesthetics being stellar are a given and make the game that much more timeless and feel even better to play, but the overall mechanics are just fun to me in a way no other fighting game can be and nothing feels more right to me than playing that game
YOU'RE THAT FUCKING FAGGOT
literally nust roll it and it does it automatically
i do it on the fighting commander all the fucking time
how the fuck cant babbies do this shit?
its so simple a caveman can do it
>Information on screen says it's not even a true combo
Ono was pretty much the last guy fighting for it so the series is basically dead. I feel bad for Ono, he tries but at the same time he isn't all that great a dev.
Deadly rave is Geese's 10 string
You can't disprove this.
Yeah like you said on a busted port with few of the best players actually at evo that year because of evo's retarded decision to use shitty ports of the games they had. He's only slightly better than the average Yea Forums player at best.
LTG is unironically decent though. Not amazing but he isn't insufferably terrible at the games he plays.
He wasn't, but I still think he's great. I think Arcsys would make a better Darkstalkers than Capcom these days too, funny how things change. I loved the lighthearted spooky setting with memorable characters and really solid mechanics. It'd look perfect with the Arcsys cell shaded approach as long as they kept similar animations to VSAV.
Do 2 small circles in the bottom right corner
You'll end up with 652365236 which is good enough in 90% of games.
While you niggas are here talking about fighting games, let me introduce you to mother fucking chaos breakers
I can only imagine how great Morrigan and Lilith could look in Arcsys 3d
Your bait is getting worse in every fucking thread you post on. Please start making actually arguments or this will be the last (you) you get from me
What?
Holy shit I quit SF4 because I couldnt get that shit right
Tekken 7
What is so bad about this exactly?
and how the fuck are you supposed to press right, and then straight down, and then diagonally down in that order?
fucking retard
look at all these stupid fucks that don't just input the three directions in a row. You fucking idiots are so concerned with your quarter circle loopydy loops. Just point the stick right. then down. Then right. HOLY. FUCK. This thread gave me cancer. Watching Yea Forums try to FGC is fucking laughable.
It's literally just 323
Downforward, slide to down, then back to downforward
No quarter circles needed, no return to neutral
Resources didn't used to be so common back in the day but today there are several fighting games with extensive ass tutorials that serve there purpose that no one fucking plays.
I had a fucking crisis in third strike because i played like shit for a few months straight, and while ive been playing better recently I still figured it'd be better to take a break and start learning something else to try and cleanse my palate, so i picked up tekken 7
started learning jack, grinded a few combos, got my dick kicked in a few times online and so far im having a blast, but im not touching online again until im good enough not to lose to josie mashing kicks
third strike is so fucking good dude, if i didnt have a maniacal love for all fighting games id never need to play anything besides 3s
What my tag then? Interested if I'm tbe guy you're thinking of. Sorry I'm a scrub user.
Pic related, Having a good time with it despite not being very good at any of the active/weapon stand characters.
I absolutely cannot perform the EWGF in Tekken 7. That's too difficult for my normie ass.
Does anyone still play VSAV online? It'd be fun to get into it.
Skullgirls and Vampire Savior, play Filia/Squigly in SG and Demitri in Vsav.
Yeah, I'm thatuch of a basic bitch.
I've never been able to do them. Doesn't matter how fast or slow I input it, it just doesn't work. I wish I could enjoy fighting games. RIP
Fightcade is just about the only place to play it and it only has about 10 people on average. I imagine there's a discord or something if you're up for arranging matches.
Is there an online scene for this? I’ve been wanting to play for a while.
I want to play Ken in smash ultimate but his inputs do not work online with the lag. It’s borderline impossible
Not with that attitude
People play SF online just fine
Before you get shat on about smash not being a fighting game. I've played ryu and pulled through online matches with the true inputs despite lag, but that's probably because I've practiced the shit out of them and do them regularly in other fighting games, and am aware how to buffer inputs. Basically you just need to practice them to the point you can pull them off consistently.
Ultimate has weird buffering
I’ll play my dude. I bought it a week ago and haven’t been playing it much due to DOAs beta being out.
I don't play fighting games much, evidence by the fact that my last fighter played was Skullgirls, but I also have Guilty Gear Xrd, Soul Calibur 6, and Darkstalkers HD
I don’t even play on pad and I can still do this shit on pad.
I bet you like fps... Lol point and click away
Cute
Such high level footsies.
Yes, that makes sense in hindsight, but when most people first touch a fighting game, they run into one in an arcade or a bowling alley, and you're not going to look it up then.
I think for people who don't like having to learn input commands it's less learning it and more retaining them, especially when every character in a roster has specific inputs. I know I like to jump from game to game when I have people over and I also never pick mains in a fighter, liking random choices so it's a pain in the ass having to retain that much information and switch constantly.
I play Blazblue mostly but I'm kind of curious about DOA6 since I'd like to get into a 3D fighter and I have a friend who's been labbing the game.
I can't IAD to save my life
This
If you have bad thumbs yes. Doing pad for too long fucks mine up while doing stick constantly lets me use my full hand and wrist without pain.
It also helps that all the buttons are next to each other on stick, especially for six button games.
>tfw can still only do hadoukens consistently
>tfw couldn't get past sagat in 2.
My only complaint is that it's really unintuitive motion. An upward moving vertical semicircle would be the proper analog to the shoryuken motion.
>can do one squigly combo from muscle memory after not playing for months
>constantly drop combos as any other character
at least the game's dead
>that Marvel Infinite count
It’s old and I’ve seen it but fuck it still makes me giggle.
I bought a Mad Catz TES+, modded it with an octagonal gate, bat handle and 1.5cm shaft extender. Then ended up playing with the keyboard cursor keys in my left hand, and a separate numeric pad in my right using keys NUM1 - NUM6. It is way more precise.
I just use the stick for Mame games now, I don't regret buying it, but for it's original purpose it turned out I never needed it.
that's used for tiger knee and they dropped it because it overlaps with fireball inputs too easily
Tiger knee is a shit input for ton of reasons.
Most modern fighters actually come with an arcade mode, user. a) is optimal
youtu.be
>when most people first touch a fighting game, they run into one in an arcade or a bowling alley, and you're not going to look it up then.
Again, you're facing issues you're not bothering to thinking how to solve them. Let's say that you play a Third Strike cabinet because why the fuck not. Well, you're going to do the traditional arcade mode up to the final boss. Along the way, the game is MEANT to eat your quarters. You will lose because the AI is meant to do that for cheap money. So unless you spend every day on that machine or practice at home, you won't get anywhere which goes back around to SPENDING TIME to learning how to play the game.
There is also to mention there is a lot of cabinet art to teach controls, the rest is player intuition. You see this art on the side panels and shit? Controls and some beginner knowledge. So there's basically no excuse in a populated arcade. Bowling Alley, I'm pretty sure there's better things to do in a Bowling Alley than playing in the corner wasting quarters against a boss you're not likely going to win. And if you meet someone while you're there, you can learn with each other.
I play competitive shooting games and I feel like there isn't anything that fighting games do as objectively fine game design. Just the methods and approaches are different.
sorry, I meant this
>Remembered I have Skullgirls installed
>Always wanted to get good at fightan games. Maybe I should pick this back up
>Practice for a few days, go in arcade to practice getting combos etc.
>"I wonder why I ever quit this game haha"
>Go online
>It's a Japanese player and I lose constantly
>"J-just brush it off. At least I got a combo"
>They're all japanese players. I keep losing
>I quit again
>friend tries to get me to start playing again and offers to fight me to get me back into it
>Get my ass kicked for 2 hours straight
I remember why I stopped
So many little things about this game piss me off and there's no one left at my level to try to get better at them with. I'm going back to UNIST
Please subscribe to my blog
That was a completely nonsensical ramble.
youtube.com
If you already know combos and the mechanics well the next step is learn how to react properly and what to do.
And best way to do this is losing and watching replays.
Anyone who already does knows this
is there anyone playing street fighter 4 these days
I kept fight against the same people
Isn't the guy in this video a bronze SFV scrub?
I feel like GBV is going to be a reskinned version of DBFZ
this, i'm fucking terrified on whatever arcsys makes now after DBFZ and BBTAG.
I mean, assuming you're this user, because it was meant for him. The point is that gap to learning fighting games - in additional tricky inputs and moves - in someplace trivial like an arcade or bowling alley, you still don't have an excuse to getting better at every step. The controls, movelists, and mechanics are painted all around the machine. You're going to have to play against someone to learn how to play the game better which is already on your way to mastering controls and inputs. The rest is trivial. You know a whole international community formed from people beating the fuck out of each other in arcades, right?
>Most YTers/tumblrfags are usually bronze or blue/green squares
It's funny to watch them upload utterly shit gameplay. I just can't see the fun mashing and dropping shit left and right.
desu I think it's cool you even play either
pic related is best girl that isn't Parasoul
You'd be an idiot then because they aren't even the same type of fighter. DBFZ but without 3v3, airdashing, superdash, autocombo, reflect, motions and if it was a traditional fighter.
I’m a complete scrub but I’ve been playing skullgurls and it’s been fun. Haven’t gone online yet.
Picking up a new character feels hard, been trying to mess around with Cerebella and I’m garbage. All I do as Filia is roll around which I feel like is a bad habit but it keeps working. Only playing against Hard cpus so I guess that’s why.
That move itself is easy because it's so famous, but I personally think it's a shit way to control a game since it lacks that "kinetic" satisfaction.
A good game makes you feel like you are turning on an old IBM PC every time you press a button, a bad one makes you feel like you are pressing a button on touchscreen, and to me these types of moves feel more like the latter. If that makes any semblance of sense. There's just no kinetic "oomph" to it.
Which is a shame since fighting games overall tends to capture that feeling really fucking well when doing basic attacks, just not with those moves.
You're not too invested into getting good right now, right? Maybe try some other characters, master their inputs, motions, and gameplay and see how does that reflect your current main. Input strategies, inputs, and movements, your learned and gathered with everyone and see how can you get better with your character? Maybe it even gives clues what weak, or common traits around other characters you played. It all then goes into matchup knowledge for the future. But since you haven't tried online yet, prepared to get touch-of-death'd and stomped for a while. Anime fighters are super aggressive and bombastic on visuals, sometimes a match resembles a fucking fireworks show and it's hard to keep an eye on things. But getting used to the gameplay will help. There's also easier fighting games to get into as well. But if Skullgirls is going to be your only game for a while, it might be harder to see progress with such a small community left. But they'd probably help you out.
>If that makes any semblance of sense.
No really cause you just said they feel bad like some other arbitrary thing that isn't even similar. In fact it is a pretty bad example cause if you want some kinetic feedback then a motion has much more than just a button press.
I can show you some cerebella stuff!
...I don't even know what you're trying to say here. If you're saying that DP and other fighting game moves don't have that satisfaction connecting attacks, I would encourage you to actually seek out these games and see where does that satisfaction lands. Because I feel very different when it comes to special moves in fighting games.
If you're not into fighting games, I can honestly say there's way more to special moves than just pulling it out, there's timing, spacing, and pressure. Like, it's super satisfying watching a decent Tekken player (or someone better than me at least), pick up a 2D character, and go fucking nuts to connecting some of the most hairiest Geese shit I ever seen.
youtu.be
I've only really been playing DBFZ, not sure if that many here really play it still. I still find it fun for the most part, but I do get tired of super dash sometimes because I sorta want a normal neutral. Wish there were more characters like Hit too, really stands out from the rest of the cast and doesn't feel samey like 70% of the cast.
Also I would love a tag-fighter that has something like Party Match as a highlight of their game. So much fun playing on a team with your friends kicking other peoples' shit.
Ivy's grab & .
So uhh... Sanwa or Hayabusa buttons?
That's only half the joke double retard
imagine being able to and still thinking the game sucks
why's he so fat in this picture
Absolute madman.
MVCI syndrome
What's a harder input?
The issue isn't the inputs but the timing. Too fast and don't register too slow and it cancels.
Albeit the latter can be used for combos, but still 2/3 stocks down the drain.
Thanks. Yeah just getting the basics of each character down is what I’m doing right now, not even passable with the base cast yet haha
Show me more!
Guess I was tying to sound like a smart-ass but failed. I guess "tactile sensation" would be a better word?
But do you understand what I mean by that sense of satisfaction you get from hitting a really "clickly" heavy button or switch? You press it down and instantly get a satisfaction reaction from it. That's the type of satisfaction I think games should aim for when you press a button. While doing a more advanced fighting game move feels more like you are sliding your finger across a touchscreen, never really feeling like you are actually making contact with something tangible because you aren't getting that instantaneous tactile reaction.
Don't get me wrong I'm sure there's a big "strategic" satisfaction to it, and I can imagine hitting that last button in a series exactly when you need to must feel fairly orgasmic. I've just never been much of a fan of that type of gameplay I suppose. I tend to enjoy only pressing a single button once, knowing it's always there ready to be pressed, but only doing it at a very specific moment where it matters the most, a bit like like launching a nuke. Which is odd I suppose since I've never been a fan of MMO's or Dota type games where that's pretty much the main gameplay loop.
Imagine playing fighting games
Most characters have full resource combos (8-9k damage) that can almost kill Ragna (Who only has 10k health when the average is 11.5k). Hakumen's double install pushes his damage just into the 10k range, which is why he can kill Ragna.
I do think it's dumb that he can combo off of a super that counter's everything except grabs though. Since most characters need to land an unorthodox starter to get into the 9k damage range.
Imagine NOT using Time Stone.
But no seriously, the Mind Stone shouldn't exist.
Personally as a non fighting game player I don't get why the games just don't have actual buttons in the "learn how to play scree" rather than "high punch, low kick" and so on. But maybe that's just my inexperience talking.
More stuff!
It took some practice but I'm able to do it in Smash Bros.
Do other fighting games let you slow down time in training mode? It really helps learn the timing for these inputs.
Because people can set up their buttons anyway they want.
Triangle for you maybe be medium punch, but for someone else it could be medium kick.
That's why they have genric punch/kick icons.
I'm scared that they'll become the Telltale of fighting games after DBFZ.
People still complained in Rising Thunder/Fantasy Strike so the issue is more fundamental than just execution, no matter how many shitters on Yea Forums try to weave it
SNK games use ABCD.
Even then you can just setup the buttons to suit your tastes.
why are people reacting to this like it's the cuphead guy
unless you've played fighting games for a while why on earth would you think that "3 punch icons" means anything but "punch 3 times" especially after two stick icons means "do this twice"
It has to land on a physical hit, at which point it's basically a parry.
If it counters a projectile it's easy to avoid the strike since you're not frozen.
Hazama gets to eat a dick since his chains are considered both physical and projectile so they have the weaknesses of both.
>but I do get tired of super dash sometimes because I sorta want a normal neutral
That and the double jumping killed DBFZ for me. It invalides so much shit and it’s really annoying to deal with if you don’t have the right characters + assists. The jumping is kind of bad in guilty gear too. But at least there’s actual air throws in that game, not to mention the ground moves are unblockable in the air without using faultless defense. DBFZ doesn’t have any of that and makes dealing with all the jump + superdash spam a nightmare.
nobody asked you, french fry
Not many of them, I think.
So it's mainly just the devs being a bit lazy and refusing to change them depending on your bindings like most games do?
>Touch mode SF4 on 3ds.
Dangerous moves are gated by input for a reason, charge characters have a weakness of always holding a button down. Yes buffer is a thing but still something that not everyone like to do the entire time.
Depends on if you want super sensitivity or not. Hayabusa is GOAT if you do.
Movelists are sometimes printed out and put in the actual arcade cabinet.
Also when a new character is revealed and playable you can find a physical movelist around the machine.
Well, fighting games are at a weird point right now, it's the easiest to jump into. A lot of fighters opted for easier inputs, auto combos, assist mechanics, comeback mechanics, or simply a simple control scheme. What you're looking for,
>I tend to enjoy only pressing a single button once, knowing it's always there ready to be pressed, but only doing it at a very specific moment where it matters the most, a bit like like launching a nuke.
The first couple of games that come to mind with this idea is Tekken 7 and SoulCal 6 with some of their ideas on control scheme and beginner mechanics. But one particular game was supposed to be made for assfaggots and other MOBA players, Rising Thunder. Basically, a mecha fighting game that panders and orients its design, layout, and gameplay to be very beginner friendly, super fun, and accessible to E-Sport's other big players, Assfaggots and MoBAs alike. I'd argue that Rising Thunder much resembles a standard MMO in UI and design. Unfortunately, development for the game stopped during open beta and the master code and files were posted publicly, hope that someone down the line would pick up their work and use it responsibly.
>playing shotos
must be why you use a joystick
Fair enough. Just seems like an obvious way to get more people into fighting games by making stuff simpler and less confusing.
Garou mostly have qcf or qcb for pretty much everyone with some dps.
Work fine.
GBV is definitely gonna have autocombos
>Guilty Gear characters are clunky
This is true. I played both Blazblue and Guilty Gear for about 5 years and GG characters all have some facet of their meterless game that is incomplete. For example, Jam gets no okizeme off of throws (the opponent is launched into the air). Sol's okizeme involves shooting Gunflame at the opponent rather than finishing a combo with a knockdown. Certain characters have clunky pressure where because half of their moves have stubby range and whiff during blockstrings. I believe they are intentionally like this and part of being good at GG is adapting to your character's shortcomings (supers and YRCs help too).
Most characters in Blazblue, on the other hand, pretty much get knockdown after everything, even without meter. Medium and strong attacks usually have range so that they can be used in blockstrings without things whiffing. Meter in Blazblue takes solid characters and turns them into damaging/oppressive ones, while meter in GG takes incomplete characters and makes them complete.
I would try Blazblue if you want characters that are solid from the jump.
Is it better to get UNIST on console or PC?
Fuck me that's a nice looking pussy.
What region are you in
West coast Burgervania.
Those are testicles with a non visible micropenis above them
RIP
>mfw instant flash kick
Either or for PSN/PC then. If the Yea Forums threads mean anything to you then PSN is preferred since PC players are rare to find to play with. If you're not keen on playing with the threads then you're still probably better off with console.
Connection quality is damn near identical, only the PC version doesn't show you your opponents connection quality UNTIL you're in the game.
>While doing a more advanced fighting game move feels more like you are sliding your finger across a touchscreen
You are very much getting a heavy click, especially on an arcade stick.
I seriously don't see how just pressing a button would give a more tactile sensation than multiple clicks of a stick and a button press. Like do think action games where you have directional attacks have less impact?
ST ryu-guile and ryu-zangief are some of my favorite matchups ever. The top tiers are pure fucking cancer though, I hate the game when it's against a chun, o.sagat, boxer, vega, or dj retard.
Yeah I don't even have an FGC presence locally which is one of the only reasons to be on the left coast.
Thanks I'll do PSN then. The threads sound like a good way to improve so I'll try to check them out.
>Thanks I'll do PSN then. The threads sound like a good way to improve so I'll try to check them out.
We've got a good number of West Coast players. They funnily enough do attend some locals there.
>Arcana Heart
That reminds me of Elsa La Conti. She has a special move in that game where she flicks a bullet into the air. Her Critical Heart involves doing the bullet flick special and then quickly inputting up > down > left > right > A+B while the bullet is flipping through the air. It's cool because Elsa is a nun. She crosses herself in the Catholic fashion before putting the bullet into a big ass magnum and then blasting the opponent.
And just to illustrate my point further, there's a reason pic related are frowned upon at tournaments. They know the same thing I do.
AH3 has a shitton of weird Level 3s. It's basically covered every gimmick imaginable both with its characters and arcana choices.
floppy ears
>there's a reason pic related are frowned upon at tournaments
fake news
i'd do the combo shown on screen if you know what i mean
I'm liking these fightan threads more than those fake threads with a fighting game tier list OP
fuck beowulf and his super armor FUCK HIS GRAB COMBO AND FUCK THE HYPE SYSTEM
>Meter in Blazblue takes solid characters and turns them into damaging/oppressive ones, while meter in GG takes incomplete characters and makes them complete.
I think this is a perfect description of what’s happening GG Rev 2. I also feel something similar is happening with Fighterz. Most of the cast needs to have a team built around them just to be somewhat functional characters. And if those characters are the last ones left alive and without assists, then they’re back to being unfunctional since they need assists to do pretty much anything.
New player myself, I'm , I suggest doing each character's special move tutorial if you haven't. It helped me a lot with seeing who I liked playing. In general some good characters for beginners from my understanding are Filia (few super moves), Fukua (jack of all trades), Cerebella (easy grappler), and Big Band (can do big damage with few inputs) though really just play who you like. SG has great balance, everyone is perfectly viable.
Most modern ones do. For older games I suppose you could try slowing down the emulator.
>liking threads with real discussion over shitposting
You don't say?
Such a shame /fgg/ is as cancerous as it is, no different from using r/kappa at this point.
Namefag drama immediately turns it worse than reddit especially when said namefags have their own discords
>It doesn't go to my timestamp.
Elsa's super is at the 14:53 mark. Also, fuck the Turks.