How did Capcom make RE3 in just a year?
How did Capcom make RE3 in just a year?
Other urls found in this thread:
appleofeden.de-doc.com
youtu.be
twitter.com
Its the same engine as resident evil 2 but modified a bit. That cuts a lot of dev time.
I have never played it. In which way is it so allegedly worse than RE2?
Wrap your head around how Dino Crisis came out 3 months before aswell
Same reason 5 is considered worse than 4
>Because it's not 2
Different teams.
3 has the best save room music
its made of unused RE2 and 1.5 assets.
>In which way is it so allegedly worse than RE2?
It's not. It's BETTER than RE2.
Way more dynamic, and getting to explore actual Raccoon City is fucking exciting.
it is not though.
It's the worst one out of the classic trilogy. that said it's still good. I love how shits randomized every playthrough. Even weapon pickups and enemy placements. though the latter is also affected by your choices.
It’s not the worst one out of the classic trilogy, it’s the best one.
How can you say RE3 is worse than RE1 dude, like honestly? The only reason RE1 gets praised is because it's cheesy as fuck dialogue being delivered by awful VAs. It wasn't until REmake that RE1 was considered "good"
RE3 > RE2 anytime
People saying RE3 is "a cashgrab" or "lazy" is jusy plain wrong. I see some retards here today equate it to "RE2 DLC" bitch, i wish todays game DLC was fucking RE3 tier, that would be fucking magic.
because Code Veronica is the real RE 3
Passion project.
That wesker is looking pretty good.
RE3 is the best, you have better controls, more varied zombies, randomized items and enemies spawn points, and you get to actualy explore the city unlike 1 and 2 where you are confined to some building
Plus there's Nemesis
RE1 is a much harder game than 2 or especially 3.
I wish theyd make a resident evil with that guy with the crazy eye in it.
REmake > RE2 > Rev1 >RE3 > RE1 > RE2 (2019) > RE5 > RE4 > RE7 > REV2 > RE0 > RECV > Survivor > RE6
Didn't play light gun games or outbreak
why the dino claws?
imagine having these opinions
>It's the worst one out of the classic trilogy.
Nuh-uh. It's practically an all around improvement from the RE2.
Crows i think
>RE1 is a much harder game
hahahahaha
>It wasn't until REmake that RE1 was considered "good"
Go drink bleach contrarian. Even Mikami the creator of Biohazard/RE offered his resignation to capcom if they labeled RE:Nemesis the third entry because it would be judged to harshly as a main entry. And yes he was the producer of RE3.
>The only reason RE1 gets praised is because it's cheesy as fuck dialogue being delivered by awful VAs
You forget this game came out in the same era as vanilla ice or MC hammer.
they are bird talons.
it is tho'.
>It wasn't until REmake that RE1 was considered "good"
t: 00s kid.
Resident Evil 1 was an instant mainstream megahit. THE reason to own PS1.
what the hell is that gun
>CHRIS REDFIELD HOLDING A BROWNING
>NEVER PICK ONE UP IN ANY RESIDENT EVIL
Also notice how there are silouhettes left and right of spiders, crow's feet and zombie faces, as well as something bleeding from the top.
He's clearly tripping balls
The RC incident is literally just meth
RE2 has a lot of iconic locations whereas the areas in 3 are kinda meh.
>museum-turned-RPD and underground lab that is way bigger than it needed to be
vs
>gas station, hospital, church
That said, the area for the final Nemesis fight where you see the Tyrants and USS dudes was pretty cool, but it's only a payoff if you understand who they were and why they're there.
RE1 has zero difficulty.
REmake? Sure. Classic? No.
blend of M16's back and a pump-action shotgun's front.
Silly zoomer. REmake is ALL AROUND more casual than original RE1.
next you'll say the escape items make the game too easy
>but it's only a payoff if you understand who they were and why they're there.
Why who are they.
>REmake
>Zoomer Vidya
>Released in 2002 along with Zero, rereleased for everything a few years ago
Uhh no, go fuck yourself. I'm finally starting to bald at 31 and REmake + Zero were my introduction into RE
>Resident Evil goes Open World
If 5 year old me can shit on re1 but struggle with Remake at 12 then id like to think re1 is baby mode casual in comparison
The areas in 1 are actually bigger in comparison, making it easier to dodge past
How will they make REmake 3 feel faithful to the original? I mean alot of the original game took place in the city and from what bits we've seen in REmake 2 they changed the city from a claustrophobic clusterfuck into big open spaces and streets.
>next you'll say the escape items make the game too easy
They do triviliaze most of the fights. Even allows you to escape potential insta-kill bossfight grabs and shit.
No, REmake is not zoomer vidya.
However, it has now been the first classic RE for many zoomers, who think it to be some sort of "Dark Souls hard" artificial difficulty game.
You enjoy your balding; I'm turning 31 this summer myself, and I got more hair growing out of my body than ever before.
>How will they make REmake 3 feel faithful to the original?
They will not.
It will be a standalone DLC for DEmake 2, and nothing else.
Why are you omitting the park, downtown, uptown, outskirts and clocktower from your comparison?
>gas station
wut
Spend more time indoors
>thinks dark souls is hard and artificial
Yikes
Also how in the fuck are we gonna face nemesis infront of the RPD with tiny as fuck space infront of the RPD
>RE1 is much harder than RE3
LMAO no it ain't. I can finish RE1 on advanced way easier than i can finish RE3. With Chris and Jill. Pic related.
Thats not Chris, it's Richard.
reusing most of the code
when you have a fully functional game making another by throwing together new assets is much less work than starting from scratch and having to figure out how everything is going to work. under the hood RE3 is just a tweakjob of RE2.
REmake is easier than RE1. Both are easier than RE0,RE3 and CV. Even RE1 on Advanced mode.
he said faithful
their words, not mine.
DaS was all around casualized DeS clone.
I don't know why any of you are flexing nuts over this. RE is baby easy in general. Juke passed zombies, save big ammo for bosses, bait boss into attack and shoot it while it's open. Once you get a handle on the basic mechanics of these games none of them pose any real threat to the player.
If you're trying to rate one of them higher than the other it's utterly pointless since none of them are very hard to begin with. It's like trying to gauge which which marshmallow out of a bag is the firmest.
I'm guessing it will happen somewhere else. Seeing as brad isnt there either in REmake2.
>How did Capcom make RE3 in just a year?
Because back when video games looked like this they didn't need half a decade to model every single unique cyst on a zombie's rotting face.
>i dont know why any of you are flexing nuts?
>*flexes nuts*
If you wanted to flex nuts do it with something worth flexing nuts over like one credit clearing a shump or something.
Arguing about which baby easy game is the least baby easy is pointless.
>TFW RE4 zoomers are still absolutely assblasted this game was made
>TFW RE3 will still be the best RE game as it's the last one in line with the spirit of the series and from RE4 on was brown and bloom cawadooty over the shoulder borderline baby mode shit that people only loved best because it was babby's first RE
Nobody cares about Brad.
There's nothing "baby easy" about the classic RE games. You've just twisted your own view on them, as you've probably played through them some dozens of times.
Not to mention you could trivialize any video game discussion by reminding people that they are all "just games" , and thus don't matter.
I can not imagine someone with shit opinions like you exists.
are you implying that Dark Souls would be somehow harder than Demon's Souls?
Because that's just embarrassing.
I would imply that both have the same difficulty in regards to the overall game. To say DeS is harder is laughable.
To say DaS is harder is debatable
>There's nothing "baby easy" about the classic RE games.
Yes there is, in the hierarchy of game difficulty Resident Evil games are down there with Kirby games and Metroidvanias. You *CAN* lose, technically, but after getting your legs no one ever really does.
>TFW cucked so bad, only cameo is a random poster in the area he was supposed to appear in
Dude when I was kid I used to play RE3 and it was amazing. I even still have the CD. Then I went on and got RE2 to see what it's about but I got bored pretty quickly and just watched a walktrough of it. I don't know why but RE3 tries to encapsulate you quickly in a chaotic enviroment while RE2 just dumps you alone after that truck crush regardless if you pick Leon or Claire
I still get chills up my spine around when Jill's apartment blows up after the cutscences or whenever I run into Nemesis.
Brad isn't there because 3 happens after 2
RE 3 is the best of the classic trilogy tho'
>this shit again
In 3 you get the impression shit's fucked and you're trying to escape. i.e. survival horror
2 is more; quick get to the RPD, find out what happened and uncover the evil plot of the pharmaceutical
this
3 starts off before 2 and when you haul up in the warehouse it's after 2
>Zoomers are still absolutely ass blasted
They get even more mad when you show them that not a single platform version of RE4 has ever sold more numbers than even RE3 on the PS1, let alone RE2.
>in the hierarchy of game difficulty Resident Evil games are down there with Kirby games and Metroidvanias
[citation needed].
>You *CAN* lose, technically, but after getting your legs no one ever really does.
translation: "After you GIT GUD, you are less likely to suck".
meaning: there's a high chance of sucking initially, and the games require you to learn its tropes.
Ergo, they are far from "baby easy", and indeed demand mental maturity and technical mastery of the gameplay in order to be beaten effectively. And even with all this pre-emptive preparation, certain scenes can totally throw a wrench in your gears and ruin your otherwise perfect run.
>Rev1 >RE3
>>gas station
>wut
There's a gas station in the game.
Man you've got some backward ass logic needed to protect your ego from your suckitude at video games. sad
Jills ass tier list
BSAA RE5 > Rev1 > Remake > default re5 > re3 > re1
they turned the whole game into 1 long hallway
REmake>>>>>>>>>>>>>>> whatever
I'd switch Remake and default re5. Other than that, solid tier list.
I never noticed the faces in the background
So this is what a contrarian looks like.
Hey you have the one with Jill in the bar without the ranking text too?
And Code Veronica just came out a few months after on a completly different system
It's basically RE2.5
>Thinking Capcom Will wont cashgrab RE3 for a Full game price after REmake2 sucess
Dumbass
Why Jill is getting beaned?
Code Veronica and 3 started development close to each other, and I think CV was actually first.
best i can do. Jill is a fine woman.
Imagine having such shit taste
Thanks famalan
IIRC it was possible to let Carlos die somehow by altering the game files because it was cut/unused part of the plot but it crashes the game after beat it because the cg/movie was erased and it creates a memory error.
She's getting feijoada'd to be exact.
Got a nice one of Claire too if you want it. I was furiously in love with the idea of long hair Claire as a boy.
Yeah but it’s not a “map location,” it’s not its own area. The gas station is just a literal gas station inside of the downtown area. To stay consistent with the rest of the comparison, you would say downtown and not the gas station.
>He thinks RE1 Remake is hard
How does it feels to be extremly shit at games if you think that crap is hard?
That's not a Browning, it's the rear half of an M16 with the front 2/3rds of a Remington 870 hastily mated together. RE1 had terrible art direction, and looking at their earliest ideas and concept art, it's a miracle we got what we did.
>Gee Jill, how come your mom lets you have SIX M4A1s?
damn those backgrounds look sharp, do you people think the pc version is the best for the classic RE trilogy?
Play the saturn version with no auto aim and 2 tyrants, that one is more fun
I can't fucking wait for REmake 3 but REmake2 is already mega short even with the multiple paths and the extra modes. RE3 gets main campaign, mercenaries, and that's it
They're gonna have to do some serious changes
RE2 is worse than 3 in every single department, but most notably level design. RE2's settings are so fucking dull and boring, the game is known for being set in Raccoon City but like 2% of the game takes place in the city, the rest being a big building that somewhat resembles a police station, some sewers, and a lab. That's literally it. RE3 takes you through the ruined infested streets, alleys, warehouses, restaurants, parks and industrial areas, and the game actually has some challenge to it. OG RE2 is a good game but the game absolutely showers you in ammo and healing, the guns are also incredibly easy to spam into the slow enemies, and overall this leaves very little room for survival horror. I believe the remake did much better in this department.
idk, I always thought it was the best game in the franchise.
Anyone else thinks there's way too little zombies at the labs? It bummed me out, specially leon b, finished the game with lots of ammo that I wish I had the opportunity to waste on zombies
maybe a nikolai campaign?
Im nit going to buy a saturn just for that.
>when I was a kid
>just twatched a walkthrough
Fucking zoomers
How would the kid of a 1/4 happa and a brazilian mestizo look like?
As much as I enjoyed Remake 2, I did think that a more fairhful approach to the original Labratory would have been better, at the very least; much less more new content. They obviously brought certain things back like the redesigns of the plant enemies, growth visuals and certain parts of the level design of course but I think that they failed to live up to the original in some ways with these aspects too.
The worst thing is playing as Claire. You use the pistol for zombies, the knife for G1, the crane for G2, acid grenades for G3, and hand grenades for G4. And then you finish the game and realise you never actually used the .357 or SMG or spark shot. I don't even know what I'm meant to be using them on. Do I just spam regular zombies with them for fun or what?
I don´t remember much about the original lab from 2, what is the new one missing?
How the fuck people beat this game so fast on their first run?
Does everyone uses a guide?
It took me 13h hours.
I paused using the inventory button but even so, you guys are too fast.
Big tits and ass.
Talking about RE2 remake btw.
Why would you think anyone beats RE3 fast on their first run?
It took me 9 hours the first time (Claire A) because i wanted to find and read every file, every mister raccoon, enter every room and just look at as many things as i could, i had a great time
I took 4 hours 42 minutes my first time. I did do a lot of scouting things out and then reloading saves to do things more efficiently though, so my actual time played would have been a lot longer.
I think we found the new master race
13 hours sounds crazy. I checked everything and didn't leave any map area uncoloured on my first run and it took me like 5 hours or so. I think that's an B on the A routes and a C on the B routes.
such a shame, claire b also has more enemies from what I'ven noticed
Thats more a Jill thing than a specific gene thing. Jill is gonna have 4 daughters and they are all going to be thicc as fuck.
Well, first off, I’m not sure I really understand the design decision behind keeping pale heads for DLC. That was one memorable moment for me playing these games originally, the “naked zombies,” and I would say they are better designed in this game forsure. They’re an interesting and potentially scary enemy if placed in the labratory correctly. I’ve heard some argue that they would mess with the games balance but I’m really unsure of that. It’s not as though they couldn’t be tweaked it worse comes to worse or simply placed by themselves.
The level design is different in some parts and many people complain about the changes to the original moth and “plant” enemies. While I enjoyed the green room, I do think that the growth environments should have been more lively too.
Different times
>Jill is gonna have 4 daughters
But she is a childless 40+ woman right now and nobody is fucking her, man, the future of RE characters is drepressing
RE1>RE3>RE2
RE2make is unironically better than the original
REmake is shit
fite me nerds
Can't wait for Capcom to completely nerf Nemesis in 3 remake because of all the zoomers on Yea Forums and reddit crying about Mr. X.
>RE3 is extremely easy lmao
I know there are shitposting niggers desperately trying to fit in and saying re3 is a bad game, okay.
But when you bring shit like it's easier than piss-easy re2 then I know you have never played both games.
Naked zombies and pale heads are completly different things, it would be cool to have them in the lab tho
Neat, thanks. I was aiming for learning about RE2 speedrunning and this might be helpful.
the nemesis boss fight at the clock tower is harder than the whole re2 I agree
They’re clearly related in design and I would have been completely fine with them as a replacemet though.
Soul Soulless
Sparkshot to one hit kill G-bros and the SMG obliterates Birkin. It also cuts the limbs of zombies a lot faster than the pistol. Good and quick for dogs too.
Weird that those games only came out four years apart from one another.
Because they reuse assets. Alot of games from that era were made on tight schedules because game development was less costly and complex.
Honestly, as rehashed as their game's are it's amazing how EA, Activision and Ubi shit out their annual franchises.
RE2's Factory area was comfy. Loved seeing it again in Zero.
Too bad that was all retconned.
what the fuck happens in RE0
Cause it’s a shitty asset flip cash grab you can beat in under an hour?
The narrow streets always bothered me but what the fuck is up with those cop cars? at first I thought they were police interceptors but then I noticed they have teeny gnome sized door.
Bowel movements don't take long.
At least they got an actual model for him, Rebecca got an edit of an old render.
I'd be shocked if Brad doesn't show up as a Ghost Survivor at some point down the line, for a No Way Out style mode in front of the RPD.
Capcom made amazingly weird design decisions by having the Umbrella Training Facility above Birkin's lab, which was already occupied by the Factory space.
I seriously hope you mean REmake because Vanilla RE1 is pathetically easy
Thank you for putting Rev1 so high but it's certainly not better than the original trilogy.
The original RE sold millions of copies and had several re releases.
Open World usually means "We made this big confined sandbox and it's mostly empty except for a few locations" and I'd rather RE not go in that direction.
This, RE1 was the weakest, it gets a pass for being the first but 2 and 3 were superior.
Imo it goes 2>3>1>CV>0 for classic resident evil. PS fuck Rebecca
Its more action oriented. That makes it different not worse tho
Consider the following: Fox Engine
Konami ain't using it and they already showed it can do this shit with Survive
I never noticed he's basically dressed like Charlie Nash but with a shirt on. Is there a comic or anything that explains how he got himself so injured before Nemesis finally kills him?
The randomized puzzles and items and shit made some people salty
CoD sells well regularly, are we really going to go down that road? Consider your next move carefully.
>REmake is even more pathetically easy than all the other games
please don´t tell me you think that crap is difficult?
RE2 would have been out in a year if they hadn't started over. It's why Capcom released RE1 Directors Cut - to hold fans over until 2 released.
I really wish we went back to 6 months to a year development cycles. These 3 - 5 years ones are killing me.
>How did Capcom make RE3 in just a year?
>After the release of Resident Evil 2, Capcom was working on multiple Resident Evil projects and a team led by Hideki Kamiya developed what was planned to be the next main installment.[6] According to Resident Evil 3 scenario writer Yasuhisa Kawamura, the intended game "was loosely set on a luxury cruise liner and had a general plot where HUNK was attempting to bring back a sample of the G-Virus" featured in Resident Evil 2.[6] However, Capcom realised that the game would not be complete in time for a PlayStation release due to Sony's announcement of the PlayStation 2, so the project was cancelled.[6] As Capcom did not want fans to wait some years for a new game, the company promoted one of its other projects as the third main canonical game while Kamiya's team moved onto Resident Evil 4.[6]
>The selected project was a spin-off that was being developed by an inexperienced team under director Kazuhiro Aoyama.[6] The spin-off was originally intended to introduce a new character who would have to escape from an infected Raccoon City. However, after the promotion, Capcom decided that Resident Evil protagonist Jill Valentine would be the main character and Raccoon City would be destroyed.[6] Unlike the majority of the early scripts in the series, the scenario of the game was not created by Capcom's Flagship studio but by internal Capcom writer Yasuhisa Kawamura, who had very little experience with the Resident Evil series at the time.[7][8] Kawamura had to play the original game to familiarize himself with the series' fictional universe immediately.[8] Nevertheless, the story was proofread and sanctioned by Flagship to avoid continuity errors with other installments in the series, an issue that was also given attention in monthly meetings between all directors and producers.[7]
What does that have to do with anything?
None of the resident evil games before resident evil 4 (professional) are hard.
Change my mind
Imagine thinking RE4 is hard
Ah, playing ignorant are we?
Selling well is not a factor in being a good video game.
It's not possible anymore and frankly even yearly cycles are the cancer killing games, name one annual release series that doesn't get worse even with multiple teams and sub studios and spin offs?
2-3 years is the sweetspot. Longer than that and you start to stew in Dev hell, shorter than that and you're mucking about.
Imagine thinkin video games are hard, want to know whats hard? Providing for your 7 kids while your husband is overseas.
Different dev teams.
The first post said that people didn't think RE1 was good. The game sold millions and became a hit. People clearly thought it was good or else they wouldn't have bought it several times over.
The only reason why RE2 took two years is because they scrapped it and restarted. Also, same engine as RE2, some reused assets, larger team, etc.
Fortnite and Anthem must be good too.
The husband is providing, you're just spending his check Dependapottomous
People clearly think that they're good, which was the point of the original post. We were talking about what people think. Not you.
they somehow watered down the backtracking and made 90% of the areas linear hallways. Also Jill's probably gonna get BEANED in the RE3make
>having seven kids without a sound financial plan
-Randomised by default
-A few jump too many jump scares, a couple of them even put you right next to the zombies, annoying
-Too much ammo, you can get away with playing this game like RE4
-The other boss besides Nemesis is just a boring worm
-Nemesis's final fight is too easy, since you got so much ammo, he probably should have taken way more shots to down
-First game with no second character to play as, though it kinda makes up with this by having Mercs
It's just not quite as good as RE2 imo, but not bad, reduce the ammo, make random an option, add another boss or 2, less jump scares & it would be great
Playing through the series right now.
From what I’ve played, meh.
Haven’t beat it. I’m stuck at the Clock Tower Nemesis boss and since haven’t touched the game and probably will never.
He keeps pushing me to the ground and before I can even get up, he picks me up again and throws and repeats. So I just gave up and have no motivation to continue because everything I played just wasn’t as good as RE1 or RE2.
Sounds like a marine spouse
Why don't you ask your kids' biological fathers for help?
Re1 re2 both force feed you ammo
Leon B doesnt have to use his pistol at all with all the shells they give you
What a fucking non complaint
Oh yeah think thats hard? Try being gay in America
it was another project re-purposed
nah it is a substantial upgrade from re2, they did re-use some assets directly from re2 and maybe some additional stuff that didn't make the cut as well
more action, less puzzles and it's more straightforward overall I guess
Speedrunners mostly.
Proffesional is not hard in the slightest.
I've never played the original RE2 but i always heard it was consensus the best one. interesting to see a different narrative here today
Oh, it shows
RE3 faggots are contrarian hipsters. The game sucks, by far the worst of the three. Nemesis is just a recurring skippable shitty bossfight.
I hate all resident evils, i just jerk it to sfm porn of the characters. Do i fit in with the RE community?
Remaking some of the RE2 areas in RE0 makes me think they planned REmake 2 for Gamecube, but due to low sales of the Gamecube & a industry move away from horror to action, they cancelled it
Kys you fucking trash tasteless nigger
>Nemesis is just a recurring skippable shitty bossfight.
To be fair were any of the bosses in the PS1 games actually good? I can't think of any bosses in survival horror games that I'd call "good".
It is a legit complaint, because it moved RE away from survival horror into near pure action
Freeze rounds are OP too & make Nemesis a joke
How is it a legit complaint when ammo is just as plentiful in the other games?
Birkin fights were pretty fun ammo dumps, Nemesis' last fight, he just retreats for some reason after a few shots, then you do the whole railgun thing, i dunno why more people don't point out how shit this fight was
You need to play RE3 again friend, with the crafting system on top of having more ammo than ever before, it's quite the action game
With the dodge mechanic you should have gotten less ammo honestly, there was less of a need to panic blast your way out of situations due to dodge
It's not that impressive, now take Vice City, which was done in months.
Did you know that the original title is Last Escape rather than Nemesis?
>that tamagachi on her keychain.
Was this drawn in the actual 90's?
it says 1999 right there.
Im not denying re3 had a lot of ammo, im saying so did 1 and 2.
I do, as my very first playthru' was with an oldschool pirated copy, that had said subtitle on the cover art. I recall it also being the official name in Japan.
I'd suggest you to go and play 3 on Hard again. You can easily run out of ammo early on + in fights. I still haven't mastered the dodge after 20 years.
Disregard the translation patch of re2 there, just use this one appleofeden.de-doc.com
Could just as easily be a call back instead of the actual date of creation, but ok.
I played it on hard & dropped Nemesis each time he appeared, still had a lot of ammo left
the randomisation can really help you with ammo too, i likely got a bit lucky
>I still haven't mastered the dodge after 20 years.
Isn't it literally the RE6 counter mechanic where you just hit AIM or SHOOT during his attack frames?
I haven't played since I was a kid but I remember it being fairly forgiving
Existing engine and code reuse. Vice City was made in about 9 months, if you want another example
It's really funny that people pick CV or 4 as the start of RE going all action-ey and removing its horror routes, but I don't fucking understand how anyone doesn't consider 3 to be the start of the action shit? The intro alone is way more action packed than most other RE's. If you start on easy, you start with fucking dual machineguns. Ammo crafting gives you near infinite ammo for your most powerful guns. It was the first game with Mercenaries mode - a straight action minigame.
Meanwhile, CV has the exact same gameplay as the others. Just... some wacky cutscenes? So I guess that means it killed the series by making it more action-ey. I don't get it.
This, similar thing happened with Majora's Mask. Dev cycles can be really quick with reused assets.
Yeah it's ez, i believe you can even ignore the blastwave from nemesis's rockets with it, dodge was a bit OP
>Isn't it literally the RE6 counter mechanic where you just hit AIM or SHOOT during his attack frames?
I've not played RE6 yet, but the RE3's dodge system is not signaled in any way, and the window for getting it right is very small. Your own pose, equipped weapon, and enemy type also affect the outcome, and you do not become invincible during the dodge.
Like said,I 've beaten RE3 dozens of times in the past 20 years, and I still cannot do it on my own. It's always been a lucky or not so lucky coincidence whenever I trigger it, so I never rely on it.
Really depends. A lot of people are still butthurt because Code Veronica was supposed to be RE3 but Sony wanted that exclusivity to a sequel and Code Veronica was already being made for Dreamcast
>A lot of people are still butthurt because Code Veronica was supposed to be RE3
I swear I never saw a single person acting butthurt about this before late 2018 or so. It seems like some folks are really trying to undermine the PS1 trilogy these days.
Code Veronica was my favorite RE, probably cuz it was my first
>probably cuz it was my first
Yeah, the "virgin effect" has proven to be a real deal phenomenon. Next to no one who played the previous games first could truly enjoy CV.
CV had the best save theme.
Anyone who thinks otherwise can suck my ass
1 and 2 are way better.
Not to mention having one song be slightly better than others do not exactly work as a strong argument for the entire game.
>1 and 2 are way better.
Suck my ass, fool.
Resident Evil 4 is not praised by its difficulty, in fact is one of the easiest of the bunch
RE4 was made for dumbasses like you
you gay, fag
Reminder that RE4 was literally designed for bing bing wahoo audience which at the time (and during the next gen as well) was considered the most casual and incompetent of the bunch.
I always found that weird, 6 assault rifles but no regular shotgun, nor any of the handguns or magnums and only one green herb.
And I cleaned EVERYTHING out, except maybe some Raccoons since I wasn't using a guide.
Although I will admit to 1 or 2 "Figure shit out and reload after fucking around", but I still had to haul ass back through those parts, like after realizing I grabbed the Rook piece without going through the door on the other side of the walkway.
No one hates RE3 & i think the majority believes RE3>CV
But RE3 is really just an expansion pack to RE2, it's not a true sequel like CV was, in fact RE3 is technically a prequel
>But RE3 is really just an expansion pack to RE2, it's not a true sequel like CV was,
Nah, if anything, RE3 is a true sequel to RE1, bringing back many of the OG characters and showing both the downfall and doom of Raccoon City. Gameplay-wise, 3 is far better and more improved compared to CV, and this already caused controversy back in the days, making latter seem like a mere tech demo for next-gen 3D graphics rather than a proper sequel. The CV's pacing is also pretty awful.
I spent 11-12 hours first time with Claire.
About 6 with Leon next game.
Worse level design, overpowered shove mechanic, too much ammo thanks to ammo creation, worse story, too short.
they could have made it in a month
it isn't hard to draw a few environments and model some characters
literally 0 effort
I started with RE1DC and loved Code Veronica. It's a much better game than Nemesis.
What a shitty list
damn nigga, were these ESRGANN'd or waifu2x'd?
The only thing that's worse is the levels aren't as memorable as 2
We'll get a remake of 3 eventually right? Just so all the PS1 era REs are updated.
What is that facial expression trying to convey?
RE4 on Pro isn't hard. Except Krauser. I always had issues with him for some reason
>Rev 1 that high
>RE1 that high
>Rev2 that high
>RE6 dead last
>RECV that low
>RE4 > RE5
>RE0 that low
wew lad
>He doesn't know he can emulate
REmake > RE4 > RE2 > REmake 2 > RECV > RE7 RE1 > RE3 > Rev2 > RE0 > RE6 > RE5
Going through the series for the first time right now. Just stated 3. Should I play Zero or do I skip it?
Anyone who thinks RE5 is better than 4 has brain damage.
Play it. It's the worst of the classic games but still decent.
Looks similar to the custom shotgun Richard has in REmake
Play it
Also make sure to play 3 on Hard, even then it's still too easy, but Jill doesn't get a fucking machine gun at the start that makes it a complete joke
Zero is a very good game. Only bad part is there's no storage chests so you drop everything on the ground. Lots of backtracking because of it
Play it. It's the best of the classic games.
This is what I don't undestand. 0 is months before the events of RE2 yet everything looks the fucking same. Fucking Capcom.
1. Resident Evil (2002)
2. Resident Evil 2
3. Resident Evil 3
4. Resident Evil 1
5. Resident Evil 4
6. Resident Evil 2 (2019)
7. Resident Evil 7
8. Resident Evil : Code Veronica
9. Resident Evil Revelations 2
10. Resident Evil 5
11. Resident Evil 0
12. Resident Evil: Revelations
13. Resident Evil 6
Except MGSV's open world was fucking terrible.
I like you
>posts some shit wiki article
RE3 happens a little before and a little after RE2.
No you retard, RE3 explicitly states Jill wakes up on October 1st after having been in a coma for a few days, with the events of RE2 having occurred during her coma.
In addition, BRAD IS FUCKING AT THE RPD WHEN YOU SHOW UP IN THE A SCENARIO
Thanks! I like you too!
It only happens 2 months before RE2
5 had better gameplay
Better graphics
Better DLC
Better Mercs
Better weapons
Worse story/campaign
Can be bro-op'd
Doesn't pretend to be a spooky game while being an action game. It embraces being an action game.
Oh and yeah it sold more.
Get btfo'd
SMG also doesn't alert lickers once you get the suppressor.
Love Sienna's Jill
>5 had better gameplay
Me too.
She was the only one involved with those fucking movies that actually did character research and played the games.
>that run out of the building before the c4 goes off bit
how nerve wrecking was that?
5 has better graphics. 4 didn't even have DLC so 5 wins that by default. Everything else about 5 is worse. Having a partner fight alongside you ruined the mood, co-op has no place in RE, the bosses and enemies were all worse, the pacing was completely fucked and almost as bad as 6's, and the level design was a step backward. It also tried to take 4's clunky gameplay and turn it into a faster shooter. At least 6 had the decency to include controls and mechanics that fit the style of game they were making. The only good part about 5 is the brief portion where you are taking the boat from island to island. It's the worst game in the series.
>smoking
>when I was a kid
>watched a walkthrough
You have to be 18 to post here
Nothing ruins a RE thread like an RE4fag and a RE5fag arguing in circles why their game is better because personal opinions.
Just agree to disagree and fuck off
I'm a REmakefag. 5 was just horrible. Co-op fits RE as well as it does Metroid.
It went full action game, like Dino Crisis 2 and Parasite Eve 2. Still a good game, but RE4 does it better.
t.never played lost in nightmares
I did, in classic camera mode. It was mediocre but in its limp-wristed defense much better than the main game.
I believe that Shinji Mikami once mentioned in an interview that they indeed had plans to remake RE2 and RE3 for the Gamecube. But they were cancelled because of the poor sales of the Gamecube and the overall poor sales of REmake.
Agree to disagree, found 5 superior to 4.
You not liking coop is a you issue.
That's so lame, REmake 2 on GC would have been incredible, not too fond of the new remake, cuts a lot of content
Dont believe his lies. Re2make got postponed because of VA strike and VA unionization
Unrelated, but are the Revelations games any good?
Hell Isn't Leon implied to be a smoker too? Why else would he have a lighter? I know it's a reference to RE1, but Chris had a lighter for that very reason.
Nah, hes too straight edge to smoke. He keeps it for the utility of it.
Yes. Play them.
Rev 1 is okay, but strange and almost surrealy not a Resident Evil game. Especially since Jill looks completely different. Rev2 is pretty good if you can get past the fact that Claire looks like she got hit by a truck. I cared enough to 100% it.
He is an alcoholic.
AHEM* I HAVE AN ANOUNCEMENT!
FUCK KEKFIELDS
FUCK TYRANTS
FUCK BIRKINS
AND MOST IMPORTANTLY FUCK ADA WONG RIGHT IN THE PUSSY
Dude, just use the knife on him. He dies in like 6 swings.
I'm going to a trip, but I really want to play RE1 for the first time. Is the DS port any good or should I wait until I get back and play it in PC?
>Jill ass
Rack > Ass
It shouldn't be your first experience with the game.
LOOK AT THIS JUICE
Yeah HD development slowed everything down. Devs really had to change how they make games. From pumping out games left and right to carefully planning dev cycles around each other to get paced releases.
Hopefully as tech gets better we will reach a point where HD dev Times shorten. It will depend on what the next big thing will be after we’ve reached 4K graphics since actuall gains exponentially drop off after it.
>FUCK ADA WONG RIGHT IN THE PUSSY
With pleasure
The A playthrough is pretty straight forward and my first time playing I generally just sped through areas, not really exploring or anything. Honestly wish I had known about the starting from saves rather than hitting continue after you die.
To be fair the first Resident Evil game that I played it took me well over 12 hrs to beat, but this was over a decade ago now.
Same user. I just had a good time and looked around that building like crazy. I read too much early on though and saw shit about mrx finding you if you run so I went slow at the start until someone told me he doesn’t show up until the helicopter.
Although when you are doing a puzzle, even though you are invincible, the timer is on.
>autistic screeching - the post
how original.
CVX is extremely underrated. The music really ties the whole atmosphere of the game together. Best save room theme in the series.
WHEN'S THE DINO CRISIS REMAKE THOUGH
Cause it was a lazy rehash of RE2 content mixed with shitty, scrapped together gimmicks.
hwahwahwahwahwaaaaa
That doesn't make any sense though.
>Sep 27-28: Get to RPD as Jill and find black cop guy's corpse and the doors boarded up
>The next day black cop comes back to life, removes the boards from the doors, and waits for Leon/Claire to show up so he can die again?
I think I recall a bit of a time skip in the intro where Jill holed up in the warehouse, but all the shit in your pic did not happen before 2.
This is the canon timeline man, note that its only the first half that happens before 2 takes place
so i chose Claire first and the credits rolled. Is it really worth it to replay as Leon now?
My guess is that whatever happened to Marvin, he lost consciousness from the pain and then woke up before turning since it wasn't fatal at that point.
Your first encounter with Brad is him bursting out of a door and after him came like three to at least five zombies. He was trapped inside a tiny ass room with five zombies and somehow got of there alive. You find him again inside a bar and he's in the middle of being bitten by a zombie, fucker takes two big ass chunks out of brad before being pushed off. Last time you see Brad is at the RPD gate and he comes stumbling in all hurt and shit, probably from the bite and then he gets Nemesis'd
Yes. You get to meet and play as best girl Ada.
>choosing claire first
You fucked up. Uninstall
And finding Marvin's corpse happens well before the halfway point.
Canon or not, there's a huge plot hole here.
Inspect says he's fatally wounded. Unless they retconned it I trust Jill's judgement here on identifying a dead body.
...
Same way majoras mask was: reused assets
It may be a fatal wound that won't kill him for some time if he bothered bandaging it or whatever. It's bullshit but point is that you can make an excuse for it and still have it fit with RE2. If they ever remade 3 they can show Marvin getting bit instead, or just skip his ass entirely.
Technically speaking fatally wounded doesn’t imply dead, just that the wound is serious enough to kill
Just because someone is fatally wounded doesn't mean they're dead. If he was dead, she would've just said "He was killed by zombies."