>Quest offers you a choice of reward.
Which would you choose?
Quest offers you a choice of reward
Number 2, so I have 2 different kinds of damage.
middle
you go middle because of other stats and modifiers to attack, and it'll double dip into the physical and fire attack.
ez
2 >>>>> 1 > power gap > 3
Assuming the true damage is the same, I'll take #3 for min-maxing purposes.
Right, that way I can equip my other party members with a fire shield and stab them to heal them if necessary. Obviously I'm going to stay out of the lava zone until I find an Actual Ice Sword.
Two in case of a boss being immune to either
Fire is the most resisted elemental damage in almost every game. It has demons? Won't burn. Skeletons? Won't burn. Robots? Won't burn. Dragons? Won't burn. Slimes? Won't burn.
It kills undead dragons and electric horses with ease, I'll take it.
depends what elemental damage actually does
in 99% of games it just applies a small damage boost and a lingering DoT
1 is superior for minmax in that regard, 2 if you're casual, 3 if you just want to have fun
if the game has a storage and equip system, picking the one with the damage type you don't have would be best
if weapons are permanently replaced, picking the middle one would be best
how often are electric horses an enemy type in video games though?
often enough in the videogames that matter
>taking split damage ever
Ive been burned too many times by retarded damage resistance formulas
so none?
>Skeletons? Won't burn.
Almost always weak to fire due to undead flag.
>Dragons? Won't burn.
Blue dragons will. Usually any game that has more than one dragon type will only have the red ones eat fire.
>Slimes? Won't burn.
Come on, literally when and in what game is this so?
Raw damage on average is always superior to elemental damage unless you're fighting something weak to said element.
2 is the worst because it gets negated by flat absorption the most
Find a dude with 100 Def and you will be dealing zero damage
Dragons Dogma would like to have a word with you
you hurt me user, don't be this way
Fucking everything burns in that game. Even fire.
Normal Sword cause elemental shit is always gay as fuck
Sword because I might be able to get it enchanted elsewhere, use an item on it, or just use other items for fire damage. Also glowing weapons can be really annoying
Sword 1 is the best. Sword 2 will do 0 damage if you are fighting a fire monster that gets healed by fire damage (like a fire elemental).
I pick left. Elemental weapons are always gimped.
I would go half and half but if an enemy absorbs fire damage to heal itself then I'm fucked so I'll stick with normal atk
I usually pick 1st because elemental is usually a specialized weapon.
If we talking gw1, fire sword though.
normal. the hybrids get fucked by armor scaling every time and memental loses to rain or bucket of water.
Left. The constant fire effect would fuck me over if enemies resist while I could always just apply the elemental effect when I need it with the normal sword.
left gets reduced by defence
middle gets reduced by defence and fire resist split
right gets reduced significantly by fire resist
left
Actual Fire Sword. It is the rarest and probably has some niche uses even when you have other higher atk weapons later on.
2, why is this even a question? Mixed damage > all.
3 for the swag
I hate to break this to you user, but mixed damage sucks in most games
Right. Fire is usually much stronger than normal damage, can be used as a heat/light source, and when an enemy is resistant to it, you've just made a new challenge for yourself.
Middle sucks cock cause it'll never be the optimal weapon, while both right and left can be good in their own situations.
WHERES THE SHOPKEEPER!
Give me an Actual Ice Sword or Actual Electric Sword.
Or gauntlets
Actual fire sword
Make sure to spec into RR stuff like Aura of Censure, Elemental Storm, and Eldritch Fire. Also, Dagalions armor set will net you some more.
I take the actual fire sword, and sell it. Real fighter fight with their knuckles.
>not picking tried and trusty sword
this.
2 for balancing
Had an rain occurred assuming it affects the sword, it would at the very least allow me to protect myself underwater, you get the benefit of the both
Does GD even have any pure elemental weapons? I don't recall any.
Only if def applied to both types. Fire might need magic def or fire def stat.
how about this, Yea Forums?
depends on a lot of factors really
>how long will i be stuck with it till i get new one?
>in what kind of environment am i right now
>how do resistances work in this world?
and much more
Prime. Only an idiot would pick otherwise.
again how do the resists work?
I don't know if blocking 50% of the damage is the norm or 25%
Enjoy taking forever to kill all the standard monsters with no resistance in exhange for a slight advantage againt a few. Only an idort would choose that. 200 plain damage any day, if your sword can't kill the small fry fast, it's useless.
I'd go with 2 so that I have a physical/magical weapon, great for enemies that completely negates either and useful for a bunch of situations
>fighting a ghost, magical/elemental damage
>fighting a fully armored warrior, fire damage
>fighting a wizard, physical damage
Middle everytime
There's a few 1h pistols that do, such as the Dagallion guns. Pretty much every 1h dagger and scepter does. A decent chunk of 2h weapons do.
Plus I'm pretty sure it's possible to hit 100% physical to X element conversion if you were inclined to do so.
If Dark Souls, Sword
If not Dark Souls, Fire Sword
Split-damage weapons are fucking trash when defense levels reduce the damage twice
Middle because it looks cool without overdoing it.
I choose 3, because at early game, a pure elemental fire sword is always OP and I can just buy a normal sword after all the easy farming I did at the beginner levels.
Then just DUAL WIELD for 400 damage plus elemental multipliers and breeze through the game.
>DUAL WIELD
never going to save the world or whatever doing that unless it's a Bethesda game
If you're going to use a sword you either get a greatsword and Berserk the shit out of the game or you sword/shield through it
Take prime sword but just keep it in inventory while still using normal weapons that I can increase the damage of. Might come across something with really high defense.
Sword. Only fucking idiots that don't understand modifiers would pick the Prime Sword, unless they're playing a tank. But even then there's a pretty good chance that you could itemize in such a way that the normal sword ends up being better.
2 would vendor for more because of the double material type multiplier
>get actual fire sword
>next area is lava dungeon
>mobs are healed by fire attacks
What enemy has no resistances? Most of the time games don't up the HP that much, and it is a mix of HP and defenses. If you can just ignore all defenses, you do so much more damage. Only a complete fool, or noob would ever pick anything else. The only way a weapon like that falls off is if the numbers in the game escalate dramatically.
well for me i would be torn between 1 & 3. it would depend on the game and how many enemies were weak to fire. typically i do mage builds so sometimes the regular sword is good to offset weak melee if theres alot of enemies resistant to fire for example. so yeah it just depends on the game and the enemies in that game.
How many games have enemies that heal from certain types of elemental damage?
I can only think of a couple.
>Slimes
>Not weak to fire
c'mon son.
Anyone who takes the prime sword is a retard.
>Prime damage cannot be... increased by any means
This means no scaling with strength, no bonuses for any other equipment, no crits. Just the same 100 "atk" which I assume means a flat 100 damage or however atk to dmg is calculated. Meanwhile, someone using the other sword can get bonus damage from their strength, equipment bonuses, buffs, and crits to the point that it'd be worth using over the prime sword even above 50% damage reduction.
That's just bad game design.
Not 2 if there is a resistance system like Dark Souls where you resist the normal and fire damage separatley. The first one is probably your best bet since there could just be some enemy out there that is really resistant to fire, and even if the fire sword is better 90% of the time due to normal damage being commonly resisted it would be annoying to come across that one enemy that counters it.
What if you're fighting iron golems that get healed by metal weapon attacks? Guess you're fucked.
Pick prime sword, stack attack speed, win.
Far right.
Totally situational weapon is guaranteed to be useful down the line.
I take the clean one on the left so I can enchant it for more damage later.
You take 3 every single time.
Assuming the fire of the actual fire sword doesn't require fuel, you basically get a free, efficient and clean source of energy with which you get endless possibilities of abuse.
Several JRPGs, it was pretty common in FFVIII and IX in particular with lots of bosses doing it.
Middle one. There is going to be a boss in game weak to fire and i get pure dmg + fire dmg. If its bethesda tier shit, both can probably crit
The wizard quartet near Rimmington in Runescape. The wizards absorb their specific spell types.
depends on what scenario
A system like Dark Souls would make 1 ideal
Real world would make me think 1 or 2 would be ideal
If immunities exist in this scenario then 2 is ideal
In RPGs like Final Fantasy, 2 would be ideal
In simpler RPG systems without immunites but with type advantages and 50% max damage resist, 3 would be ideal because of type advantages
In systems with item durability I'd say two would be ideal
But for rule of cool and what'd I want most?
2
>weapon that works equally well against every enemy in the game
vs
>weapon that only works well against some enemies and works like shit against others
even a fire status effect isn't enough to save it since generally the amount of damage fire will do is fucking worthless
elemental weapons are pretty much always shit and lead to autistic shit like having a rainbow of swords for every situation, and even then generally the slight boost you might get isn't worth all of the autism you put into grinding those weapons
Prime sword for sure
Depends how damage and resistances are calculated.
Prime Sword + Metal slimes = ???
See you regular sword peasants at level cap in a year or so
Prime sword seems breaking for early game but I feel the normal one will outclass it by mid to late barring a few super extreme defense enemies.