>games are linear movie hallways >Publisher: Oh we hear you, let's make some open world games :)))) >games are now non-linear empty boxes with endless chores or randomly generated tasks with little story
Justin Lee
Nothing "happened". Yea Forums is contrarian
Logan Baker
>FF13 >Well-crafted linear gameplay Pick fucking one
I was sort of like this When versus 13 was in development and they were talking about adding an open world, i was wishing they would When XV came out i realised the giant world was boring, long car rides, empty fields, repetitive content. It sucked ass
But there is an inbetween. You can have exploration and openness without it being an open world like GTA
Brandon Torres
Does anyone have that one video showing Lara Croft climbing up this treacherous zig-zaggy surface and all the tension is bombastic and thunderous
And then suddenly it switches over to what the bare gameplay is and it's a white circle traveling within a linear vertical hallway, and occasionally has to hop over a gap to get through the rest of the hallway.
I've been looking for it again and I can't find it.
>people act like this is the most brilliant shit ever >when it war just gainax fellating itself over previous pieces of work >which is what half of what it makes now consists of anyway
Josiah Wright
Isn't Ninamori like 12 or something?
Carter Peterson
>when it war just gainax fellating itself over previous pieces of work It was..?
key word is 'well crafted' any style well crafted is good, what was the hype and often poorly crafted back then changed into another hype that is often not well crafted
Samuel Bailey
>Yea Forums then >games that once had mostly linear design with lots of side content and secrets hidden throughout became overly linear with bland hallway level design, extreme amounts of handholding/railroading and very little satisfying side content
>Yea Forums now >instead of looking to their previous games for inspiration, devs "solve" their hallway problems by jumping on the open world bandwagon, creating games that feel completely aimless
Carter Thompson
Surprise Surprise, quality shines through in a game regardless of how open or how narrow the experience is, while AAA will only produce games quality maybe once every two years. Retards will complain about genres/game design, when in reality it's the lack of quality for 90% of games
Basically, all the games were shit linear corridor shooters, now they're all shit open world shooters
Ryder Murphy
No I didn't you fucking liar
Brandon Rogers
Linear games and open world games can both be good.
Gavin Campbell
>those tummies I want to feel her tummy on my fist. Sachiko is such a bap slut
Hudson Peterson
STOP. being reasonable.
Isaiah Ramirez
Yup, I was 14 I fell in love with her in 2003. I practically wore my VCR out, rewinding and pausing the scene where she's in the bathroom, and when her bloomers get pulled off and her entire butt is exposed. My first eyebrowfu
Lucas Ross
geez OP it sounds like you're saying people don't actually know what they want
Thomas Cook
Open worls games are always shit. No exceptions. Even the "good" ones like Sleeping Dogs and Red Dead Redemption would have been better as a focused game.
And linear doesnt mean hallway, it covers everything from Super Mario Bros, Final Fantasy 6, 7, 8 and Resident Evil 2 remake to name a recent one.
Nathan Edwards
Down on my hands and knees beggin ya to have sex ya pimple-faced geek